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// #d&d — 2013-04-01

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00:05:58 <Mekkis> !spell hideous laughter
00:06:19 <diebot> Mekkis, HIDEOUS LAUGHTER enchantment (compulsion[mind-affecting]) bard 1, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature; see text Comp: V, S, M (tiny fruit tarts and a feather) Duration: 1 round/level Save: Will negates SR:yes
00:06:20 <diebot> This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round
00:06:20 <diebot> action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration. A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't
00:06:20 <diebot> "translate" well.
00:11:07 Mort- ([email protected]) has joined #d&d
00:11:18 <Mort-> Hello
00:19:27 <Mort-> Hello
00:20:01 <Brunius> Hullo~
00:20:19 <Brunius> Avatar: Who is usually at melbourne PFS events, but this time ditched you for Sydders?
00:22:29 * Mort- wags her tail and snuggles on a brunius.
00:23:08 <Mort-> I lasted 9 rounds with an advanced 5 headed cryohydra!
00:24:10 <Mort-> I even chopped off 4 heads!
00:49:12 andrey ([email protected]) has joined #d&d
01:12:07 <Mort-> Hello andrey
01:12:26 * Mort- is proud of herself and fluffs proudly
01:19:52 <andrey> why hello Mort-
01:19:56 <andrey> how fluffly you are today
01:20:45 <Mort-> I'm fluffy!
01:21:46 <Mort-> I stood 9 rounds in combat with a cr 9 hydra and lived to tell the tale :d
02:04:53 <Avatar> Brunius: what?
02:05:20 <Brunius> Did you notice that there was a guy that usually shows up to melbourne PFS events that wasn't there this time?
02:05:26 <Brunius> Other than myself?
02:05:31 <Avatar> no?
02:05:41 <Brunius> Okay.
02:05:48 <Avatar> andrei is in tasmania, he wasn't there
02:05:54 <Avatar> everyone else was
02:06:06 <Avatar> why
02:08:11 <Wrothmonk> Ah, well were finishing up I believe on Goya's sheet
02:08:36 <Wrothmonk> oh, Goya, I don't believe you have marked your class skills
02:08:56 <Wrothmonk> if you get a rank in a class skill you get a +3 bonus for being trained.
02:09:08 <Goya> They're marked - or should be - last column
02:09:15 <Wrothmonk> Ah I see
02:09:29 Mort- has quit (Quit: Bye)
02:09:49 <Wrothmonk> hrm
02:09:55 <Wrothmonk> slight error in formatting
02:10:06 <Wrothmonk> Linguistics the +s are a column to the right
02:11:30 <Goya> I think I fixed it
02:11:40 <Wrothmonk> yup
02:11:58 <Goya> VIM doesn't like windows 8 I guess. Tempfiles all over the place.
02:12:14 <Wrothmonk> I thought you were on a mac?
02:12:39 <Goya> I use a mac for IRC (mac mini). Main PC is Win8 - BSD for home server.
02:12:54 <Goya> Main PC is really just for games.
02:13:01 <Wrothmonk> Ah
02:13:26 <Wrothmonk> I can see why you would have a separate computer, emulators are terrible
02:13:36 <Goya> IRC is via SSH to the mini
02:14:16 <Wrothmonk> Ok, why not a irc client on the windows computer?
02:14:17 <Goya> *nods* I would do IRC from the BSD box - but I don't like having it open to the public - so it's segregated.
02:14:23 <Wrothmonk> ah
02:14:39 <Goya> The windows box is a laptop - so I turn it off. I don't turn off the mini or BSD server.
02:15:09 <Wrothmonk> So you sorta use the mini as a filter?
02:15:25 <Goya> Yeah. I wasn't using it for anything else.
02:15:28 <Wrothmonk> Thats… interesting.
02:15:58 <Wrothmonk> But it kinda makes sense, virus attempts to attack one OS and finds a completely different one.
02:16:25 <Wrothmonk> or it doesn't make it through to the main computer at all.
02:16:55 <Goya> I just wanted to segregate any outside traffic from the server - and the mini has a small footprint. I WOULD use the Win PC - but since I shut it off - I can't idle 24/7 - not that I need to.
02:18:38 <Wrothmonk> Well I believe Goya's character is ready. Proquar, steven, ready to play/run?
02:21:18 <Goya> If not - no worries. I'm usually in bed by now. ;)
02:26:33 <Avatar> alright don't tell me
02:29:21 <Brunius> I don't then
02:29:24 <Brunius> won't even
02:29:30 <Avatar> I know you won't
02:31:37 <Steven> I dont think theres any rush man, there is always tomorrow.
02:31:51 <Steven> If you are tired go to bed, its near midnight.
02:32:31 <Goya> *nods* I suppose I should probably head out. I apologize for the lack-luster character sheet that took most of the night to fix..
02:32:48 <Steven> its okay
02:33:44 <Goya> Thanks for all the help - I sincerely appreciate it.
02:34:48 <Goya> I suppose I'm going to head out. I'll (more-than-likely) chat with y'all tomorrow.
02:41:25 <Wrothmonk> I'll do the same then.
02:41:32 <Wrothmonk> Goodnight everyone
02:41:45 <Steven> see ya wroth
02:44:47 <Steven> suuuuuuuuuuup
03:46:25 andrey has quit (Ping timeout: 121 seconds)
03:47:10 andrey ([email protected]) has joined #d&d
03:47:11 <Steven> so... bored...
04:02:29 Wrothmonk ([email protected]) has joined #d&d
04:06:38 andrey has quit (Ping timeout: 121 seconds)
04:06:54 andrey ([email protected]) has joined #d&d
04:18:26 <MekkisScreen> so... I just rustmonstered a mithril chain shirt...
04:19:35 <Proquar> hey mekkis!
04:19:58 <Proquar> sorry all - couldn't have played until littlies are snug in bed
04:21:29 <MekkisScreen> what are you not doing at your sydney con
04:30:16 <Proquar> he heh he
04:30:23 <Proquar> are you having fun at your con?
04:31:05 <Proquar> (apart from rustmonstering mithril chain shirts, of course, because that's obvious)
04:32:35 <Steven> yeah... Ausk is protected from rust monsters
04:34:04 <Steven> Those Gauntlets of rust so good.
04:35:33 * Proquar is going to not mute her microphone next time she plays with littlies around
04:35:34 <Steven> used em to get into quite a few buildings.
04:36:02 <Steven> just rust the door right off the hinges.
04:40:04 <Mekkis> !spell frostbite
04:40:07 <diebot> Mekkis, FROSTBITE transmutation ([cold]) druid 1, magus 1, witch 1 1 standard action Range: touch creature touched Comp: V, S Duration: instantaneous Save: none SR:yes
04:40:08 <diebot> Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.
04:40:44 andrey has quit (Ping timeout: 121 seconds)
06:02:49 <Steven> leveled up to 9 tonight
06:02:57 <Steven> Dirge Bard goodness
06:16:37 <Steven> meh.... im not overly fond of any of the 3rd level bard spells i dont already ahve
06:22:17 <Steven> took haste, slow, and Terrible Remorse
06:33:56 <Steven> suppose just Good Hope
06:39:16 <Wrothmonk> http://pfrpg.com.au/viewchar.php5?char=713 I feel like I missed something....
06:39:46 <Wrothmonk> But I can't see what
06:50:10 <Avatar> languages
06:50:28 <Wrothmonk> Ah thanks
06:52:43 <Steven> move action begin performance, standard action good hope
06:53:14 <Steven> +4 to hit and damage... woot woot
07:02:03 <Wrothmonk> hem… I'm tempted to get Abyssal, Aklo, and Infernal just to be able to say my character speaks evil
07:05:56 <Avatar> do it
07:08:09 <Mekkis> !item pathfinder's coin
07:08:12 <diebot> Mekkis, PATHFINDER'S COIN [faint divination] CL:3 none 1500gp, 0lb
07:08:12 <diebot> This apparently simple coin, usually styled to resemble ancient currency, hides intricate gold and platinum wires within. This matrix, carefully modeled after fragmentary Azlanti coins, causes the Pathfinder's coin to rise an inch into the air and slowly spin in place if placed atop a wayfinder. In addition, when levitating above a wayfinder, the
07:08:12 <diebot> coin can be given a message of 25 words or fewer. This message repeats in the speaker's voice the next time the coin is floated above a wayfinder. Only one message may be stored at a time, and once it is triggered, the message is expended and a new one may be recorded. Source: Pathfinder Society Field Guide
07:08:50 <Mekkis> !item quickchange cloak
07:08:51 <diebot> Mekkis, QUICKCHANGE CLOAK [faint transmutation] CL:1 shoulders 1500gp, 1lb
07:08:51 <diebot> One side of this reversible gray hooded cape is exquisitely embroidered and richly decorated, while the other appears shabby and worn. On command, by passing the edge of the cloak over her face, the wearer may remove a mundane disguise (one applied with the Disguise skill) and store it in the cloak. This does not change the cloak's appearance in
07:08:51 <diebot> any way. Once a disguise is stored in the cloak, it can be reapplied to the wearer who placed it within the cloak on command, using the original result of the Disguise check. The cloak can store up to three disguises at once, and any wearer of the cloak can discard any number of disguises within the cloak as a free action. Source: Ultimate
07:08:51 <diebot> Equipment
07:36:02 <Mekkis> ?staggered
07:36:03 <diebot> Mekkis, A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.
07:50:12 <Wrothmonk> http://pfrpg.com.au/charsheet.php5?id=713 Finally got around to making a magus
08:12:59 <Avatar> not a magus!
08:15:39 <Mekkis> Steven, give me a list of six spells you encounter at tier 7-11 that you don't want to be hit by that would fit in a ring of counterspells
08:16:27 <Steven> why i gotta make a list
08:17:51 <Mekkis> well, just give me some names
08:18:12 <Steven> anyways... probably slay living, harm...
08:18:23 <Steven> baleful pollymorph
08:18:29 <Steven> feeble mind
08:19:02 <Steven> blasphemy is pretty craptacular to get hit by
08:20:29 <Steven> hmmmmm what else really sucks to get hit by
08:20:40 <Steven> prismatic spray is pretty bad
08:21:43 <Steven> i guess phantasmal killer
08:21:56 <Mekkis> !item goggles of minute seeing
08:21:57 <diebot> Mekkis, GOGGLES OF MINUTE SEEING [faint divination] CL:3 eyes 2500gp, 0lb
08:21:57 <diebot> The lenses of this item are made of special crystal, its band woven with tiny patterns of metallic thread almost invisible to the naked eye. When placed over the eyes of the wearer, the lenses enable her to see much better than normal at distances of 1 foot or less, granting her a +5 competence bonus on Disable Device checks. Both lenses must be
08:21:57 <diebot> worn for the magic to be effective. Source: Ultimate Equipment
08:21:59 <Steven> enervation
08:23:25 <Steven> i cant really think of any other wones
08:23:29 <Steven> ones
08:23:32 <Mekkis> !item skinsaw mask
08:23:33 <diebot> Mekkis, SKINSAW MASK [faint necromancy [evil]] CL:3 head 1500gp, 1lb
08:23:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/skinsaw_mask.html
08:25:47 <Mekkis> !item tengu drinking jug
08:25:48 <diebot> Mekkis, TENGU DRINKING JUG [faint transmutation] CL:3 none 1000gp, 2lb
08:25:48 <diebot> This looks like a one-gallon stoneware jug with white glaze, black birds painted around the middle, and a cork stopper tied about the neck with a hemp cord. Any liquid placed within the jug becomes safe to drink, as though affected by purify food and drink (though the jug only affects liquids). Three times per day, the bearer can command the jug to
08:25:48 <diebot> alter the temperature of its contents so that it ranges anywhere from ice cold to boiling hot. Once per day, the bearer can command water placed into the jug to transform into plum liquor, sake, or tea. A tengu jug holds up to 1 gallon of any liquid. Source: Advanced Race Guide
08:25:53 <Steven> disintegrate?
08:26:30 <Mekkis> !item daredevil boots
08:26:31 <diebot> Mekkis, DAREDEVIL BOOTS [faint enchantment] CL:3 feet 1400gp, 1lb
08:26:31 <diebot> This pair of magical boots shimmers in vibrant shades of blazing red and burning orange when they are held up to the light. These boots allow the wearer to gain extra maneuverability while moving through hazardous areas. As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to
08:26:31 <diebot> move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds do not need to be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +1 bonus on attack
08:26:31 <diebot> rolls against that enemy until the end of her turn. Source: Ultimate Equipment
08:27:39 <Mekkis> !item nagaji scale polish
08:27:40 <diebot> Mekkis, NAGAJI SCALE POLISH [moderate evocation] CL:7 none 1400gp, 0.5lb
08:27:40 <diebot> This small clay urn contains a scintillating paste which works like imbue with spell ability, except the spell effect is not limited to cleric spells. Any caster may casts spells into the jar. The creature that applies the paste to its scales (a standard action) gains the ability to cast the imbued spells (assuming it has enough Hit Dice and the
08:27:40 <diebot> requisite ability scores). Only a reptilian creature (such as a dragon or a humanoid with the reptilian subtype) can use the polish to cast spells. Source: Advanced Race Guide
08:27:55 <Steven> nap time.... peace out
08:29:28 <Mekkis> !item Daredevil Boots
08:29:29 <diebot> Mekkis, DAREDEVIL BOOTS [faint enchantment] CL:3 feet 1400gp, 1lb
08:29:29 <diebot> This pair of magical boots shimmers in vibrant shades of blazing red and burning orange when they are held up to the light. These boots allow the wearer to gain extra maneuverability while moving through hazardous areas. As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to
08:29:29 <diebot> move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds do not need to be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +1 bonus on attack
08:29:29 <diebot> rolls against that enemy until the end of her turn. Source: Ultimate Equipment
08:29:51 <Mekkis> !item Daredevil Softpaws
08:29:52 <diebot> Mekkis, DAREDEVIL SOFTPAWS [faint enchantment] CL:3 feet 1400gp, 1lb
08:29:52 <diebot> This pair of magical softpaw boots (see above) allows the catfolk wearing them to gain extra maneuverability while moving through hazardous areas. As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without
08:29:52 <diebot> provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +2 bonus on attack rolls against that enemy until the end of her turn. Source: Advanced Race Guide
08:31:47 <Mekkis> !item feather step slippers
08:31:48 <diebot> Mekkis, FEATHER STEP SLIPPERS [faint transmutation] CL:3 feet 2000gp, 1lb
08:31:48 <diebot> These fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain. Source: Ultimate Equipment
08:42:40 <Mekkis> !spell dimension door
08:42:41 <diebot> Mekkis, DIMENSION DOOR conjuration (teleportation[]) bard 4, sorcerer/wizard 4, summoner 3, witch 4, magus 4 1 standard action Range: long (400 ft. + 40 ft./level) you and touched objects or other touched willing creatures Comp: V Duration: instantaneous Save: none and Will negates (object) SR:no and yes (object)
08:42:41 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/dimension_door.html
08:42:54 <Mekkis> !spell teleport
08:42:55 <diebot> Mekkis, TELEPORT conjuration (teleportation[]) sorcerer/wizard 5, summoner 4, witch 5, magus 5 1 standard action Range: personal and touch you and touched objects or other touched willing creatures Comp: V Duration: instantaneous Save: none and Will negates (object) SR:no and yes (object)
08:42:55 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/teleport.html
08:46:01 Topic for #d&d is: PFS: Sun 7th 10am (We Be Goblins,Avatar) / Sun 14th 11am (MotFF,Mort) | WotW: Sat 6th 2pm || All topic times are AEDT (UTC+11:00); set up your timezone on the site for local times in the Schedule! | D&D and Pathfinder Online http://www.pfrpg.com.au
08:46:01 Topic for #d&d set by Avatar at Tue Mar 26 20:58:01 2013
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08:51:46 <Steven> oh man it was so hard not to tell him about the Juju oracles class feature with the non evil undead creations
08:57:10 Wrothmonk ([email protected]) has joined #d&d
08:57:13 <Mekkis> !feat amatur gunslinger
08:57:14 <diebot> Mekkis, AMATEUR GUNSLINGER [Combat] Although you are not a gunslinger, you have and can use grit. Prerequisite: You have no levels in a class that has the grit class feature. Benefit: You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the start of the day, you gain 1 grit
08:57:14 <diebot> point, though throughout the day you can gain grit points up to a maximum of your Wisdom modifier (minimum 1). You can regain grit using the rules for the gunslinger's grit class feature (see page 9). You can spend this grit to perform the 1st-level deed you chose upon taking this feat, and any other deed you have gained through feats or magic
08:57:14 <diebot> items. Special: If you gain levels in a class that grants the grit class feature, you can immediately trade this feat for the Extra Grit feat.
08:57:14 <diebot> Benefit: Source: UC
09:04:49 <Steven> you missed it wroth!
09:13:57 <Mekkis> !find cairo
09:13:58 <dicebot> Mekkis, http://www.pfrpg.com.au/viewchar.php5?char=270
09:16:59 <Mekkis> !spell named bullet
09:17:00 <diebot> Mekkis, NAMED BULLET divination ([]) inquisitor 4, ranger 3, sorcerer/wizard 4, witch 4 1 standard action Range: touch one piece of ammunition or one thrown weapon Comp: V, S, M/DF (an item from the selected creature or creature type) Duration: 10 minutes/level or until discharged Save: Will negates (harmless, object) SR:yes (harmless,
09:17:00 <diebot> object)
09:17:00 <diebot> You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets
09:17:00 <diebot> the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not
09:17:00 <diebot> multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical. Once the target is used to attack the selected creature, successfully or not, this spell is discharged.
09:19:43 Steven has quit (Quit: )
09:25:13 <Mekkis> !spell Arcane Eye
09:25:14 <diebot> Mekkis, ARCANE EYE divination (scrying[]) sorcerer/wizard 4, witch 4, alchemist 4 10 minutes Range: unlimited Comp: V, S, M (a bit of bat fur) Duration: 1 min./level Save: none SR:no
09:25:14 <diebot> You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you can see, but it can then travel outside your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet
09:25:14 <diebot> per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. It sees exactly as you would see if you were there. The eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The eye can't enter another plane
09:25:14 <diebot> of existence, even through a gate or similar magical portal. You must concentrate to use an arcane eye. If you do not concentrate, the eye is inert until you again concentrate.
09:27:59 <Mekkis> !spell contact other plane
09:28:01 <diebot> Mekkis, CONTACT OTHER PLANE divination ([]) sorcerer/wizard 5, witch 5, summoner 4, alchemist 5 10 minutes Range: personal you Comp: V Duration: concentration Save: SR:
09:28:01 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/contact_other_plane.html
10:11:59 <Mort-> Hello
11:12:08 <***> Buffer Playback...
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11:12:48 <Mort-> Hello andrey
11:13:06 * Mort- is proud of herself and fluffs proudly
11:20:32 <andrey> why hello Mort-
11:20:37 <andrey> how fluffly you are today
11:21:26 <Mort-> I'm fluffy!
11:22:27 <Mort-> I stood 9 rounds in combat with a cr 9 hydra and lived to tell the tale :d
11:34:01 Hydrazine ([email protected]) has joined #d&d
11:42:35 <Mekkis> !spell named bullet
11:42:39 <diebot> Mekkis, NAMED BULLET divination ([]) inquisitor 4, ranger 3, sorcerer/wizard 4, witch 4 1 standard action Range: touch one piece of ammunition or one thrown weapon Comp: V, S, M/DF (an item from the selected creature or creature type) Duration: 10 minutes/level or until discharged Save: Will negates (harmless, object) SR:yes (harmless,
11:42:40 <diebot> object)
11:42:40 <diebot> You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets
11:42:40 <diebot> the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not
11:42:40 <diebot> multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical. Once the target is used to attack the selected creature, successfully or not, this spell is discharged.
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16:39:57 <Wrothmonk> http://pfrpg.com.au/viewchar.php5?char=713 I feel like I missed something....
16:40:27 <Wrothmonk> But I can't see what
16:50:51 <Avatar> languages
16:51:09 <Wrothmonk> Ah thanks
17:02:44 <Wrothmonk> hem… I'm tempted to get Abyssal, Aklo, and Infernal just to be able to say my character speaks evil
17:06:37 <Avatar> do it
17:17:06 <Mekkis> !item minotaur belt
17:17:07 <diebot> Mekkis, MINOTAUR BELT [faint transmutation] CL:4 belt 11000gp, 1lb
17:17:07 <diebot> This belt grants its wearer a +2 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn. Source: Ultimate Equipment
17:17:20 <Mekkis> !item gorgon belt
17:17:20 <diebot> Mekkis, GORGON BELT [moderate transmutation] CL:9 belt 23000gp, 1lb
17:17:21 <diebot> This belt grants its wearer a +4 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Furthermore, once per day on command, its wearer can spew a 60-foot cone of poisonous green gas as a breath weapon. Any creature caught in the area of the gas can attempt a
17:17:21 <diebot> DC 18 saving throw to resist its effect, but if the creature fails the saving throw, it is paralyzed for 1d4 rounds. At the end of its turn, a creature petrified by this breath weapon can attempt a new save to end the paralysis effect. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
17:17:21 <diebot> Source: Ultimate Equipment
17:36:43 <Mekkis> ?staggered
17:36:43 <diebot> Mekkis, A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.
18:06:57 Topic for #d&d is: This...is...NET SPLIT
18:06:57 Topic for #d&d set by scoutlan.qld.au.austnet.org at Mon Apr 1 17:50:35 2013
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18:10:07 <Steven> if you want your character to speak evil you also have to add Necril to that list
18:14:52 <Wrothmonk> hem… Well the undead aren't inherently evil. Plus I can only get 3 bonus languages.
18:15:10 <Steven> um.... yes undead are specifically evil.
18:15:21 <Wrothmonk> Really?
18:15:32 <Steven> yes
18:15:41 <Wrothmonk> I thought for sure...
18:21:07 <Wrothmonk> Huh, I guess your right, I can't find a single undead that doesn't have an alignment of evil.
18:36:47 * Steven is keeping his mouth shut on this one.
18:41:43 <***> Buffer Playback...
18:41:43 <***> Playback Complete.
18:41:47 <Mekkis> j
18:52:31 <Steven> oh man it was so hard not to tell him about the Juju oracles class feature with the non evil undead creations
19:05:33 <Steven> you missed it wroth!
19:13:17 <Wrothmonk> ?
19:43:41 Robleigh ([email protected]) has joined #d&d
19:45:19 <Robleigh> hey kids
19:45:30 <Mekkis> hi
19:45:33 <Brunius> Mekkis: Is the next WotW 6th or 7th?
19:45:36 <Robleigh> Ulzef here setting robleigh up
19:46:02 <Mekkis> 6th, hopefully
19:46:04 <Mekkis> why?
19:46:30 <Brunius> My friends want to do outdoorsy stuff this weekend so I was wondering when I would be free
19:49:13 <Mekkis> I'll actually be in the ACT next weekend, so I might actually need to push it back
19:49:42 <Steven> hey
19:49:50 <Mekkis> Robleigh, what do you think about a heavy-armour wearing two-handed-weapon wielding magus?
19:51:04 <Wrothmonk> hello
19:51:18 <andrey> hi!
19:52:19 <Brunius> Huh
19:52:29 <Brunius> I met Ashley's wife over the weekend
19:52:38 <Mekkis> oh?
19:54:39 <Brunius> She was at the same event as I was
20:02:18 <Chris_> Hiya
20:02:36 <Mekkis> how was it?
20:04:03 <Wrothmonk> Hello
20:04:29 <Chris_> I expect it's like 12 AM in Australia, since it's the near opposite of GMT
20:04:34 <Chris_> I'm in Britain
20:04:37 <Brunius> It was pretty good. This time I only got four people telling me they last saw me when I was 18" tall
20:06:02 <Wrothmonk> It would actually be 12 pm.
20:06:47 <Wrothmonk> I'm at gmt-6 at 7 pm, australlians are at +11
20:07:32 <Wrothmonk> gmt would be 1 am?
20:10:15 <Robleigh> heavy armor wearing sure two handed and you cant cast
20:10:31 <Robleigh> sorry jumping all around setting this stuf
20:10:35 <Robleigh> up
20:10:56 <Mekkis> I thought you could
20:11:03 <Mekkis> you just couldn't use spell combat
20:11:39 <Steven> its 11:10
20:12:06 <Robleigh> nope need a free hand it was ruled ages ago because all the magus when it was first done were using elven curved bakdes
20:12:43 <Robleigh> i would have to hunt for the ruling though gitch might know better will ask after doctor who
20:13:34 <Wrothmonk> ok I give up. timezones are impossible
20:26:54 <Robleigh> looked into it you can cast or attack cant do both in one turn with 2 hander but eh
20:28:12 <Mekkis> yeah
20:29:08 <Robleigh> you cant do the extra attack dodgy ness or anything like that
20:29:17 <Mekkis> yeah
20:31:51 <Robleigh> hey mekkis had a brain fart how do you creat and name links in notepad again trying to make a link for robleighs character so he can just use a drop box pdf
20:32:52 Hydrazine has quit (EOF from client)
20:33:01 <Mekkis> [url=<link>]
20:33:11 Hydrazine ([email protected]) has joined #d&d
20:34:54 Mort- ([email protected]) has joined #d&d
20:35:24 <Mekkis> mrot!
20:36:18 <Mort-> Wow wtf
20:36:29 <Mort-> Brunius
20:36:29 <Mort-> You spelt my name wrong :(
20:36:29 <Mort-> I lasted in combat with a 5 headed hydra for 9 rounds!
20:36:30 * Mort- fluffs
20:37:10 <Mekkis> I survived Thornkeep, run by Brock
20:37:37 <Mort-> Aren't you proud of me mekkis?
20:37:41 <Mort-> Did everyone walk away in one piece?
20:37:46 <Mekkis> no
20:37:56 <Mort-> Why :(
20:37:57 <Mekkis> noone walked out
20:38:10 <Mort-> Ddoored?
20:38:16 <Mort-> Or the to be continued sign
20:39:25 <Mekkis> one ran
20:39:31 <Mekkis> two d-doored
20:39:33 * Mort- paddy paws around
20:39:56 <Mort-> Lol wtf went wrong :d
20:40:31 <Mekkis> nothing
20:40:32 Mort- has quit (EOF from client)
20:40:33 mortswishytail ([email protected]) has joined #d&d
20:40:36 <Mekkis> oh
20:40:40 <Mekkis> goodall
20:41:17 <Brunius> What about goodall?
20:41:48 <mortswishytail> Wuh?
20:41:58 <Mekkis> he went wrong
20:42:09 * mortswishytail paws brunius
20:42:18 <Wrothmonk> Does a magus have to prepare spells to cast with spell combat? because it doesn't look like it.
20:42:43 <mortswishytail> What?
20:43:20 <mortswishytail> Goodall was playing?
20:43:25 <mortswishytail> Or gming
20:43:47 <Mekkis> playing. Mike Brock was GMing
20:44:30 <mortswishytail> And what did goodall do?
20:44:56 <Mekkis> rushed in like a fool
20:44:57 <Wrothmonk> wait… nvm
20:45:37 <Robleigh> mekkis can you look at the sheet for robleigh and for me not sure what i did wron making the link
20:45:57 <Mekkis> !find robleigh
20:45:58 <dicebot> Mekkis, no results found. Give me a few minutes to update my database.
20:46:05 <mortswishytail> He has 9 wis?
20:46:10 <mortswishytail> Or lower?
20:46:33 * Steven flips computer and walks away.
20:46:35 <Mekkis> no
20:47:01 <Mekkis> oh.. Brock's a cool guy
20:47:09 <mortswishytail> Why?
20:47:09 <Brunius> Steven: My arm hurts. Diagnose it.
20:47:14 <Steven> told you he was mek
20:47:23 <Steven> brunius... you done goofed
20:47:29 <mortswishytail> I just won myself an inner sea world guide :d
20:47:37 * mortswishytail fluffs
20:47:47 <Brunius> Nice!
20:47:59 <Mekkis> I found his favourite beer!
20:48:05 <Wrothmonk> Agh this is confusing.
20:48:10 <Brunius> Ooooooooh
20:48:14 <Mekkis> mortswishytail, great!
20:48:19 <mortswishytail> Thanks
20:48:24 <mortswishytail> See?
20:48:30 <mortswishytail> Now I'm almost legal
20:48:39 <Mekkis> you've got a physical book?
20:48:53 <Mekkis> were the biscuits any good?
20:48:55 <mortswishytail> Inner sea world guide is physical book
20:49:08 <mortswishytail> Yeah thanks
20:49:31 mortswishytail has quit (Quit: Bye)
20:49:36 Mort- ([email protected]) has joined #d&d
20:51:46 <Mort-> Hello
20:54:36 <Steven> i havent been able to decide which hard cover i should grab for free... since i get one for free at paizocon
20:54:54 <Steven> at gencon i get a mythic hardcover for free
20:55:06 * Mort- waves at Steven and holds out a paw
20:55:20 <Steven> hey mort.
20:55:58 <Mekkis> Steven, isn't it obvious?
20:56:06 <Mekkis> core rulebook, sixth printing
20:56:28 <Mort-> Hi!
20:56:37 <Mort-> Lets shake Steven.
20:56:48 * Mekkis crates Steven
20:56:51 <Mort-> *secretly puts a frog in her palm*
20:56:58 <Mekkis> what?
20:57:01 <Steven> why would i get a core that i already have?
20:57:06 <Mekkis> sixth printing!
20:57:15 <Mort-> !throw 1d20+3 sleight of hand
20:57:16 <diebot> Mort-, sleight of hand: [1d20=13] 16
20:57:17 <Steven> im immune to crating
20:57:32 <Mekkis> but this is a Special crate
20:57:42 <Steven> doesnt matter, im immune to it.
20:59:30 <Mekkis> doesn't matter that you're immune to it
20:59:38 mib_atkhs2 ([email protected]) has joined #d&d
21:00:00 <Brunius> sup mib_atkhs2
21:00:25 <mib_atkhs2> hey
21:00:28 <Steven> sup new guy, you can change your name with /nick Name
21:00:41 mib_atkhs2 is now known as Dean
21:01:03 <Dean> How is everyone?
21:01:38 <Mekkis> tired
21:01:55 <Mort-> I'm fluffy.
21:02:01 <Steven> im doin good, mostly because im immune to crating
21:02:24 <Dean> Nice. I'm completely new to pathfinder and I am trying to find games, online or in person doesn't matter. I have no idea how this is done however
21:02:44 <Steven> its okay, we can help
21:02:48 Mekkis sets mode -R Mekkis
21:03:01 <Steven> lets see who you get!
21:03:03 <Mekkis> Dean, what city are you in?
21:03:09 <Dean> Sydney
21:03:09 <Steven> !rand mek mort brun steve
21:03:10 <dicebot> Steven, random: mek
21:03:15 <Steven> mekkis is going to help you
21:03:25 <Mekkis> start by crating Steven
21:03:40 <Brunius> Trust me, he will appreciate it
21:04:04 <Steven> i will... If you can crate me i will mail you a wanayg boon
21:04:34 <Dean> You lost me
21:04:46 <Steven> its a boon mekkis really really really really wants
21:05:02 <Steven> it allows you to build a character of a race not normally available
21:05:11 <Mekkis> Steven, I'll tell you Brock's favourite beer
21:05:20 <Mekkis> :)
21:05:28 <Mort-> Hey who knows i might get one
21:05:30 <Mort-> Vc is organising an essay writing competition about the con.
21:05:43 <Mort-> The prize is a boon of your choice
21:05:57 <Mort-> I do have a bard level somewhere i think.
21:06:27 <Mekkis> Dean, If you're interested in playing in Sydney, I'd suggest talking to Al Rigg
21:06:45 <Mekkis> If you're interested in playing online, you've come to the right place
21:06:45 <Mort-> But damnit. People who play d&d are good story tellers too
21:07:16 <Dean> Probably better if I start in person, so i don't piss people off
21:07:20 <Mekkis> [email protected]
21:07:25 <Mekkis> heh
21:07:41 <Mekkis> as long as you don't have a bad attitude, you'll be fine
21:08:16 <Dean> Nah im good on that front
21:08:20 <Steven> even if you piss everyone off, dont worry i'm worse so it wont seem as bad to them.
21:08:28 <Steven> they are conditioned
21:08:42 Mort- has quit (Quit: Bye)
21:09:44 <Brunius> We just hate on you behind your back
21:10:00 <Dean> That's ok as long as I don't know hehe
21:12:51 <Steven> its okay brunius
21:12:55 <Steven> i have a thick skin
21:13:17 <Dean> What times do you guys normally play?
21:13:59 <Steven> 7pm my time
21:14:38 <Brunius> AEDT, 10amish?
21:16:06 <Dean> 10 am, no nights, cause it looks like this shadow lodge has roughly the same times
21:16:18 <Dean> nights?
21:16:24 <Dean> *
21:17:25 <Brunius> It depends on what the GM sets. If there's someone willing to run a game from 3am to 8am, it will get run - we aren't likely to complain.
21:17:48 <Brunius> Most of the games we run start at 10 or 11am, and run till anwhere between 3 and 6pm
21:18:26 <Dean> Ok so ill just have to keep an eye out then, because with work and sport during the day usually doesn't cut it.
21:18:45 <Brunius> Righto, we usually do weekends.
21:19:02 <Brunius> Sometimes people will run weekday games, but then it's usually a matter of marshalling players
21:19:17 <Brunius> weekday evenings, I mean
21:19:25 <Brunius> But idle in here, that's what most of us do.
21:21:17 <Dean> Weekday evenings are probably ideal, so ill keep an eye out for that. Thanks for all your help ay appreciate it. So its mainly pathfinder society? That's the organised play for pathfinder right?
21:21:20 <Robleigh> !throw 1d20+6
21:21:20 <diebot> Robleigh, 1d20+6: [1d20=3] 9
21:21:29 <Robleigh> !throw 1d20+6 init
21:21:29 <diebot> Robleigh, init: [1d20=17] 23
21:21:30 <Brunius> Yup
21:21:54 <Robleigh> sorry showing robleigh how the diebot works
21:21:59 <Brunius> Mekkis has a regular campaign running, but I don't think he's accepting new players, and you have to be able to commit to a regular timeslot, which sounds like it might be a problem
21:22:07 <Brunius> !save stuff: 1d20+6 Stuff
21:22:07 <diebot> Brunius, 1d20+6 Stuff saved as @stuff
21:22:10 <Brunius> @stuff
21:22:13 <diebot> Brunius, Stuff: [1d20=6] 12
21:23:05 <Robleigh> !throw 1d20+6; 1d20+1
21:23:06 <diebot> Robleigh, 1d20+6: [1d20=17] 23; 1d20+1: [1d20=20] 21
21:23:23 <Robleigh> !throw 3#1d20+6
21:23:23 <diebot> Robleigh, 3#1d20+6: [1d20=20] 26, [1d20=12] 18, [1d20=14] 20
21:23:45 <Robleigh> think i covered it for him sorry about the spam
21:23:48 <Dean> Yes it is a problem unless its a week night. I'd be able to keep a weeknight free
21:24:44 <Robleigh> later guys now he has no excuse just need to fix his sheet uploads
21:24:53 <Robleigh> will be on tomoz
21:25:01 Robleigh has quit (Quit: )
21:26:18 Wrothmonk ([email protected]) has joined #d&d
21:26:29 <Dean> Anyway thats for your time and help, ill keep a look out for games online during the week or if my sunday's open up ill sort somethign out
21:27:58 <Mekkis> !feat Acadamae Graduate
21:27:59 <diebot> Mekkis, CRANE RIPOSTE [Combat] You use your defensive abilities to make overpowering counterattacks. Prerequisites: Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th. Benefit: You take only a –1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's
21:28:00 <diebot> attack, you can make an attack of opportunity against that opponent after the attack is deflected.
21:28:00 <diebot> Benefit: Source: UC
21:29:08 Dean has quit (Quit: http://www.mibbit.com ajax IRC Client)
21:32:43 <Steven> watchin me some inglorious bastards... good stuff
21:37:29 <Steven> so... 9th level feat for bard.
21:38:30 <Steven> also made up my mind, just gonna get an NPC codex for the store.
21:43:16 <Mekkis> !spell named bullet
21:43:17 <diebot> Mekkis, NAMED BULLET divination ([]) inquisitor 4, ranger 3, sorcerer/wizard 4, witch 4 1 standard action Range: touch one piece of ammunition or one thrown weapon Comp: V, S, M/DF (an item from the selected creature or creature type) Duration: 10 minutes/level or until discharged Save: Will negates (harmless, object) SR:yes (harmless,
21:43:18 <diebot> object)
21:43:18 <diebot> You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets
21:43:18 <diebot> the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not
21:43:18 <diebot> multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical. Once the target is used to attack the selected creature, successfully or not, this spell is discharged.
21:45:42 Wrothmonk has quit (Client exited)
21:49:38 <Steven> pretty sure between everyone thats goin if we coordinate we could get a whole set of the core assumption for the store.
21:51:08 <Mekkis> I think i'll put my money where my mouth is and make a power-attacking dwarf rogue
21:51:23 <Steven> yeah do it up!
21:51:30 <Steven> use a flying blade
21:51:34 <Mekkis> 12 dex
21:51:45 <Mekkis> fuck that
21:51:48 <Mekkis> core only
21:52:28 Proquar has quit (Client exited)
21:53:11 <Steven> meh... that sounds kinda bring
21:53:12 <Steven> boring
21:54:03 <Steven> i wanna make an all APG character
21:56:19 <Mekkis> no CRB?
21:57:26 <Steven> no CRB
21:58:00 <Steven> natually the races will have be included... because i dont thinkt he apg introduced any new races
21:58:37 <Mekkis> seems difficult
21:58:52 <Mekkis> I suppose witch would be possible
21:59:38 <Mekkis> you're missing out on a lot of feats otherwise
22:16:42 <Steven> cool al rigg got a service coin
23:51:13 <Mekkis> !item robe of needles
23:51:15 <diebot> Mekkis, ROBE OF NEEDLES [faint evocation] CL:5 body 1000gp, 4lb
23:51:15 <diebot> This dark, hooded robe has six long, silvery, razor-sharp needles protruding from the bottom of its loose sleeves, three on each side. The wearer can launch one needle as a ranged touch attack. The needle counts as a thrown weapon with a range increment of 10 feet. If the needle hits, it embeds itself in the target's flesh, dealing 1 point of
23:51:15 <diebot> piercing damage and 1 point of bleed damage. A creature can pull out the needle as a full-round action, which ends the bleed effect. The needle is destroyed if an attack with it misses or when it is removed from a creature it was embedded in. The robe regrows all spent needles each morning. Source: Ultimate Equipment