// #d&d — 2015-01-26
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00:01:19 <Steven> since it assumes that they get gems i set the dc low, and getting 1 gem likely isnt enough since not all of them light up.
00:01:38 <Steven> so it should have a reasonable chance of success
00:02:07 <Avatar> and while this is happening, the bad guys are just trying to kill them? or do steal CMB's as well?
00:02:12 <Avatar> CM's should I say
00:02:36 <Steven> whatever you want to have happen... the bad guys were nowhere near a threat to my players.
00:03:22 <Avatar> I don't understand what their purpose is
00:03:45 <Avatar> there's mention of "opportunistic thugs" but I don't think the encounters are those thugs
00:04:52 <Steven> you can always have people do a steal combat maneuver to take one of the gems and then dive into the water
00:05:02 <Steven> if you want to make it harder for your players.
00:10:48 <Avatar> how do you work that out to be 2 skill checks? give me an example
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00:36:00 Steve is now known as Steven
00:36:57 <Steven> i really dislike that ass that keeps using the name Steven.
00:37:16 <Steven> I've msg'd him and asked him to stop
00:37:37 <Avatar> he never will
00:37:47 <Avatar> make it part of your perform action to kill his nickname when you join the server
00:37:56 <Avatar> you will need an actual irc client to do that though
00:38:10 <Steven> and he basically told me to eat a dick its been his IRC name for 10 years and he doesnt know how i 'stole' it.
00:38:12 <Avatar> just automated commands when you join a server
00:38:16 <Avatar> haha
00:38:35 <Steven> what a shit bird
00:38:57 <Steven> i dont have an actual irc client.
00:40:51 <Avatar> www.mirc.com/get.html
00:41:01 <Avatar> you've been on IRC forever man, it's time
00:41:15 <Avatar> mibbit is there for people who don't know what IRC is
00:41:30 <Steven> i dont like mirc or xchat... they want money and fuck that noise.
00:42:19 <Avatar> you don't actually have to pay
00:42:30 <Avatar> you get full functionality even if you don't
00:42:41 <Avatar> I used mirc for 10 years before deciding it was worth a bit of dosh
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00:46:28 <Steven2> meh this aint mad.
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00:50:24 <Steven> hmm. It wont let me auto kill steven.
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00:53:53 <Steven2> okay avatar help me out bro.
00:54:21 <Steven2> I have the script set up that tells it to /NickOP kill Steven <password>
00:54:28 <Steven2> then /nick Steven
00:54:40 <Steven2> then /Identify <password>
00:54:47 <Avatar> sounds right
00:54:51 <Avatar> use nickserv intsead of nickop
00:55:11 <Avatar> and /nickserv identify <password>
00:55:12 <Steven2> but it tries to identify me as steven2 instead of steven
00:55:31 <Avatar> is it taking a second to kill steven
00:56:05 <Avatar> check your status window
00:56:12 <Avatar> what happened when it tried to change nickname to Steven
00:56:13 Steven2 is now known as Steven_
00:56:25 <Avatar> did it say someone else is using that nickname
00:56:27 Steven_ has quit (Quit: Nettalk6 - www.ntalk.de)
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00:56:58 <Avatar> did you get any of that
00:57:05 Steven has quit (Quit: Nettalk6 - www.ntalk.de)
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00:57:33 <Steven> seemed to work.
00:57:36 <Avatar> cool
01:01:21 <Steven> hey talk a bit, i want to see what notification looks like when im minimized
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01:02:21 <mib_4zey7d> stuff stuff stuff
01:02:56 <mib_4zey7d> stuff stuff stuff
01:03:04 <Steven> well that is lackluster as fuck
01:03:18 <Steven> no notification if somebody says somethin back.
01:03:55 <Avatar> you can enable that
01:04:07 <Steven> im not using mirc
01:04:19 <Avatar> then you'll have to find the option yourself if it exists
01:04:26 <Avatar> definitely there in mirc though
01:04:59 <Steven> I'm using some program called Nettalk. It only notifys me is someone says my name specifically i think
01:05:05 <mib_4zey7d> steven
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01:05:23 <Steven> yup, only does it if somebody says my name.
01:05:31 <Steven> That is not a bad thing though.
01:06:42 <Avatar> that's how most people have it set up anyway
01:19:04 <Avatar> how much info did you give away with the gong
01:19:14 <Avatar> re too hard or too soft
01:19:40 <Avatar> striking it properly involves some weird mechanics that I don't think anyone will figure out on their own by accident
01:38:07 <Steven> we modify the hell out of that encounter as well.
01:38:53 <Steven> so the dude stands up and does his little speech
01:39:14 <Steven> roll initiative as whirling blades of doom start up
01:39:47 <Steven> and on his turn we just have him bullrush somebody into the whirling blades
01:40:37 <Steven> as we explain the gore explosion that happens
01:41:23 <Steven> we slide a note to the person who got bullrushed explaining they are trapped in a little room and that the blades were illusionary
01:42:58 <Steven> I didnt even roll for it, i was just like 53 to bullrush you... you are flung into the blades-o-death
01:45:18 <Steven> the table was just like... what the fuck!?! I'll BoL his corpse! and i was like which chunk would you like to breath of life? The guy who I did it to played it so perfectly, he was like I hate this fucking game. Stupid fucking mechanics... just kill a person.
01:46:06 <Steven> and then once the fight was over, the blades dissolved and the door slid open he burst out laughing.
02:31:25 <Steven> i am currently bored.
03:19:55 <Steven> im gonna go find something on steam to play
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10:09:53 <Mekkis> looks like Campaign Leadership have ruled that Limited Wish -> Simulacrum for Whatever You Want is perfectly kosher in PFS
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14:26:23 <s_gmusic> wut
14:42:38 <Mekkis> moin
14:45:22 <s_gmusic> hi mekkis
14:45:40 <s_gmusic> so what was that thing about Limited Wish into Simulacrum?
14:49:07 <Mekkis> oh. Happened in Waking Rune somewhere. Campaign Leadership ruled it as legit
14:53:42 <s_gmusic> haven't been to the forums for a while, so I haven't heard anything like that.
14:54:38 <s_gmusic> also been trying to not break a friend's Runelords game, so struggling to balance my character for it. >.>
14:59:49 <Mekkis> oh. Then Don't do that
15:01:24 <s_gmusic> heh
15:01:44 <s_gmusic> my character is currently a Human w/ Dual Talent. TWF Ranger 2/Samurai (Ronin) 5 who can stealth and somewhat act as face.
15:02:11 <s_gmusic> wears Mithral Mountain Pattern and TWF a +1 Katana/Wakizashi.
15:02:49 <s_gmusic> I think he said we have one big encounter left in Book 2.
15:03:20 <s_gmusic> I will admit, though, I drop mooks like flies, but have some issue hitting bosses.
15:06:30 <Mekkis> We just found ways of avoiding most of the mooks
15:07:32 <s_gmusic> we could, but it often becomes a "sic'em" fight and I go to town.
15:09:35 <s_gmusic> it's kinda nice since I already have Step Up and Strike and Improved TWF. not sure what to get next.
15:19:59 <Mekkis> !spell soften earth
15:20:07 <diebot> Mekkis, MOVE EARTH transmutation ([earth]) druid 6, sorcerer/wizard 6 see text Range: long (400 ft. + 40 ft./level) Comp: V, S, M (clay, loam, sand, and an iron blade) Duration: instantaneous Save: none SR:noSource: PFRPG Core
15:20:07 <diebot> Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving hillocks, shifting dunes, and so forth. In no event can rock formations be collapsed or moved. The area to be affected determines the casting time. For every 150- foot square (up to 10 feet deep), casting takes 10 minutes. The maximum area, 750 feet by 750
15:20:07 <diebot> feet, takes 4 hours and 10 minutes to move. This spell does not violently break the surface of the ground. Instead, it creates wavelike crests and troughs, with the earth reacting with glacial fluidity until the desired result is achieved. Trees, structures, rock formations, and such are mostly unaffected except for changes in elevation and
15:20:07 <diebot> relative topography. The spell cannot be used for tunneling and is generally too slow to trap or bury creatures. Its primary use is for digging or filling moats or for adjusting terrain contours before a battle. This spell has no effect on earth creatures.
15:20:21 <Mekkis> !spell soften earth and stone
15:20:23 <diebot> Mekkis, SOFTEN EARTH AND STONE transmutation ([earth]) druid 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, DF Duration: instantaneous Save: none SR:noSource: PFRPG Core
15:20:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/soften_earth_and_stone.html
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17:02:43 <Raikuma> Hi
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18:35:05 <Steven> yo
19:17:40 <Avatar> yo
19:17:50 <Avatar> subtier 5-6 didn't fare well
19:22:33 <Avatar> unfortunately for them they didn't have a roc with spirited charge and a lance.
19:28:37 <Brunius> heh
19:31:00 <Avatar> they spent the entire encounter right up the back next to the corridor they came in, pretty much spending cures
19:31:12 <Brunius> the one where kaleb died?
19:31:28 <Avatar> in the final room
19:31:33 <Avatar> I can't remember which room kaleb died in?
19:31:52 <Avatar> man kaleb would have been screwed beyond belief, after seeing those stats
19:32:05 <Avatar> at least these guys didn't need to focus on sneak attack and/or had armour
19:32:19 <Avatar> it wasn't the guy we had to get past to sound the gong
19:32:36 <Avatar> they managed to pass that after some trouble
19:32:36 <Brunius> I think that was the one where kaleb died
19:32:51 <Avatar> that guy's focus isn't even really to kill you
19:34:12 <Avatar> he can kill you by accident, but if your team is there helping you, he has other priorities
19:41:26 <Steven> well we played emerald spire today... just got completely fucked.
19:41:36 <Avatar> is it a hard module?
19:42:51 <Steven> Fireball, Lightning bolt, followed up by an Ice Storm.
19:43:49 <Steven> Ice storm was done on top of 3 party members all currently at negative hit points.
19:44:29 <Steven> Well it is alright at some parts, and then its just like /gearcheck /optimizationcheck
19:46:45 <Steven> like the last level was pretty fun... we ran into some tough fights
19:48:24 <Avatar> gearcheck optimisationcheck sounds kind of shit
19:51:05 <Steven> and then the last fight was hey here is a creature that has +8 to hit for 2d4+13 with reach while power attacking and you fight him underwater
19:51:56 <Steven> so you cant 5ft step up to him and get out of reach range, you have to make a swim check followed by an acrobatics check
19:53:32 <Steven> he has a swim speed so on his next turn he 5ft swims back and so it basically a do you have a high con score fight.
19:54:52 <Steven> the fight is stacked against you pretty decently.
20:00:04 <Steven> and then on this level the fight was a cr4 automaton, a cr 5 minataur, and a cr 7 evoker wizard and two traps that have +10 to hit for 1d8+1 18-20 crit range. Our 5 level 5's got pretty boned by the encounter
20:00:26 <Steven> but hey... we won... 3/5 party members dead.
20:01:37 <Steven> anyway, we have decided to come back with team paladin.
20:02:03 <Steven> 5 paladin characters each one doing something a little different then the others.
20:02:39 <Steven> one person is going natural weapon paladin, then i think we have ranged paladin, a tank paladin, healing paladin, and then somethin else.
20:02:50 <Steven> I'm doing the healer cause nobody else is willing to play one.
20:06:28 <Steven> Hospitaler/Oath of Charity Paladin.
20:22:13 <Steven> okay now its a Hospitaler/oath of charity/holy guide paladin.
20:22:37 <Steven> I'm never going to attack people, so i have to find something to do with my Smite evil... might as well spend it to give people teamwork feats.
20:24:36 <Avatar> man at my table on blood 5-6
20:24:44 <Avatar> they were actually cakewalking the first half of it
20:25:24 <Avatar> then they come to the oni and were suddenly like holy wtf
20:25:56 <Avatar> the party was a bard, gunslinger, 1cleric/4 sorcerer and a paladin
20:26:38 <Avatar> the paladin dropped but was able to get up without getting killed thanks to the bard doing some crazy shenanigans to get behind him, so forced his attention
20:26:55 <Avatar> the bard got his attention too well unfortunately and got whooped and thrown into an alcove
20:27:03 <Avatar> and then the gunslinger did enough damage because nobody else really could
20:27:10 <Avatar> and they were sweating from that
20:27:27 <Avatar> then they walk into the last room with the elementals, after sliding down and bumping into a wall
20:27:35 <Avatar> and they couldn't get past the first wave
20:27:59 <Avatar> all the other tables were waiting for too long and they had to win by default with other pathfinders stepping in to help
20:28:17 <Steven> damn... sounds rough.
20:28:24 <Avatar> the undine bard realised he had a trick up his sleeve and wandered around the outside of the room, and took out a dust of dryness
20:28:39 <Avatar> and it failed its fort save by one and the room was all YAY!!!!!!!!
20:28:58 <Avatar> that's basically as far as they got before they had to win by default on that wave
20:29:05 <Avatar> then they had to deal with this scorching ray monk
20:29:34 <Avatar> they were still wounded from the trap and the elementals and were just constantly healing with wands and the level 1 cleric's channel
20:29:53 <Avatar> they got one channel from the tier 10-11 at one point, but then couldn't later because they were standing on the other side of the room apparently
20:30:10 <Avatar> like they were still in the corridor afraid to enter while the cleric was all the way over
20:30:41 <Avatar> when the gunslinger finally got to hit him with touch AC and got past his displacement, he realised oh, actually he has deflect arrows
20:31:23 <Avatar> they were losing their shit a bit at how hopeless it seemed and the gunslinger fired two shots in sequence
20:31:30 <Avatar> he misfired on the first one and misfired again on the second one
20:31:51 <Avatar> he didn't know what the rules were on an exploding gun because it had never happened before
20:32:12 <Avatar> I didn't know either despite having a level 12 gunslinger, because you don't fire a gun after misfiring it without clearing it, ever
20:33:19 <Steven> unless you have a reroll... they hey why the fuck not.
20:36:47 <Avatar> there was a bit where the paladin seemed to have the best hope of doing any damage at all to it for just one turn, and then he rolled a 1
20:37:19 <Avatar> I wasn't going to give my shirt allowance to the table, but they were doing so utterly poorly I said they could use it if they wanted and they all agreed, and of course they did, and he still missed on the reroll
20:43:29 <Steven> sounds like they had a rough go of it.
20:43:41 <Steven> i need 2 feats and a teamwork feat.
20:43:47 <Steven> an then my character is done.
20:46:24 <Avatar> toughness
20:48:17 <Avatar> I remembered the theatre being a good encounter when I played it, but it was kind of terrible on this go-around because they don't seem to be given much to actually succeed on it
20:48:39 <Avatar> and doubling the number of stat blocks for the bad guys doesn't fucking help when it's on 8 pages
21:19:34 <Steven> yeah.
21:20:03 <Steven> my room mates are hopeless.
21:20:24 <Steven> they were like there is not anything to eat except plain hamburgers.
21:20:31 <Steven> which is what they had for dinner.
21:21:06 <Steven> i just went in the kitchen, and i've got garlic and herb angel hair pasta, a fish filet and steamed broccoli
21:23:33 <Mekkis> Avatar, I did tell you that playing specials at tier 5-6 is a bad idea
22:16:46 <Avatar> did you
22:16:52 <Avatar> why is it a bad idea to play specials at 5-6
22:20:22 <Mekkis> At least in the first two specials I played (Year of Shadow Lodge, Blood Under Absalom, 5-6 level is where a character has a few powerful per-day abilities, but not enough beef to be able to maintain that sort of presence for the entire scenario
22:23:39 <Steven> Alright paladin done... It just feels less useful then a cleric or a life oracle in terms of healing potential.
22:26:12 <Steven> level 5, Standard action Lay on Hands 2d6+50% healing to a target adjacent to me, within 30ft Target 2d6 w/ Word of healing, Standard Action Channel 1d6 All targets.
22:26:48 <Avatar> interesting theory
22:26:58 <Steven> vs a life oracle that would just have selective channeling and 3d6 healing.
22:27:17 <Steven> or a cleric that would have the same thing.
22:27:24 <Avatar> blood under absalom did have a day or two where you could recharge spells/class features
22:27:41 <Avatar> (which I didn't really remember the first time around)
22:27:54 <Steven> my favorite levels to play are about 5-7
22:28:25 <Avatar> of course anything is going to feel less useful compared to a cleric or life oracle in terms of healing potential
22:28:46 <Avatar> that is like saying you've rolled up a wizard but it just feels like it has less fighting potential than a fighter
22:29:01 * Steven thinks back to hi melee wizard.
22:29:23 <Steven> mmmm melee wizard.
22:32:53 <Avatar> oh uh
22:32:56 <Avatar> I picked up a sylph boon
22:32:57 <Mekkis> Avatar, I know
22:33:02 <Avatar> are sylphs any good
22:33:30 <Steven> they are not a bad race.
22:33:35 <Avatar> I usually try my best to get rid of race boons but something about the name sylph sounds appealing?
22:33:35 <Mekkis> it had one encounter, one rest; one encounter, one rest; one social encounter followed by 5 rather deadly combat encounters...
22:33:38 <Steven> racial feats give them the ability to fly.
22:33:48 <Avatar> true dat
22:33:59 <Avatar> do you remember what you thought austin buggered up when he ran it?
22:35:07 <Avatar> +2 dex/int -2 CON?!
22:35:17 <Avatar> how is this not an all-round dealbreaker
22:35:29 <Avatar> it screams suicidal wizard at best
22:35:31 <Mekkis> Avatar, see all the Elves around>
22:35:32 <Mekkis> ?
22:35:41 <Avatar> elves?
22:35:47 <Avatar> do they get the same
22:37:02 <Steven> yes.
22:37:14 <Avatar> why would anyone play an elf
22:37:20 <Avatar> suicidal wizard at best
22:37:44 <Avatar> I think a few of my characters that died have been elves actually
22:37:50 <Avatar> I think Mellon was an elf
22:37:53 <Avatar> Snickers is a half-elf
22:38:13 <Steven> lots of races get -2 con.
22:38:48 <Avatar> this is why humans are the best I guess
22:38:55 <Avatar> Just Another Reason
22:40:10 <Mekkis> Deceased hasn't died.
22:40:24 <Mekkis> my only character who has died was a human.
22:40:29 <Avatar> what class is he again
22:40:33 <Mekkis> Wizard
22:40:47 <Avatar> it's kind of an ironic name I guess
22:41:32 <Avatar> I think I'm going to trade away this sylph
22:41:46 <Mekkis> I'll give you a Masterful Forgery for it
22:41:49 <Avatar> I picked up another ifrit as well that I need to get rid of again
22:41:55 <Avatar> forget your forgeries
22:42:07 <Avatar> otherwise we might get a ruling that ban more online things
22:42:24 <Avatar> we might get a ruling that bans more things from the 21st century
22:43:00 <Mekkis> Avatar, I've been running things online before they were allowed. So were you.
22:43:15 <Avatar> they were never disallowed
22:43:30 <Avatar> but it's only a matter of time aye
22:43:44 <Mekkis> also, I always offer to send chronicle sheets for online games via post.
22:43:54 <Avatar> someone will just have to ask "can we play online?" and FAQ it
22:44:10 <Avatar> mate if you want to live in the 19th century that's your biz
22:44:36 <Avatar> maybe I will email lisa stevens
22:44:53 <Mekkis> Maybe you should send her a letter.
22:45:03 <Avatar> that's your biz
22:45:04 <Mekkis> :)
22:45:21 <Mekkis> how else are you supposed to get a signed chronicle sheet.
22:45:23 <Mekkis> hmm
22:45:28 <Avatar> obviously the chain of command at paizo really isn't working
22:45:40 <Mekkis> Next time I issue chronicle sheets, I'll sign it with my PGP key :P
22:46:35 <Steven> alright... crazy character theory time.
22:47:36 <Avatar> suicidal sylph wizard
22:51:51 <Mekkis> Steven, a character who can calculate the inverse logarithms over a finite domain
22:53:12 <Avatar> some of the alternate racial traits for sylphs actually seem pretty cool
22:53:44 <Avatar> though I'm not sure what bozo thought replacing electricity resistance 5 for sonic resistance 5 would ever be a worthy investment
22:53:55 <Mekkis> how about a Block Ciphermage
22:54:19 <Avatar> I don't know what that is
22:54:50 <Mekkis> In cryptography, a block cipher is a deterministic algorithm operating on fixed-length groups of bits, called blocks, with an unvarying transformation that is specified by a symmetric key.
23:07:26 <Steven> yeah or i could make a hydrogeologist character, know what im talking about, and bore the table until they fall asleep. The only difference between our character concepts is that i'd have a better grasp of what i am talking about.
23:07:48 <Steven> oooooooooooo.... or maybe i like kittens.
23:12:37 <Mekkis> Steven, not really. My diceless character likes talking about cryptography and block ciphers. It makes them confused.
23:13:41 <Steven> So you've played with nicer people who havent told you to your face how boring that shit is.
23:13:47 <Steven> cool.
23:14:17 <Mekkis> Confusion Curse (Ex): The shaman's command of lore can cause weaker minds to become mired in confusion.
23:15:08 <Mekkis> The shaman chooses a single intelligent target within 30 feet. That creature must succeed at a Will saving throw or become confused for a number of rounds equal to the shaman's Charisma modifier (minimum 1).
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