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// #d&d — 2013-03-22

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01:13:15 Mekkis_x200 has quit (Ping timeout: 121 seconds)
01:29:17 Mort- has quit (Quit: Bye)
03:55:12 <andrey> Mekkis, may I use a pregen character?
04:00:16 <andrey> or modify one?
04:23:10 Wrothmonk ([email protected]) has joined #d&d
04:35:43 andrey has quit (Ping timeout: 181 seconds)
04:38:58 ForevernadeAFK has quit (Ping timeout: 121 seconds)
04:51:22 <Laetir> Well, I was joining this channel, and just testing when I got here
04:51:28 <Mekkis_x200> ah
04:51:40 <Laetir> Following the step by step instructions now, to avoid asking any more dumb questions ;)
04:51:46 <Mekkis_x200> :)
04:52:07 <Brunius> Was someone after paladin help?
04:52:18 <Mekkis_x200> TheBenjaminValentine was
04:52:26 <Mekkis_x200> he might be Laetir, not sure
04:52:36 <Laetir> I am one and the same
04:52:38 <Mekkis_x200> looking at making a paladin for PFS
04:52:45 <Mekkis_x200> wants to know if it's possible
04:52:47 <Laetir> Correcty-correctington
04:52:59 <Mekkis_x200> and what... issues you face
04:53:19 <Laetir> That was an... ominous pause
04:53:33 <bendog> what did you end up using for your irc cleint... maybe i should just whois
04:53:38 <Laetir> Hydra
04:53:47 andrey ([email protected]) has joined #d&d
04:54:05 <Mekkis_x200> hey, he did a scenario with a near-mute druid, a diabolist, a slaver, and a morally bankrupt mercenary...
04:54:10 <Laetir> Apparently I need a registered nicknam to message this user
04:54:17 <Brunius> Who
04:54:22 <Laetir> You, I think
04:54:25 <Brunius> Try now
04:54:28 <Brunius> I just -R'd
04:54:34 <Mekkis_x200> you might... Austnet's like that
04:54:46 <bendog> have a chat to nickop
04:55:26 <Hydrazine> andrey: yes you can use pregens, though there are some complications if you use the >level 1 versions.
04:55:57 <andrey> I just want a level 1 pregen
04:55:58 Forevernade ([email protected]) has joined #d&d
04:55:59 <Hydrazine> But the level 1 pregens are fine. As far as modifying them, I would say go for it, since you're allowed complete rebuilts at level 1 anyway.
04:56:28 <Hydrazine> You could legally make your own character, a wizard, decide you don't like him being a wizard, and remake him as a fighter instead.
04:56:41 <Hydrazine> If this isn't a problem, why would using an edited pregen?
04:57:34 <andrey> where can I find these pregens?
04:57:40 <andrey> do I ask Mekkis to make one?
04:57:45 <Hydrazine> Um.
04:57:52 <Hydrazine> They exist, I just need a second to hunt them down.
04:58:40 <Hydrazine> http://paizo.com/pathfinderSociety/playerResources
04:58:46 <Hydrazine> Right side, middle.
05:01:02 <Laetir> Hmm, I am new to PFS, not sure about this "Faction" deal. Any advice from the veterans?
05:01:40 <Brunius> Just go Silver Crusade
05:01:43 <Brunius> They are clearly the best
05:01:43 <Mekkis_x200> Laetir, read each of them, choose the one that fits your character most
05:02:07 <Mekkis_x200> but, I would suggest one of the Original Five: Andoran, Cheliax, Osirion, Qadira or Taldor
05:02:08 <Laetir> Mkay, I will look for info on them
05:02:20 <Mekkis_x200> they're all in the guide
05:02:58 <Mekkis_x200> the reason for this is that quite a few of the season 0-2 scenarios are run in this channel, and if you don't choose one of those five, you'll end up being assigned them anyway...
05:03:42 <Laetir> Gotcha
05:05:11 <Laetir> Well, Silver Crusade does seem the most appealing from what I'm reading here, but I do hate to rock the boat
05:05:28 <Mekkis_x200> choose faction first, then class, then race, then abilities :)
05:07:48 <Mekkis_x200> Die, bot
05:07:51 <Mekkis_x200> :(
05:08:08 <Laetir> Unpleasant comma changes the meaning of your phrase
05:09:22 <Brunius> seems legit
05:10:30 <Mekkis_x200> !help
05:10:30 <diebot> Mekkis_x200, Commands include !throw, !save, !dist, !chargen, !feat, !spell, !item, !search, !define. Type ??command for more information, eg ??!throw .
05:10:34 <Mekkis_x200> ?!throw
05:10:34 <diebot> Mekkis_x200, Used to throw dice. !throw <dice>[+modifier] [description] [@destination]. eg !throw 1d20+5 sense motive @Mekkis
05:10:37 <Mekkis_x200> better
05:11:28 <Mekkis_x200> I added a few new features
05:11:37 <Mekkis_x200> anyone want to help document them?
05:11:46 <Laetir> How can I help?
05:11:50 <Brunius> ?!define
05:11:51 <diebot> Brunius, Syntax: !define [global] [add] <key>: <definition>. Eg. !define global diebot: A bot written by Mekkis.Using Add concatenates the arguments to the definition, otherwise it overwrites them.
05:12:08 <Brunius> ?!bairaq
05:12:22 <Mekkis_x200> no !
05:12:30 <Brunius> yes !
05:12:46 <Mekkis_x200> as in, don't put a ! before bairaq
05:12:52 <Brunius> ?Bairaq
05:12:52 <diebot> Brunius, Bairaq has very tanned skin, and you can tell he's a paladin from the way he holds himself. He's got a slightly crooked nose, and looks like it's been that way for a while - this, combined with the worn Splint Mail he's wearing, and the greatsword at his side, encourages the average person not to mess with him - even if he is a champion of
05:12:52 <diebot> good.
05:13:03 <Brunius> I should upgrade that
05:13:07 <Brunius> update ven
05:13:11 <Brunius> even, argh
05:13:32 <Laetir> Typing is such a trial
05:13:33 <Mekkis_x200> yeah
05:13:53 <Mekkis_x200> after such a long life-experience, what's his attitude now?
05:14:12 <Mekkis_x200> dealing with Deceased and Ulzef
05:14:45 <Brunius> Bloody heathens
05:16:56 <Mekkis_x200> next time Deceased crates someone, he'll claim it's for OH&S
05:25:11 <andrey> are firearms allowed?
05:26:27 <Hydrazine> Its simpler to say its only allowed with gunslingers.
05:26:49 <andrey> well, they're the only ones who are proficient anyway
05:26:51 <Hydrazine> Its not precisely accurate, but less complicated.
05:27:10 <Mekkis_x200> hey Proquar!
05:27:31 <Proquar> hey mekkis!
05:27:33 <Proquar> how's it going?
05:27:41 <Mekkis_x200> scenario tomorrow! you should join!
05:27:57 <Proquar> and, have i understood correctly, you are running a game tomorrow afternoon at 2.30pm?
05:28:02 <Proquar> i might
05:28:04 <Mekkis_x200> ummm... alright... I get about three months to find a job
05:28:07 <Mekkis_x200> correct, Proquar
05:28:15 <Proquar> whee!
05:28:25 <Proquar> do you have a fighter i can play?
05:28:27 <Laetir> 150 gold. Rough
05:28:49 <Mekkis_x200> there's Valaros, the two-weapon pregen fighter
05:29:27 * Proquar ponders the situation
05:29:29 <Mekkis_x200> there's Cerneg Rerecros, too, if you want something more arcane :)
05:29:41 <Proquar> simple... i think
05:29:47 <Mekkis_x200> Cirneg Rerecros*
05:30:11 <Mekkis_x200> your Generic Sorcerer, ISO standard overpowered gnome, naturally...
05:31:18 <andrey> do we just play in irc or do we use CA?
05:31:21 * Proquar hangs head
05:31:26 <Proquar> i can't remember anything
05:32:02 <andrey> tomorrow that is
05:32:48 <andrey> Hydrazine
05:33:52 <Mekkis_x200> the sorcerer's simple, you decide if it's a threatening enemy, and if it is, you throw a colour spray at it
05:33:56 <Mekkis_x200> then it falls over
05:34:54 <Proquar> rofl
05:35:07 <Proquar> a gnome, eh?
05:35:16 * Proquar likes gnomes.... usually clerics ;)
05:35:49 <Proquar> but i don't want to get too involved with a char :D
05:36:24 <Hydrazine> Both.
05:36:30 <Hydrazine> CA is really just for mapping.
05:36:43 <Hydrazine> It doesn't have chat function or dice rolling like we do here.
05:36:54 <Mekkis_x200> play a negative channelling gnomish cleric!
05:37:35 <Mekkis_x200> use &selective channelling so your friends know who they really are
05:37:36 <diebot> SELECTIVE CHANNELING []Prereq: Cha 13, channel energy class feature. You can choose whom to affect when you channel energy.
05:37:37 <diebot> Benefit: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
05:37:37 <diebot> Normal: All targets in a 30-foot burst are affected when you channel energy. You can only choose whether or not you are affected. Source: Core
05:38:44 <Proquar> that's involved...
05:38:57 <Proquar> the pre-rolled mage(?) sounds like the go
05:39:31 * Proquar swears loudly
05:39:40 <Proquar> i have a doctor's appointment at 3.30
05:39:43 * Proquar growls
05:39:47 <Mekkis_x200> :'(
05:39:47 <Avatar> trust proquar
05:39:57 <Proquar> hey, avatar!
05:39:59 <Proquar> it was so close!
05:40:06 <Proquar> more friday pm games!!
05:40:15 <Avatar> are you playing on friday
05:40:15 <Mekkis_x200> there will likely be another one on Monday...
05:41:04 <Proquar> at 2.30?
05:41:06 <Mekkis_x200> OR... I could run part 3 immediately after part 2
05:41:08 <Proquar> or earlier?
05:41:15 <Mekkis_x200> what time would suit you?
05:41:20 <Proquar> earlier
05:41:54 <Proquar> school run 3-3.30... but i could go into a bubble at that time, if necessary
05:42:08 <Mekkis_x200> 11:00 with lunch break at 13:00 for 30 minutes?
05:42:23 Wrothmonk has quit (Client exited)
05:42:32 <Proquar> 11 is beautiful...lunch or no :)
05:42:52 <Mekkis_x200> if I'm running it, I'm having a lunchbreak :)
05:44:14 <andrey> Do I choose a faction beforehand? Do I have to extensively incorporate it into my bio?
05:44:22 <Proquar> okie dokie
05:44:23 <Proquar> :D
05:44:34 <Proquar> would that be part 3?
05:44:38 <Mekkis_x200> yeah
05:44:53 <Mekkis_x200> which is somewhat detached from parts 1 and 2
05:45:18 <Hydrazine> Yes you need to belong to a faction. How deeply you care about it and how much history you have with it; is your business.
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05:49:21 <Proquar> at least i can watch the start of part 2 (is that tomorrow?)
05:50:04 <Mekkis_x200> sure
05:50:31 <Avatar> there is a trick to attaching part 3
05:52:02 <Mekkis_x200> you charge the [enemy] with a gnome on a roc, charge the other [enemy] with a gnome on a roc, then charge the other [enemy] with both a gnome on a roc and a halfling on a wolf...
05:52:25 <Mekkis_x200> then you go north, charging more things with a gnome on a roc
05:52:29 <Proquar> that sounds tricky
05:52:44 <Avatar> mekkis ruined part 3 with his gnome on a roc when we played it
05:52:47 <Proquar> i'm not that gnome, right?
05:53:05 <Mekkis_x200> no. There can only be one Grolschmir
05:53:21 <Proquar> phew
05:53:31 <andrey> Hydrazine, once I've made the char where do I upload her?
05:53:33 <Mekkis_x200> Ryan and Avatar would clarify that, and say that there SHOULD only be one Grolschmir
05:53:49 <Mekkis_x200> or even that even one Grolschmir is too bright a light of freedom for the world
05:54:13 <Hydrazine> http://www.pfrpg.com.au
05:55:03 <Proquar> gnomes make things better
05:56:28 <Mekkis_x200> indeed
05:56:34 <Mekkis_x200> Gnomes are the best race
05:56:54 <Mekkis_x200> half of my characters are gnomes!
05:57:59 * Proquar nogs noggingly
06:04:26 <Brunius> Holy shit
06:04:28 <Brunius> Proquar
06:04:30 <Brunius> You're alive
06:04:52 <Avatar> did you find it
06:04:57 <Proquar> brunius... i believe so... no desire to eat brains, or protect my special gem
06:05:00 * Proquar winks
06:05:10 <Brunius> heh
06:05:17 <Mekkis_x200> drinking blood is another thing though...
06:05:30 <Proquar> yeah, no such urges...
06:05:40 <Mekkis_x200> persistently wearing armour?
06:09:00 <Proquar> not constantly shooting bow either
06:13:12 <Mekkis_x200> we killed a lich yesterday
06:36:48 <Proquar> you never really kill a lich
06:52:31 <Proquar> it's a bit like sauron
07:08:27 <Mekkis_x200> Proquar, we killed the phylactary
07:13:35 <Proquar> i should stalk more often
07:23:23 <Mort-> I'm tired and need a massage.
07:35:19 <Avatar> conquest games are going up
07:38:05 <Mort-> And I'm going to play in person on Sunday :d
07:38:14 * Mort- squeals
07:39:19 <Avatar> you are hooked now right
07:41:29 * Mort- doesn't see any hooks in her
07:41:52 <Mort-> And and. Sgs don't find me cheesy!
07:43:20 <Mort-> Next week is full of pfs!
07:56:04 Topic for #d&d is: PFS: Fri 22nd 2.30pm (tier 1-5,Mekkis) / Sat 23rd 9.30am (tier 7-11,Avatar) | WotW: Sat 6th 2pm || All topic times are AEDT (UTC+11:00); set up your timezone on the site for local times in the Schedule! | D&D and Pathfinder Online http://www.pfrpg.com.au
07:56:04 Topic for #d&d set by Avatar at Wed Mar 20 17:08:45 2013
07:56:04 <***> Buffer Playback...
07:56:04 <***> Playback Complete.
08:06:18 <Mekkis> Although the German anti-tank gun crew managed to score 23 hits, the T-34 referred to did not manage to hit the AT gun once
08:27:03 Goya ([email protected]) has joined #d&d
08:51:28 <Mekkis> !recentsheets
08:51:29 <diebot> Mekkis, -rw-r--r-- 1 vpsirc vpsirc 10181 Mar 20 23:05 700 Arisah
08:51:30 <diebot> Mekkis, -rw-rw-r-- 1 vpsirc vpsirc 12709 Mar 20 22:26 630 Ozai
08:51:30 <diebot> Mekkis, -rw-r--r-- 1 vpsirc vpsirc 15793 Mar 20 22:23 691 Peten
08:51:30 <diebot> Mekkis, -rw-r--r-- 1 vpsirc vpsirc 18261 Mar 20 13:38 699 <title>Pathfinder Online - Kasumi-Yukimi - View Character</title>
08:51:30 <diebot> Mekkis, -rw-r--r-- 1 vpsirc vpsirc 17794 Mar 20 09:54 698 DB
08:52:05 <Mekkis> I really need to improve that name extraction script
09:05:07 <Mekkis> wow: http://internetcensus2012.bitbucket.org/hilbert/index.html
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09:27:11 * Lizzie_Ryan Now eRepublik has a PvP module! - http://is.gd/N0Sx0y
09:31:12 Raine is now known as kapow
09:31:20 <kapow> mekk hp for lvling on wotw?
09:31:26 <kapow> standard society or rolled?
09:31:46 <Wrothmonk> You roll or take average.
09:32:15 <Wrothmonk> so the question is, are you feeling lucky :P
09:36:52 Goya has quit (Quit: leaving)
09:39:56 <Mekkis> I should run Silent Tide one day
09:40:24 <Mekkis> I like the faction missions: "As always, keep your mission in utmost confidence—tell no one."
09:40:35 <kapow> !throw 1d8 here goes nothing
09:40:49 <kapow> naww mekk's bot isn't around :(
09:42:59 diebot ([email protected]) has joined #d&d
09:43:38 <kapow> !throw 1d8 here goes nothing
09:43:39 <diebot> kapow, here goes nothing: [1d8=6] 6
09:57:44 Goya ([email protected]) has joined #d&d
09:58:46 <kapow> sheet up mekkis
09:58:53 <Mekkis> thanks
09:59:36 <kapow> the form is still buggy when it comes to profession
09:59:45 <kapow> thats where my 9 th point for skills
09:59:55 <Mekkis> you have a profession?
10:00:04 <kapow> Profession Torturer
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10:14:53 Ulzef_zzzZZZzzz ([email protected]) has joined #d&d
10:15:03 Ulzef_zzzZZZzzz is now known as Ulzef
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13:12:28 <niconorsk> Heyo
13:18:22 <bendog> hey
13:28:28 <Ulzef> hi
13:28:39 <Wrothmonk> Ello
13:29:51 <bendog> so
13:29:55 <bendog> this thing starting up
13:31:18 <niconorsk> I'm ready to go. Not sure we have the people here yet though
13:31:32 <Mekkis> hi
13:31:43 <Mekkis> who do we have
13:31:45 <Mekkis> is andrey around?
13:32:14 <Mekkis> and Minkle
13:34:56 <niconorsk> I guess not
13:36:59 <Wrothmonk> If I'm needed I can forgo sleep.
13:38:22 <MekkisScreen> well.. I can't run for two
13:39:57 <bendog> looks like my doctors appointment isn't the main issue
13:40:13 <Wrothmonk> But there is still an issue?
13:41:22 <bendog> the main issue is where is everybody else?
13:41:54 <Wrothmonk> that is a bit of a problem.
13:42:06 <Mekkis> seems like it
13:42:46 <Wrothmonk> well if ben, mic, and I can play, one of us can direct a pregen.
13:43:02 <Mekkis> that will work.
13:43:34 * Ping reply from andrey: ? second(s)
13:44:07 <Mekkis> andrey probably hasn't woken up yet
13:44:09 <Mekkis> :S
13:46:49 <Wrothmonk> Well can we give him a few minutes, I'd prefer to sleep if possible.
13:48:24 <Mekkis> or I'll just reschedule it for Sunday
13:50:07 <niconorsk> Either work for me
13:50:30 <niconorsk> Its more fun with more players and everyone awake. :)
13:50:30 <Wrothmonk> Well if its ok with you guys, I don't want to spoil the fun if I have to.
13:51:42 <Wrothmonk> It would probably more of an attempt to go to sleep for me than actually sleeping.
13:54:29 <bendog> its not even midday here
13:54:43 <Mekkis> andrey is in eastern europe
13:54:46 <bendog> i've got all the time in the world... except for that doctros appointment in 3 hours
13:55:01 <Wrothmonk> well its more like midnight here
13:55:05 <Mekkis> Message from syslogd@kernigahn at Mar 20 21:46:51 ...
13:55:05 <Mekkis> kernel:[106155.920380] Uhhuh. NMI received for unknown reason 21 on CPU 0.
13:55:05 <Mekkis> kernel:[106155.920382] Do you have a strange power saving mode enabled?
13:55:05 <Mekkis> kernel:[106155.920383] Dazed and confused, but trying to continue
13:55:06 <bendog> he was the barbarian with the cool accent then
13:55:07 <Wrothmonk> wait no, only 11 pm :P
13:55:41 Mekkis gives channel half-operator status to diebot
13:55:41 Mekkis gives voice to Wrothmonk bendog niconorsk
13:55:51 <andrey> Mekkis, may I use a pregen character?
13:56:56 <Wrothmonk> Hrm we probably should re-schedule then, I doubt we can do it in 3 hours.
13:57:08 <Mekkis> ok
13:57:45 <Mekkis> it happens. Would you mind if it started in the morning, say at ~10am my time
13:57:47 <Mekkis> ummm
13:57:56 <Mekkis> 0:00UTC
13:58:10 <Mekkis> on Sunday
13:58:11 <bendog> on sunday?
13:58:16 <Mekkis> yeah
13:58:19 <bendog> i wont be awake
13:58:24 <Wrothmonk> That /might/ work for me.
13:58:29 <Wrothmonk> wait no, it would
13:58:35 <Mekkis> what about an hour later, bendog?
13:58:52 <bendog> i could do that
13:59:06 <Mekkis> ok, make it 01:00 UTC
13:59:28 <Wrothmonk> still would work for me.
13:59:34 <niconorsk> Works fine for me
13:59:44 <bendog> arghhhh
13:59:52 <Mekkis> people might turn up for a spontaneous game here in about 2-3 hours too :S
13:59:59 <bendog> i take that back, i need to move some art work for my gf
14:00:06 <Wrothmonk> ?
14:00:14 <Wrothmonk> Why?
14:00:36 <bendog> she's a painter, they've for a commision a restaurant has given her
14:00:49 <Wrothmonk> I was asking mekkis, sorry
14:00:55 <andrey> or modify one?
14:10:37 <Mekkis> what?
14:11:03 <Wrothmonk> Why will people suddenly come in 2-3 hours?
14:11:43 <Mekkis> because that's when the people from the Southern states come home from work
14:11:52 <Wrothmonk> Ah
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14:56:05 <Hydrazine> andrey: yes you can use pregens, though there are some complications if you use the >level 1 versions.
14:56:36 <andrey> I just want a level 1 pregen
14:56:38 <Hydrazine> But the level 1 pregens are fine. As far as modifying them, I would say go for it, since you're allowed complete rebuilts at level 1 anyway.
14:57:07 <Hydrazine> You could legally make your own character, a wizard, decide you don't like him being a wizard, and remake him as a fighter instead.
14:57:20 <Hydrazine> If this isn't a problem, why would using an edited pregen?
14:58:14 <andrey> where can I find these pregens?
14:58:19 <andrey> do I ask Mekkis to make one?
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14:58:24 <Hydrazine> Um.
14:58:31 <Hydrazine> They exist, I just need a second to hunt them down.
14:59:19 <Hydrazine> http://paizo.com/pathfinderSociety/playerResources
14:59:26 <Hydrazine> Right side, middle.
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15:15:56 * Steven waves confused theres only 2 people playing the game.
15:16:12 <Laetir> Are people playing the game?
15:16:27 <Steven> theres two people with /voice on them
15:16:44 <Mekkis> nope... we only had two show
15:16:59 <Steven> dick fingers!
15:17:06 <Laetir> That's too bad. I was having a hard time consolodating the day/time difference
15:17:30 <Steven> In other news my players in RotRL are now level 2
15:17:50 <Mekkis> Laetir, I was half expecting you
15:18:01 <Mekkis> so... Anyone interested in a game in 1-2 hours?
15:18:07 <Laetir> I am ! :)
15:18:35 <Steven> not me, unless my days are severely messed up, tomorrow is red harvest
15:18:59 <Steven> where honey shall play her very last game
15:19:13 <Steven> before being retired
15:19:52 <Steven> that is until after eyes of the ten is run at the FLGS
15:21:28 <Wrothmonk> I'm starting to get tired atm, so I'm out.
15:21:39 <Laetir> Have a good night
15:21:44 <Laetir> Or rather, afternoon
15:21:51 <Wrothmonk> night for me, almost morning :P
15:22:05 <Laetir> Ah, well then, sleep well.
15:23:21 <andrey> I overslept I'm osrry :(
15:23:27 <andrey> *sorry
15:24:10 <Brunius> Maybe
15:24:28 <Laetir> Maybe?
15:24:29 <Brunius> In the periodic table - periods are the columns or rows?
15:24:39 <Mekkis> columns
15:24:40 <andrey> rows
15:24:43 <Laetir> Both
15:24:48 <andrey> dun dun dun
15:24:49 <Wrothmonk> Neither, I think.
15:24:55 <Brunius> wow
15:24:58 <Brunius> Thanks guys :)
15:25:01 <Wrothmonk> xd
15:25:04 <Wrothmonk> XD*
15:25:07 <Laetir> I mean, some are in columns, like the noble gasses, etc, but you could also say rows
15:25:25 <Brunius> Vertically or horizontally?
15:25:40 <Mekkis> mh bad
15:25:44 <Mekkis> my bad
15:25:49 <Mekkis> rows are periods
15:25:50 <andrey> are firearms allowed?
15:25:56 <Mekkis> columns are groups
15:26:00 <Laetir> Ah, right
15:26:12 <Mekkis> the period is when a new electron cines
15:26:14 <Wrothmonk> Rows according to wikipedia.
15:27:06 <Hydrazine> Its simpler to say its only allowed with gunslingers.
15:27:22 <Steven> hmmmm..... deadspace?
15:27:28 <andrey> well, they're the only ones who are proficient anyway
15:27:30 <Hydrazine> Its not precisely accurate, but less complicated.
15:29:03 <Brunius> http://i.imgur.com/pmTtlq1.jpg
15:29:27 <Laetir> Lol, nice sub-headline
15:31:58 <andrey> do we just play in irc or do we use CA?
15:32:41 <andrey> tomorrow that is
15:33:27 <andrey> Hydrazine
15:35:48 <Brunius> Ugh, I almost hit ; before starting a new line, in this word doc
15:36:09 <Laetir> Muscle memory can be a pain
15:37:04 <Hydrazine> Both.
15:37:09 <Hydrazine> CA is really just for mapping.
15:37:22 <Hydrazine> It doesn't have chat function or dice rolling like we do here.
15:38:22 <andrey> Mekkis, I'm rolling a tiefling, may I take this feat http://www.d20pfsrd.com/feats/general-feats/fiendish-heritage ?
15:39:21 <Mekkis> I'm pretty sure you're not allowed to, but I think Steven would know better
15:40:05 <Mekkis> I would strongly suggest against it
15:41:54 <Wrothmonk> according to d20, its from adventure path 25: the bastards of erebus, which I am not seeing n the additional resources page.
15:42:34 <Brunius> It isn't on the additional resources page
15:42:57 <Brunius> #25 is part of council of theives, the first council of thieves on there is #26
15:43:29 <Wrothmonk> so illegal for play then?
15:43:46 <Brunius> That is correct
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15:44:33 <Ferseth> hello
15:44:41 <Mekkis> yo
15:44:53 <andrey> Do I choose a faction beforehand? Do I have to extensively incorporate it into my bio?
15:45:08 <Wrothmonk> oh and I would like to point out andrey that tieflings can only be half-human
15:45:28 <andrey> why can't I make a half-elf tiefling?
15:45:37 <andrey> it has no effect on anything except story?
15:45:40 <andrey> right?
15:45:45 <Wrothmonk> idk why, but it says so on the additional resources.
15:45:51 <andrey> um ok
15:45:57 <Hydrazine> Yes you need to belong to a faction. How deeply you care about it and how much history you have with it; is your business.
15:46:09 <andrey> so all the other races are too uptight huh
15:46:24 <Laetir> Or they have better judgement
15:46:33 <Brunius> I think it's so you can't claim stuff like elf blood
15:46:55 <Mekkis> it's so you can't make a gnome tiefling, and get a small character with no strength penalty :(
15:47:09 <Wrothmonk> aww...
15:47:18 <Wrothmonk> I didn't think of that.
15:48:12 <Mekkis> are there any tiny animal companions available?
15:49:37 <andrey> do spell-like abilities still need components?
15:49:44 <Wrothmonk> No
15:50:11 <Wrothmonk> They are mentally activated.
15:50:32 <Wrothmonk> So they don't have components of any kind I believe.
15:51:43 <Mekkis> damn
15:51:47 <Mekkis> no tiny animal companions
15:54:10 <andrey> Hydrazine, once I've made the char where do I upload her?
15:54:52 <Hydrazine> http://www.pfrpg.com.au
15:56:26 <andrey> what?
15:56:38 <andrey> I have a tiny scarlet spider familiar for my sorc
15:56:51 <Mekkis> that's familiar, not companion
15:56:54 Laetir has quit (Quit: Try HydraIRC -> http://www.hydrairc.com <-)
16:00:11 <andrey> how does the deathwatch spell work?
16:00:25 <andrey> does it let me see past concealment or something?
16:00:33 <andrey> http://www.d20pfsrd.com/magic/all-spells/d/deathwatch
16:01:07 <Wrothmonk> it will just see through spells that make it seem like a creature is dead.
16:01:38 <Wrothmonk> I'm not sure if a concealment spell would or would not prevent you from knowing there is a dead body somewhere...
16:01:48 <Mekkis> Deathwatch is very useful
16:02:04 <Mekkis> it tells you if the chair you're about to sit on is about to start grappling and attacking you
16:02:28 <Mekkis> it tells you if your ally has just taken a scratch, or is 1hp off unconsciousness
16:02:56 <Mekkis> it tells you if that pile of bones is going to kill you, or if that lovely person you just talked to is actually undead
16:02:57 <andrey> so may I take the racial trait that lets me have it on all the time?
16:03:10 <Mekkis> which one's that?
16:03:17 <andrey> soul seer
16:03:26 <Mekkis> source?
16:03:37 <andrey> http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling
16:03:49 <andrey> advanced race guide
16:04:17 <Wrothmonk> looks like its legal
16:04:23 <Mekkis> is it listed as legal in the additional resources?
16:04:24 <Wrothmonk> Tieflings: all alternate racial traits, favored class options, racial equipment, feats, magic items, and spells are legal for play; all racial archetypes except Fiendish Vessel are legal for play.
16:04:26 <Mekkis> ?resources
16:04:27 <diebot> Mekkis, http://paizo.com/pathfinderSociety/about/additionalResources
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16:05:31 <Avatar> did you find it
16:06:29 niconorsk has quit (Ping timeout: 121 seconds)
16:10:31 <Mekkis> !spell magic circle against evil
16:10:36 <diebot> Mekkis, MAGIC CIRCLE AGAINST EVIL abjuration ([good]) cleric 3, paladin 3, sorcerer/wizard 3, summoner 3, inquisitor 3, summoner 3, inquisitor 3 1 standard action Range: touch Comp: V, S, M/DF (a 3-ft.-diameter circle of powdered silver) Duration: 10 min./level Save: Will negates (harmless) SR:no; see text
16:10:37 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/magic_circle_against_evil.html
16:18:36 <Avatar> red harvest tomorrow aye? woo!
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16:23:54 <andrey> I don't get how to upload a character
16:24:06 <andrey> none of the names I try are valid
16:24:23 <andrey> not even qwertyuiop
16:24:37 <Avatar> where are you entering those names
16:25:03 <andrey> http://www.pfrpg.com.au/upload.php5
16:25:37 <Avatar> what's the error you get?
16:26:02 <Avatar> and what other names have you tried apart from qwertyuiop
16:26:05 <andrey> ERROR - that character may already exist or the name is invalid
16:26:52 <andrey> I've tried dallosar, andrey, andrey123, asdf, among others
16:28:16 <Mekkis> !capacity 20
16:28:17 <diebot> Mekkis, 133 if medium, 99.75 if small.
16:28:38 <Wrothmonk> thats usefull
16:29:00 <Mekkis> it is: that's why it's there
16:29:19 <Mekkis> pretty much every feature I put into diebot is because I wanted it :S
16:35:27 <Mekkis> Grolschmir needs to find an Andoran lycanthropic pathfinder kobold who's a citizen of Jalmerey in Absalom
16:36:09 <Wrothmonk> ...
16:36:18 <Mekkis> he gets a +16 circumstance bonus when using diplomacy against such a person
16:36:22 <Wrothmonk> Thats specific.
16:36:32 <Wrothmonk> And thats a large bonus.
16:37:01 <Wrothmonk> You could probably pull off the "these are not the droids you are looking for."
16:37:36 <andrey> *lycantropes
16:37:37 <Wrothmonk> that Jaanisari managed last game.
16:37:48 <Wrothmonk> lycantropes?
16:37:57 <andrey> um they're like regular tropes
16:38:01 <andrey> except furry
16:38:13 <Wrothmonk> the only tropes I can think of is that one fact checking website I heard about through XKCD
16:38:56 <Wrothmonk> do you mean troops?
16:39:44 <Mekkis> Wrothmonk, werewolves, weredeer, etc
16:39:48 <Wrothmonk> wait that wouldn't work...
16:40:13 <Wrothmonk> yes ik, but what is a trope? I thought it was lycanthrope
16:43:13 <andrey> devils are vulnerable to silver right?
16:43:14 <andrey> and demons to cold iron?
16:43:23 <Mekkis> ummm... sometimes, I think
16:43:32 <Mekkis> I can never remember which is which
16:43:35 <Wrothmonk> I think is more fey that are vulnerable to cold iron
16:43:48 <Wrothmonk> I think devils come under demons, or the there way around in pathfinder.
16:43:53 <Mekkis> all I know is that if you have a +3 weapon, it bypasses both DR/cold iron and DR/silver
16:44:10 <Wrothmonk> or the other*
16:44:23 <andrey> I don't have enough money for a +3 weapon, only for a shuriken
16:44:37 <Mekkis> (Core rulebook p563)
16:44:42 <andrey> made of silver
16:44:51 <Wrothmonk> get a cold iron one. Cheap and more common dr
16:45:12 <andrey> though if I meet an evil outside I'm probably screwed, shuriken or no
16:45:27 <andrey> *outsider
16:45:28 <Wrothmonk> yeah… pretty much. Outsiders suck.
16:45:45 <Wrothmonk> for players.
16:45:50 <Mekkis> not really
16:45:56 <Mekkis> just get your +3 weapon ASAP
16:46:58 <andrey> don't they cost several thousand gp?
16:47:01 <andrey> I have 150
16:47:14 <Wrothmonk> thats like 6k gold +masterwork+weapon cost
16:47:17 <Mekkis> andrey, to be honest, I wouldn't worry about DR until you're 3rd level or so
16:47:19 <Wrothmonk> isn't it?
16:47:30 <Mekkis> Wrothmonk, no, it's more like 18000gp
16:47:31 <Avatar> that's a lie
16:47:38 <Wrothmonk> I would, I do.
16:47:43 <Avatar> there are plenty of 1-5s that have bad guys with DR in them
16:47:49 <Avatar> well not plenty, but some
16:47:58 <Avatar> and when you find them you'll be wishing
16:47:59 <Wrothmonk> Have you seen how many types of weapons wallace carries?
16:48:01 <Avatar> oh you'll be wishing
16:48:08 <andrey> ok I'll just get my cold iron kamas
16:48:13 <Ulzef> there is 1 i know of with someone with regenerate that takes a metal type to stop
16:48:16 <Avatar> the thing about overcoming it at low levels is it's actually quite cheap
16:48:17 <Wrothmonk> I haven't even gotten around to getting some more.
16:48:20 <Avatar> cheaper than you realise
16:49:10 <Mekkis> ?Grolschmir
16:49:11 <diebot> Mekkis, Gnomish Eagle Knight, PFS# 10339-2
16:50:21 <Wrothmonk> Which I probably won't for a while since I don't plan on playing him until my dad catches up in levels.
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16:55:12 <Mekkis> !item pathfinder pouch
16:55:15 <diebot> Mekkis, PATHFINDER POUCH [none] CL:9 none 1000gp, NULLlb
16:55:16 <diebot> This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet). With a command word, the wearer
16:55:16 <diebot> can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he
16:55:16 <diebot> carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature. Source: Seekers
16:59:16 <Mekkis> wow
16:59:21 <Mekkis> Razorcrows are broken
17:02:49 <andrey> 1000gp though
17:02:55 <andrey> for 2 cubic feet
17:04:50 <Mekkis> 2 cubic feet is a fair amount of stuff
17:04:51 <andrey> wait, how do monks work
17:05:07 <andrey> if I do a flurry, does that mean I get 2 trip maneuvers?
17:05:08 <Mekkis> they don't. They spend all their time meditating and bashing people up
17:05:23 <Mekkis> I've never seen a monk in gainful employment
17:05:41 <andrey> how do monk flurries work?
17:06:11 <Mekkis> oh
17:06:29 <Mekkis> the monk begins his turn adjacent to someone he wants dead
17:06:34 <Mekkis> they says "I flurry"
17:06:56 <Mekkis> suddenly, their BAB gets replaced with the other BAB in the table, and they get more attacks
17:07:04 <Mekkis> each attack is otherwise resolved normally
17:07:57 <andrey> so, what does this sentence mean
17:08:01 <andrey> in the core rulebook
17:08:03 <andrey> A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows.
17:08:25 <andrey> the first sentence
17:08:28 <Mekkis> ummm... nothing
17:08:34 <Mekkis> anyone can do that
17:09:13 <Hydrazine> anyone with more than one attack per round.
17:09:35 <andrey> I still don't get it.. so I get two disarms when I flurry?
17:09:42 <Mekkis> anyone can substitute a disarm, sunder or trip combat maneuver for an attack
17:09:58 <Mekkis> andrey, if you want, yes
17:10:07 <Mekkis> or, you could go "I sunder his weapon"
17:10:15 <Mekkis> "Oh, and now I sunder his armour too"
17:10:36 <Hydrazine> sundering heavy armor is generally not worth the effort though.
17:10:53 <Mekkis> it is if you'd otherwise need a nat 20 to hit
17:11:13 <Mekkis> (be aware of this if you try and make your AC too high: NPCs can sunder things too)
17:15:05 <Hydrazine> Regular full plate is 10 hardness and 45 hp.
17:15:24 <Hydrazine> Which means at best you have to do 55 raw damage in a single swing to sunder it.
17:15:39 <Avatar> I think PFS people sundering things is incredibly rare
17:15:40 <Mekkis> doesn't it get Broken after taking half damage
17:15:48 <Mekkis> Avatar, PCs or NPCs?
17:15:53 <Avatar> NPCs
17:16:25 <Mekkis> it's amazing the look you get on the 38AC character when the NPC starts sunder attempts
17:16:39 <Mekkis> after realising that they won't hit on anything lower than a nat 20
17:17:57 <Hydrazine> broken armor is half the AC at half the HP, but thats still 33 damage one swing, getting notably harder the more attacks it takes.
17:18:10 <Hydrazine> And this is just regular full plate. Magic armor is even tougher.
17:18:22 <Mekkis> Hydrazine, sure, but they're not hitting at all if they're not sundering
17:18:39 <Hydrazine> Oh, I'm not saying there won't be cases where its worth doing.
17:19:23 <Hydrazine> My point is that for low level players, sundering armor can be very difficult and depending on the AC, possibly not really worth it.
17:19:44 <Mekkis> how heavy would a large roc be?
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17:22:27 <andrey> a couple tons probably
17:22:36 <andrey> assuming you mean the bird
17:22:44 <Mekkis> yeah
17:23:01 <Steven> probably more like 800 or so lbs... its bones are hollow.
17:23:28 <andrey> don't they feed on elephants?
17:23:45 <andrey> I mean, the ones in the legends were really huge
17:23:56 <Mekkis> andrey, yeah
17:24:01 <Mekkis> but this one is only Large
17:24:05 <Mekkis> !capacity 20
17:24:06 <diebot> Mekkis, 133 if medium, 99.75 if small.
17:24:11 <Mekkis> !capacity 22
17:24:12 <diebot> Mekkis, 173 if medium, 129.75 if small.
17:24:55 <Ulzef> and mekkis you still after elementals weight because they are there had to look it up last monday when i summoned like 8 large or larger elementals
17:25:12 <Mekkis> Ulzef, if there's a Pathfinder source, I'm interested
17:25:22 <Mekkis> the 3.5e monster manual gives it as 80lb for small earth
17:25:55 <Ulzef> its in the bestairy under the elemental
17:26:27 <Mekkis> ah
17:26:29 <Mekkis> cool
17:26:33 <Mekkis> small earth is 80lb
17:26:53 <Mekkis> so wildshape to earth elemental, wield lance, ride roc, right?
17:30:11 <Ulzef> yeah apprently summoning huge earth elementals on wooden roofs not a good idea
17:30:32 <Mekkis> heh
17:30:56 <Mekkis> if you have &improved overrun, can you still ALLOW the target to avoid you?
17:31:00 <diebot> IMPROVED OVERRUN [Combat]Prereq: Str 13, Power Attack, base attack bonus +1. You are skilled at running down your foes.
17:31:01 <diebot> Benefit: You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made to overrrun a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to overrun you. Targets of your overrun attempt may not chose to avoid you.
17:31:01 <diebot> Normal: You provoke an attack of opportunity when performing an overrun combat maneuver. Source: Core
17:32:09 <Avatar> why would you want to do that
17:32:26 <Mekkis> if you're using &charge through, and there's an ally in the way
17:32:42 <Mekkis> if you're using &charge through, and there is an ally in the way
17:32:45 <diebot> CHARGE THROUGH [Combat]Prereq: Str 13, Improved Overrun, Power Attack, base attack bonus +1. You can overrun enemies when charging.
17:32:45 <diebot> Benefit: When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you successfully overrun that creature, you can complete the charge. If the overrun is unsuccessful, the charge ends in the space directly in front of that creature.
17:32:45 <diebot> Normal: You must have a clear path toward the target of your charge. Source: APG
17:33:27 <andrey> does the dodge ac bonus apply to cmb?
17:33:33 <andrey> er, cmd
17:33:38 <Mekkis> yes
17:33:39 <Ulzef> yep
17:36:24 <Hydrazine> Most non-armor/shield ac bonuses do.
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17:38:36 <SingleOne> yo
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17:40:34 <andrey> so my BAB doesn't matter at all when flurrying?
17:40:50 <Mekkis> your BAB becomes your monk level while flurrying
17:41:02 <Hydrazine> Theres a handy table for it.
17:41:02 <andrey> so, +1
17:42:16 <Mekkis> you still take a -2 for flurrying though
17:42:32 <andrey> gaah
17:42:38 <Hydrazine> Its good to note that BAB-dependant abilities such as power attack and combat expertise use the higher BAB of flurrying too.
17:42:50 <andrey> so the values in the table are absolute and cannot be changed in any way?
17:43:40 <Hydrazine> It may seem bad at first, but its exactly what a two weapon ranger would get.
17:44:33 <Hydrazine> Its player level with a -2 for multiple weapons. BAB doesn't get any better than that.
17:45:21 <Avatar> you might be lucky to find a trait that will offset it
17:57:41 <andrey> wait, so let me get this straight
17:57:55 <andrey> I can attack with a quarterstaff as a full-round action right?
17:58:12 <andrey> 2 attacks, +2 to-hit
17:58:17 <andrey> 1d6+3 damage
17:58:44 <andrey> whereas if I try to flurry with a staff I get -1 to-hit and +2 damage
17:59:51 <andrey> am I getting this right?
18:03:18 <Avatar> +0 to hit I think? with the -2 for flurrying
18:03:48 <Avatar> or I guess -2 if you're stacking two weapon fighting and flurrying
18:03:54 <Steven> with a double weapon you incure all the normal penalties for attacking with both ends of it
18:04:01 <Brunius> You can't do more than one attack in a full attack action without multiple babs can you
18:04:07 <Brunius> So it's 1 attack at +2 to hit
18:04:08 <Brunius> ?
18:04:19 <andrey> wait, so the table is absolute values or modifiers?
18:04:28 <Avatar> double weapons are like two weapons
18:04:35 <andrey> if I hit him with the staff once, I get +2 attack bonus
18:04:37 <Brunius> Ah
18:04:44 <andrey> so if I flurry, I get +0 right?
18:04:56 <andrey> or +1?
18:04:59 <andrey> or -1?
18:04:59 <Avatar> sounds right?
18:05:04 <Avatar> why do you get a +2 attack bonus
18:05:18 <Avatar> is that a quarterstaff thing
18:05:20 <andrey> because I have 14 str
18:05:35 <Avatar> that doesn't change anything
18:05:41 <Avatar> that just affects your original to hit
18:05:52 <Avatar> give us a look at your character sheet
18:06:02 <Avatar> what's its name, or link it
18:06:20 <andrey> it's not finished yet, but it will be here http://www.pfrpg.com.au/charsheet.php5?id=701
18:06:25 <Avatar> just save it now
18:06:27 <Brunius> Wow
18:06:28 <Brunius> 701?
18:06:41 <Avatar> save early, save often
18:06:54 <andrey> ok saved
18:07:28 <Avatar> enter in your quarterstaff
18:07:47 <Avatar> so you just have a BAB of +2
18:08:02 <Avatar> can you actually combine two waepon fighting with flurry
18:08:04 <Avatar> I don't think you can
18:09:03 <Avatar> Starting at 1st level, a monk can make
18:09:04 <Avatar> a flurry of blows as a full-attack action. When doing so he
18:09:04 <Avatar> may make one additional attack using any combination of
18:09:04 <Avatar> unarmed strikes or attacks with a special monk weapon
18:09:04 <Avatar> (kama, nunchaku, quarterstaff, sai, shuriken, and siangham)
18:09:04 <Avatar> as if using the Two-Weapon Fightingfeat (even if the monk
18:09:04 <Avatar> does not meet the prerequisites for the feat). For the purpose
18:09:04 <Avatar> of these attacks, the monk's base attack bonus is equal to his
18:09:04 <Avatar> monk level.
18:09:22 <Avatar> so you're just hitting twice with a -2 penalty on each attack
18:09:36 <Avatar> so your TAB for both hits is just +0 instead of +2
18:10:03 <Avatar> if you're not using flurry but you're still using both ends of the staff, it's still +0 if you have the two weapon fighting feat
18:10:14 <Avatar> if you're just using one end, your TAB is +2
18:10:59 <Avatar> and your damage is always 1d6+3 with it
18:11:21 <Avatar> 1d6 from the staff and +3 because 1.5x your +2 bonus from str is +3
18:11:44 <Avatar> 1d6+3 per hit, so if you score two hits, it's 2d6+6
18:12:23 <Avatar> not sure where you were getting +1 or -1 from
18:12:42 <Mekkis> the BAB is +1
18:12:48 <Mekkis> if you're flurrying
18:13:14 <Avatar> doesn't say that?
18:13:30 <Avatar> oh wait yes it does
18:14:02 <Avatar> so your flurry TAB is +1 with both ends of the staff
18:15:39 <andrey> and damage is what if you're flurrying, 1d6+2 or 1d6+3?
18:16:04 <Avatar> 1d6+3
18:16:26 <Avatar> flurry only talks about changing your base attack bonus (BAB)
18:16:32 <Avatar> not your damage bonus
18:17:08 <andrey> actually, it changes your damage too
18:17:24 <andrey> A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands
18:17:36 <andrey> :(
18:17:43 <Avatar> that's your +3
18:17:45 <andrey> maybe we could house-rule it
18:17:53 <andrey> my str bonus is +2
18:17:53 <Avatar> you can't houserule PFS
18:18:05 <Avatar> a quarterstaff is a two handed weapon, so you apply 1.5x your str modifier
18:18:15 <andrey> only when not flurrying
18:18:16 <Avatar> 2 x 1.5 = 3
18:18:45 <Avatar> I don't think that's what it means
18:19:18 <Avatar> +3 is your 'full str bonus'
18:19:44 <Avatar> I might be wrong, I'm not 100% sure
18:19:51 <andrey> huh, where does it say that?
18:20:06 <andrey> I always though you just used 1.5x your full str bonus for 2-handed weapons
18:20:19 <Mekkis> I think the actual answer is "noone knows, and you can get lost in the forums for hours with people debating it"
18:20:23 <Avatar> in the equipment chapter under weapons
18:21:04 <Mekkis> But I can assure you that if you're playing at my table, I'll let you get strength * 1.5 for your damage, because a) I think it makes more sense; and b) Monks need all the help that they can get
18:21:29 <andrey> ok
18:21:40 <andrey> so when using a staff I always get +3 damage
18:21:56 <Mekkis> when I'm GMing for you, yes
18:22:03 <Avatar> same with me
18:22:04 <Mekkis> it seems that it's the same if Avatar is
18:22:29 <Mekkis> since we seem to account for at least 60% of the games played in this channel, I think you'll be safe
18:23:50 <Avatar> the description for double weapons suggests it might be like wielding a one handed weapon and an offhanded weapon when you're making 2 attacks
18:24:04 <Avatar> it doesn't mean if that's for damage as well though
18:24:07 <Avatar> mention*
18:24:18 <andrey> mekkis has spoken
18:24:46 <Avatar> it's not worth getting hung up over if it can't be figured out
18:24:49 <andrey> oh wait we're not running a game are we
18:24:54 <Avatar> we're talking about 1 or 2 extra damage per round
18:24:57 <Mekkis> andrey, are you ready?
18:25:11 <andrey> no, I still have to buy camping gear
18:25:20 <Mekkis> other than that, are you ready?
18:25:32 <andrey> pretty much
18:25:37 <andrey> already have feats and skills
18:25:50 <Mekkis> who else here is up for a game
18:25:56 <Mekkis> ?
18:25:56 <Avatar> Mekkis: did today's game not run
18:26:01 <Mekkis> it didn't fire
18:26:16 <Avatar> did you work out a new day/time
18:26:16 <Mekkis> andrey slept in, and Minkle didn't show
18:26:24 <Avatar> good 1 minkle
18:26:43 <andrey> I stayed up late making a tengu rogue
18:26:44 <Mekkis> Sunday, 0100UTC
18:27:00 <Mekkis> but I'll run something now if we have the players
18:27:10 <andrey> then remembered that I can't get a natural weapon attack
18:27:13 <Avatar> I have to prep tomorrow's game now
18:27:22 <Mekkis> you haven't prepped yet?
18:27:25 <Avatar> is that 11am
18:27:26 <andrey> I can't play, I have a plane in 2 days
18:27:29 <Avatar> it's final prep
18:27:35 <andrey> saturday evening
18:27:36 <Avatar> I've been reading the scenario all week
18:27:59 <Avatar> 12pm sunday UTC+11
18:28:25 Avatar has changed the topic to: PFS: Sat 23rd 9.30am (tier 7-11,Avatar) / Sun 24th 12pm (tier 1-5,Mekkis) | WotW: Sat 6th 2pm || All topic times are AEDT (UTC+11:00); set up your timezone on the site for local times in the Schedule! | D&D and Pathfinder Online http://www.pfrpg.com.au
18:28:26 <andrey> so it's either in the next 36 hours or next week
18:28:57 <andrey> for me at least
18:28:58 <Mekkis> bendog, Ferseth, Nornok kapow Brunius?
18:29:03 <Brunius> sup
18:29:18 <Mekkis> up for a game in the next 15 mins
18:29:23 <Brunius> Duration?
18:29:35 <Mekkis> 4hr
18:29:46 <Avatar> what are you going to run in 4 hours
18:29:56 <Brunius> Don't think I can reliably commit for that long
18:29:57 <Brunius> Sorry
18:29:58 <Mekkis> depends on the players
18:30:11 <Mekkis> maybe Hydra's Fang
18:34:33 <Nornok> I'm game
18:35:26 <andrey> I'm game
18:35:33 <andrey> my sister might be
18:35:38 <Mekkis> need at least one more
18:37:06 <andrey> um, is it ok if my sheet is myth-weavers?
18:37:25 <Mekkis> I can live with that, but it's better to be on the site
18:38:05 <andrey> sorry, I made him for another game, I'll tweak his abilities a little and he'll be good
18:38:20 <Avatar> is it PFS legal
18:38:30 Proquar ([email protected]) has joined #d&d
18:38:38 <Avatar> here's your 4th player
18:38:40 <Mekkis> Proquar, you up for a game starting now?
18:38:54 <Proquar> ha
18:39:00 <Avatar> it's destiny proquar
18:39:01 <Mekkis> that's a "yes"
18:39:04 <Mekkis> right?
18:39:10 <Proquar> i probably should... because what time did we agree for monday? because i think i'm likely to blow that
18:39:11 <Mekkis> those in favour say "aye"
18:39:14 * Proquar hangs her head in shame
18:39:22 <Avatar> here's your redemption
18:39:25 <Proquar> what are we playing
18:39:34 * Proquar nogs at Avatar
18:39:43 <Avatar> I don't know what a nog is
18:39:44 <Mekkis> either Shades of Ice II, or Hydrazine's Fang Incident
18:39:55 <Mekkis> ummm.. Hydra's Fang Incident
18:40:02 <Avatar> seriously? I just scheduled shades of ice 2 on the site
18:40:02 <Proquar> typo'd nod
18:40:14 <Proquar> do you have a char for me?
18:40:25 * Proquar is going to have to be treated like a noob
18:40:37 <Proquar> and... i'm going to have to go as required for 'bed run'...
18:40:37 <Mekkis> where's our sheath of pregens?
18:40:42 <Mekkis> that's cool
18:41:15 <Proquar> kapow!
18:41:17 <Proquar> cool!
18:41:20 <Mekkis> http://www.pathfinderdb.com/component/docman/doc_download/7-pathfinder-society-pregens-for-the-pathfinder-rpg
18:41:42 <Avatar> those aren't legal are they
18:41:47 <Mekkis> they are
18:41:52 <Mekkis> any pregen is legal at level
18:41:52 <Mekkis> 1
18:41:53 <Proquar> what level?
18:41:57 <Mekkis> 1
18:42:12 <Proquar> who's playing, and what are they playing?
18:42:15 <Avatar> yeah that's right
18:42:33 <Proquar> yeah! Like level 1
18:42:40 <Mekkis> !find Nornok
18:42:41 <dicebot> Mekkis, http://www.pfrpg.com.au/viewchar.php5?char=619
18:43:03 <Mekkis> alchemist
18:43:13 <Mekkis> umm... what's andrey playing?
18:43:35 <Proquar> what's an alchemist in the old money?
18:43:38 <Mekkis> could be a rogue
18:43:46 <andrey> here's the backup char
18:43:47 <andrey> http://www.myth-weavers.com/sheetview.php?sheetid=533318
18:43:50 <Mekkis> drug-addict murderer
18:43:50 <Proquar> is avatar playing, then?
18:43:55 <andrey> he's a sorcerer who wants to be a rogue
18:44:13 <Mekkis> what? people want to be rogues?!
18:44:38 <Proquar> fighter it is then
18:45:37 <Proquar> should i have a book?
18:45:42 <andrey> I'm playing the sorc
18:45:50 <andrey> Mekkis, is he valid under pfs rules
18:45:54 <andrey> look him over please
18:46:05 <Proquar> what sort of fighter uses a sling staff??!?
18:46:08 * Proquar boggles at the concept
18:46:18 <Mekkis> andrey, dagger attack bonuses would be +3 rather than +1
18:47:06 <Mekkis> looks like you have a couple of extra skill points
18:47:15 <Mekkis> !capacity 14
18:47:16 <diebot> Mekkis, 58 if medium, 43.5 if small.
18:47:49 <andrey> yeah thanks
18:48:15 <andrey> why should the dagger attack bonuses be +3
18:48:19 <Mekkis> point buy is 3 too many
18:48:26 <Mekkis> +1 for size, +2 for strmod
18:48:53 <Proquar> i think i want to play the dwarf fighter
18:49:35 <Mekkis> ok
18:50:02 <Mekkis> you find Kyra, the human cleric of Sarenrae to assist you as well
18:50:49 * Avatar removes voice from bendog
18:50:56 <Mekkis> Nornok?
18:50:57 <Mekkis> you around?
18:51:05 Avatar gives voice to andrey Nornok Proquar
18:51:11 <Nornok> yup
18:51:46 <Nornok> that sorcerer doesn't seem to have enough HP for a level 1
18:51:48 <Mekkis> andrey, what's your skype?
18:51:58 <andrey> andreyvlosev
18:52:11 <Mekkis> could you change your nicks to your character names, and PM me your PFS# and faction?
18:52:24 <Proquar> what is a faction
18:52:31 <Mekkis> ?guide
18:52:33 <diebot> Mekkis, Guide to the Pathfinder Society Organised Play, available at http://paizo.com/products/btpy84k4
18:52:44 <Nornok> Should be 6+2(CON bonus)+1(Favoured class)
18:52:48 <Mekkis> a secret society that you help in order to bring glory and riches to them
18:53:35 <Avatar> Proquar: you get a main mission that the party completes, and your faction gives you, as an individual, a side mission to complete
18:54:11 <Proquar> okie dokie
18:55:38 <Mekkis> andrey, please get on skype
18:55:51 <Proquar> each char i play can choose a different faction?
18:55:54 <andrey> ok
18:56:04 <andrey> he works for the whatchamacallits
18:56:14 <andrey> the guys with the key emblem
18:56:22 <Mekkis> Proquar, correct
18:57:35 Proquar is now known as mosi
18:58:30 <Mekkis> Proquar, get the latest version of CA from http://www.pfrpg.com.au/DevCA22b134.zip
18:58:30 <Avatar> throughout level 1 you can change your entire character, including your faction
18:58:57 <Avatar> http://www.pfrpg.com.au/DevCA22b135.zip
18:59:06 <mosi> damned
18:59:28 <mosi> my comp wants to open that file as a word processor doc
18:59:34 <Mekkis> :o
18:59:41 <mosi> are factions known by everyone?
18:59:45 <Mekkis> no
18:59:53 <Avatar> it's up to you whether to keep it secret or not
19:00:00 <Mekkis> I try to keep them secret
19:00:05 <andrey> is the fidrick dude good now?
19:00:06 <Avatar> mekkis adores keeping them secret
19:00:20 <Mekkis> fidrick?
19:01:20 <andrey> the mythweavers guy
19:01:48 <andrey> I redid his abilities
19:01:58 <Mekkis> abilities are good
19:02:24 <Mekkis> 9hp
19:02:27 <Mekkis> not 7
19:02:51 <andrey> why 9?
19:03:10 <andrey> d6 hd+ 2 con + 1 bonus
19:03:12 <Mekkis> 6 + 2 (con) +1 bonus
19:03:16 <Mekkis> you get max at level 1
19:03:53 <Mekkis> but other than that, it's good enough for now
19:04:01 <Mekkis> I'll go over it with a fine-toothed comb later
19:05:10 <Mekkis> could you change your nick, and PM me your faction and stuff, then I'll get started.
19:06:57 <andrey> can I also get a hook and grappling rope
19:07:04 <Mekkis> sure
19:07:06 <andrey> and jar of acid
19:07:37 <andrey> er, grappling rope and hook
19:07:38 <andrey> whatever
19:07:42 <andrey> yes hopefully
19:07:48 <andrey> we need her to start right?
19:08:27 <mosi> why isn''t avatar in skype?
19:08:48 <Avatar> I'm not playing, I'm prepping tomorrow's game
19:08:54 <Avatar> and I think I've played whatever you're playing
19:09:10 <mosi> right
19:09:24 <Avatar> you know I'd love to play with you proquar
19:09:54 <Mekkis> ?!save
19:09:55 <diebot> Mekkis, Saves a roll against a nick. eg. !save init: 1d20+3 initiative. Saved rolls can be viewed at http://nl.ti4200.info/vpsirc/savedcommands.yaml.sorted
19:09:56 <mosi> hehehheehe
19:10:34 <mosi> damned.. you probably wouldn't.. i've lost all my online playing skills....
19:10:41 <mosi> i have a CA
19:11:04 <Mekkis> https://dl.dropbox.com/u/1198579/combatassistant/DevCA.app.zip
19:11:27 <mosi> still wants to open in my wordprocessor
19:11:44 <Mekkis> tell it not to
19:11:47 <Nornok> !save full: 1d20+6 greataxe; 1d12+6 damage; 1d20 bite; 1d4+2 damage
19:11:47 <diebot> Nornok, 1d20+6 greataxe; 1d12+6 damage; 1d20 bite; 1d4+2 damage saved as @full
19:11:48 <mosi> ha
19:11:52 <Nornok> @full
19:11:52 <diebot> Nornok, greataxe: [1d20=14] 20; damage: [1d12=10] 16; bite: [1d20=16] 16; damage: [1d4=1] 3
19:11:55 <Avatar> www.winrar.com
19:12:07 Dallosar ([email protected]) has joined #d&d
19:12:14 <Mekkis> Avatar, proquar uses a mac
19:12:20 <Avatar> ugh
19:12:22 <andrey> ok she's in
19:12:30 andrey is now known as Fidrick
19:13:16 <mosi> i should delete the old ca
19:13:20 <Nornok> !save feral: 2#1d20+7 claw;2#1d6+6 damage;1d20+7 bite;1d8+6 damage
19:13:21 <diebot> Nornok, 2#1d20+7 claw;2#1d6+6 damage;1d20+7 bite;1d8+6 damage saved as @feral
19:13:27 <Nornok> @feral
19:13:27 <diebot> Nornok, claw: [1d20=8] 15, [1d20=14] 21; damage: [1d6=6] 12, [1d6=4] 10; bite: [1d20=12] 19; damage: [1d8=2] 8
19:14:52 Mekkis gives voice to Ferseth
19:15:14 <mosi> it's not working
19:15:14 * Mekkis removes voice from Ferseth
19:15:18 Mekkis gives voice to Dallosar
19:15:44 <mosi> can i use the old one?
19:16:12 <Mekkis> how old is it?
19:16:36 <mosi> it says 2011
19:17:14 <Avatar> you're pushing it
19:17:32 <Avatar> is that the one that only has circles and squares and nothing else
19:18:43 <mosi> that's the one!
19:18:49 <mosi> it has been a while
19:20:21 <Avatar> hang on a sec
19:21:19 <Mekkis> You arrive in Diobel via the overland route from Absalom
19:21:19 <Mekkis> to meet a contact in a pub known as “The Tails”; a dingy,
19:21:19 <Mekkis> brine-soaked shack covered with swordfish tails located in a
19:21:19 <Mekkis> rundown section of town called South Reach. There, bitter
19:21:19 <Mekkis> longshoreman coming off the graveyard shifts pile in and slam
19:21:19 <Mekkis> rounds of a potent shark-fin liquor, cursing and complaining
19:21:19 <Mekkis> until they’re drunk enough to be carted home by noon. The
19:21:19 <Mekkis> disparaged scene has few prying eyes—the ideal place for
19:21:19 <Mekkis> Pathfinders to pass along their covert whispers. You enter early
19:21:19 <Mekkis> in the day, when the small crowd of older men is at its most
19:21:19 <Mekkis> drunk and rowdy, the revelry within barely contained by the
19:21:19 <Mekkis> boarded-up windows. You stand out like sore thumbs among
19:21:19 <Mekkis> the ruddy-faced dockworkers, most of whom have more gin-
19:21:19 <Mekkis> blossoms than teeth. The crowd immediately heckles you for
19:21:19 <Mekkis> being up-scalers and gold-thumbers, demanding you spend
19:21:19 <Mekkis> some of your coin to buy the bar a round, but quickly fall silent
19:21:19 <Mekkis> when moments later, a dark, cloaked figure rises from the back
19:21:19 <Mekkis> of the bar. Then, eyes averted, everyone returns to their former
19:21:19 <Mekkis> conversations. Drawing back his cloak, your contact reveals
19:21:19 <Mekkis> himself—a man his late forties with obvious Chelaxian features
19:21:19 <Mekkis> and a faint beard. He introduces himself only as Osprey, then
19:21:19 <Mekkis> invites you to sit before he finally tells you why the Society
19:21:19 <Mekkis> dragged you to Diobel:
19:21:41 <Mekkis>
19:22:51 <Mekkis> “We’ve word that the accursed Chelaxian pirate Darsielle
19:22:51 <Mekkis> Du Moire’s has anchored his much sought ship, the Hydra’s
19:22:51 <Mekkis> Fang, in the harbor. Everyone’s looking for that bastard. He
19:22:51 <Mekkis> carries with him some ancient tablets of extreme historical
19:22:51 <Mekkis> value to our organization. Unknown to most, Wittlestone, the
19:22:51 <Mekkis> small Andoren town Du Moire razed to the ground, was also
19:22:51 <Mekkis> home to Myraxus Threeshadows, a noted but aging sage and
19:22:51 <Mekkis> umber mystic supposedly of ancient Azlanti decent. Among
19:22:51 <Mekkis> Myraxus’s possessions he kept ancient forgeries of several
19:22:51 <Mekkis> tablets used in ancient rites during Old Azlant’s height. When
19:22:51 <Mekkis> Darsielle destroyed the village, he slew the wizard and took the
19:22:51 <Mekkis> tablets, hoping to pawn them to one of his buyers in Diobel.
19:22:51 <Mekkis> The tablets are a priceless archeological treasure, one greatly
19:22:51 <Mekkis> desired by the Pathfinder Society. In fact, just prior to the
19:22:51 <Mekkis> Azlanti’s death, we placed several bids to purchase the tablets
19:22:51 <Mekkis> and so naturally were the first to realize they’d gone missing.
19:22:51 <Mekkis> You must race to get Du Moire and recover the stolen tablets
19:22:51 <Mekkis> before his pursuers find him or he flees port.
19:22:52 <Mekkis>
19:23:29 <Mekkis> “If our sources are correct, we’ve learned that he owes a
19:23:29 <Mekkis> substantial amount of money to one of the Consortium’s more
19:23:29 <Mekkis> ambitious Enforcers, an importer named Lubor Staizkal. Likely
19:23:29 <Mekkis> he needs to settle with him at some point. Go to Lubor’s shop
19:23:29 <Mekkis> on Meldon Lane, near the docks, and see if you can pick up Du
19:23:29 <Mekkis> Moire’s trail from there, then do whatever you can to get those
19:23:29 <Mekkis> tablets. May the Gods speed you in this task.”
19:23:31 <Mekkis>
19:24:05 <Mekkis> "Do you have any questions before you head off?"
19:24:34 <Fidrick> could you tell me more about staizkal?
19:25:34 <Mekkis> "He's an importer. He brings goods in from various ships, and sends them overland to places around the Isle of Kortos"
19:26:06 <Fidrick> does he care whether the goods are legally obtained or not?
19:26:30 <Mekkis> "He was once an Andoran dragoon, but later turned to less.. savoury tasks. He often seizes unauthorised goods and pawns them off."
19:26:39 <Mekkis> "So probably not."
19:27:22 niconorsk ([email protected]) has joined #d&d
19:27:41 <Mekkis> He gives you directions to his shop
19:27:45 <Mekkis> "Anything else?"
19:28:08 niconorsk is now known as Nornok2
19:28:40 <mosi> "Can you tell me about the Consortium"
19:28:41 <mosi> ?
19:29:10 <Mekkis> "It's a semi-covert crime syndicate specialising in running contraband in and out of Absalom"
19:29:28 <mosi> "heh"
19:29:35 Nornok has quit (Ping timeout: 121 seconds)
19:29:44 <Mekkis> "Basically, they find other smugglers, pretend to be the authorities, and take their goods"
19:29:57 <mosi> "Which Consortium is that?"
19:30:10 <Mekkis> "The Kortos Consortium"
19:30:19 <mosi> "right"
19:31:25 <Nornok2> I'm ready to go if everyone else is?
19:31:50 <mosi> "let's go"
19:31:50 <Fidrick> ok let's go
19:32:18 <Mekkis> ok, you head off
19:32:22 <Mekkis> where are you going?
19:32:43 <mosi> following the directions to the shop
19:32:43 <mosi> ?
19:32:47 <Nornok2> "To that smuggler shop, I would think"
19:32:52 <Fidrick> towards staizkal's shop
19:32:59 <Mekkis> ok
19:33:14 <Mekkis> connect CA to diebot.ti4200.info port 4000
19:33:25 * mosi curses
19:33:47 Ferseth has quit (Connection closed)
19:34:07 Nornok2 is now known as Nornok
19:36:11 <Mekkis> On your contact’s advice, you arrive at the shop of one of Du
19:36:11 <Mekkis> Moire’s supposed connections. A sign over the door reads
19:36:11 <Mekkis> “Lubor’s Imports.” The door hangs slightly ajar.
19:36:35 <Mekkis> could I get an order of who's standing where
19:36:41 <Fidrick> I peek in the window first
19:36:56 <Mekkis> it's dark inside
19:37:05 <Nornok> I'll take the frontline
19:37:19 <Mekkis> preferred colour, Nornok?
19:37:25 <Nornok> Pink token as always
19:37:43 <mosi> i'll go next to nornok
19:38:16 <mosi> behind..
19:38:22 <Mekkis> colour?
19:41:17 <Fidrick> my spider sits on my shoulder
19:41:23 <Nornok> "I'll go in first in case of unfriendly welcome, but someone else should do the talking"
19:41:38 <Fidrick> I'll do the talking, I'm the most handome afterall
19:42:04 * Nornok looks at Fidrick. "If you say so"
19:42:46 <Fidrick> >ok, so I'll preface actions with ">"
19:43:06 <Mekkis> just use /me
19:43:08 <Mekkis> as in
19:43:11 * Mekkis opens the door
19:43:46 <Mekkis> As you peer inside, you witness the scene of a recent brawl. Furniture lies smashed and strewn about. Near a closed door at the back of the shop, two bodies slump upon the floor, their blood pooling slowly beneath them.
19:44:03 <Mekkis> A teenage girl hovers over the corpse of a middle-aged
19:44:03 <Mekkis> merchant. Her silent eyes filled with tears, she mouths the
19:44:03 <Mekkis> word “daddy.”
19:44:29 <Fidrick> I speak to the girl, "was he your father?"
19:44:42 <Mekkis> "He was..."
19:44:55 <Fidrick> "What happened to him?"
19:44:55 <Nornok> "What happened here?"
19:45:01 <Mekkis> "What's happening?"
19:45:05 <Mekkis> are you entering?
19:45:33 <mosi> I made it!
19:45:35 <Mekkis> "These men... they came in..."
19:45:35 <Fidrick> yeah I stand next to the levitating girl
19:45:53 <Mekkis> "And hurt people..."
19:46:01 <Mekkis> she's on the verge of tears
19:46:18 <Fidrick> What is your name, child?
19:46:31 <Mekkis> "Katiya"
19:46:38 <Fidrick> OOC oops teenagers hate being called child
19:46:45 Mort- ([email protected]) has joined #d&d
19:46:57 Mekkis gives voice to Nornok
19:47:00 <Mort-> Oh dear i shouldn't look
19:47:12 <Mort-> Game going on right
19:47:15 <mosi> can someone say something on skype
19:47:16 <Nornok> yup
19:47:16 <Mekkis> ja
19:47:27 <Mort-> Which scenario
19:47:47 Mort- ([email protected]) has left #d&d (Leaving)
19:48:15 <Fidrick> "Do you know what your father did here, and what was his name?"
19:48:27 <Mekkis> "He works here"
19:49:18 <Nornok> "These men that came in, did they say anything?"
19:49:32 <Mekkis> "There was shouting"
19:49:41 * mosi moves closer to the door to have a look...
19:50:05 <Mekkis> the door's closed
19:50:54 Mort- ([email protected]) has joined #d&d
19:51:01 <Mort-> Good luck. Will be off
19:51:05 Mort- ([email protected]) has left #d&d (Leaving)
19:52:21 <Mekkis> !throw 1d20+3 sense motive @mekkis
19:52:32 <mosi> !throw 1d20
19:52:33 <diebot> mosi, 1d20: [1d20=20] 20
19:53:09 <mosi> "who's the other guy?"
19:53:37 <mosi> and what do they look like they were attacked with?
19:53:39 <Mekkis> "He worked here too..."
19:53:47 <Mekkis> looks like some form of blade was used
19:54:01 <mosi> does she have a blade on her?
19:54:27 <Mekkis> you can't see one
19:54:47 * mosi looks at fidrick
19:55:00 * Fidrick stares back
19:55:31 <Mekkis> what are you doing?
19:56:03 <mosi> "Is one of these staizkal?"
19:56:19 <mosi> he
19:56:33 <Mekkis> she tearfully nods towards the one she's next to
19:56:40 <mosi> the father?
19:57:09 <Mekkis> yeah
19:57:25 <mosi> "Shouldn't you be calling the sentries, or something?"
19:57:45 <mosi> (sentries appropriate for pathfinder?)
19:58:15 <Mekkis> she looks up at you, and the two internal doors burst open, revealing men with shortbows
19:58:25 * Fidrick curses
19:58:26 <Mekkis> they fire at Nornok and mosi
19:58:27 <mosi> dan!
19:58:30 <mosi> damn!
19:58:36 <Mekkis> give me initiatives
19:58:42 <Nornok> !throw 1d20
19:58:43 <diebot> Nornok, 1d20: [1d20=10] 10
19:58:53 <Mekkis> !throw 1d20+1
19:58:54 <diebot> Mekkis, 1d20+1: [1d20=19] 20
19:58:54 <Mekkis> !throw 1d20+4
19:58:56 <diebot> Mekkis, 1d20+4: [1d20=15] 19
19:59:13 <mosi> !throw 1d20+2
19:59:13 <diebot> mosi, 1d20+2: [1d20=20] 22
19:59:17 <Fidrick> !roll 1d20+3 initiative
19:59:18 <dicebot> Fidrick, initiative: [1d20=12] 15
19:59:46 <mosi> I'm going to be able to hit one with a waraxe?
19:59:47 <Dallosar> !throw 1d20+3 initiative
19:59:47 <diebot> Dallosar, initiative: [1d20=18] 21
20:00:11 <Mekkis> no, because it's a surprise round
20:00:59 <Mekkis> !throw 1d20+2
20:01:00 <diebot> Mekkis, 1d20+2: [1d20=14] 16
20:01:08 <Mekkis> does that hit flat-footed, mosi?
20:01:18 <Mekkis> !throw 1d20+2 Nornok
20:01:19 <diebot> Mekkis, Nornok: [1d20=20] 22
20:01:23 <Mekkis> !throw 1d20+2 Nornok confirm
20:01:24 <mosi> flat-footed is 17
20:01:25 <diebot> Mekkis, Nornok confirm: [1d20=14] 16
20:01:48 <Mekkis> !throw 3d6
20:01:49 <diebot> Mekkis, 3d6: [3d6=4,4,5] 13
20:01:55 <Mekkis> it's now mosi's turn
20:01:58 <Nornok> 6/19 HP
20:02:05 <mosi> ouch
20:02:16 <mosi> what's the girl doing?
20:02:57 <Fidrick> she's shocked at US for being attacked? she's not surprised by the bowmen at all?
20:03:03 <mosi> !throw 1d20+5
20:03:04 <diebot> mosi, 1d20+5: [1d20=15] 20
20:03:28 <mosi> !throw 1d10+3
20:03:28 <diebot> mosi, 1d10+3: [1d10=2] 5
20:03:36 <mosi> doh
20:03:48 <Mekkis> your axe buries itself into him, he's rather limp
20:03:54 <Mekkis> it's now Dallosar's turn
20:04:42 <Dallosar> I hit the attacker with my quarterstaff.
20:05:01 <Mekkis> roll the attack
20:05:25 <Dallosar> !throw 1d20+2 attack
20:05:25 <diebot> Dallosar, attack: [1d20=13] 15
20:05:40 <Mekkis> hits
20:05:43 <Mekkis> roll damage
20:06:09 <Nornok> !find Dallosar
20:06:12 <dicebot> Nornok, http://www.pfrpg.com.au/viewchar.php5?char=701
20:06:21 <Dallosar> !throw 2d6+3
20:06:21 <Mekkis> should be 1d8+3
20:06:21 <diebot> Dallosar, 2d6+3: [2d6=3,3] 9
20:07:21 <Mekkis> you clobber him with your staff on the side of the head
20:07:51 <Mekkis> he drops his shortbow, pulls out a longsword, and swings at Dallosar
20:07:55 <Mekkis> !throw 1d20+4
20:07:56 <diebot> Mekkis, 1d20+4: [1d20=19] 23
20:08:00 <Mekkis> !throw 1d20+4 confirm
20:08:01 <diebot> Mekkis, confirm: [1d20=5] 9
20:08:11 <Mekkis> !throw 1d8+3 damage
20:08:12 <diebot> Mekkis, damage: [1d8=8] 11
20:08:15 <Mekkis> for 11 damage
20:08:37 <Mekkis> the one next to mosi does the same, striking mosi
20:08:41 <Mekkis> !throw 1d20+4
20:08:42 <diebot> Mekkis, 1d20+4: [1d20=14] 18
20:09:04 <Mekkis> being deflected by mosi's shield
20:09:28 <Mekkis> the girl turns, and launches a magic missile at mosi
20:09:33 <Mekkis> !throw 1d4+1 damage
20:09:34 <diebot> Mekkis, damage: [1d4=3] 4
20:09:38 * mosi curses at her
20:09:39 <Mekkis> it's now Fidrick's turn
20:09:52 <mosi> 10/14
20:10:00 <mosi> HP
20:10:21 <Fidrick> I raise my blowgun to my lips and shoot at the guy attacking Dallosar
20:10:27 <Mekkis> ok
20:10:36 * Fidrick hopes the guy has a bad fortitude save
20:10:55 <Fidrick> !throw 1d20+1
20:10:56 <diebot> Fidrick, 1d20+1: [1d20=7] 8
20:11:09 <Mekkis> the dart embeds itself in the wall
20:11:18 <Mekkis> it's now Nornok's turn
20:11:54 <Nornok> !throw 1d20+6 axw
20:11:54 <diebot> Nornok, axw: [1d20=11] 17
20:12:22 <Nornok> !throw 1d12+6
20:12:22 <diebot> Nornok, 1d12+6: [1d12=1] 7
20:12:43 <Mekkis> it's now mosi's turn
20:12:59 * mosi whacks the guy in front of him
20:13:04 <Mekkis> ok
20:13:16 <mosi> !throw 1d20+5
20:13:17 <diebot> mosi, 1d20+5: [1d20=10] 15
20:13:21 <Mekkis> hit
20:13:37 <mosi> !throw 1d10+3
20:13:37 <diebot> mosi, 1d10+3: [1d10=10] 13
20:13:43 <mosi> finally
20:13:53 <Mekkis> move action remains
20:13:55 <mosi> just the way i like it
20:13:57 <Dallosar> did I die?
20:14:03 <Mekkis> no, you're unconscious
20:14:12 * mosi moves towards the girl to grab her by the throat
20:14:31 <Mekkis> you'll need to make stabilisation rolls: you die when your HP drop below your negative constitution score
20:14:35 <Mekkis> it's now Dallosar's turn
20:14:40 <Fidrick> wait, is the girl the grey circle?
20:14:42 <Mekkis> roll 1d20+con mod
20:14:43 <Mekkis> yes
20:14:58 <Mekkis> in your case, 1d20+1
20:15:14 <Dallosar> !throw 1d20+1
20:15:14 <diebot> Dallosar, 1d20+1: [1d20=20] 21
20:15:28 <Mekkis> you're stable: you'll no longer be at risk of losing HP and dying
20:15:48 <Mekkis> !throw 1d20+4
20:15:49 <diebot> Mekkis, 1d20+4: [1d20=15] 19
20:15:52 <mosi> fair enough too
20:16:00 <Mekkis> !throw 1d8+3
20:16:01 <diebot> Mekkis, 1d8+3: [1d8=8] 11
20:16:11 * mosi goes down like a sack of potatoes
20:16:16 <Fidrick> "People, don't kill him yet, we want to question him"
20:16:21 <mosi> -1/14 HP
20:16:33 <Mekkis> Fidrick, will save
20:16:37 <Fidrick> who casts daze?
20:16:51 <Mekkis> the girl
20:16:53 <Fidrick> !throw 1d20+3
20:16:54 <diebot> Fidrick, 1d20+3: [1d20=13] 16
20:17:01 <Mekkis> you shake it off
20:17:08 <Mekkis> it's now Fidrick's turn
20:17:15 <Fidrick> I respond in kind
20:17:27 <Mekkis> !throw 1d20+2 will
20:17:29 <diebot> Mekkis, will: [1d20=10] 12
20:17:33 <Mekkis> she appears dazed
20:17:42 <Mekkis> it's now Nornok's turn
20:17:57 <Nornok> @full
20:17:57 <diebot> Nornok, greataxe: [1d20=12] 18; damage: [1d12=11] 17; bite: [1d20=1] 1; damage: [1d4=1] 3
20:18:19 <Fidrick> nornok bites his own tongue
20:18:27 <Mekkis> it's now mosi's turn
20:18:32 <Mekkis> roll to stabilise
20:18:39 <mosi> i have stability as a defensive ability
20:18:44 <Mekkis> 1d20+con mod vs DC10-HP
20:18:54 <Mekkis> stability is what dwarves get to let them not be tripped
20:18:59 <Mekkis> it doesn't help them stabilise
20:19:04 <mosi> !throw 1d20+3
20:19:04 <diebot> mosi, 1d20+3: [1d20=14] 17
20:19:09 <Mekkis> you're stable
20:19:18 <mosi> (nog)
20:19:25 <Mekkis> the girl is dazed, and doesn't act
20:19:28 <Mekkis> it's now Fidrick's turn
20:20:13 <Fidrick> I cast daze on the girl again
20:20:24 <Fidrick> "someone tie her upz'
20:20:42 <Mekkis> !spell daze
20:20:43 <diebot> Mekkis, DAZE enchantment (compulsion[mind-affecting]) bard 0, sorcerer/wizard 0, witch 0, summoner 0, inquisitor 0, magus 0 1 standard action Range: close (25 ft. + 5 ft./2 levels) one humanoid creature of 4 HD or less Comp: V, S, M (a pinch of wool or similar substance) Duration: 1 round Save: Will negates SR:yes
20:20:43 <diebot> This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
20:21:15 <Fidrick> ok then, I move towards the girl
20:21:22 <Mekkis> and...
20:21:36 <Fidrick> tie her up so she doesn't try anything
20:21:49 <Mekkis> she's not letting you just tie her up
20:21:52 <mosi> do we have any healing in the party?
20:21:57 <mosi> rofl
20:22:02 <Fidrick> she's dazed
20:22:07 <Mekkis> she was dazed
20:22:10 <Mekkis> she isn't anymore
20:22:20 <Fidrick> ooh my mistake
20:22:26 <Mekkis> you'll need to grapple her, and then pin her, and then tie her up if you want to
20:22:35 <mosi> fidrick should get a cha check for that
20:22:50 <Fidrick> in that case, I try to calm her down
20:23:00 <Mekkis> how are you doing that?
20:23:01 <Fidrick> "We don't want to hurt you"
20:23:14 <Fidrick> roll for bluff maybe, or diplomacy?
20:23:17 <Mekkis> roll diplomacy
20:23:36 <Fidrick> !throw 1d20+3
20:23:37 <diebot> Fidrick, 1d20+3: [1d20=13] 16
20:23:39 <Mekkis> she laughs at you
20:23:46 <Mekkis> it's now Nornok's turn
20:24:08 <Nornok> "Do we want her alive?"
20:24:12 <Fidrick> "but we often have to do things we don't want"
20:24:44 <Nornok> !throw 1d20+2
20:24:44 <diebot> Nornok, 1d20+2: [1d20=8] 10
20:25:22 <Mekkis> she heads to the door, provoking from Nornok and Fidrick
20:25:32 <Nornok> !throw 1d20+6
20:25:32 <diebot> Nornok, 1d20+6: [1d20=14] 20
20:25:41 <Nornok> !throw 1d12+6
20:25:42 <diebot> Nornok, 1d12+6: [1d12=12] 18
20:26:13 <Nornok> !throw 1d8+1
20:26:13 <diebot> Nornok, 1d8+1: [1d8=8] 9
20:26:21 <mosi> 8/14 HP
20:26:30 <Nornok> !throw 1d8+1
20:26:31 <diebot> Nornok, 1d8+1: [1d8=3] 4
20:26:35 <Mekkis> Dallosar heals 4 damage
20:26:40 <Mekkis> is she conscious?
20:27:02 <Nornok> !throw 1d8+1
20:27:02 <diebot> Nornok, 1d8+1: [1d8=3] 4
20:27:07 <Nornok> !throw 1d8+1
20:27:07 <diebot> Nornok, 1d8+1: [1d8=8] 9
20:27:09 <mosi> 12/14 HP
20:27:11 <mosi> thanks
20:27:19 <Nornok> !throw 1d8+1
20:27:19 <diebot> Nornok, 1d8+1: [1d8=5] 6
20:27:21 <Nornok> !throw 1d8+1
20:27:21 <diebot> Nornok, 1d8+1: [1d8=7] 8
20:27:40 <Nornok> 19/19 HP
20:27:44 <mosi> are there any shelves, desks, benches?
20:28:04 * Nornok starts searching the bodies
20:28:06 <Mekkis> yes
20:28:23 <Mekkis> give me perception checks
20:28:26 <Nornok> !throw 1d20+5
20:28:27 <diebot> Nornok, 1d20+5: [1d20=3] 8
20:28:40 <mosi> !throw 1d20
20:28:40 <diebot> mosi, 1d20: [1d20=20] 20
20:28:42 <Fidrick> did she escape?
20:28:50 <Nornok> "She dead"
20:29:01 <Fidrick> I didn't notice
20:30:32 <Fidrick> I search staizkal's body
20:30:38 <Mekkis> The door to the back room reveals that the room has been entirely pilfered
20:30:50 <Mekkis> the other side room reveals a trapdoor leading downwards
20:31:22 <mosi> "Love a good trapdoor"
20:32:18 <Mekkis> on the bodies, you find: Studded leather, buckler, longsword, composite shortbow, quiver with 20 arrows, backpack, 50' silk rope, grappling hook, a signal whistle, and a silver earring.
20:32:30 <Mekkis> you find that one each of the thugs who attacked you
20:33:04 <Mekkis> on the girl, you find a quarterstaff, a dagger, a scroll and a spell component pouch
20:33:35 <Fidrick> I try to read the scroll
20:33:39 <mosi> is there anything significant about the earring?
20:33:48 <Fidrick> by read, decipher, not cast
20:33:58 <Mekkis> it's a scroll of arcane lock
20:34:06 <Fidrick> I keep it
20:34:20 <mosi> is the composite shortbow better than the one i have?
20:34:40 <Mekkis> its range is 10' longer
20:34:46 <Mekkis> but otherwise, it's the same
20:34:50 <mosi> i'll take it
20:34:55 <Mekkis> ok
20:35:17 <Nornok> "Shall we go downstairs then?"
20:35:28 <mosi> "Yeah!"
20:35:41 <Mekkis> ok
20:35:45 <Dallosar> How much HP do I have?
20:35:56 <Mekkis> you got 13hp back
20:35:59 <Fidrick> What's in the component pouch?
20:36:07 <Mekkis> various spell components
20:36:08 <Nornok> components?
20:36:14 <Fidrick> do they look expensive?
20:36:27 <Mekkis> you would think the whole thing's worth about 15gp
20:36:36 <Fidrick> I keep the pouch too then'
20:36:40 <Mekkis> like any other spell component pouch
20:37:47 <Mekkis> You enter into a gloomy, greenish twilight where scattered beams
20:37:47 <Mekkis> of light filter down between weathered dock planks, bouncing
20:37:48 <Mekkis> off seaweed covered stones that jut from the dark harbor waters.
20:37:48 <Mekkis> A forest of pylons suspends the docks above where the scurrying
20:37:48 <Mekkis> feet of merchants, sailors, and longshoremen hammer like
20:37:48 <Mekkis> a muffled thunderstorm. Between the pylons, you spot small
20:37:48 <Mekkis> stone bunkers, ruins of older siege forts now crumbling and
20:37:48 <Mekkis> weathered from centuries of angry waves. A narrow set of docks
20:37:48 <Mekkis> traverses the rocks, connecting various locations. Eventually, all
20:37:48 <Mekkis> lead out to the shallow bay at the mouth of the maze. Nearby,
20:37:48 <Mekkis> you notice a fresh trail of muck-limned, wet footprints.
20:38:18 <Nornok> "I guess following those footprints?"
20:38:27 <Fidrick> why would we want to do that?
20:38:56 <Fidrick> we're after dumoire, not some slimy guy hanging out in the docks
20:39:19 <mosi> "Yes, but we don't have any other clues, right?"
20:39:29 <Nornok> "What he said"
20:39:58 <Fidrick> are you sure we searched staizkal's shop thoroughly?
20:40:01 <Fidrick> all the doors?
20:40:39 <mosi> "Hmm... I gave it a good look"
20:40:51 <mosi> what did we find on Staizkal's body?
20:40:56 <Nornok> Nothing
20:41:22 <mosi> we looked though, mekkis?
20:41:23 <Fidrick> Mekkis, he was a pretty important guy in the consortium hierarchy, he must have had something on him
20:41:28 <Fidrick> or in his study
20:42:03 <Mekkis> he was an Enforcer. When he was operating, he was trying to give his marks the impression that he wasn't affiliated with them
20:42:30 <Fidrick> he was impersonating legitimate authorities?
20:42:46 <Mekkis> when whoever it was who killed him came inside, they stripped the place of records and valuables
20:42:47 <Mekkis> yes
20:42:51 <Fidrick> clever guy
20:43:10 * mosi starts following the footprints, slowly at first
20:43:18 * Nornok follows
20:43:28 <Fidrick> now, what class is everyone? alternately, could you post your character sheet so I have some idea of what everyone looks like?
20:43:41 <Nornok> half-orc alchemist
20:43:47 <mosi> dwarf fighter
20:44:07 <Fidrick> gnome sorcerer
20:44:12 <Fidrick> ok let's go then
20:44:12 <Nornok> Uses a greataxe and likes to bite people
20:44:23 <Fidrick> follow the footprints
20:45:20 <Mekkis> "What are you doing here?"
20:45:27 <Mekkis> "Halt"
20:45:34 <Nornok> "Who's asking?"
20:45:45 <mosi> does it look like the footprints end here?
20:45:51 <Mekkis> "Harbour Guards"
20:46:05 <Mekkis> no, it looks like the footprints continue here, along the docks
20:46:22 <Fidrick> what do I see past the guards?
20:46:32 <mosi> "Just some friends walkin' along the docks... Evenin'
20:46:33 <mosi> "
20:46:35 <Mekkis> there's a small bunker, and two boats
20:46:49 <Mekkis> "Well. Stay off this dock. It's private property"
20:47:06 <Mekkis> "Don't want to have to throw trespassers in the drink. heh"
20:47:39 <mosi> "Problem"
20:47:45 <Nornok> "Who's private property?"
20:47:49 <Mekkis> "Don't become one."
20:48:08 <Mekkis> "The Consortium's"
20:48:17 <Mekkis> "Don't mess with them."
20:48:34 <mosi> where's dallosar?
20:48:44 <Mekkis> behind you
20:48:47 <Mekkis> by the looks of things
20:49:21 <Mekkis> what are you doing/saying?
20:49:33 <Fidrick> we huddle
20:49:37 <Mekkis> you huddle
20:49:49 <Nornok> "Diplomacy or force?"
20:50:12 <Fidrick> I think we can take them
20:50:12 <mosi> "Geez, I don't want to end up in the water"
20:50:27 <Dallosar> "Me neither."
20:50:28 <Fidrick> but we shouldn't yet
20:50:41 <mosi> where's the bunker?
20:50:53 <Nornok> Past the guards
20:50:55 <Mekkis> can you see the image?
20:51:12 <mosi> ye
20:51:14 <mosi> s
20:51:14 <Dallosar> I can't.
20:51:16 <Fidrick> yes
20:51:19 <mosi> (but I only just found it)
20:51:28 <Mekkis> the bunker's the building due south
20:51:34 <mosi> "But, I really want to see in that bunker"
20:51:35 <Fidrick> can we head back and look at some of the other paths?
20:51:49 <mosi> (and the footprints lead to the bunker?)
20:52:19 <Mekkis> yes
20:52:31 <mosi> "Can we afford more than the Consortium?"
20:52:38 <Fidrick> wait a sec I want to change computers
20:52:57 <mosi> is it day?
20:53:01 <Mekkis> yes
20:54:21 <mosi> is there anyone else around?
20:54:40 <Mekkis> not within view, this is a pretty private dock
20:54:53 <Mekkis> the kind of one that's under the main docks. Great for bringing in contraband
20:54:59 Fidrick2 ([email protected]) has joined #d&d
20:55:08 Mekkis gives voice to Fidrick2
20:55:56 <Dallosar> (But how come it's never noticed by incoming ships?)
20:56:00 <mosi> "One way, or another... which way?"
20:56:18 <Mekkis> because only small boats dock here
20:56:19 <Fidrick2> what's the address for CA again?
20:56:24 <Mekkis> diebot.ti4200.info
20:57:24 <Fidrick> so I'll quit now
20:57:34 Fidrick ([email protected]) has left #d&d (Leaving)
20:57:52 <Mekkis> ok
20:57:54 <Mekkis> so
20:57:56 <Mekkis> what are you doing?
20:58:03 <mosi> "Nornok?"
20:59:18 <Nornok> !throw 1d20+11
20:59:19 <diebot> Nornok, 1d20+11: [1d20=2] 13
20:59:39 <Mekkis> Nornok draws his axe, shouts "Let me past or this gets buried into you"
20:59:47 <Mekkis> they respond by drawing longswords
20:59:57 <Mekkis> "Stop. Now."
21:00:04 <Mekkis> roll initiative
21:00:06 <Nornok> !throw 1d20
21:00:06 <diebot> Nornok, 1d20: [1d20=18] 18
21:00:15 <Mekkis> !throw 1d20+1
21:00:16 <mosi> !throw 1d20+2
21:00:17 <diebot> Mekkis, 1d20+1: [1d20=10] 11
21:00:17 <diebot> mosi, 1d20+2: [1d20=20] 22
21:00:25 Fidrick2 has quit (Quit: http://www.mibbit.com ajax IRC Client)
21:00:44 <Mekkis> Dallosar, Fidrick?
21:00:52 <Mekkis> initiatives?
21:01:22 <Dallosar> !throw 1d20+3 initiative
21:01:22 <diebot> Dallosar, initiative: [1d20=2] 5
21:01:32 <mosi> dallosar, what race/class are you?
21:01:41 <Dallosar> Tiefling monk.
21:01:52 <Mekkis> what are you doing, mosi?
21:02:00 <Mekkis> !throw 1d20+1
21:02:01 <diebot> Mekkis, 1d20+1: [1d20=2] 3
21:02:17 <Mekkis> mosi, your turn
21:02:29 <mosi> i can't reach, can i?
21:02:33 <Mekkis> no
21:02:38 <mosi> can i use my shortbow on the other dude?
21:02:42 <Mekkis> unless you want to balance on the pole
21:02:43 <Mekkis> sure
21:02:52 <mosi> what is he doing?
21:02:56 <mosi> it's all right
21:03:00 <mosi> he drew his longsword
21:03:06 <Mekkis> yeah
21:03:10 <Mekkis> he drew his longsword
21:03:14 <mosi> !throw 1d20+3
21:03:15 <diebot> mosi, 1d20+3: [1d20=6] 9
21:03:23 <Mekkis> your arrow flies wide
21:03:34 <Mekkis> it's now Nornok's turn
21:03:39 <Nornok> @full
21:03:39 <diebot> Nornok, greataxe: [1d20=12] 18; damage: [1d12=6] 12; bite: [1d20=17] 17; damage: [1d4=2] 4
21:04:44 <mosi> "sweet"
21:05:00 <mosi> "he did warn you"
21:05:47 <Mekkis> !throw 1d20+3 fidrick
21:05:48 <diebot> Mekkis, fidrick: [1d20=13] 16
21:06:15 <mosi> i'm not on the skype call anymore....
21:06:16 <Mekkis> !throw 1d20+1
21:06:17 <diebot> Mekkis, 1d20+1: [1d20=1] 2
21:06:29 <Mekkis> I'm trying to readd you
21:06:32 <Mekkis> it's now Dallosar's turn
21:07:02 <Mekkis> consider yourself being rang, mosi/proquar
21:07:09 <mosi> (am i missing anything?)
21:07:37 <Nornok> The second guy is dazed
21:08:38 <Dallosar> I run over to the guard and hit him with the quarterstaff.
21:08:46 <Mekkis> roll the attack
21:09:09 <Mekkis> (there was no AoO, because the guard is dazed)
21:09:49 <Dallosar> !throw 1d20+2
21:09:50 <diebot> Dallosar, 1d20+2: [1d20=8] 10
21:10:06 <Mekkis> He manages to avoid the swing, barely
21:10:15 <Mekkis> it's now mosi's turn
21:11:12 <Mekkis> mosi?
21:11:14 <Mekkis> proquar?
21:11:19 <mosi> the plan is to get on to the post in front of the guard and push him into the water
21:11:28 <Mekkis> ok
21:11:31 <Nornok> excellent
21:11:34 <Mekkis> I'll let you do that
21:11:48 <Mekkis> bull-rush?
21:12:03 <mosi> sounds like fun
21:12:06 <mosi> sure
21:12:18 <Mekkis> he would normally get an AoO, but he's dazed
21:12:22 <Mekkis> so roll your CMB
21:12:32 <mosi> that would be a d20
21:12:33 <mosi> ?
21:12:42 <Mekkis> your character sheet should have CMB on it
21:12:45 <mosi> !throw 1d20+4
21:12:46 <diebot> mosi, 1d20+4: [1d20=20] 24
21:12:52 <Mekkis> Combat Manouvre Bonus
21:12:54 <Mekkis> ok
21:13:17 <Mekkis> he hits the water with a splash
21:13:21 <Mekkis> it's now Nornok's turn
21:13:56 <Nornok> !throw 1d20+11
21:13:56 <diebot> Nornok, 1d20+11: [1d20=2] 13
21:14:15 <Mekkis> he splutters and starts swimming away
21:16:06 <mosi> i wouldn't dare!
21:16:26 <Mekkis> !throw 1d20+2
21:16:27 <diebot> Mekkis, 1d20+2: [1d20=5] 7
21:16:49 <mosi> does the bunker have a window?
21:16:52 <Mekkis> no
21:17:09 <mosi> there's no way to see inside?
21:17:19 <Mekkis> but it has a door at the front
21:17:27 <mosi> what's the red arrow for?
21:17:27 <Mekkis> as marked on the map at K6
21:17:40 <Mekkis> Studded leather, buckler, longsword, composite shortbow, quiver with 20 arrows, backpack, 50' silk rope, grappling hook, a signal whistle, and a silver earring.
21:17:56 <mosi> I take the earring
21:18:02 Fidrick_ ([email protected]) has joined #d&d
21:18:03 * mosi takes the earring...
21:18:13 * mosi follows
21:18:39 <mosi> ha
21:18:44 <mosi> is the box open?
21:19:30 <mosi> is that on paper?
21:20:07 * mosi takes the manifest
21:20:51 <mosi> "i'm in"
21:22:47 <mosi> "I'll row"
21:23:48 <Fidrick_> dalloras has decent STR, he'll roll
21:23:50 <Fidrick_> *row
21:24:04 <Fidrick_> I'm the smart/handsome guy
21:25:32 <Mekkis> Exiting the Underdocks, you enter the Shallows, a wide rocky
21:25:32 <Mekkis> bay only a few feet deep and closed off by immense seawalls that
21:25:32 <Mekkis> funnel all traffic into the maze. Strung between them, a host of
21:25:32 <Mekkis> steep maze walls crusted with seaweed, barnacles, and small
21:25:32 <Mekkis> shellfish create narrow passages just wide enough for rowboats
21:25:32 <Mekkis> or rafts. Lashed along the sides are free-floating docks which
21:25:32 <Mekkis> allow longshoremen to help pull boats through or to the side for
21:25:32 <Mekkis> quick inspections. Every so often, a series of rusted spikes forms
21:25:32 <Mekkis> a crude ladder leading to the upper maze, where guards keep
21:25:32 <Mekkis> watch amidst strange shadows cast by weathered devices such
21:25:32 <Mekkis> as giant winches and claw-like crane arms. Water splashes softly
21:25:32 <Mekkis> throughout, creating an eerie echo, and the entire structure
21:25:32 <Mekkis> groans with ominous creaks and strains as if you were traveling
21:25:32 <Mekkis> through the belly of a great beast. Thankfully, navigating out of
21:25:32 <Mekkis> the maze is far easier than navigating in, and the ever-watchful
21:25:32 <Mekkis> eyes of Enforcers on the walls fall almost entirely on the cargos
21:25:32 <Mekkis> of incoming merchants.
21:25:42 <Mekkis>
21:26:18 <Mekkis> As you draw closer to the end, the sounds of angry waves
21:26:18 <Mekkis> slam against the outer walls and echo like hordes of chanting
21:26:18 <Mekkis> goblins. As you reach the outer locks, a grizzled longshoreman
21:26:18 <Mekkis> calls down to you from above, telling you to hold tight. The
21:26:18 <Mekkis> first gate opens with a lazy moan, and he ushers you to move
21:26:18 <Mekkis> your craft into the small chamber ahead. Once inside, he lowers
21:26:18 <Mekkis> the gate behind you, then he bids you good luck as he slowly
21:26:18 <Mekkis> cranks apart the front doors to the open harbor where dozens
21:26:18 <Mekkis> of galleons and merchant ships bounce softly on their moorings
21:26:18 <Mekkis> in the water.
21:29:34 <Nornok> !throw 1d20+5 perc
21:29:35 <diebot> Nornok, perc: [1d20=19] 24
21:29:41 <Mekkis> everyone on the boat, throw perception
21:29:41 <mosi> !throw 1d20
21:29:42 <diebot> mosi, 1d20: [1d20=4] 4
21:29:46 <Dallosar> !throw 1d20+2
21:29:46 <diebot> Dallosar, 1d20+2: [1d20=10] 12
21:29:48 <mosi> who me?
21:29:49 <Fidrick_> !throw 1d20+4 perception
21:29:50 <diebot> Fidrick_, perception: [1d20=19] 23
21:30:15 <mosi> (found out what was going wrong with the mic)
21:30:42 <Mekkis> Fidrick_, Dallosar and Nornok, you see some scaly-skinned gilled creatures just below the waterline. They're swimming very quickly towards your rowboat
21:30:46 <Mekkis> roll initiative
21:30:55 <Nornok> !throw 1d20
21:30:56 <diebot> Nornok, 1d20: [1d20=3] 3
21:31:08 <Fidrick_> !throw 1d20+3
21:31:09 <diebot> Fidrick_, 1d20+3: [1d20=20] 23
21:31:09 <Mekkis> !throw 1d20+1
21:31:10 <diebot> Mekkis, 1d20+1: [1d20=7] 8
21:31:14 <Dallosar> !throw 1d20+3 initiative
21:31:14 <diebot> Dallosar, initiative: [1d20=4] 7
21:31:20 <mosi> am i rolling init?
21:31:45 <Mekkis> yes
21:31:56 <Mekkis> in Pathfinder, everyone rolls initiative together
21:31:57 <mosi> !throw 1d20+2
21:31:57 <diebot> mosi, 1d20+2: [1d20=10] 12
21:32:06 <Mekkis> if you made your perception checks, you get to act in the surprise round
21:32:16 <mosi> oh
21:32:22 <Mekkis> it's now Fidrick_'s turn
21:32:31 <Fidrick_> I cast burning hands
21:32:31 Mekkis gives voice to Fidrick_
21:32:33 <mosi> (i keep forgetting just one init per battle)
21:32:39 <Fidrick_> aww
21:34:00 <Mekkis> !throw 2#1d20+4
21:34:01 <Nornok> !throw 1d20+3
21:34:01 <diebot> Mekkis, 2#1d20+4: [1d20=1] 5, [1d20=16] 20
21:34:02 <diebot> Nornok, 1d20+3: [1d20=15] 18
21:34:34 <Fidrick_> !throw 2d4
21:34:34 <diebot> Fidrick_, 2d4: [2d4=2,3] 5
21:34:45 <Nornok> 17/19
21:34:57 <Mekkis> it's now Dallosar's turn
21:36:20 <mosi> did you want us to stop doing that?
21:36:30 <mosi> (that = shouting out HP)
21:36:57 <Mekkis> it's fine for now
21:37:03 <Dallosar> !throw 1d20+2
21:37:03 <diebot> Dallosar, 1d20+2: [1d20=10] 12
21:37:25 <Mekkis> your quarterstaff is deflected by thick scales
21:37:31 <Mekkis> it's now Nornok's turn
21:38:04 <Nornok> !throw 1d20+6
21:38:05 <diebot> Nornok, 1d20+6: [1d20=14] 20
21:38:13 <Nornok> !throw 1d12+6
21:38:13 <diebot> Nornok, 1d12+6: [1d12=9] 15
21:38:27 <Mekkis> it stops moving and starts sinking
21:38:34 <Mekkis> it's now mosi's turn
21:38:36 <mosi> lol
21:38:46 <mosi> can i move next to Dallosar and hit?
21:38:49 <Mekkis> you realise that you've been attacked
21:38:50 <Mekkis> sure
21:39:21 <mosi> !throw 1d20+5
21:39:21 <diebot> mosi, 1d20+5: [1d20=2] 7
21:39:23 <mosi> doh
21:39:33 <Mekkis> miss
21:39:39 <Mekkis> it's now Fidrick_'s turn
21:39:41 <mosi> "Details"
21:40:00 <Mekkis> !throw 1d20+4
21:40:01 <diebot> Mekkis, 1d20+4: [1d20=2] 6
21:40:06 <mosi> lol
21:40:07 <Mekkis> it is dazed
21:40:17 <Mekkis> it's now Dallosar's turn
21:41:04 <Mekkis> ?dazed
21:41:05 <diebot> Mekkis, The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
21:41:28 <Dallosar> !throw 1d20+2
21:41:29 <diebot> Dallosar, 1d20+2: [1d20=3] 5
21:41:52 <Dallosar> !throw 1d20+2
21:41:53 <diebot> Dallosar, 1d20+2: [1d20=8] 10
21:42:02 <Mekkis> it's now Nornok's turn
21:42:14 <Nornok> @full
21:42:15 <diebot> Nornok, greataxe: [1d20=6] 12; damage: [1d12=6] 12; bite: [1d20=10] 10; damage: [1d4=2] 4
21:42:26 <Mekkis> it's now mosi's turn
21:42:51 <mosi> !throw 1d20+5
21:42:51 <diebot> mosi, 1d20+5: [1d20=11] 16
21:43:00 <Fidrick_> !throw 1d20 know local
21:43:00 <diebot> Fidrick_, know local: [1d20=17] 17
21:43:10 <Mekkis> what are you doing, mosi? Is that an attack roll of a knowledge local check?
21:43:20 <Mekkis> Sahuagin
21:43:27 <Mekkis> Sahuagin are marine predators superbly adapted to undersea
21:43:27 <Mekkis> hunting. Also known as sea devils, these beings dwell in coastal
21:43:27 <Mekkis> waters, forming organized groups that raid shore communities.
21:43:29 <mosi> it was an attack... i wasn't sure if i had local knowledge
21:44:02 <mosi> they're sentient?
21:44:05 <Mekkis> hits
21:44:08 <Mekkis> yes
21:44:16 <mosi> !throw 1d10+3
21:44:16 <diebot> mosi, 1d10+3: [1d10=7] 10
21:44:55 <mosi> so, how far away is HF?
21:45:05 <Mekkis> about 400' now
21:45:09 * mosi looks in revulsion at Fidrick
21:45:59 <mosi> "can we get to the harbour?"
21:46:27 <mosi> are we headed toward the harbour... i'm a little confused about what we're heading out of
21:47:06 <Nornok> !throw 1d20+5
21:47:06 <diebot> Nornok, 1d20+5: [1d20=19] 24
21:47:14 <mosi> go nornok!
21:47:30 <Dallosar> !throw 1d20+3
21:47:31 <diebot> Dallosar, 1d20+3: [1d20=8] 11
21:47:34 <Fidrick_> !throw 1d20+4 perception
21:47:35 <diebot> Fidrick_, perception: [1d20=8] 12
21:47:43 <mosi> !throw 1d20
21:47:44 <diebot> mosi, 1d20: [1d20=9] 9
21:48:43 <mosi> what about walking on?
21:51:49 <Mekkis> !spell expeditious retreat
21:51:50 <diebot> Mekkis, EXPEDITIOUS RETREAT transmutation ([]) bard 1, sorcerer/wizard 1, alchemist 1, summoner 1, inquisitor 1, magus 1 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:
21:51:51 <diebot> This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Acrobatics skill).
21:52:22 <Mekkis> DARSIELLE DU MOIRE
21:52:30 <Fidrick_> we go in, demand to see the tablets, say that du moire pissed off the consortium so he better cooperate
21:53:08 * mosi nods towards Fidrick
21:57:27 <Fidrick_> !throw 1d20+5
21:57:28 <diebot> Fidrick_, 1d20+5: [1d20=20] 25
21:57:46 <Dallosar> !throw 1d20+3
21:57:46 <diebot> Dallosar, 1d20+3: [1d20=15] 18
21:58:11 <Fidrick_> his name's treflex
21:58:45 <Fidrick_> http://www.d20pfsrd.com/bestiary/monster-listings/vermin/spider/scarlet-spider
21:59:58 boris has quit (Quit: )
22:00:00 <Fidrick_> !throw 1d20+17 stealth
22:00:00 <diebot> Fidrick_, stealth: [1d20=14] 31
22:14:13 <Mekkis> mosi, and Nornok climb up first, then Dallosar and Fidrick_?
22:17:34 <Nornok> !throw 1d20-2
22:17:35 <diebot> Nornok, 1d20-2: [1d20=16] 14
22:19:04 <mosi> !throw 1d20+1
22:19:04 <diebot> mosi, 1d20+1: [1d20=20] 21
22:19:30 <Mekkis> !throw 2#1d20+2-6
22:19:31 <diebot> Mekkis, 2#1d20+2-6: [1d20=10] 6, [1d20=16] 12
22:19:38 <Mekkis> they don't notice you
22:20:17 <Dallosar> !throw 1d20+3
22:20:17 <diebot> Dallosar, 1d20+3: [1d20=17] 20
22:20:37 <Mekkis> !spell ghost sound
22:20:38 <diebot> Mekkis, GHOST SOUND illusion (figment[]) bard 0, sorcerer/wizard 0, magus 0 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (a bit of wool or a small lump of wax) Duration: 1 round/level Save: Will disbelief SR:no
22:20:38 <diebot> Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster
22:20:39 <diebot> level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise
22:20:39 <diebot> from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve. Ghost sound can enhance the effectiveness of a silent image spell. Ghost sound can be made permanent with a permanency spell.
22:22:18 * mosi gets the shortbow out
22:22:20 <Nornok> !throw 1d20 initiative
22:22:20 <Mekkis> roll initiative
22:22:20 <diebot> Nornok, initiative: [1d20=6] 6
22:22:27 <mosi> !throw 1d20+2
22:22:28 <diebot> mosi, 1d20+2: [1d20=13] 15
22:22:34 <Dallosar> !throw 1d20+3
22:22:34 <diebot> Dallosar, 1d20+3: [1d20=17] 20
22:23:11 <Nornok> !throw 1d20+1
22:23:12 <diebot> Nornok, 1d20+1: [1d20=16] 17
22:23:21 <Mekkis> !throw 1d20+2; 1d20+1
22:23:22 <Fidrick_> !throw 1d20+3 intitiative
22:23:22 <diebot> Mekkis, 1d20+2: [1d20=6] 8; 1d20+1: [1d20=20] 21
22:23:22 <diebot> Fidrick_, intitiative: [1d20=1] 4
22:24:26 <Dallosar> !throw 1d20+2
22:24:26 <diebot> Dallosar, 1d20+2: [1d20=11] 13
22:25:34 <Mekkis> !throw 1d20+1
22:25:35 <diebot> Mekkis, 1d20+1: [1d20=15] 16
22:26:04 <Mekkis> It
22:26:09 <Mekkis> it's now mosi's turn
22:26:55 <Mekkis> ?entangled
22:26:56 <diebot> Mekkis, The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a 2 penalty on all attack rolls and a 4 penalty to Dexterity. An entangled character
22:26:57 <diebot> who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
22:28:39 <mosi> !throw 1d20+5
22:28:39 <diebot> mosi, 1d20+5: [1d20=20] 25
22:28:55 <mosi> !throw 1d20+5
22:28:55 <diebot> mosi, 1d20+5: [1d20=5] 10
22:29:07 <mosi> !throw 1d10+3
22:29:08 <diebot> mosi, 1d10+3: [1d10=4] 7
22:29:32 <Mekkis> it's now Nornok's turn
22:29:33 <Fidrick_> ?flanked
22:30:38 <Mekkis> it's now Fidrick_'s turn
22:31:31 <Mekkis> !throw 1d20+3 longsword Mosi
22:31:33 <diebot> Mekkis, longsword Mosi: [1d20=14] 17
22:31:56 <Mekkis> !throw 1d20+1 longsword Nornok
22:31:58 <diebot> Mekkis, longsword Nornok: [1d20=3] 4
22:32:03 <Mekkis> it's now Dallosar's turn
22:33:03 <Dallosar> !throw 1d20+2
22:33:04 <diebot> Dallosar, 1d20+2: [1d20=15] 17
22:33:28 <Dallosar> !throw 1d6+3
22:33:28 <diebot> Dallosar, 1d6+3: [1d6=2] 5
22:34:22 <Mekkis> it's now Nornok's turn
22:34:54 <Nornok> @feral
22:34:55 <diebot> Nornok, claw: [1d20=2] 9, [1d20=3] 10; damage: [1d6=5] 11, [1d6=2] 8; bite: [1d20=6] 13; damage: [1d8=8] 14
22:35:50 <Mekkis> it's now Fidrick_'s turn
22:37:39 <Mekkis> !throw 1d20+1
22:37:40 <diebot> Mekkis, 1d20+1: [1d20=7] 8
22:37:45 <Mekkis> it's now Dallosar's turn
22:38:23 <Dallosar> !throw 1d20+2
22:38:24 <diebot> Dallosar, 1d20+2: [1d20=7] 9
22:38:25 <Dallosar> !throw 1d20+2
22:38:26 <diebot> Dallosar, 1d20+2: [1d20=19] 21
22:38:58 <Dallosar> !throw 1d20+3
22:38:59 <diebot> Dallosar, 1d20+3: [1d20=7] 10
22:39:12 <Mekkis> it's now mosi's turn
22:39:18 * mosi is impressed
22:40:41 <mosi> !throw 1d20+4
22:40:41 <diebot> mosi, 1d20+4: [1d20=9] 13
22:41:03 <Mekkis> !throw 1d20+6
22:41:04 <diebot> Mekkis, 1d20+6: [1d20=15] 21
22:41:12 <Mekkis> !throw 1d8+1
22:41:13 <diebot> Mekkis, 1d8+1: [1d8=8] 9
22:41:30 <Mekkis> it's now Fidrick_'s turn
22:42:08 <mosi> that didn't go so well
22:43:07 <mosi> helped by a spider... i will never live this down
22:44:01 <Dallosar> !throw 1d20+2 attack
22:44:01 <diebot> Dallosar, attack: [1d20=5] 7
22:44:21 <Mekkis> it's now mosi's turn
22:44:48 <mosi> again?
22:45:02 <mosi> do we need to talk to this guy?
22:45:06 <mosi> or just find tablets?
22:45:16 <mosi> that wasn't to you - mekkis...
22:45:20 <mosi> hit it!
22:45:20 <Mekkis> oh
22:45:27 <mosi> !throw 1d20+5
22:45:27 <diebot> mosi, 1d20+5: [1d20=4] 9
22:45:29 <mosi> or not
22:45:35 <Mekkis> generally, you enclose dialog in quotations
22:45:38 <Mekkis> move action remains
22:45:48 <mosi> i can climb out of there?
22:45:55 <Mekkis> you can, but it would provoke
22:46:02 <Mekkis> you could 5' SW
22:46:14 <Mekkis> to allow other psychopaths in to kill him
22:46:14 <mosi> ahh... can i back away carefully (to h15)?
22:46:23 <Mekkis> sure
22:46:26 <Mekkis> it's now Nornok's turn
22:46:54 <mosi> oh yeah
22:47:00 <Nornok> !throw 1d20+7
22:47:00 <diebot> Nornok, 1d20+7: [1d20=20] 27
22:47:06 <Nornok> !throw 1d20+7
22:47:07 <diebot> Nornok, 1d20+7: [1d20=9] 16
22:47:36 <Nornok> !throw 2d8+12
22:47:36 <diebot> Nornok, 2d8+12: [2d8=3,3] 18
22:48:21 Forevernade has quit (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)
22:49:30 <mosi> "What about your friends in there?"
22:49:41 <mosi> Du Moire
22:49:43 <Mekkis> "I don't know... what friends"
22:49:47 <Mekkis> "You've killed them all!"
22:50:10 <Nornok> !throw 1d20+15
22:50:10 <diebot> Nornok, 1d20+15: [1d20=3] 18
22:50:20 <mosi> +15
22:50:21 <mosi> rofl\
22:50:28 <Mekkis> "What glowing eyes? Get that crazy thing away from me!"
22:50:43 <Mekkis> "You're delusional! Let me go!"
22:51:07 <mosi> "we could of course, kill you and get the keys anyway"
22:51:29 <Mekkis> !throw 1d20+3 sense motive @mekkis
22:51:36 <Nornok> !throw 1d20 sense @mekkis
22:51:51 <mosi> !throw 1d20 sense @mekkis
22:52:13 <mosi> how come that didn't work?
22:52:20 <mosi> !throw 1d20 sense @mekkis
22:52:26 <Mekkis> it did work
22:52:32 <Mekkis> diebot PMs me the result
22:52:32 <Dallosar> !throw 1d20+6
22:52:33 <diebot> Dallosar, 1d20+6: [1d20=10] 16
22:52:38 <mosi> oh.. just you see it
22:52:40 <mosi> cool
22:52:48 <mosi> you should take the first one
22:52:49 <Fidrick_> !throw 1d20+2
22:52:49 <diebot> Fidrick_, 1d20+2: [1d20=16] 18
22:52:56 <Mekkis> !throw 1d20+23 surprise @mosi
22:52:56 <mosi> !throw 1d27 testing diebot
22:52:57 <diebot> mosi, testing diebot: [1d27=3] 3
22:53:37 <mosi> er no
22:54:19 <mosi> have we got the keys?
22:54:46 * mosi nudges Nornok, and heads into the room
22:55:16 <Fidrick_> could you paste that please?
22:55:35 <Mekkis> Below decks, the dimly-lit hold has taken on a foot of brackish
22:55:35 <Mekkis> bilge water, and clammy air laps against your skin. The sole
22:55:35 <Mekkis> light emanates from a small whale-oil lamp mounted on
22:55:35 <Mekkis> the lower mast. The cavernous hollow contains dozens of
22:55:35 <Mekkis> water-damaged crates roped in neat stacks secured tightly
22:55:35 <Mekkis> to the sidewalls. The remaining portion of the hold is set up
22:55:35 <Mekkis> like a common room with hammocks, an open larder, and a
22:55:35 <Mekkis> small kitchen where food is prepared. The accommodations
22:55:35 <Mekkis> appear radically stripped down, presumably to make room for
22:55:35 <Mekkis> contraband or increased speed. Toward the bow, loud banging
22:55:35 <Mekkis> echoes from a wooden door, sodden and swelled shut and held
22:55:35 <Mekkis> fast with thick black chains.
22:56:20 <mosi> "Hey Nornok, do you have any healing stuff left?"
22:57:07 <Nornok> !throw 1d8+1
22:57:07 <diebot> Nornok, 1d8+1: [1d8=8] 9
22:57:27 <mosi> (you roll as well as the bad guy :)
22:59:38 <mosi> that's me and nornok at the door
23:01:19 <mosi> i'll stand H12
23:02:06 <mosi> !throw 1d20+2 init
23:02:07 <diebot> mosi, init: [1d20=20] 22
23:02:07 <Nornok> !throw 1d20
23:02:08 <diebot> Nornok, 1d20: [1d20=20] 20
23:02:18 <Fidrick_> !throw 1d20+3 intiative
23:02:18 <diebot> Fidrick_, intiative: [1d20=7] 10
23:02:19 <mosi> high inits... always with the high inits
23:02:21 <Dallosar> !throw d20+3
23:02:21 <diebot> Dallosar, d20+3: [] 23
23:02:33 <Mekkis> !throw 1d20+2
23:02:34 <diebot> Mekkis, 1d20+2: [1d20=9] 11
23:02:43 <Dallosar> !throw 1d20+3
23:02:43 <diebot> Dallosar, 1d20+3: [1d20=13] 16
23:03:18 <mosi> sure
23:03:51 <Dallosar> !throw 1d20+5
23:03:52 <diebot> Dallosar, 1d20+5: [1d20=11] 16
23:05:07 <mosi> lol
23:05:14 <Nornok> @feral
23:05:14 <diebot> Nornok, claw: [1d20=16] 23, [1d20=9] 16; damage: [1d6=6] 12, [1d6=6] 12; bite: [1d20=15] 22; damage: [1d8=8] 14
23:06:11 <Dallosar> !throw 1d20+3 attack
23:06:12 <diebot> Dallosar, attack: [1d20=11] 14
23:06:28 <Dallosar> !throw 1d6
23:06:28 <diebot> Dallosar, 1d6: [1d6=5] 5
23:07:16 <Mekkis> !throw 2#1d20+2
23:07:17 <diebot> Mekkis, 2#1d20+2: [1d20=10] 12, [1d20=14] 16
23:07:32 <Fidrick_> !throw 2d4 burning hands
23:07:33 <diebot> Fidrick_, burning hands: [2d4=2,4] 6
23:07:46 <Mekkis> it's now mosi's turn
23:08:35 <mosi> is it time to move into the room?
23:08:49 <Fidrick_> yes
23:09:08 <Fidrick_> if you want to provoke an attack of opportunity
23:09:33 <mosi> !throw 1d20+5
23:09:34 <diebot> mosi, 1d20+5: [1d20=13] 18
23:09:43 <mosi> !throw 1d10+3
23:09:44 <diebot> mosi, 1d10+3: [1d10=5] 8
23:09:55 <Mekkis> it's now Nornok's turn
23:10:04 <Nornok> @feral
23:10:05 <diebot> Nornok, claw: [1d20=15] 22, [1d20=2] 9; damage: [1d6=6] 12, [1d6=6] 12; bite: [1d20=5] 12; damage: [1d8=5] 11
23:14:13 <mosi> does each char need a PFS number?
23:14:24 <Mekkis> each character needs a PFS number
23:14:33 <Mekkis> it's your player number with a -1
23:14:41 <Mekkis> for example, my first character is 10339-1
23:14:45 <Mekkis> my second is 10339-2
23:14:47 <Mekkis> and so on
23:15:10 <mosi> damned... that's going to take awhile to sort that
23:15:42 <Mekkis> it's not hard
23:15:49 <mosi> do you know if i have a pfs number?
23:15:50 <Mekkis> do you have a paizo account proquar?
23:16:43 <mosi> that i don't know
23:16:49 <mosi> i'm on #d&d
23:16:52 <Mekkis> I can't find one
23:17:21 <Mekkis> http://paizo.com/pathfinderSociety/myAccount
23:19:35 Nornok is now known as niconorsk
23:19:51 <niconorsk> I'm enjoying feral mutagen. :)
23:20:02 <mosi> i'll bet!
23:20:05 mosi is now known as proquar
23:26:09 * proquar swears
23:26:53 <proquar> so i logged into pfrpg.com.au
23:27:00 <Mekkis> paizo.com
23:27:03 <Fidrick_> Couldn't you just go druid and transform into a bear?
23:27:03 <Mekkis> not pfrpg.com.au
23:27:21 <proquar> oh.. ok
23:27:22 <proquar> *phew*
23:28:46 <Mekkis> Want me to assign you one
23:29:01 <Mekkis> I have the range between 37671 and 37680
23:30:27 <niconorsk> Firdick: Sure, but that would be a different character
23:30:38 <proquar> Do I need to join the Pathfinder society?
23:30:42 <Mekkis> yes
23:34:01 <proquar> doh
23:35:00 <proquar> i now have a number...
23:35:04 <Mekkis> yay
23:35:05 <proquar> i can't work out how to get mosi a number
23:35:14 <Mekkis> go to My Account
23:35:17 <Mekkis> at the top of the screen
23:35:27 <Mekkis> the go My Pathfinder Society
23:35:39 <Mekkis> then click on "Click Here To Register A New Character"
23:37:24 <proquar> 81655-1
23:37:53 <Mekkis> Thank you: All reported
23:38:00 <proquar> woot!
23:51:02 Fidrick_ has quit (Client exited)