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// #d&d — 2013-10-16

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01:31:33 <Spaceshot_note> Mekkis: would I be able to ask you to add some functionality to your diebot for my system soon?
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02:05:45 <Spaceshot_tm2_> but yea, I'd prefer to play dragon mantle over it
02:06:25 <Ulzef> cya
02:07:56 <Mekkis> moin
02:09:33 <Avatar> yo
02:09:43 <Avatar> does stephen actually know anything about our waking rune dilemma
02:10:00 <Mekkis> he knows something
02:10:09 <Mekkis> I was deliberately vague
02:10:42 <Avatar> well now it seems they're being deliberately vague
02:11:01 <Mekkis> I'll forward you the correspondance
02:11:19 <Mekkis> Forwarded. It might be in your spam
02:11:32 <Avatar> dodgy reputation?
02:11:42 <Mekkis> no idea. Gmail seems to hate me
02:11:51 <Avatar> ha yeah there it is, in spam
02:12:25 <Mekkis> if you could kindly mark it as not spam, it might improve my reputation
02:13:45 <Avatar> yeah done
02:13:51 <Avatar> heard anything after that?
02:14:23 <Mekkis> John sent his email after that
02:14:57 <Avatar> and ashley confirmed again that he's not moving on it
02:16:47 <Brunius|M> Avatar, Ballig, Darkkapow, Mekkis, Ulzef: I need something to put in the back of my year 12 jumper. Any suggestions?
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02:23:16 <Brunius|M> 12 characters
02:29:10 <Brunius|M> 7:16] <Brunius|M> Avatar, Ballig, Darkkapow, Mekkis, Ulzef: I need something to put in the back of my year 12 jumper. Any suggestions?
02:29:11 <Brunius|M> [17:23] <Brunius|M> 12 characters
02:29:21 <Brunius|M> Tashes?
02:31:18 <Tashes> Nah, i don't think putting my name there is very good idea
02:32:49 <Tashes> team jacob?\
02:34:05 <Brunius|M> And thus was Tashes disqualified from suggestions
02:34:13 <Tashes> :D
02:41:14 <Mekkis> I have a scathing response, but I'm not sure if I should send it to him
02:41:51 <Ballig> Brunius: unfortunately "lol u mad bro" is 13 characters
02:42:18 <Brunius> umad is often shortened
02:42:25 <Brunius> lol umad bro would fit
02:42:34 <Brunius> I've had the suggestion to put my name in ASCII codes
02:43:12 <Avatar> send it to me
02:43:18 <Avatar> I like scathing responses
02:43:55 <Brunius> maybe something in ROT13
02:44:00 <Mekkis> enjoy
02:44:28 <Mekkis> I might send it at the end of the week...
02:44:35 <Ballig> you could use a hash of a password you use often
02:45:26 <Avatar> yeah don't
02:45:36 <Avatar> that is a bad blood email that will win you no favours from either ashley or john
02:45:58 <Avatar> ashley isn't being objective and john is more interested in wrapping it up and cutting losses
02:46:01 <Brunius> Now I'm curious
02:46:19 <Avatar> it could be handy for andrei or stephen
02:46:29 <Avatar> except that they dont' want to see the spoilers
02:46:35 <Avatar> it might be better for mike
02:48:53 <Mekkis> you think we should get Brock into this?
02:49:10 <Avatar> absolutely if we can't get an answer from the others
02:49:19 <Avatar> your email says it all really
02:49:32 <Mekkis> no, I just realised another thing I missed
02:49:43 <Avatar> steven's already confirmed that that much is enough
02:50:10 <Mekkis> 32 on a knowledge check being insufficient to identify the first enemy
02:50:54 <Mekkis> feel free to notify him then
02:50:58 <Avatar> was it unique
02:51:14 <Avatar> well I would, but is stephen still thinking about it
02:51:27 <Mekkis> Darkwhite?
02:51:32 <Avatar> yeah
02:52:05 <Spaceshot_tm2_> steven: any luck with WotC?
02:53:13 <Mekkis> it might be "very rare", but it's not CR18+
02:53:57 <Avatar> there was a thread about how knowledge checks work in the forums recently and there was some debate about it
02:54:13 <Avatar> it's not unforeseeable that any GM might have ruled it differently to another
02:54:25 <Avatar> I guess it adds some weight, but it's no dealbreaker
02:54:29 <Mekkis> the rules state that the DC is 15+CR for rare creatures
02:54:41 <Mekkis> (this is a CHANGE from 3.5e, where it was 15+HD)
02:54:49 <Avatar> was it unique/
02:54:57 <Avatar> I don't know what it was
02:55:13 <Mekkis> possibly
02:57:18 <Mekkis> oh, and reading the tactics, there was another mistake.
02:58:42 <Avatar> the ones mentioned in that email should honestly be enough
02:58:44 <Avatar> they are big errors
03:14:33 <Steven> yes it is unique
03:14:49 <Steven> It is the herald of Lissala
03:14:53 <Mekkis> it seems that if any of those mistakes weren't made, the outcome would have been different
03:15:05 <Mekkis> Steven, what would you say the knowledge DC to work out its type would be?
03:15:24 <Steven> and no space, i am sick so i didnt feel up to dealing with people sorry man.
03:16:25 <Mekkis> Brunius, I managed to drive a T28 prototype a whopping 1.13km!
03:17:17 <Steven> i dunno mekkis, probably 15+CR at minimum
03:17:19 <Brunius> uh
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03:19:27 <Steven> so would be a DC28 i think.
03:19:45 <Steven> i think shes only cr13
03:20:11 <Avatar> he would've said you have no idea what it is based on it being unique
03:20:33 <Steven> well sarenrae's herald is unique, but you can identify it.
03:20:45 <Avatar> yeah but those little beotches are only 1 prestige
03:20:51 <Spaceshot_note> So what's happening?
03:21:02 <Avatar> any tom dick and harry can identify a herald
03:21:56 <Steven> yeah, but of a supposedly dead goddess that has had no presence on the scene until this year?
03:22:18 <Steven> hence the DC 28 to even identify its a herald of lissala
03:22:51 <Avatar> a herald is a herald
03:23:43 <Steven> so what is torags herald?
03:23:54 <Steven> you have 10 seconds.
03:24:04 <Mekkis> an outsider
03:24:15 <Steven> time.
03:24:22 <Mekkis> did I win?
03:24:33 <Steven> i dunno, i dont even know what his herald is
03:24:46 <Mekkis> nor do I, but I know that heralds are outsiders
03:24:54 <Steven> not all heralds are.
03:24:59 <Mekkis> I could probably know it was a CN outsider, right?
03:25:14 <Steven> iomedea was arodens herald for a time
03:25:23 <Steven> she started out as human.
03:25:47 <Mekkis> but she's an outsider now
03:26:08 <Steven> now that shes a diety yes she is
03:26:24 <Mekkis> :)
03:26:41 <Steven> the point you guys should take away from this is that it required a DC28 kn religion check to identify her as the herald of lissala
03:26:54 <Steven> and yes a 32 should probably have gotten that
03:27:04 <Mekkis> not planes?
03:27:20 <Steven> a case could be made either way.
03:28:05 <Steven> kn religion to identify her as the herald probably some of the nasty shit she has done.
03:28:16 <Mekkis> does a cloudkill change direction as the caster moves?
03:28:18 <Steven> like fireballing an entire villiage, hint hint she has fireball.
03:28:34 <Steven> i dunno, go read the spell, never used it before
03:28:42 <Mekkis> !spell cloudkill
03:28:44 <diebot> Mekkis, CLOUDKILL conjuration (creation[poison]) sorcerer/wizard 5, witch 5, magus 5 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: 1 min./level Save: Fortitude partial; see text SR:noSource: PFRPG Core
03:28:45 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/cloudkill.html
03:29:00 <Mekkis> Unlike a fog cloud, the cloudkill moves away from you at 10 feet per round, rolling along the surface of the ground.
03:29:07 <Brunius> We're deciding (or not) what should go on the back of my year 12 jumper
03:29:08 <Mekkis> Brunius, tanks?
03:29:13 <Brunius> Also I just signed up for IdleRPG
03:31:20 <CWheezy> pretty sure it jut goes in the direction you push it
03:31:24 <CWheezy> er casted it
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04:00:11 <pilzor> hi guys
04:00:16 <pilzor> i just wanna share something
04:00:19 <pilzor> i eat poo
04:00:24 <pilzor> thanks for listening
04:04:02 <Steven> suuuuuuuup
04:04:04 <Steven> im back.
04:04:08 <pilzor> yo mon
04:04:12 <pilzor> gimmi five
04:04:14 <Steven> headache feels like its mostly gone
04:04:17 <Steven> NO!
04:04:20 <pilzor> othru da hole
04:04:22 <pilzor> your too slo
04:04:28 <pilzor> bah ha
04:04:36 <pilzor> in ya face stevie boy
04:04:52 <Steven> right.... dont call me that.
04:05:22 <pilzor> sure thang stevie boy!
04:05:34 <pilzor> now lets have a jark off together
04:05:46 <Steven> ignored.
04:05:48 * pilzor puts his hands down his jocks
04:06:05 <Steven> so whats up guys?
04:06:15 <Brunius> <Spaceshot_note> So what's happening?
04:06:15 <Brunius> <Brunius> We're deciding (or not) what should go on the back of my year 12 jumper
04:06:15 <Brunius> <Brunius> Also I just signed up for IdleRPG
04:06:21 <pilzor> not much steve boy
04:06:32 <pilzor> just jerkin the gherkin
04:22:56 <Steven> there we go, bought a +1 Spellstoring Ceremonial Silken Armor
04:23:19 <Steven> with a 7d6 Vampiric Touch Stored in it now.
04:23:39 <Steven> !throw 7d6
04:23:40 <diebot> Steven, 7d6: [7d6=1,1,2,3,1,4,2] 14
04:23:48 <Steven> terrible roll.
04:23:52 <Steven> !throw 7d6
04:23:52 <diebot> Steven, 7d6: [7d6=1,6,2,4,5,1,4] 23
04:24:02 <Steven> thats a bit better
04:29:15 <Spaceshot_note> What's idleRPG
04:30:17 <Brunius> Guess
04:31:55 <Spaceshot_note> Idling in an RPG? I have no idea
04:32:11 <Brunius> It's an RPG based around idling
04:32:25 <Spaceshot_note> ...?
04:32:54 <Brunius> You gain levels by idling
04:33:01 <Brunius> and you lose them by doing pretty much anything else
04:33:06 <Spaceshot_note> I'm confused
04:33:21 <Spaceshot_note> I'm guessing it's online/web based
04:33:25 <Brunius> IRC
04:35:07 <Spaceshot_note> Ok... that's just odd
04:35:18 <Spaceshot_note> Have fun... if it's possible
04:35:21 <Brunius> oh yeah
04:35:23 <Brunius> well uh
04:35:28 <Brunius> i hate to tell you this buddy
04:35:30 <Brunius> but you smell
04:50:20 <Spaceshot_note_> I didn't think you get to put spells in spellstoring till the start of a scenario
04:54:17 <Steven> you can so long as its marked on the chronicle as a condition gained.
04:54:58 <Spaceshot_note> Who smells?
04:55:58 <Spaceshot_note> Well did you buy the armour at the table or away from the table?
04:56:35 <Steven> away from table, guess i'll have to get the GM to mark it as condition gained
04:56:40 <Steven> there we go, just signed it.
04:56:57 <Steven> its good to be the GM
04:57:49 <Spaceshot_note> Were you the GM for that sheet?
04:58:26 * Steven facepalms
05:00:26 <Brunius> you do
05:03:06 <Spaceshot_note> Btw, I'm going to want playtesters for a game in the near future
05:36:23 <Spaceshot_note> Why are you so mean to me? Who no love?
05:38:41 <Philderbeast> i musr admit i have done that as well. its so much easier when you are the gm
05:46:45 <Steven> im taking this guy all the way into eyes of the ten again.
05:51:20 <Steven> looks like i might end up playing it twice before avatar gets to play it once.
05:52:17 <Mekkis> Spaceshot_note, I'll playtest, on the conditions that I've put forward before
05:53:30 <Steven> who never loves... they are incapable of it
06:05:53 <Steven> well i thinkt hats enough of card hunter today
06:07:59 <Steven> yo, Avatar
06:08:14 <Steven> i heard you might be in need of assistance.
06:11:48 <Mekkis> Steven, so I should send reporting mistakes to my local VC, rather than to the VL
06:54:03 <Spaceshot_note> I've forgotten said conditions. It was some time ago
06:56:38 <Mekkis> I want a clear goal, and a clear ruleset, and a clear expression of what you're testing
07:02:38 <Spaceshot_note> By clear do you mean nothing is going change during testing or that general questions/problems will be answered?
07:02:56 <Spaceshot_note> Clear rulesset*
07:03:50 <Spaceshot_note> The goal and expression (if I understand what you mean by that) are fine
07:04:09 <Mekkis> I mean it's something that a) I can read; and b) that has no glaring omissions or loopholes
07:05:49 <Spaceshot_note> Ah, well I'd first give people who are willing to test it a look through of the rules if there is anything I've missed out on before play
07:06:08 <Spaceshot_note> Because something that makes sense to me might not to others
07:07:51 <MekkisScreen> ?stunned
07:07:52 <diebot> MekkisScreen, A stunned creature drops everything held, can't take actions, takes a 2 penalty to AC, and loses its Dexterity bonus to AC (if any). // Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.
07:08:33 <Steven> yay stunned!
07:33:48 <Mekkis> Steven, do VLs have the authority to correct incorrect reporting? Or is it just VCs?
07:34:38 <Mekkis> Perhaps you could answer this too, Darkkapow
07:43:54 <Philderbeast> spaceshot im happy to play test but not sure how much help i will be
08:18:07 <Steven> no we dont have the authority to correct reporting, our words just carry more weight with our respective VCs when it comes to fixing things
08:18:14 <Steven> at least thats how its supposed to work.
08:19:58 <Steven> i guess some VLs and VCs dont have as good a relationship as walter and I do.
16:11:50 <Mekkis> Steven, so I should send reporting mistakes to my local VC, rather than to the VL
18:35:28 <Steven> either or
18:41:48 Topic for #d&d is: PFS: TBA | WotW: 19th Oct 1.30pm || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au .
18:41:48 Topic for #d&d set by Avatar at Fri Oct 11 23:33:30 2013
18:41:48 <***> Buffer Playback...
18:41:48 <***> Playback Complete.
18:54:55 <Spaceshot_note> Who smells?
19:00:23 <Brunius> you do
20:22:12 <Spaceshot_note> Philderbeast: it's better to have all sorts of people test a game
20:22:34 <Spaceshot_note> So more people who wish to test the better
21:10:05 <***> Buffer Playback...
21:10:05 <***> Playback Complete.
21:14:27 <Steven> well gotta run to the store, dad just called he's out of coffee... old disabled bastard.. fuckin hate this shit
21:36:50 <MekkisScreen> !spell hide from undead
21:36:52 <diebot> MekkisScreen, HIDE FROM UNDEAD abjuration ([]) cleric 1, inquisitor 1 1 standard action Range: touch one touched creature/level Comp: V, S, DF Duration: 10 min./level Save: Will negates (harmless); see text SR:yesSource: PFRPG Core
21:36:53 <diebot> Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures
21:36:53 <diebot> are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead
21:36:53 <diebot> creature, or attacks any creature (even with a spell), the spell ends for all recipients.
21:41:13 <Steven> you guys playin a game?
21:51:05 <Brunius> I'm playin' Civ V
21:51:21 <Brunius> some massive map of the world
21:51:48 <Brunius> so far I've managed to get most of europe pissed off at me
21:51:51 <Steven> hey thats a great idea, imma go play some as well
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23:52:30 <Steven> suuuuuuuuuup bitches