// #d&d — 2013-05-29
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00:06:45 <Avatar> defiant luck/inexplicable luck seems a better choice than iron will/improved iron will
00:06:59 <Avatar> at least it would if they were combat feats
00:07:19 <Avatar> crap, none of them are combat feats
00:17:23 <Mekkis> Additional Traits for the halfling reroll trait?
00:18:38 <Mekkis> hmmm
00:18:49 <Mekkis> should I max out two skills, or do something else?
00:19:42 <Mekkis> hmmm... If I get a construct and increase its size, its HP increase, right?
00:33:49 <Mekkis> !feat scholar
00:33:51 <diebot> Mekkis, STALWART [] You adopt a defensive stance that allows you to absorb and redirect hits. Prerequisites: Diehard, Endurance, base attack bonus +4. Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of
00:33:51 <diebot> DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR.
00:33:51 <diebot> Benefit: Source: UC
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08:51:34 <mib_rtki9b> hey, i know it's super early in aus but is anyone active?
08:53:38 <Wrothmonk> We actually have US members here as well
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08:58:25 <mib_rtki9b> oh well hi US people :)
08:58:47 <mib_rtki9b> I'm new to pathfinder, and had a question.
08:59:31 <mib_rtki9b> Mounted combat rangers with lances and that spell that makes anyone your favoured enemy seems incredibly overpowered, especially once lvl 10 is reached and he/she gets mounted skirmisher.
08:59:37 <mib_rtki9b> Is there a flaw im not seeing?
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09:15:20 <Wrothmonk> Can you give the name of the spell?
09:17:13 <Wrothmonk> Also, mounted combat rangers? where is that from?
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09:17:38 <Hydrazine> I guess a good question would also be, have you compared this against other level 10s with highly effective combos?
09:17:58 <mib_rtki9b> im not sure of the other combos really to be honest
09:18:09 <mib_rtki9b> i got the idea from the barbarian rage-lance-pounce thing
09:18:09 <Hydrazine> It could just be not unusual at all on the power curve. Level 10s are superhuman.
09:18:18 <mib_rtki9b> which they also get around level 10
09:18:27 <mib_rtki9b> but i don't think pounce should be allowed when mounted
09:18:29 <Hydrazine> Rage-pounce-lancing doesn't work.
09:18:36 <mib_rtki9b> since you're not really pouncing
09:18:41 <Hydrazine> or really, pounce-lancing in general doesn't work.
09:19:26 <Hydrazine> It has been clarified that the bonus damage to charging with a lance works only for one attack.
09:19:35 <mib_rtki9b> but from the math of it, a level 10 ranger with just +4 strength will be doing 116 damage per turn at level 10 if you get the lance bonus on all three attacks, and still 80 if it only works on the first attack
09:19:40 <mib_rtki9b> so just 80 then
09:19:45 <mib_rtki9b> but thats still alot
09:20:06 <mib_rtki9b> and thats only with a +4 strength bonus
09:20:26 <mib_rtki9b> although this is also using a large lance 2 handed on horseback instead of a medium lance
09:20:26 <Hydrazine> mounted combat always looks better on paper than it does in actual play.
09:20:31 <mib_rtki9b> for the 2d6
09:20:38 <mib_rtki9b> and strength and half
09:20:59 <mib_rtki9b> yeah, it really depends on charge lanes
09:21:11 <Hydrazine> because mounted combat involves charging every action, and that can get shut down pretty easily.
09:21:44 <mib_rtki9b> but with all the feats getting used with the ranger feats, you could use your normal feats to take a bunch of archery feats
09:21:46 <mib_rtki9b> so you can do both
09:21:51 <mib_rtki9b> in case you can't charge
09:21:55 <Brunius|M> By, for example, other people being anywhere near the enemy
09:22:16 <Hydrazine> !throw 3d10+84
09:22:17 <diebot> Hydrazine, 3d10+84: [3d10=10,1,9] 104
09:22:49 <Hydrazine> I've got a couple character ideas prepared for level 11, mib_rtki9b.
09:22:51 <mib_rtki9b> also, does the 3x damage on mounted lances mean you roll three dice or roll one and multiply it by 3?
09:23:10 <Brunius|M> One level 11 i know of is deliberately trying to do less damage
09:23:12 <Hydrazine> I'm looking at them now just to get an idea of how this theoretical mounted ranger compares.
09:23:23 <Hydrazine> And you roll 3 times.
09:23:39 <Hydrazine> Which is more reliable than single rollx3.
09:25:21 <Hydrazine> !throw 8d6+96
09:25:21 <diebot> Hydrazine, 8d6+96: [8d6=4,1,6,6,4,6,1,3] 127
09:25:21 <mib_rtki9b> the large lance would be 2d6. power attack would be +3. favoured enemy would be +6 at that level. and then strength and a half for whatever strength he has from stats and equipment.
09:25:39 <Hydrazine> Eh.
09:26:01 <mib_rtki9b> he only has 2 attacks at level 3 though. gets to 3 attacks at level 11.
09:26:10 <Hydrazine> Seems to be decent but not exactly mind-blowing, compared to my level 11 theoreticals.
09:26:47 <mib_rtki9b> but can they hit as reliably as a ranger with favored enemy? and shoot as well?
09:27:02 <mib_rtki9b> thats the big draw for me, lots of options
09:27:12 <mib_rtki9b> or at least it looks that way
09:27:34 <Hydrazine> well, the fighter is at 25/17/12 on a full attack, 1d10+28 each, 15-20 crit x2.
09:28:00 <mib_rtki9b> right, i never took criticals into account
09:28:13 <Hydrazine> The monk, without using Ki or Medusa, is at 17/17/13/13, 2d6+24 each
09:29:11 <Hydrazine> with Ki and medusa, its potentially 7 attacks a round, which if it all works, means he does much more than the fighter.
09:29:26 <mib_rtki9b> but no pounce, so only one attack each in many situations
09:29:33 <mib_rtki9b> and do they have ranged options?
09:29:42 <Hydrazine> How do you pounce on a mount anyway?
09:29:48 <mib_rtki9b> you don't
09:29:55 <mib_rtki9b> thats why this doesn't work with a barbarian
09:29:59 <Hydrazine> So I fail to see how pounce is relevant.
09:30:19 <mib_rtki9b> because that lets you move more than 5 feet and still get a full attack
09:30:36 <mib_rtki9b> for mounted, mounted skirmisher does that instead
09:30:38 <Hydrazine> I thought you were lance-charging.
09:30:42 <mib_rtki9b> i am!
09:30:46 <mib_rtki9b> with mounted skirmisher
09:30:52 <mib_rtki9b> which rangers get at level 10
09:31:06 <mib_rtki9b> cavaliers can get it at 14
09:31:11 <mib_rtki9b> everyone else can't get it until 15
09:33:39 <Hydrazine> Still, it looks like 80 damage a round is.. well, average for a level 10.
09:33:42 <Hydrazine> So, no big deal.
09:34:22 <spider21b> hi
09:34:24 <mib_rtki9b> ok, i just wasn't sure really what average was and wasn't sure if lances only worked on the first hit or not
09:35:26 <Hydrazine> the lance extra damage for charges only works on the first hit.
09:35:32 <Hydrazine> And I think you're shorting yourself on PA.
09:35:43 <Hydrazine> power attack scales up with BAB. Its more than 3 damage at level 10.
09:37:13 <mib_rtki9b> oh, right
09:37:20 <mib_rtki9b> so +6 more damage per hit then
09:37:25 <mib_rtki9b> puts it at 92
09:37:48 <mib_rtki9b> and im also not including damage from the mount
09:38:16 <Hydrazine> All fun and games until someone glitterdusts your horse.
09:39:20 <mib_rtki9b> thats blinding right?
09:39:24 <Hydrazine> Yeah.
09:39:35 <mib_rtki9b> im sure rangers have to have some sort of spell in their spell list to counter that
09:39:50 <Hydrazine> Whats the one that lets you favored enemy anyone?
09:40:04 <spider21b> oh yea scout one
09:40:15 <mib_rtki9b> i think its just called instant favored enemy
09:40:21 <spider21b> not its not
09:40:26 <mib_rtki9b> and its level 3 spell, so you can't actually cast it often
09:41:03 <mib_rtki9b> but you can make it into a wand or something
09:41:36 <spider21b> guide subclass could work
09:41:38 <spider21b> anger’s Focus (Ex) At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the
09:41:46 <mib_rtki9b> and yeah, its instant enemy. level 3. enchantment school. and no saving throw too.
09:42:03 <mib_rtki9b> but that only gives you the +2
09:42:14 <mib_rtki9b> instant enemy gives you whatever your highest bonus is
09:42:31 <mib_rtki9b> which is at +6 to damage by level 10
09:43:19 <mib_rtki9b> http://paizo.com/pathfinderRPG/prd/advanced/spells/instantEnemy.html
09:43:20 <mib_rtki9b> thats the spell
09:43:57 <Hydrazine> I think using a large lance is a bit questionable. Because you can't even wield it at all unless you're on the mount.
09:44:11 <Hydrazine> However, using lead blades to get the same effect is fine.
09:44:29 <mib_rtki9b> or LARGE lead blades muah ha ha
09:44:40 <mib_rtki9b> you'd have to drop it if you get knocked off your horse, yeah
09:44:49 <mib_rtki9b> quick draw a great sword or falchion or something
09:46:19 <mib_rtki9b> or a mighty composite longbow and cast gravity bow
09:46:51 <mib_rtki9b> since lots of the actual feats can go to archery stuff since your mounted combat is all covered by ranger combat feats
09:48:13 <spider21b> oh my bad
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10:51:50 <N2H4> Sure you can get all the feats you need on combat style? Looks like you'd still need PA and ride-by attack.
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11:05:12 <mib_rtki9b> well, most of the feats
11:06:02 <mib_rtki9b> you really only NEED the level 10 feat and spirited charge, others are just cake
11:06:40 <mib_rtki9b> also, do effects that cause weapons to be treated as one size category larger stack?
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11:27:27 <Mekkis> I believe so
11:39:20 <mib_rtki9b> because that would be brutal. a two-handed weapon thats gargantuan or collosal
11:39:45 <mib_rtki9b> or ACTS gargantuan or collosal without being that size, i mean
11:40:50 <Brunius|M> !vchargen
11:40:51 <diebot> Brunius|M, 11(3,2,6,2), 15(4,5,2,6), 16(3,6,4,6), 7(2,3,2,2), 16(5,5,6,3), 15(3,4,6,5)
11:41:28 <Mekkis> not really, mib_rtki9b
11:41:42 <Mekkis> increasing effective weapon size doesn't actually increase damage *that* much
11:41:53 <Mekkis> 1d6 becomes 1d8
11:41:58 <Mekkis> that's +1 damage
11:42:11 <mib_rtki9b> im thinking of lances though
11:42:11 <mib_rtki9b> medium to large is 1d8 to 2d6
11:42:31 <Mekkis> that's 4.5 average to 7 average
11:42:36 <Mekkis> a whole 2.5 damage!
11:43:31 <Mekkis> increase to huge you get 2d8 or 9 average, that's a whole 2 damage!
11:43:43 <mib_rtki9b> well one handed weapons that become 2 handed also get the strength and a half bonnus
11:43:50 <mib_rtki9b> plus an extra +1 to power attack
11:44:01 <mib_rtki9b> so that could add an extra 3-5 as well
11:44:08 <Mekkis> sure, but you're two-handing the lance anyway
11:44:28 <mib_rtki9b> meh, thats true
11:44:47 <Mekkis> (actually, it's been ruled that one-handing a mounted lance still gives you 1.5x damage bonus from power attack)
11:44:47 <mib_rtki9b> with lances though, the first hit gets doubled or triples
11:45:05 <Mekkis> I know. I play Grolschmir.
11:45:12 <mib_rtki9b> so its really more like 5-7.5 from going up a size
11:45:16 <Mekkis> 3d6+45 damage
11:45:20 <mib_rtki9b> and i don't know what you mean by that
11:46:11 <Mekkis> an eagle knight.
11:46:28 <Mekkis> A gnome, riding a roc, with a lance
11:47:21 <mib_rtki9b> aren't gnomes a bad class for melee? at least from a optimization perspective?
11:47:42 <Mekkis> Gnomes are the best race!
11:48:31 <mib_rtki9b> maybe for fun haha
11:48:39 <Mekkis> but seriously, if you're making a mounted character, you should make sure the character's small
11:48:53 <Mekkis> that way you can ride a Medium mount, and not have issues indoors
11:49:22 <mib_rtki9b> horses shouldn't have issues should they?
11:49:28 <mib_rtki9b> they're only 1x2
11:49:39 <Mekkis> they're 2x2 in Pathfinder
11:49:46 <mib_rtki9b> well and also i think its only like what, a -4 to AC and a small movement decrease or something?
11:49:55 <mib_rtki9b> to squeeze into small spaces
11:50:00 <mib_rtki9b> smaller*
11:51:06 <Mekkis> sure, but you'll still have issues (also, no charging while squeezing)
11:51:15 <mib_rtki9b> ah
11:51:28 <mib_rtki9b> i just don't like all the -strength on the little guys
11:51:37 <Mekkis> Grolschmir has 22 str!
11:51:55 <mib_rtki9b> i prefer casting classes anyways, just thought the mounted ranger sounded super strong
11:52:14 <mib_rtki9b> when i start playing im probably gonna play a witch.
11:52:20 <Mekkis> when I built him, that archetype didn't exist
11:52:21 <mib_rtki9b> well *if* I start playing haha
11:53:00 <mib_rtki9b> its not an archtype! just replaces archery or two weapon fighting. its in the APG.
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11:56:13 <mib_fe4e5o> uh oh, disconnected, what did i miss?
11:56:20 <Mekkis> nothing
11:56:40 <Mekkis> oh, but if you're a non-beastmaster ranger, you can't get a mount other than the stuff in the CRB
11:56:41 <mib_fe4e5o> ok haha
11:56:59 <mib_fe4e5o> boon companion doesn't let you choose whatever you want?
11:57:09 <Mekkis> So Grolshmir's a druid with 1 level of fighter
11:57:42 <mib_fe4e5o> and still does mounted combat?
11:57:46 <Mekkis> yeah
11:57:53 <mib_fe4e5o> isn't it better for druids to you know BE the mount? haha
11:57:55 <Steven> boon companion increases the effective Druid level you calculate your animal companion/mount's abilities on by 4 up to a maximum of your character level, nothing else.
11:58:51 <mib_fe4e5o> oh well, horses are a nice companion anyways
11:59:12 <Steven> nah tiger mounts are the best.
12:00:02 <Steven> also, you can change your name with /nick
12:00:22 mib_fe4e5o is now known as kody
12:00:26 <kody> thar we go
12:01:37 <Steven> if you want i can send you a build that will get you a mount that will have a few crazy things.
12:04:24 <kody> checking out beastmaster. only problem i see is you lose your 6th level feat, so you have to get spirited charge either later or with a normal feat
12:04:32 <kody> and with a normal feat it means you need ride by attack
12:05:43 <Steven> thats really not hard to do
12:05:47 <kody> so im noticing
12:06:17 <kody> don't tigers have the same issues as horses though when it comes to being indoors?
12:06:39 <Mekkis> yes
12:06:43 * Steven dangles that build out infront of your face
12:06:52 <kody> haha you can send it if you want
12:07:01 <kody> i would probably never play it but it would be fun to look at :P
12:07:24 <Mekkis> if you go the druid route, you can wildshape into a small elemental
12:07:27 <kody> im actually leaning more towards playing a witch with lots of evil eye cackle and misfortune
12:22:17 <Steven> damnit! i cant find anything good to watch
12:28:20 <kody> im watching some show called minute to win it
12:32:49 <Mekkis> Steven, do you need fame to create a homunculas?
12:40:17 <Steven> i dunno
12:43:34 <Mekkis> also: what are the rules for diametrically opposing spells dispelling each other?
12:44:11 <Mekkis> is a dispel check required?
12:47:35 <Steven> like slow and haste?
12:47:48 <Mekkis> yeah
12:47:51 <Mekkis> or bless and bane
12:48:06 <Steven> should happen automatically
12:48:25 <Steven> then prevailing conditions
12:48:45 <Mekkis> don't you need to consciously say "I'm casting haste to dispel slow"
12:48:58 <Mekkis> rather than it just happening?
12:50:06 <Steven> nope
12:50:16 <Steven> its in the spell description last i checked
12:50:18 <Mekkis> can you give me a rules reference to that?
12:50:21 <Steven> !spell haste
12:50:25 <diebot> Steven, HASTE transmutation ([]) alchemist 3, bard 3, magus 3, sorcerer/wizard 3, summoner 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S, M (a shaving of licorice root) Duration: 1 round/level Save: Fortitude negates (harmless) SR:yes (harmless)
12:50:25 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/haste.html
12:50:35 <Mekkis> the spell description simply says "Haste counters and dispels slow"
12:50:59 <Steven> yes, so it doesnt call for a check. It just automatically happens
12:51:15 <Mekkis> the FAQ has ruled that if a spell is cast to dispel another spell, it doesn't have any other effects
12:51:29 <Steven> last i heard
12:51:30 <Steven> yes
12:51:43 <Mekkis> So, if there are two people under the effects of a Slow spell, and I cast Haste on myself and those two people, it wouldn't dispel the slow
12:52:12 <Mekkis> unless I was saying "I'll dispel the slow with my Haste" and then the Haste wouldn't have any effect on me.
12:52:13 <Steven> you would become hasted, they would be a normal state
12:52:24 <Mekkis> Where is this in the rules?
12:52:31 <Steven> in the spell description.
12:52:50 <Mekkis> "Haste dispels and counters slow." doesn't say anything about how it dispels it
12:53:24 <Steven> which means it just does.
12:53:31 <Mekkis> more to the point, what you've said is contrary to the FAQ at http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qjy
12:53:50 <Mekkis> For example, if an enemy sorcerer's slow spell affects your fighter ally, and you cast haste as a dispel on slow, the slow ends and nobody gains haste. The same would be true regardless of how many of your allies were affected by that slow spell.
12:54:04 <Mekkis> (note how it says "you cast haste as a dispel on slow")
12:54:41 <Steven> then there you go, use it that way.
12:54:42 <Steven> I've never had to deal with it at the shop.
12:55:07 <Mekkis> I'm trying to find out HOW you would cast haste as a dispel
12:55:21 <Mekkis> do you need to make the same range as the slow?
12:55:24 <Mekkis> same targets?
12:56:27 <Steven> All regular conditions to cast the spell have to be met.
12:57:11 <Mekkis> What about dispelling Bless with Bane: Since bless is 50' around the caster, would you need to be where the caster was before you could dispel it?
12:57:25 <Steven> no
12:57:41 <Steven> you just cast it any anyone in the area that is suffering from bane would likely no longer be baned.
12:58:17 <Mekkis> you cast it, electing to dispel?
12:58:32 <Steven> yes.
12:58:48 <Steven> brb, i need to get more Asprin
12:58:49 <Mekkis> and it dispels the effect for anyone within the area
12:58:50 <Mekkis> ok
13:00:39 <Steven> damn headache is makin my neck hurt
13:00:44 <Steven> so freakin tense
13:06:52 <Steven> anything else or can i go back to being a vegitable
13:07:38 <Mekkis> I won't ask you to explain light and darkness, because noone knows the answer. Hopefully after two more FAQs, it will make sense
13:11:06 <Steven> makes sense to me.
13:11:14 <Steven> its not a hard concept.
13:11:25 <Mekkis> ok. Darkness + daylight.
13:11:35 <Steven> Its a spell combination
13:11:41 <Mekkis> Assuming a windowless room, what's the lighting level of the overlap?
13:12:08 <Steven> Prevailing.
13:12:15 <Steven> WOOT WOOT! see what i did there?
13:12:29 <Mekkis> so Darkness?
13:12:55 <Mekkis> (that's actually a point in contention, see http://paizo.com/threads/rzs2pt0c?Daylights-Special-Negation-Clause )
13:13:01 <Steven> is a spell!
13:13:53 <Mekkis> Ok. Deeper Darkness + Heightened (4th level) Continual flame. Assuming a windowless room, what's the lighting level of the overlap
13:15:11 <Steven> i'd have to go look at the spells to see the wording
13:15:58 <Steven> also, i want pie
13:17:08 <Steven> I like to imagine the light levels as numbers
13:18:11 <Steven> and then a just slide the light level over by the correct number of slots required.
13:19:35 <Steven> like for dim light and deeper darkness, i start at 2 and subtract 2, netting me supernaturally dark
13:22:43 <Steven> then if someone were to bring in something shining with a Daylight, i adjust the light level where they overlap. Bringing it back to daylight
13:22:51 <Steven> sorry not daylight
13:22:52 <Steven> dim light
13:23:07 <Steven> i need more tea
13:23:21 <Mekkis> except Daylight has a negation clause
13:23:57 <Steven> which only comes into effect when you are casting it in an area
13:24:09 <Mekkis> ?
13:24:14 <Mekkis> daylight is a touch spell
13:24:17 <Steven> daylight also has a clause for when you are bringing it INTO an area
13:24:33 <Steven> such as casting daylight on a shield
13:24:41 <Steven> and then walking into an area.
13:25:00 <Steven> where somebody has cast deeper dark
13:25:45 <Steven> in the example with the shield, the moment that shield leaves the overlap areas it reverts back to supernatural darkness.
13:25:49 <Mekkis> are you suggesting that there's a difference between being in the effect of a Darkness spell and casting Daylight and being outside the effect, casting Daylight, then moving into the effect?
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13:35:13 <Steven> yes
13:41:16 <Mekkis> that is an... interesting interpretation that raises more questions...
13:42:35 <Steven> its what it says in the spell man.
13:50:50 <Steven> i seriously want pie
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15:16:50 <Steven> the store was all out of pie i wanted
15:17:04 <Steven> so i got a donut unstead
15:21:04 <Steven> also, my headache has been upgraded to a migraine.
15:21:21 <Steven> but im back now.
15:38:23 cdip ([email protected]) has joined #d&d
15:38:33 <cdip> u got yourself a
15:38:42 <cdip> dddddddd n ddddddddddddddd
15:38:48 <cdip> dynamiteeeeeeeeeeeeeeeeeeeeeeeeeee
15:38:50 <cdip> dddddddd n ddddddddddddddd
15:38:51 <cdip> \
15:38:53 <cdip> dynamiteeeeeeeeeeeeeeeeeeeeeeeeeee
15:38:54 <cdip> dynamiteeeeeeeeeeeeeeeeeeeeeeeeeee
15:38:55 <cdip> dynamiteeeeeeeeeeeeeeeeeeeeeeeeeee
15:38:57 <cdip> dddddddd n ddddddddddddddd
15:38:59 <cdip> u got yourself a
15:39:01 <cdip> dynamiteeeeeeeeeeeeeeeeeeeeeeeeeee
15:39:02 <cdip> dddddddd n ddddddddddddddd
15:39:04 <cdip> dynamiteeeeeeeeeeeeeeeeeeeeeeeeeee
15:39:08 * dicebot sets ban on cdip!*@*
15:39:09 dicebot has kicked cdip from #d&d (Banned: spammer)
15:39:13 dicebot has quit (Connection closed)
15:43:21 <Brunius> all he wanted to do was party
15:45:07 <spider21b> hi
15:49:07 <Steven> damn dice bot... what a party pooper
16:04:45 <Mekkis> D ampersand D!
16:12:59 <Steven> you party animal mekkis
16:15:13 <spider21b> throw! 1d20+30
16:17:12 <spider21b> !throw 1d20+30
16:17:12 <diebot> spider21b, 1d20+30: [1d20=5] 35
16:19:07 Wrothmonk has quit (Connection closed)
16:21:36 <Mekkis> so... I have a 10th level PFS-legal character that seems to be the most broken I've encountered so far
16:36:41 <Steven> well im glad i havent played any of my recent characters in here.
16:38:36 <Steven> but really tell us of your character
16:39:02 <Steven> also i have brussel sprouts
16:40:50 <Mekkis> basically, spend all your money on a familiar
16:46:04 <Steven> damn interne is being finniky
16:46:06 <Steven> brb
16:46:28 Steven has quit (Quit: )
16:46:35 Steven ([email protected]) has joined #d&d
16:49:21 <Steven> hate it when the internet does that
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