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// #d&d — 2013-05-09

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00:00:03 <Wrothmonk> but then your already exhausted and fatigued
00:00:14 <Falang> it doesn't say that, but it's a logical extension of the thinking..
00:00:35 <Wrothmonk> Whenever a spellcaster casts a spell effect, instead of the drain dealing nonlethal damage, it instead deducts from her Casting Buffer. When the Casting Buffer falls to half, the spellcaster is fatigued for 1 hour. If reduced to 0, she is exhausted for 1 hour and then fatigued for 1 hour. The Casting Buffer is replenished at 1 point per hour per character level.
00:00:45 <Falang> nonlethal is done to what, your con? I never read those rules
00:00:52 <Wrothmonk> To con
00:01:01 <Wrothmonk> hrm I probably should double check those rules as well...
00:01:24 <Falang> then just say the buffer is a bonus on top of your con for spellcasting purposes only
00:01:35 <Falang> bonus nonlethal points
00:01:37 <Wrothmonk> Spell energy is that I think
00:01:46 <Wrothmonk> spell energy functions as a DR for the nonlethal
00:01:58 <Falang> like I said, we can try obht
00:01:59 <Falang> both
00:02:03 <Falang> easy enough
00:02:09 <Wrothmonk> Being exhausted deals nonlethal...
00:02:29 <Falang> PF is a high magic setting, so it'll require some tweaking to keep things together
00:02:42 <Wrothmonk> Amen to that.
00:02:54 <Falang> magic users are expected to be hurling spells every round
00:03:50 <Wrothmonk> I'll do some math for it late. Right now i need bed
00:03:57 <Wrothmonk> later*
00:05:58 <Falang> l8r
00:06:19 <Wrothmonk> Cya, goodnight
00:06:50 <Wrothmonk> Who knew magic required so much math :P
00:07:42 <Hydrazine> ...Wizards?
00:07:58 <Wrothmonk> Anyone who watch The Sorcerer's apprentice...
00:08:00 <Wrothmonk> which I did
00:08:02 <Wrothmonk> I'm tired
00:08:05 <Wrothmonk> Goodnight :P
00:08:12 <Hydrazine> Sorcs don't work so hard.
00:08:14 <Hydrazine> Everyone knows that.
00:08:25 <Wrothmonk> Have you not seen that movie?
00:20:29 Topic for #d&d is: PFS: TBA | WotW: Sat 11th 1pm || All topic times are AEST (UTC+10:00); set up your timezone on the site for local times in the Schedule! | D&D and Pathfinder Online http://www.pfrpg.com.au
00:20:29 Topic for #d&d set by Avatar at Sat May 4 16:27:22 2013
00:20:29 <***> Buffer Playback...
00:20:30 <***> Playback Complete.
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00:40:54 Raine is now known as kapow
00:41:05 <kapow> hey trying to remember something
00:41:08 <kapow> prestige class
00:41:13 <kapow> it's either cleric or paladin aligned
00:41:25 <kapow> and it makes your paladin or cleric level count as your fighter level
00:41:28 <kapow> but at half
00:41:35 <kapow> forget the name of the prestige class
00:41:41 <kapow> anyone know which one it is?
00:42:26 <kapow> could be an archetype
00:50:54 <kapow> anyone read it before?
00:51:19 <Falang> I'm sure Steven knows. I think he's sleeping thoguh.
00:54:07 <kapow> you get half your levels in that class as fighter levels when qualifying for fighter level feats
00:59:45 <kapow> found it :D
01:02:01 * Falang does a jig of joy
01:02:56 <Mekkis> anyone here read Off To Be The Wizard?
01:03:54 <Falang> nope..
01:04:13 <Mekkis> good concept, plot could use some work :S
01:05:38 <Falang> scott meyer?
01:06:53 <Falang> forgot the existential shock or something?
01:08:43 <Mekkis> JA
01:08:43 <Mekkis> So, today a doctor told me to "Go to Hungry Jack's and ask for the fattiest burger the have. Then eat two of them…
01:09:54 <Mekkis> no, I can't believe that a bunch of programmers who made a "shell" like that would make such an... interesting... UI
01:12:18 <Falang> off to bed. gnight all.
01:21:57 <Falang> I'll snag it and give it a read..
01:27:19 <Brunius> Got me a sweet medical certificate
01:28:06 <Falang> finally found out what's wrong with ya?
01:28:13 <Falang> Wroth: kinda past yer bedtime ain't it?
01:36:18 <Mekkis> Brunius, does it tell you to go to Hungry Jacks and eat two of their fattiest burgers?
01:37:10 <Brunius> It tells my teacher that (me with a slightly misspelled name) is unfit for work from 9/5/13 to 9/5/13
01:37:37 <Mekkis> how unfit?
01:37:50 <Mekkis> you're suffering from "A medical condition"?
01:38:06 <Brunius> "In my professional opinion is"
01:38:50 <Mekkis> "In my professional opinion, Branius is suffering from A MEDICAL CONDITION and is unfit for work from....
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02:26:30 <Steven> well that was fun.
02:27:14 <Steven> just got into an arguement with people down at the shop because they didnt get a boon.
02:27:37 <Brunius> ha
02:27:54 <Falang> SMH. Nerds.
02:27:55 <Steven> they were so displeased with my ruling they went and got walter
02:28:39 <Steven> they scryed on a dude, then tried to teleport to his location.
02:28:45 <Steven> I said it doesnt work.
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03:19:05 Wrothmon_ is now known as Wrothmonk_
03:19:10 <Wrothmonk_> goddamnit
03:19:17 <Wrothmonk_> Die Wrothmonk!
03:20:51 Wrothmonk has quit (Ping timeout: 121 seconds)
03:20:58 Wrothmonk_ is now known as Wrothmonk
05:00:50 <Avatar> better wis
05:00:51 <Avatar> that's it
05:01:05 <Steven> quite a bit better actually
05:01:12 <Avatar> 9 14 15 18 7 7 before elf & trans
05:01:14 <Steven> you arent taking -2 to your will saves
05:01:52 <Avatar> sorry, you've added in tiefling
05:02:00 <Avatar> 9 16 14 20 7 7
05:02:14 <Steven> yeah, no point in not just giving you racial stats
05:02:26 <Avatar> I'm taking -2 to will saves, but I'm adding +1 to AC
05:02:33 <Avatar> acceptable
05:02:47 <Avatar> I've always preferred a higher dex than a higher wis
05:03:09 <Steven> with the tiefling, you are not taking -2 to will saves and you are still hitting 16dex after trans mode
05:03:11 <Steven> mod
05:03:36 <Avatar> you're making this hard for me
05:03:58 <Steven> the only difference is instead of having a 9 in a dump stat you have a 7.
05:04:55 <Steven> well... that and you pick up darkvision, a free darkness, some resistances
05:05:03 <Steven> and better racial feats
05:05:38 <Avatar> don't elves already get some alternate racial traits that give you darkvision
05:05:55 <Steven> no, they were banned.
05:06:11 <Steven> because there is a no drow rule.
05:06:15 <Steven> not even half drow.
05:07:27 <Steven> you also get to trade out fiendish sorcery for a prehensile tail that lets you retrive an item from your person as a swift action.
05:09:06 <Avatar> I haven't really looked at tieflings before because I have a certain deep hatred for them
05:09:13 <Avatar> but they are pretty damn enticing aren't they
05:09:57 <Avatar> what is the stat block before adding in tiefling adjustments?
05:10:16 <Steven> 7/13/14/18/10/9
05:10:16 <Avatar> 7 13 14 18 10 9 ?
05:10:29 <Steven> because you dont want a 5cha lol
05:11:42 <Avatar> and if I took a 5 cha, I could have a 13 wis
05:12:04 <Avatar> nah can't do that
05:12:13 <Steven> pretty much... and thats with tiefling... you could always go aasimar
05:12:22 <Avatar> forget aasimar
05:12:27 <Avatar> my urban druid is an aasimar and I feel let down
05:12:27 <Steven> lol
05:12:37 <Steven> did you cheese your urban druid?
05:12:46 <Avatar> how do you cheese an urban druid
05:12:58 <Avatar> I was aiming for call lightning before I realised how shit it was
05:13:10 <Steven> nah, you need to go for sheet lightning
05:13:18 <Avatar> what is sheet lightning
05:13:24 <Steven> !spell sheet lightning
05:13:24 <diebot> Steven, SHEET LIGHTNING evocation ([electricity]) druid 3, sorcerer/wizard 3 1 standard action Range: medium (100 ft. + 10 ft./level) 20-ft.-radius spread Comp: V, S Duration: instantaneous Save: Fortitude partial SR:yes
05:13:24 <diebot> You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to all creatures within the area of effect (no save). The true power of the spell, though, lies not in the damage it inflicts but in the overwhelming pain the lightning creates. The sudden flash and jolt dazes living
05:13:24 <diebot> creatures for 1 round if they fail a saving throw. Creatures that save are instead dazzled for 1 round. Any creature wearing metal armor takes a -2 penalty to its saving throw against this spell.
05:14:14 <Avatar> yeah not terrible
05:14:26 <Steven> way better than call lightning
05:14:39 <Avatar> don't know about that
05:15:34 <Avatar> I just wish players would use dice that can actually be read. Using dark <enter color here> dice with black ink might as well be snatched up after rolling them since no one can read them anyway. And using uninked clear dice, like gamescience, just screams, "I'm hiding something."
05:15:49 <Avatar> that one's for you mekkis
05:16:42 <Steven> ugh i hate dark on dark dice
05:16:50 <Steven> well basically any color combiniation thats hard to see
05:16:55 <Steven> yellow on bright orange
05:17:16 <Avatar> mekkis has these metal dice that sound cool when they drop, but are unreadable
05:17:17 <Steven> i usually go with dark dice with gold numbering, or light dice with black lettering.
05:17:35 <Steven> oh man we had a guy at the shop with those dice
05:17:42 <Avatar> he's rolled them so they land right in front of my face and I looked down at it and couldn't read it
05:17:47 <Brunius> See, my gamescience dice have paint in the numbers
05:17:49 <Steven> they were cool looking, all metal filgree
05:18:00 <Steven> but completely unreadible.
05:18:00 <Brunius> Maybe you're just getting old Avatar
05:18:07 <Avatar> yeah I won't rule it out
05:18:14 <Avatar> I seriously need an eye test
05:18:21 <Avatar> but I don't think that was the case here
05:19:25 <Steven> got an email last week, some new kids going to show up to play in august.
05:19:53 <Avatar> in here?
05:20:06 <Steven> no at the local shop
05:20:43 <Steven> just blew me away, 3+months and hes hittin up the local scene
05:20:57 <Avatar> what?
05:21:04 <Steven> for information.
05:22:50 <Steven> i would love if they came out with a strix boon... but its never going to happen.
05:27:57 <Steven> you know... i just realized, since sam and i split, i have gotten to listen to clutch whenever the fuck i have wanted. Gotta love that.
05:29:44 <Avatar> relationships suck
05:29:52 <Avatar> I could've told you that but you were busy talking about sex all the time and it got stale
05:30:07 <Steven> well ya know... that sex was pretty awesome
05:30:15 <Avatar> hook up with her
05:30:31 <Avatar> you don't need to listen to the clutch really do you
05:30:34 <Steven> cant, shes a cheater, cant trust her.
05:30:43 <Avatar> bloody relationships aye
05:33:06 <Steven> I have decided. I am going to make another Oracle with my boon.
05:34:38 <Avatar> are oracles that good
05:34:46 <Avatar> I really can't bring myself to consider even playing my inquisitor
05:35:01 <Avatar> turning to an oracle instead might be the way to go
05:35:16 <Steven> why cant you see yourself playing your inquisitor
05:35:26 <Avatar> I don't like him
05:35:43 <Steven> why not?
05:35:49 <Avatar> same reason I didn't like inquisitors to begin with, they just seem like a boring class
05:35:59 <Avatar> I'm sure I'm missing something but I don't know what
05:36:11 * Steven shrugs.
05:36:19 <Avatar> to be fair I haven't really drilled it in to myself to work out how to play him, so that might be it
05:36:30 <Steven> i like my character Ausk.
05:36:38 <Avatar> but then I'm given sexy options like a wizard! or an oracle!
05:36:45 <Steven> but thats because he is a jack of all trades. I always have something to do.
05:37:00 <Avatar> yeah I've got 2 other characters who always have something to do
05:37:08 <Avatar> I want some specialisers again
05:37:28 <Steven> create an oracle, they are pretty cool with their curses
05:37:33 <Avatar> wizard is kind of ideal because my last one died at level 3 and I feel robbed, and I love them
05:38:01 <Steven> i created one that had the clouded vision. Its fun to pretend your blind.
05:38:14 <Steven> like when the GM is like Off in the distance you see a Castle.
05:38:22 <Steven> and you get to inform him, well i dont see that shit!
05:38:24 <Avatar> NOPE not me
05:38:56 <Steven> lots of options with an oracle
05:39:04 <Brunius> Didn't your bard die at level 1
05:39:09 <Brunius> why don't you feel robbed by that
05:39:22 <Avatar> the bard was a joke character
05:39:26 <Avatar> I didn't know PFS back then
05:39:47 <Avatar> and he died to stupidity, not helplessness
05:40:03 <Avatar> after 2 stabilisation checks
05:42:54 <Steven> theres a lore oracle avatar, who gets all kn skills and a +int revelation
05:44:05 <Avatar> yeah I've only glanced at lore, but it sounds promising
05:44:15 <Avatar> I'm focusing on the wizard for now
05:58:08 <Steven> wow spellscar sucks since you cant pick any of the primal magic things
06:06:54 <Avatar> what's a good magical lineage choice
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06:12:17 <Avatar> spellslingers don't get cantrips
06:12:18 <Avatar> are you serious
06:12:25 <Brunius> They also aren't PFS legal
06:12:37 <Avatar> steven was saying they're the best though
06:12:50 <Avatar> they are probably illegal because they can't cast detect magic
06:13:10 <Brunius> They're illegal because they're a way for non-gunslingers to get guns
06:13:38 <Steven> that and the enhancement bonus of the weapon counts towards to hit and DC to resist
06:13:53 <Steven> AND makes spells a x3 crit... like enervation.
06:14:18 <Avatar> man
06:14:26 <Avatar> I didn't know what I was getting into when I was asking for munchkin advice
06:14:32 <Avatar> you are the munchkin king aren't you
06:15:02 <Avatar> mekkis steven may have stolen your title
06:15:06 <Steven> not really i build faults into my characters to keep them from just being insane.
06:15:19 <Avatar> ok maybe not
06:15:28 <Steven> like honey doesnt attack living creatures except evil outsiders
06:15:28 <Avatar> it's a showdown
06:15:46 <Avatar> I don't think I'm willing to give up spellbinder
06:15:53 <Avatar> there's no alternative archetype I like
06:16:00 <Steven> i told you its illegal in pfs mang.
06:16:08 <Avatar> spellbinder, not spellslinger
06:16:14 <Steven> oh the elf one.
06:16:19 <Avatar> yeah
06:16:28 <Avatar> tiefling does look good but I don't want a tiefling regular wizard
06:16:43 <Steven> yeah its not bad, being able to call up spells is useful, cause it means you wont have to prep certain spells
06:17:16 <Steven> not having to prep haste is nice.\
06:17:50 <Steven> i want to have a druid, and then give a maul of the titans to a treant.
06:18:27 <Steven> have it full round attack and do x6 damage to objects... that seems totaly legit.
06:18:51 <Avatar> I might lose the transmutation school and go teleport
06:19:15 <Steven> oh i sunder the barbarians weapon (2d10+15)x6
06:19:32 <Avatar> how are you doing x6
06:20:24 <Steven> treants have the ability when doing a full attack against an object to do x2 damage to said object
06:20:33 <Steven> a maul of the titans allows for a x3 against objects
06:21:05 <Steven> if nothing else, i will destroy the living hell out of fortresses.
06:21:19 <Steven> Oh i see you have a lovely Castle... treant heres a maul go destroy it.
06:21:51 <Steven> you just slap the treant with fire resistance and stoneskin.
06:22:03 <Steven> watch it go to town.
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06:32:26 <Avatar> are you sure those stack
06:33:53 <Steven> untyped bonus, one is racial the other weapon. I cant find anything that says they dont
06:38:35 <Avatar> hey this elf does have darkvision
06:38:45 <Avatar> what's considered 'bright light'
06:39:03 <Avatar> sunlight?
06:40:16 <Steven> Elves: all alternate racial traits, except darkvision; all racial subtypes except arctic and dusk elves, are legal for play
06:40:40 <Avatar> fuck off
06:41:06 * Steven feels pleased with himself
06:41:22 <Avatar> bloody additional resources
06:42:25 <Avatar> jesus I replaced elven immunities for elemental resistance (fire 5)
06:42:29 <Avatar> surely that isn't a good tradeoff
06:43:30 <Avatar> with a -2 wis, I'd be looking at -4 to most will saves now
06:43:53 <Avatar> it's almost like i want to fail my will saves
06:51:57 <Avatar> this wizard has +8 to initiative
06:51:58 <Steven> you still have a long way to go till you munchkin anything successfully lol
06:52:31 <Avatar> that's why I'm doing it
06:52:37 <Avatar> I am sick of underpowered characters
06:52:41 <Steven> peace its nap time!
06:52:46 <Avatar> peace
07:07:08 <Steven> couldnt sleep
07:07:23 <Steven> only 4am
07:07:50 <Wrothmonk> You never truly know the sheer number of rules in a roleplaying game until you attempt to adapt a new system to them.
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07:30:20 <Avatar> you never truly know someone... until you fight them
07:35:50 * Falang shakes his head
07:36:16 <Avatar> sorry falang
07:36:19 <Avatar> I'm immune to you today
07:36:50 <Avatar> especially after talking to steven who thinks I am not doing it right
07:36:57 <Avatar> apparently I can't munchkin even when I'm trying
07:38:20 <Falang> I'm not sure if an incompetent munchkin is better or worse.
07:40:22 <Steven> its worse
07:43:40 <Wrothmonk> Exactly.
07:43:47 <Avatar> worse than what....?
07:44:08 <Steven> than a regular munchkin
07:44:11 <Avatar> we'll see if the character is still broken after I, erm, break it
07:46:05 <Falang> a regular player :P
07:51:32 <Mekkis> damn. ended up having a 5 minute arguement with the GM regarding daylight and deeper darkness
07:54:12 <Falang> *sigh* don't suppose any of you aussies know of any decent job opportunities for a translator and english teacher immigrant wannabe? :)
08:13:01 <Steven> makin a half elf!
08:13:04 <Steven> oracle
08:20:29 <Steven> 10/8/15/12/8/22
08:21:19 <Steven> make that a 7
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08:29:33 <Wrothmonk> Evening.
08:41:15 <Mekkis> !spell polymorph any object
08:41:16 <diebot> Mekkis, POLYMORPH ANY OBJECT transmutation (polymorph[]) sorcerer/wizard 8 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature, or one nonmagical object of up to 100 cu. ft./level Comp: V, S, M/DF (mercury, gum arabic, and smoke) Duration: see text Save: Fortitude negates (object); see text SR:yes (object)
08:41:16 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/polymorph_any_object.html
08:51:07 <Steven> now i gotta find something else to watch.
09:34:01 <junbug> dddddddddddddddddd n dddddddddddddddddddddddddddddddd
09:34:12 <junbug> dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz\
09:34:13 <junbug> <junbug> dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz\
09:34:13 <junbug> <junbug> dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzzz dragon ballzzz
09:55:09 <Falang> !spell blend
09:55:09 <diebot> Falang, BLEND illusion (glamer[]) alchemist 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1, witch 1 1 standard action Range: personal you Comp: S Duration: 10 minutes/level Save: SR:
09:55:10 <diebot> You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. This grants you a +4 circumstance bonus on Stealth checks and allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less. If you move more
09:55:10 <diebot> than half your base speed on your turn, you gain no benefit from this spell until the start of your next turn. If you make an attack, this spell ends (as invisibility).
09:55:24 <Falang> Sweet. I'll take that next spell i get.. thank you very much..
09:55:44 <Falang> oh wait. let me guess. only elves can cast it.
09:58:48 <Falang> yep. man that's gay.
10:41:52 <kapow> hey trying to remember something
10:41:55 <kapow> prestige class
10:42:00 <kapow> it's either cleric or paladin aligned
10:42:01 Steven has quit (Ping timeout: 121 seconds)
10:42:12 <kapow> and it makes your paladin or cleric level count as your fighter level
10:42:15 <kapow> but at half
10:42:22 <kapow> forget the name of the prestige class
10:42:28 <kapow> anyone know which one it is?
10:42:30 <Falang> No, Morning.
10:43:13 <kapow> could be an archetype
10:51:41 <kapow> anyone read it before?
10:52:06 <Falang> I'm sure Steven knows. I think he's sleeping thoguh.
10:53:00 <Wrothmonk> Damn timezones!
10:54:05 <Falang> That works.
10:54:54 <kapow> you get half your levels in that class as fighter levels when qualifying for fighter level feats
10:55:12 <Wrothmonk> Hey falang, how interested would you be in playing a True Sorcerery adaptation of pathfinder rules?
10:56:03 <Falang> Quite interested. In fact I suggest nothing but wizards!
10:56:20 <Falang> okay maybe a fighter or two...
10:56:30 <Wrothmonk> I've been working on creating such a ruleset :D
10:59:34 <Falang> as long as you leave out the 'sacrificing 1 spell point permanently' thing
10:59:49 <Falang> for making magic items. that's gay. it was gay in the 80's and it's gay now.
10:59:56 <Wrothmonk> Agreed
11:00:32 <kapow> found it :D
11:00:39 <Falang> there would be no ubitquitous +1 weapons if a wizard drained his damn life force every time he made one. they can't have it both ways.
11:00:49 Steven ([email protected]) has joined #d&d
11:01:02 <Wrothmonk> how about it drains the spell point for a week or something?
11:01:18 <Falang> it's just more of that 'play balance' crap that's been growing like fungus on roleplaying for decades
11:01:24 <Falang> yeah, or a month even.
11:01:40 <Wrothmonk> Month sounds good
11:02:02 <Wrothmonk> I'll add it to my notes
11:02:48 * Falang does a jig of joy
11:02:58 <Wrothmonk> oh wait
11:03:03 <Wrothmonk> You can spend spell energy as normal to create these items. If you spend 1 point of spell energy permanently, you don’t need to make a Spellcraft check.
11:03:08 <Falang> play balance likes to ignore the fact that, you know, everything revolves around wizards and magic in roleplaying, and when you nerf them it just makes it all silly..
11:03:36 <Falang> Oh? I didn't read the rules for that in True Sorcery, I read it in the Black Company book, must not be the same
11:03:45 <Wrothmonk> Yeah its different
11:03:49 <Wrothmonk> A lot different
11:04:20 <Falang> oh, groovy. i'll read it then. you couldn't fly or teleport in BC either, I figure they change that
11:04:31 <Wrothmonk> Yes
11:04:33 <Wrothmonk> yes yes yes
11:04:36 <Wrothmonk> there is a spell for flying
11:05:34 <Wrothmonk> hrm I may need to re-think my idea of having spellcasters start out with being first magnitude... I dont want them flying all over the place.
11:06:03 <Brunius> Pop POP
11:06:22 <Falang> woah, yeah. first magnitude is pretty strong, that's like 5th level
11:06:28 * Falang smacks Brunius
11:06:31 <Wrothmonk> But that ruins the fact that you cant do the equivalent of acid splash being first level
11:06:39 <Brunius> :(
11:06:41 <Falang> At least one of us is cool enough to get that.
11:08:26 <Falang> Wrothmonk: I haven't sat down and worked the numbers, but with spell components I figure you could do plenty of useful things
11:09:04 <Wrothmonk> I'm looking more of what spell creates this spell in pathfinder
11:09:08 <Wrothmonk> and what level that spell is
11:13:04 <Wrothmonk> Hrm...
11:13:05 <Falang> off to bed. gnight all.
11:13:09 <Wrothmonk> Maybe your right
11:21:20 <Wrothmonk> The thing is it doesnt look like you could really do any damage as a spell caster until you get first magnitude.
11:22:08 <Wrothmonk> oh wait...
11:22:11 <Wrothmonk> Force
11:22:12 <Wrothmonk> Duh
11:28:23 <Wrothmonk> Ok in d&d 3.0, could you have more skill ranks than your level?
11:28:52 <Wrothmonk> since having 4(4 + int) ranks at first level seems a little excessive if you didnt...
11:29:28 <Mekkis> yes
11:29:36 <Mekkis> the max skill ranks was level+3
11:31:09 <Falang> it was? I was pretty sure it was limited by your HD
11:31:19 <Mekkis> sorry, HD+3
11:31:40 <Mekkis> same thing, for characters with class levels who aren't stupid nonworking types of monsterous races
11:31:44 <Falang> no I meant level/HD.. or did they change that in 3.5?
11:31:54 <Falang> I'm not sure I ever played any real 3.0
11:32:03 <Mekkis> no. They changed it in Pathfinder
11:32:04 <Wrothmonk> I dont happen to have the ruleset for 3.0 on me
11:32:10 <Wrothmonk> I only have 3.5
11:32:21 <Mekkis> when they added the +3 bonus to trained class skills
11:34:03 <Falang> I checked the True20 Adventure Roleplaying book, and yes it's +3 there too.
11:34:07 <Hydrazine> the 3.5 3+HD limit and the +3 bonus to class skills are intended to serve the same purpose of making the class skill distinction actually matter.
11:34:33 <Mekkis> actually, it's made to make the characters traceable and auditable
11:34:55 <Mekkis> (at least that's what Buhlman said when he was introducing Pathfinder to Australia at GenConOz 2009)
11:36:26 <Mekkis> trying to work out what levels each skill was taken at
11:36:55 <Falang> I don't see what would be wrong with having a 'level up' sheet where you track the changes.
11:37:10 <Mekkis> have you ever seen someone use one?
11:37:34 <Falang> No, but that doesn't mean it's a bad idea. :)
11:37:53 <Mekkis> makes auditing sheets harder
11:38:20 <Mekkis> Here: audit this sheet. Tell me how long it takes: http://paizo.com/people/DerichioEsterik
11:38:35 <Wrothmonk> Ok, spell component pouches seem a little OP when you can get an automatic +1 for adding an expendable component...
11:38:36 <Mekkis> that's a 13th level Pathfinder character.
11:40:09 <Falang> I *really* don't care to even click on that.
11:40:35 <Falang> Not my fault PF encourages bad practices in tracking characters
11:40:44 <Mekkis> ok then
11:40:48 <Mekkis> audit this character
11:40:50 <Mekkis> http://www.pfrpg.com.au/viewchar.php5?char=134
11:40:56 <Mekkis> 3.5e 10th level druid
11:40:57 <Falang> I'm not auditing any of them
11:41:01 <Mekkis> should be EASY
11:41:57 <Falang> hell, as far as I'm concerned Paizo should have put out a free software package to manage and track characters long ago. Instead there are 3rd party companies doing it.
11:43:07 <Falang> Even better if it was open sourced
11:44:01 <Mekkis> perhaps because Paizo's development time is more productively used... publishing and selling books? you know, the things they're GOOD at...
11:44:31 <Falang> hence the open source. I'm sure plenty of nerds would volunteer to help out if they started the project.
11:44:58 <Mekkis> if it was that simple, someone would have don it.
11:45:20 <Falang> Well there IS PCGen and several good ones based simply on spreadsheets..
11:45:22 <Mekkis> Instead, we have PCgen (which is open source) which is a bloated thing that's somewhat incomplete...
11:45:24 <Falang> Hero Lab, etc.
11:46:08 <Mekkis> and Herolab, which is also nontransparent and incomplete, can charge upwards of $80 for it, because it's the best there is.
11:46:09 <Falang> PCGen isn't just PF though. it's also D&D 4e etc.
11:46:43 <Falang> I think paizo putting their name behind it and advertising it at cons and whatnot would get a lot of support, possibly even donations for the project.
11:47:05 <Mekkis> I think it would still take more development time and be unprofitable
11:47:46 <Falang> It doesn't need to be profitable, if it speeds up character gen and management, not to mention GM based functions it could easily do, it would encourage more gaming and show that they're not just about profits.
11:48:09 <Falang> Instead they're starting to look more like WoTC with the insane $60 prices on some of these books.
11:48:11 <Mekkis> how would it encourage more gaming
11:49:15 <Mekkis> I'm not sure if "whiners who can't read a book and build a character following the book's directions and would rather use free software" is a very large and profitable market for a company that generally sells books....
11:49:28 <Falang> how would it not? it's pretty difficult to do these games online, we're using a dicebot, irc for chat, skype for video, CA for mapping...
11:49:38 <Falang> and ascii files for character sheets apparently.
11:49:44 <Falang> it's a friggin' software juggling act
12:01:53 <***> Buffer Playback...
12:01:54 <***> Playback Complete.
12:01:55 <Falang> we hit it like a brick wall
12:02:08 <Wrothmonk> I hope no pun intended.
12:02:24 <Falang> I always intend puns, and when I don't I'm pleasantly surprised ;)
12:02:42 <Falang> So that's what your focusing on publishing and profits, quality drops.
12:02:55 <Falang> gives
12:02:55 <Wrothmonk> Good response :P
12:03:03 <Hydrazine> I brought up the height difference thing the first time I played it, thought it was silly. Didn't get me far.
12:03:15 <Mekkis> yes, there are issues in first steps 1
12:03:39 <Falang> *ahem* easily corrected issues. uncorrected.
12:04:08 <Mekkis> they have been corrected
12:04:15 <Falang> that doesn't show they care. are gamers supposed to appreciate that obvious lack of quality?
12:04:17 <Mekkis> they haven't been integrated into the mods
12:04:48 <Falang> they could address that over the water cooler and 5 minutes on a pdf editor and poof.
12:05:06 <Mekkis> ummm... no.
12:05:21 <Mekkis> They need to send it to typesetting and get them to work their magic
12:05:23 <Mekkis> for starters
12:05:47 <Falang> we're talking about a sentence or two of changes, at maximum, depending on what they change.
12:05:54 <Mekkis> sure
12:05:59 <Mekkis> still needs to be retypeset
12:06:00 <Falang> or just "wall is 5' high" rather than 10'
12:06:19 <Falang> so what? I'm crying tears of sympathy for that poor typesetter.
12:06:28 <Mekkis> I don't remember the wall you're referring to
12:06:37 <Falang> in the ambush at the end
12:06:48 <Mekkis> my issue was the dagger/cat 'o nine tails in the Paracountess' room
12:07:04 <Falang> they climb to the rooftops and supposedly attack you in ways they cannot attack you.
12:07:14 <Falang> okay so it's fucked up in more than one way, yay. :)
12:07:48 <Falang> I'm a little puzzled by the paracountess having a secret room with NOTHING in it, it's not even mentioned that it contains things. but it's on the map.
12:08:08 <Wrothmonk> its a re-used map
12:08:25 <Wrothmonk> like that inn thats like a dock
12:08:40 <Falang> so they're lazy.
12:08:53 <Wrothmonk> yup
12:08:53 <Hydrazine> Ambush Alley itself gets some good use.
12:08:57 <Falang> great way to introduce new players
12:09:00 <Mekkis> there's no mention of a wall
12:09:15 <Wrothmonk> its on the map
12:09:18 <Wrothmonk> not mentioned at all
12:09:26 <Mekkis> I don't see one
12:09:37 <Mekkis> not on the map in the mod
12:09:45 <Falang> it's those things on either side of the street where you walk, with roofs and whatnot.
12:09:58 <Mekkis> they're houses right
12:10:02 <Mekkis> given that it's an ally?
12:10:10 <Falang> Steven himself said this was a well known issue
12:11:22 <Falang> apparently not since there's no mention of it.
12:11:49 <Mekkis> I generally don't use the Ambush site map when I run it
12:11:53 <Mekkis> I use City Streets
12:12:13 <Hydrazine> Why?
12:12:53 <Mekkis> because I have a City Streets flipmap, and it allows the PCs to make their own way down the alley, rather than being handwaved into an ambush position
12:13:10 <Mekkis> (the first time I ran it, I used the alley, and TPKed)
12:13:11 <Falang> you're only helping my point Mekkis
12:13:49 <Hydrazine> That doesn't sound like a good arguement on Paizo's side.
12:15:53 <Mekkis> what? I use City Streets because I own the flipmap, rather than using the ambush alley?
12:16:02 <Mekkis> they're almost the same
12:17:29 <Hydrazine> You use the other map because it gives the players a better chance at success? Or am I mis-interpreting the handwaving into position and TPK you mentioned?
12:17:55 <Mekkis> no. I use the other map because if feels more organic
12:17:59 <Hydrazine> Is the imp's invisibility supposed to be a free action or a standard?
12:18:06 <Falang> You're not even allowed to change these things I thought, PFS is pretty strict, you follow the written tactics etc.. which in this ambush isn't possible.
12:18:07 <Mekkis> standard, of course
12:18:27 <Mekkis> A throng of people blocks the street ahead. A performance
12:18:27 <Mekkis> art group commandeers the street, drawing graffiti to create
12:18:27 <Mekkis> a jolly hellscape complete with illusory devils comically
12:18:27 <Mekkis> dancing around in circles. A few citizens avoiding the crowd
12:18:27 <Mekkis> slip off-street through a nearby alley, the only egress past
12:18:27 <Mekkis> the gathering.
12:18:31 <Wrothmonk> free? its at will
12:18:47 <Mekkis> at-will just means "no limit to the number of times you can use it per day"
12:19:02 <Hydrazine> At will refers to times per day.
12:19:02 <Wrothmonk> Ah
12:19:02 <Hydrazine> Not the time it takes to do it.
12:19:16 <Hydrazine> You could say fighters can melee attack at will.
12:19:29 <Mekkis> So after reading that, you'd then say "so you follow them down the alley"?
12:19:36 <Hydrazine> but that doesn't make it a free action.
12:19:37 <Wrothmonk> glad you guys practically coup de graced the guy...
12:19:38 <Mekkis> rather than letting the players decide which way to go?
12:20:17 <Wrothmonk> They cast cloudkill to clear a path since it is obstructing their mission for the pathfinder society!
12:20:22 <Hydrazine> Sure. And if they say they wait until the road clears and go that way?
12:20:32 <Mekkis> that's fine
12:20:40 <Falang> they can't.
12:20:40 <Falang> it's railroaded.
12:20:45 <Mekkis> they are waiting for a couple of hours
12:20:53 <Mekkis> then they make their way back to the lodge
12:20:55 <Falang> In fact I find it extremely irritating that there's so much railroading in some of these adventures.
12:20:55 <Wrothmonk> Agreed
12:21:08 <Mekkis> Adril Hestrim gets annoyed at them for taking so long
12:21:19 <Falang> and there's always time pressure, you're forced into doing things the way they want you to.
12:21:20 <Wrothmonk> and you skip an entire combat.
12:21:23 <Mekkis> sure
12:21:28 <Mekkis> Reward Creative Solutions
12:21:52 <Mekkis> Guide p35
12:21:54 <Hydrazine> While I think thats a completely understandable way of doing things, is it running the scenario as written?
12:22:09 <Wrothmonk> No
12:22:10 <Wrothmonk> Definitively not.
12:22:12 <Falang> there are no creative solutions in these 'adventures', there's usually one way to do it. period.
12:22:44 <Mekkis> Sometimes during the course of a scenario, your players
12:22:44 <Mekkis> might surprise you with a creative solution to an encounter
12:22:44 <Mekkis> (or the entire scenario) that you didn’t see coming and that
12:22:44 <Mekkis> isn’t expressly covered in the scenario. If, for example, your
12:22:44 <Mekkis> players manage to roleplay their way through a combat and
12:22:44 <Mekkis> successfully accomplish the goal of that encounter without
12:22:44 <Mekkis> killing the antagonist, give the PCs the same reward they
12:22:44 <Mekkis> would have gained had they defeated their opponent in
12:22:44 <Mekkis> combat.
12:23:04 <Mekkis> [..;.]
12:23:10 <Mekkis> Pathfinder Society
12:23:10 <Mekkis> Organized Play never wants to give the impression that
12:23:10 <Mekkis> the only way to solve a problem is to kill it—rewarding the
12:23:10 <Mekkis> creative use of skills and roleplaying not only make Society
12:23:10 <Mekkis> games more fun for the players, but it also gives the GM a
12:23:10 <Mekkis> level of flexibility in ensuring players receive the rewards
12:23:10 <Mekkis> they are due.
12:24:22 <Wrothmonk> Paizo has failed with Falang and me then.
12:24:35 <Falang> I'm amazed that somebody would pay $4 for one of those when you could get a whole REAL module for $10 elsewhere. Something the size of Ruins of Adventure, or Keep on the Borderlands.
12:24:49 <Falang> which will keep you busy for months
12:25:43 <Mekkis> because it's short. That's a selling point
12:25:58 <Falang> it's not a selling point. I don't need or want fast food roleplaying.
12:26:12 niconorsk ([email protected]) has joined #d&d
12:26:16 <Falang> Yo, nico
12:26:19 <niconorsk> Sup
12:26:20 <Falang> sup
12:26:22 <Falang> hah
12:26:48 <Falang> just arguing with Mekkis, care to join in?
12:26:48 <Wrothmonk> You have entered in the middle of a heated argument of Paizo's ethics and responsibility, what do you do?
12:26:59 <Falang> (hint: Attack the Darkness)
12:27:09 <Falang> (or the Gazebo)
12:27:24 <Wrothmonk> (Hint: attack the grue)
12:27:24 <niconorsk> I cast Calm Emotions
12:27:31 <Wrothmonk> xD
12:27:56 <Falang> The nerds all have emotional issues, and are thus immune to your spell!
12:28:36 <Hydrazine> No no, the nerds are currently using nerd rage, and have boosted will saves to things like 'being sensible'
12:28:52 <Wrothmonk> ^
12:29:05 * Wrothmonk is singing nerd rage in the backround
12:29:24 <Falang> nerd rage? tell me that's jonathan coulton..
12:29:24 <Wrothmonk> http://www.youtube.com/watch?v=QBeAjISBb2U
12:29:40 <Wrothmonk> Same people that did orphan tears
12:29:47 <Falang> so I see
12:31:10 <Wrothmonk> Some of their songs are rather brilliant if you ask me. Not all though
12:31:10 <Hydrazine> I think, if during any of my FS1 adventures, the imp actually took the whole standard action to get invisible, it would've been much less the nightmare encounter is often was.
12:31:10 <Falang> hmph, Tom Baker wasn't the best Doctor.
12:32:12 <Falang> why not be invisible in the first place? it's free after all. prolly be more fun to trash the place that way.
12:32:50 <Hydrazine> It starts off invisible, yes, but it leaves it to attack eventually.
12:33:26 <Wrothmonk> I thought it was visible since it didnt notice the players?
12:33:26 <Falang> that also makes no sense
12:33:44 <Falang> didn't notice 4 people that just opened a door, the thing is on a rampage trashing shit, it didn't once face in that direction?
12:34:15 <Falang> that's the first time ever in a PFS adventure something didn't notice the players, ever.
12:34:38 <Brunius> http://www.youtube.com/watch?v=wCgx8zM3woQ
12:34:39 <Falang> I expect it would be waiting in ambush and get surprise on us based on every game I've played so far.
12:34:49 <Wrothmonk> Oh yes, stereotypes
12:35:21 <Falang> yeah, loved Stereotypes, that was hilarious. 'i love you more than japanese like tentacle porn'
12:35:24 <Hydrazine> hey Mekkis, is something moves out of the square you occupy, does it provoke?
12:35:39 <Mekkis> ummm... I'd say so
12:35:59 <Wrothmonk> My personal favorite is take over the world.
12:36:06 <Wrothmonk> Cant mess up with binky and the brain references.
12:36:25 <Hydrazine> Because the imp would have to occupy your square to attack.
12:36:25 <Mekkis> it's not my fault that people don't run FS1 properly
12:36:36 <Falang> anyway, stop changing the subject. this isn't a youtube discussion
12:36:44 * Wrothmonk shuts his mouth
12:37:07 <Mekkis> hey Wrothmonk: When you ran First Steps 1, did you run it properly?
12:37:30 <Wrothmonk> I dont feel like I did since it didnt seem like there would be a TPK.
12:37:38 <Wrothmonk> at any point
12:37:48 <Mekkis> ???
12:37:50 <Falang> fucking barbarian halfings.. sheesh..
12:37:50 <Wrothmonk> I didnt realise the imp was tiny
12:38:07 <Hydrazine> Or that it would take a standard to get invisible?
12:38:12 <Wrothmonk> so I messed that up, but probably wouldnt have mattered.
12:38:23 <Falang> it definitely didn't matter, I nearly killed it right away with one hit
12:38:24 <Mekkis> the reason I had a TPK was that the halfling charged in, critted the bard dead
12:38:36 <Mekkis> then the rogue went in, critted the cleric dead
12:38:43 <Hydrazine> Not because color spray?
12:38:44 <Falang> Mekkis: he nearly did the same to me
12:38:44 <Hydrazine> Because that thing is lethal.
12:38:47 <Mekkis> then the PCs moved up to the sorcerer and attacked him
12:39:00 <Mekkis> and the sorcerer colour sprayed the other two PCs
12:39:12 <Hydrazine> Had a feeling it'd be the color spray.
12:39:18 <Wrothmonk> Same
12:39:26 <Hydrazine> aka, the 'death beam'
12:40:12 <Mekkis> death cone
12:40:24 <Wrothmonk> Death beam is magic missile
12:40:33 <Mekkis> no
12:40:34 <Falang> wroth: you like how that system eliminates the whole metamagic system? it's all built in. no feats.
12:40:35 <Hydrazine> I thought that was the pewx2 laser.
12:40:50 <Mekkis> that's the "mildly inconvenience enemy"
12:41:20 <Wrothmonk> Depends on how many times you can cast it.
12:41:26 <Hydrazine> Doesn't it do wonders for interrupting opponent spellcasters?
12:41:48 <Mekkis> it's not BAD at interrupting enemy spellcasters
12:42:08 <niconorsk> Concentration checks can be made
12:42:55 <Hydrazine> They can, but a chance at them beating a conc. check is better than just taking the spell.
12:43:11 <Mekkis> can a tiny opponent 5' into an enemy's square?
12:43:46 <Hydrazine> Plus it works better the more damage you do.
12:43:51 <Hydrazine> I believe so, Mekkis
12:44:42 <Mekkis> I prefer scorching ray sneak attack
12:46:11 <Hydrazine> Huh.
12:46:37 <niconorsk> Mekkis: do you have a chronicle sheet for rebel's ransom for me, btw?
12:46:52 <Mekkis> yes
12:46:57 <Hydrazine> So the roofs/walls aren't really mentioned in FS1, but without using them, I don't really see how you're supposed to engage the PCs in melee per the tactics.
12:47:30 <Mekkis> the tactics don't mention roofs or walls
12:47:48 <Hydrazine> They do mention flanks and gank up.
12:47:54 <Falang> kinda should don'tcha think?
12:48:21 <Mekkis> I like it when the scenarios don't mention things
12:48:23 <Wrothmonk> which are impossible to follow in a 5x5 foot alley
12:48:26 <Falang> you can't have 5' walls. not with houses.
12:48:27 <Mekkis> it means that I can make stuff up
12:48:37 <Wrothmonk> unless your in the halfling district!
12:48:44 <Wrothmonk> those guys are short!
12:48:44 <Hydrazine> Theres either one or two open squares adjacent to the pc starting area.
12:49:04 <Mekkis> as I said, I use the City Streets instead
12:49:18 <Hydrazine> So how do you do it, Mekkis? How do they engage the players?
12:49:23 <Wrothmonk> withought using the city streets?
12:49:23 <Falang> he uses the captain kirk solution.
12:49:24 <Falang> cheat.
12:49:33 <Mekkis> sure, if you call it that
12:49:47 <Mekkis> Cheat is such a dirty word
12:49:49 <Wrothmonk> I call it not following the rules
12:50:01 <Mekkis> I call it "applying creative licence"
12:50:06 <Falang> ^Like
12:50:19 <Wrothmonk> I call that bullcrap
12:50:29 <Mekkis> given that I ran it once with my local VC, and once with another VC, and neither of them complained, I don't see the problem
12:51:11 <Mekkis> at least I didn't run invisibility as a free action, or have the imp not enter people's squares to attack...
13:13:42 <***> Buffer Playback...
13:13:42 <***> Playback Complete.
13:13:46 <Falang> always the best way to make sure people know the rules
13:13:54 <Wrothmonk> Agreed
13:14:04 <Falang> maybe do it with 1st mag, then 2nd mag, etc.
13:14:22 <Falang> I see what you mean about healing though, that's 1st magnitude..
13:14:58 <Falang> just have to rest the old fashioned way
13:15:18 <Falang> or buy potions etc
13:16:01 <Falang> or priests get a free healing 'domain'
13:16:12 <Wrothmonk> I was thinking about a system where you can decrease the magnitude if you decrease the DC by so much.
13:16:51 <Wrothmonk> Or we could do that.
13:16:53 <Falang> or screw it, it's just how it works. no healing at low levels. consumables or items only.
13:16:54 <Wrothmonk> DC to*
13:17:25 BoomerET ([email protected]) has joined #d&d
13:17:25 <Falang> or perhaps the spells at what magnitude chart is a little different for divine casters
13:17:41 <Falang> and healing is at student level
13:17:55 <Falang> and other things are moved up into 1st, like Force
13:17:56 <Wrothmonk> That sounds... interesting
13:18:03 <BoomerET> Yay!!! I got my Steam account back.
13:18:14 <Falang> Congrats! what about the account stealing bastiches?
13:18:36 <Wrothmonk> Perhaps do the same with different types of casters? druids get nature stuff, arcane gets create energy?
13:18:36 <BoomerET> I think they may have never actually gotten in.
13:18:46 <Mekkis> ummm... yay
13:18:49 <BoomerET> Last account access was 58 days ago.
13:18:56 <Mekkis> so now you can start giving Steam more cash!
13:19:02 <Falang> I think I might leave create energy where it is, force is good enough to start with offensively
13:19:08 <Wrothmonk> its non-lethal
13:19:29 <Falang> so? knocked out is as good as dead after combat
13:19:57 <Wrothmonk_> goddamnit
13:20:00 <Wrothmonk> Fair point
13:20:01 <Falang> I'd much rather dish out 2d8 nonlethal than 1d8 lethal
13:20:01 <Wrothmonk> I managed to make a decent spell that should knock out most creatures level one.
13:20:04 <Wrothmonk_> Die Wrothmonk!
13:20:39 <Wrothmonk> 2d8 nonlethal for a 5 round cast
13:20:39 <BoomerET> Anyone play Mouse Guard or Burning Wheel. Wondering if I might like Torchbearer
13:20:39 <Wrothmonk> >70% sucess rate at max spell skill
13:20:42 <Falang> 5 round cast? that's a long time.
13:20:53 <Wrothmonk> its like dc 26
13:25:10 <Falang> did you try that as a sleep effect with Enchant?
13:25:12 <Wrothmonk> Ah didnt think of that
13:25:12 <Wrothmonk> wait, not 5 rounds
13:25:12 <Wrothmonk> 2 rounds and a standard action
13:25:12 <Falang> better, but still.
13:25:12 <Wrothmonk> 5 standard actions, where 2 standard actions = a full round
13:25:12 <Wrothmonk> let me do some math quick and I'll see if i can get better with enchant
13:25:12 <Wrothmonk> holy shi
13:25:12 <Wrothmonk> I think you may be able to pull a CDG
13:25:12 <Wrothmonk> leme do the math
13:27:19 <Falang> come to think of it, this system tends towards 'converting lethal damage to nonlethal damage', not outright healing.
13:27:37 <Falang> which is rather logical
13:27:40 <Wrothmonk> Yes, you can easily pull a 2 round sleep and do a CDG
13:27:48 <Wrothmonk> provided nobody slaps them awake
13:28:33 <Wrothmonk> wait...
13:28:41 <Wrothmonk> hrm, full round action
15:01:37 <***> Buffer Playback...
15:01:37 <***> Playback Complete.
15:02:06 <Mekkis> anyone here read Off To Be The Wizard?
15:03:06 <Falang> nope..
15:03:24 <Mekkis> good concept, plot could use some work :S
15:04:51 <Falang> scott meyer?
15:05:59 <Mekkis> JA
15:06:33 <Falang> forgot the existential shock or something?
15:06:47 <Mekkis> So, today a doctor told me to "Go to Hungry Jack's and ask for the fattiest burger the have. Then eat two of them…
15:09:04 <Mekkis> no, I can't believe that a bunch of programmers who made a "shell" like that would make such an... interesting... UI
15:21:10 <Falang> I'll snag it and give it a read..
15:22:27 Falang has quit (Quit: )
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15:26:31 <Brunius> Got me a sweet medical certificate
15:26:56 Wrothmonk ([email protected]) has joined #d&d
15:27:21 <Falang> finally found out what's wrong with ya?
15:27:22 Wrothmonk has quit (Connection closed)
15:27:24 <Falang> Wroth: kinda past yer bedtime ain't it?
15:35:30 <Mekkis> Brunius, does it tell you to go to Hungry Jacks and eat two of their fattiest burgers?
15:36:22 <Brunius> It tells my teacher that (me with a slightly misspelled name) is unfit for work from 9/5/13 to 9/5/13
15:36:47 <Mekkis> how unfit?
15:37:01 <Mekkis> you're suffering from "A medical condition"?
15:37:18 <Brunius> "In my professional opinion is"
15:38:01 <Mekkis> "In my professional opinion, Branius is suffering from A MEDICAL CONDITION and is unfit for work from....
16:12:04 Steven has quit (Ping timeout: 121 seconds)
16:28:06 <***> Buffer Playback...
16:28:06 <***> Playback Complete.
16:28:24 <Steven> they were like, well he only DDoor'd out, and i can teleport to anywhere within like 1k miles So we can get there
16:28:26 <Mekkis> Steven, what was your reasoning?
16:28:31 <Steven> and i was like, no, you cant. I am sorry.
16:28:31 <Falang> why not? that's a pretty classic use of scrying and teleportation.
16:28:56 <Steven> the dude ddoored to his planar bound friend, and then plane shifted to another plane.
16:29:12 <Mekkis> Doesn't scrying work across planes?
16:29:28 <Steven> it does work across planes, with a +5 bonus
16:29:37 <Steven> they successfully cast scry, and the dude noticed it.
16:30:01 <Mekkis> mmmm
16:30:04 <Mekkis> and?
16:30:10 <Steven> so the guy rolled a 17+5+13 to notice the scry.
16:30:34 <Steven> and it told them he was in a room sitting on a bench.
16:30:37 niconorsk has quit (Ping timeout: 121 seconds)
16:30:43 <Mekkis> yep... and?
16:31:35 <Steven> they then tried to teleport, which i said did not work
16:31:59 <Mekkis> so, do 1d10 points of damage, then roll 1d20+80 to see what happens
16:32:07 <Mekkis> eventually they'll arrive in a room with a bench
16:32:20 <Steven> he only had one casting.
16:32:23 <Mekkis> Pretty sure that comes under "false destination" right?
16:32:35 <Steven> they didnt like that it didnt work
16:32:38 <Steven> and went and got walter
16:33:24 <Falang> well that all sounds pretty logical.
16:33:53 <Mekkis> why didn't you treat it as a false destination?
16:34:12 <Steven> eventually andrew one of the people super upset at the fact it didnt work and he didnt get his boon, was like whats your reasoning for it not working. Which is when i explained the actions the guy took.
16:34:44 <Steven> Ddoor out, then planar shift to positive energy plane to heal up then to a random 'safe' plane
16:35:10 <Mekkis> was this a PFS scenario I've played?
16:35:10 <Steven> and walter was like, yup that works you guys dont get the boon.
16:35:15 <Steven> I dont know.
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16:40:55 <Falang> pretty high level if the guy is doing multiple plane shifts
16:48:53 <Steven> 7-11 game.
16:49:05 <Steven> at that level they should be tricks a plenty
17:08:37 <Wrothmonk> You never truly know the sheer number of rules in a roleplaying game until you attempt to adapt a new system to them.
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17:19:40 <Avatar> I don't get that scry/teleport situation
17:19:50 <Avatar> why doesn't it work
17:19:58 <Mekkis> teleport doesn't work across planes
17:20:12 <Avatar> and scry does
17:20:15 <Avatar> okay
17:20:31 <Avatar> I don't know scry that well, do you know if you're seeing someone in another plane or no?
17:21:47 <Mekkis> nope
17:24:42 <Steven> you see 10ft around a person
17:24:50 <Steven> and they get a will save to notice you scrying on them
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17:27:10 <Avatar> how do they 'notice'
17:27:20 <Avatar> there's nothing there to see is there
17:30:23 <Steven> oh wait im thinking of another spell
17:31:07 <Avatar> you never truly know someone... until you fight them
17:32:32 <Steven> yeah the whole thing was stupid. they cast the spell i made a will save told them he succeeded, and then they were like oh well we have his blood and are familiar with him blah blah blah and i was like okay you scryed him congrats
17:32:32 <Steven> and they were like okay we teleport to him
17:32:52 dicebot ([email protected]) has joined #d&d
17:33:01 ChanOP gives channel half-operator status to dicebot
17:33:10 <Steven> and i was like sorry you cant teleport to him. and they just threw a fit and went and got walter, i filled out chronicle sheets
17:34:04 <Mekkis> Ballig might exist
17:37:03 <Steven> hmmmm....
17:37:37 <Steven> cant decide which game to play
17:41:36 Falang ([email protected]) has joined #d&d
17:41:42 <Falang> *sigh*
17:41:53 <Falang> this idiot network banning me again. wtf.
17:41:59 <Avatar> go to #asd and tell them
17:42:04 <Avatar> don't wait until you get zlined this time
17:42:12 <Falang> I don't even know why it happened that time
17:42:20 <Avatar> and now it's happening again
17:42:31 <Falang> I can just reconnect my router, I've got a pretty big ip pool it seems.
17:42:51 <Avatar> it's always better to stop the banner than it is to evade their bans
17:44:27 <Wrothmonk> Exactly.
17:45:03 <Falang> *sigh*
17:45:06 <Falang> fine, had to finish up my show.
17:49:01 <Falang> oh they apparently bothered to document why this time, just saw it in my status log.
17:49:02 <Falang> [Z-Lined: Banned via DNSBL: TOR Exit Nodes are banned due to frequent abuse (171.4.72.107) - email [email protected] for help]
17:49:52 <Falang> and nobody is even responding
17:49:55 <Falang> nice.
17:50:09 <Falang> they sure had the time to ban me 20 minutes ago
17:51:53 <Falang> I mean seriously, this is one of the biggest ISPs in .th, it sucks they don't know how to do reverse DNS and all that, but.. you can't tell a thai how to do anything properly. they get offended.
17:52:06 <Falang> VERY offended.
17:52:50 <Steven> so thats why that thai girl got angry...
17:53:01 <Steven> racially angry people...
17:53:03 <Steven> i like it!
17:53:23 <Falang> no, it's just... I dunno. hard to explain or understand. they're strange.
17:53:52 <Falang> something to do with saving face and all that asian honor crap. not that they're honorable, they're not, they just seem to like the idea that they are.
17:54:11 <Steven> i was being a dork.
17:54:18 <Steven> i dont actually think they are that way.
17:54:27 <Falang> Oh, well I knew the dork part already
17:54:59 <Falang> Though, they WILL run people out of town with pitchforks and torches and shit. For telling them not to burn garbage in their back yards because it causes pollution.
17:55:55 <Falang> you can't tell them they're wrong, you can't correct them when they obivously are, you can't even point out ot them that they're lying or something when everybody in the room knows it.
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18:03:55 Ashar is now known as Falang
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18:06:12 Falang ([email protected]) has joined #d&d
18:06:17 <Falang> goddamnit
18:06:52 <Falang> always happens when I'm downloading hard..
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18:13:08 Falang ([email protected]) has joined #d&d
18:22:34 <Steven> methinks its time to play some sim city
18:25:15 Falang has quit (Ping timeout: 121 seconds)
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18:30:09 <Steven> this old woman rocks
18:30:20 <Wrothmonk> Evening.
18:30:20 <Steven> 105 years old, says bacon is the key to long life.
18:30:25 <Falang> hah
18:30:30 <Falang> Clearly onto something
18:30:31 <Steven> i agree with her!
18:31:03 <Steven> scientific data is irrelevant when compaired to bacon
18:33:33 <Steven> love sim city updating.
18:33:41 <Falang> heh
18:33:45 <Falang> good luck with that.
18:33:48 <Steven> Oh you updated... well since you updated we need to verify your copy is legal.
18:33:55 <Falang> speaking of, I was gonna try out sc4
18:34:25 <Falang> ...and sooooo many other games in my backlog
18:34:26 <Steven> um... i had to log into orgin to even start the program.
18:34:43 <Falang> man that's lame
18:34:53 <Steven> so fucking lame.
18:39:03 <Steven> now its saying my password isnt correct.
18:39:07 <Steven> come the fuck on!
18:41:36 <Falang> haha. bet you won't buy an EA game again any time soon
18:42:13 <Avatar> why did you buy it
18:42:14 <Steven> probably not on my PC
18:42:17 <Avatar> didn't you hear about all its problems
18:42:27 <Steven> I didnt buy it, my brother got a copy of it for being a beta tester.
18:42:31 <Falang> yeah seriously, I heard it was a disaster from day 1
18:42:32 <Falang> ah
18:42:37 <Avatar> well at least you didn't pay $$
18:42:47 <Steven> then they gave him a free game because it was shit.
18:42:54 <Avatar> haha yeah
18:42:54 <Mekkis> SC4?
18:42:54 <Steven> so, he gave them to me
18:43:08 <Steven> because he knows i love the dead space series, and sim city
18:43:11 <Falang> no the new SC, sc4 is several years old
18:43:30 <Mekkis> what's SC?
18:43:41 <Steven> star craft
18:43:53 <Mekkis> they're up to 4
18:43:58 <Mekkis> I thought they were slowrolling 2
18:44:10 <Steven> it depends
18:44:18 <Steven> do we want to count an expansion as a new game
18:44:41 <Steven> because brood war came with just as many missions as the first game
18:44:47 <Mekkis> I'm all with using the company's method of counting - unless they start doing stupid things
18:44:52 <Mekkis> (see: D&D NEXT)
18:45:09 <Steven> and then we had the sc2, followed by heart of the swarm
18:45:24 <Steven> all of which have added the same amount of missions as the first stand alone Starcraft game.
18:46:16 <Steven> anyways, amongst gamers SC is starcraft.
18:46:27 <Mekkis> or simcity
18:46:41 <Steven> no... not really.
18:48:05 <Steven> so, rather than dealing with orgin right now, im going to go play a different game
18:49:58 <Steven> Game Dev Tycoon
18:50:04 <Steven> the real version
18:51:48 <Steven> oh man, i can take it out of fullscreen... fuck yeah.
18:54:55 <Steven> so...
18:54:59 <Steven> should it be done?
18:55:04 <Steven> Action/Simulation game
18:55:20 <Steven> setting is Prison.
18:55:24 <Steven> bwahahahahahaha
18:55:47 <Falang> oooh boy
18:55:58 <Falang> Prison Rape Tycoon
18:59:21 <Steven> darn.... my game only got a 5.75
18:59:32 <Steven> guess they dont like prison action simulation
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19:23:11 <Steven> YES! face smash 2000 is a hit!
19:23:37 <Avatar> send me your copy
19:24:27 <Steven> turns out, my company Dickfingers is leading the market in action rpgs
19:27:00 <Steven> my copy of game dev tycoon?
19:27:25 <Steven> why would i do that when the game is so damned cheap?
19:33:00 * dicebot removes ban on hairywogDino!*@*
19:49:40 <Mekkis> why don't you raise the price?
19:51:22 <Steven> well, im up ti 16 million on the game, think im going to take abreak.
19:51:31 <Steven> gonna go chop some wood for the morning incase the room mates get cold.
19:51:34 <Mekkis> that's pretty low
19:58:00 <Steven> i have 4 employees.
19:58:26 <Steven> i'd say 16mil is pretty good for a company with 6employees
19:58:30 <Steven> sorry 5 employees
19:58:36 <Steven> including myself
20:00:06 <Mekkis> hmmm
20:00:18 <Mekkis> 16 million profit?
20:00:22 <Mekkis> what year?
20:00:40 <Steven> 16million on hand.
20:00:50 <Steven> i dunno the year, i closed the progam
20:04:16 <Brunius> Is that 16 million cash on hand, or 16 million net worth?
20:06:50 mib_3sbzv3 ([email protected]) has joined #d&d
20:07:07 mib_3sbzv3 has quit (Quit: http://www.mibbit.com ajax IRC Client)
20:07:08 <Brunius> HELLO
20:07:13 <Brunius> GOODBYE
20:08:33 <Steven> 16million cash
20:17:47 <Mekkis> hmmm
20:17:53 <Mekkis> meaning that you still need to pay
20:17:55 <Steven> jeeeeeeeeeeeeeeeze internet bein so slow
20:18:01 <Mekkis> hey
20:18:05 <Mekkis> don't blame the syrians
20:18:21 <Steven> i'll blame who i want
20:18:41 <Mekkis> how much would it cost to ship a battery to Australia from the States, Steven?
20:19:09 <Steven> i dunno, go look it up
20:23:25 Steven has quit (Quit: )
20:24:50 <Brunius> My guess goes for between 15 and 30 dollars
20:25:01 <Brunius> although that goes out the window if it's especially heavy
20:25:06 <Mekkis> seems about right
20:25:23 <Mekkis> hey Hydrazine? Would you ship a battery from the States to Australia for me?
20:25:52 <Brunius> Uh, it's far more for the reverse
20:26:01 <Mekkis> ?
20:26:51 <Brunius> I have no idea what I'm saying here
20:27:41 <Mekkis> you're suffering from A MEDICAL CONDITION. I'll forgive you
20:28:14 <Brunius> Is the caps really necessary
20:28:24 <Mekkis> you decide!
20:40:01 <Avatar> it may be warranted in this instance
20:43:17 <Falang> No, Morning.
20:53:03 Steven ([email protected]) has joined #d&d
20:53:09 <Steven> there we go, finished.
20:53:14 <Steven> with getting internet fixed
20:53:47 <Wrothmonk> Damn timezones!
20:54:52 <Falang> That works.
20:55:59 <Wrothmonk> Hey falang, how interested would you be in playing a True Sorcerery adaptation of pathfinder rules?
20:56:50 <Falang> Quite interested. In fact I suggest nothing but wizards!
20:57:07 <Falang> okay maybe a fighter or two...
20:57:17 <Wrothmonk> I've been working on creating such a ruleset :D
20:58:58 <Steven> time to watch some cartoons...
20:59:45 <Steven> whatcha feeling, s-cry-ed? DBZ? suggestions
21:00:21 <Falang> as long as you leave out the 'sacrificing 1 spell point permanently' thing
21:00:36 <Falang> for making magic items. that's gay. it was gay in the 80's and it's gay now.
21:00:43 <Wrothmonk> Agreed
21:01:26 <Falang> there would be no ubitquitous +1 weapons if a wizard drained his damn life force every time he made one. they can't have it both ways.
21:01:49 <Wrothmonk> how about it drains the spell point for a week or something?
21:02:05 <Falang> it's just more of that 'play balance' crap that's been growing like fungus on roleplaying for decades
21:02:10 <Steven> im thinkin scryed
21:02:11 <Falang> yeah, or a month even.
21:02:27 <Wrothmonk> Month sounds good
21:02:49 <Wrothmonk> I'll add it to my notes
21:03:29 <Mekkis> but they made their will save and are on another plane!
21:03:45 <Wrothmonk> oh wait
21:03:50 <Wrothmonk> You can spend spell energy as normal to create these items. If you spend 1 point of spell energy permanently, you don’t need to make a Spellcraft check.
21:03:55 <Falang> play balance likes to ignore the fact that, you know, everything revolves around wizards and magic in roleplaying, and when you nerf them it just makes it all silly..
21:04:23 <Falang> Oh? I didn't read the rules for that in True Sorcery, I read it in the Black Company book, must not be the same
21:04:32 <Wrothmonk> Yeah its different
21:04:36 <Wrothmonk> A lot different
21:05:07 <Falang> oh, groovy. i'll read it then. you couldn't fly or teleport in BC either, I figure they change that
21:05:18 <Wrothmonk> Yes
21:05:20 <Wrothmonk> yes yes yes
21:05:23 <Wrothmonk> there is a spell for flying
21:06:21 <Wrothmonk> hrm I may need to re-think my idea of having spellcasters start out with being first magnitude... I dont want them flying all over the place.
21:06:50 <Brunius> Pop POP
21:07:09 <Falang> woah, yeah. first magnitude is pretty strong, that's like 5th level
21:07:15 * Falang smacks Brunius
21:07:18 <Wrothmonk> But that ruins the fact that you cant do the equivalent of acid splash being first level
21:07:26 <Brunius> :(
21:07:28 <Falang> At least one of us is cool enough to get that.
21:08:23 <Steven> indeed
21:08:49 <Mekkis> when they teleported, you should have rolled the misfire
21:09:04 <Mekkis> then dumped them in someone's sitting room in Korvosa
21:09:13 <Falang> Wrothmonk: I haven't sat down and worked the numbers, but with spell components I figure you could do plenty of useful things
21:09:51 <Wrothmonk> I'm looking more of what spell creates this spell in pathfinder
21:09:55 <Wrothmonk> and what level that spell is
21:11:32 * Steven shrugs
21:13:51 <Wrothmonk> Hrm...
21:13:56 <Wrothmonk> Maybe your right
21:22:07 <Wrothmonk> The thing is it doesnt look like you could really do any damage as a spell caster until you get first magnitude.
21:22:55 <Wrothmonk> oh wait...
21:22:58 <Wrothmonk> Force
21:22:59 <Wrothmonk> Duh
21:29:10 <Wrothmonk> Ok in d&d 3.0, could you have more skill ranks than your level?
21:29:39 <Wrothmonk> since having 4(4 + int) ranks at first level seems a little excessive if you didnt...
21:30:15 <Mekkis> yes
21:30:23 <Mekkis> the max skill ranks was level+3
21:31:56 <Falang> it was? I was pretty sure it was limited by your HD
21:32:07 <Mekkis> sorry, HD+3
21:32:27 <Mekkis> same thing, for characters with class levels who aren't stupid nonworking types of monsterous races
21:32:31 <Falang> no I meant level/HD.. or did they change that in 3.5?
21:32:41 <Falang> I'm not sure I ever played any real 3.0
21:32:51 <Mekkis> no. They changed it in Pathfinder
21:32:51 <Wrothmonk> I dont happen to have the ruleset for 3.0 on me
21:32:57 <Wrothmonk> I only have 3.5
21:33:08 <Mekkis> when they added the +3 bonus to trained class skills
21:33:21 <Mekkis> Steven, would you ship a battery from the states to Australia if I sent you the required $$s?
21:34:50 <Falang> I checked the True20 Adventure Roleplaying book, and yes it's +3 there too.
21:34:54 <Hydrazine> the 3.5 3+HD limit and the +3 bonus to class skills are intended to serve the same purpose of making the class skill distinction actually matter.
21:35:21 <Mekkis> actually, it's made to make the characters traceable and auditable
21:35:43 <Mekkis> (at least that's what Buhlman said when he was introducing Pathfinder to Australia at GenConOz 2009)
21:37:13 <Mekkis> trying to work out what levels each skill was taken at
21:37:43 <Falang> I don't see what would be wrong with having a 'level up' sheet where you track the changes.
21:37:58 <Mekkis> have you ever seen someone use one?
21:38:21 <Falang> No, but that doesn't mean it's a bad idea. :)
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21:38:40 <Mekkis> makes auditing sheets harder
21:39:08 <Mekkis> Here: audit this sheet. Tell me how long it takes: http://paizo.com/people/DerichioEsterik
21:39:22 <Wrothmonk> Ok, spell component pouches seem a little OP when you can get an automatic +1 for adding an expendable component...
21:39:24 <Mekkis> that's a 13th level Pathfinder character.
21:40:56 <Falang> I *really* don't care to even click on that.
21:41:22 <Falang> Not my fault PF encourages bad practices in tracking characters
21:41:32 <Mekkis> ok then
21:41:36 <Mekkis> audit this character
21:41:38 <Mekkis> http://www.pfrpg.com.au/viewchar.php5?char=134
21:41:43 <Mekkis> 3.5e 10th level druid
21:41:44 <Falang> I'm not auditing any of them
21:41:48 <Mekkis> should be EASY
21:42:44 <Falang> hell, as far as I'm concerned Paizo should have put out a free software package to manage and track characters long ago. Instead there are 3rd party companies doing it.
21:43:54 <Falang> Even better if it was open sourced
21:44:48 <Mekkis> perhaps because Paizo's development time is more productively used... publishing and selling books? you know, the things they're GOOD at...
21:45:18 <Falang> hence the open source. I'm sure plenty of nerds would volunteer to help out if they started the project.
21:45:46 <Mekkis> if it was that simple, someone would have don it.
21:46:07 <Falang> Well there IS PCGen and several good ones based simply on spreadsheets..
21:46:10 <Mekkis> Instead, we have PCgen (which is open source) which is a bloated thing that's somewhat incomplete...
21:46:11 <Falang> Hero Lab, etc.
21:46:55 <Mekkis> and Herolab, which is also nontransparent and incomplete, can charge upwards of $80 for it, because it's the best there is.
21:46:57 <Falang> PCGen isn't just PF though. it's also D&D 4e etc.
21:47:30 <Falang> I think paizo putting their name behind it and advertising it at cons and whatnot would get a lot of support, possibly even donations for the project.
21:47:52 <Mekkis> I think it would still take more development time and be unprofitable
21:48:32 <Steven> i dont even know how much that would cost man
21:48:33 <Falang> It doesn't need to be profitable, if it speeds up character gen and management, not to mention GM based functions it could easily do, it would encourage more gaming and show that they're not just about profits.
21:48:48 <Steven> why dont you just buy one from new egg, i'd be willing to bet its roughly the same price
21:48:56 <Falang> Instead they're starting to look more like WoTC with the insane $60 prices on some of these books.
21:48:59 <Mekkis> how would it encourage more gaming
21:50:02 <Mekkis> I'm not sure if "whiners who can't read a book and build a character following the book's directions and would rather use free software" is a very large and profitable market for a company that generally sells books....
21:50:15 <Falang> how would it not? it's pretty difficult to do these games online, we're using a dicebot, irc for chat, skype for video, CA for mapping...
21:50:25 <Falang> and ascii files for character sheets apparently.
21:50:32 <Falang> it's a friggin' software juggling act
21:53:09 <Falang> It shows the community that you value them by giving something back to them, not just that you're making and selling new books. The same way GoG.com has made sales and a user base that loves them, they give away free games when they can, they do the right thing by their users, not just money grubbing, and they're hugely successful.
21:54:16 <Falang> Instead of working on new books for profits they might.. oh I dunno, fix their fucking stealth system?
21:54:56 <Falang> or at least clarify these poorly phrased rules
21:55:36 <Falang> is spellcasting loud or not? it says "must be ABLE to speak in a loud voice".
21:56:10 <Falang> it's almost negligent to not include some rules or DCs for hearing someone cast a spell with a perception check
21:56:18 <Falang> since it happens so damn often
21:56:40 <Falang> But hey, they got profits to make right?
21:57:40 <Falang> they're busy cranking out poorly written adventures every month for the PFS cash cow.
21:57:59 <Falang> shit that doesn't even make sense at times as Wrothmonk discovered in the last game
21:59:59 <Falang> and that's in FIRST STEPS, they give it away free to bring in new players! has it been eratta'd? corrected in the downlods? prolly not.
22:00:37 <Wrothmonk> I downloaded it just before I ran it.
22:00:41 <Wrothmonk> so no.
22:01:09 <Falang> and they were supposed to attack with melee weapons from 10' above right? with no appropriate melee weapons that could reach that distance?
22:01:18 <Wrothmonk> Correct
22:01:35 <Wrothmonk> unless you are in the halfling part of the district.
22:01:44 <Wrothmonk> Mort just said they were 5 ft walls
22:02:17 <Wrothmonk> Which is all it took to get things moving smoothly.
22:02:28 <Falang> how fucking stupid is that? The first playtesting group or two should have noticed that easily.
22:21:31 <Falang> In fact I find it extremely irritating that there's so much railroading in some of these adventures.
22:21:38 <Wrothmonk> Agreed
22:21:42 <Mekkis> they are waiting for a couple of hours
22:21:43 <Mekkis> then they make their way back to the lodge
22:21:55 <Mekkis> Adril Hestrim gets annoyed at them for taking so long
22:22:05 <Falang> and there's always time pressure, you're forced into doing things the way they want you to.
22:22:07 <Wrothmonk> and you skip an entire combat.
22:22:10 <Mekkis> sure
22:22:22 <Mekkis> Reward Creative Solutions
22:22:40 <Mekkis> Guide p35
22:22:41 <Hydrazine> While I think thats a completely understandable way of doing things, is it running the scenario as written?
22:22:51 <Wrothmonk> No
22:22:56 <Wrothmonk> Definitively not.
22:22:59 <Falang> there are no creative solutions in these 'adventures', there's usually one way to do it. period.
22:24:26 <Mekkis> Sometimes during the course of a scenario, your players
22:24:26 <Mekkis> might surprise you with a creative solution to an encounter
22:24:26 <Mekkis> (or the entire scenario) that you didn’t see coming and that
22:24:26 <Mekkis> isn’t expressly covered in the scenario. If, for example, your
22:24:26 <Mekkis> players manage to roleplay their way through a combat and
22:24:26 <Mekkis> successfully accomplish the goal of that encounter without
22:24:26 <Mekkis> killing the antagonist, give the PCs the same reward they
22:24:26 <Mekkis> would have gained had they defeated their opponent in
22:24:26 <Mekkis> combat.
22:24:26 <Mekkis> [..;.]
22:24:26 <Mekkis> Pathfinder Society
22:24:26 <Mekkis> Organized Play never wants to give the impression that
22:24:26 <Mekkis> the only way to solve a problem is to kill it—rewarding the
22:24:26 <Mekkis> creative use of skills and roleplaying not only make Society
22:24:26 <Mekkis> games more fun for the players, but it also gives the GM a
22:24:26 <Mekkis> level of flexibility in ensuring players receive the rewards
22:24:26 <Mekkis> they are due.
22:25:06 <Wrothmonk> Paizo has failed with Falang and me then.
22:25:22 <Falang> I'm amazed that somebody would pay $4 for one of those when you could get a whole REAL module for $10 elsewhere. Something the size of Ruins of Adventure, or Keep on the Borderlands.
22:25:36 <Falang> which will keep you busy for months
22:26:31 <Mekkis> because it's short. That's a selling point
22:26:44 <Falang> it's not a selling point. I don't need or want fast food roleplaying.
22:27:03 <Falang> Yo, nico
22:27:06 <niconorsk> Sup
22:27:07 <Falang> sup
22:27:09 <Falang> hah
22:27:25 <Falang> just arguing with Mekkis, care to join in?
22:27:32 <Wrothmonk> You have entered in the middle of a heated argument of Paizo's ethics and responsibility, what do you do?
22:27:46 <Falang> (hint: Attack the Darkness)
22:27:54 <Falang> (or the Gazebo)
22:28:03 <Wrothmonk> (Hint: attack the grue)
22:28:09 <niconorsk> I cast Calm Emotions
22:28:18 <Wrothmonk> xD
22:28:43 <Falang> The nerds all have emotional issues, and are thus immune to your spell!
22:29:23 <Hydrazine> No no, the nerds are currently using nerd rage, and have boosted will saves to things like 'being sensible'
22:29:39 <Wrothmonk> ^
22:29:52 * Wrothmonk is singing nerd rage in the backround
22:30:08 <Falang> nerd rage? tell me that's jonathan coulton..
22:30:10 <Wrothmonk> http://www.youtube.com/watch?v=QBeAjISBb2U
22:30:26 <Wrothmonk> Same people that did orphan tears
22:30:34 <Falang> so I see
22:31:19 <Wrothmonk> Some of their songs are rather brilliant if you ask me. Not all though
22:31:22 <Hydrazine> I think, if during any of my FS1 adventures, the imp actually took the whole standard action to get invisible, it would've been much less the nightmare encounter is often was.
22:31:35 <Falang> hmph, Tom Baker wasn't the best Doctor.
22:32:57 <Falang> why not be invisible in the first place? it's free after all. prolly be more fun to trash the place that way.
22:33:37 <Hydrazine> It starts off invisible, yes, but it leaves it to attack eventually.
22:33:53 <Wrothmonk> I thought it was visible since it didnt notice the players?
22:34:09 <Falang> that also makes no sense
22:34:31 <Falang> didn't notice 4 people that just opened a door, the thing is on a rampage trashing shit, it didn't once face in that direction?
22:35:02 <Falang> that's the first time ever in a PFS adventure something didn't notice the players, ever.
22:35:24 <Brunius> http://www.youtube.com/watch?v=wCgx8zM3woQ
22:35:26 <Falang> I expect it would be waiting in ambush and get surprise on us based on every game I've played so far.
22:35:36 <Wrothmonk> Oh yes, stereotypes
22:36:05 <Falang> yeah, loved Stereotypes, that was hilarious. 'i love you more than japanese like tentacle porn'
22:36:11 <Hydrazine> hey Mekkis, is something moves out of the square you occupy, does it provoke?
22:36:27 <Mekkis> ummm... I'd say so
22:36:43 <Wrothmonk> My personal favorite is take over the world.
22:36:53 <Wrothmonk> Cant mess up with binky and the brain references.
22:37:12 <Hydrazine> Because the imp would have to occupy your square to attack.
22:37:12 <Mekkis> it's not my fault that people don't run FS1 properly
22:37:16 <Falang> anyway, stop changing the subject. this isn't a youtube discussion
22:37:30 * Wrothmonk shuts his mouth
22:37:55 <Mekkis> hey Wrothmonk: When you ran First Steps 1, did you run it properly?
22:38:17 <Wrothmonk> I dont feel like I did since it didnt seem like there would be a TPK.
22:38:24 <Wrothmonk> at any point
22:38:35 <Mekkis> ???
22:38:37 <Falang> fucking barbarian halfings.. sheesh..
22:38:37 <Wrothmonk> I didnt realise the imp was tiny
22:38:54 <Hydrazine> Or that it would take a standard to get invisible?
22:38:58 <Wrothmonk> so I messed that up, but probably wouldnt have mattered.
22:39:09 <Falang> it definitely didn't matter, I nearly killed it right away with one hit
22:39:12 <Mekkis> the reason I had a TPK was that the halfling charged in, critted the bard dead
22:39:23 <Hydrazine> Not because color spray?
22:39:23 <Falang> Mekkis: he nearly did the same to me
22:39:30 <Hydrazine> Because that thing is lethal.
22:39:32 <Mekkis> then the rogue went in, critted the cleric dead
22:39:34 <Mekkis> then the PCs moved up to the sorcerer and attacked him
22:39:48 <Mekkis> and the sorcerer colour sprayed the other two PCs
22:39:58 <Hydrazine> Had a feeling it'd be the color spray.
22:40:05 <Wrothmonk> Same
22:40:13 <Hydrazine> aka, the 'death beam'
22:41:00 <Mekkis> death cone
22:41:11 <Wrothmonk> Death beam is magic missile
22:41:19 <Falang> wroth: you like how that system eliminates the whole metamagic system? it's all built in. no feats.
22:41:21 <Mekkis> no
22:41:22 <Hydrazine> I thought that was the pewx2 laser.
22:41:37 <Mekkis> that's the "mildly inconvenience enemy"
22:42:05 <Wrothmonk> Depends on how many times you can cast it.
22:42:13 <Hydrazine> Doesn't it do wonders for interrupting opponent spellcasters?
22:42:36 <Mekkis> it's not BAD at interrupting enemy spellcasters
22:42:53 <niconorsk> Concentration checks can be made
22:43:42 <Hydrazine> They can, but a chance at them beating a conc. check is better than just taking the spell.
22:43:59 <Mekkis> can a tiny opponent 5' into an enemy's square?
22:44:32 <Hydrazine> Plus it works better the more damage you do.
22:44:38 <Hydrazine> I believe so, Mekkis
22:45:34 <Mekkis> I prefer scorching ray sneak attack
22:46:58 <Hydrazine> Huh.
22:47:23 <niconorsk> Mekkis: do you have a chronicle sheet for rebel's ransom for me, btw?
22:47:32 <Hydrazine> So the roofs/walls aren't really mentioned in FS1, but without using them, I don't really see how you're supposed to engage the PCs in melee per the tactics.
22:47:44 <Mekkis> yes
22:48:18 <Mekkis> the tactics don't mention roofs or walls
22:48:35 <Hydrazine> They do mention flanks and gank up.
22:48:41 <Falang> kinda should don'tcha think?
22:49:09 <Mekkis> I like it when the scenarios don't mention things
22:49:10 <Wrothmonk> which are impossible to follow in a 5x5 foot alley
22:49:11 <Falang> you can't have 5' walls. not with houses.
22:49:14 <Mekkis> it means that I can make stuff up
22:49:24 <Wrothmonk> unless your in the halfling district!
22:49:31 <Wrothmonk> those guys are short!
22:49:31 <Hydrazine> Theres either one or two open squares adjacent to the pc starting area.
22:49:46 <Hydrazine> So how do you do it, Mekkis? How do they engage the players?
22:49:52 <Mekkis> as I said, I use the City Streets instead
22:50:04 <Wrothmonk> withought using the city streets?
22:50:07 <Falang> he uses the captain kirk solution.
22:50:10 <Falang> cheat.
22:50:21 <Mekkis> sure, if you call it that
22:50:35 <Mekkis> Cheat is such a dirty word
22:50:36 <Wrothmonk> I call it not following the rules
22:50:45 <Falang> ^Like
22:50:53 <Mekkis> I call it "applying creative licence"
22:51:05 <Wrothmonk> I call that bullcrap
22:51:16 <Mekkis> given that I ran it once with my local VC, and once with another VC, and neither of them complained, I don't see the problem
22:51:46 <Mekkis> Steven, I looked it up
22:51:51 <Mekkis> it's about $US23.50
22:52:02 <Mekkis> at least I didn't run invisibility as a free action, or have the imp not enter people's squares to attack...
22:52:13 <Mekkis> the battery is a battery for a 21 year old printer
22:52:57 <Wrothmonk> ok I think its time to stop
22:53:03 * Falang gives Wrothmonk some burn cream
22:53:27 <Wrothmonk> We have been arguing over the same scenario for just over an hour.
22:53:38 * Falang writes this down as a perfect example of 'more money than sense'.
22:53:54 <Mekkis> how so?
22:54:13 <Falang> so you're saying you want to argue over a different scenario?
22:54:20 <Wrothmonk> Yes?
22:54:35 <Wrothmonk> or perhaps argue over how to apply True Sorcery to pathfinder?
22:54:37 <Falang> Just messin' with ya. Though I must say I can't see how you'd get batteries that are still good for that thing, sitting on a shelf for 20 years?
22:55:05 <Falang> looked like it should fit in there fine, but what about the whole 'consumable' issue?
22:55:15 <Wrothmonk> Which one?
22:55:18 <Mekkis> Nickel Cadmium batteries are very stable
22:55:23 <Falang> CLW, potions, etc
22:55:31 <Falang> or I should say the "consumable mentality"
22:55:38 <Falang> encouraged by PFS
22:56:13 <Falang> back in the old days we'd just rest in the dungeon if we got too battered up, we didn't blow wands and potions left and right
22:57:38 <Wrothmonk> Actually I'm having difficulties over the whole 1 spell at level 1 thing.
22:58:04 <Falang> I always had trouble with that, but at least in this system that spell stretches a long way
22:58:33 <Falang> say you picked 'create energy: fire'
22:58:34 <Brunius> People still rest in the dungeon
22:58:37 <Wrothmonk> I'd rather not have 3 wizards all having jsut force as their first talent.
22:58:39 <Brunius> But it doesn't heal that much
22:58:51 <Falang> that's burning hands, fireball, scorching ray, spark, light, etc
22:58:53 <Wrothmonk> You cant, create energy is a first magnitude spell
22:59:03 <Falang> oh.
22:59:04 <Wrothmonk> also its one per energy type
22:59:10 <Falang> what's zero magnitude allow then?
22:59:21 <Wrothmonk> Force
22:59:24 <Falang> I know the 1 per energy type, thats why i said fire
22:59:34 <Falang> what ELSE does it allow
22:59:37 <Wrothmonk> Force is the closest you can get for damage
22:59:39 <Falang> you're thinking evocation
23:00:00 <Falang> sleep and color spray are a lot more useful than magic missile
23:01:27 <Wrothmonk> Afflict, Beast lore, Charm, Enchant, Figment, Foresee, Language lore, Light lore, Protection, Sense, Sound lore, Spirit lore, Summon, Dispel, Force, Lock, Prophecy
23:01:43 <Wrothmonk> also its not zero magnitude, its Student of Magic or Dabbler
23:01:44 <Falang> I opened it, yeah.
23:02:06 <Falang> afflict, charm, enchant..
23:02:10 <Falang> summon
23:02:20 <Falang> all very useful effects
23:02:20 <Wrothmonk> enchant is more of mind stuff
23:02:52 <Steven> i dont see how i would be able to get it cheaper.
23:03:06 <Falang> so? charm person won our last game
23:03:21 <Wrothmonk> Hrm... Alright
23:03:38 <Wrothmonk> What about domain and bloodline bonus spells?
23:04:53 <Falang> Mekkis: Can't you just duct tape it to a small UPS? That would be cheap.
23:05:01 <Falang> there are no sorcerers
23:05:05 <Falang> and disable that damn beeping.
23:05:08 <Falang> period
23:05:13 <Falang> magic is magic
23:05:14 <Wrothmonk> fair point
23:05:18 <Mekkis> Steven, it's hard to find at all. There is one ebay seller who has them.
23:05:23 <Falang> no priests either, but you could work that
23:05:33 <Mekkis> Falang, a "small UPS" weighs 5-10kg
23:05:35 <Falang> WHERE the magic comes from hardly matters
23:05:44 <Wrothmonk> Well I would like to include the chanel positive energy stuff
23:05:54 <Falang> sure, probably pretty easy to do
23:06:25 <Falang> might be better to run it as a more generic-y PF setting, less complicated.
23:06:38 <Falang> keep the gods in the background
23:06:45 <Falang> still portable.
23:07:01 <Mekkis> not on a plane
23:07:06 <Falang> WTF
23:07:11 <Falang> why do you need a printer on a plane?!
23:07:23 * Falang carefully takes Mekkis' crack pipe away
23:07:24 <Mekkis> I need a battery-powered printer at my destination
23:07:34 <Falang> why don't you premake a handfull of characters, like 1st magnitude wizards with assorted spells and we'll playtest a battle
23:07:51 <Falang> (with some prep time to work out thier spells and grasp the system)
23:07:59 <Wrothmonk> That could work...
23:08:06 <Wrothmonk> Cant do it tonight though unfortunetly
23:08:46 <Falang> no rush. I'm interested to see how it works, I'm slowly working on my own campaign idea.
23:08:57 <Wrothmonk> I already got a campaign idea myself
23:10:54 <Falang> we always used to run a combat playtest first, to work out the kinks
23:11:14 <Falang> pick a nice map, place people around it, etc. with cover and whatnot. useful objects.
23:13:05 <Wrothmonk> Yeah I could probably mock up a simple group.
23:13:44 <Falang> have them duke it out
23:14:02 <Wrothmonk> PvP?
23:14:05 <Falang> yes
23:14:10 <Wrothmonk> Hell yes!
23:14:27 <Falang> we did that in Twilight 2000, Cyberpunk 2020, etc.
23:14:35 <Falang> always the best way to make sure people know the rules
23:14:43 <Wrothmonk> Agreed
23:14:53 <Falang> maybe do it with 1st mag, then 2nd mag, etc.
23:15:10 <Falang> I see what you mean about healing though, that's 1st magnitude..
23:15:42 <Falang> just have to rest the old fashioned way
23:16:03 <Falang> or buy potions etc
23:16:49 <Falang> or priests get a free healing 'domain'
23:16:54 <Wrothmonk> I was thinking about a system where you can decrease the magnitude if you decrease the DC by so much.
23:17:06 <Wrothmonk> Or we could do that.
23:17:41 <Falang> or screw it, it's just how it works. no healing at low levels. consumables or items only.
23:17:43 <Wrothmonk> DC to*
23:18:12 <Falang> or perhaps the spells at what magnitude chart is a little different for divine casters
23:18:29 <Falang> and healing is at student level
23:18:43 <Falang> and other things are moved up into 1st, like Force
23:18:43 <Wrothmonk> That sounds... interesting
23:18:50 <BoomerET> Yay!!! I got my Steam account back.
23:19:02 <Falang> Congrats! what about the account stealing bastiches?
23:19:17 <Wrothmonk> Perhaps do the same with different types of casters? druids get nature stuff, arcane gets create energy?
23:19:23 <BoomerET> I think they may have never actually gotten in.
23:19:36 <Mekkis> ummm... yay
23:19:38 <BoomerET> Last account access was 58 days ago.
23:19:45 <Mekkis> so now you can start giving Steam more cash!
23:19:48 <Falang> I think I might leave create energy where it is, force is good enough to start with offensively
23:19:56 <Wrothmonk> its non-lethal
23:20:16 <Falang> so? knocked out is as good as dead after combat
23:20:22 <Wrothmonk> Fair point
23:20:43 <Falang> I'd much rather dish out 2d8 nonlethal than 1d8 lethal
23:20:45 <Wrothmonk> I managed to make a decent spell that should knock out most creatures level one.
23:20:59 <Wrothmonk> 2d8 nonlethal for a 5 round cast
23:21:00 <BoomerET> Anyone play Mouse Guard or Burning Wheel. Wondering if I might like Torchbearer
23:21:18 <Wrothmonk> >70% sucess rate at max spell skill
23:21:30 <Falang> 5 round cast? that's a long time.
23:21:39 <Wrothmonk> its like dc 26
23:21:48 <Falang> did you try that as a sleep effect with Enchant?
23:21:58 <Wrothmonk> Ah didnt think of that
23:22:06 <Wrothmonk> wait, not 5 rounds
23:22:11 <Wrothmonk> 2 rounds and a standard action
23:22:17 <Falang> better, but still.
23:22:23 <Wrothmonk> 5 standard actions, where 2 standard actions = a full round
23:23:08 <Wrothmonk> let me do some math quick and I'll see if i can get better with enchant
23:24:54 <Wrothmonk> holy shi
23:25:05 <Wrothmonk> I think you may be able to pull a CDG
23:25:14 <Wrothmonk> leme do the math
23:28:07 <Falang> come to think of it, this system tends towards 'converting lethal damage to nonlethal damage', not outright healing.
23:28:19 <Falang> which is rather logical
23:28:28 <Wrothmonk> Yes, you can easily pull a 2 round sleep and do a CDG
23:28:33 <Wrothmonk> provided nobody slaps them awake
23:28:37 <Falang> where they've never heard of printers
23:29:17 <Wrothmonk> wait...
23:29:28 <Wrothmonk> hrm, full round action
23:29:36 <Wrothmonk> or you could always prepare it
23:29:39 <Falang> forget the cdg
23:29:46 <Wrothmonk> then yes
23:29:46 <Falang> just keep them out.
23:29:51 <Wrothmonk> sleep as a standard action
23:29:58 <Wrothmonk> for one round
23:30:05 <Falang> 3 rounds?
23:30:31 <Wrothmonk> full round action then
23:30:46 <Wrothmonk> its touch as well
23:30:57 <Falang> with components, verbal, etc?
23:31:12 <Wrothmonk> components give bonuses to spellcraft
23:31:13 <Wrothmonk> not the DC
23:31:18 <Wrothmonk> which determines the casting time
23:31:21 <Falang> ah
23:31:37 <Falang> I'll have to read it in more depth
23:31:43 <Wrothmonk> let me look around, there may be a way to reduce it...
23:32:53 <Wrothmonk> hrm... looks like you cant unless you want to put yourself to sleep
23:33:00 <Wrothmonk> wait, that wouldnt even do it :/
23:33:17 <Steven> obviously
23:33:41 <Falang> what if you just cloud the mind so they can't act?
23:33:48 <Wrothmonk> hrm...
23:34:25 <Wrothmonk> ok for some reason thats an even bigger DC
23:34:29 <Falang> well the sample sleep spell is 3hd
23:34:53 <Falang> if you just used 1hd it's -10 to that dc, leaving it as dc 14
23:34:59 <Falang> duration 1 minute
23:35:08 <Falang> making it ranged is what?
23:35:20 <Wrothmonk> d14 is still a full round, but I see your point
23:35:42 <Falang> you'd work the HD on the fly depending on how strong they appeared anyway
23:36:08 <Falang> ah, touch to ranged is +4, so at dc 18 you can do a sleep ray
23:36:12 <Wrothmonk> actually 14 is a full round and a standard.
23:36:26 <Wrothmonk> 18 would be 5 standard actions
23:36:44 <Wrothmonk> I think knocking them out completely will be better at that point.
23:36:50 <Falang> and you can cut down on that with verbal and somatic components, yes?
23:36:55 <Wrothmonk> Negative
23:36:58 <Falang> oh you said that
23:36:59 <Falang> spellcraft
23:37:07 <Steven> half elf oracle
23:37:11 <Wrothmonk> positive
23:37:12 <Wrothmonk> :P
23:37:41 <Falang> well that's what spell energy is for
23:37:45 <Wrothmonk> so it looks like you may want to prepare the spells
23:37:47 <Falang> blow a point and the spell goes off
23:38:16 <Wrothmonk> preparing the spell will allow you to cast any spell as a standard action.
23:38:27 <Hydrazine> huh.
23:38:29 <Falang> a little preperation goes a long way
23:38:35 <Wrothmonk> Yup
23:38:36 <Hydrazine> I have no idea what you folk are talking about, but I'm curious.
23:38:49 <Wrothmonk> True Sorcery
23:38:57 <Falang> I might have the pdf link in my history.. or wroth can give it to you.
23:39:02 <Wrothmonk> just a sec...
23:39:11 <Wrothmonk> I downloaded the pdf so I have to search my history
23:39:27 <Steven> lore oracle i think/
23:39:29 <Wrothmonk> got it
23:39:30 <Wrothmonk> https://dl.dropboxusercontent.com/u/202013/True%20Sorcery.pdf
23:40:51 <Wrothmonk> The idea is that you can augment any spell and its just the base parts that make up all spells
23:41:02 <Wrothmonk> you can even go as far as combining spells
23:41:16 <Falang> fascinating, tell us more.
23:41:30 <Wrothmonk> For example you could create a burning hands where the flames are fanned to even greater lengths.
23:42:07 <Steven> gonna take that alternate racial once i get second level spells.
23:42:09 <Wrothmonk> or you could just plain expand the area
23:42:31 <Steven> get me more spell known per day.
23:42:32 <Falang> or make it 5d10 instead of 5d4
23:43:28 <Steven> just gotta pick me a curse
23:44:14 <Wrothmonk> And that is all just one of the base spells. Create energy(fire)
23:45:07 <Falang> I liked the idea that you can pick which attribute your spell energy comes from
23:45:13 <Falang> an optional rule I think
23:45:24 <Steven> mebe Haunted.
23:45:56 <Wrothmonk> Actually its not option, you must take create energy multiple times to get say, shocking graps and burning hands
23:46:28 <Wrothmonk> Anyway spells are also just one feat which is called talent
23:46:40 <Wrothmonk> you choose one of the base spells and you know it
23:46:58 <Falang> yes, so create fire is ALL fire spells you could want
23:47:03 <Falang> if you can handle casting it
23:47:18 <Wrothmonk> And I just realised how you get multiple spells at first level
23:47:25 <Wrothmonk> Human bonus feat :P
23:47:34 <Falang> or just class feat
23:47:44 <Wrothmonk> Thats what you normally get first level
23:47:50 <Falang> and at levels 3, 5, 7, etc you get one
23:48:07 <Falang> but on the upside there's no metamagic feats to worry about
23:48:25 <Wrothmonk> You can just do that for a higher spellcasting DC
23:48:36 <Falang> so things like.. metamagic rods.. they could give you 3 spells a day without having to take the DC penalty?
23:48:49 <Falang> blends pretty easily
23:49:00 <Wrothmonk> thats another thing, you have detect magic and concentration as skills
23:49:06 <Wrothmonk> metamagic rods?
23:49:11 <Falang> from PF
23:49:16 <Falang> don't forget about magic items
23:49:21 <Wrothmonk> Ah
23:49:31 <Wrothmonk> but the thing is they are a single /effect/
23:49:35 <Falang> detect magic shouldn't be a spell anyway
23:49:43 <Wrothmonk> Agreed!
23:49:45 <Falang> wroth: that's why I said they just negate a penalty
23:49:59 <Wrothmonk> oh right the drain
23:50:11 <Falang> drain and/or dc
23:50:20 <Falang> oh, there was the.. what was it.. energy buffer?
23:50:29 <Wrothmonk> Spellpower
23:50:38 <Falang> casting buffer
23:50:46 <Falang> pg 118
23:50:47 <Wrothmonk> Its the stuff you can use to quicken spells
23:51:26 <Falang> I'm upping the True20 book itself.
23:51:28 <Wrothmonk> ok we are talking about different books now.
23:51:29 <Falang> might help
23:51:43 <Wrothmonk> wait..
23:52:26 <Wrothmonk> Thats the same thing
23:52:40 <Falang> top of page 19
23:52:42 <Falang> in the grey
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23:53:18 <Wrothmonk> oh right...
23:53:54 <Wrothmonk> ok it works differently in the way you gain the buffer
23:54:49 <Wrothmonk> Normally you would get your spell energy upgraded is by increasing your magnitude?
23:54:51 <Falang> PF is kinda high magic, so things can be worked out a little bit. spells might need to be faster etc.
23:55:03 <Falang> yeah, or taking a feat to increase it specifically
23:55:26 <Falang> that'll work out in playtesting
23:55:26 <Wrothmonk> I like the other system better :P
23:55:43 <Wrothmonk> Yup
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23:56:24 <Falang> can try both
23:56:38 <Wrothmonk> hrm...
23:56:49 <Wrothmonk> looking over this I'm not so sure
23:57:53 <Wrothmonk> since then you cant reduce the amount of spells an enemy caster can cast by dealing nonlethal.
23:58:50 <Falang> but you can knock them out by dealing nonlethal
23:59:06 <Wrothmonk> True
23:59:16 <Wrothmonk> but dealing nonlethal can cause /them/ to knock themselves out
23:59:18 <Wrothmonk> >:D
23:59:18 <Falang> oh wait
23:59:20 <Falang> hm
23:59:32 <Falang> so after your casting buffer was empty, THEN you would take nonlethal?
23:59:51 <Wrothmonk> That could work...