// #d&d — 2015-01-01
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00:00:14 <Avatar> so where did you GM the rest of the 28 games !
00:00:19 <Avatar> or 58 games
00:01:28 <Mort> locally
00:01:34 <Mort> I am a fairly fun gm
00:01:43 <Mort> I havent attempted to eat too many pathfinders
00:01:47 <Mort> occasionally accidents happen
00:03:27 <Avatar> nice
00:04:06 <Mort> Im not sure if I have cha as a dump stat
00:04:11 <Mort> I actually am pretty friendly and stuff
00:04:14 <Mort> problem is, excitable :P
00:06:09 <Mort> brunius how do I pass chronicles to you
00:06:11 <Mort> by email?
00:06:27 <Avatar> send over IRC
00:07:22 <Mort> I cant
00:07:27 <Mort> Im on midjet or whatever you clal it
00:07:30 <Mort> gimme an email or skype
00:09:36 <Avatar> just send it to him over skype then
00:10:38 <Brunius> I messaged her an email
00:14:50 <Avatar> level 9 archaeologist gets a few extra spells per day, a fort save boost, and a trap sense boost
00:15:21 <Avatar> I wonder if I should be abandoning archaeologist levels
00:15:25 <Mort> no
00:15:27 <Mort> I wouldnt multi class
00:15:31 <Mort> unless theres reason
00:15:48 <Avatar> not gaining much from it
00:16:22 <Avatar> basically spells, but it's slow spell progression
00:17:34 <Steven> hey hey im back
00:17:45 <Mort> you dont multiclass cos you feel like it\
00:18:42 <Steven> had a person come in at the last second before i turned off the sign.
00:19:25 <Steven> like i turned off the lights, and was walking towards the door where the sign is, and they walk in and are like "Are you still open!"
00:19:52 <Steven> annoying bastards.
00:21:41 <Mort> brunius Idont have your email
00:27:09 <Steven> well lets take a look at the new scenarios.
00:28:14 <Mort> ok
00:28:16 <Mort> the stuff is out
00:28:20 <Mort> steven I sent you your chron sheet
00:28:24 <Mort> I dunno how you want to fill it up
00:28:31 <Mort> the last time I sent you stuff you didnt care for amendments made onit
00:29:03 <Mort> all chron sheets sent out
00:29:06 <Mort> job done. BB!
00:29:16 <Steven> its cool, ill just stuff it in the folder with the character. I dont get anything so its pretty low priority.
00:30:04 <Steven> ah an evergreen scenario.
00:37:48 <Avatar> Steven: do you reckon I should keep levelling up archaeologist for spells, or multiclass
00:38:02 <Avatar> I've already got one level of lore warden
00:38:12 <Steven> what class would you go into?
00:38:49 <Avatar> dunno, anything good
00:39:23 <Steven> do you mean lorewarden the fighter archetype?
00:39:37 <Avatar> yeah
00:39:54 <Steven> might as well take a second level of that then.
00:40:06 <Avatar> I'm thinking more down-the-line
00:40:16 <Steven> nets you combat expertise and a feat.
00:40:17 <Avatar> do I keep going down lore warden until 12
00:40:35 <Steven> iunno... do you feel like more spells would be better for you?
00:40:54 <Steven> do you worship a diety?
00:56:52 <Avatar> desna
00:56:58 <Avatar> more out of convenience than anything else
00:57:14 <Avatar> the level 4 bard spells do look pretty shit hot but I get hardly any of them
01:02:08 <Avatar> when I hit 12, I'll have 2 slots
01:04:46 <Avatar> I don't think this game is happening on the 3rd
01:05:27 <Brunius> Yeah, I just remembered today why I stopped playing PFS online
01:05:35 <Avatar> why
01:05:59 <Brunius> I get distracted way too easily
01:06:08 <Avatar> by what
01:06:21 <Brunius> the boundless possibility of the internet
01:06:31 <Avatar> discipline man
01:06:39 <Brunius> I've actually wondered if I have ADD
01:06:44 <Brunius> My mother and brother do
01:06:51 <Avatar> see a doctor about that
01:07:14 <Brunius> oh jeez, mort still sends out chronicles as jpegs huh
01:09:04 <Avatar> I've actually wondered if they're better to send out as JPGs rather than PDFs
01:09:13 <Avatar> JPGs are easier to flip through
01:09:44 <Brunius> You can concetenate pdfs pretty easily
01:10:04 <Brunius> and jpgs seem to lose crispness, at least at the resolution mort uses
01:12:52 <Avatar> you merge your chronicles?
01:13:51 <Steven> alright back.
01:15:12 <Brunius> no, I print them all out, Avatar
01:15:22 <Brunius> Then they stay in a plastic pocket with my character sheet
01:17:24 <Avatar> oh yeah for printing PDFs would be better
01:17:28 <Avatar> I keep them all on my phone
01:18:02 <Steven> alrighty... do you have weapon focus avatar?
01:18:07 <Avatar> I actually wish I could get my in-person game chronicles as digitals
01:18:11 <Avatar> Steven: no
01:18:35 <Avatar> my TABs are pretty good though
01:18:43 <Steven> too bad you could go into sentinel
01:18:54 <Avatar> those last rolls I was doing in that game were at +18
01:19:10 <Steven> Symbolic Weapon (Su): When wielding his deity’s favored weapon, the sentinel gains a +1 sacred or profane bonus on attack and damage rolls. These bonuses increase by 1 for every 3 levels he has in the sentinel prestige class (maximum +4). His deity’s favored weapon also functions as a holy (or unholy) symbol when wielded by a sentinel.
01:19:17 <Avatar> if I still had more castings of good hope, that'd be +20
01:19:32 <Avatar> my build relies on the scimitar and dervish dance
01:19:40 <Avatar> the longbow showed how that fell apart
01:19:46 <Steven> oh... well thats less awesome then.
01:19:50 <Avatar> granted that was a worst case scenario :P
01:20:07 <Avatar> I really really want a flying carpet
01:20:40 <Avatar> one more scenario will get it for me
01:20:50 <Avatar> not sure why I have so much unspent money
01:21:33 <Avatar> apparently I didn't even have a haversack until now, so there's that
01:26:11 <Avatar> that ring on the chronicle looks pretty insane
01:26:40 <Steven> yeah eventually im going to replay it for credit on my intelligent item guy.
01:34:30 <Avatar> multiclassing to alchemist or investigator might not be a terrible idea
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03:18:30 <Avatar> I may or may not wake up in time for this game
03:45:04 <Steven> what you talkin bout mang?
03:46:09 <Avatar> mort's game starts in a little over 6 hours
03:46:23 <Avatar> the morning of new years day
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03:53:10 <Steven> well if you dont want to play then let me know. Then i can reschedule my day accordingly.
03:59:13 <Steven> so?
04:00:54 <Avatar> it's not a matter of whether I want to play, it's a matter of whether I can wake up in time
04:02:51 <Steven> potato potato
04:05:29 <Steven> if you want to play more then you want to sleep you will be awake for the game.
04:05:41 <Steven> If you want to sleep more then you want to play you will not be awake.
04:07:07 <Steven> you just need to make a choice, let those people involved in the game know so we can plan accordingly
04:14:34 <Steven> well i guess ill check back in about 5 hours to see if we are playing or not.
05:14:44 Philderbeast ([email protected]) has joined #d&d
05:15:05 <Philderbeast> Hayy new year
05:15:09 <Philderbeast> happy*
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05:45:10 <diebot> Mekkis, Shuffled deck for Mekkis.
05:45:16 <Mekkis> !deal 3
05:45:17 <diebot> Mekkis, The Foreign Trader (Int,N), The Vision (Int,CN), The Cyclone (Str,CE)
05:45:44 <Mekkis> I GMed Quest for Perfection for a harrower. It was awesome
05:46:00 <Mekkis> You know the "negotiate to get incense" bit in part two?
05:46:28 <Mekkis> He performed a harrow and suitably impressed the tribesman...
05:46:32 <Mort> true
05:48:13 <Mort> bb
05:49:18 <Steven> 13hrs till we play... i think i should be able to find a movie between now and then worth watching.
05:52:02 <Mekkis> !reincarnate wonder
05:52:03 <diebot> Mekkis, Roll: 68: Reduce wielder two size categories (no save) for 1 day.
05:53:23 <Steven> well good news is that you have a super healer for tomorrow
05:54:34 <Steven> bad news is that she is a drunk
05:55:22 <Mekkis> So you're saying that we need to stock up on scrolls of Delay Poison?
05:55:31 <Mekkis> Actually...
05:55:35 <Mekkis> Does she have silent spell?
05:57:25 <Steven> nah... shes not a quiet person.
06:08:14 <Mekkis> ummm
06:08:16 <Mekkis> okay.
06:08:37 <Steven> i could pick up a rod of it.
06:08:48 <Mekkis> She's a divine caster... who's in a drunken state and is not quiet. In Rahadoum.
06:09:19 <Steven> should be fun eh!
06:13:38 <Mekkis> should get a rod
06:13:56 <Steven> why would i wanna do that?
06:13:57 <Mekkis> Then I can gag you so you won't blow our cover :P
06:14:19 <Steven> wouldnt ever work.
06:15:27 <Mekkis> Itzamna will just claim that she's drunk, and doesn't know anything
06:15:43 <Steven> you wont even have to lie.
06:15:47 <Steven> she will be drunk
07:29:27 <Steven> i think my migraine is tapering off.
08:42:30 <Mekkis> !spell death knell
08:42:37 <diebot> Mekkis, DEATH KNELL necromancy ([death, evil]) antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2 1 standard action Range: touch living creature touched Comp: V, S Duration: instantaneous/10 minutes per HD of subject; see text Save: Will negates SR:yesSource: PFRPG Core
08:42:37 <diebot> You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 enhancement bonus to Strength. Additionally, your effective caster level goes up by
08:42:37 <diebot> +1, improving spell effects dependent on caster level. This increase in effective caster level does not grant you access to more spells. These effects last for 10 minutes per HD of the subject creature.
08:42:58 <Mekkis> !spell death knell, greater
08:42:59 <diebot> Mekkis, DEATH KNELL AURA, GREATER necromancy ([death, evil]) cleric/oracle 6, inquisitor 6, sorcerer/wizard 6, witch 6 1 standard action Range: 20 ft. Comp: V, S Duration: 1 round/level (D) Save: Will negates SR:yesSource: Horsemen Of The Apocalypse
08:42:59 <diebot> This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8
08:43:00 <diebot> points of damage.
08:43:20 <Mekkis> !spell death knell aura
08:43:21 <diebot> Mekkis, DEATH KNELL AURA necromancy ([death, evil]) cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4 1 standard action Range: 20 ft. Comp: V, S Duration: 1 round/level (D) Save: Will negates SR:yesSource: Horsemen Of The Apocalypse
08:43:22 <diebot> You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at -1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.
08:46:30 <Mekkis> !spell death candle
08:46:31 <diebot> Mekkis, DEATH CANDLE necromancy ([death, evil, fire]) antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2 1 round Range: Comp: V, S Duration: instantaneous/1 round per HD of subject; see text Save: Fortitude negates SR:yesSource: Advanced Race Guide
08:46:31 <diebot> This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature. The elemental acts immediately on your turn and otherwise behaves as if you had summoned it with summon monster II. The elemental
08:46:31 <diebot> remains for a number of rounds equal to the Hit Dice of the slain creature.
09:38:48 Mort ([email protected]) has joined #d&d
09:39:38 <Mort> Im here
09:39:48 <Mort> I dont mind starting if everyones around
09:40:14 <Mekkis> moin
09:40:30 <Mort> mekkis, avatar, brunius steven?
09:40:34 <Mort> not hungover anyone?
09:40:42 * Mort checks players with breathanalyzer...
09:41:08 <Mort> I can wait another 20 min I go listen to linkin park
09:41:27 <Mort> mekkis did you know I played bring me to life by evanesence on piano?
09:41:31 <Mort> I dunno if you're a metal person but hey :P
09:47:24 Brunius|M ([email protected]) has joined #d&d
09:47:45 <Brunius|M> Sorry guys gonna be about 30min latw
09:48:10 <Mort> hmmm
09:48:15 <Mort> okie
09:48:18 <Mort> get started early
09:48:21 <Mort> what could possibly go wrong ;)
09:49:25 <Steven> avatar around?
09:49:33 <Mort> not yet prolly\
09:49:43 <Mort> we're 11 min early and I noticed in SG lots of people don't like showing up on time
09:49:46 <Mort> irritates the crap out of me
09:49:53 <Mort> since Im interested in getting home before the last train
09:50:22 <Steven> alright, be back in about 10. Gonna go set up down at the shop.
09:50:29 <Mort> nps
09:50:35 <Mort> bruus late anyway
09:51:46 <Avatar> zzzz
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09:58:31 <Mekkis> Does the venture captain's office have a backyard?
09:58:57 <Mekkis> I didn't, Mort
09:59:11 <Avatar> what character is steven using
09:59:24 <Mekkis> some drunken healer
10:02:22 <Mort> whhat?
10:02:25 <Mort> maybe it had a backyard
10:02:29 <Mort> but....a spider appeared
10:02:32 <Mort> and now he doesn't
10:02:50 <Mort> https://app.roll20.net/join/624233/FlrIsA
10:03:38 <Mekkis> !reincarnate wonder' where roll = 1 ;--
10:04:04 <Mekkis> !throw 1d20
10:04:05 <diebot> Mekkis, 1d20: [1d20=16] 16
10:05:07 <Mort> its `1d100
10:05:12 <Mort> you go and tell me hwat your wonder does
10:05:15 <Mort> I aint keeping track of that
10:05:24 <Mekkis> !reincarnate wonder
10:05:25 <diebot> Mekkis, Roll: 15: Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).
10:05:31 <Mekkis> I can do that instead :)
10:06:57 <Mort> go ahead
10:07:06 <Mort> party call you wanna start wihtout a Bruuu?
10:07:08 <Mort> or just wait for him
10:08:30 <Avatar> I'd rather wait
10:08:35 <Mekkis> I'm all for waiting. The don't make a brune a prune :P
10:12:19 <Mort> why would bru be a prune
10:18:49 <Mekkis> !findchar James
10:18:59 <diebot> Mekkis, Character: James. number: 413( http://www.pfrpg.com.au/viewchar.php5?char=413 ) number: 867( http://www.pfrpg.com.au/viewchar.php5?char=867 )
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10:23:35 <Mekkis> !reincarnate wonder
10:23:35 <diebot> Mekkis, Roll: 51: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
10:24:01 <Mekkis> !reincarnate wonder
10:24:02 <diebot> Mekkis, Roll: 96: Wielder (50% chance) or target (50% chance) turns permanently blue green or purple (no save).
10:24:06 Steven ([email protected]) has joined #d&d
10:24:08 <Steven> traffic sucked.
10:24:31 Brunius-M ([email protected]) has joined #d&d
10:24:50 <Steven> avatar check in yet
10:24:51 <Mort> starting call
10:25:01 <Mekkis> !reincarnate wonder
10:25:02 <diebot> Mekkis, Roll: 5: Slow target for 10 rounds (Will DC 15 negates)
10:25:07 <Mort> mekkis
10:25:10 <Mort> could you pick up your skype
10:25:49 <Mort> steven brunius get in the game
10:26:15 <Brunius-M> Standby
10:26:16 <Steven> gettin stuff set up right nw.
10:27:03 Brunius|M has quit (Ping timeout: 121 seconds)
10:27:23 <Mort> calls sent
10:27:35 Brunius|M- has quit (Ping timeout: 121 seconds)
10:29:51 <Brunius_> Mekkis We can hear you, can you hear us?
10:30:00 <Mekkis> I can't hear you
10:30:35 <Mekkis> send the call again, Mort
10:40:02 <Brunius_> Mekkis
10:48:28 <Mekkis> !spell arcane sight
10:48:30 <diebot> Mekkis, ARCANE SIGHT divination ([]) sorcerer/wizard 3, witch 3, inquisitor 3, alchemist 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:Source: PFRPG Core
10:48:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/arcane_sight.html
10:50:05 <Brunius_> !spell endure elements
10:50:05 <diebot> Brunius_, ENDURE ELEMENTS abjuration ([]) cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner 1, bloodrager 1, shaman 1 1 standard action Range: touch creature touched Comp: V, S Duration: 24 hours Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
10:50:06 <diebot> A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it
10:50:06 <diebot> protect against other environmental hazards such as smoke, lack of air, and so forth.
10:51:56 <Brunius_> !spell create water
10:51:56 <diebot> Brunius_, CREATE WATER conjuration (creation[water]) cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: instantaneous Save: none SR:noSource: PFRPG Core
10:51:56 <diebot> This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large--possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Note: Conjuration spells can't create
10:51:57 <diebot> substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.
11:05:52 <Brunius_> ?!entangled
11:09:05 <Avatar> <?entangled
11:09:05 <diebot> The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a 2 penalty on all attack rolls and a 4 penalty to Dexterity. An entangled character who
11:09:05 <diebot> attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
11:10:52 <Brunius_> !spell Freedom of Movement
11:10:52 <diebot> Brunius_, FREEDOM OF MOVEMENT abjuration ([]) bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, alchemist 4, inquisitor 4 1 standard action Range: personal or touch you or creature touched Comp: V, S, M (a leather strip bound to the target), DF Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source:
11:10:53 <diebot> PFRPG Core
11:10:53 <diebot> This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver
11:10:53 <diebot> checks and Escape Artist checks made to escape a grapple or a pin. The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of
11:10:53 <diebot> movement spell does not, however, grant water breathing.
11:12:03 <Brunius_> !spell Haste
11:12:04 <diebot> Brunius_, HASTE transmutation ([]) alchemist 3, bard 3, magus 3, sorcerer/wizard 3, summoner 2, bloodrager 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S, M (a shaving of licorice root) Duration: 1 round/level Save: Fortitude negates (harmless) SR:yes
11:12:04 <diebot> (harmless)Source: PFRPG Core
11:12:05 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/haste.html
11:16:07 <Brunius_> !item Boots of Springing and Striding
11:16:10 <diebot> Brunius_, BOOTS OF STRIDING AND SPRINGING [faint transmutation] CL:3 feet 5500gp, 1lb
11:16:11 <diebot> These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks. Source: Ultimate Equipment
11:20:34 Brunius_ is now known as Brunius
11:47:32 <Brunius> !spell breath of life
11:47:32 <diebot> Brunius, BREATH OF LIFE conjuration (healing[]) cleric/oracle 5, shaman 5 1 standard action Range: touch creature touched Comp: V, S Duration: instantaneous Save: Will negates (harmless) or Will half, see text SR:yes (harmless) or yes, see textSource: PFRPG Core
11:47:33 <diebot> This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative
11:47:33 <diebot> amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.
11:47:33 <diebot> Creatures slain by death effects cannot be saved by breath of life. Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.
11:47:49 <Brunius> !help
11:47:49 <diebot> Brunius, Commands include !throw, !save, !dist, !chargen, !feat, !spell, !item, !search, !define. Type ??command for more information, eg ??!throw .
11:53:57 <Avatar> !spell magic circle vs evil
11:53:57 <diebot> Avatar, MAGIC CIRCLE AGAINST EVIL abjuration ([good]) cleric/oracle 3, paladin 3, sorcerer/wizard 3, summoner 3, inquisitor 3, summoner 3, inquisitor 3, shaman 3 1 standard action Range: touch Comp: V, S, M/DF (a 3-ft.-diameter circle of powdered silver) Duration: 10 min./level Save: Will negates (harmless) SR:no; see textSource: PFRPG Core
11:53:58 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/magic_circle_against_evil.html
11:55:18 <Mekkis> !spell heroism
11:55:19 <diebot> Mekkis, HEROISM enchantment (compulsion[mind-affecting]) bard 2, sorcerer/wizard 3, alchemist 3, summoner 3, witch 3, inquisitor 3, bloodrager 3 1 standard action Range: touch creature touched Comp: V, S Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
11:55:20 <diebot> This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
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12:02:34 <Mekkis> !feat following step
12:02:38 <diebot> Mekkis, FOLLOWING STEP [Combat]Prereq: Dex 13, Step Up. You can repeatedly close the distance when foes try to move away, without impeding your normal movement.
12:02:39 <diebot> Benefit: When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next turn, and any movement you make using this feat does not subtract any distance from your movement during your next turn.
12:02:39 <diebot> Normal: You can only take a 5-foot step to follow an opponent using Step Up. Source: APG
12:02:45 <Mekkis> !feat step up and strike
12:02:47 <diebot> Mekkis, STEP UP AND STRIKE [Combat]Prereq: Dex 13, Following Step, Step Up, base attack bonus +6. When a foe tries to move away, you can follow and make an attack.
12:02:47 <diebot> Benefit: When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack bonus. This attack counts as one of your attacks of opportunity for the round. Using this feat does not count toward the number of actions you can usually take each round.
12:02:48 <diebot> Normal: You can usually only take one standard action and one 5-foot step each round. Source: APG
12:07:02 <Avatar> I may or may not wake up in time for this game
12:32:47 <Mekkis> !findchar bairaq
12:32:58 <diebot> Mekkis, Character: bairaq.
12:33:25 <Mekkis> !findchar Bairaq
12:33:26 <diebot> Mekkis, Character: Bairaq. number: 333( http://www.pfrpg.com.au/viewchar.php5?char=333 )
12:33:36 <Steven> what you talkin bout mang?
12:34:41 <Avatar> mort's game starts in a little over 6 hours
12:34:55 <Avatar> the morning of new years day
12:37:34 <Mekkis> !spell solid note
12:37:35 <diebot> Mekkis, SOLID NOTE conjuration (creation[]) bard 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V Duration: concentration + 1 round/level Save: none SR:noSource: APG
12:37:36 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/solid_note.html
12:41:42 <Steven> well if you dont want to play then let me know. Then i can reschedule my day accordingly.
12:42:59 <Mekkis> !item rod of wonder
12:43:01 <diebot> Mekkis, ROD OF WONDER [moderate enchantment] CL:10 none 12000gp, 5lb
12:43:01 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/rod_of_wonder.html
12:43:34 <Mekkis> !spell faerie fire
12:43:35 <diebot> Mekkis, FAERIE FIRE evocation ([light]) druid 1 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, DF Duration: 1 min./level (D) Save: none SR:yesSource: PFRPG Core
12:43:36 <diebot> A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a -20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement,
12:43:36 <diebot> invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.
12:46:09 <Mekkis> !spell magic circle against evil
12:46:10 <diebot> Mekkis, MAGIC CIRCLE AGAINST EVIL abjuration ([good]) cleric/oracle 3, paladin 3, sorcerer/wizard 3, summoner 3, inquisitor 3, summoner 3, inquisitor 3, shaman 3 1 standard action Range: touch Comp: V, S, M/DF (a 3-ft.-diameter circle of powdered silver) Duration: 10 min./level Save: Will negates (harmless) SR:no; see textSource: PFRPG Core
12:46:10 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/magic_circle_against_evil.html
12:47:21 <Mekkis> !spell insect plague
12:47:22 <diebot> Mekkis, INSECT PLAGUE conjuration (summoning[]) cleric/oracle 5, druid 5, summoner 4, shaman 5 1 round Range: long (400 ft. + 40 ft./level) Comp: V, S, DF Duration: 1 min./level Save: none SR:noSource: PFRPG Core
12:47:23 <diebot> You summon a number of swarms of wasps (one per three levels, to a maximum of six swarms at 18th level, see the Pathfinder RPG Bestiary). The swarms must be summoned so that each one is adjacent to at least one other swarm (that is, the swarms must fill one contiguous area). You may summon the wasp swarms so that they share the area of other
12:47:23 <diebot> creatures. Each swarm attacks any creatures occupying its area. The swarms are stationary after being summoned, and won't pursue creatures that flee.
12:47:45 <Steven> so?
12:49:26 <Avatar> it's not a matter of whether I want to play, it's a matter of whether I can wake up in time
12:51:23 <Steven> potato potato
12:54:01 <Steven> if you want to play more then you want to sleep you will be awake for the game.
12:54:13 <Steven> If you want to sleep more then you want to play you will not be awake.
12:55:39 <Steven> you just need to make a choice, let those people involved in the game know so we can plan accordingly
12:56:36 <Mekkis> !spell gust of winde
12:56:37 <diebot> Mekkis, GUST OF WIND evocation ([air]) druid 2, sorcerer/wizard 2, magus 2, bloodrager 2 1 standard action Range: 60 ft. Comp: V, S Duration: 1 round Save: Fortitude negates SR:yesSource: PFRPG Core
12:56:38 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gust_of_wind.html
13:03:07 <Steven> well i guess ill check back in about 5 hours to see if we are playing or not.
13:12:54 Topic for #d&d is: PFS: Thu 1st 10am (tier 5-9,Mort) | Sat 3rd 10am (tier 7-11,Avatar) || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
13:12:54 Topic for #d&d set by Avatar at Sun Dec 28 19:51:48 2014
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13:19:12 <Mekkis> !spell charm person
13:27:17 diebot ([email protected]) has joined #d&d
13:32:43 <Brunius> !spell air walik
13:32:44 <diebot> Brunius, AIR WALK transmutation ([air]) cleric/oracle 4, druid 4, alchemist 4 1 standard action Range: touch creature (Gargantuan or smaller) touched Comp: V, S, DF Duration: 10 min./level Save: none SR:yes (harmless)Source: PFRPG Core
13:32:44 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/air_walk.html
14:03:37 <Philderbeast> Hayy new year
14:03:41 <Philderbeast> happy*
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16:08:19 <Avatar> desna
16:08:25 <Avatar> more out of convenience than anything else
16:08:41 <Avatar> the level 4 bard spells do look pretty shit hot but I get hardly any of them
16:09:51 Brunius ([email protected]) has joined #d&d
16:13:35 <Avatar> when I hit 12, I'll have 2 slots
16:15:55 Avatar has changed the topic to: PFS: Sat 3rd 10am (tier 7-11,Avatar) || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
16:16:13 <Avatar> I don't think this game is happening on the 3rd
16:16:54 <Brunius> Yeah, I just remembered today why I stopped playing PFS online
16:17:02 <Avatar> why
16:17:26 <Brunius> I get distracted way too easily
16:17:35 <Avatar> by what
16:17:48 <Brunius> the boundless possibility of the internet
16:17:58 <Avatar> discipline man
16:18:06 <Brunius> I've actually wondered if I have ADD
16:18:11 <Brunius> My mother and brother do
16:18:18 <Avatar> see a doctor about that
16:18:41 <Brunius> oh jeez, mort still sends out chronicles as jpegs huh
16:21:05 <Avatar> I've actually wondered if they're better to send out as JPGs rather than PDFs
17:05:04 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
17:05:04 Topic for #d&d set by Avatar at Thu Jan 1 17:40:47 2015
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17:31:03 <Mekkis> !spell death knell
17:31:09 <diebot> Mekkis, DEATH KNELL necromancy ([death, evil]) antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2 1 standard action Range: touch living creature touched Comp: V, S Duration: instantaneous/10 minutes per HD of subject; see text Save: Will negates SR:yesSource: PFRPG Core
17:31:09 <diebot> You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 enhancement bonus to Strength. Additionally, your effective caster level goes up by
17:31:10 <diebot> +1, improving spell effects dependent on caster level. This increase in effective caster level does not grant you access to more spells. These effects last for 10 minutes per HD of the subject creature.
17:31:31 <Mekkis> !spell death knell, greater
17:31:31 <diebot> Mekkis, DEATH KNELL AURA, GREATER necromancy ([death, evil]) cleric/oracle 6, inquisitor 6, sorcerer/wizard 6, witch 6 1 standard action Range: 20 ft. Comp: V, S Duration: 1 round/level (D) Save: Will negates SR:yesSource: Horsemen Of The Apocalypse
17:31:32 <diebot> This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8
17:31:32 <diebot> points of damage.
17:31:53 <Mekkis> !spell death knell aura
17:31:54 <diebot> Mekkis, DEATH KNELL AURA necromancy ([death, evil]) cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4 1 standard action Range: 20 ft. Comp: V, S Duration: 1 round/level (D) Save: Will negates SR:yesSource: Horsemen Of The Apocalypse
17:31:54 <diebot> You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at -1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.
17:35:03 <Mekkis> !spell death candle
17:35:03 <diebot> Mekkis, DEATH CANDLE necromancy ([death, evil, fire]) antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2 1 round Range: Comp: V, S Duration: instantaneous/1 round per HD of subject; see text Save: Fortitude negates SR:yesSource: Advanced Race Guide
17:35:04 <diebot> This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature. The elemental acts immediately on your turn and otherwise behaves as if you had summoned it with summon monster II. The elemental
17:35:04 <diebot> remains for a number of rounds equal to the Hit Dice of the slain creature.
17:42:46 <Steven> mmmmm pie
18:02:23 <Mekkis> mmmm
18:02:33 <Mekkis> Avatar, not Swashbuckler?
18:03:24 <Mekkis> Avatar, are you Seriously considering using jpgs instead of pdfs?!
18:18:55 <Steven> so how bout that 20 channel per day character?
18:26:14 Ballig has quit (Ping timeout: 140 seconds)
18:28:11 <Mort> Im here
18:28:20 <Mort> I dont mind starting if everyones around
18:28:47 <Mekkis> moin
18:29:02 <Mort> mekkis, avatar, brunius steven?
18:29:06 <Mort> not hungover anyone?
18:29:14 * Mort checks players with breathanalyzer...
18:29:41 <Mort> I can wait another 20 min I go listen to linkin park
18:29:53 Ballig ([email protected]) has joined #d&d
18:29:59 <Mort> mekkis did you know I played bring me to life by evanesence on piano?
18:30:04 <Mort> I dunno if you're a metal person but hey :P
18:36:18 <Brunius|M> Sorry guys gonna be about 30min latw
18:36:43 <Mort> hmmm
18:36:48 <Mort> okie
18:36:50 <Mort> get started early
18:36:53 <Mort> what could possibly go wrong ;)
18:37:58 <Steven> avatar around?
18:38:05 <Mort> not yet prolly\
18:38:16 <Mort> we're 11 min early and I noticed in SG lots of people don't like showing up on time
18:38:19 <Mort> irritates the crap out of me
18:38:26 <Mort> since Im interested in getting home before the last train
18:38:55 <Steven> alright, be back in about 10. Gonna go set up down at the shop.
18:39:02 <Mort> nps
18:39:07 <Mort> bruus late anyway
18:40:19 <Avatar> zzzz
18:44:36 <Mekkis> Seems to work..
18:44:51 <Mekkis> what class mix?
18:47:04 <Mekkis> Does the venture captain's office have a backyard?
18:47:30 <Mekkis> I didn't, Mort
18:47:43 <Avatar> what character is steven using
18:47:57 <Mekkis> some drunken healer
18:50:55 <Mort> whhat?
18:50:58 <Mort> maybe it had a backyard
18:51:02 <Mort> but....a spider appeared
18:51:04 <Mort> and now he doesn't
18:51:22 <Mort> https://app.roll20.net/join/624233/FlrIsA
18:52:11 <Mekkis> !reincarnate wonder' where roll = 1 ;--
18:52:37 <Mekkis> !throw 1d20
18:52:38 <diebot> Mekkis, 1d20: [1d20=16] 16
18:53:40 <Mort> its `1d100
18:53:45 <Mort> you go and tell me hwat your wonder does
18:53:48 <Mort> I aint keeping track of that
18:53:57 <Mekkis> !reincarnate wonder
18:53:58 <diebot> Mekkis, Roll: 15: Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).
18:54:04 <Mekkis> I can do that instead :)
18:55:30 <Mort> go ahead
18:55:38 <Mort> party call you wanna start wihtout a Bruuu?
18:55:40 <Mort> or just wait for him
18:57:03 <Avatar> I'd rather wait
18:57:08 <Mekkis> I'm all for waiting. The don't make a brune a prune :P
19:00:52 <Mort> why would bru be a prune
19:02:50 <Mekkis> Steven, what's her class mix?
19:07:22 <Mekkis> !findchar James
19:07:32 <diebot> Mekkis, Character: James. number: 413( http://www.pfrpg.com.au/viewchar.php5?char=413 ) number: 867( http://www.pfrpg.com.au/viewchar.php5?char=867 )
19:12:07 <Mekkis> !reincarnate wonder
19:12:08 <diebot> Mekkis, Roll: 51: Enlarge person on target if within 60 ft. of rod (Fortitude DC 13 negates).
19:12:34 <Mekkis> !reincarnate wonder
19:12:34 <diebot> Mekkis, Roll: 96: Wielder (50% chance) or target (50% chance) turns permanently blue green or purple (no save).
19:12:41 <Steven> traffic sucked.
19:13:23 <Steven> avatar check in yet
19:13:23 <Mort> starting call
19:13:34 <Mekkis> !reincarnate wonder
19:13:34 <diebot> Mekkis, Roll: 5: Slow target for 10 rounds (Will DC 15 negates)
19:13:40 <Mort> mekkis
19:13:43 <Mort> could you pick up your skype
19:14:22 <Mort> steven brunius get in the game
19:14:48 <Brunius-M> Standby
19:14:49 <Steven> gettin stuff set up right nw.
19:15:55 <Mort> calls sent
19:18:24 <Brunius_> Mekkis We can hear you, can you hear us?
19:18:33 <Mekkis> I can't hear you
19:19:08 <Mekkis> send the call again, Mort
19:28:34 <Brunius_> Mekkis
19:37:01 <Mekkis> !spell arcane sight
19:37:02 <diebot> Mekkis, ARCANE SIGHT divination ([]) sorcerer/wizard 3, witch 3, inquisitor 3, alchemist 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:Source: PFRPG Core
19:37:03 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/arcane_sight.html
19:38:38 <Brunius_> !spell endure elements
19:38:38 <diebot> Brunius_, ENDURE ELEMENTS abjuration ([]) cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner 1, bloodrager 1, shaman 1 1 standard action Range: touch creature touched Comp: V, S Duration: 24 hours Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
19:38:38 <diebot> A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it
19:38:39 <diebot> protect against other environmental hazards such as smoke, lack of air, and so forth.
19:40:28 <Brunius_> !spell create water
19:40:29 <diebot> Brunius_, CREATE WATER conjuration (creation[water]) cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: instantaneous Save: none SR:noSource: PFRPG Core
19:40:29 <diebot> This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large--possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Note: Conjuration spells can't create
19:40:29 <diebot> substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.
19:54:25 <Brunius_> ?!entangled
19:57:37 <Avatar> <?entangled
19:57:38 <diebot> The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a 2 penalty on all attack rolls and a 4 penalty to Dexterity. An entangled character who
19:57:38 <diebot> attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
19:59:24 <Brunius_> !spell Freedom of Movement
19:59:25 <diebot> Brunius_, FREEDOM OF MOVEMENT abjuration ([]) bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, alchemist 4, inquisitor 4 1 standard action Range: personal or touch you or creature touched Comp: V, S, M (a leather strip bound to the target), DF Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source:
19:59:25 <diebot> PFRPG Core
19:59:25 <diebot> This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver
19:59:25 <diebot> checks and Escape Artist checks made to escape a grapple or a pin. The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of
19:59:25 <diebot> movement spell does not, however, grant water breathing.
20:00:24 <Mekkis> !hp 10d8m3
20:00:36 <Brunius_> !spell Haste
20:00:37 <diebot> Brunius_, HASTE transmutation ([]) alchemist 3, bard 3, magus 3, sorcerer/wizard 3, summoner 2, bloodrager 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S, M (a shaving of licorice root) Duration: 1 round/level Save: Fortitude negates (harmless) SR:yes
20:00:37 <diebot> (harmless)Source: PFRPG Core
20:00:37 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/haste.html
20:01:13 diebot ([email protected]) has joined #d&d
20:01:15 <Mekkis> !hp 10d8m3
20:01:16 <diebot> Mekkis, 83
20:04:19 <Mekkis> !spell Adjustable Polymorph
20:04:20 <diebot> Mekkis, ADJUSTABLE POLYMORPH transmutation (polymorph[]) alchemist 4, bard 4, magus 4, shaman 4, sorcerer/wizard 4, summoner 4, witch 4 1 standard action Range: personal you Comp: V, S, M (a small piece of doppelganger flesh) Duration: 1 minute/level (D) Save: SR:Source: Advanced Class Guide
20:04:21 <diebot> This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). For example, you could transform yourself into a halfling, then a lizardfolk, then an elf, and so on. You can change your form a number of times equal to your caster level.
20:04:39 <Brunius_> !item Boots of Springing and Striding
20:04:43 <diebot> Brunius_, BOOTS OF STRIDING AND SPRINGING [faint transmutation] CL:3 feet 5500gp, 1lb
20:04:43 <diebot> These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks. Source: Ultimate Equipment
20:05:38 <Mekkis> !spell planar binding, lesser
20:05:40 <diebot> Mekkis, PLANAR BINDING, LESSER conjuration (calling[see text]) sorcerer/wizard 5, summoner 4 10 minutes Range: close (25 ft. + 5 ft./2 levels); see text one elemental or outsider with 6 HD or less Comp: V, S Duration: instantaneous Save: Will negates SR:no and yes; see textSource: PFRPG Core
20:05:40 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/planar_binding,_lesser.html
20:06:03 <Mekkis> !spell dimensional anchor
20:06:04 <diebot> Mekkis, DIMENSIONAL ANCHOR abjuration ([]) cleric/oracle 4, sorcerer/wizard 4, summoner 3, inquisitor 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: 1 min./level Save: none SR:yes (object)Source: PFRPG Core
20:06:04 <diebot> A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt,
20:06:04 <diebot> etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like abilities. The spell also prevents the use of a gate or teleportation circle for the duration of the spell. A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block
20:06:04 <diebot> extradimensional perception or attack forms. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.
20:06:14 <Mekkis> Summoner 3?!
20:07:25 <Mekkis> IDENTIFY
20:07:48 <Mekkis> !spell Baphomet's Blessing
20:07:49 <diebot> Mekkis, BAPHOMET'S BLESSING transmutation (polymorph[]) cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner 4, witch 4 1 standard action Range: touch one living creature Comp: V, M/DF (powdered bull's horn) Duration: 1 round/level Save: Fortitude negates SR:yesSource: Inner Sea Gods
20:07:49 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/baphomet's_blessing.html
20:36:05 <Brunius> !spell breath of life
20:36:05 <diebot> Brunius, BREATH OF LIFE conjuration (healing[]) cleric/oracle 5, shaman 5 1 standard action Range: touch creature touched Comp: V, S Duration: instantaneous Save: Will negates (harmless) or Will half, see text SR:yes (harmless) or yes, see textSource: PFRPG Core
20:36:05 <diebot> This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative
20:36:06 <diebot> amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.
20:36:06 <diebot> Creatures slain by death effects cannot be saved by breath of life. Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.
20:36:22 <Brunius> !help
20:36:22 <diebot> Brunius, Commands include !throw, !save, !dist, !chargen, !feat, !spell, !item, !search, !define. Type ??command for more information, eg ??!throw .
20:42:29 <Avatar> !spell magic circle vs evil
20:42:30 <diebot> Avatar, MAGIC CIRCLE AGAINST EVIL abjuration ([good]) cleric/oracle 3, paladin 3, sorcerer/wizard 3, summoner 3, inquisitor 3, summoner 3, inquisitor 3, shaman 3 1 standard action Range: touch Comp: V, S, M/DF (a 3-ft.-diameter circle of powdered silver) Duration: 10 min./level Save: Will negates (harmless) SR:no; see textSource: PFRPG Core
20:42:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/magic_circle_against_evil.html
20:43:51 <Mekkis> !spell heroism
20:43:52 <diebot> Mekkis, HEROISM enchantment (compulsion[mind-affecting]) bard 2, sorcerer/wizard 3, alchemist 3, summoner 3, witch 3, inquisitor 3, bloodrager 3 1 standard action Range: touch creature touched Comp: V, S Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
20:43:52 <diebot> This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
20:51:07 <Mekkis> !feat following step
20:51:11 <diebot> Mekkis, FOLLOWING STEP [Combat]Prereq: Dex 13, Step Up. You can repeatedly close the distance when foes try to move away, without impeding your normal movement.
20:51:11 <diebot> Benefit: When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next turn, and any movement you make using this feat does not subtract any distance from your movement during your next turn.
20:51:11 <diebot> Normal: You can only take a 5-foot step to follow an opponent using Step Up. Source: APG
20:51:19 <Mekkis> !feat step up and strike
20:51:20 <diebot> Mekkis, STEP UP AND STRIKE [Combat]Prereq: Dex 13, Following Step, Step Up, base attack bonus +6. When a foe tries to move away, you can follow and make an attack.
20:51:20 <diebot> Benefit: When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack bonus. This attack counts as one of your attacks of opportunity for the round. Using this feat does not count toward the number of actions you can usually take each round.
20:51:20 <diebot> Normal: You can usually only take one standard action and one 5-foot step each round. Source: APG
21:09:55 <Mekkis> Avatar, have you used gumtree?
21:21:20 <Mekkis> !findchar bairaq
21:21:31 <diebot> Mekkis, Character: bairaq.
21:21:58 <Mekkis> !findchar Bairaq
21:21:58 <diebot> Mekkis, Character: Bairaq. number: 333( http://www.pfrpg.com.au/viewchar.php5?char=333 )
21:23:41 <Mekkis> !spell Evolution Surge, Greater
21:23:42 <diebot> Mekkis, EVOLUTION SURGE, GREATER transmutation ([]) summoner 4 1 standard action Range: touch your eidolon Comp: V, S, M (a chameleon scale) Duration: 1 minute/level Save: Will negates (harmless) SR:noSource: APG
21:23:43 <diebot> This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exceed 6 evolution points.
21:26:07 <Mekkis> !spell solid note
21:26:08 <diebot> Mekkis, SOLID NOTE conjuration (creation[]) bard 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V Duration: concentration + 1 round/level Save: none SR:noSource: APG
21:26:08 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/solid_note.html
21:31:32 <Mekkis> !item rod of wonder
21:31:33 <diebot> Mekkis, ROD OF WONDER [moderate enchantment] CL:10 none 12000gp, 5lb
21:31:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/rod_of_wonder.html
21:32:07 <Mekkis> !spell faerie fire
21:32:08 <diebot> Mekkis, FAERIE FIRE evocation ([light]) druid 1 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, DF Duration: 1 min./level (D) Save: none SR:yesSource: PFRPG Core
21:32:08 <diebot> A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a -20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement,
21:32:09 <diebot> invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.
21:34:42 <Mekkis> !spell magic circle against evil
21:34:43 <diebot> Mekkis, MAGIC CIRCLE AGAINST EVIL abjuration ([good]) cleric/oracle 3, paladin 3, sorcerer/wizard 3, summoner 3, inquisitor 3, summoner 3, inquisitor 3, shaman 3 1 standard action Range: touch Comp: V, S, M/DF (a 3-ft.-diameter circle of powdered silver) Duration: 10 min./level Save: Will negates (harmless) SR:no; see textSource: PFRPG Core
21:34:43 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/magic_circle_against_evil.html
21:35:54 <Mekkis> !spell insect plague
21:35:55 <diebot> Mekkis, INSECT PLAGUE conjuration (summoning[]) cleric/oracle 5, druid 5, summoner 4, shaman 5 1 round Range: long (400 ft. + 40 ft./level) Comp: V, S, DF Duration: 1 min./level Save: none SR:noSource: PFRPG Core
21:35:55 <diebot> You summon a number of swarms of wasps (one per three levels, to a maximum of six swarms at 18th level, see the Pathfinder RPG Bestiary). The swarms must be summoned so that each one is adjacent to at least one other swarm (that is, the swarms must fill one contiguous area). You may summon the wasp swarms so that they share the area of other
21:35:56 <diebot> creatures. Each swarm attacks any creatures occupying its area. The swarms are stationary after being summoned, and won't pursue creatures that flee.
21:45:09 <Mekkis> !spell gust of winde
21:45:10 <diebot> Mekkis, GUST OF WIND evocation ([air]) druid 2, sorcerer/wizard 2, magus 2, bloodrager 2 1 standard action Range: 60 ft. Comp: V, S Duration: 1 round Save: Fortitude negates SR:yesSource: PFRPG Core
21:45:11 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gust_of_wind.html
21:48:26 <Mekkis> !spell Blood Armor
21:48:27 <diebot> Mekkis, BLOOD ARMOR transmutation ([]) alchemist 2, bloodrager 2, sorcerer/wizard 2, summoner 2, witch 2 1 standard action Range: personal you Comp: V, S Duration: 1 minute/level Save: SR:Source: Advanced Class Guide
21:48:28 <diebot> Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points of piercing or slashing damage, your armor gains a +1 enhancement bonus to your AC. An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. This enhancement bonus stacks with itself to a maximum enhancement
21:48:28 <diebot> bonus of +5. This spell has no effect while underwater or in environments that lack air.
21:49:12 <Mekkis> !spell Anti-Summoning Shield
21:49:13 <diebot> Mekkis, ANTI-SUMMONING SHIELD abjuration ([]) bard 2, inquisitor 3, sorcerer/wizard 2, summoner 2 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V Duration: 1 minute/level (D) Save: Will negates SR:yesSource: Demon Hunter's Handbook
21:49:14 <diebot> Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. Any such spells, spell-like abilities, or similar summoning effects used within the area have a percent chance of failure equals 5% x your caster level, to a maximum 75% chance of failure. If the summoning effect
21:49:14 <diebot> already has a percent chance of failure (as is often the case with the summon spell-like ability of outsiders), these percentages stack. This spell does not affect summoners attempting to summon their eidolon, but it does affect summoners casting other summoning spells.
22:03:37 <Avatar> yeah I didn't think of swashbuckler
22:03:55 <Avatar> tell me what's wrong with JPGs over PDFs
22:07:38 <Avatar> I used gumtree to try sell my old car
22:07:45 <Mekkis> !spell charm person
22:21:16 <Brunius> !spell air walik
22:21:17 <diebot> Brunius, AIR WALK transmutation ([air]) cleric/oracle 4, druid 4, alchemist 4 1 standard action Range: touch creature (Gargantuan or smaller) touched Comp: V, S, DF Duration: 10 min./level Save: none SR:yes (harmless)Source: PFRPG Core
22:21:17 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/air_walk.html
22:31:27 <Avatar> !feat second chance
22:31:35 * DragonWaters wiggles his bum in Avatars face
22:31:39 * DragonWaters shits whilst wiggling
22:34:02 <Brunius> `op
22:34:14 <Brunius> `op
22:48:46 <Brunius> and jpgs seem to lose crispness, at least at the resolution mort uses
22:51:47 <Mekkis> jpgs have two issues: they're not a vector format, and they use lossy compression
22:52:32 <Mekkis> Given that chronicle sheets are mainly vector graphics (lines and text), a PDF allows you to zoom in as much as you want without loss of quality.
22:53:39 <Mekkis> when you coerce it into a jpg, you need to specify a resolution, and unless you're choosing a very high resolution (300dpi+), you're going to get pixelisation. If you DO choose a high resolution, you end up with a massive file.
22:53:50 <Avatar> is that the same with PNG
22:54:03 <Mekkis> That bit is, yes
22:54:54 <Avatar> might try it with a high res and see the result
22:54:57 <Mekkis> The lossy compression exacerbates it (JPG has lossy compression, PNG is lossless). Text in a jpg is even less crisp, as a lot of compression artefacts arise from the lossy compression
22:55:24 <Mekkis> jpg is good for pictures and photos you're planning on passing around.
22:55:40 <Mekkis> but for any kind of typeset document, pdf (or svg) is the way to go.
22:57:14 <Avatar> only as far as quality and size though?
22:58:06 <Mekkis> what other factors are there?
22:59:35 <Avatar> images are easier to flick through
22:59:42 <Avatar> !spell good hope
22:59:57 <Avatar> where did diebot go
23:00:15 <Brunius> keeps pinging out
23:00:38 <Avatar> possibly easier to edit too
23:01:07 <Avatar> pdfescape is the easiest way to edit PDFs at the moment, though that involves an upload
23:01:23 <Mekkis> inkscape.
23:01:48 <Mekkis> pdfedit.
23:01:53 <Mekkis> openoffice draw
23:02:38 <Avatar> I haven't used any of those, but I am sceptical that they are as easy
23:03:02 <Avatar> I might be wrong, but pdfescape is ridiculous
23:03:08 <Avatar> it is like using paint
23:03:49 <Avatar> foxit pdf editor does the job reasonably enough, but it's a bit of a pain in comparison
23:21:46 <Brunius> !spell lesser restoration
23:25:52 <Mekkis> and it's not hard at all to contatenate PDFs
23:26:33 <Brunius> pdfsam does it fairly painlessly
23:27:26 <Avatar> what do you mean by concatenating PDFs
23:35:12 <Mekkis> putting a bunch of PDFs into one document
23:35:36 <Avatar> do you do that
23:50:31 <Avatar> this blasphemy spell is insane
23:54:53 <Avatar> hit level 10
23:55:11 <Mort> Im just a fluffle paw
23:55:13 <Mort> :)
23:55:15 <Mort> and also, a 3 star gm fyi
23:56:57 <Avatar> didn't you say this was your first game on roll20
23:58:21 <Mekkis> I do, sometimes
23:58:36 <Mekkis> you know, Avatar, it's available for all alignments
23:58:37 <Mort> no
23:58:38 <Mort> 2nd
23:58:49 <Mort> I did a Master of fallen fortress earlier
23:58:53 <Avatar> what has alignment got to do with anything
23:58:55 <Mort> MOFF is so...I do it all the time I could do it in m ysleep
23:59:04 <Mort> almost dont need to read from the adventure
23:59:10 <Mekkis> Blasphemy hits everyone who is non-evil
23:59:20 <Mekkis> Holy Word hits everyone who is non-good
23:59:22 <Avatar> oh yeah
23:59:30 <Mekkis> Dictum, and Word of Chaos...
23:59:44 <Mekkis> Also...
23:59:44 <Avatar> I'm not sure it was actually meant to work
23:59:57 <Avatar> 40ft radius on the caster, it was flying and like 30ft away from us?
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