// #d&d — 2015-01-10
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00:34:18 <Avatar> oh, oops, I was going to take a look at that shaman at work today
00:38:14 <Avatar> has anyone seen that terrible dice roller/initiative tracker kickstarter?
00:38:33 <Avatar> it's just a small box with a whiteboard base and somehow it's attracted over $1000 in pledges
00:38:42 <s_gmusic> wut
00:38:49 <Avatar> no joke
00:39:15 <Avatar> https://www.kickstarter.com/projects/128840374/k-box-the-whiteboard-dice-box
00:46:18 <s_gmusic> damn.
00:47:26 <s_gmusic> hell, looks like they want the money more for Cool Toys than the boxes themselves.
00:48:08 <s_gmusic> begging ends on the Jan. 18th, rewards go out sometime in Feb? that's not a bad turnaround.
01:07:07 <Avatar> oooooops
01:09:07 <Mekkis> !spell giant form
01:09:08 <diebot> Mekkis, GIANT FORM I transmutation (polymorph[]) sorcerer/wizard 7, alchemist 6 1 standard action Range: personal you Comp: V, S, M (a piece of the creature whose form you plan to assume) Duration: 1 min./level Save: SR:Source: PFRPG Core
01:09:09 <diebot> When you cast this spell you can assume the form of any Large humanoid creature of the giant subtype (see the Pathfinder RPG Bestiary). Once you assume your new form, you gain the following abilities: a +6 size bonus to Strength, a -2 penalty to Dexterity, a +4 size bonus to Constitution, a +4 natural armor bonus, and low-light vision. If the form
01:09:09 <diebot> you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, rend (2d6 damage), regeneration 5, rock catching, and rock throwing (range 60 feet, 2d6 damage). If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you
01:09:09 <diebot> gain that vulnerability.
01:33:02 <Avatar> is anyone keen on playing the new evergreen this weekend?
01:36:51 <Mekkis> !feat Amateur Gunslinger
01:36:53 <diebot> Mekkis, AMATEUR GUNSLINGER [Combat] Although you are not a gunslinger, you have and can use grit. Prerequisite: You have no levels in a class that has the grit class feature. Benefit: You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the start of the day, you gain 1 grit
01:36:54 <diebot> point, though throughout the day you can gain grit points up to a maximum of your Wisdom modifier (minimum 1). You can regain grit using the rules for the gunslinger's grit class feature (see page 9). You can spend this grit to perform the 1st-level deed you chose upon taking this feat, and any other deed you have gained through feats or magic
01:36:54 <diebot> items. Special: If you gain levels in a class that grants the grit class feature, you can immediately trade this feat for the Extra Grit feat.
01:36:54 <diebot> Benefit: Source: UC
01:44:44 <Avatar> or ecver?
01:44:45 <Avatar> or ever*
01:46:26 <Steven> well that was a huge shit show.
01:46:31 <Steven> playing kingmaker
01:46:33 <Steven> mass combat...
01:46:57 <Steven> GM rolls 19 19 20 18 19 17 10 18
01:47:05 <Steven> ALL of our armies died.
01:48:16 Gamera has quit (Quit: )
02:03:28 <Mekkis> !spell life bubble
02:03:29 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
02:03:30 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
02:03:30 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
02:03:30 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
02:16:14 <Mekkis> Avatar: is there any indication of arcanacon's schedule?
02:31:23 <Steven> core only character incoming
02:31:59 <Avatar> as if
02:32:46 <Avatar> I am reconsidering making my investigator and basing it off this guy: https://www.youtube.com/watch?v=_zePQavforA
02:36:22 <Steven> an insufferable ass?
02:37:00 <Avatar> he will have ranks in bluff
02:37:07 <Avatar> I think I am addicted to the bluff skill
02:37:26 * Steven puts a hand on your shoulder.
02:37:36 <Steven> Do you wanna talk about it?
02:37:44 <Avatar> it's a good era to be bluffing, GMs are more open to it because they want it to work
02:38:05 <Avatar> all you need to do is come up with a good story and roll and if the table is happy with it, the rule of cool applies
02:38:32 <Steven> the rule of cool always applies
02:38:49 <Avatar> bluff is the new diplomacy
02:39:15 <Avatar> yeah you can get things done easier with diplomacy, but it's never as much fun!
02:39:47 <Avatar> sometimes the challenge is to find something to lie about
02:40:49 <Steven> hmmmmm only things printed before 8/1/2009 are eligible for this character.
02:41:14 <Steven> seems like a lot of work to track down what was made prior to that.
02:41:20 <Steven> i think im just gonna keep it core only.
02:43:39 <Avatar> what's the deal with this character
02:44:45 <Steven> council of thieves AP
02:45:25 <Steven> to make it so we dont have ridiculously powerful character we all agreed to make characters that consist of only things that were out at the time.
02:45:53 <Steven> im going to go with just core cause it seems like a pain in the ass to look through to see when source material was printed.
02:52:55 <Avatar> forget that just build an investigator
02:53:03 <Mekkis> Steven, anything that's 3.5e is pre-2009.
02:53:20 <Mekkis> So Campaign Setting, Elves of Golarion, Osirion, Cheliax...
02:53:20 <Avatar> lol bring out unearthed arcana and the magic item compendium !
02:54:24 <Mekkis> I'm building an oracle who uses druid spells. Trying to decide on a good mystery. Not choosing Nature
02:54:34 <Mekkis> maybe flame
02:55:15 <Avatar> I considered taking a level of oracle for James since he's cha-based
02:55:32 <s_gmusic> eh. it may be cool to see someone start belching thick smoke and choking on it.
02:55:34 <Mekkis> Dipping is Generally a bad idea
02:55:36 <Avatar> can't do a whole lot with 2 levels of oracle at level 10 though
02:55:49 <Avatar> there are exceptions
02:55:55 <Avatar> Buck's dipping was fantastic
02:57:10 <Avatar> they would die faster if you cut them than if they choke for 3 minutes
02:58:18 <Mekkis> I did say 'generally'
03:00:32 <Avatar> I've got high standards mekkis
03:00:35 <Avatar> I want those exceptions
03:01:22 <Mekkis> Brunius: have you heard anything about Arcanacon's scheduling?
03:01:34 <Brunius> Negative
03:01:49 <Brunius> Avatar seems to be more plugged in than I am, judging by the facebook group
03:06:42 <Brunius> "Scenarios will appear on Warhorn for players to sign up to play, as soon as we get our GM schedule in order. Stay tuned."
03:06:49 <Brunius> from darkwhite on facebook
03:17:51 <Mekkis> ah
03:24:48 <Avatar> https://www.kickstarter.com/projects/andromium/andromium-the-next-evolution-computing-platform
03:32:57 <Avatar> anyone built a shaman yet?
03:33:07 <Avatar> I still need to rebuild my druid into one and I have no good idea how
03:45:22 <Mekkis> "PEORIA, Ill. (UPI) -- A blind high school student is being
03:45:22 <Mekkis> forced to take a driver's education class to satisfy graduation
03:45:22 <Mekkis> requirements, officials said yesterday. Her principal defended
03:45:22 <Mekkis> the action by saying, "Who knows, there might be some dire
03:45:22 <Mekkis> emergency in her future where she miught have to drive."
03:53:12 <s_gmusic> What.
04:08:55 <Steven> yo
04:14:38 <Mekkis> yo
04:15:05 <Brunius> yo
04:15:18 <Steven> would have been perfect if you two had said ho
04:15:31 <Steven> then i could have said "And a bottle of rum"
04:22:52 <Steven> Celestial Armor for my character mmmmm yeah.
04:39:30 <Avatar> roll bluff
04:45:30 <Avatar> mekkis you seen any shamans?
04:45:35 <Avatar> or steven
04:45:40 <Avatar> or s_g
04:53:20 <Avatar> any1?
04:58:27 <Steven> hey hey
05:55:59 <Avatar> tough crowd
06:34:23 <Mekkis> hn
06:35:13 <Mekkis> !hp 16d8m3
06:40:16 <Mekkis> !hp 16d8m3
06:40:17 <diebot> Mekkis, 131
06:58:05 <Steven> I GM'd it this last weekend.
07:15:30 <Avatar> I haven't even played the confirmation yet, only GM'd it
07:34:27 <Mekkis> Avatar, I've seen one
07:34:36 <Mekkis> they're not worth making
07:45:56 <Mekkis> !spell foresight
07:46:03 <diebot> Mekkis, FORESIGHT divination ([]) druid 9, sorcerer/wizard 9, witch 9, shaman 9 1 standard action Range: personal or touch see text Comp: V, S, M/DF (a hummingbird's feather) Duration: 10 min./level Save: none or Will negates (harmless) SR:no or yes (harmless)Source: PFRPG Core
07:46:03 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/foresight.html
07:57:11 <Mekkis> Avatar, you could use solidsmoke pipeweed to make massive quantities of expensive poisons...
08:03:42 <Steven> well i finished my book i started this afternoon.
08:03:47 <Steven> time to watch a movie.
08:04:21 <Steven> something dumb....
09:09:01 <Mekkis> !spell giant form
09:09:02 <diebot> Mekkis, GIANT FORM I transmutation (polymorph[]) sorcerer/wizard 7, alchemist 6 1 standard action Range: personal you Comp: V, S, M (a piece of the creature whose form you plan to assume) Duration: 1 min./level Save: SR:Source: PFRPG Core
09:09:02 <diebot> When you cast this spell you can assume the form of any Large humanoid creature of the giant subtype (see the Pathfinder RPG Bestiary). Once you assume your new form, you gain the following abilities: a +6 size bonus to Strength, a -2 penalty to Dexterity, a +4 size bonus to Constitution, a +4 natural armor bonus, and low-light vision. If the form
09:09:02 <diebot> you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, rend (2d6 damage), regeneration 5, rock catching, and rock throwing (range 60 feet, 2d6 damage). If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you
09:09:02 <diebot> gain that vulnerability.
09:34:52 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
09:34:52 Topic for #d&d set by Avatar at Thu Jan 1 16:52:13 2015
09:34:52 <***> Buffer Playback...
09:34:52 <***> Playback Complete.
09:36:45 <Mekkis> !feat Amateur Gunslinger
09:36:47 <diebot> Mekkis, AMATEUR GUNSLINGER [Combat] Although you are not a gunslinger, you have and can use grit. Prerequisite: You have no levels in a class that has the grit class feature. Benefit: You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the start of the day, you gain 1 grit
09:36:47 <diebot> point, though throughout the day you can gain grit points up to a maximum of your Wisdom modifier (minimum 1). You can regain grit using the rules for the gunslinger's grit class feature (see page 9). You can spend this grit to perform the 1st-level deed you chose upon taking this feat, and any other deed you have gained through feats or magic
09:36:47 <diebot> items. Special: If you gain levels in a class that grants the grit class feature, you can immediately trade this feat for the Extra Grit feat.
09:36:47 <diebot> Benefit: Source: UC
10:03:22 <Mekkis> !spell life bubble
10:03:23 <diebot> Mekkis, LIFE BUBBLE abjuration ([]) cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5 1 standard action Range: touch creatures touched, up to one/level Comp: V, S, M/DF (a bit of eggshell) Duration: 2 hours/level; see text Save: Will negates (harmless) SR:yes (harmless)Source: APG
10:03:23 <diebot> You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition,
10:03:23 <diebot> the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure. Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or
10:03:23 <diebot> act normally in conditions that impede movement (such as underwater). When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.
10:15:20 Gamera ([email protected]) has joined #d&d
10:23:11 <Steven> that movie was appropriotly dumb
12:01:03 <s_gmusic> https://imgur.com/gallery/jzDjZOb
12:32:40 RastaJew ([email protected]) has joined #d&d
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12:37:25 <s_gmusic> http://imgur.com/gallery/AokMr
13:07:23 <Steven> I have a shaman. I enjoy it.
13:39:15 <Steven> yo
13:41:16 <s_gmusic> yo
13:41:50 <Steven> you see the negative boon thread on paizo forum...
13:41:54 <Steven> some people...
13:46:18 <s_gmusic> huh?
13:46:31 <s_gmusic> it's been a while since I clicked on the forums
13:46:38 <Steven> http://paizo.com/threads/rzs2ruu9?PFS-Negative-boon-question
13:50:30 <Steven> the question just smacks of "I'm super angry i got a negative boon for doing something stupid like participating in a ritual i didnt fully understand!"
13:52:16 <s_gmusic> shit happens.
13:52:41 <s_gmusic> I think I have a character that has that... or barely missed it.
13:53:00 <s_gmusic> but I don't wanna dig through chronicles right now to find out.
13:55:29 <Steven> the cost is 860 gold or 2PP and 200 gold
13:59:02 <s_gmusic> to remove it? meh.
13:59:27 <s_gmusic> if it's on the character I'm thinking of, it's a monk, so I'd only really have an issue with the initial damage.
14:02:50 <s_gmusic> yup. on a monk, didn't do the ritual, but got the full Savior of the Sages boon. I need to update hero lab and my character sheets with my boons. :/
14:04:18 <s_gmusic> o wait. those skill bonuses are only for osirion based stuff. blarg
14:51:04 <Avatar> show us your character sheet
15:04:57 <Steven> whats with you always wanting to see my sheets mang?
15:08:00 <Steven> This isnt PFS legal its for a homebrew. but here is the file link.
15:08:56 <Steven> https://drive.google.com/file/d/0BwFtjAun89SiNkNTSGU2bEMzREU/view?usp=sharing
15:13:57 <Mekkis> !spell endure elements
15:13:59 <diebot> Mekkis, ENDURE ELEMENTS abjuration ([]) cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner 1, bloodrager 1, shaman 1 1 standard action Range: touch creature touched Comp: V, S Duration: 24 hours Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
15:13:59 <diebot> A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it
15:13:59 <diebot> protect against other environmental hazards such as smoke, lack of air, and so forth.
15:21:48 <Avatar> I don't remember why the other times, but this time I am trying to build a shaman and can't figure out a good way how to
15:22:24 <Avatar> speaker for the past eh
15:22:32 <Steven> yeah its pretty awesome.
15:32:54 <Avatar> I feel like that archetype has actually confused me more
15:33:44 <Steven> it is a pretty powerful archetype.
15:34:08 <Steven> with power comes complexity
15:35:32 <Steven> basically no wandering spirits or wandering hexes, but you get to pick revelations from those two mysteries
15:35:36 <Steven> at certain levels
15:36:17 <Steven> you dont have a familiar because you commune with the spirits.
15:36:22 <Steven> done.
15:36:58 <Steven> it is pretty easy once you stop looking at all the stuff you get from shaman and just focus on what is replaced.
15:38:15 <Avatar> I guess my confusion comes from not quite understanding shaman fully
15:38:51 <Steven> yeah, well this archetype gets rid of in my opinion the most confusing part about shaman, the wandering spirit.
15:51:03 <Avatar> I thought that was one of the better parts of the class
15:51:13 <Avatar> confusing, but good
15:53:11 <Steven> it is alright, but often times, especially in PFS you dont know at the start of the day what you are going to be doing for that particular day.
15:53:27 <Steven> so you dont know if you're going to be hangin out in a library
15:53:32 <Steven> which would make you pick lore.
15:53:38 <Steven> as your wandering spirit
15:53:59 <Steven> or going out into the forest, which would make you pick nature for the day.
15:54:09 <Avatar> I think that is a lie
15:54:18 <Avatar> I think I will always know what I'll be doing that particular day in PFS
15:54:24 <Avatar> well not always but very frequently
15:55:14 <Steven> no, as soon as you show up for the briefing your spirits for that day are locked. You cant hear the briefing and then be like oh well since i now know im going to be hanging out in a library i will switch my wandering spirit to lore.
15:55:25 <Avatar> the party will wait a day
15:56:02 <Avatar> we will ask our VC for our mission the night before
15:56:07 <Avatar> that is commonsense
15:56:34 <Steven> "Guys sorry, i need a day before we can leave for our mission. Gotta switch my spirits to a more beneficial arrangement."
15:57:50 <Steven> like how often have you shown up at a briefing and the VC is like emergency at the blackrose museum... go sort it out.
15:58:23 <Steven> no problem VC, I'll handle it in the morning after i switch my spirit around.
15:58:52 <Avatar> a mission with time constraints can't be helped under lots of circumstances, those are exceptions
15:58:58 <Avatar> you'll always need a default setup
15:59:11 <Avatar> but many don't have such a time constraint
15:59:15 <Steven> about 75% you'll be running with the default set up.
15:59:27 <Avatar> most parties would be glad to go out with a higher rate of survival
15:59:31 <Steven> because most PFS scenarios have some sort of time frame set into them.
15:59:31 <Avatar> their lives are at stake
15:59:46 <Avatar> I disagree I think the figure is closer to 35%
16:00:34 <Avatar> you don't include the ones that have a time limit after you start them, like library of the lion for example
16:00:37 <Steven> Out of the two of us, i've played far more. I'm going to go with my figure.
16:02:59 <Avatar> so you're saying that out of the few I haven't played, they all have time constraints and I've been lucky enough to pick just the ones that don't
16:12:08 <Avatar> that's what I thought
16:12:28 <Mekkis> !spell planetarium
16:12:32 <diebot> Mekkis, PLANETARIUM illusion (figment[]) bard 2, cleric/oracle 2, druid 2, sorcerer/wizard 2, summoner 2, witch 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: concentration + 3 rounds Save: none SR:Will disbelief (harmless)Source: People Of The Stars
16:12:32 <diebot> You project an image of the night sky based on your current location and the local time, allowing you to observe the heavens and all of its celestial bodies and features even during the daytime, indoors, or underground. Anyone within the planetarium's sphere can see the projection, though outside of the sphere the image becomes grainy and
16:12:33 <diebot> indistinct.
16:16:54 <Avatar> didn't you just say it reduces complexity
16:17:01 <Avatar> oh wait, scrolled down
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16:23:34 <Avatar> I don't even remember having an opportunity to get a negative boon in that scenario
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16:38:21 <Mekkis> oh. I got one, completely unnecessarily
16:39:49 <Avatar> I'd love to hear about that experience
16:43:19 <Mekkis> oh, I did the ritual after dealing with the rest of the scenario, thinking that it might be a good idea
16:49:50 <Steven> Unable to take a day before the game starts by season. Season 0 50% Season 1 40% Season 2 58% Season 3 52% Season 4 55% Season 5 56% Season 6 45%
16:50:18 <Steven> I didnt count first steps or eyes of the ten.
16:50:27 <Steven> or retired scenarios
16:51:04 <Steven> on average about 50% of the time you're under a time constraint.
16:51:41 <Steven> one weird one was king of storval stairs, you can use a scroll of greater teleport or travel 3 weeks to get there.
17:00:23 <Steven> there are two games where if you take a day you'll just automatically fail the scenario.
17:26:59 <s_gmusic> August AP is called "Hell's Rebels". Please don't let Season 7 become Season 5.
17:29:12 <Steven> hells rebels is a 'sequel' to Council of Thieves.
17:32:51 <s_gmusic> oh?
17:35:56 <Steven> from everything i've been able to gather on it.
17:35:57 <Steven> yes.
17:36:36 <Steven> they are both set in Chelaxia
17:36:39 <Steven> anyways.
17:37:12 <Steven> Thats the next AP we are going to play up here.
17:37:25 <Steven> Council of thieves followed by Hells Rebels.
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17:46:32 <Steven> well that was a huge shit show.
17:46:37 <Steven> playing kingmaker
17:46:39 <Steven> mass combat...
17:47:03 <Steven> GM rolls 19 19 20 18 19 17 10 18
17:47:11 <Steven> ALL of our armies died.
18:55:03 <***> Buffer Playback...
18:55:04 <***> Playback Complete.
18:55:08 <Mekkis> it happens
18:55:19 <Mekkis> Mass combat rules ARE a joke, though
19:08:00 <Steven> im not a fan of them.
19:08:47 <Mekkis> it's basically a shitty wargame
19:09:04 <Mekkis> What's your opinion of Ring of Natural Attunement, Kami?
19:09:12 <Mekkis> !item Ring of Natural Attunement, Kami
19:09:16 <diebot> Mekkis, RING OF CULTUREMELD [moderate enchantment] CL:7 ring 7800gp, 0lb
19:09:16 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/ring_of_culturemeld.html
19:09:20 <Steven> seriously though, it was like a cr 9 army, 2 cr 6 armies vs our cr 7 army cr 5 army, cr 4 army
19:09:32 <Steven> so it wasnt like it was really a fair fight to start with.
19:11:26 <Steven> aparantly when i was sick the gm made up some rule about how our 500 member army which got beaten up consolidated down to an army of 100 troops which were 1 level higher. losing 12hp but gaining 1 dv... and everyone was like yeah that is totally a fair trade.
19:11:40 * Steven facepalm
19:14:39 <Steven> that ring seems pretty horrible
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19:15:34 <Steven> the additions are pretty much shit till you get to the 7th level version
19:17:30 <Steven> and the 7th level version is only good because it can breath of life at 110ft
19:17:33 <Mekkis> but the seventh level version is awesome
19:18:26 <Steven> well i guess at any bow range
19:18:43 <Steven> so 1100ft with a +0 to hit vs touch attack.
19:19:04 <Mekkis> kodama has a gaze attack
19:19:15 <Steven> but really there are better uses for a SM7
19:19:35 <Mekkis> like? Elder elemental?
19:20:08 <Steven> like 1d3+1 celestial anks
19:20:16 <Mekkis> SNA7
19:20:19 <Mekkis> not SM7
19:20:41 <Steven> whatevers.
19:21:16 <Steven> oh and it would be 1d4+1 celestial ankys... much better then the zuishin
19:21:25 <Mekkis> SNA7 for three breath of lifes, plus a HEAL, plus the holy longbow isn't a bad thing either
19:23:02 <Steven> or 2-5 creatures that can smite evil and daze lock someone if you roll well enough
19:23:24 <Mekkis> you can't get celestial anks with SNA
19:23:49 <Mekkis> also, you've got space restrictions
19:26:21 <Steven> okay so no celestial... ankys would still be a better choice.
19:27:37 <Steven> and if size is an issue, you get cyclops and just have them nat 20 grapple/sunder/whatever
19:30:41 <Steven> the ring feels like a waste of resources.
19:33:56 <Steven> 7800g takes up a ring slot for a return at 13th level of a decent creature. for how infrequent play at that level is you'd be better off bartering for its service with planar ally/binding.
19:34:06 <Mekkis> fair enough
19:35:50 <Steven> the angel summoning one is pretty awesome if i remember correctly.
19:36:31 <Steven> the 7th and 8th level lists gets deva's added to them.
19:36:38 <Steven> and they are pretty freakin OP
20:03:56 <Mekkis> hmn. I suppose my power level I'm aiming for is pretty low.
20:05:52 <Mekkis> comparitively
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22:05:51 <Avatar> turns out I was supposed to be level 10 when I played heresy 3
22:15:41 <Avatar> should I assume my last 7-11 was played as a 10-11 instead of an out of tier?
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22:32:39 <Mekkis> Avatar, ummm... ask your VC
22:32:56 <Mekkis> because strictly speaking, you shouldn't have played Heresy 3
22:43:24 <Avatar> maybe I should retire the character now
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23:13:51 <Mekkis> !spell endure elements
23:13:53 <diebot> Mekkis, ENDURE ELEMENTS abjuration ([]) cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner 1, bloodrager 1, shaman 1 1 standard action Range: touch creature touched Comp: V, S Duration: 24 hours Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
23:13:53 <diebot> A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it
23:13:53 <diebot> protect against other environmental hazards such as smoke, lack of air, and so forth.
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