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// #d&d — 2013-03-15

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01:52:33 * Steven waves lazily
02:09:54 <Hydrazine> Diameter ^3 is not volume of a sphere, Mekkis, its volume of a cube. Unless you're trying to tell us that muskets shoot cubes.
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04:52:48 <Steven> i need to find a way to get 40 bucks...
04:53:02 <Steven> without impacting my gencon fund
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06:25:32 <Brunius|M> Yay, train replacement busses
06:30:50 <Avatar> huzzah
06:35:46 <Steven> pretty bored.
06:38:20 <Avatar> go to work for me
06:38:25 <Avatar> I will stay home and run some sweet PFS
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06:43:11 <Steven> do i get the payment from said job?
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06:59:03 <Avatar> no
06:59:21 <Avatar> you would go to work, I would get paid, I would GM some sweet PFS, I would get the GM credit
06:59:26 <Avatar> you would not be bored
06:59:28 <Avatar> everybody wins
07:00:49 <Steven> um.... no
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09:15:03 <GreenGuy33> hey there Wrothmonk.
09:15:49 <GreenGuy33> well actually i suppose i should say hello to everyone since you have all helped me so much :)
09:27:15 <Wrothmonk> hello
09:35:55 <GreenGuy33> so do you need to know anything about my character or anything for the Tide of Morning game?
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10:02:09 <Mekkis> Hydrazine, the volume of a sphere is 4/3 pi r^3, which was what I used
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12:37:23 <Hydrazine> Yes, Mekkis. I noticed right after I tried to punch the numbers for you.
12:48:21 <Mekkis> Hydrazine, so
12:48:39 <Mekkis> it seems that buck would need a tower 913m high in order to make bullets for his musket
13:19:26 <Hydrazine> And how are we getting from volume of the bullets to height of a tower?
14:05:10 <Mekkis> well
14:05:22 <Mekkis> the lead needs to solidify during the drop
14:05:59 <Hydrazine> And why do we need to drop it in the first place?
14:06:02 <Mekkis> so we take the mass of lead, work out how much energy needs to be removed
14:06:18 <Mekkis> to make a spherical ball of lead
14:06:22 <Mekkis> to shoot out of a musket
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15:50:32 <Mekkis> I'm disappointed how Greater Restoration got Pathfinderised
15:53:33 <Mekkis> why are musket bullets so big?
15:59:56 <Avatar> yo
16:00:08 <Brunius> How big are they?
16:00:23 <Mekkis> 17.4625mm
16:00:33 <Brunius> radius or diameter?
16:00:34 <Mekkis> 66/96 inch
16:00:36 <Mekkis> diameter
16:00:46 <Avatar> they hurt
16:01:02 <Brunius> Because that's how big they ended up after dropping them?
16:01:07 <Avatar> 1d12 damage, x4 crit
16:01:10 <Avatar> what can I say
16:01:18 <Brunius> That seems pretty big though
16:01:22 <Brunius> How are you calculating that?
16:02:03 <Mekkis> The most common bullet diameters produced by
16:02:03 <Mekkis> Alkenstar are the 1P for rif les (sometimes called a “Single”), the
16:02:03 <Mekkis> 47G for pistols (known as a “four-seven”), the 66G for muskets
16:02:03 <Mekkis> (inexplicably called a “Hammer”), and the 3P for shotguns and
16:02:03 <Mekkis> blunderbusses (usually referred to as the “three-peb”).
16:03:49 <Avatar> who wants some more exciting news than the measurements of a bullet
16:03:58 <Mekkis> sure
16:04:06 <Mekkis> did Buck buy a 913m tall shot tower?
16:04:15 <Avatar> there is a relatively easy way to overcome deeper darkness
16:04:20 <Avatar> elixir of darksight !
16:04:30 <Mekkis> I talked about that yesterday
16:04:33 <Mekkis> it's expensive though
16:04:34 <Avatar> although you need some form of darkvision active first
16:04:49 <Mekkis> Arcane Sight works too
16:05:01 <Avatar> I think it clarifies the rules on darkness a little too
16:05:26 <Mekkis> does the &elixir of darksight actually clarify it? Or is there some other article that does?
16:05:56 <Mekkis> !item elixir of darksight
16:06:02 <diebot> Mekkis, ELIXIR OF DARKSIGHT [moderate transmutation] CL:6 none 1200gp, 0lb
16:06:02 <diebot> This dark, syrupy draught doubles the range of the drinker's darkvision and also enables her to see through deeper darkness when using darkvision. The effects last for 1 hour. Source: Advanced Race Guide
16:06:05 <Avatar> why are you saying &elixir
16:06:27 <Mekkis> because it starts the generic search
16:06:56 <Avatar> which means what
16:07:11 <Mekkis> you know, if I was to say that &death from above was a crappy feat
16:08:48 <diebot> DEATH FROM ABOVE [Combat] You allow gravity to add extra force to your charges. Benefit: Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
16:08:48 <diebot> Benefit: Source: UC
16:08:50 <Avatar> is there a second half to that explanation
16:09:05 <Mekkis> you'd know what death from above did
16:09:19 <Mekkis> and you'd be justified by saying that &weapon focus is probably better
16:09:19 <Avatar> that is a hell of a delay
16:09:20 <diebot> WEAPON FOCUS [Combat]Prereq: Proficiency with selected weapon, base attack bonus +1. Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
16:09:20 <diebot> Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
16:09:21 <diebot> Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. Source: Core
16:09:40 <Mekkis> still working on that delay
16:10:11 <Mekkis> it's normally a lot faster
16:11:47 <Brunius> What about &extra channelling?
16:11:48 <diebot> EXTRA KI []Prereq: Ki pool class feature. You can use your ki pool more times per day than most.
16:11:48 <diebot> Benefit: Your ki pool increases by 2.
16:11:48 <diebot> Special: You can gain Extra Ki multiple times. Its effects stack. Source: Core
16:12:08 <Mekkis> is that even a feat?
16:12:11 <Brunius> Hmm, do I care if my allies get burnt up in channels?
16:12:13 <Brunius> I dunno
16:12:15 <Brunius> Probably
16:12:24 <Brunius> !feat extra channeling
16:12:25 <diebot> Brunius, EXTRA CHANNEL []Prereq: Channel energy class feature. You can channel divine energy more often.
16:12:25 <diebot> Benefit: You can channel energy two additional times per day.
16:12:25 <diebot> Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy. Source: Core
16:13:01 <Mekkis> I think you'll find it's &extra channel. I decided to make the threshold for a "good match" a lot more stringent when using &
16:13:05 <diebot> EXTRA CHANNEL []Prereq: Channel energy class feature. You can channel divine energy more often.
16:13:06 <diebot> Benefit: You can channel energy two additional times per day.
16:13:06 <diebot> Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy. Source: Core
16:13:23 <Mekkis> you can only have three mistakes
16:13:56 <Avatar> three mistakes?
16:24:05 <Avatar> hallo ?
16:26:06 <Brunius> Avatar, what feat should Nephem take
16:27:25 <Avatar> !find nephem
16:27:25 <dicebot> Avatar, http://www.pfrpg.com.au/viewchar.php5?char=562
16:27:43 <Avatar> circlet of something?
16:27:49 <Brunius> Yeah
16:27:53 <Brunius> Disguise or something
16:28:04 <Avatar> cha 8
16:28:06 <Avatar> man
16:28:16 <Brunius> antisocial chanelling is for pussies
16:28:27 <Avatar> and for people not wanting to kill the people trying to help them
16:28:32 <Mekkis> Iron Circlet of Disguise
16:28:58 <Avatar> I dunno it's a bit hard to recommend non-essential feats at level 3
16:29:01 <Mekkis> Avatar, three mistakes. For example: &weahhh focus has three mistakes
16:29:02 <Avatar> what path are you taking
16:29:02 <diebot> WEAPON FOCUS [Combat]Prereq: Proficiency with selected weapon, base attack bonus +1. Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
16:29:03 <diebot> Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
16:29:03 <diebot> Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. Source: Core
16:29:16 <Mekkis> whereas &wehhhh focus has four
16:29:23 <Brunius> Probably go for Mystic Theurge
16:29:31 <Brunius> With Magus
16:29:36 <Avatar> so melee?
16:29:43 <Brunius> Yeah
16:29:58 <Avatar> power attack
16:29:59 <Brunius> Weapon Finesse might be good
16:30:12 <Avatar> yeah
16:30:26 <Mekkis> mystic theurge with magus?
16:30:34 <Mekkis> how is that even going to work?
16:30:39 <Avatar> I don't know what mystic theurge is
16:30:54 <Mekkis> the divine/arcane prestige class
16:31:02 <Mekkis> each level gives you +1 level to each class
16:31:06 <Mekkis> for spells
16:31:36 <Brunius> http://paizo.com/pathfinderRPG/prd/prestigeClasses/mysticTheurge.html#_mystic-theurge
16:31:45 <Avatar> magus depends on class abilities as you level up yeah?
16:31:53 <Mekkis> yeah, which you don't get
16:32:15 <Mekkis> the fastest entry (cleric 3 / wizard 3) means that at level 7, you'll be effectively level 4 wizard level 4 cleric as far as spells are concerned
16:32:37 <Mekkis> !feat improved channel
16:32:38 <diebot> Mekkis, IMPROVED CHANNEL []Prereq: Channel energy class feature. Your channeled energy is harder to resist.
16:32:38 <diebot> Benefit: Add 2 to the DC of saving throws made to resist the effects of your channel energy ability. Source: Core
16:33:36 <Mekkis> Brunius, you can hold off on choosing your feat until Thorn has completed your training. It's probably a good idea.
16:33:46 <Brunius> Probably
16:34:03 <Avatar> should I hold off
16:34:06 <Brunius> Christ this homework is tedious
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16:42:48 <Mekkis> !jistory 559
16:42:51 <Mekkis> !history 559
16:42:57 <diebot> Mekkis, r88 | vpsirc | 2013-03-10 00:19:34 -0500 (Sun, 10 Mar 2013) | 1 line
16:42:57 <diebot> Mekkis, r82 | vpsirc | 2013-03-03 00:24:33 -0500 (Sun, 03 Mar 2013) | 1 line
16:42:58 <diebot> Mekkis, r81 | vpsirc | 2013-03-02 01:58:02 -0500 (Sat, 02 Mar 2013) | 1 line
16:42:58 <diebot> Mekkis, r80 | vpsirc | 2013-03-02 00:24:43 -0500 (Sat, 02 Mar 2013) | 1 line
16:42:58 <diebot> Mekkis, r67 | vpsirc | 2013-02-18 02:25:35 -0500 (Mon, 18 Feb 2013) | 1 line
16:43:07 <Mekkis> !diff 559 r80
16:43:09 <diebot> Mekkis, File saved to http://nl.ti4200.info/vpsirc/sheets/diffs/559r80.txt
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19:06:50 <Avatar> I wish I knew what classes the other jokers are playing tomorrow
19:08:11 <Avatar> greenguy = summoner, gelith = bard or barb
19:08:30 <Brunius> wat is 2moro
19:09:07 <Avatar> tide of morning, wrothmonk's game
19:09:20 <Avatar> rysh/stiletto is a rogue/fighter
19:09:33 <Avatar> and who knows about oaktree because his sheet isn't uploaded yet
19:10:29 <Wrothmonk> proxy may show up since he has a character ready now.
19:10:40 <Wrothmonk> he/she, not sure
19:10:47 <Avatar> proxy is a clear she
19:11:51 <Wrothmonk> I really need to work out a irc client in lua where I can set the gender of users I know :/
19:12:15 <MekkisScreen> why lua?
19:12:40 <Wrothmonk> I know lua best compared to other languages.
19:14:59 <Wrothmonk> problem is I'm not sure lua can be used for irc.
19:18:51 <Avatar> proxy has a bard uploaded
19:19:09 <Wrothmonk> Alaxander right?
19:19:36 <Avatar> yeah
19:19:51 <Avatar> so we will have 2 bards
19:20:28 <Avatar> or gelith might bring his barb
19:20:37 <Avatar> gelith's barb is female and proxy's bard is male
19:20:44 <Avatar> what's going on here
19:20:48 <Wrothmonk> XD
19:20:54 <Wrothmonk> hopefully nothing.
19:21:01 <Avatar> only I get to have an excuse to play a female character because I play a witch
19:21:20 <Wrothmonk> oh you meant it that way...
19:21:25 <Wrothmonk> XD
19:21:26 <Avatar> yeah
19:21:29 <Avatar> what
19:21:55 <Wrothmonk> forget I said anything.
19:22:19 <Avatar> is this scenario good
19:22:21 <Avatar> the one we're plyaing tomorrow
19:23:03 <Wrothmonk> If I didn't think it was good I wouldn't be running it.
19:25:42 <Wrothmonk> its season 0 so it may be just blasted through.
19:25:48 <Wrothmonk> just be*
19:27:16 <Avatar> just don't kill us OK
19:27:26 <Wrothmonk> I'll try my best not to.
19:27:38 <Avatar> season 0 doesn't mean automatic blast through
19:27:48 <Avatar> it means potentially badly designed games
19:27:53 <Avatar> and lower gp :(
19:27:54 <Wrothmonk> notice that I did say may*
19:28:05 <Avatar> yeah I am not new to this
19:28:09 <Avatar> I know that is just a front
19:28:15 <Avatar> you are planning to kill us bigtime
19:28:25 <Wrothmonk> XD
19:29:04 <Wrothmonk> the only problem I see you having, and it will be a problem for both of us, is that it gives you three rounds to do an action that according to the CRB takes ~10
19:29:42 <Avatar> season 0 is based on 3.5 rules, unless it's scenario-specific
19:29:52 <Wrothmonk> thought so.
19:29:53 <Avatar> but if it's not scenario specific, it's usually a good idea to consider converting it to the pathfinder rule
19:30:19 <Wrothmonk> Is there a place I can look at the 3.5 rules with ought needing to buy a book?
19:31:27 <Wrothmonk> Thanks
19:35:33 <Avatar> still not sure if I should go with rapid shot or precise shot for james
19:35:45 <Avatar> I feel like either way I am screwed
19:35:53 <Avatar> and there's no other alternatives
19:35:59 <Brunius> &rapid shot or &precise shot
19:36:05 <diebot> PRECISE SHOT [Combat]Prereq: Point-Blank Shot. You are adept at firing ranged attacks into melee.
19:36:05 <diebot> Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Source: Core
19:36:13 <Brunius> What about
19:36:14 <Brunius> PBS
19:36:19 <Brunius> Or has he got that already
19:36:24 <Brunius> I'd think Precise Shot
19:36:35 <Avatar> yeah he already has it
19:36:43 <Ballig> whip mastery
19:36:48 <Ballig> !feat whip mastery
19:36:48 <diebot> Ballig, WHIP MASTERY [Combat] Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Prerequisites: Weapon Focus (whip), base attack bonus +2. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal
19:36:49 <diebot> damage when you want. Further, you can deal damage with a whip despite a creature's armor bonus or natural armor bonus. Normal: Attacking with a whip provokes attacks of opportunity as if you used a ranged weapon. A whip deals no damage to a creature that has an armor bonus of +1 or natural armor bonus of +3.
19:36:49 <diebot> Benefit: Source: UC
19:37:11 <Avatar> what am I going to do with that
19:37:19 <Ballig> whip things
19:37:21 <Brunius> Duh
19:37:22 <Ballig> whip them real good
19:37:26 <Avatar> 7 str
19:37:37 <Ballig> weapon finesse
19:37:40 <Wrothmonk> its good to know that theres plenty of character sheets to be made for novelty.
19:37:49 <Wrothmonk> something to do when I'm bored :)
19:37:49 <Avatar> it's still like 1d4-2 damage
19:38:25 <Brunius> Silver your whip
19:38:37 <Avatar> still 1-2 damage per round
19:38:42 <Avatar> at 6th level
19:38:46 <Brunius> Silver
19:38:47 <Brunius> You
19:38:48 <Ballig> improved trip
19:38:49 <Brunius> Whip
19:38:55 <Avatar> what do you think silver does
19:38:56 <Ballig> silver you whip?
19:39:02 <Avatar> I already have improved trip
19:39:11 <Ballig> then whip mastery is useful
19:39:13 <Ballig> for using it to trip
19:39:20 <Wrothmonk> its good against lycnathropes.
19:39:21 <Ballig> without provoking AOOs
19:39:27 <Avatar> don't you need weapon focus for that
19:39:39 <Ballig> weapon focus improves your CMB
19:39:46 <Ballig> when you use that weapon to do the maneouvre
19:39:51 <Avatar> I already have an heirloom hooked lance that gives +2 CMB to trip
19:40:04 <Ballig> turn it into an heirloom whip
19:40:08 <Ballig> it's unenforceable
19:40:12 <Avatar> hahhahaha
19:40:13 <Avatar> !
19:40:51 <Avatar> I could take extra traits
19:40:58 <Avatar> and get an heirloom whip that way
19:41:09 <Avatar> can you take the same trait twice when it's being applied to a different weapon
19:41:10 <Ballig> isn't that a level 1 only trait
19:41:20 <Avatar> don't think so?
19:41:21 <Ballig> are all traits level 1 only
19:41:33 <Avatar> shit maybe you're right
19:41:51 <Avatar> !feat extra traits
19:41:52 <diebot> Avatar, EXTRA GRIT [Grit] You have more grit than the ordinary gunslinger. Prerequisites: Grit class feature or the Amateur Gunslinger feat. Benefit: You gain 2 extra grit points at the start of each day, and your maximum grit increases by 2. Normal: If you are a gunslinger, you gain your Wisdom modifier in grit points at the start of each day,
19:41:53 <diebot> which is also your maximum grit. If you have the Amateur Gunslinger feat, you gain 1 grit point at the start of each day, and your maximum grit is equal to your Wisdom modifier. Special: If you possess levels in the gunslinger class, you can take this feat multiple times.
19:41:53 <diebot> Benefit: Source: UC
19:41:58 <Ballig> useful
19:42:13 <Ballig> it's not called extra traits from memory
19:42:20 <Avatar> !feat additional traits
19:42:20 <diebot> Avatar, ADDITIONAL TRAITS [] You have more traits than normal.
19:42:21 <diebot> Benefit: You gain two character traits of your choice (see Chapter 8). These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose. Source: APG
19:42:35 <Avatar> yeah doesn't have to be at level 1
19:43:25 <Avatar> I guess you probably can't take 4 basic traits
19:43:45 <Ballig> the trait description suggests that you have to be level 1 for all traits except religion traits
19:43:51 <Ballig> but it doesn't appear to be a hard rule
19:44:01 <Avatar> good enough for em
19:44:02 <Avatar> me
19:44:11 <Avatar> I can't choose that anyway, I can only pick a combat feat
19:44:16 <Ballig> but there is that rule about only being allowed to choose one trait from each list
19:44:19 <Avatar> it's actually a rogue talent that I'm getting at level 6
19:44:28 <Avatar> and the rogue talents all kind of suck except the feat-based ones
19:44:29 <Ballig> get extra talent !
19:44:40 <Avatar> no that is dumb
19:44:45 <Ballig> it's INSPIRED
19:44:50 <Avatar> it's retarded
19:45:02 <Ballig> retarded? or inspired?
19:45:07 <Avatar> retarded
19:45:11 <Ballig> or inspired?
19:45:13 <Wrothmonk> finel line.
19:45:16 <Wrothmonk> fine*
19:45:19 <Brunius> Man, I've missed you, Ballig
19:46:04 <Avatar> humans really falter with getting race-based shit
19:46:10 <Avatar> they get what they come with and not much else
19:46:18 <Avatar> all the other races get sweet shit now
19:46:22 <Ballig> unless you take adopted
19:46:31 <Brunius> I told you, humans are OP
19:46:32 <Avatar> adopted is about as much leeway as you get
19:46:38 <Avatar> they aren't OP anymore
19:46:41 <Ballig> there's a feat that works the same way
19:46:48 <Ballig> you can essentially use the free human feat on it
19:46:52 <Ballig> I'm not sure why you would obviously
19:47:27 <Avatar> how do you mean
19:47:47 <Ballig> there's a feat that lest you be treated as another race
19:47:52 <Ballig> maybe only for feats, I can't remember
19:47:59 <Avatar> what's it called
19:48:04 <Ballig> I can't remember
19:48:14 <Avatar> well think
19:48:46 <Ballig> racial heritage
19:48:48 <Ballig> !feat racial heritage
19:48:49 <diebot> Ballig, RACIAL HERITAGE []Prereq: Human. The blood of a non-human ancestor flows in your veins.
19:48:49 <diebot> Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on. Source: APG
19:49:04 <Avatar> nice!
19:49:34 <Brunius> It's a feat, pretty expensive
19:49:41 <Avatar> my feats are in some chaos at the moment
19:49:43 <Ballig> like I said, you can use the human bonus feat for it
19:49:48 <Ballig> but that cancels out half the reason to be human
19:49:50 <Avatar> which is why I'm hesitant to pick anything
19:50:05 <Avatar> ideally boosting my melee would be better, but I've already taken point blank shot
19:50:12 <Ballig> weapon focus
19:50:23 <Avatar> to do what, trip more
19:50:27 <Ballig> yeah
19:50:28 <Ballig> why not
19:50:33 <Avatar> my CMB is already pretty high
19:50:38 <Avatar> I mean almost as high as my CMD
19:50:41 <Ballig> but is it high enough ?
19:50:46 <Avatar> some things can't be tripped
19:50:51 <Ballig> and some things can
19:50:56 <Avatar> we faced a few snakes recently and something else that flew in one scenario
19:51:00 <Avatar> and I was getting royally screwed
19:51:02 <Ballig> can you trip a giant spider
19:51:04 <Wrothmonk> what class are you guys taking about feats for again?
19:51:13 <Brunius> It's really hard to, Ballig
19:51:14 <Avatar> archaeologist/gunslinger
19:51:23 <Wrothmonk> get a whip and a fedora
19:51:32 <Wrothmonk> XD
19:51:33 <Ballig> he does
19:51:37 <Wrothmonk> ...
19:51:38 <Ballig> that's the idea behind his character
19:51:43 <Wrothmonk> Wow.
19:51:47 <Ballig> yeah
19:51:55 <Wrothmonk> Avatar beat me to it.
19:52:09 <Avatar> yeah but the whip wasn't working
19:52:22 <Ballig> there was a reason for that
19:52:24 <Avatar> you need to spend 3 feats to start making it effective
19:52:24 <Ballig> I can't remember what it was
19:52:31 <Avatar> and the first two are a bit shite
19:52:37 <Ballig> what's your definition of effective
19:52:47 <Avatar> !feat greater whip mastery
19:52:47 <diebot> Avatar, GREATER WHIP MASTERY [Combat] You can use a whip to make combat maneuvers with ease. Prerequisites: Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8. Benefit: You are so quick with your whip that you never drop it due to a failed disarm or trip combat maneuver attempt. Further, you gain the ability to grapple
19:52:48 <diebot> using your whip. To do so, use the normal grapple rules with the following changes. Attack: You cannot use your whip to attack while you are using it to grapple an opponent. Damage: When dealing damage to your grappled opponent, you deal your whip's weapon damage rather than your unarmed strike damage. Free Hands: You take no penalty on your
19:52:48 <diebot> combat maneuver check for having fewer than two hands free when you use your whip to grapple. Reach: Rather than pulling your grappled opponent adjacent to you when you successfully grapple and when you move the grapple, you must keep him within your whip's reach minus his own reach to maintain the grapple. If the difference in reach is less than
19:52:48 <diebot> 0, such as is the case for a Medium whip wielder and a Gargantuan creature, you cannot grapple that opponent with your whip. If you have to pull a creature adjacent to you to grapple it with your whip, you still provoke an attack of opportunity from that opponent unless you have the Improved Grapple feat. Tie Up: While adjacent to your opponent,
19:52:48 <diebot> you can attempt to use your whip to tie him up. If you do so to an opponent you have grappled rather than pinned, you take only a –5 penalty on the combat maneuver check rather than the normal –10.
19:52:48 <diebot> Benefit: Source: UC
19:53:01 <Ballig> that's more than just effective
19:53:06 <Avatar> that's not it
19:53:12 <Avatar> !feat improved whip mastery
19:53:13 <diebot> Avatar, IMPROVED WHIP MASTERY [Combat] You are able to entangle opponents with the coils of your whip. Prerequisites: Weapon Focus (whip), Whip Mastery, base attack bonus +5. Benefit: While wielding a whip, you threaten the area of your natural reach plus 5 feet. You can also use a whip to grasp an unattended Small or Tiny object within your whip's
19:53:13 <diebot> reach and pull that object into your square. To do so, you must hit AC 10 with a melee touch attack. Further, you can use the whip to grasp onto an object within your whip's reach, using 5 feet of your whip as if it were a grappling hook, allowing you to use the rest of your whip to swing on like a rope. As a free action, you can release the object
19:53:13 <diebot> your whip is grasping, but you cannot use the whip to attack while the whip is grasping an object.
19:53:13 <diebot> Benefit: Source: UC
19:53:26 <Ballig> that's more than just effective, too
19:53:31 <Ballig> I'd say that "whip mastery" is effective
19:53:34 <Avatar> hmm maybe it is just 2 feats
19:54:05 <Avatar> anyway, that's still 2 feats to burn for only 5ft more reach
19:54:13 <Avatar> the original problem of untrippable guys is a problem
19:54:21 <Avatar> is THE problem
19:54:28 <Ballig> can you trip a giant spider
19:54:33 <Avatar> probably
19:54:39 <Avatar> I was thinking maybe improved dirty trick
19:54:39 <Ballig> level 6 right?
19:54:43 <Avatar> but I can't figure out how to use it
19:54:49 <Avatar> yeah level 6
19:54:51 <Ballig> are you able to use tricks
19:54:58 <Avatar> what
19:55:11 <Ballig> I might be thinking of combat tricks that can't be used
19:55:16 <Avatar> it's a combat maneuver
19:55:51 <Ballig> a sphinx is CR 8
19:55:58 <Ballig> which is about what you might expect in a level 6 scenario
19:56:01 <Ballig> CMD 34 versus trip
19:56:07 <Ballig> can you trip a sphinx
19:56:15 <Avatar> CMB: 10 = 5(base) +3(dex) +0(size) +2(agile/m)
19:56:16 <Avatar> to trip: 12 = +2(gloves)
19:56:16 <Avatar> w/H-Lance: 15 = +1(magic) +2(trait)
19:56:21 <Avatar> yeah
19:56:26 <Ballig> 10%
19:56:42 <Avatar> well to be fair I expect to see a sphinx less than 10% of my career
19:56:57 <Avatar> so I'd say that is good value actually
19:57:01 <Ballig> yeah but when you are fighting something you don't compare "I expect to see it X%" with "I have X% chance of affecting it"
19:57:21 <Avatar> you reckon
19:57:28 <Wrothmonk> you compare, oh shirt I can't trip it.
19:57:29 <Ballig> there's plenty of shit I've fought that I would have never really expected to see ever
19:57:30 <Avatar> that was what my gun-upgrade logic was based on
19:57:31 <Ballig> let alone 10%
19:57:35 <Wrothmonk> autocorrect…
19:57:38 <Wrothmonk> screw you.
19:57:42 <Ballig> I don't think "well, I never expected to see it, so I can't be expected to do anything to it"
19:57:44 <Avatar> because I expect to see things I can't use my hooked lance on about 50% of the time
19:57:56 <Avatar> and the gun is verging on hopeless these days
19:58:22 <Ballig> just change to pure gunslinger
19:58:24 <Ballig> it's unenforceable
19:58:35 <Avatar> everyone knows James Stalwart
19:58:43 <Avatar> he can't just change to pure gunslinger without anyone noticing
19:58:55 <Ballig> I bet you he can
19:59:46 <Wrothmonk> Come on, you can't be indiana jones without archeologist!
20:00:21 <Avatar> I can't even multiclass away to get more feats because I'm abandoning archaeologist even more by doing so
20:00:30 <Ballig> go fighter
20:00:36 <Avatar> I already did
20:00:41 <Ballig> archaeologist is just a shitty rogue with knowledge
20:00:45 <Avatar> he's an archaeologist/mysterious stranger/lore warden
20:00:59 <Avatar> the shitty thing about lore warden is at 2nd level, he gets combat expertise for free at 2nd level
20:01:03 <Avatar> which I've already taken
20:01:16 <Ballig> pretend you hadn't and that you got it for free
20:01:19 <Ballig> it's unenforceable
20:01:29 <Avatar> you would think you'd just be allowed to
20:02:25 <Avatar> lore warden is a pretty sweet archetype
20:02:43 <Ballig> sometimes classes let you do that with bonus feats, but I don't think many archetypes let you
20:03:04 <Avatar> they never specify it because they don't expect you to do it
20:03:16 <Avatar> it should be a straight out pathfinder rule
20:03:47 <Ballig> sort of makes something a bit more powerful to say "if you already have this, it's just a bonus feat"
20:04:41 <Avatar> does it
20:04:49 <Avatar> you get that bonus feat earlier on anyway though
20:04:54 <Avatar> just in a different order
20:05:01 <Ballig> order can matter with feats
20:05:37 <Avatar> the good news is 2nd level lore warden is 2nd level fighter, and you still get the 2nd level bonus feat
20:06:25 <Avatar> I'm trying to power through to 6th level archaeologist so that I can get evasion and then change to lore warden
20:06:53 <Avatar> archaeologist gets more upgraded stuff later, but it's of little consequence
20:07:03 <Avatar> more rogue talents, more trap sense, advanced talents
20:07:06 <Ballig> seems like two more levels of lore warden would be better
20:07:21 <Avatar> 3 I believe
20:07:31 <Ballig> 3rd level is the last thing before 7th
20:07:48 <Avatar> 6 levels of archaeologist, then I'll already have 1 of lore warden and 1 of mysterious stranger
20:10:15 <Avatar> the only problem is I'll lose spell progression which sucks a bit
20:10:26 <Ballig> do you have any spell progression
20:10:31 <Ballig> what spells do you have
20:10:37 <Avatar> a bunch
20:10:42 <Avatar> it doesn't fit the character concept anyway
20:10:48 <Ballig> a lot like Roger the Cowardly Bard?
20:10:54 <Avatar> but stopping at 6th level means no 3rd level bard spells
20:11:08 <Avatar> Roger's character concept sort of got lived out
20:11:18 <Avatar> except, not
20:11:21 <Avatar> get it
20:11:31 <Ballig> I get that he died in his second scenario
20:12:13 <Avatar> I had to change over from my guy who was telling jokes every scenario to my guy who was telling wise quotes every scenario
20:15:34 <Wrothmonk> ok this doesn't make sense...
20:16:38 <Wrothmonk> the 3.5 rules also say it takes more rounds than the scenario says are allowed.
20:17:14 <Avatar> maybe it's scenario specific
20:17:31 <Wrothmonk> well in that case I'm not sure how many checks to give.
20:17:44 <Wrothmonk> I'm going to post a question on paizo.
20:17:45 <Ballig> go with what the scenario says
20:17:55 <Ballig> scenario rules override regular rules
20:18:01 <Wrothmonk> it just goes by rounds.
20:20:14 <Avatar> does mekkis know
20:20:21 <Avatar> he ran it for you didn't he
20:20:26 <Wrothmonk> mort ran it for me.
20:20:31 <Avatar> oh
20:20:46 <Wrothmonk> I think I asked him before but he didn't remember.
20:21:06 <Avatar> steven might know
20:23:23 <Ballig> which scenario
20:24:09 <Wrothmonk> Tide of morning
20:25:05 <Avatar> don't tell ballig
20:25:11 <Avatar> he will probably end up playing if he knows what's good for him
20:25:24 <Wrothmonk> I've been trying to avoid outright spoilers
20:25:27 <Ballig> that doesn't sound right to me
20:26:21 <Avatar> sounds right to me
20:29:26 <Wrothmonk> Well I made a post on paizo after searching around the GM section and finding nothing. Hopefully I'll get a response before the game.
20:30:07 <Ballig> is your dad playing in your game
20:30:08 <Wrothmonk> wait a second...
20:30:13 <Wrothmonk> Yes he is.
20:30:19 <Ballig> ha
20:30:29 <Ballig> are you going to get back at him for all the things he does to you
20:30:36 <Wrothmonk> Possibly.
20:30:47 <Ballig> "You take 12 damage." "What?" "YEAH, WHOSE JOB IS IT TO TAKE THE GARBAGE OUT NOW?"
20:30:51 <Wrothmonk> XD
20:30:57 <Wrothmonk> No I don't mind that.
20:31:00 <Avatar> haha
20:31:09 <Wrothmonk> its when he teases me about stuff.
20:31:17 <Ballig> like how you have a crush on mort
20:31:18 <Wrothmonk> So maybe I can work in some poetic justice.
20:31:19 <Ballig> stuff like that?
20:31:26 <Wrothmonk> ballig
20:31:43 <Wrothmonk> Can you feel my glare yet?
20:31:54 <Avatar> ballig secretly has a crush on mort
20:31:55 <Ballig> no are you sure your face is close enough to the monitor?
20:31:57 <Avatar> he is just jealous
20:32:07 <Ballig> just a liiiiiiiiiittle closer
20:33:48 <Wrothmonk> I think I see what the scenario is actually calling for.
20:34:10 <Wrothmonk> Theres a variation of the check in the 3.5 rules that takes less time but with a very high penalty.
20:34:32 <Wrothmonk> but it seems like a bit of a high penalty to me and it would make it almost impossible.
20:44:37 <Avatar> if I get precise shot, it's mainly to get clustered shot later
20:44:46 <Avatar> it's mainly to get &clustered shot later
20:44:46 <diebot> CLUSTERED SHOTS [Combat] You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6. Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that
20:44:47 <diebot> opponent's damage reduction. Special: If the massive damage optional rule is being used (Core Rulebook 189), that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent's full normal hit points (minimum 50 points of damage).
20:44:47 <diebot> Benefit: Source: UC
20:45:50 <Ballig> seems like something to make gunslingers even more OP
20:46:09 <Avatar> gunslingers already get a class ability that lets them do that
20:47:10 <Avatar> I actually won't be able to use it until 8th level, I need two more levels of bard to get two attacks
20:47:24 <Ballig> specifically +6 BAB
20:47:40 <Avatar> maybe I'll take lore warden next level to get both rapid shot and clustered shot
20:48:02 <Avatar> see this is all going down the gunslinger road which I really didn't want to do
20:48:27 <Avatar> maybe I should just take toughness
20:48:37 <MekkisScreen> for James?
20:48:54 <Avatar> yeah
20:49:12 <Avatar> cmon mekkis you must have a good idea for feats
20:49:30 <Avatar> help me not make him a gunslinger
20:49:35 <MekkisScreen> flagbearer
20:49:40 <Ballig> whip mastery
20:49:44 <Avatar> what is flagbearer
20:49:50 <Avatar> whip mastery is no good man
20:49:51 <Ulzef> flagbearer is soooooo awesome
20:50:01 <Avatar> is that what matt has
20:50:03 <MekkisScreen> Kernigahn has it. So did Goodall's Bard
20:50:05 <MekkisScreen> ja
20:50:12 <Avatar> what book is it in
20:50:17 <MekkisScreen> Inner Sea World Guide
20:50:32 <Ballig> !feat flagbearer
20:50:33 <diebot> Ballig, JAWBREAKER [Combat] You deliver a powerful strike to the mouth, breaking teeth and bone. Prerequisites: Improved Unarmed Strike, Stunning Fist, Heal 6 ranks. Benefit: When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, instead of imparting any other Stunning Fist effect, you can
20:50:33 <diebot> cripple that opponent's mouth, dealing normal unarmed strike damage and 1d4 points of bleed damage. Until the bleed damage ends, the target is unable to use its mouth to attack, speak clearly, and employ verbal spell components. A creature that is immune to critical hits or that has no discernible mouth is immune to the effects of this feat.
20:50:33 <diebot> Benefit: Source: UC
20:50:38 <Ballig> well that's just not right
20:50:58 <MekkisScreen> yeah: diebot's only got the prd feats in her
20:51:20 <Ballig> interesting. dicebot is a he
20:51:23 <Ballig> maybe they should sex
20:51:26 <Avatar> he uses a two handed weapon
20:52:35 <MekkisScreen> (and it seems that d20pfsrd's not really inaccurate - the feats DB never was very good, but now they've removed all of the paizo trademarks it's getting increasingly useless)
20:53:13 <dicebot> sex? hhheheheh
20:53:42 <Avatar> they're linking as much as they can to the prd
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20:53:59 <Ballig> did they lose the permission to post anything trademarked?
20:54:17 <diebot> Ich bin Die Bot!
20:55:21 <MekkisScreen> something like that: the Community Use licence seems to be incompatible with the CC-SA-whatever licence that they're under
20:55:34 <MekkisScreen> at least that was the case for wikia
20:55:49 <MekkisScreen> either that or it's because they started selling stuff
20:56:59 <Avatar> the endurance line of feats has become pretty impressive
20:57:01 <MekkisScreen> (on the bright side, it means that the players can't say "it's in d20pfsrd, so I don't need to buy it"
20:57:20 <Ballig> there's a bit of leeway on that
20:57:30 <MekkisScreen> of course
20:57:37 <Avatar> you're talking about mort, of course
20:57:42 <MekkisScreen> but it's harder to check if it's legal
20:57:54 <MekkisScreen> hey, mort's going legit, it seems
20:58:31 <Ballig> she's probably turned to robbing mcdonalds stores to pay for her PF habit
20:58:54 <MekkisScreen> we'll see
20:58:58 <Avatar> improved initiative
20:59:05 <Ballig> take improved initiative
20:59:05 <Ballig> do it
20:59:10 <Avatar> you reckon
20:59:28 <Ballig> do you have a character with improved initiative
20:59:34 <Avatar> no
20:59:43 <Avatar> I said I wouldn't without reactionary on him as well
20:59:43 <Ballig> yeah do it
20:59:53 <Ballig> I want to see you take improved initiative
21:00:00 <Ballig> after years of you telling me how shit it is
21:00:05 <Avatar> there was something about taking it with combat reflexes
21:00:32 <Ballig> don't know about that
21:00:33 <Avatar> you can make AoOs while flatfooted
21:00:38 <Avatar> so what's the point
21:00:38 <Ballig> that's with combat reflexes
21:00:41 <Ballig> improved initiative doesn't change that
21:00:44 <Avatar> he has combat reflexes
21:00:56 <Avatar> it defeats half the purpose of it
21:01:03 <Ballig> improved initiative reduces the likelihood that you're flat footed, though. i.e. much lower AC and susceptible to sneak attack
21:01:09 <Avatar> improved initiative looked better because I didn't realise you were flatfooted
21:01:31 <Ballig> it also increases the likelihood of you acting before everyone else, getting to set the combat map how you want it
21:01:34 <Avatar> but I'm a tripper
21:01:39 <Ballig> so it doesn't defeat half the prupose
21:01:42 <Ballig> just a bit of the purpose
21:01:47 <Ballig> if you act first, everyone ELSE is flat-footed
21:01:47 <Avatar> a reach tripper
21:01:49 <Ballig> and that's pretty awesome
21:01:52 <Avatar> if I get an AoO, they are fux0red
21:02:01 <Avatar> defeating the purpose of improved initiative
21:02:07 <Ballig> no
21:02:09 <Avatar> yeah ok
21:02:11 <Avatar> I will take it
21:02:17 <Ballig> ha-ha-ha!
21:02:30 <Avatar> but if something goes wrong
21:02:31 <Avatar> it's on you
21:02:40 <Ballig> like you will remember who convinced you to take it
21:02:48 <Avatar> yeah
21:02:51 <Avatar> it's your rep on the line
21:02:56 <Ballig> you won't remember though
21:02:58 <Avatar> +1 if you are right but -1 if you are wrong
21:02:58 <Ballig> so it's not my rep at all
21:03:02 <Avatar> I will remember
21:03:04 <Ballig> it's basically your rep, but inverse
21:03:07 <Avatar> I always remember when rep is involved
21:03:20 <Avatar> and this is a big one
21:03:22 <Ballig> we can vice versa it but I don't think that will help
21:03:36 <Avatar> so now +7 to init
21:03:55 <Ballig> I predict it will save your life
21:04:06 <Ballig> it will be a "life saver", as those in the know call it
21:04:18 <Avatar> +1 to your rep if that happens
21:04:28 <Ballig> let's go double or nothing
21:04:36 <Avatar> can we do that
21:04:40 <Ballig> I don't see why not
21:04:51 <Avatar> let me think about whether the rules allow that
21:04:55 <Avatar> if so we will go double or nothing
21:05:08 <Avatar> this still implies double both ways
21:05:12 <Avatar> not just +2 or nothing
21:05:13 <Ballig> okay get back to me
21:05:16 <Avatar> let's be clear
21:05:23 <Ballig> yeah +2 or -2
21:05:26 <Ballig> that's the double
21:05:26 <Avatar> no jerking around with this one
21:05:37 <Avatar> bringing out the big guns today
21:06:03 <Avatar> the words you want to hear me say are, ballig
21:06:09 <Avatar> today, improved initiative saved my life
21:06:22 <Ballig> alternatively, "improved initiative is a life saver"
21:06:33 <Avatar> alternatively
21:06:55 <Wrothmonk> theoretically.
21:07:13 <Avatar> theoetically if I wasn't taking it
21:07:21 <Avatar> we have been playing the theoretical game for years
21:07:27 <Avatar> it's time to put it into practise
21:07:43 <Ballig> practice
21:10:18 <Wrothmonk> death.
21:10:20 <Wrothmonk> :P
21:11:06 <Ballig> that wasn't part of the deal!
21:15:02 <Wrothmonk> You said practice!
21:28:43 <Ballig> but I didn't say PRACTICE
21:29:02 <Wrothmonk> Practice makes perfect, and dead bodies.
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22:42:45 <Ulzef> mekkis: you around
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23:44:54 <GreenGuy33> do you guys like humor in your games?