AustNet AustNet Archive Project — IRC Logs
« All channels | Contribute a log »

// #d&d — 2012-01-05

1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016
00:04:26 Spaceshot_tm2 has quit (Ping timeout: 121 seconds)
00:32:30 Sachiru ([email protected]) has joined #d&d
01:07:23 Sachiru has quit (Quit: Shutting Down )
01:16:24 Mort has quit (Ping timeout: 121 seconds)
03:15:14 Mort ([email protected]) has joined #d&d
03:19:17 Mort has quit (Ping timeout: 121 seconds)
03:27:20 ChanOP has quit (*.net *.split)
03:27:20 Tashes has quit (*.net *.split)
03:27:21 Avatar has quit (*.net *.split)
03:27:21 Thelen has quit (*.net *.split)
03:27:21 MekkisScreen has quit (*.net *.split)
03:27:21 S711 has quit (*.net *.split)
03:27:21 diebot has quit (*.net *.split)
03:27:21 Ballig has quit (*.net *.split)
06:14:49 Tashes ([email protected]) has joined #d&d
06:14:49 diebot ([email protected]) has joined #d&d
06:14:49 S711 ([email protected]) has joined #d&d
06:14:49 MekkisScreen ([email protected]) has joined #d&d
06:14:49 ChanOP ([email protected]) has joined #d&d
06:14:49 Ballig ([email protected]) has joined #d&d
06:14:49 Avatar ([email protected]) has joined #d&d
06:14:49 Thelen ([email protected]) has joined #d&d
06:14:49 ataxia.il.us.austnet.org gives channel operator status to ChanOP Avatar
06:14:51 NickOP sets mode -r Mekkis
06:33:12 Mort ([email protected]) has joined #d&d
06:43:18 Mort has quit (Ping timeout: 121 seconds)
07:44:09 Mort ([email protected]) has joined #d&d
09:33:14 Topic for #d&d is: PFS: Sat 10am (new game/Avatar) | CoTE: Sun Jan 8th 10am || AEDT (UTC+11:00) | D&D and Pathfinder Online http://dnd.ballig.net/
09:33:14 Topic for #d&d set by Avatar at Tue Jan 3 23:33:05 2012
09:49:52 <MekkisScreen> Ballig: personally, I don't see any issue with allowing it, with damage as str / 2
09:51:59 Avatar- ([email protected]) has joined #d&d
11:41:06 Spaceshot_tm2 ([email protected]) has joined #d&d
11:51:12 Spaceshot_tm2 has quit (Ping timeout: 121 seconds)
12:19:28 Avatar- has quit (Quit: go get analysed)
12:25:17 Spaceshot ([email protected]) has joined #d&d
12:32:45 <Avatar> jesus, removing Cairo's con hit is only 2 prestige
12:32:52 <Avatar> that's a hell of a lot better than the 16 I thought it was
12:33:39 <Spaceshot> heh
12:40:31 <Spaceshot> since I can't seem to find where icechat leaves it's history, so can someone go through their history to find brunius' dropbox shadowrun link
12:47:09 <Avatar> when was it
12:47:12 <Avatar> that he said it
12:48:22 <Spaceshot> recently
12:48:31 <Spaceshot> it was about a day after all the shadowrun talk
12:53:12 <Avatar> I need a date to look at
12:54:20 <Spaceshot> ah you too
12:54:29 <Spaceshot> well I finnally found my logs
12:54:31 <Spaceshot> thanks though
13:00:36 <Spaceshot> found it http://dl.dropbox.com/u/22217817/Shadowrun.zip
13:07:47 <Avatar> what edition is that
13:22:14 <Spaceshot> 4th edition supposedly
13:29:06 <Avatar> I think I have a better version
13:29:26 <Avatar> http://dl.dropbox.com/u/738618/Shadowrun_4E_-_4th_Edition%28OEF%29.pdf
13:29:31 <Avatar> 62MB
13:33:35 <Spaceshot> it also has supplements, and is anniversary edition, which is what I have, and use, IRL
13:42:25 <Avatar> I've got an anniversary edition which is 55MB
13:42:46 <Avatar> and another which is 52MB
13:43:22 <Avatar> ah, sorry the 52 isn't anniversary
13:45:46 <Spaceshot> brunius' also has unwired, street magic, arsenal, runner's companion and augumentation
13:48:17 <Avatar> yeah I have like those and 20 others
13:48:42 <Avatar> I'm honestly not sure why, I'm pretty sure I wasn't that far into shadowrun
13:51:24 <Avatar> http://paizo.com/products/btpy8qgp?Wayfinder-6
13:51:25 <Avatar> free
13:51:43 <MekkisScreen> Avatar: how does 2 prestige remove Cairo's con hit?
13:51:45 <Avatar> not entirely sure how useful it is
13:52:58 <Spaceshot> avatar: I think you were downloading shit left right and centre last time
13:53:19 <Avatar> Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained).
13:53:25 <Avatar> from: http://www.d20pfsrd.com/magic/all-spells/r/restoration
13:53:42 <Avatar> restoration is 2 PP
13:57:42 <Spaceshot> is restortation a level 3 or 4 spell?
13:59:12 <Avatar> 4
14:01:41 <Spaceshot> and how does lesser restortation work with ability drain?
14:02:09 <Avatar> it doesn't
14:02:17 <Avatar> it heals ability damage
14:02:35 <Spaceshot> and is it damage or drain?
14:03:05 <Avatar> drain
14:03:10 <Avatar> permanent con damage
14:03:52 <Spaceshot> what from?
14:04:06 <Avatar> a really nasty module
14:05:03 <Spaceshot> no I mean litterally what did it
14:05:16 <MekkisScreen> a lot of torture
14:05:16 <Avatar> I can't really tell you without spoiling it
14:05:24 <Avatar> yeah it was from being tortured
14:05:36 <MekkisScreen> and it's not damage, or drain
14:05:39 <MekkisScreen> it's loss
14:06:21 <Avatar> venture captain says it's permanent drain
14:06:43 <MekkisScreen> I'll ask at arcanacon
14:06:56 <MekkisScreen> you can get anyone to say what you want on the boards
14:07:16 <Spaceshot> you listen to VCs
14:07:28 <Avatar> +
14:07:28 <Avatar> Permanent is just a game term to distinguish between a temporary ability loss (damage, which comes back with rest), and permanent (drain, does not heal naturally).
14:07:29 <Avatar> Just like death being a "permanent" condition, the character is eligible to pay to have the CON loss restored following all the standard rules in the CRB.
14:08:10 <MekkisScreen> I listen to the local VC
14:08:30 <MekkisScreen> and even then, I accept that he's often incorrect with certain rulings
14:08:31 <Avatar> that was an answer to: ...if they are captured and tortured (or killed, Raised, and tortured) is the -1 Con that they get from that 'boon' a permanent, no way of getting that 1 Con back penalty? Or can they have Restoration cast on them for PA/gold to get it back, like the -2 Con you get from dying and being Raised?
14:09:03 <Spaceshot> how is it any different?
14:09:19 <Avatar> it doesn't make sense that it would be completely irreversible man
14:09:43 <Avatar> you can regenerate limbs, you can resurrect, and restoration exists for this exact purpose
14:09:46 <Avatar> like what is your argument here
14:10:12 <Avatar> that the words on the chroncile sheet don't specifically say "ability drain"
14:10:16 <Avatar> that's ludicrous
14:12:51 Spaceshot has quit (Ping timeout: 121 seconds)
16:14:50 <Ballig> Mekkis: my final point on the matter was allowing it but adding penalties to it
16:15:02 <Ballig> similar to going from light->one-handed, you're going up a further size category to two-handed
16:15:22 <Ballig> it's less a matter of how many arms do you have to physically make it possible, and more about how heavy are these weapons and are you trained to fight that way without them getting in the road
17:33:09 <Mekkis> I wouldn't agree with that: I think the existing penalties are bad enough
17:34:00 <Ballig> but from a non-balance point of view, and merely from an extrapolation of the rules, I see increasing penalties as the logical step
17:34:28 <Mekkis> I didn't think extrapolation was required
17:34:29 <Ballig> but it's silly to play it without something in the sourcebooks accounting for it
17:34:41 <Ballig> well, the current rules are silent on the issue of it
17:34:46 <Mekkis> the "Normal" section of the multiweapon fighting is pretty clear on it
17:34:59 <Ballig> that's for wielding more than 2 weapons
17:35:23 <Mekkis> not really...
17:35:46 <Mekkis> it specified that a multiarmed creature has one primary hand, and all the others are off-hands
17:36:09 <Ballig> how does using two off-hands to make an attack penalise you?
17:36:23 <Mekkis> -10
17:36:34 <Mekkis> it's an attack made with an off-had
17:36:40 <Mekkis> with off hands
17:36:59 <Ballig> but those rules assume a light weapon
17:36:59 <Mekkis> the fact that it's a two-handed weapon is why it takes two hands
17:37:14 <Ballig> or uh, one-handed
17:37:17 <Mekkis> no they don't: there are exceptions for light weapons
17:37:18 <Ballig> (with slightly less penalty for light)
17:37:23 <Ballig> but why aren't there further penalties for two-handed
17:37:55 <Mekkis> balance-wise: because losing out on an additional attack is penalty enough
17:38:27 <Mekkis> flavour-wise: because you're still holding the weapon in two hands...
17:38:36 <Mekkis> rules-wise: because it
17:38:40 <Mekkis> 's not really needed
17:39:22 <Ballig> so you'd say one 2-h weapon should get 1.5x strength and the other get .5x strength?
17:39:35 <Mekkis> I'd work with that, yeah
17:39:45 <Mekkis> first weapon takes a -6
17:39:48 <Mekkis> second takes a -10
17:40:16 <Ballig> can he use the TWF with it, or does he need multiweapon fighting to reduce the penalties
17:40:26 <Ballig> my instinct was MWF
17:40:35 <Mekkis> MWF would be required for that
17:40:41 <Ballig> which precludes it from PFS
17:41:05 <Mekkis> whether or not, In PFS, TWF /becomes/ MWF when one gets a third arm, is still up-in-the-air.
17:41:09 <Mekkis> so I wouldn't recommend it
17:41:43 <Ballig> I think he needs to wait until there is something in the sourcebooks that accounts for it
17:41:49 <Ballig> fairly explicitly
17:42:03 <Mekkis> I would allow it, without the TWF/MWF bit
17:42:17 <Ballig> yeah he wouldn't take it without that feat
17:42:19 <Ballig> I wouldn't either
17:42:52 <Ballig> it'd be funny if you could wield multiple shields
17:43:00 <Mekkis> can't you?
17:43:08 <Ballig> you can, but I don't think the bonuses stack
17:43:09 <Mekkis> I thought you could, but only got one shield bonus
17:43:11 <Ballig> because they're shield bonuses
17:43:30 <Ballig> they should make a multi-shield feat
17:43:48 <Ballig> we'll all take levels of alchemist to grow extra arms
17:46:26 <Mekkis> Provided that a weapon is designed for more than two
17:46:26 <Mekkis> hands, each additional hand used increases the damage
17:46:26 <Mekkis> dealt with that weapon. Each hand used beyond the
17:46:26 <Mekkis> first adds 1/2 the wielder's Strength bonus to the
17:46:26 <Mekkis> damage. A creature wielding a Medium-size longsword
17:46:26 <Mekkis> with two hands adds 1 1/2 times its Strength bonus to
17:46:26 <Mekkis> the damage roll. A girallon wielding a Huge club with
17:46:26 <Mekkis> all four hands adds 2 1/2 times its Strength bonus to the
17:46:26 <Mekkis> damage roll.
17:46:45 <Ballig> he should just use the one weapon
17:46:48 <Ballig> and wield it with 4 hands
17:46:57 <Mekkis> (that's a 3.5ism though)
17:47:01 <Ballig> ah yeah
17:47:06 <Ballig> pathfinder doesn't do that?
17:47:22 <Mekkis> (it's how Blitzstreik gets his four to five digit damage)
17:47:27 <Mekkis> it's not specified
17:47:48 <Ballig> yeah I remember him abusing that :p
17:47:51 <Mekkis> spirited charge with an 8-handed lance
17:48:10 <Mekkis> with the boots that make the lance have a x4 crit
17:48:19 <Mekkis> and the spell that makes the first attack roll a natural 20
17:49:10 <Mekkis> (and the lance is blessed, so autoconfirm crit against an evil creature)
17:49:34 <Ballig> a great example of why all the extra supplements made the game almost impossible because all rules that came before it couldn't possibly account for them
17:49:56 <Mekkis> it's a better example of why Savage Species is broken
17:50:13 <Mekkis> (that character was based off the three-book rule)
17:59:45 <Mekkis> It's a pity that you stopped running QQ: I had another concept I wanted to try out
17:59:54 <Ballig> I bet you did :p
18:05:16 <Mekkis> any chance I can convince you to run one?
18:07:49 <Ballig> perhaps if we had people interested
18:08:51 <Mekkis> what scenario did I run last Monday?
18:09:30 <Ballig> the one with Railford
18:09:48 <Mekkis> Decline of Glory
18:28:54 <Ballig> whose decline is it
18:31:16 <Mekkis> Glory's
18:34:06 <Ballig> sounds obscene
20:01:50 <Avatar> haha
20:07:12 <Avatar> what did you guy's think the penalties should be for the two weapon 4 handed thing?
20:07:19 <Avatar> guys*
20:07:26 <Mekkis> -6/-10
20:08:14 <Ballig> Mekkis says -6/-10 with half strength to damage on the second weapon (instead of 1.5x strength which is normal for two hands)
20:08:42 <Ballig> and that two-weapon fighting doesn't reduce the penalties (with that I agree)
20:18:14 <Avatar> but MWF assumes three or four weapons, right
20:18:22 <Avatar> with two weapons isn't he doing less damage
20:19:37 <Ballig> I don't see it as a perfect analogue and think it's not something that should be tried until there are proper rules for it
20:24:54 NotMort ([email protected]) has joined #d&d
20:25:02 <NotMort> yay
20:25:04 <NotMort> Im not mort
20:25:05 <NotMort> lol
20:27:31 <Mekkis> Avatar, MWF doesn't say three or four weapons
20:27:38 <Mekkis> it says three or four arms
20:27:52 <Mekkis> (hands actually)
20:28:11 <Avatar> The Two-Weapon Fighting feat reduces penalties for the primary hand and one off-hand. This means that if a creature has three hands and uses the Two-Weapon Fighting feat, one of its hands and any weapon it wields with that hand takes full off-hand penalties without benefit of the feat.
20:28:37 <Mekkis> [citation]
20:28:55 <Ballig> one off-hand
20:28:56 <Ballig> not three off-hands
20:31:45 <Mekkis> two-weapon fighting and the two-weapon fighting feat are actually rather different
20:52:48 <Mekkis> "If I were a political animal – which, of course, I am not, because that would violate the Great Injunction," he coughed, and stroked Mogus. "If I were, however, I would marry the Duchess, storm and secure the palace, assassinate the king, usurp the crown, and retroengineer all of my bloodlines to validate my claim to the throne. I would then begin to ruthlessly suppress any resistance to my rule, and have all of my chief rivals murdered. That’
20:52:48 <Mekkis> s the way it’s usually done, isn’t it? Except, in your case, you could claim divine right as well. I would declare myself Eadric I, Holy Emperor of Wyre and the Voice of Oronthon on Earth. I would unite Church and State into a single, seamless body. I would also issue commands to the effect that all avians must be shot on sight. A golden, birdless era of peace and prosperity would dawn across Wyre."
21:09:02 S711 has quit (*.net *.split)
21:10:17 S711 ([email protected]) has joined #d&d
21:39:49 NotMort has quit (Quit: )
22:18:34 <Mekkis> Ballig, still good for CoTE on Sunday?
22:19:42 <Avatar> depends on canine's appearance
22:20:18 <Mekkis> should I prepare something (possibly First Steps 2) if Ballig can't run it?
22:20:39 <Avatar> yeah I guess so
22:20:47 <Avatar> I'm rolling up a new character for first steps 2
22:20:51 <Avatar> I am too scared
22:21:02 <Mekkis> I've been thinking... perhaps my definition of "viable in combat" is different to Spaceshot's
22:21:22 <Mekkis> 14 str + a two-handed weapon is, IMO, viable in combat
22:21:25 <Mekkis> at least at low levels
22:21:35 <Mekkis> your thoughts?
22:22:02 <Avatar> sure, why wouldn't it be
22:22:11 <Avatar> does he think it's not
22:23:20 <Mekkis> he thinks that a character with special abilities or high skills shouldn't be
22:23:29 <Mekkis> shouldn't be 'viable in combat'
22:25:57 <Avatar> maybe he means less viable in combat
22:26:30 <Avatar> like a support character
22:30:01 <Mekkis> a support character with 14 str and a two-handed weapon?
22:30:52 <Avatar> a rogue can easily have that
22:31:06 <Mekkis> pretty much any class can have that
22:31:12 <Mekkis> except perhaps a wizard
22:31:22 <Avatar> yeah but we're talking lowest common denominator
22:31:45 <Avatar> the point is it's viable
22:31:46 <Mekkis> mmm?
22:32:05 <Avatar> mmm
22:33:02 <Mekkis> what I'm getting at is perhaps Spaceshot doesn't realise that when I say "effective", I mean "1d8+3 damage"
23:14:38 <Avatar> should probably make sure I'm registered for arcanacon properly
23:14:46 <Avatar> I don't think I worked out what days I was going