// #d&d — 2013-05-27
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00:00:08 Bloodlust ([email protected]) has joined #d&d
00:00:13 <Bloodlust> Howdy all :)
00:00:42 <Bloodlust> Anyone here built a gunslinger? I'm making one now and need some tips.
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04:40:00 <Steven> yeah i've made a gunslinger
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06:54:02 <spider21b> back
06:54:16 <spider21b> i lost my keys and i thougth i would never get back into my room
06:54:25 <spider21b> good thing the door was unlocked
06:59:32 <Steven> you so cray cray
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09:53:06 <Avatar> monk actually seems a better multiclassing fit for my gunslinger than fighter
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10:35:02 <kephra> moin
10:35:38 <kephra> i've created 3 tower houses (aka keeps with living rooms) - drop me a PM, if interested in downloading as pdf or xfig
10:46:07 <Steven> eh.... fighter is pretty awesome with its feat generation.
11:04:13 <Avatar> monk is just as good for 2 levels
11:04:21 <Avatar> and you get evasion instead of combat expertise
11:04:25 <Avatar> and saves
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13:12:37 <Mekkis> Hydrazine: what are good feats for a grappler?
13:13:58 <Hydrazine> improved grapple, greater grapple, rapid grapple, weapon focus (grapple if you're really desperate..
13:14:41 <Mekkis> would &true strike give the +20 insight bonus the grapple?
13:14:47 <diebot> TRUE STRIKE divination ([]) sorcerer/wizard 1, alchemist 1, inquisitor 1, magus 1 1 standard action Range: personal you Comp: V, F (small wooden replica of an archery target) Duration: see text Save: SR:
13:14:47 <diebot> You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
13:15:00 <Hydrazine> Yes.
13:15:43 <Hydrazine> Based on this:
13:15:43 <Hydrazine> When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any
13:15:44 <Hydrazine> other penalties that would normally apply to an attack roll.
13:17:06 <Mekkis> so, if my familiar has greater grapple, I could true strike my familiar's grapple, then follow it up with a quickened true strike and grapple with -10 to tie up?
13:17:32 <Hydrazine> Sure.
13:17:38 <Hydrazine> And then use your standard action.
13:18:32 <Mekkis> hmmm
13:19:27 <Hydrazine> I think Rapid is really the key here. 3 grapple checks a round makes it pretty severe, assuming the base rolls are decent.
13:26:30 <Mekkis> I have a tiny creature with +36 to grapple at level 10, not including feats.
13:26:51 <Mekkis> and I have 18 feats to choose from
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13:46:19 <Hydrazine> so it provokes just to do this then?
13:51:08 <Mekkis> ?
13:51:49 <Mekkis> no, I use stuff like Elemental Body
14:26:49 <Hydrazine> Does that prevent AoOs?
15:49:36 <Mekkis> where are the AoOs coming from?
15:53:25 <Hydrazine> tiny creatures have no range.
15:53:38 <Mekkis> Elemental Body makes them Medium
16:02:34 <Mekkis> !hp 5d6m4+4d6m3
16:02:35 <diebot> Mekkis, 70
16:02:37 <Mekkis> !hp 5d6m4+5d6m3
16:02:39 <diebot> Mekkis, 77
16:04:07 <Mekkis> !feat spell mastery
16:04:08 <diebot> Mekkis, SPELL MASTERY []Prereq: 1st-level wizard You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.
16:04:09 <diebot> Benefit: Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, you can prepare these spells without referring to a spellbook.
16:04:09 <diebot> Normal: Without this feat, you must use a spellbook to prepare all your spells, except read magic. Source: Core
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18:02:38 <Avatar> spell mastery makes me sad
18:02:58 <Mekkis> it's a prereq for Magaambyan Arcanist
18:03:23 <Avatar> must be a damn good prestige class
18:06:27 <Mekkis> it gives a wizard Druid spells
18:11:22 <Avatar> that does sound good
18:13:06 <Avatar> is it PFS legal?
18:14:33 <Mekkis> I think so
18:14:59 <Mekkis> yes
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19:02:52 <Steven> alright
19:03:02 <Steven> so movie suggestion
19:03:31 <Brunius> on the beach
19:03:36 <Brunius> 2000 remake
19:04:49 <Steven> alright, any good suggestions?
19:05:48 <Brunius> con air
19:06:34 <Steven> im just playin man, im watching on the beach
19:07:50 <Steven> was helpin my ad tonight
19:07:53 <Steven> dad even
19:08:13 <Steven> he used his "Increases Migraine" Ability
19:08:17 <Steven> it was super effective
19:28:16 <Steven> not diggin it really
19:31:19 <Steven> think imma find something else to watch
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21:08:19 <Avatar> ug just realised monk bonus feats aren't random bonus feats, they're from a specific list of feats that are useless to a gunslinger
21:09:58 <Brunius> haha
21:12:15 <Avatar> even zen archer gets a bunch of bonus feats which I've already picked up over the last 10 levels
21:28:06 <Avatar> can you make AoOs with improvised weapons?
21:33:46 <Avatar> looks like you can, you just can't make them unarmed
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22:11:36 <Bloodlust> Evening all :)
22:13:20 <Bloodlust> Anyone about?
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