// #d&d — 2013-05-26
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00:10:49 Damncool ([email protected]) has joined #d&d
00:10:53 Damncool ([email protected]) has left #d&d
01:05:39 <Brunius|M> Man, what a cool guy
01:21:23 kapow ([email protected]) has joined #d&d
01:47:04 Sachiru has quit (Quit: Shutting Down )
03:56:19 <Steven> i wish i was as cool as damncool
05:27:37 Wrothmonk ([email protected]) has joined #d&d
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10:13:02 Wrothmonk ([email protected]) has joined #d&d
10:19:07 <Steven> SUUUUUUUUUUUUUUP
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10:36:08 Wrothmonk ([email protected]) has joined #d&d
11:04:51 kapow has quit (Ping timeout: 121 seconds)
11:07:44 <Steven> i cant decide on traits for my monk/rogue
11:35:44 <Avatar> reactionary
13:16:43 <Steven> Quain Martial Artist for one of them
13:16:57 <Steven> +1 trait damage on unarmed strikes
13:20:58 <Steven> think im going to take a disguise trait
13:22:48 <Steven> thinking Augmented Disguise...
13:38:55 spider21b ([email protected]) has joined #d&d
13:41:31 <Steven> im seriously looking foward to playing this char in season 5
13:41:51 <Steven> martial Artist3/Ninja2/Sleepless DetectiveX
13:42:12 <Steven> Styled after Robert Downey Jr's Sherlock Holmes
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13:56:24 <spider21b> wow
13:56:28 <spider21b> awesome i love sherlock holmes
13:56:42 <spider21b> so level 6?
13:57:08 <spider21b> is there a game today?
14:19:54 <Mekkis> I'm looking for a page reference to where it says you can give out +2 circumstance bonuses as a GM.
14:21:01 <Mekkis> it was on p30 of the 3.5e DMG
14:25:55 <Steven> level 6 +16 perc and sense motive
14:36:06 <Steven> 5th level feat.... what to take for a sherlock holmes-esk character
14:37:20 <Mekkis> iron will
14:37:26 <Mekkis> persuasive
14:37:45 <Steven> Monk
14:38:19 <Mekkis> then qualify for master spy
14:39:52 <Steven> i dont want to take another prestige class
14:44:31 <Steven> sleepless etective until it maxes out and then back to monk if i ever take it past 12
14:51:30 <spider21b> cool
14:51:44 <spider21b> i would love to play tonight
14:51:56 <spider21b> xd spell book just leved up and is doing awesome
14:52:38 <Mekkis> did you fix the sheet?
14:54:41 <Steven> spider what level?
14:58:41 <Steven> two levels and i will have a rank in every skill
15:09:29 <spider21b> um level 4+1=5
15:10:04 <spider21b> 4th level wizard 1 level of fighter
15:12:25 <spider21b> master spy would be awesoe
15:12:30 <spider21b> awesome
15:12:40 <Mekkis> spider21b, what did you put as your +1 bonus to ability score at level 4
15:14:04 <Steven> obviously charisma
15:14:44 <Mekkis> ?
15:16:20 <Steven> hmmmm well spider you find 3 other people who want to play and ill gm for ya
15:21:11 <Mekkis> Devil We Know 3 at 6-7?
15:22:33 <Mekkis> Eternal Obelisk at 5-6?
15:26:36 <Steven> yeah im not gming dwk3 over the internet.
15:26:39 <Steven> Its a pain in the ass
15:30:43 <Mekkis> why is that?
15:30:51 <Mekkis> mapping? or does it have deep roleplay?
15:31:00 <Mekkis> or a big reveal or something?
15:33:17 <Mekkis> deep puzzles?
15:37:38 <Steven> something like that
15:38:16 <Mekkis> because I can think of one scenario that checks all of those boxes
15:38:24 <Mekkis> and you're planning on running IT on Saturday.
15:39:56 <spider21b> xd
15:40:25 <spider21b> i have gmed online and its really not that bad if you read a bit in advance and not improve the whole thing
15:41:05 <spider21b> eternal obelisk sounds fun
15:41:21 <spider21b> i want to get some games in before summer school starts
15:45:13 <Steven> eternal obelisk was retired.
15:47:48 <Steven> also, i wonder what 'shes' doing on the cover.
15:51:49 <Steven> anyways.
15:52:15 <Steven> I've already prepped the Mantis' prey before, but then we decided to run a module.
16:08:33 <Mekkis> To Scale the dragon at 5-6?
16:10:36 <spider21b> when do you want to run it?
16:40:28 <Steven> jesus... its near midnight already.
16:59:34 Cammy has quit (Quit: So long, and thanks for all the fish!)
17:58:10 <Mekkis> Continuing with our example, holding this volume of data for 7 years of data will consume 1,085,875 Terrabytes, or 1.0 Exabytes
18:03:47 <Steven> https://docs.google.com/file/d/0BwFtjAun89SieHNGTFhuNzEtbTA/edit
18:04:19 <Steven> gonna do some fine tuning with extra items as i level him up, but i know for sure i'll be getting +4 belt and agile AoMF
18:32:47 <Avatar> what is AoMF
18:33:02 <Avatar> amulet of mighty fists
19:08:46 <Avatar> apparently you can reload a ranged weapon on attacks of opportunity as long it's a free action
19:09:59 <Brunius> can't you take a free action pretty much any time?
19:11:51 <Avatar> no, only on your turn
19:12:00 <Brunius> So why can people talk all the time
19:12:01 <Avatar> you can take an immediate action any time
19:12:07 <Avatar> they can't really
19:12:26 <Avatar> that's why sometimes GMs enforce talking on your turn only
19:12:41 <Avatar> but let it go "because it's just talking" and keeps the game moving
19:44:25 Tashes ([email protected]) has joined #d&d
20:19:27 <Mekkis> I'm getting my phone to download d20pfsrd.com
20:28:31 <Avatar> still can't figure out what to do with 11th level on Buck
20:28:40 <Avatar> signature deed is nice but he's never run out of grit before
20:29:30 <Avatar> signature deed dead shot migiht just speed up play
21:36:43 <Mekkis> hmmm.. I should make a character with a 30HD familiar
21:58:32 <Avatar> sort of like an eidolon !
22:03:12 <Mekkis> but completely broken!
22:08:56 <Mekkis> !feat power attack
22:08:59 <diebot> Mekkis, POWER ATTACK [Combat]Prereq: Str 13, base attack bonus +1. You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
22:09:00 <diebot> Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your
22:09:00 <diebot> Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an
22:09:00 <diebot> attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Source: Core
22:09:53 <Mekkis> so with a BAB of 32, that would be -10/+20, right?
22:40:22 <Brunius|M> I get -8/+16
22:42:46 <Mekkis> hmm
22:42:59 <Mekkis> we're both wrong
22:43:04 <Mekkis> it's -9/+18
22:43:24 <Mekkis> -1/+2 for having the feat, then -8/+16 for high BAB
22:43:33 <Mekkis> !hp 32d10
22:43:36 <diebot> Mekkis, 196
22:43:46 <Mekkis> that's... a little low
22:44:01 <Mekkis> !hp 32d10m1
22:44:02 <diebot> Mekkis, 228
22:44:09 <Mekkis> toughness to the rescue
22:44:22 <Mekkis> with 18 feats to burn, I don't see why not...
22:58:34 <Mekkis> !feat Death or Glory
22:58:36 <diebot> Mekkis, DEATH OR GLORY [Combat] Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight. Prerequisites: Str 13, Power Attack, base attack bonus +6. Benefit: Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on the attack roll, damage
22:58:36 <diebot> roll, and critical confirmation roll. You gain an additional +1 on this bonus at base attack bonus +11, +16, and +20 (for a maximum of +7 at base attack +20). After you resolve your attack, the opponent you attack can spend an immediate action to make a single melee attack against you with the same bonuses. Special: You can combine the full-round
22:58:36 <diebot> action attack this feat allows with the benefit of Vital Strike, Improved Vital Strike, or Greater Vital Strike.
22:58:36 <diebot> Benefit: Source: UC
23:00:06 <Mekkis> !feat neckbreaker
23:00:07 <diebot> Mekkis, NECKBREAKER [Combat] With a quick jerk, you snap an enemy's neck. Prerequisites: Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks. Benefit: If you have an opponent your size or smaller helpless or pinned, after you initiate or maintain a grapple, you can make a Stunning Fist
23:00:08 <diebot> attempt at a –5 penalty on the attack roll. If you succeed, you wrench that opponent's neck, dealing 2d6 Strength or Dexterity damage. If the targeted ability score is reduced to 0, any remaining damage is dealt to that opponent's Constitution score. A creature that is immune to critical hits or that has no discernible head and neck is immune to
23:00:09 <diebot> the effects of this feat.
23:00:09 <diebot> Benefit: Source: UC
23:12:35 <Mekkis> !capacity 14
23:12:40 <diebot> Mekkis, 58 if medium, 43.5 if small.
23:15:25 <Mekkis> so, +27 to-hit, 4d3+30 damage
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