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// #d&d — 2013-03-16

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00:00:46 <GreenGuy33> I like to give my characters querks that give the players something to tease eachother with in good natured humor. like if im an elf bard i might givve him or her an embarrasing nick-name like " cheerleader" or something.
00:05:43 <Wrothmonk> depends on the players.
00:05:48 <Wrothmonk> I personally love it.
00:06:20 <Wrothmonk> but, like all humor, it depends on everyone's different senses of humor.
00:06:46 <GreenGuy33> you know like at some point in their carrier they got branded withthe nickname and it stuck despite their best efforts.
00:08:04 <Mekkis> Ulzef, now I am around
00:16:34 <Ulzef> kewl
00:16:52 <Ulzef> was wondering if you are coming to con now
00:20:20 <Mekkis> still making a decision
00:20:30 <Ulzef> cool cool
00:20:31 <Mekkis> has anything changed down south
00:21:02 <Ulzef> also whenish you thinking of going through our training for WotW game
00:21:13 <Ulzef> not that i am aware of
00:21:27 <Mekkis> probably next week. I'm just going over each of your sheets
00:21:50 <Ulzef> do you want a pdf of mine so you can go through it better?
00:22:32 <Mekkis> that would be great
00:22:51 <Ulzef> you on skype?
00:23:04 <Mekkis> yep, but email is probably better
00:23:15 <Ulzef> kk will email after this game
00:23:20 <Mekkis> ok
00:23:37 <Ulzef> can give you class progression i am looking at as well
00:23:43 <Mekkis> great
00:32:17 <Wrothmonk> do alternate favored class bonuses for paladins apply to anti-palladins?
00:32:44 <Mekkis> maybe
00:37:26 <Wrothmonk> how much would a half orc stick out in WotW?
00:37:52 <Mekkis> a bit, but not that much
00:48:57 <GreenGuy33> anti-palladins always confused me. i mean from what i understand your just a evil palladin right? so why isnt it just called like " dark palladin" or something?
00:49:00 <Ulzef> what email you want me to send it to
00:52:16 <GreenGuy33> especially since then you could make batman refrences in game.
00:55:22 adrik ([email protected]) has joined #d&d
00:56:00 <adrik> So, I believe it's like 2am there, so I'm guessing everyone is idle.
00:56:09 <Wrothmonk> 9 am here
00:56:18 <adrik> Really?
00:56:22 <adrik> Damn
00:56:25 <Wrothmonk> were not all Australians
00:56:26 <Wrothmonk> :P
00:56:29 <adrik> lol
00:57:00 <adrik> My apologies
00:59:21 <adrik> Well, let's put it this way: I'm unlikely to find someone to help me with my website account problem now. Or am I wrong about that too?
00:59:40 <Wrothmonk> I can probably help you out, whats the problem?
01:01:33 <adrik> Well, I registered back in July of last year but I can't remember the username and password that I used (I think I probably used adrik as the username) and the email account I used to sign up has been deleted so I can't use the forgot password thing
01:01:57 Hydrazine has quit (EOF from client)
01:01:59 <Wrothmonk> Why not make another account?
01:02:14 Hydrazine ([email protected]) has joined #d&d
01:02:24 <adrik> I guess I can do that. I had my characters uploaded but that can be redone.
01:02:57 <Wrothmonk> I'm not an admin at the website so I can't help you recover it unfortunately.
01:03:25 <adrik> Thanks anyway :)
01:03:32 <adrik> I'll just make a new one
01:03:33 <Steven> what up
01:04:25 <adrik> not much. you?
01:04:31 <Wrothmonk> I'm working on an anti-pally for WotW.
01:04:35 <Steven> i just woke up.
01:04:40 <Wrothmonk> Finally got a name.
01:04:47 <Steven> twinky!
01:05:02 <Wrothmonk> Dagrik.
01:05:44 <Wrothmonk> half orc
01:05:54 <Steven> cool
01:06:19 <Steven> im eatin the chili
01:11:07 <Wrothmonk> are alternate racial traits allowed in WotW?
01:11:08 <adrik> Heh, I can't create my characters because they already exist under the other login. Okay. I'll have to come back when it's daytime down under.
01:18:56 <Steven> i can probably help you.
01:19:14 <adrik> Really? That would be cool if you can
01:19:27 <Steven> whats your characters name?
01:19:35 <adrik> Zahir
01:19:46 <Steven> http://www.pfrpg.com.au/viewchar.php5?char=468
01:20:06 <Steven> whats wrong with this character?
01:21:01 <adrik> Nothing. The problem is that I can't remember the password to the account it's in and the email address I used to register that account no longer exists. So I made a new account and couldn't enter a character with that name because that character exists on the old account
01:21:20 <Steven> hmmm... that will need avatar to fix.
01:21:42 <Steven> Avatar are you floating in a near concious state?
01:22:10 <adrik> I'll send him an IM on Skype. He's sending me my old chronicle sheet and maybe he'll show mercy and help me out when he's doing that
01:24:49 <adrik> Woohoo the password just came to me!
01:24:56 <adrik> So that's a big old nevermind then
01:31:39 <adrik> Holy crap, wrothmonk; that's a long session tonight
01:32:51 <Wrothmonk> generally they are 6 hours long.
01:33:46 <adrik> Really? You can't tell it's been a while since I've played at all. Duh.
01:34:08 <GreenGuy33> i like it. gives me something to do.
01:37:29 <Ulzef> Mekkis: Sent email to your summoners account
01:38:41 <adrik> So do we still need to do text sheets or is uploading a pdf sufficient?
01:41:55 <Ulzef> most gm's like you to have the sheets on the site so they dont have to ask for all the details
01:43:47 <adrik> Gotcha
02:53:26 <GreenGuy33> can some one look over my character sheet and help me figure out if i left anything out that needs to be there? characters name is Nessimar
02:54:19 adrik has quit (Quit: http://www.mibbit.com ajax IRC Client)
03:06:34 Adrik ([email protected]) has joined #d&d
03:11:14 <Wrothmonk> Whats the command to allow pas without a registered nick?
03:11:18 <Wrothmonk> pms*
03:21:28 Adrik has quit (Quit: http://www.mibbit.com ajax IRC Client)
03:25:48 Wrothmonk has quit (Ping timeout: 181 seconds)
03:27:13 Wrothmonk ([email protected]) has joined #d&d
03:27:26 <GreenGuy33> wb
03:55:52 Wrothmonk has quit (Client exited)
03:57:53 <Hydrazine> The Japanese made a robot that always wins at rock paper scissors.
04:04:36 hX8 has quit (Quit: leaving)
04:09:03 <Steven> winning at rockpaper scissors is all about how fast you are at changing your answer and reading the muscle flexing to determine what the other people are going to do.
04:53:53 <Hydrazine> Quite.
04:55:39 <Hydrazine> The robot uses high speed cameras and fancy analysis software to recognize the shape of the hand as you throw, and mechanical fingers quick enough to beat you to it.
06:13:07 <Steven> i am seriously bored.
06:13:17 <Steven> I am going to go play some video games.
06:13:31 <Steven> preferably something made before 2000
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07:06:01 <Avatar> yo sup
07:06:54 Wrothmonk ([email protected]) has joined #d&d
07:10:31 <Avatar> wrothmonk
07:10:38 <Wrothmonk> Hello.
07:10:52 <Avatar> if you have any ideas about kililng us today well you can forget about it
07:11:28 <Wrothmonk> Why is that?
07:13:06 <Avatar> I dunno
07:16:57 sir_stiletto ([email protected]) has joined #d&d
07:17:15 <Wrothmonk> oh I'm having problems with pming diebot, its throwing up the stuff about me needing a registered nick and I can't remember how to fix that.
07:18:25 <Avatar> type /nickserv register <password> <email>
07:18:35 <Avatar> to identify, it's /nickserv identify <password>
07:18:47 <Wrothmonk> ty
07:19:37 <Avatar> and /mode Wrothmonk -R
07:19:50 <Avatar> also lets people message you if they're unidentified
07:20:18 <Avatar> or the other way around, I can never remember
07:20:21 Wrothmonk is now known as wrothmonk
07:22:08 <wrothmonk> it doesn't seem to be working, but I know I got my nick registered.
07:22:21 <Avatar> what's not working
07:22:30 <wrothmonk> the identify I think
07:22:49 <Avatar> check your status window
07:22:58 <Avatar> it should have [+wixr] or something similar
07:23:06 <Avatar> the r means you're identified
07:23:15 <Avatar> and you don't want there to be an R in there
07:23:44 <Avatar> can you find it
07:23:49 <wrothmonk> trying to.
07:23:58 <Avatar> I don't know what colloquy looks like
07:26:06 <Avatar> your status window will say -NickOP- Password accepted -- You are now identified as wrothmonk.
07:26:10 <Avatar> if it worked
07:26:27 <wrothmonk> yeah that didn't work.
07:27:05 <Avatar> did you do something like /nickserv register adsfsdf [email protected]
07:27:16 <Avatar> no angle brackets
07:27:21 <GreenGuy33> rebuilt my character. still not sure ive got things done right but did my best. Renamed my character Jaanisari since i got a little teasing about having an Aasimar named Nessimar before. lol
07:27:26 <wrothmonk> yeah I thought for sure I was registered.
07:27:49 <Avatar> I think Nessimar is funny
07:27:59 <wrothmonk> I got no response.
07:28:20 <wrothmonk> Um… is nickserv supposed to be a bot on the channel?
07:29:15 <wrothmonk> Can I take a look at your char sheet Green, it would be good to sort out any problems before the game.
07:29:17 <Avatar> no, it's a service
07:29:19 <GreenGuy33> how do you register a nick?
07:29:30 <Hydrazine> I can take a look and see if anything obviously wrong sticks out.
07:29:39 <Avatar> type /nickserv register adsfsdf [email protected]
07:29:49 <Avatar> but with a proper password and your proper email
07:29:52 <Avatar> don't use a fake email
07:29:56 <wrothmonk> did that, no response at all
07:31:01 <Avatar> type /nickserv help
07:31:05 <Avatar> and see if it brings up anything
07:31:10 <wrothmonk> nothing
07:32:25 <GreenGuy33> anyone that wants to look at my sheet can. i dont care. :)
07:32:33 <wrothmonk> kinda need the link.
07:32:46 <wrothmonk> or the name you have it under.
07:33:14 <GreenGuy33> the name its under is Jaanisari.
07:33:20 <Avatar> !find jaanisari
07:33:20 <dicebot> Avatar, http://www.pfrpg.com.au/viewchar.php5?char=688
07:33:57 sir_stiletto ([email protected]) has left #d&d
07:34:03 <GreenGuy33> sorry, i didnt know i needed to post the link. ill remember that for the future
07:34:09 sir_stiletto ([email protected]) has joined #d&d
07:34:21 <Avatar> how is he easily mistaken for an attractive teen female that looks like that
07:34:35 <Hydrazine> Hes really pretty?
07:34:41 <GreenGuy33> yeah.
07:34:42 <wrothmonk> ac of 10...
07:35:00 <wrothmonk> rich parents is a banned trait
07:35:21 <GreenGuy33> it is? i didnt see that ill go change it
07:35:37 <Avatar> http://paizo.com/pathfinderSociety/about/additionalResources
07:35:59 <wrothmonk> yeah you should neither have two horses or a basic caravan at first level :P
07:36:28 <wrothmonk> You will probably want a separate sheet for your eidolon.
07:36:50 <wrothmonk> Why haramaki?
07:36:59 <wrothmonk> summoners don't dang spell failure in light armor
07:37:03 <wrothmonk> don't take*
07:37:39 <GreenGuy33> they do in certain light armors acording to the armor chart
07:37:46 <Hydrazine> I counted a 21 point buy.
07:37:56 <wrothmonk> according to the class they dont.
07:38:15 <wrothmonk> APG right?
07:38:23 <GreenGuy33> oh. well then i need to fix that too. lol
07:38:28 <Avatar> yeah it is 21
07:39:13 <wrothmonk> "A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance."
07:41:04 <wrothmonk> Your going to have major problems attacking anyone with acid splash.
07:41:39 <Hydrazine> With 8 dex, you're looking at a base initiative of -1.
07:42:26 <wrothmonk> I'd take some points out of int and put them into dex.
07:42:33 <Hydrazine> Also, how did you get to 2+1 spells per day? I'm seeing 1 base and 1 bonus from cha.
07:43:05 <wrothmonk> yeah it should be 1 base.
07:44:14 <GreenGuy33> i was reflecting totals.
07:44:23 <Steven> suuuuuuuuup
07:44:32 <Hydrazine> 2+1 reflects 3, which is wrong for the correct total of 2.
07:44:56 <Steven> sup.
07:44:57 <Hydrazine> That or your syntax is just misleading. Either way.
07:44:58 <Steven> im back
07:45:01 <Hydrazine> Hello Steven.
07:45:15 <GreenGuy33> still trying to figure out where i ended up with an extra abilty point buy...
07:45:20 <Hydrazine> I found it.
07:45:33 <Hydrazine> Your numbers on the left and right side of constitution are different.
07:45:54 <Hydrazine> Str: 8 -1 Base:10 -2 HP: 9/9
07:45:55 <Hydrazine> Dex: 8 -1 Base:10 -2 Initiative: 0
07:45:55 <Hydrazine> Con: 12 +1 Base:10 -2
07:45:58 <Hydrazine> see?
07:46:24 <Hydrazine> 10 -2 would be 8, not 12.
07:46:33 <wrothmonk> you dumped con?!?!??!
07:46:35 <Hydrazine> And would put you at a 19 point buy.
07:46:59 <Hydrazine> It seems more like he considered it, changed his mind, but didn't completely correct the point buy to reflect his wisdom.
07:47:11 <wrothmonk> Ah
07:47:52 <Hydrazine> the TAB on weapons section is short for Total Attack Bonus, which is all the attack modifiers for that particular weapon. For you, it looks like 0base-1str for -1 TAB.
07:48:20 <wrothmonk> I wouldn't go near anyone if I were you :P
07:48:33 <GreenGuy33> what i was trying to do was before race bonus's were added in have strength:8 Dex: 8 Con: 12 Int: 16 Wis: 13 Cha: 16
07:48:46 <GreenGuy33> was to have *
07:48:54 <wrothmonk> when you have more ac when your flat footed than you do normally...
07:49:26 <Hydrazine> I know, GreenGuy33. But that adds up to a 21 point buy.
07:49:34 <Avatar> buying a 16 costs 10 points
07:49:43 <Avatar> buying 8 brings back 2 points
07:49:47 <Avatar> 13 costs 3 points
07:49:50 <Avatar> 12 costs 2 points
07:50:06 <Hydrazine> Hm. Easy fix is to drop wisdom by 1?
07:50:12 <Avatar> so you've got -2 + -2 + 2 + 10 + 3 + 10 = 21
07:50:27 <GreenGuy33> yeah ill drop wis.
07:50:52 <wrothmonk> Green, do you want to hit anything with acid splash?
07:51:02 <Hydrazine> Also, you have one more skill point to spend.
07:51:15 <Hydrazine> You've got 4 spent and 2+int(3) total.
07:51:38 <Hydrazine> I hate finding only problems in a character sheet. I like being able to find atleast one good thing too.
07:52:01 <Avatar> what is considered a good thing
07:53:20 <Hydrazine> something that upon correction makes the character stronger.
07:53:36 <Hydrazine> Commonly its a missing favored class bonus or something.
07:53:43 <Hydrazine> Today its an extra skill point.
07:53:43 <Steven> you still have to add in your negative dex modifier while flat footed.
07:54:19 <Avatar> I remember reading something about that
07:54:37 <Steven> while flat footed you lose your dexterity bonus to AC
07:54:45 <Steven> you still incure your Dexterity Penalty
07:56:08 <Avatar> yeah
07:56:34 <Avatar> GreenGuy33: you can rebuild your character throughout level 1 if you don't like it after this game
07:56:48 <wrothmonk> As long as you survive past this game :P
07:56:54 <Avatar> oh we'll survive alright
07:57:04 <Avatar> just sayin'
07:57:39 <Avatar> I think I'm bringing my alchemist
07:57:51 <Avatar> or possibly my paladin
07:58:48 <Steven> I'll watch as you all die!
07:59:08 <Avatar> you think you'll watch
07:59:30 <wrothmonk> Steven, I'm running this game since you coerced me into running one, its only fair that you play it.
07:59:36 <wrothmonk> >:D
07:59:43 <Avatar> it's only fair steven
08:00:32 <wrothmonk> well it would appear I can pm diebot now
08:00:44 <Avatar> he's already played it
08:00:46 <Steven> I felt since there were already 5 people in it, i wouldnt play and instead answer any questions you might have without being influenced by the decisions outcome.
08:01:12 <wrothmonk> if there are open slots, I'd like you to play.
08:01:25 <Steven> but i will gladly sit down with one of my many rediculous characters.
08:01:27 <Hydrazine> GreenGuy33: Your Eidolon's AC is off; bipeds start with +2 natural armor.
08:01:44 <Steven> greenguy have you played PFS before?
08:01:51 <GreenGuy33> nope
08:01:59 <wrothmonk> why is your character -2 then?
08:02:30 <GreenGuy33> cause to change the character name i had to upload a new sheet
08:02:40 <Hydrazine> And it looks like you didn't quite add in all the other base modifiers. For example, +con to fort save.
08:02:48 <wrothmonk> it should still be -1, you can change the name on paizo
08:03:07 <wrothmonk> you are registered on paizo right?
08:03:15 <GreenGuy33> yep
08:03:30 <Steven> wow... everyone here has dissapointed me by not advising this new guy properly. Summoners are exceptionally complex and require more than just the core rulebook which you would very likely want to buy first before dropping lots of money on the rest of the books.
08:03:55 <Steven> I would have advised you to stick to one of the core classes.
08:04:03 <Hydrazine> Why does the Eidolon have 7 skills?
08:04:31 <GreenGuy33> ive got pathfinder core pathfinder advanced player guide and the race guide and the equipment book
08:05:08 <wrothmonk> you need the bestiary.
08:05:15 <sir_stiletto> summoner is going to be my second character. after I kill off Rysh again
08:05:18 <GreenGuy33> ive got that too
08:05:21 <Avatar> what do you need the bestiary for
08:05:33 <wrothmonk> stat tables for the summoned creatures?
08:05:44 <Steven> Probably should have started with one of the core classes before moving on to the advanced classes for PFS. Its an entire different entity than regular pathfinder.
08:05:46 <wrothmonk> though I suppose you can use d20
08:05:47 <Avatar> you can be a summoner and only ever summon your eidolon
08:06:05 <wrothmonk> true, however I have found myself that it doesn't always work in practice.
08:06:34 <Avatar> who's your summoner
08:06:48 <Steven> Alright, well... im going to go find a character to play.
08:06:58 <wrothmonk> Eryne, http://pfrpg.com.au/charsheet.php5?id=655
08:07:00 <Hydrazine> two claw attacks at +3, 1d6+5... not bad.
08:07:01 <GreenGuy33> almost want to give one of you my password and have you fix my character sheet for me though then i wont learn as easily
08:07:20 <Hydrazine> Well, its IRC, so you can scroll up to see all the comments.
08:07:45 <wrothmonk> you need to pick out s trait to replace rich parents and figure out your new equipment before I'll let you play.
08:08:14 <GreenGuy33> yeah its just tha there are so many coments that when i try to fix something 4 more things are mentioned by the time i tab back to here
08:08:17 <GreenGuy33> lol
08:08:43 <Hydrazine> A combat trained horse that you can't really ride seems silly.
08:08:48 <Steven> its why i would have advised you to make a core class.
08:09:02 <Steven> so much easier to make.
08:09:25 <Hydrazine> hey, you learned all sorts of stuff though. Like that you might as well get a chain shirt and kiss that 10 ac goodbye.
08:09:33 <wrothmonk> ^this
08:09:44 <GreenGuy33> well the horse was for the caravan but since i cant actually have the caravan i dont need the horses.
08:10:04 <wrothmonk> yes… and the fact that you can't afford a horse had nothing to do with it/
08:10:06 <Avatar> GreenGuy33: save what you've got so far
08:10:14 <wrothmonk> :P
08:10:20 <Avatar> on your sheet
08:10:40 <Hydrazine> I would suggest documenting the eidolon's attacks the same way you do yours, with TAB and damage bonuses and everything.
08:11:05 <wrothmonk> I would suggest putting your eidolon on a separate sheet.
08:11:15 <Hydrazine> Just because I hate it when players slow down the game by not having all their numbers organized.
08:11:36 <GreenGuy33> wroth why dont you drop me from the game. i doubt ill be ready by the timethe games schedualed
08:11:49 <Avatar> there's 2 hours
08:11:51 <wrothmonk> you got two hours.
08:11:51 <Avatar> heaps of time
08:11:55 <wrothmonk> ^this
08:12:11 <Avatar> save your sheet with the fixes you've done so far
08:12:27 <Hydrazine> So the peanut gallery can keep track of progress?
08:12:36 <Avatar> so we can slow down
08:15:19 <Steven> alright. So.
08:17:00 <Steven> whats everyone want me to play?
08:17:14 <Avatar> don't know what everyone else is bringing yet
08:17:23 <Steven> or hell i could make up a whole new character... and then go evil... throw all the new people for a loop!
08:17:46 <wrothmonk> and then I would crush your character with a cloud and call it divine intervention.
08:18:06 <Steven> sounds good to me.
08:18:11 <wrothmonk> XD
08:18:15 <sir_stiletto> hey, if you get to be evil then so do I. it's so much easier to go with my natural tendencies
08:18:31 <Steven> hey you can become evil as well.
08:18:40 <wrothmonk> and again, cloud crush
08:18:42 <Steven> you just cant play that character in pathfinder society anymore is all.
08:20:19 <Avatar> I like the idea of an ability called cloud crush
08:20:32 <wrothmonk> fluffy cloud kill.
08:20:33 <Avatar> it's a bit of an oxymoron
08:20:35 <wrothmonk> :P
08:20:43 <Steven> I CRUSH YOU WITH FLUFFY BITS OF SKY!
08:21:08 <sir_stiletto> hey, I work in the cloud and it crushes me all the time
08:21:21 <wrothmonk> I'd like to think all divine intervention has some form of oxymoron.
08:21:52 <wrothmonk> the question is, should I make the cloud fist shaped or lightning shaped.
08:22:00 <Hydrazine> anvil.
08:22:05 <wrothmonk> That works!
08:22:07 <Hydrazine> Or possibly piano.
08:22:09 <Steven> or bad GM shaped?
08:22:41 <Steven> i have to make a character for some gm credit i have.
08:23:37 <GreenGuy33> saved the abilty score changes. i hate math so bad. i think i have 4 points remaining from the point buy system.
08:24:04 <Steven> http://tools.digitalightbulb.com/pbcalc.html
08:24:58 <sir_stiletto> hare you ever played Toon (http://en.wikipedia.org/wiki/Toon_(role-playing_game)? a piano is a completely reasonable weapon
08:25:45 <wrothmonk> squirt gun of holy water?
08:25:57 <Steven> i could make my wisdom based sorc!
08:26:15 <Avatar> GreenGuy33: -2 + -2 + 2 + 7 + 2 + 10 = 17
08:26:19 <wrothmonk> and that would work how?
08:26:35 <Hydrazine> Theres a bloodline that uses wisdom.
08:26:37 <wrothmonk> or is the point that it doesn't?
08:26:39 <Steven> bloodline.
08:26:40 <wrothmonk> Ah
08:26:51 <Hydrazine> Then you could take a few levels of cleric.
08:26:52 <Steven> its a crossblooded Celestial/Sylvan
08:26:54 <Hydrazine> And cast all the things.
08:28:00 <Steven> need to pick feats, skills, and spells
08:28:18 <sir_stiletto> celstial/sylvan? holy druid?
08:28:53 <Steven> i pretty much view it as an Arcane Druid.
08:29:11 <Steven> its min maxed as fuck though... so thats why i havent actually played it.
08:29:32 <sir_stiletto> min maxed?
08:29:42 <Steven> 7/13/16/14/20/6
08:29:54 <sir_stiletto> wow
08:30:14 <Steven> saves of 4/1/5 w/ +3 vs poisons, spells, and spell like abilities.
08:30:17 <Steven> 9hp
08:30:35 <Steven> has an AC
08:31:02 <Avatar> what's the int and wis bloodlines
08:31:04 <Avatar> I was looking for those
08:31:40 <Steven> Celestial, and Sage
08:32:26 <Avatar> celestial doesn't mention it?
08:33:36 <Steven> oh sorry empyreal
08:33:59 <Steven> its wild blooded.
08:40:35 <Steven> hmmmm.... dwarven Arcane Druid
08:40:59 <Steven> maybe... Aasimar Bow Smiter.
08:41:15 <wrothmonk> Hey, how do you make the thick colored lines in CA? I've only figured out how to change the color of the grid lines.
08:44:33 <Steven> i dunno, avatar uses more things on CA than i do
08:45:06 <Mekkis> use the line tool
08:45:10 <Mekkis> right click on it
08:45:40 <wrothmonk> ah
08:45:43 <wrothmonk> Thanks
08:50:04 <Steven> think ill make my arcane druid
08:51:55 <Steven> i dont undestand why they give you kn nature when they give you an animal companion, you would think they would give you handle animal
08:55:51 <Steven> handling my animal might be a little tricky lol
08:56:56 <Avatar> how do eidolons get class skills
08:58:26 <Mekkis> on creation, you specify them
08:58:35 <Avatar> how many do you get
08:58:40 <Mekkis> don't remember
08:58:48 <Mekkis> it's been a while since I made an eidolon
09:00:33 <wrothmonk> you get to specify 2
09:00:48 <wrothmonk> the others depends on the base form
09:00:55 <wrothmonk> I think.
09:01:00 Mekkis has changed the topic to: PFS: Sat 16th 114am (tier 1-5,Wrothmonk) | WotW: Sat 6th 2pm || All topic times are AEDT (UTC+11:00); set up your timezone on the site for local times in the Schedule! | D&D and Pathfinder Online http://www.pfrpg.com.au
09:01:08 <Avatar> yeah just seen that it lists them
09:01:16 <Avatar> Mekkis: killing the colours every time you reset it
09:02:32 Mekkis has changed the topic to: PFS: Sat 16th 11am (tier 1-5,Wrothmonk) | WotW: Sat 6th 2pm || All topic times are AEDT (UTC+11:00); set up your timezone on the site for local times in the Schedule! | D&D and Pathfinder Online http://www.pfrpg.com.au
09:02:38 <Steven> .....
09:02:40 <Steven> right...
09:02:48 <Steven> so, need to pick a feat for my sorc.
09:03:21 Avatar has changed the topic to: PFS: Sat 16th 11am (tier 1-5,Wrothmonk) | WotW: Sat 6th 2pm || All topic times are AEDT (UTC+11:00); set up your timezone on the site for local times in the Schedule! | D&D and Pathfinder Online http://www.pfrpg.com.au
09:05:41 <Steven> thinking....
09:05:47 <Steven> !feat steel soul
09:05:52 <diebot> Steven, STEEL SOUL []Prereq: Dwarf, hardy racial trait. You are especially resistant to magic.
09:05:53 <diebot> Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial trait.
09:05:53 <diebot> Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities. Source: APG
09:08:38 <Hydrazine> Why have I not seen this before?
09:08:38 <Hydrazine> http://www.youtube.com/watch?v=-uV1SbEuzFU
09:13:46 <Steven> oh thats nothing, you should see the [redacted] its amazing.
09:14:05 <Hydrazine> I just like that it shoots a big ass wrench.
09:16:57 <Steven> yeah thats pretty cool
09:21:37 <Avatar> have another look: http://www.pfrpg.com.au/charsheet.php5?id=688
09:21:46 <Avatar> aside from the second trait and the armor, what else is amiss
09:26:05 <Hydrazine> summon monster 3+cha.
09:26:08 <Hydrazine> so 6, not 7.
09:26:38 boris has quit (Quit: )
09:26:47 <Hydrazine> Initiative should be +2.
09:27:42 <Hydrazine> Eidolon's AC and saves.
09:28:29 <Hydrazine> If you can do summon monster as a SLA, why bother with the actual spell?
09:29:39 <wrothmonk> Can somebody test the devca connection for me? I'm using build 103, ip 67.184.108.80
09:30:20 <Hydrazine> DC for spells is 10+SL+cha, so 14 for a level 1.
09:30:49 <Hydrazine> got it, Wroth.
09:31:00 <wrothmonk> Looks like your connected on my end
09:31:06 <wrothmonk> What are you seeing?
09:31:07 <Hydrazine> Even see some brown shapes and a big green square.
09:31:31 <Hydrazine> Ah, theres a map now. Mostly covered.
09:31:43 <wrothmonk> Thats what you should be seeing.
09:31:46 <wrothmonk> Thanks
09:32:06 <Hydrazine> No prob.
09:32:15 <wrothmonk> Who just connected?
09:32:19 <Avatar> me
09:32:22 <wrothmonk> Ah
09:32:36 <Avatar> works
09:32:55 <sir_stiletto> thanks… I just wanted to find out if there were any issues before the game was supposed to start.
09:34:05 <wrothmonk> I'm on the same network as sir stiletto and he's the one managing the router.
09:34:25 <Avatar> does augment summoning work with the summoner's SLA?
09:34:48 <wrothmonk> Yes, I'm fairly certain it does.
09:35:39 <Hydrazine> Lose a language with the decrease of int.
09:36:32 <Avatar> yeah it does
09:36:47 <Hydrazine> I think thats all the fixes I got.
09:37:49 <Hydrazine> I missed one. Carry limits are wrong for 9 str.
09:38:11 <Hydrazine> Should be <30, 31-60, 61-90
09:39:18 mib_pahp1p ([email protected]) has joined #d&d
09:39:27 <wrothmonk> the eidolon must resemble a pack mule.
09:39:28 <wrothmonk> :P
09:39:35 <wrothmonk> Hello
09:39:35 <Hydrazine> Its a biped
09:40:52 <Hydrazine> G'day.
09:43:47 <Mekkis> Hydrazine, the reason Itzamna takes Summon Monster as spells is because it can be used while the eidolon's out
09:44:06 <Mekkis> and there's a big advantage to a charging, smiting celestial rhino
09:44:50 <Hydrazine> Ah, okay. Fair enough.
09:45:09 <Mekkis> also: Itzamna doesn't like taking spells with saves
09:46:37 mib_pahp1p has quit (Quit: http://www.mibbit.com ajax IRC Client)
09:51:14 <wrothmonk> so who is here?
09:51:38 <GreenGuy33> there all fixed thanks to avatar babysitting me lol
09:52:17 <GreenGuy33> im here.
09:53:22 <Hydrazine> Save DCs for your spells, and eidolon AC.
09:53:49 <Hydrazine> And you might want to mention that with power attack, that thing's hitting at 1d6+5 per claw.
09:54:13 <Hydrazine> Missing 5 damage on every attack is like kicking yourself in the ass.
09:54:22 <Mekkis> and your party members
09:54:36 <wrothmonk> and doing 5 damage to everyone except the enemy.
09:55:00 <sir_stiletto> yo
09:55:25 <wrothmonk> Gelith, Oaktree, Avatar?
09:55:25 <Hydrazine> The eidolon has +2 natural armor and dex, so it should be 14 regular AC, 12 touch and 12 flat.
09:56:57 Avatar gives channel operator status to wrothmonk
09:57:09 <Avatar> I'm here
09:57:19 <Avatar> have we worked out what classes everyone is bringing in
09:57:24 <GreenGuy33> wait, wheres the +2 armor comeing from i dont see that in the table
09:57:40 <Avatar> dex
09:57:43 <wrothmonk> I know green is bringing in a summoner, sir_stiletto a rogue.
09:57:49 <Hydrazine> biped, +2 natural armor.
09:58:27 <sir_stiletto> sir_stiletto is a Two-Weapon Warrior Knife Fighter.
09:59:30 <Avatar> I'm probably bringing in the alchemist
09:59:36 <GreenGuy33> ok ajusted the eidelons AC and the DC for the spells
09:59:37 <Avatar> oh wait, do we need a healer
09:59:44 <wrothmonk> Can I get the links to your character sheets pmed to me once you have decided?
09:59:47 <Steven> im bringin in a Crossblooded sorc.
09:59:58 <Avatar> have you played this scenario before steven
10:00:19 <Steven> indeed i have. I wont be solving any puzzles.
10:01:01 <Avatar> oh wait alchemists can heal
10:01:02 <GreenGuy33> http://www.pfrpg.com.au/viewchar.php5?char=688
10:01:25 <GreenGuy33> couoldnt finde the PM option. im not use to IRC
10:01:33 <wrothmonk> Thats fine
10:01:40 <wrothmonk> Nobody look at his faction :P
10:01:42 <Avatar> just double click a nickname in the list to the right -------->
10:01:44 <Hydrazine> Summon monster 6 times per day, not 7. Pretty minor, but then I think you're done, awesome!
10:02:18 <wrothmonk> sending faction missions once I get them figured.
10:03:01 <Avatar> locked in the alchemist
10:03:12 <Steven> levels?
10:03:18 <Avatar> 2
10:03:38 <GreenGuy33> fixed. thanks for all you guys help. it was overwhelming at first but im glad i had folks helping me rather then critisizing in an unconstructive manner
10:04:00 <Hydrazine> Hey, its what we do.
10:04:07 <Hydrazine> No problem man.
10:04:11 <Avatar> group hug
10:04:40 <wrothmonk> green are you receiving your faction mission?
10:04:45 <GreenGuy33> < sends a summoned fuzzy to hug all them>
10:04:56 <GreenGuy33> nope.
10:05:00 <wrothmonk> hrm...
10:05:09 <wrothmonk> File transfer doesn't seem to be working
10:05:10 <Avatar> greenguy go to your options > DCC
10:05:24 <Avatar> options > DCC > Ignore
10:05:33 <Avatar> then change the method to disabled and untick the tickbox
10:05:46 <wrothmonk> Avatar is it working for you?
10:05:57 <Avatar> no, not even a request
10:06:04 <wrothmonk> hrm...
10:06:09 <Avatar> just send over skype if that's easier
10:06:19 <wrothmonk> how about now?
10:06:20 <Avatar> oh wait
10:06:25 <Avatar> yeah it's popped up
10:06:30 <wrothmonk> Ah good
10:06:31 <Avatar> just waiting to receive it
10:06:36 <Avatar> should be immediate
10:06:48 <wrothmonk> hrm...
10:07:01 <wrothmonk> Green can I get your Skype username please
10:07:07 <GreenGuy33> ok changed it to auto accept..
10:07:21 <GreenGuy33> claassenc1980
10:07:22 <wrothmonk> I'm going to try over Skype once i get the call set up
10:08:56 <wrothmonk> Alright sent contact request, have I got the right guy?
10:10:42 <GreenGuy33> yep you got me
10:11:26 Avatar gives voice to Avatar GreenGuy33 sir_stiletto Steven
10:11:30 * Avatar removes channel operator status from Avatar
10:11:35 Avatar is now known as Sparky
10:11:40 sir_stiletto is now known as Rysh
10:12:47 <Hydrazine> Have a good one folks.
10:13:45 Steven is now known as Shalbrock
10:14:09 <wrothmonk> steven can I get your character sheet and Skype username please
10:15:25 <Sparky> tried to add you steven
10:15:29 <Sparky> are any of the rest of you jokers playing
10:15:35 Ulzef_2 has quit (Ping timeout: 121 seconds)
10:16:29 <Shalbrock> http://www.pfrpg.com.au/charsheet.php5?id=690
10:16:51 <wrothmonk> I don't see anything on that sheet
10:17:14 <Shalbrock> well i uploaded it bout..... ten minutes ago, ill try resubmitting it
10:17:37 <wrothmonk> can I get the link to the plain text?
10:17:48 <Sparky> !find shalbrock
10:17:48 <dicebot> Sparky, http://www.pfrpg.com.au/viewchar.php5?char=690
10:19:12 <Shalbrock> its like this, "Balls!" my character said balls
10:19:30 <Shalbrock> if i do /me scratches his balls, that means i scratched my balls
10:19:41 <wrothmonk> I still need your Skype username steven
10:19:46 <Shalbrock> im in the chat.
10:20:02 <Shalbrock> i just dont talk much unless im GMing.
10:20:09 * GreenGuy33 eats random folks souls.
10:20:10 <Shalbrock> now you gotta tell me.
10:20:33 <Sparky> change to your character name with /nick Jannisari
10:20:38 <Shalbrock> change your name, use /nick jannisari
10:20:41 <Shalbrock> oh sparky beat me.
10:20:45 GreenGuy33 is now known as Jannisari
10:20:46 <Sparky> too slow brother
10:20:51 <Shalbrock> its what i get for playing while migraining.
10:21:08 <Shalbrock> btw wroth... if you kill me you waste a first steps. you dirty bastard!
10:21:18 <Shalbrock> yeah i find em real annoying to read.
10:21:51 <Shalbrock> Silver crusade=androan, Shadow lodge=Chelaxian
10:22:29 <Shalbrock> YOU CAN!
10:22:36 <Shalbrock> you can be grand lodge and do no faction missions
10:22:54 <Shalbrock> which will screw you out of prestige.
10:23:40 <Shalbrock> other than i want to be a summoner, what is the goal of your character
10:24:35 <Jannisari> exploration.
10:24:59 <Shalbrock> typically you open your mouth, move your tongue in precise syncronization with expulsion of air from lungs and working of vocal cords to form words.
10:25:20 <Sparky> maybe lantern lodge
10:25:30 <Shalbrock> i dont suggest latern lodge.
10:25:33 <Shalbrock> it sucks
10:25:34 <Jannisari> ok ill switch later.
10:25:47 <Sparky> I don't like lantern lodge, but if your goal is exploration, it sort of fits
10:26:04 <Shalbrock> im just going to go check his character sheet.
10:26:56 <Shalbrock> Oh-Sear-i-ran... said real fast.
10:27:23 <Shalbrock> I suggest Sczarni
10:27:28 <Shalbrock> they are the mob of pathfinder.
10:27:47 <Shalbrock> no no no you got it all wrong.
10:28:29 <Shalbrock> I'm not doing a faction.
10:28:35 <Shalbrock> I have already played this.
10:28:46 <Shalbrock> So there is no point.
10:29:08 <wrothmonk> Anyone else around wanting to play?
10:29:10 <wrothmonk> last call
10:29:14 <Shalbrock> in the immortal words of my father... Fuck em.
10:29:21 <Sparky> hydrazine, ballig
10:29:31 <Shalbrock> no just his words
10:29:39 <Shalbrock> hes a pain in the ass.
10:29:54 * Shalbrock feels it IS a nice walk in the woods.
10:30:28 * Jannisari its a -relitively- nice walk.
10:30:46 <Shalbrock> im making a change to my character, I am being a female dwarf... since ive never see one before.
10:31:51 <wrothmonk> In Absalom, the Venture-Captains claimed it would be a nice walk in the woods, a pleasant change of pace from the bustle of the city. Obviously they forgot about the brambles, boulders, and biting insects of the Verduran Forest, which turned the jouney into an arduous three-day scramble of detours, torn clothes, and near falls. Fortunately, Venture-Captain Dennel Hamshanks made a firm impression before the expedition left Absalom.
10:31:52 <wrothmonk> The air grew still as Hamshanks rolled into a meeting room deep inside the Pathfinder Lodge in Absalom, his jowls flowing and his enormous axe clanking against his thigh. The man’s black eyes scanned the room. “You lot?” Hamshanks spat. “Well, maybe you’ll surprise me.
10:31:53 <wrothmonk> “Your boat leaves in an hour, so I’ll be brief. One of the Society’s contacts in Andoran sent us an interesting little nugget this morning. A druid named Hemzel swept into Augustana’s Civic Library last week, demanding his right of research. Our contact learned that Hemzel acquired a lorestone from somewhere in the Verduran Forest. Heard of such a thing?” Hamshanks paused expectantly and spat again. “Of course not. Heard of druids, at
10:31:55 <wrothmonk> least? And their crazy stone circles? Well thank Gorum for that. Lorestones are somehow connected to them—supposedly they can bestow you with all of the knowledge of the druids. We’d like to know how, so we want that stone and you’re going to get it for us.
10:31:56 <wrothmonk> "Unfortunately, the Society is not a friend to Hemzel. He’s the self-declared protector of the Verduran Forest inside Andoran’s borders and some of our more eager explorers have angered him and his little band of gnomes. He’s sworn a blood feud with the Pathfinders.
10:31:57 <wrothmonk> “Break out your skills of persuasion and get me that lorestone. Do what you need to—sweep the floors or plant some trees for the old man. Something nice—let him know we’re there to study and not to slash and burn.”
10:32:40 * Shalbrock gently pets Penelope.
10:33:24 <Shalbrock> um.... yeah... but that would be metagaming.
10:34:07 * Jannisari knows more then he is letting on.
10:34:58 <Shalbrock> I will purchase some Liquid Ice, and some acid splash.
10:35:11 <Shalbrock> acid flasks
10:35:15 <Shalbrock> You can...
10:35:17 <Sparky> I'll buy some alkali flasks
10:35:32 <Sparky> and holy water and antitoxins
10:35:34 <Shalbrock> you know there are all kinds of animals, fey, and mysterious other creatures.
10:35:41 Ulzef_2 ([email protected]) has joined #d&d
10:36:57 <Shalbrock> no we dont know what we are going to fight, but that in that forest there are thousands of different creatures.
10:37:03 <Shalbrock> thats the point.
10:37:32 <Shalbrock> We prepare for the worst.
10:37:48 <Shalbrock> anyways.
10:39:57 <wrothmonk> 67.184.108.80
10:40:46 <Sparky> http://www.pfrpg.com.au/DevCA22b135.zip
10:42:00 <Shalbrock> PINK
10:42:02 <Sparky> yellow
10:42:16 <Rysh> blue
10:42:17 <Shalbrock> um.... my AC a Purple
10:42:36 <Shalbrock> ill be in the back
10:42:43 <Sparky> i'll be second to the back
10:42:47 <Shalbrock> who can use a CLW wand?
10:42:50 <Sparky> me
10:42:57 <Shalbrock> would you like my wand?
10:43:14 Mort- ([email protected]) has joined #d&d
10:43:38 <Sparky> sure
10:43:47 <Shalbrock> please use it liberally on me or my AC and sparingly on the rest of you.
10:43:57 <Mort-> Sorry i shouldn't see
10:43:58 <wrothmonk> blue outlined areas are impassible
10:43:59 Mort- ([email protected]) has left #d&d (Leaving)
10:44:09 <wrothmonk> but you can make a climb check or bash at them
10:44:23 <Shalbrock> yup.
10:44:28 <Shalbrock> silly girl.
10:46:05 <Shalbrock> whats your Eidolons AC?
10:46:23 <Shalbrock> no wroth, let us make the decision
10:46:35 <Sparky> AC 17
10:46:37 <Shalbrock> I will let my animal companion go first.
10:46:43 <Shalbrock> Its AC is 21
10:46:54 <Shalbrock> indeed i am!
10:47:06 <Shalbrock> sylvan bloodline
10:47:29 <Shalbrock> my animmal companion
10:47:35 <Shalbrock> yup
10:47:39 <Shalbrock> taste the anger!
10:47:48 <Shalbrock> its a wildblooded fey bloodline
10:47:53 <Shalbrock> sylvaan
10:48:12 <Shalbrock> i think an avatar might be making wild accusations
10:48:25 <Shalbrock> Purple
10:48:52 <Shalbrock> if we play up, im bringin another character
10:49:08 <Shalbrock> but last i checked
10:49:20 <Shalbrock> im a 1
10:49:24 <Shalbrock> or i can bring a 5
10:49:33 <Shalbrock> both with animal companions
10:49:44 <Shalbrock> whoever can heal
10:50:26 <Shalbrock> summoners do not have CLW
10:51:07 <Sparky> animal companion first
10:51:13 <Sparky> Sparky/blue second
10:51:27 <Sparky> Rysh/blue third
10:51:29 <Sparky> Sparky is yellow
10:52:08 <Shalbrock> no penelope was purple
10:52:12 <Shalbrock> I am pink
10:52:40 <Shalbrock> i announced this when you first asked for colors
10:54:53 <Sparky> animal companion (P) - Sparky - Rysh - Maridia - Jamni - Shalbrock
10:56:47 <Shalbrock> wroth... http://paizo.com/pathfinderRPG/prd/
10:56:55 <Shalbrock> GMs friend.
10:57:30 <Sparky> !roll 1d20+3 initiative
10:57:30 <dicebot> Sparky, initiative: [1d20=3] 6
10:57:35 <Jannisari> !throw 1d20
10:57:35 <diebot> Jannisari, 1d20: [1d20=8] 8
10:57:40 <Jannisari> !throw 1d20
10:57:41 <diebot> Jannisari, 1d20: [1d20=2] 2
10:57:49 <Rysh> !throw 1d20+4, INIT
10:57:50 <diebot> Rysh, INIT: [1d20=9] 13
10:58:37 <Jannisari> 12 for me inits wise and 4 for my eidelon
10:58:40 <Shalbrock> !throw 1d20+1 init
10:58:40 <diebot> Shalbrock, init: [1d20=4] 5
10:58:51 Brunius ([email protected]) has joined #d&d
10:59:42 <Shalbrock> its okay man, breathe deep and calmly.
11:00:59 <Sparky> 4 for the eidolon, 12 for jamni
11:01:06 <wrothmonk> Rysh, Jannisari, sparky, shalbrock, and meridia the eidolon
11:01:23 <Shalbrock> my character might magically level up...
11:01:47 <Shalbrock> im just gonna assign some old GM credit.
11:02:43 <wrothmonk> it is now Rysh's turn
11:03:11 <Shalbrock> Um my character magically levels up...
11:03:23 <Shalbrock> nothing changes save for HP and i learn a spell.
11:05:34 <Shalbrock> technically we dont know what he is.
11:05:42 <Shalbrock> we would have to make a knowledge check
11:08:33 <Rysh> I'll move to G11, Pull out my long bow and an arrow, and ready to shoot if something threatens
11:10:36 <wrothmonk> Jannisari's turn
11:11:46 <Shalbrock> acid splash does not effect a swarm as per the rules.
11:12:53 <Shalbrock> they take zero damage from melee and single target spells
11:13:26 <Shalbrock> torches will damage a swarm as you burn the creatures
11:17:46 <wrothmonk> it is now sparky's turn
11:18:48 <Sparky> !roll 1d20+5
11:18:49 <dicebot> Sparky, 1d20+5: [1d20=14] 19
11:19:15 <Shalbrock> they take 1.5x from AoE effects
11:19:25 <Sparky> !roll 1d6+5
11:19:25 <dicebot> Sparky, 1d6+5: [1d6=3] 8
11:19:33 <Sparky> 12 damage
11:19:45 <Sparky> "Good day to be an alchemist."
11:20:03 <Rysh> I love the smell of alchemist fire in the morning
11:20:10 <Shalbrock> that we dont know of.
11:20:20 <Shalbrock> we dont know of an invisible guy.
11:20:52 <Shalbrock> totaly normal
11:24:01 <Sparky> "We just want to talk!"
11:24:07 <wrothmonk> "Turn back before you all die"
11:24:24 <Sparky> !roll 1d20-2 diplomacy
11:24:25 <dicebot> Sparky, diplomacy: [1d20=9] 7
11:25:12 <Jannisari> !throw 1d20+5
11:25:13 <diebot> Jannisari, 1d20+5: [1d20=4] 9
11:25:21 <Shalbrock> "Rats... can't usually talk."
11:25:27 <wrothmonk> shelbrock's turn
11:25:42 <Shalbrock> Penelope will step 5ft north and attempt to smash her some rat
11:25:55 <Shalbrock> !throw 1d20+2; 1d6
11:25:56 <diebot> Shalbrock, 1d20+2: [1d20=8] 10; 1d6: [1d6=4] 4
11:26:15 <Shalbrock> can we just assume it goes on the order it was thrown?
11:26:31 <Shalbrock> i dont see why they wouldnt, its as if they were summoned
11:26:50 <Shalbrock> oh if it didnt attack, penelope wouldnt attack it.
11:27:01 <Shalbrock> shes on the defend command
11:27:25 <Shalbrock> "Where are you? Show yourself, I want to speak to you."
11:27:44 <wrothmonk> shalbrock diplomacy please
11:27:52 <Shalbrock> !throw 1d20-2 WOOT WOOT
11:27:52 <diebot> Shalbrock, WOOT WOOT: [1d20=11] 9
11:28:10 <wrothmonk> no response
11:28:10 <Shalbrock> i move two nw
11:28:31 <Shalbrock> pull a potion from my bag, and delay
11:28:46 <Shalbrock> i am the OTHER S
11:29:07 <Shalbrock> or end turn
11:29:11 <Shalbrock> sorry
11:29:14 <Shalbrock> my brain is fuzzy
11:29:23 <wrothmonk> meridia
11:29:25 <Shalbrock> Wroth...
11:29:30 <Shalbrock> you moved the wrong S
11:30:09 <Shalbrock> thats not a bluff
11:30:43 <Shalbrock> its a diplomacy, a bluff would be "WE are your friends."
11:31:09 <Shalbrock> dont count on it.
11:31:21 <Jannisari> !throw 1d20+4
11:31:22 <diebot> Jannisari, 1d20+4: [1d20=19] 23
11:31:46 <Shalbrock> oh yeah i should have made a perception
11:32:04 <Shalbrock> its GM discretion.
11:32:22 <Sparky> The target wants to believe you +5
11:32:22 <Sparky> The lie is believable +0
11:32:23 <Sparky> The lie is unlikely –5
11:32:23 <Sparky> The lie is far-fetched –10
11:32:23 <Sparky> The lie is impossible –20
11:32:23 <Sparky> The target is drunk or impaired +5
11:32:23 <Sparky> You possess convincing proof up to +10
11:33:02 <Jannisari> !throw 1d20
11:33:02 <diebot> Jannisari, 1d20: [1d20=2] 2
11:33:10 <wrothmonk> no response
11:33:59 <Shalbrock> OH SNAP!
11:34:06 <Shalbrock> GM logic!
11:34:25 <wrothmonk> Rysh's turn
11:34:41 <Rysh> !throw 1d20+1 Diplomacy We are here to talk with Hemzel. If you are him, please show yourself and allow us to talk.
11:34:42 <diebot> Rysh, Diplomacy We are here to talk with Hemzel. If you are him, please show yourself and allow us to talk.: [1d20=20] 21
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11:35:09 <Sparky> atomy
11:35:15 <wrothmonk> atomie
11:35:15 <Shalbrock> !throw 1d20+6 Kn:Nature
11:35:16 <diebot> Shalbrock, Kn:Nature: [1d20=20] 26
11:35:30 <Sparky> !roll 1d20+8 nature
11:35:31 <dicebot> Sparky, nature: [1d20=11] 19
11:35:34 <Shalbrock> indeed it is.
11:35:56 <Shalbrock> theres no point.... I identified it.
11:36:04 <Jannisari> !throw 1d20+2
11:36:05 <diebot> Jannisari, 1d20+2: [1d20=5] 7
11:36:05 <Shalbrock> sparky identified it as well likely
11:36:06 <Rysh> Hello, are you Hemzel?
11:36:12 <Shalbrock> jannisari... not so much
11:36:14 <wrothmonk> "Hemzel is dead"
11:36:23 <Rysh> May I ask what happened?
11:36:26 <Sparky> "What happened here? (you rat bastard)"
11:36:28 <Shalbrock> "Well thats disturbing... how?"
11:36:38 <Jannisari> when?
11:36:56 <wrothmonk> “Cyflymder said Hemzel was going to lead the humans to destroy the fey! So we pounced and surprised him. Cyflymder and his brutes tore the druid apart. His poor wolf friend too! So much blood!”
11:37:15 <Rysh> Who is Cyflymder?
11:37:31 <wrothmonk> “A great, bold fey. He’s promised to clear the Verduran Forest of the scum who stole our heritage. I think he is cruel—it would be better if you fled on your own, wouldn’t it?”
11:38:04 <Sparky> "Why was Hemzel on his way to destroy the fey?"
11:38:08 <Rysh> Did Hemzel steal your heritage?
11:38:16 <Sparky> !roll 1d20+5 perception
11:38:16 <dicebot> Sparky, perception: [1d20=2] 7
11:38:20 <Rysh> !throw 1d20+7 Perception
11:38:21 <diebot> Rysh, Perception: [1d20=11] 18
11:38:30 <wrothmonk> "I am not so sure if he did intend to destroy the fey"
11:38:41 <Shalbrock> !throw 1d20+11 Perception
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11:38:42 <diebot> Shalbrock, Perception: [1d20=2] 13
11:38:46 <Rysh> !throw 1d20 sense motive
11:38:46 <diebot> Rysh, sense motive: [1d20=7] 7
11:38:54 <Jannisari> !throw 1d20+4 perc Me
11:38:54 <diebot> Jannisari, perc Me: [1d20=8] 12
11:39:15 <Jannisari> !throw 1d20+4 per eidelon
11:39:16 <diebot> Jannisari, per eidelon: [1d20=1] 5
11:39:19 <Sparky> !roll 1d20+3 init
11:39:19 <dicebot> Sparky, init: [1d20=3] 6
11:39:24 <Rysh> !throw 1d20+4 INIT
11:39:24 <diebot> Rysh, INIT: [1d20=13] 17
11:39:29 <Shalbrock> !throw 1d20+1 init
11:39:29 <diebot> Shalbrock, init: [1d20=14] 15
11:39:30 <Jannisari> !throw 1d20
11:39:31 <diebot> Jannisari, 1d20: [1d20=10] 10
11:39:38 <Jannisari> !throw 1d20
11:39:39 <diebot> Jannisari, 1d20: [1d20=2] 2
11:41:03 <Shalbrock> rysh
11:41:07 <Shalbrock> he is 2 above me.
11:51:34 <wrothmonk> !throw 1d6
11:51:35 <diebot> wrothmonk, 1d6: [1d6=1] 1
11:54:35 <Shalbrock> move action to go to the door, move action to open the door
11:55:32 <wrothmonk> Shalbrocks turn
11:56:21 <Shalbrock> move G11 cast Daze
11:56:27 <wrothmonk> unseelie
11:56:44 <Shalbrock> dc15
11:57:18 <wrothmonk> it appears dazed
11:57:20 <Shalbrock> penelope moves to G10 and attacks
11:57:31 <Shalbrock> !throw 1d20+2; 1d6
11:57:31 <diebot> Shalbrock, 1d20+2: [1d20=2] 4; 1d6: [1d6=2] 2
11:57:35 <Shalbrock> doesnt hit
11:58:21 <Shalbrock> my dogs barking.. ill be right back
11:58:28 <Shalbrock> if im not back by my turn
11:58:39 <Shalbrock> i delay
12:00:49 <wrothmonk> sparky's turn
12:01:00 <Sparky> !roll 1d20+8 nature
12:01:00 <dicebot> Sparky, nature: [1d20=17] 25
12:03:16 <Sparky> !roll 1d6-1
12:03:16 <dicebot> Sparky, 1d6-1: [1d6=2] 1
12:03:59 <wrothmonk> rysh's turn
12:04:05 <wrothmonk> !throw 1d6
12:04:05 <diebot> wrothmonk, 1d6: [1d6=1] 1
12:05:37 <Rysh> !throw 1d20+6 Reflex
12:05:38 <diebot> Rysh, Reflex: [1d20=5] 11
12:07:59 <Rysh> !throw 1d20+10 Reflex
12:07:59 <diebot> Rysh, Reflex: [1d20=8] 18
12:09:39 <wrothmonk> Shalbrock
12:09:47 <wrothmonk> steven you back?
12:09:53 <Shalbrock> i just got back
12:10:10 <Shalbrock> so....
12:10:24 <Shalbrock> I will magic fang my AC
12:10:49 <Shalbrock> as a full round action oil rubbin
12:10:57 <Shalbrock> +1 enhancement
12:11:16 <Shalbrock> !throw 1d20+3; 1d6+1
12:11:17 <diebot> Shalbrock, 1d20+3: [1d20=12] 15; 1d6+1: [1d6=3] 4
12:11:24 <Shalbrock> no to my Animal companion
12:11:34 <Shalbrock> then the animal companion attacks
12:11:44 <Shalbrock> yes
12:11:59 <Shalbrock> no
12:12:05 <Shalbrock> its just an attack
12:12:14 <wrothmonk> Jannisari
12:12:35 <Shalbrock> +4 ac
12:12:58 <Shalbrock> you can move through him with an acrobatics vs his CMD
12:14:16 <Sparky> Jannisari aids Penelope's attack (+2)
12:14:38 <Shalbrock> just a regular hit
12:14:40 <Sparky> dagger's TAB
12:15:08 <Jannisari> !throw 1d20-1
12:15:08 <diebot> Jannisari, 1d20-1: [1d20=17] 16
12:15:24 <wrothmonk> Penelope has a +2 to next attack
12:15:34 <wrothmonk> Sparky's turn
12:15:38 <Sparky> !roll 1d6-1
12:15:38 <dicebot> Sparky, 1d6-1: [1d6=2] 1
12:16:16 <wrothmonk> !throw 1d20+5 attacking P
12:16:17 <diebot> wrothmonk, attacking P: [1d20=17] 22
12:16:26 <Shalbrock> i dunno
12:16:41 <Shalbrock> are we going to allow me to put on her armor with my magical level up?
12:16:51 <Shalbrock> then a hit.
12:17:08 <wrothmonk> !throw 1d8+2
12:17:08 <diebot> wrothmonk, 1d8+2: [1d8=2] 4
12:17:16 <Shalbrock> cool cool.
12:17:30 <Sparky> "I need that axe!"
12:17:33 <Shalbrock> 9/13
12:17:55 <Shalbrock> you are such an optimist
12:18:26 <Shalbrock> no...
12:18:46 <Shalbrock> yay!
12:19:04 <wrothmonk> Meridia
12:20:03 <Jannisari> !throw 1d20+1
12:20:04 <diebot> Jannisari, 1d20+1: [1d20=15] 16
12:20:35 <Shalbrock> any other actions?
12:20:50 <wrothmonk> Rysh's turn
12:20:55 <wrothmonk> you prone
12:21:04 <wrothmonk> not prone
12:21:24 <wrothmonk> !roll 1d20+5
12:21:25 <dicebot> wrothmonk, 1d20+5: [1d20=19] 24
12:21:26 <Shalbrock> negative
12:21:40 <Shalbrock> there is a table between him and the guy
12:21:46 <Shalbrock> if he was prone
12:21:59 <Shalbrock> lol
12:22:05 <Shalbrock> attack from prone.
12:22:38 <Shalbrock> no, no flanking right now
12:22:40 <wrothmonk> !roll 1d8+2
12:22:40 <dicebot> wrothmonk, 1d8+2: [1d8=4] 6
12:23:28 <Shalbrock> two daggers?
12:23:49 <Shalbrock> you only get one swift a turn
12:24:09 <Shalbrock> no
12:24:14 <Shalbrock> no
12:25:48 <Shalbrock> no, its a swift action to activate A spring loaded wrist sheath
12:26:01 <Shalbrock> nope
12:26:21 <Shalbrock> you could draw them as part of a move action
12:26:48 <Shalbrock> Your call, but be aware it is NOT supported by the rules.
12:26:58 <wrothmonk> I believe it is steven.
12:28:16 <Rysh> !throw 1d20+7 Attack
12:28:17 <diebot> Rysh, Attack: [1d20=17] 24
12:28:42 <Rysh> !throw 1d4+1d8
12:28:42 <diebot> Rysh, 1d4+1d8: [1d4=1; 1d8=7] 8
12:29:38 <wrothmonk> shalbrock
12:29:51 <Shalbrock> i shield my animal companion as per the spell
12:30:01 <Shalbrock> +4 shield bonus to AC
12:30:11 <Shalbrock> it will move in to attack
12:30:18 <Shalbrock> F0
12:30:21 <Shalbrock> f9
12:30:29 <Shalbrock> provokes an AoO
12:30:40 <wrothmonk> !throw 1d20+5 AoO
12:30:40 <diebot> wrothmonk, AoO: [1d20=2] 7
12:30:48 <wrothmonk> doesn't hit
12:30:54 <Shalbrock> !throw 1d20+5; 1d6+1
12:30:54 <diebot> Shalbrock, 1d20+5: [1d20=7] 12; 1d6+1: [1d6=3] 4
12:31:01 <Shalbrock> nope tun over
12:31:10 <wrothmonk> Jannisari's turn
12:31:39 <wrothmonk> !throw 1d20+5
12:31:39 <diebot> wrothmonk, 1d20+5: [1d20=4] 9
12:32:33 <Jannisari> !throw 1d20-1
12:32:33 <diebot> Jannisari, 1d20-1: [1d20=16] 15
12:32:43 <wrothmonk> meridian +2 to next attack
12:32:56 <wrothmonk> sparky's turn
12:33:08 <Shalbrock> well roll 2 damage and the thing will break.
12:33:49 <Sparky> !roll 1d6-1
12:33:49 <dicebot> Sparky, 1d6-1: [1d6=4] 3
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12:35:59 <wrothmonk> !throw 1d20+5
12:35:59 <diebot> wrothmonk, 1d20+5: [1d20=18] 23
12:36:03 <Shalbrock> 5ft step ontop of the table?
12:36:20 <Shalbrock> or a 5ft step with a high acrobatics check
12:36:40 <Shalbrock> probably dc 15
12:37:05 <wrothmonk> !throw 1d20+5 vs rysh
12:37:05 <diebot> wrothmonk, vs rysh: [1d20=5] 10
12:37:40 <wrothmonk> meridia's turn
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12:39:10 <Jannisari> !throw 1d20+5
12:39:10 <diebot> Jannisari, 1d20+5: [1d20=18] 23
12:40:24 <Jannisari> !throw 1d6+16
12:40:24 <diebot> Jannisari, 1d6+16: [1d6=2] 18
12:40:36 <Shalbrock> you are not doing +16 damage at first level
12:42:45 <wrothmonk> Rsy's turn
12:42:54 <wrothmonk> Janni and Meridian are in fire
12:43:43 <Rysh> !throw 1d20+5 Attack 1
12:43:43 <diebot> Rysh, Attack 1: [1d20=9] 14
12:43:52 <Rysh> !throw 1d20+5 Attack 2
12:43:53 <Shalbrock> question, doesnt your eidolon have 2 claw attacks?
12:43:53 <diebot> Rysh, Attack 2: [1d20=6] 11
12:44:13 <Sparky> "Move the eidolon! I'll bomb it!"
12:44:24 <Shalbrock> why arent you doing a full round?
12:44:28 <Sparky> "I don't know what this is gonna do!"
12:44:48 <Shalbrock> no, you can do a full round any time you dont take a move and a standard in a turn
12:45:39 <Jannisari> !throw 1d20+4
12:45:39 <diebot> Jannisari, 1d20+4: [1d20=10] 14
12:46:10 <wrothmonk> shalbrock
12:47:38 <Shalbrock> it will attack the baddie
12:47:56 <wrothmonk> roll it
12:48:02 <Shalbrock> !throw 1d20+3; 1d6+1
12:48:02 <diebot> Shalbrock, 1d20+3: [1d20=18] 21; 1d6+1: [1d6=3] 4
12:48:15 <Shalbrock> its magic
12:48:21 <Shalbrock> i dont know what its reduction is
12:48:47 <Shalbrock> i will ray of cold the fire near penelope
12:49:04 <Shalbrock> yeah thats the one, ray of frost
12:49:09 <Shalbrock> !throw 1d20+2
12:49:10 <diebot> Shalbrock, 1d20+2: [1d20=13] 15
12:49:20 <Shalbrock> i believe that beats the AC 5 to hit a square
12:49:25 <wrothmonk> the fire at meridian extinguishes
12:49:35 <wrothmonk> meridia*
12:49:36 <Shalbrock> end turn.
12:50:57 <wrothmonk> jANNISARI'S TURN
12:51:00 <wrothmonk> caps sory
12:51:08 <wrothmonk> !throw 1d6
12:51:08 <diebot> wrothmonk, 1d6: [1d6=1] 1
12:52:28 <Shalbrock> the fire spread between your last turn
12:52:49 <Shalbrock> movement only ever provokes once.
12:53:07 <wrothmonk> !throw 1d20+5
12:53:08 <diebot> wrothmonk, 1d20+5: [1d20=13] 18
12:53:14 <wrothmonk> !throw 1d8+2
12:53:14 <diebot> wrothmonk, 1d8+2: [1d8=2] 4
12:53:19 <wrothmonk> !throw 1d6
12:53:19 <diebot> wrothmonk, 1d6: [1d6=6] 6
12:53:42 <Shalbrock> why is he taking damage? did he try to pick up the burning dude?
12:54:00 * Shalbrock facepalms
12:54:12 <Shalbrock> its okay.
12:54:34 <Shalbrock> im not facepalming on your action, im facepalming that we are doing this so poorly
12:55:00 <wrothmonk> sparky's turn
12:55:47 <Shalbrock> why oh why cant you have frost bombs
12:55:49 <Shalbrock> lol
12:57:30 <Sparky> G6 G7 H6 negating
12:57:49 <Sparky> !roll 1d20+5
12:57:50 <dicebot> Sparky, 1d20+5: [1d20=12] 17
12:59:01 <Shalbrock> i begin ray of frosting like mad
12:59:16 <wrothmonk> meridia
12:59:19 <Shalbrock> peneleope would leave the building
12:59:35 <Shalbrock> i need to go afk for a second
13:00:18 <wrothmonk> !throw 2#1d6
13:00:18 <diebot> wrothmonk, 2#1d6: [1d6=2] 2, [1d6=5] 5
13:01:30 <wrothmonk> meridian is carrying Jannisari
13:01:42 <wrothmonk> !throw 1d6
13:01:42 <diebot> wrothmonk, 1d6: [1d6=3] 3
13:02:17 <Rysh> !throw 1d20+4 Acro jump out door
13:02:18 <diebot> Rysh, Acro jump out door: [1d20=16] 20
13:02:24 <Shalbrock> Alright im back... good news for the steve man. I didnt chuck.
13:02:49 <Rysh> !throw 1d20+4 Reflex save out fire
13:02:49 <diebot> Rysh, Reflex save out fire: [1d20=15] 19
13:03:05 <wrothmonk> rysh epically rolls out of the building
13:03:45 <wrothmonk> Shallbrock's turn
13:03:47 <Shalbrock> putting yourself out is a full round action
13:04:12 <Shalbrock> im cool with it.
13:04:19 <Shalbrock> just thought you should know
13:04:22 <wrothmonk> shalbrocks turn
13:04:26 <Shalbrock> Oh penelope leaves the building
13:04:41 <Shalbrock> away from the fire
13:05:17 <Shalbrock> is G6 on fire?
13:05:29 <wrothmonk> no
13:05:40 <Shalbrock> then i will ray of frost G7
13:05:51 <Shalbrock> !throw 1d20+2
13:05:52 <diebot> Shalbrock, 1d20+2: [1d20=15] 17
13:06:01 <Shalbrock> I did G7
13:06:20 <Shalbrock> yup
13:06:27 <wrothmonk> jannisari's turn
13:06:33 <Shalbrock> roll to stabalize
13:07:02 <Sparky> 1d20 + con mod + hp
13:07:08 <Shalbrock> so 1d20+con-current hp
13:07:11 <Sparky> so 1d20 + 1 -1
13:07:18 <Jannisari> !throw 1d20
13:07:18 <diebot> Jannisari, 1d20: [1d20=4] 4
13:07:40 <wrothmonk> sparky's turn
13:07:44 <Shalbrock> water skin?
13:08:41 <Rysh> Waterskin: Twenty waterskins full of water extinguish one square.
13:08:52 <Sparky> really ?
13:09:02 <Sparky> where does it say
13:09:07 <Rysh> http://www.d20pfsrd.com/gamemastering/environment/environmental-rules
13:09:11 <Shalbrock> unless rysh there are specific notations in the scenario
13:09:18 <Rysh> good point
13:09:37 <Shalbrock> 20 waterskins/5ft square.
13:09:59 <Shalbrock> no...
13:10:25 <Sparky> brb
13:10:35 <Jannisari> !throw 1d20+2
13:10:36 <diebot> Jannisari, 1d20+2: [1d20=17] 19
13:10:41 <Shalbrock> a gallon of water is 8 and some change.
13:11:05 <Shalbrock> why would hte house burn down?
13:11:12 <Shalbrock> i just ray of frost each turn.
13:11:18 <Shalbrock> putting out a 5ft square
13:12:06 <Sparky> back
13:12:09 <Rysh> !throw 1d20+5
13:12:10 <diebot> Rysh, 1d20+5: [1d20=8] 13
13:12:36 <Jannisari> !throw 1d20-1
13:12:36 <diebot> Jannisari, 1d20-1: [1d20=16] 15
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13:13:20 <Rysh> !throw 1d20+5
13:13:21 <diebot> Rysh, 1d20+5: [1d20=19] 24
13:13:37 <Rysh> !throw 1d8+1 healing CLW wand
13:13:38 <diebot> Rysh, healing CLW wand: [1d8=3] 4
13:13:56 <Shalbrock> no
13:14:08 <Shalbrock> when you stablize you are still negative you just dont bleed anymore
13:14:43 <Shalbrock> yeah snickers... you got them wands boi!
13:15:09 <Shalbrock> im fighting the fire, i dunno what the rest of you doin.
13:15:51 <Sparky> !roll 1d8+1 janni's heal
13:15:51 <dicebot> Sparky, janni's heal: [1d8=3] 4
13:16:13 <Sparky> 43 charges remain
13:16:13 <wrothmonk> "What is going on here!"
13:16:29 <Shalbrock> "Fight the fire you fools before it spreads!"
13:17:13 <Shalbrock> wroth check your messages.
13:18:50 <Shalbrock> Cool cool, thanks man.
13:19:02 <Shalbrock> lots and lots of ray of frosting.
13:19:16 <Shalbrock> which was my whole goal.
13:19:21 <Sparky> !roll 1d20-2 diplomacy aid
13:19:22 <dicebot> Sparky, diplomacy aid: [1d20=20] 18
13:19:28 <Sparky> "We're all together!"
13:19:47 <Rysh> !throw 1d20+1 We're just wanting to help Henzel
13:19:47 <diebot> Rysh, We're just wanting to help Henzel: [1d20=4] 5
13:19:57 <Jannisari> !throw 1d20+5 (diplomacy)
13:19:57 <diebot> Jannisari, (diplomacy): [1d20=8] 13
13:20:13 <Shalbrock> Im not saying anything, I'm battling the fire to keep it from spreading to the forest.
13:20:49 <Jannisari> !throw 1d20+1
13:20:50 <diebot> Jannisari, 1d20+1: [1d20=19] 20
13:23:08 <Shalbrock> save that from their perspective you might have gotten the burns looting the house after killing their friend.
13:23:36 <wrothmonk> "Let us bury him properly. You can chase down whoever did this. We believe cymflinder went to the druidic circle in the north"
13:24:42 <Sparky> "Is it easy enough to find?"
13:25:20 <Sparky> !roll 1d20+5 linguistics
13:25:21 <dicebot> Sparky, linguistics: [1d20=4] 9
13:25:29 <Rysh> Sparky, could you please heal me with my wand?
13:25:37 <Sparky> sure, just roll it
13:25:51 <Jannisari> !throw 1d20+2
13:25:51 <diebot> Jannisari, 1d20+2: [1d20=10] 12
13:25:54 <Rysh> !throw 1d8+1 Healing #1
13:25:54 <diebot> Rysh, Healing #1: [1d8=3] 4
13:26:11 <Rysh> !throw 1d8+2 Healing #2
13:26:11 <diebot> Rysh, Healing #2: [1d8=3] 5
13:26:38 <Sparky> Hemzel severely tried to keep the lorestone away from sunlight
13:27:42 <Sparky> Jannisari: what's your hp
13:27:57 <Shalbrock> sparky, i sent you a message
13:29:12 <Jannisari> !throw 1d20
13:29:12 <diebot> Jannisari, 1d20: [1d20=3] 3
13:30:22 <Jannisari> !throw 1d10
13:30:23 <diebot> Jannisari, 1d10: [1d10=5] 5
13:32:16 <Jannisari> !throw 1d20+2 Engeneering
13:32:16 <diebot> Jannisari, Engeneering: [1d20=17] 19
13:32:20 <Rysh> !throw 1d20+1 Eng How stable is the bridge
13:32:20 <diebot> Rysh, Eng How stable is the bridge: [1d20=11] 12
13:33:44 <Sparky> !roll 1d20+5 perception traps
13:33:44 <dicebot> Sparky, perception traps: [1d20=19] 24
13:33:52 <Jannisari> perc !throw 1d20+4
13:33:52 <Rysh> !throw 1d20+7 perception traps?
13:33:53 <diebot> Rysh, perception traps?: [1d20=11] 18
13:36:31 <Sparky> Jannisari: what's your hp
13:37:42 <Rysh> !throw 1d20+4 Acro to reach trap
13:37:43 <diebot> Rysh, Acro to reach trap: [1d20=8] 12
13:38:16 <Rysh> !throw 1d20+7 Perception
13:38:16 <diebot> Rysh, Perception: [1d20=8] 15
13:39:00 <Sparky> !roll 1d20+3 init
13:39:01 <dicebot> Sparky, init: [1d20=10] 13
13:39:07 <Rysh> !throw 1d20+4 init
13:39:07 <diebot> Rysh, init: [1d20=17] 21
13:39:40 <Jannisari> !throw 1d20+4 Jans init
13:39:41 <diebot> Jannisari, Jans init: [1d20=8] 12
13:40:02 <Jannisari> !throw 1d20+2 Meridia init
13:40:02 <diebot> Jannisari, Meridia init: [1d20=19] 21
13:41:15 <Sparky> !roll 1d20+1 shalbrook init
13:41:16 <dicebot> Sparky, shalbrook init: [1d20=10] 11
13:41:52 mib_1xdsdu ([email protected]) has joined #d&d
13:41:55 <Rysh> !throw 1d20+4 Retreat along bridge
13:41:55 <diebot> Rysh, Retreat along bridge: [1d20=8] 12
13:43:21 <wrothmonk> !throw 1d20-2
13:43:22 <diebot> wrothmonk, 1d20-2: [1d20=4] 2
13:44:18 * Jannisari ready an action to power attack
13:46:43 <Sparky> !roll 1d20+5
13:46:43 <dicebot> Sparky, 1d20+5: [1d20=10] 15
13:46:52 <Sparky> !roll 1d6+5
13:46:52 <dicebot> Sparky, 1d6+5: [1d6=6] 11
13:47:30 <wrothmonk> brb janna turn next
13:48:13 <Sparky> can't hear anyone
13:48:32 <Sparky> did anyone else drop from the call
13:48:37 <Jannisari> yep
13:48:50 <Jannisari> red bars
13:49:07 <Sparky> I think wrothmonk got disconnected
13:49:44 <Sparky> and rysh with him
13:50:08 Sparky is now known as Avatar
13:50:14 <Avatar> step out of character until they're back
13:50:58 Rysh has quit (Ping timeout: 121 seconds)
13:51:05 sir_stiletto ([email protected]) has joined #d&d
13:51:08 Wrothmonk_ ([email protected]) has joined #d&d
13:51:23 <Avatar> WB
13:51:33 wrothmonk has quit (Ping timeout: 121 seconds)
13:51:33 Wrothmonk_ is now known as Wrothmonk
13:51:34 <Wrothmonk> sorry about that, accidentally un-plugged the router with my laptop charger :p
13:51:43 <Avatar> good 1
13:51:49 sir_stiletto is now known as Rysh
13:51:54 Avatar is now known as Sparky
13:52:08 ChanOP gives channel operator status to Wrothmonk
13:52:08 ChanOP gives voice to Rysh
13:52:47 mib_1xdsdu has quit (Quit: http://www.mibbit.com ajax IRC Client)
13:56:42 <Sparky> Shalbrock readies an action for it to come in range (30ft) of him
13:56:45 <Sparky> after 5ft stepping out
14:01:11 <Rysh> !throw 1d20
14:01:11 <diebot> Rysh, 1d20: [1d20=15] 15
14:01:30 <Wrothmonk> !throw 1d20+2
14:01:31 <diebot> Wrothmonk, 1d20+2: [1d20=11] 13
14:01:49 <Wrothmonk> rush's turn
14:02:13 <Sparky> !roll 1d20+2
14:02:14 <dicebot> Sparky, 1d20+2: [1d20=7] 9
14:02:42 <Rysh> draw both daggers ready action to attack when in reach
14:03:07 <Wrothmonk> meridia
14:03:47 <Sparky> !roll 1d20+2
14:03:47 <dicebot> Sparky, 1d20+2: [1d20=7] 9
14:03:52 <Jannisari> more readying of both jaan and meridia
14:03:57 <Wrothmonk> !throw 1d20+3
14:03:58 <diebot> Wrothmonk, 1d20+3: [1d20=6] 9
14:05:41 <Jannisari> !throw 1d20+3
14:05:42 <diebot> Jannisari, 1d20+3: [1d20=11] 14
14:07:08 <Rysh> !throw 1d20+6
14:07:08 <diebot> Rysh, 1d20+6: [1d20=15] 21
14:07:33 <Rysh> !throw 1d4+1
14:07:34 <diebot> Rysh, 1d4+1: [1d4=2] 3
14:08:35 <Jannisari> !throw 1d20+1
14:08:36 <diebot> Jannisari, 1d20+1: [1d20=4] 5
14:08:59 <Sparky> !roll 1d20+4
14:09:00 <dicebot> Sparky, 1d20+4: [1d20=3] 7
14:09:31 <Jannisari> !throw 1d20+3
14:09:31 <diebot> Jannisari, 1d20+3: [1d20=8] 11
14:10:03 <Wrothmonk> !roll 1d20+5
14:10:03 <dicebot> Wrothmonk, 1d20+5: [1d20=2] 7
14:10:45 <Shalbrock> hey. im back.
14:11:23 <Rysh> welcome back. you killed everything like a true hero.
14:11:24 <Shalbrock> i think i pulled a muscle in my stomach
14:11:41 <Rysh> I hope you didn't that sounded terrible
14:11:44 <Rysh> souds
14:12:54 <Shalbrock> can i make a perception check to figure it out?
14:13:47 <Wrothmonk> !spell entangle
14:13:48 <diebot> Wrothmonk, ENTANGLE transmutation ([]) druid 1, ranger 1 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, DF Duration: 1 min./level Save: Reflex partial; see text SR:no
14:13:48 <diebot> This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area
14:13:48 <diebot> must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts. If the
14:13:48 <diebot> plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
14:14:07 <Shalbrock> oh yeah, good ole entangle.
14:14:26 <Sparky> !roll 1d20+3 init
14:14:27 <dicebot> Sparky, init: [1d20=15] 18
14:14:28 <Rysh> !throw 1d20+4 init
14:14:28 <diebot> Rysh, init: [1d20=20] 24
14:14:34 <Jannisari> !throw 1d20
14:14:34 <diebot> Jannisari, 1d20: [1d20=5] 5
14:14:43 <Shalbrock> !throw 1d20+1 init
14:14:43 <diebot> Shalbrock, init: [1d20=18] 19
14:14:49 Ulzef_2 has quit (Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931])
14:15:02 <Jannisari> 9 total for Jaan
14:15:21 <Jannisari> !throw 1d20+2 Meridia
14:15:21 <diebot> Jannisari, Meridia: [1d20=12] 14
14:15:26 <Wrothmonk> !throw 1d20+7
14:15:27 <diebot> Wrothmonk, 1d20+7: [1d20=5] 12
14:15:49 <Shalbrock> so what cast entangle upon us?
14:16:09 <Shalbrock> you know that mage hand does not work on magical items.
14:16:27 <Wrothmonk> !throw 1d20+3
14:16:27 <diebot> Wrothmonk, 1d20+3: [1d20=17] 20
14:16:42 <Shalbrock> Target one nonmagical, unattended object weighing up to 5 lbs.
14:18:41 <Wrothmonk> Rysh, your turn
14:18:45 <Shalbrock> wroth... what cast entangle on us.
14:19:14 <Shalbrock> exactly
14:19:24 <Shalbrock> surprise round for them, in which they cast entangle
14:19:44 <Shalbrock> which breaks invisibility.
14:19:51 <Sparky> !roll 1d20+6 reflex
14:19:51 <dicebot> Sparky, reflex: [1d20=7] 13
14:20:13 <Jannisari> !throw 1d20+2 Meridia reflex
14:20:14 <diebot> Jannisari, Meridia reflex: [1d20=12] 14
14:20:22 <Shalbrock> is this a spell or spell like ability?
14:20:39 <Jannisari> !throw 1d20+2 Jaan reflex
14:20:39 <diebot> Jannisari, Jaan reflex: [1d20=15] 17
14:20:40 <Rysh> !throw 1d20+6 REF Save
14:20:41 <diebot> Rysh, REF Save: [1d20=17] 23
14:21:25 <Shalbrock> 40ft radius from focal point
14:21:31 <Sparky> http://paizo.com/pathfinderRPG/prd/spells/entangle.html
14:21:45 <Shalbrock> right click the tool
14:21:47 <Shalbrock> good job
14:22:12 <Shalbrock> is this a spell or spell like ability, it effects my save
14:22:24 <Shalbrock> !throw 1d20+5 Ref
14:22:24 <diebot> Shalbrock, Ref: [1d20=9] 14
14:22:51 <Shalbrock> oh my pet
14:23:09 <Shalbrock> !throw 1d20+3
14:23:10 <diebot> Shalbrock, 1d20+3: [1d20=3] 6
14:23:14 <Shalbrock> my pet is entangled
14:23:40 <Sparky> <?entangled
14:23:40 <diebot> The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a 2 penalty on all attack rolls and a 4 penalty to Dexterity. An entangled character who
14:23:41 <diebot> attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
14:23:56 <Shalbrock> i know
14:23:58 <Sparky> DC 13
14:30:15 <Wrothmonk> !throw 1d20+5
14:30:15 <diebot> Wrothmonk, 1d20+5: [1d20=13] 18
14:30:28 <Wrothmonk> !throw 1d4
14:30:28 <diebot> Wrothmonk, 1d4: [1d4=1] 1
14:30:50 <Wrothmonk> shalbrock
14:31:04 <Shalbrock> I will double move to V14
14:31:21 <Shalbrock> 20 ft
14:31:43 <Shalbrock> The entire area of entangle is difficult terrain
14:31:56 <Shalbrock> and you moved snickers
14:32:01 <Shalbrock> i am the pink
14:32:04 <Sparky> I am sparky
14:32:05 <Sparky> not snickers
14:32:12 <Sparky> get it right !
14:32:13 <Shalbrock> whatever, an S character
14:32:42 <Shalbrock> my AC will try to break out
14:33:16 <Wrothmonk> roll?
14:33:23 <Shalbrock> !throw 1d20 str check
14:33:23 <diebot> Shalbrock, str check: [1d20=16] 16
14:33:46 <Shalbrock> T14
14:33:50 <Shalbrock> end turn
14:35:55 <Shalbrock> jumping costs movement as normal
14:39:16 <Shalbrock> as soon as he enters the area he makes a save as normal
14:43:38 <Rysh> !throw 1d20+6 REF
14:43:38 <diebot> Rysh, REF: [1d20=6] 12
14:44:10 <Rysh> !throw 1d20+4 Escape Artist
14:44:10 <diebot> Rysh, Escape Artist: [1d20=11] 15
14:45:07 <Wrothmonk> !throw 1d20+5
14:45:07 <diebot> Wrothmonk, 1d20+5: [1d20=17] 22
14:45:11 <Wrothmonk> !throw 1d4
14:45:12 <diebot> Wrothmonk, 1d4: [1d4=3] 3
14:45:31 <Shalbrock> !throw 1d20+5 me ref; 1d20+3 Companion Ref
14:45:31 <diebot> Shalbrock, me ref: [1d20=5] 10; Companion Ref: [1d20=10] 13
14:46:09 <Shalbrock> i will attempt to break out, my companion will go to Z11
14:47:03 <Shalbrock> !throw 1d20+1
14:47:04 <diebot> Shalbrock, 1d20+1: [1d20=18] 19
14:47:07 <Shalbrock> escape artist
14:47:15 <Shalbrock> i will move to x-12
14:47:28 <Shalbrock> end turn.
14:47:31 <Sparky> !roll 1d20+6 reflex last turn
14:47:31 <dicebot> Sparky, reflex last turn: [1d20=11] 17
14:48:50 <Sparky> !roll 1d20+5
14:48:50 <dicebot> Sparky, 1d20+5: [1d20=8] 13
14:50:54 <Sparky> !roll 1d8
14:50:54 <dicebot> Sparky, 1d8: [1d8=1] 1
14:51:13 <Jannisari> !throw 1d20+2 Meridia ref
14:51:14 <diebot> Jannisari, Meridia ref: [1d20=8] 10
14:51:27 <Sparky> 5 bombs remain
14:51:51 <Jannisari> !throw 1d20+3 meridia strength
14:51:51 <diebot> Jannisari, meridia strength: [1d20=13] 16
14:53:14 <Wrothmonk> !throw 1d20+9
14:53:15 <diebot> Wrothmonk, 1d20+9: [1d20=2] 11
14:53:20 <Shalbrock> not even close
14:53:52 <Jannisari> !throw 1d20+2
14:53:52 <diebot> Jannisari, 1d20+2: [1d20=12] 14
14:54:55 <Wrothmonk> Eysh has the lorestone
14:55:12 <Shalbrock> yes run away against a quickling...
14:55:23 <Shalbrock> lol
14:57:14 <Wrothmonk> !throw 1d20+5
14:57:14 <diebot> Wrothmonk, 1d20+5: [1d20=16] 21
14:57:17 <Shalbrock> no one likes rysh...
14:57:19 <Wrothmonk> !throw 1d4
14:57:20 <diebot> Wrothmonk, 1d4: [1d4=3] 3
14:57:29 <Shalbrock> yeah... screw your immunity to fire!
14:57:56 <Shalbrock> i will cast shield on myself
14:58:20 <Shalbrock> i will move to !a11
14:58:30 <Shalbrock> drawing a light crossbow
14:58:44 <Shalbrock> my animal companion will stand infront of me !a10
14:58:46 <Shalbrock> yup
14:59:20 <Shalbrock> ready to attack that pesky bastard that attacked her last turn
14:59:32 <Wrothmonk> sparky's turn
14:59:33 <Shalbrock> or stand there dumbly... you know... whatever
14:59:48 <Shalbrock> there aint much i can do currently.
15:00:10 <Shalbrock> i dont think we have hit either...
15:00:35 <Sparky> !roll 1d20+5
15:00:36 <dicebot> Sparky, 1d20+5: [1d20=18] 23
15:00:40 <Sparky> !roll 1d6+5
15:00:41 <dicebot> Sparky, 1d6+5: [1d6=6] 11
15:00:58 <Shalbrock> doesnt always hit.
15:01:14 <Shalbrock> Monks disgree wholeheartedly
15:01:32 <Wrothmonk> meridia
15:01:34 <Sparky> 4 bombs remain
15:01:40 <Shalbrock> go go meridia!
15:02:09 <Wrothmonk> Meridia is under A
15:02:25 <Sparky> "You're going boomy next!"
15:03:18 <Shalbrock> and then its +4 per foot above 5ft
15:03:33 <Shalbrock> lol
15:04:31 <Jannisari> !throw 1d20+3
15:04:32 <diebot> Jannisari, 1d20+3: [1d20=14] 17
15:04:47 <Jannisari> !throw 1d3
15:04:47 <diebot> Jannisari, 1d3: [1d3=2] 2
15:05:49 <Shalbrock> sparky convinced it to take a nap
15:06:58 <Shalbrock> it will take a move action to get some rope out, another move action to get a pole out.
15:09:50 <Sparky> !roll 1d20+8 nature
15:09:51 <dicebot> Sparky, nature: [1d20=14] 22
15:09:53 <Shalbrock> can you describe said flower?
15:10:01 <Shalbrock> !throw 1d20+6 Flower picking
15:10:02 <diebot> Shalbrock, Flower picking: [1d20=5] 11
15:10:15 <Shalbrock> i was helpin ya find it
15:10:43 <Shalbrock> I take 20 and get a 31
15:11:00 <Wrothmonk> you find /everything/
15:12:18 <Shalbrock> Pffffft i would have played Bari Haymaker
15:13:12 <Shalbrock> I stop in town and pick up some barding for my Animal companion, taking his AC to 25
15:13:26 <Rysh> http://pfrpg.com.au/charsheet.php5?id=579
15:13:28 <Shalbrock> Yeah grats on your first game man.
15:14:00 <Wrothmonk> got avatar, steven
15:14:04 <Jannisari> still woulda loved to see that butterfly net
15:14:06 <Shalbrock> avatar... 25ac on an AC... feels so good.
15:14:16 <Wrothmonk> need green and thats it
15:14:19 <Sparky> nice
15:14:23 Shalbrock is now known as Steven
15:14:38 Rysh is now known as sir_stiletto
15:14:43 <Steven> it only has light armor prof right now
15:14:49 <Wrothmonk> wait nvm, I got all your char sheets I just need what you wanted to buy
15:15:03 <Jannisari> so whats max gold on this one? and what faction rep do i get?
15:15:04 <Sparky> I don't mind if you leave that part blank
15:15:08 <Steven> oh hey, need to make a handle animal check to teach him a new trick.
15:15:11 Sparky is now known as Avatar
15:15:16 <Wrothmonk> max gold is...
15:15:20 <Wrothmonk> you all get two prestiege
15:15:21 <Avatar> you'll get a chronicle sheet janni which lists all the rewards
15:15:35 <Avatar> you'll want to buy a wand of some sort of healing with your 2 prestige
15:15:36 <Wrothmonk> 546 gp
15:15:39 <Jannisari> ah ok cool
15:15:42 <Avatar> any 1st level wand
15:15:57 <Wrothmonk> I'll be making the chronicle sheets
15:15:59 <Avatar> you don't have to, but you're responsible for your own healing
15:16:02 <Wrothmonk> Can I get your guy's email
15:16:10 <Jannisari> wand of summon pellows. lol
15:16:13 <Wrothmonk> and I need to know how to register this on paizo
15:16:34 <Avatar> I'll pm you some directions
15:16:44 <Wrothmonk> alright
15:17:03 <Steven> !throw 1d20+7 Trick:Heel DC15
15:17:03 <diebot> Steven, Trick:Heel DC15: [1d20=20] 27
15:17:09 <Wrothmonk> Oh!
15:17:12 <Wrothmonk> I forgot something
15:17:14 <Wrothmonk> dayjobs
15:17:22 <Steven> woot, my Companion just learned the heel command. woot woot.
15:17:29 <Avatar> oh yeah!
15:17:44 <Avatar> !roll 1d20+8 craft dayjob
15:17:44 <dicebot> Avatar, craft dayjob: [1d20=12] 20
15:17:48 sir_stiletto is now known as Rysh
15:17:48 <Avatar> +20gp
15:18:00 <Rysh> !throw 1d20+5
15:18:00 <diebot> Rysh, 1d20+5: [1d20=4] 9
15:18:06 <Avatar> ouch
15:18:06 <Wrothmonk> 5 right?
15:18:12 Rysh is now known as sir_stiletto
15:18:16 <sir_stiletto> I suck at my day job
15:18:26 <Avatar> that might be 1gp
15:18:31 <Jannisari> how does dayjob work?
15:18:43 <Wrothmonk> craft, perform, or proffession
15:18:47 <Wrothmonk> has to be trained
15:18:47 <Avatar> if you have a rank in craft profession or perform, you roll a day job roll at the end of a scenario
15:18:58 <Avatar> your eidolon can't have the rank, it has to be you
15:19:10 <Avatar> change your nick back
15:19:27 <Wrothmonk> How do you want me to send your chronicle green?
15:19:28 <Jannisari> mine is courtisan
15:19:28 ChanOP gives channel operator status to Avatar
15:19:32 * Avatar removes voice from Avatar Jannisari sir_stiletto Steven
15:19:42 <Steven> I think im going to put points into int every single time i get to choose.
15:19:43 <Avatar> that's it, roll it
15:19:48 <Wrothmonk> do !dayjob
15:19:54 <Wrothmonk> then your modifier
15:19:59 <sir_stiletto> !dayjob
15:20:00 <diebot> sir_stiletto, Usage: !dayjob <modifier>. Currently only works with positive modifiers.
15:20:05 <Jannisari> email it to [email protected]
15:20:10 <Steven> make it the smartest Ankylosaurus ever.
15:20:10 <sir_stiletto> !dayjob +5
15:20:11 <diebot> sir_stiletto, Roll: 12 5gp
15:20:32 Jannisari is now known as Greenguy33
15:20:34 <sir_stiletto> cool… I'll try to remember that day job macro...
15:20:53 <Wrothmonk> do !dayjob +6 green.
15:20:57 <Steven> !dayjob 41
15:20:58 <diebot> Steven, Roll: 51 150gp
15:21:08 <sir_stiletto> 41?
15:21:11 <Wrothmonk> You don't get credit, do you get a dayjob?
15:21:13 <Steven> dont worry bout it.
15:21:23 <Steven> i was giving an example
15:21:30 <Greenguy33> !throw 1d20+6
15:21:30 <diebot> Greenguy33, 1d20+6: [1d20=18] 24
15:21:53 <Greenguy33> thats for profesion Courtesan
15:22:00 <sir_stiletto> I would love to get that kind of money on my day job. I think I've done about 8 gold total with 4 modules from my dayjob
15:22:21 <Wrothmonk> what would 24 be? 20 gp right
15:22:41 <Steven> and no i dont recieve a chronical sheet so I cant make a dayjob check.
15:22:53 <Avatar> 24 is 20gp
15:22:56 <Steven> chronicle even
15:23:04 <sir_stiletto> why don't you receive a chronicle sheet?
15:23:14 <Wrothmonk> he has played it before
15:23:21 <sir_stiletto> oh, ok.
15:23:24 <Steven> I have already played this scenario before.
15:23:38 <Steven> And GMed it.
15:23:49 <Avatar> what a hero
15:24:19 <Steven> anymore sunshine gets blown up my ass i'll get a tan in there.
15:25:06 <sir_stiletto> it's weird with using the spring loaded sheaths… from what I can tell with Two-Weapon Fighting I'm allowed to draw two weapons in the same action like normal. but I can't find anything that says if I can use two of the spring loaded wrist sheaths at the same time… :-P
15:25:15 ForevernadeAFK ([email protected]) has joined #d&d
15:25:22 <Greenguy33> im the one that ran into the burning buiding to save the druids corpse so the gnomes wouldnt kick our ass. im the hero here. lol
15:25:30 <Greenguy33> jk
15:26:12 <Avatar> that was a pretty funny turn of events
15:26:51 <Greenguy33> the spring loaded shieths are for dagger weapons. the two weapon thing is for the l;arger stuff aswell.
15:27:44 <sir_stiletto> yeah, but I'm basically focused on light weapons. I was assuming that having two of the spring loaded wrist sheaths I could get both as one swift, but I'm no sure anymore
15:27:52 <Greenguy33> or atleast thats what my intuition tells me
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15:29:12 <sir_stiletto> I can do the larger weapon two fighting, but I lose my sneak attack. I was hoping to be able to eventually bluff someone so they are caught flat footed, pop both of my daggers out at the same time, and then stab with Sneak Attack.
15:29:12 <Greenguy33> both as one swift makes sense since the movement nessisary to launch them into your hands is just a wrist flick. something you could do with both hands as a swift action anyway.
15:30:22 <Greenguy33> i just cant see it being two indipendant swifts or a swift and a main
15:31:21 <sir_stiletto> I'm just not sure. what's especially weird is that I can draw two weapons as a free action if I'm understanding the rules for drawing a weapon. at least I can while I'm moving.
15:32:06 <Greenguy33> thats outside of combat. readying a weapon is a free action outside of combat
15:33:03 <Avatar> sir_stiletto: I'm pretty certain that's okay
15:33:30 <Wrothmonk> alright should be submitted on paizo
15:34:21 <Greenguy33> im going to bed. ill see you guys later. have fun figuring these rules out! lol
15:34:26 <Greenguy33> <waves>
15:34:30 <sir_stiletto> I can find a rule that states that Draw or Sheathe a Weapon is considered a free action combined with a regular move if you have a BAB of +1 or higher… :)
15:34:36 <sir_stiletto> good night Greenguy33
15:34:42 <Avatar> gg
15:34:47 <Wrothmonk> gg
15:34:52 <Wrothmonk> I hope I did well
15:35:02 <Avatar> yeah man you did good
15:35:15 <Greenguy33> you did as well as anyone on their first GM
15:35:18 <sir_stiletto> you did fine considering it was your first time.
15:35:32 <sir_stiletto> now if you do it the same way after 20 games I'll be talking with you… :)
15:36:00 <Avatar> I'm pretty sure I make those kinds of mistakes after 40+ games
15:36:10 <sir_stiletto> :)
15:36:14 <Greenguy33> first time is always a little rough since its not something you hav going off the top of your head yet
15:36:21 <sir_stiletto> exactly
15:36:28 <sir_stiletto> practice will smooth things out a lot
15:36:32 <Steven> sir_stiletto be aware that without a ruling you will run into table variation. At my table you would be unable to activate two spring loaded wrist sheaths as using a spring loaded wrist sheath is a swift action and as we all know you only get one of those a round.
15:36:38 <Avatar> season 0 made it tougher
15:36:58 <Avatar> I'm checking the messageboards to see if it's been asked before
15:37:59 <sir_stiletto> Steven that's why I'm trying to find the rules. It's currently looking like there's distinct rules that would allow me to pull both belt daggers as a free action during a combat move, but to simply using the spring loaded wrist sheathes it would be two rounds to get them both
15:38:05 <Steven> theres a post about it, but no ruling.
15:38:14 <Avatar> what's concensus say
15:38:20 <Avatar> link the thread
15:38:25 <sir_stiletto> yes please
15:38:33 <Steven> since it is a mechanical question post it on the james jacobs forum.
15:38:52 <Avatar> why wouldn't you post a mechanical question in the rules forum
15:38:57 <Greenguy33> pathfinder does a lot of things different then what im use to but its nothig thats bad just stuff that wasnt as intuitive for me.
15:38:59 <Steven> http://paizo.com/threads/rzs2p6gb?Quick-Draw-2-hidden-daggers-in-a-single-turn#7
15:39:57 Greenguy33 has quit (Quit: )
15:40:04 <Avatar> that thread is pretty hopeless
15:40:08 <Steven> exactly
15:40:36 <Steven> as i said, james jacob.
15:40:56 <sir_stiletto> so which forum would you post? sorry but I'm new enough I'm still learning specifics?
15:40:58 <Avatar> that doesn't mean anything, just because you can't find a proper thread about it :P
15:41:18 <Steven> No i am agreeing its pretty hopeless and not very helpfull
15:41:46 <Avatar> Rules Questions Pathfinder RPG
15:41:46 <Avatar> This forum is for questions and answers about the rules of the Pathfinder Roleplaying Game. House rules, variants and conversions should be posted in the appropriate Community Content forum.
15:43:25 <Steven> for specific questions with a fairly quick response times.
15:43:27 <Steven> http://paizo.com/threads/rzs2l7ns?Ask-James-Jacobs-ALL-your-Questions-Here#0
15:44:02 <Avatar> I found a thread where a guy mentions using two spring loaded wrist sheathes to draw wands as a swift action and nobody counters him, but that's it
15:44:21 <Avatar> http://paizo.com/threads/rzs2ot79?Sheath-or-scabbard#7
15:46:18 <sir_stiletto> thanks a lot to both of you. this is helping me learn a lot… :)
15:50:05 <Steven> discussing it with peoples.
15:52:06 <Steven> so far, consensus is get quick draw and there would be zero table variation. I would agree with that.
15:52:21 <sir_stiletto> I'm going to post first in the Rules Questions and then in the All Your Questions if I don't get an answer in there. An extension to the question is if I can still do a Full action of both attacks in the same round. I'm willing to accept it either way, but I'm interested in trying to get a formal rulling.
15:52:29 <sir_stiletto> zero table variation?
15:53:44 <Steven> table varition is like where avatar has no problem with it, and i say its not exactly kosher
15:54:02 <sir_stiletto> ok
15:54:06 <Steven> table variation is where i allow wands to be put into Spring loaded wrist sheaths, mekkis does not.
15:54:07 <sir_stiletto> thanks for the qualification
15:54:14 <sir_stiletto> interesting
15:56:06 <Steven> ill throw up the post on james jacobs if you want.
15:57:38 <sir_stiletto> if you want. I'm figuring that the rules question is likely to be generally accepted as authoritative so posting there gives me what I want if I get an answer, since I prefer to work within the rules and then within my vision for the character. if I can't get a ruling there then I can post into the looser All your questions and then just make sure that I have a conversation with my GM when it comes up.
15:58:19 <sir_stiletto> and I hate people who post the same question into two forums and then try to game the answers so I avoid doing it myself. :)
15:59:21 <sir_stiletto> and quick draw was a feat that I was seriously thinking about getting, so that may just come sooner than I had anticipated.
15:59:25 <Steven> well thats the great thing about james jacobs, its actually just his opinion on how he would rule things in his home brew campaign. So while his anwer is not PFS binding it gives a fairly decent opinion on how a ruling is likely to come down.
16:00:47 <sir_stiletto> really… that sounds cool.
16:00:59 <Mekkis> Steven, I wouldn't call that table variation
16:01:06 <Mekkis> I'd call that "house rules"
16:01:19 <Mekkis> (I'll led you put a want in a spring loaded sheath in PFS)
16:01:24 <Mekkis> s/led/let/
16:01:37 <Steven> but dont take any ruling to mek cause he starts talking about [O]fficial rulings and what not.
16:01:58 <sir_stiletto> confusing the tired old man. what would be the difference between a house rule and a table variation?
16:02:14 <Mekkis> sir_stiletto, house rule is where the GM says "these are the rules"
16:02:33 <Mekkis> table variation is where a table GM interprets the rules in a certain way
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16:02:45 <Mekkis> (in PFS, the GM is Mike Brock)
16:02:50 <sir_stiletto> ok, I think I can go for that… :)
16:02:54 <Steven> really not very much, its just in pfs the 'house rules' are trumped by PFS campaign coordinators every time.
16:03:03 <Mekkis> so house rules in PFS don't really work - actually, they're all published in the guide
16:03:25 <Steven> so if you can find a ruling that says wands fit in spring loaded wrist sheaths GMs are obligated to follow that ruling
16:03:31 <Mekkis> sure
16:03:35 <Steven> despite however they feel.
16:03:42 <Mekkis> For PFS
16:03:43 <Mekkis> that is
16:04:02 <Brunius> Uh
16:04:15 <Brunius> How about the fact that spring loaded wrist sheaths specifically allow wands
16:04:17 <Brunius> I'm fairly sure
16:04:23 <Mekkis> Brunius, they do
16:04:25 <Mekkis> in PFS
16:04:26 <Steven> guys...
16:04:31 <Mekkis> hence "house rule"
16:04:38 <Steven> i was using it as an example of table variation
16:04:41 <Brunius> oh, gotcha
16:04:53 <Steven> because even in my homebrews its allowed, where as in mekkis' its not.
16:04:59 <Mekkis> table variation is where I say that a wand is close enough to a weapon to be drawn as part of a move action
16:05:03 <Steven> thats table variation.
16:05:15 <Brunius> Uh, the CRB specifies that
16:05:18 <Brunius> Mekkis
16:05:23 <Mekkis> Brunius, really?
16:05:28 <Mekkis> give me a page reference
16:05:30 <Brunius> Fairly sure
16:05:32 <Mekkis> I'm interested
16:05:33 <Brunius> I'll find it
16:05:45 <Brunius> I found it at Arc, because John wasn't sure about it
16:05:46 <Steven> yeah i'd like to see that reference too.
16:06:21 <sir_stiletto> combination of two rules stacking. the AA reference to wrist sheathes talks about wands as one of the items that can go into them
16:06:50 <sir_stiletto> in the same (AA) the spring loaded works like a standard wrist sheath.
16:06:56 <sir_stiletto> http://paizo.com/threads/rzs2o0wj?Wrist-Sheaths-and-NotDaggers
16:07:42 <sir_stiletto> ultimate equipment p75 has similar for wrist sheath
16:08:17 <sir_stiletto> but there's no reference to spring loaded wrist sheath
16:08:28 <sir_stiletto> so I think that AA is still canonical
16:08:31 <Wrothmonk> Where do I put dayjob gold in the chronicle sheet?
16:08:53 <Brunius> Add it to items sold
16:09:02 <Steven> if theres no slot for it, add to items sold and put your initials by it.
16:11:33 <Steven> btw mekkis and brunius the passage about drawing a weapon and what not is on page 186
16:11:37 <Brunius> p186, it's a move action.
16:11:42 <Brunius> Yeah, just found it
16:12:01 <Brunius> On the prior page it categorises that action as able to be combined with a movement
16:12:13 <Brunius> Table 8-2
16:14:51 <sir_stiletto> yeah I'm still trying to find the section/page that talked about two-weapon fighting saying that drawing two weapons was the same as the one…. I know I found it once, but now I can't find it again.. :-P
16:15:04 <Brunius> Try in table 8-2
16:15:17 <Steven> It is a move action to draw a weapon or to retrieve a weapon like object like a wand if in easy reach, or to retrieve a stored item
16:15:38 <Brunius> Yeah sir_stiletto, table 8-2 p 183
16:15:46 <Brunius> Footnote 3
16:16:00 <Steven> it then goes on to state if you have a bab of +1 you can draw a weapon as a free action combined with a regular move. It does not state a weapon like object in this portion of the text.
16:16:09 <Avatar> sir_stiletto: it's in the combat chapter
16:16:20 <Avatar> under action types
16:16:42 <sir_stiletto> yeah that's it
16:16:48 <sir_stiletto> I remember that it was a footnote… thanks
16:16:53 <Avatar> I'm using the SRD core rulebook PDF, so I can't give you a page number
16:17:17 <Steven> @stilleto If you have a base attack bonus of +1 or higher, you may
16:17:17 <Steven> draw a weapon as a free action combined with a regular
16:17:18 <Steven> move. If you have the Two-Weapon Fighting feat, you can
16:17:18 <Steven> draw two light or one-handed weapons in the time it would
16:17:18 <Steven> normally take you to draw one
16:18:36 <sir_stiletto> so I'm combining that with being able to draw as a free action with a move to say that drawing two daggers from my belt as I'm moving towards someone works. however because I had to move I can only attack with one of them that round, because I don't have a full action available anymore
16:19:48 <Steven> yes, drawing two weapons from your belt as part of a move action works since you have two weapon fighting
16:20:55 <Steven> I view the spring loaded wrist sheaths as manipulating an item with the exception that it lists the activation speed as a swift action.
16:21:20 <Avatar> what does that mean
16:21:20 <Steven> I could be wrong, but thats how I approach it.
16:21:48 <Steven> Manipulate an Item
16:21:48 <Steven> Moving or manipulating an item is usually a move action.
16:21:48 <Steven> This includes retrieving or putting away a stored item,
16:21:48 <Steven> picking up an item, moving a heavy object, and opening
16:21:48 <Steven> a door. Examples of this kind of action, along with
16:21:48 <Steven> whether they incur an attack of opportunity, are given
16:21:48 <Steven> in Table 8 –2
16:22:18 <Avatar> that obviously doesn't apply to something that specifically says it's a swift action
16:22:39 <Avatar> oh I see what you mean
16:22:55 <Steven> yeah, thats how my mind approaches it.
16:23:08 <Avatar> same question is still there though
16:23:18 <Avatar> two wrist sheathes
16:25:49 <sir_stiletto> that's why I submitted the question to the rules board. I would love to have a true ruling on whether two swift actions can be taken at the same time, either generally or in my specific case of two-weapon warrior. the rules do concretely state that you can only have a single swift action in a round. but that makes not using the spring loaded wrist sheathes as better than using two normal wrist sheathes…
16:27:12 <Steven> well only in the specific case of drawing two weapons. SLWS(shorted im tired of writing that shit) are still vastly superior when it comes to potions, scrolls, and wands
16:27:42 <sir_stiletto> and to be honest I can kind of see it either way. Permitting it means that I'm catching two blades at the same time in less than 1 second. Not permitting it means that drawing two blades from belt or someplace else is still possible in the same timeframe.
16:29:36 <sir_stiletto> although purely from a character stand point being able to catch someone flat footed because I suddenly have two daggers in my hands and get the sneak attack bonus would be really cool.
16:30:15 <Steven> go down the imp feint route
16:30:36 <Steven> and you can feint one round, and then full round sneak attack the next
16:33:48 <sir_stiletto> I hadn't spotted that… I'm making a serious note for it. thanks. :)
16:34:34 <Steven> im not 100% full of bad news. Sometimes i drop some good news in on people.
16:35:07 <sir_stiletto> never thought you were… :)
16:36:08 <sir_stiletto> and Greater Feint looks perfect. I need to make the person lose their DEX bonus to get my Sneak Attack. that might be one of the higher level goals for my character
16:36:27 <Steven> im really quite fond of people who Greater Feint +butterfly sting
16:37:00 <sir_stiletto> oh wow...
16:37:16 <sir_stiletto> team up with a barbarian and give him a critical… :)
16:37:23 <Steven> or a magus.
16:37:40 <Steven> or a two handed smiting paladin w/ liteny of righteousness
16:37:46 <sir_stiletto> lol…
16:37:48 <Mekkis> how does greater feint let you sneak attack?
16:37:54 <Mekkis> for a full-round?
16:38:15 <Steven> greater feint makes them lose their dex bonus until the begining of their next tern
16:38:17 <Steven> turn
16:38:24 <Mekkis> no
16:38:25 <sir_stiletto> it takes away their DEX bonus for 1 round. which is basically part of the requirement
16:38:33 <Steven> in addition to your next attack
16:38:47 <Mekkis> I thought &greater feint made them lose their dex bonus until the beginning of YOUR next turn
16:38:55 <diebot> GREATER FEINT [Combat]Prereq: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. You are skilled at making foes overreact to your attacks.
16:38:55 <diebot> Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack.
16:38:55 <diebot> Normal: A creature you feint loses its Dexterity bonus against your next attack. Source: Core
16:39:15 <Steven> sorry im talking from the position of the person feinting.
16:40:11 <Steven> so anyways, you give the ability for everyone to hit flat footed.
16:40:23 <Mekkis> sure
16:42:00 <Steven> you know, my favorite character ive seen so far was a sunder rogue.
16:42:05 <sir_stiletto> basically right now I rely on flanking, but if I can effect their ability to fight me and others then I've accomplished my goal with this character.
16:42:21 <Steven> stiletto have you considered become a ninja?
16:42:50 <Steven> its my humble ability they are better than rogues
16:43:01 <Steven> opinion even
16:43:05 <sir_stiletto> I thought about it, but decide to try this way first. there were some parts of ninja that I didn't like… don't remember why at this point, too late and tired
16:43:24 <Steven> god my brain is just murdering my ability to articulate tonight
16:44:18 <Steven> Anyways stiletto, the reason i mention ninjas is because they gain the ability to swift action invisible and swift action another attack, and swift action several other cool abilities
16:44:56 <Steven> and im not saying they are ALWAYS better than rogues... just like 98% of the time
16:45:36 <Mekkis> any PC class is better than a rogue at least 90% of the time
16:45:42 <Mekkis> but hey, rogues live for the 10%
16:45:44 <sir_stiletto> I think it was something more to do with the way I was picturing the character than the abilities. I'm a snob for royalty wanting to become part of the "inner court". Participating in duels etc.
16:46:13 <Steven> dont get hung up on the name
16:46:36 <Mekkis> http://www.ontariopathfinders.com/?p=539
16:48:27 <Steven> a ninja is a rogue, only they pick up some mystisim that allows them to do crazy stuff
16:48:37 <Steven> basically a ninja is a Monk Rogue
16:49:06 <sir_stiletto> oh, I probably could have made a ninja work. I just didn't really want the sneaky part. I don't walk around killing people quietly. I challenge them to a duel and kill them in their face. :)
16:49:27 <Steven> yeah, you can do that with a ninja way easier than you can with a rogue
16:49:49 <sir_stiletto> I'll learn someday. old dog, hard to teach new tricks
16:50:12 <Steven> you can wield a katana two handed screaming "EAT A DICK!!!!!" if you want.
16:50:20 <Mekkis> --- and be a ranger
16:50:36 <sir_stiletto> lol
16:50:38 PleaseGiveMeAccess ([email protected]) has joined #d&d
16:50:47 <Steven> ban hammer inc!
16:50:47 <Mekkis> PleaseGiveMeAccess, access granted
16:50:55 <PleaseGiveMeAccess> yo party fuukers
16:50:56 <Steven> i feel it comming
16:50:57 <sir_stiletto> ok… good night folks… I'm up way past my bedtime
16:51:02 * Mekkis sets ban on *!*@cee1061e.bigpond.net.au
16:51:09 Mekkis has kicked PleaseGiveMeAccess from #d&d (Mekkis)
16:51:13 <sir_stiletto> lol
16:51:17 <Mekkis> access denied
16:51:19 <Steven> i felt it comming!
16:51:27 <Steven> i am a prophet!
16:51:38 Steven is now known as Mohamed
16:51:55 <sir_stiletto> prophet with 6 seconds of precognition has limited usefulness
16:52:06 <Wrothmonk> dodge bullets?
16:52:07 <Mekkis> sir_stiletto, tell that to Deceased
16:52:16 <sir_stiletto> good night, morning or whatever is appropriate for your time zone
16:52:20 <Mohamed> seriously... 6s i would be an epic fist fighter!
16:52:21 <Mekkis> that 11/day preroll a d20 is a great ability!
16:52:51 <Mohamed> anyways, we can talk more on your character creation tomorrow.
16:52:58 <Mohamed> or whenever you show back up....
16:53:02 <sir_stiletto> get the precognition up to 60 seconds and you can win the lottery
16:53:13 <Mohamed> i Forsee a class change in your future.
16:53:35 sir_stiletto has quit (Client exited)
16:53:41 Mohamed is now known as Steven
16:53:47 <Mekkis> Steven, don't worry
16:54:09 <Mekkis> I've tried to convince him that rogue is a bad class, but he's sticking to his guns.
16:54:14 <Steven> I felt i made real headway into removing another rogue from PFS
16:54:17 <Mekkis> it's his choice
16:54:24 <Steven> cause... fuck they suck so bad.
16:55:25 <Mekkis> Steven, start pressuring the VCs into moving the Rogue into Chapter 14
16:55:33 <Mekkis> where they belong
16:56:22 <Steven> wont happen.
16:56:26 <Steven> without rogue we cannot have ninja
16:56:37 <Steven> its technically an archtype
16:56:43 <Mekkis> no reason Ninja needs to be in Chapter 14
16:57:01 <Mekkis> it IS completely specced out in UC, right?
17:04:19 <Mekkis> I got Animal Archive
17:07:24 <Steven> cool
17:07:32 <Steven> i got chips
17:08:28 <Mekkis> so yeah... rogue should be in chapter 14
17:08:49 <Mekkis> allow people to grandfather them in if they want
17:10:08 <Steven> nah... if people wanna make suboptimal builds so that everyone around them feels powerful by comparison, we gotta let em
17:10:30 <Mekkis> I think it's bad PR
17:10:57 <Mekkis> better make expert and aristocrat playable classes too then
17:12:39 <Steven> if they did i would totaly take a level 1 in expert
17:26:51 <Steven> oh yay... skull splitting migraine... room mates arguing about money
17:27:11 <Steven> i will give it 20 minutes and then im putting a stop to it.
17:27:38 <Mekkis> with a pistol or a shotgun?
17:27:58 <Steven> less violent... more damaging...
17:28:03 <Steven> i was going to use words
17:28:21 <Mekkis> do they understand such civilised things?
17:29:28 <Steven> james jacobs says no to the drawing of two daggers with spring loaded wrist sheaths
17:29:36 <Steven> with one swift action.
17:31:19 <Steven> http://paizo.com/threads/rzs2l7ns&page=591?Ask-James-Jacobs-ALL-your-Questions-Here#29507
17:32:15 * Mekkis sighs
17:32:23 <Mekkis> I'm divided on the issue
17:36:28 <Steven> I see it from both sides. Then I look at how a ruling like that could be abused.
17:36:51 <Mekkis> what are your two sides?
17:37:37 <Steven> two weapon fighting allowing drawing of two weapons with one action vs item manipulation
17:38:04 <Steven> i view using a spring loaded wrist sheath as item manipulation with a specific activation method and action listed
17:38:18 <Steven> action speed
17:38:31 <Mekkis> mmm
17:38:55 <Steven> James jacob appears to agree with me
17:39:18 <Mekkis> and how could a ruling the other way be abused?
17:40:47 <Steven> several ways im not gonna open up.
17:41:36 <Steven> mostly because its irrelevant conversation thats technical and im not up for it.
17:42:00 <Mekkis> I view that that kind of semantics really should be limited to MtG, and that it's not unbalanced for someone doing such an action. Plus, two-weapon light-weapon fighters need all the help they can get.
17:43:03 <Steven> nah, they have some great combat tricks, i think they will do fine all on their own.
17:43:55 <Steven> Two weapon fighting, improved Sunder, w/ adamantine weapons... no weapons and armor for anyone around.
17:44:55 <Steven> its my buddies ninja
17:45:01 <Steven> its really pretty awesome.
17:45:18 <Wrothmonk> Hey mekkis, I have a question about WotW; are alternate racial traits allowed?
17:45:32 <Mekkis> I said, Maybe
17:45:35 <Steven> it will help your case if you name specifics
17:45:38 <Mekkis> be specific
17:46:02 <Mekkis> I think I actually said Probably
17:46:16 <Wrothmonk> alright, let me find the one I was looking at.
17:47:46 <Wrothmonk> Shaman's Apprentice, for half-orcs
17:48:12 <Steven> how ya gonna fit it into your backround?
17:48:34 <Wrothmonk> Ah fair point. I've forgotten I need to come up with that stuff.
17:52:04 <Wrothmonk> Well I may as well do the stat rolls now.
17:52:42 <Mekkis> ok
17:52:58 <Wrothmonk> !throw 1d10+7 dex; 1d10+7 con; 1d10+7 int; 1d10+7 cha
17:52:58 <diebot> Wrothmonk, dex: [1d10=3] 10; con: [1d10=5] 12; int: [1d10=4] 11; cha: [1d10=6] 13
17:53:17 <Mekkis> dumping str or wis?
17:53:24 <Wrothmonk> dumping wis
17:53:27 <Mekkis> ok
17:54:54 <Wrothmonk> I was hoping I would roll a bit better than that :/
17:55:29 <Wrothmonk> now the question is, do I put the +2 orc racial in dex or cha for an anti paladin.
17:59:47 <Steven> cha gives you better saves and effects your smite good
18:00:07 <Steven> dex helps your AC by 1 and gives you 1 to your ref save
18:00:26 <Mekkis> depends on what sort of antipaladinish stuff you're doing
18:00:32 <Mekkis> Brunius, are you around?
18:00:37 <Brunius> I am
18:00:50 <Mekkis> will you be around for about half an hour?
18:00:54 <Wrothmonk> well I want melee tank guy.
18:01:02 <Brunius> Quite likely
18:01:30 <Mekkis> do you want to get your WotW stuff done in that time?
18:01:39 <Brunius> sure
18:01:45 <Wrothmonk> and I'm also going for hell knight as a prestige class.
18:01:53 <Wrothmonk> if that helps at all
18:04:24 <Mekkis> Wrothmonk, how did your GMing go this morning?
18:04:34 <Wrothmonk> Decent I think
18:07:42 <Avatar> are you still doing chronicle sheets
18:08:26 <Mekkis> I suggest using openoffice draw. It's pretty good at that sort of thing
18:08:40 <Brunius> I didn't know draw could open pdfs
18:09:04 <Mekkis> it allows EPSes of images
18:11:19 <Avatar> hey I hit level 3
18:11:20 <Avatar> woo !
18:11:29 <Mekkis> Brunius, PM
18:11:40 <Brunius> I noticed.
18:11:46 <Mekkis> you didn't respond
18:12:02 <Brunius> It's hard to respond to that content
18:12:26 <Mekkis> you're not trying hard enough
18:15:26 <Avatar> what did you say
18:15:39 <Avatar> what do you want to be when you grow up
18:16:30 <Avatar> man I do 2d6+4 now
18:16:33 <Avatar> I feel overpowered already
18:17:16 <Brunius> What, to one person
18:17:22 <Avatar> bomb
18:17:34 <Avatar> so to one person, then 6 or 7 damage to every surrounding square
18:17:41 <Brunius> Not everyone within 30 ft?
18:18:00 <Avatar> yeah just surrounding squares
18:18:07 <Avatar> cmon I'm level 3
18:22:20 <Avatar> An alchemist can utilize
18:22:20 <Avatar> spell-trigger items if the spell appears on his formuale
18:22:20 <Avatar> list, but not spell-completion items (unless he uses Use
18:22:20 <Avatar> Magic Device to do so).
18:22:26 <Avatar> can alchemists use scrolls but not wands?
18:24:39 <Mekkis> wand is spell-trigger
18:24:44 <Mekkis> scroll is spell completion
18:25:17 <Avatar> so wands but not scrolls
18:25:21 <Mekkis> ja
18:25:24 <Mekkis> staves are fine
18:25:32 <Avatar> but they can still learn from scrolls to copy into a formula book
18:25:38 <Mekkis> dunno
18:26:25 <Avatar> An
18:26:26 <Avatar> alchemist can
18:26:32 <Avatar> also add formulae to his book just like a wizard adds spells to
18:26:33 <Avatar> his spellbook, using the same costs and time requirements.
18:26:58 <Avatar> and then it specifically talks about spellbook copying as well
18:27:14 <Avatar> bit bizarre
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18:34:15 <Avatar> I might take improved initiative again on this character
18:37:29 <Mekkis> you're so boring Avatar
18:38:14 <Avatar> that was a joke
18:38:16 <Avatar> I am going extra discovery
18:38:25 <Mekkis> take a random feat
18:38:35 <Mekkis> like &deathless initiate
18:38:39 <diebot> DEATHLESS INITIATE [Combat] For you, impending death is a call to wrath. Prerequisites: Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. Benefit: You are not staggered while using the Diehard feat, but if you take a move and a standard action or a full-round action while you are at 0 or fewer hit points you take 1 point of
18:38:39 <Avatar> as tempting as that isn't
18:38:39 <diebot> damage. Further, while using the Diehard feat, you gain a +2 bonus on melee attacks and damage rolls.
18:38:39 <diebot> Benefit: Source: UC
18:39:13 <Avatar> with those diehard feats the first thing you would do is heal yourself
18:39:25 <Avatar> even with just diehard I think
18:39:27 <Avatar> why would you ever take that feat
18:39:39 <Avatar> !feat diehard
18:39:40 <diebot> Avatar, DIEHARD []Prereq: Endurance. You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.
18:39:40 <diebot> Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if
18:39:40 <diebot> it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious. When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened
18:39:40 <diebot> spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.
18:39:40 <diebot> Normal: A character without this feat who is reduced to negative hit points is unconscious and dying. Source: Core
18:39:59 <Avatar> there you go, heal up
18:40:39 <Avatar> where is kapow, I could compliment his build
18:43:46 <Avatar> alchemists seem like incredibly easy characters to build
18:43:55 <Mekkis> like witches?
18:43:57 <Avatar> it's like they can do no wrong
18:44:04 <Avatar> moreso than witches
18:44:07 <Avatar> witches have vulnerabilities
18:47:21 <Mekkis> like what?
18:48:04 <Avatar> like undead
18:48:35 <Mekkis> true
18:48:53 <Mekkis> you can't tell an undead to SOD off. So you need to dip into your spells...
18:49:02 <Mekkis> how onerous
18:49:41 <Avatar> what spells
18:50:14 <Avatar> I will have none or not enough
18:51:44 <Mekkis> Cure Light Wounds, Ear-Piercing Screamm SUmmon monster 1
18:52:14 <Mekkis> Burning Gaze
18:52:14 <Avatar> do you think those will be enough to kill undead at level 10
18:52:26 <Avatar> or at level 3
18:52:29 <Mekkis> Glitterdust
18:52:52 <Mekkis> Summon Swarm
18:52:56 <Avatar> hopefully it's not undead heavy
18:53:00 <Avatar> or those spells run out
18:53:06 <Mekkis> then prepare them more
18:53:18 <Mekkis> alchemists only have like 7 bombs per day
18:53:24 <Avatar> I can prepare only what the hexes don't affect and still not enough
18:53:38 <Avatar> yeah I haven't found out what happens when I run out of bombs yet
18:53:39 <Mekkis> how does the wizard get by
18:53:47 <Mekkis> he doesn't have an at-will SOD off
18:53:57 <Avatar> he has scorching ray
18:54:43 <Mekkis> which, to be fair, isn't a particularly good spell
18:54:58 <Avatar> really
18:55:01 <Avatar> can I tell people you said that
18:55:03 <Mekkis> really
18:55:06 <Mekkis> you can
18:55:08 <Avatar> you can take it back quickly if you want
18:55:13 <Mekkis> I won't
18:55:22 <Avatar> pride kills mekkis
18:55:24 <Avatar> pride kills
18:55:57 <Mekkis> under certain circumstances, scorching ray can be decent, but the amount of damage isn't particularly high
18:56:30 <Mekkis> In General, damaging spells aren't particularly good
18:57:01 <Avatar> ah
18:57:03 <Avatar> invisibility
18:57:09 <Mekkis> sure
18:57:16 <Mekkis> Invisibility + sneak attack helps
18:57:22 <Avatar> mirror image
18:57:27 <Mekkis> but it still isn't a particularly high amount of damage
18:57:38 <Avatar> I didn't say sneak attack
18:57:44 <Avatar> wizards don't get sneak attack
18:58:20 <Avatar> see invisibility
18:59:14 <Mekkis> yeah
18:59:17 <Mekkis> they're better spells
19:14:27 <Avatar> wondering if I should go with extra bombs instead of extra discovery
19:14:41 <Mekkis> for PFS?
19:14:49 <Avatar> yeah
19:14:50 <Mekkis> I thought &extra bombs could only be taken once
19:14:52 <diebot> EXTRA BOMBS []Prereq: Bomb class feature. You can throw more bombs per day.
19:14:52 <diebot> Benefit: You can throw two additional bombs per day.
19:14:52 <diebot> Special: You can gain Extra Bombs multiple times. Its effects stack. Source: APG
19:14:54 <Mekkis> oh
19:14:56 <Mekkis> my bad
19:15:30 <Mekkis> why not Point Blank / precise etc?
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19:15:39 <Avatar> I've already got it
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19:15:43 <Avatar> both of those
19:15:47 <Mekkis> improved precise
19:15:51 <Avatar> they were my human / 1st level feats
19:16:00 <Mekkis> or something like acid bombs
19:16:01 <Avatar> !feat improved precise shot
19:16:02 <diebot> Avatar, IMPROVED PRECISE SHOT [Combat]Prereq: Dex 19, Point-Blank Shot, Precise Shot, base attack bonus +11. Your ranged attacks ignore anything but total concealment and cover.
19:16:02 <diebot> Benefit: Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.
19:16:02 <diebot> Normal: See the normal rules on the effects of cover and concealment in Combat. Source: Core
19:16:12 <Avatar> acid bombs is my most likely candidate at the moment
19:16:22 <Avatar> kapow went with explosive bombs
19:16:44 <Avatar> improved precise is dumb
19:16:50 <Mekkis> Remote Bomb
19:17:19 <Mekkis> Mytaizair will take it when he hits like, level 18
19:17:32 <Avatar> where is remote bomb
19:18:10 <Mekkis> !feat Remote Bomb
19:18:11 <diebot> Mekkis, REMOTE BOMB []Prereq: Delayed bomb discovery. You can set off your delayed bombs at great distances.
19:18:11 <diebot> Benefit: The maximum delay for your delayed bombs increases to a number of minutes equal to your level. If you have line of effect to your delayed bomb, you may detonate it earlier than its preset time by making a DC 20 Intelligence check; the DC increases by +1 for every 10 feet of distance between you and the bomb. Source: UM
19:18:50 <Avatar> I don't see it in UM?
19:19:20 <Avatar> p17 has preserve organs, spontaneous healing, nothing else in between
19:20:06 <Mekkis> p156
19:20:23 <Mekkis> oh whw
19:20:25 <Mekkis> wow!
19:20:37 <Mekkis> you should take &Ricochet Splash Weapon
19:20:37 <Avatar> oh, it's a feat
19:21:00 <Mekkis> !feat Ricochet Splash Weapon
19:21:02 <diebot> Mekkis, RICOCHET SPLASH WEAPON []Prereq: Dex 13, Throw Anything. Even when your thrown splash weapons miss, they are especially dangerous.
19:21:02 <diebot> Benefit: Whenever your splash weapon misses and the misdirection roll indicates it lands in a square occupied by a creature, you may make an attack roll (at a –5 penalty) as if you had thrown the splash weapon at that creature. If this attack roll succeeds, the splash weapon hits and the creature takes full damage instead of splash damage.
19:21:02 <diebot> Squares adjacent to this creature still take splash damage as normal.
19:21:02 <diebot> Normal: A thrown splash weapon that misses deals splash damage in the square where it lands and in adjacent squares. Source: UM
19:21:03 <Avatar> shit that is incredible
19:21:28 <Avatar> ah I don't have throw anything
19:21:39 <Mekkis> don't alchemists get it at first level?
19:21:48 <Avatar> in PFS it gets changed to extra bombs
19:21:53 <Mekkis> really?
19:21:59 <Mekkis> I thought that was Brew Potion
19:22:06 <Avatar> no wait that is brew potion
19:22:54 <Avatar> the only thing wrong with it is that you rarely miss and you rarely have something else it could potentially hit in the blast radius
19:23:37 <Avatar> it would be brilliant with explosive bomb
19:23:37 <Mekkis> hmmm...
19:23:44 <Mekkis> maybe Grolschmir will take a level of alchemist
19:23:52 <Mekkis> a gnome with 26 str!
19:23:55 <Avatar> they're not sword bombs
19:24:10 <Avatar> you could get sticky bombs and attach them to swords I guess
19:24:46 <Mekkis> I'll just throw swords
19:26:25 <Avatar> &splash weapon mastery isn't bad either
19:26:47 <Mekkis> &splash weapon mastery
19:26:49 <diebot> SMASH [Combat]Prereq: Power Attack, half-orc. You overcome obstacles by breaking them.
19:26:49 <diebot> Benefit: When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength checks made to knock down or break open doors.
19:26:49 <diebot> Special: The benefits of this feat do not apply to sunder attempts or attacks against constructs, only attacks on inanimate, unattended objects. Source: APG
19:26:49 <diebot> RICOCHET SPLASH WEAPON []Prereq: Dex 13, Throw Anything. Even when your thrown splash weapons miss, they are especially dangerous.
19:26:49 <diebot> Benefit: Whenever your splash weapon misses and the misdirection roll indicates it lands in a square occupied by a creature, you may make an attack roll (at a –5 penalty) as if you had thrown the splash weapon at that creature. If this attack roll succeeds, the splash weapon hits and the creature takes full damage instead of splash damage.
19:26:49 <diebot> Squares adjacent to this creature still take splash damage as normal.
19:26:49 <diebot> Normal: A thrown splash weapon that misses deals splash damage in the square where it lands and in adjacent squares. Source: UM
19:26:59 <Mekkis> &splash weapon mastery
19:27:00 <diebot> SMASH [Combat]Prereq: Power Attack, half-orc. You overcome obstacles by breaking them.
19:27:01 <diebot> Benefit: When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength checks made to knock down or break open doors.
19:27:01 <diebot> Special: The benefits of this feat do not apply to sunder attempts or attacks against constructs, only attacks on inanimate, unattended objects. Source: APG
19:27:19 <Mekkis> !feat splash weapon mastery
19:27:21 <diebot> Mekkis, IMPROVISED WEAPON MASTERY [Combat]Prereq: Catch Off-Guard or Throw Anything, base attack bonus +8. You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
19:27:21 <diebot> Benefit: You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.
19:27:21 <diebot> Source: Core
19:27:37 <Mekkis> which book is it from?
19:27:43 <Avatar> adv armoury
19:27:47 <Mekkis> ah
19:27:51 <Mekkis> not prd
19:27:53 <Avatar> http://www.d20pfsrd.com/feats/general-feats/splash-weapon-mastery
19:28:47 <Avatar> I can't believe kapow's alchemist knows druidic
19:28:52 <Mekkis> I can
19:29:03 <Avatar> it's something to be jealous of
19:29:09 <Mekkis> yes, it is
19:29:28 <Mekkis> Mytaizair's still trying to find a druid to dominate
19:29:58 <Mekkis> (and a GM who wouldn't say that such a thing would cause him to be ejected from the society)
19:30:35 <Avatar> why would it
19:30:41 <Avatar> have people told you that
19:30:44 <Mekkis> some GMs consider that evil
19:30:51 <Mekkis> not exactly
19:31:10 <Avatar> I can't remember the exact circumstances, but from what I do remember it didn't sound evil
19:31:10 <Mekkis> but my VC is very strict on the whole "that's evil" issue
19:31:22 <Mekkis> in kapow's case, it wasn't
19:31:45 <Mekkis> but finding a druid, dominating him, and saying "Teach me druidic", might be misinterpreted
19:33:15 <Mekkis> in kapow's case, it was finding a fallen druid, and asking nicely
19:33:30 <Mekkis> but I haven't seen many fallen druids in PFS
19:34:50 <Mekkis> I thought you'd say the witch's weakness is the familiar
19:34:54 <Mekkis> you don't agree?
19:36:52 <Mekkis> Hmmm...
19:37:26 <Mekkis> If you had the Arcane bloodline, could you use &Sorcerous Bloodstrike to regain a use of your bonded item's ability?
19:37:54 <Mekkis> !feat Sorcerous Bloodstrike
19:37:56 <diebot> Mekkis, SORCEROUS BLOODSTRIKE []Prereq: Cha 13, sorcerer bloodline class feature. You can regain power when you kill a creature.
19:37:56 <diebot> Benefit: Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you can regain one usage of a sorcerer bloodline power that has a limited number of uses per day. The slain creature must have at least half as many Hit Dice as your sorcerer level. You cannot use this feat to gain
19:37:56 <diebot> another usage of a bloodline power that you have not yet used today. Source: UM
19:48:23 <Mekkis> why do Paladins get the best divine spells, and summoners get the best arcane spells?
19:52:17 <Mekkis> could I take &eclectic to make Arcane trickster a favoured class?
19:52:20 <diebot> ECLECTIC []Prereq: Human. You have a talent for picking up different vocations.
19:52:20 <diebot> Benefit: Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If you choose a class in which you already have levels, the benefits of this feat are retroactive. Source: APG
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20:28:57 <Avatar> wish I could craft alchemical items
20:32:09 <Avatar> there are fairly cheap grenades that do 3d6 damage
20:32:19 <Avatar> 1d6 piercing, 1d6 bludgeoning, 1d6 fire
20:32:27 <Avatar> that come in iron, silver, cold iron and adamantine variants
20:32:55 <Avatar> 50-150gp per grenade depending on what you want in them
20:33:34 <Avatar> 10ft radius burst, explodes in 1d3 rounds
20:34:49 <Brunius> Can't kapow
20:38:45 <Avatar> don't think so?
20:39:00 <Avatar> it's a craft (alchemy) thing
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21:12:11 <Ulzef> hey guys and gals
21:26:42 boris ([email protected]) has joined #d&d
21:57:39 <Brunius> Isn't kapow an alchem
21:57:45 <Brunius> or is Ulzef alchem
22:10:44 <Mekkis> kapow
22:10:49 <Mekkis> hey ulzef
22:12:29 <Mekkis> I'm getting the impression that people tend to stick to a certain class or set of classes
22:14:30 <Ulzef> in?
22:15:17 <Mekkis> in pathfinder in general
22:15:20 <Brunius> I should try an arcane class sometime
22:15:56 <Ulzef> i am oracle in WotW kapow is alc
22:16:12 <Mekkis> Avatar seems to like witches, kapow stays with alchemists or BSFs, Mort sticks with full-casters...
22:16:18 <Mekkis> not sure where Brunius stands
22:16:28 <Brunius> This is my third cleric
22:16:31 <Mekkis> I seem to keep making characters who have companions
22:16:44 <Ulzef> and me ?
22:16:47 <Mekkis> not sure
22:16:51 <Brunius> I've never made two of any other class
22:16:53 <Mekkis> I don't know enough of your characters
22:17:06 <Brunius> Fifth cleric, if you count 3.5
22:17:23 <Mekkis> I think something like 70% of my characters have companions
22:17:27 <Ulzef> i generally prefer stealthy types or devine casters
22:18:23 <Ulzef> btw mekkis did you get my email?
22:19:03 <Mekkis> Itzamna, Kernigahn, Deceased, Heneski, Grolschmir, Arjuna have companions; Xanian, Mytiazair and my unnamed level 1 don't
22:19:25 <Mekkis> Heneski's companion is a familiar, so might not count
22:20:20 <Mekkis> yes
22:22:54 <Ulzef> the pdf is a way better character sheet hey
22:22:59 <Mekkis> it is
22:23:48 <Ulzef> i'll email each lvl up save you useing the gimpy text print off
22:23:53 <Mekkis> hey, explorers outfits aren't free :)
22:24:17 <Mekkis> of course, that doesn't really matter
22:25:09 <Ulzef> it happens by default in herolab gives you a free set of cloths
22:25:14 <Mekkis> are all your class skills listed?
22:25:27 <Mekkis> I'm still resisting using herolab
22:26:12 <Mekkis> I find it sets a bad precedent
22:26:32 <Ulzef> yeah i get the resistance its just so useful even more so when in game tracks all resources and stuff when i play online
22:27:10 <Mekkis> my problem is that if there's a grey area of the rules, then Someone has to make a call when they program it in...
22:27:31 <Ulzef> true
22:27:40 <Mekkis> and you don't even know that that call was made
22:28:17 <Ulzef> yeah i feel i know my rules well enough and i reverse engineer most stuff instictly
22:28:38 <Mekkis> I agree
22:28:56 <Mekkis> but I also know that there are a lot of people who use herolab who don't have that background
22:31:08 <Ulzef> true gm's will pick most of that up though and i feel gm's should look at sheets before games
22:31:51 <Ulzef> i know it has issues with the shaman druids but everyone has issues with them
22:32:31 <Mekkis> you see, as a GM, I don't know what a shaman druid IS
22:33:28 <Ulzef> like lion shaman and stuff there is a conflicted rule regardingthe wild shape changes that accure with them
22:33:38 <Mekkis> ah
22:33:44 <Mekkis> I heard about that
22:34:01 <Ulzef> prob from me cause i rant about it every con
22:34:10 <Mekkis> yeah
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23:04:09 <Mekkis> I don't know why I'm listening to this random music I download five years ago from a russian FTP server
23:04:26 <Mekkis> or was it seven years ago
23:17:58 <Avatar> for some reason I thought conquest was next week
23:18:07 <Avatar> better schedule a game
23:18:24 <Mekkis> do you know anything about Brock's plans for Melbourne?
23:18:36 <Avatar> he's here a few days before conquest starts
23:18:49 <Avatar> doing a day of sightseeing and then bonekeep
23:18:57 <Mekkis> you know, other than that if I give him a Masterful Forgery boon, you'll ruin the whole thing
23:19:06 <Ulzef> think he is doing a dinner the week before conquest with steven and co
23:19:14 <Ulzef> gitch was trying to go up for it
23:19:18 <Avatar> I thought it was the day before
23:19:28 <Avatar> I've got no interest in bonekeep
23:19:34 <Avatar> sounds like death galore
23:19:39 <Avatar> I like it on easy mode
23:19:41 <Mekkis> what level range?
23:19:50 <Avatar> not sure
23:19:51 <Greenguy33> 2 million
23:19:56 <Greenguy33> lol
23:20:48 <Avatar> apparently there is some awesome boon if you finish it
23:21:08 <Greenguy33> hey in pathfinder did they ever do that sorta " gods got booted outa the celestial realms deal like they did with forgotten realms?
23:21:37 <Mekkis> not to my knowledge
23:22:52 <Greenguy33> seemed like a lot of systems coppied that idea briefly. i know ebberon did something simmilar.
23:24:28 <Greenguy33> like in ebberon lolth got trapped in a sorta netherplane between ebberon and the abyss briefly.
23:27:44 <Mekkis> TSR stinks! Avoid it entirely! Their games are written
23:27:44 <Mekkis> without the least concern for organization, modularity,
23:27:44 <Mekkis> realism, ease of learning, or consistency of worldview.
23:27:44 <Mekkis> The only reason for their edge on the market is a few
23:27:44 <Mekkis> years' head start.
23:28:01 <Mekkis> time to add that to my .sig
23:28:27 <Ulzef> so what you thinking of running next week?
23:28:34 <Ulzef> avatar?
23:29:53 <Avatar> dunno
23:29:58 <Avatar> tier/scenario preference?
23:30:04 <Mekkis> 10-11 :)
23:30:07 <Mekkis> or 4-5
23:31:41 <Avatar> I thought I had something in mind but I forget what it was
23:32:55 <Ulzef> not sure if its something i can play that would be awesome but i know i am kinda pain
23:34:57 <Avatar> what?
23:35:39 <Ulzef> was saying a mod i can play in would be awesome, however i understand i am sort of a pain to account for because i have played some many
23:36:23 <Avatar> yeah what tier do you need
23:36:25 <Avatar> or scenario
23:37:21 <Ulzef> 7-9 would be cool i could play Ulzef before the con. or low getting more xp on mortok would be cool
23:38:49 <Avatar> what level is mortok
23:39:05 <Ulzef> 2
23:39:31 <Avatar> bizarrely it looks like I've run shadow's last stand 2 but not 1
23:39:56 <Mekkis> 2 is a great mod for roleplaying
23:40:04 <Mekkis> 1 is a great mod for creating corpses
23:40:17 <Avatar> my enemy's enemy is the only one the two of you haven't played that I could GM
23:40:22 <Avatar> 3-7
23:40:44 <Mekkis> is that roleplay heavy?
23:41:39 <Avatar> half half
23:41:59 <Avatar> a bit like green market I guess
23:43:40 <Ulzef> green market i found fairly heavy roleplay
23:44:17 <Avatar> yeah I dunno
23:44:19 <Avatar> it's about half half
23:44:26 <Avatar> as half as it gets
23:44:52 <Avatar> do you want to do that one
23:45:01 <Avatar> if one of you doesn't, I'll pick something else
23:45:39 <Ulzef> hard 3-7 is my akward tier
23:45:54 <Avatar> why is it awkward
23:46:13 <Avatar> what level is ulzef
23:46:40 <Ulzef> Ulzef is 8 mortok is 2 i guess i have my druid and my sorc in that tier but they are characters i am more meh about
23:48:55 <Avatar> if we can get one or two more 7+s in that would be good
23:49:29 <Avatar> what happened to simon, he was in for a couple of days wasn't he
23:49:30 <Mekkis> I can dust off Itzamna
23:53:23 <Avatar> I could just schedule a 7-11 and wait and see who signs up
23:53:32 <Avatar> but uh
23:53:42 <Avatar> there's still no good option for both of you
23:54:42 <Avatar> that leaves echoes of the everwar 3
23:54:51 <Avatar> red harvest
23:54:57 <Avatar> rats of round mountain 1 or 2
23:55:03 Mort- ([email protected]) has joined #d&d
23:55:04 <Avatar> cultist's kiss
23:55:06 <Avatar> and refuge of time
23:55:10 <Mekkis> haven't played echoes 3
23:55:45 <Avatar> red harvest is one I actually have the book for
23:59:26 <Mekkis> Grolschmir played that... to be honest, I'm not sure how Grolschmir would react to Ulzef
23:59:39 <Ulzef> ;) red harvest works for me
23:59:52 <Mort-> Hi
23:59:55 <Mekkis> probably with disgust, and would have a lot of fun disrespecting property rights