// #d&d — 2013-02-22
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00:05:02 Steven has quit (Quit: )
00:11:47 <Mekkis> !feat superior summons
00:11:48 <diebot> Mekkis, SUPERIOR SUMMONING []Prereq: Augment Summoning, caster level 3rd. You can summon more creatures.
00:11:48 <diebot> Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. Source: UM
00:20:13 <Mekkis> wow
00:20:20 <Mekkis> Dealextreme sells CPUs
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01:30:26 <S711> Programmers.
01:30:33 <S711> What are the best IT help forums you know of?
01:37:01 <Mekkis> freenode IRC
01:54:52 <S711> Yes, freenode is good.
01:54:59 <S711> What about forums?
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05:40:19 <Ballig> if I'm googling for something I usually get some good results from stackoverflow
05:40:25 <Ballig> but I've never actually asked a question on a forum
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09:48:34 <Mort-> Ee
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11:09:10 <Mekkis> are gunshots affected by wind?
11:14:13 <niconorsk> Well, in real life they are, not sure about pathfinder
11:17:07 <Mekkis> good enough for me
11:17:21 <Mekkis> hell, the guns aren't even rifled
11:20:55 <niconorsk> Bear in mind that they are less affected than arrows would be. I would probably rule a 30% miss chance with wind wall, for example
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11:44:06 <Wrothmonk> Something about them being propelled by the equivalent of one fourth an alchemist's bomb would make the hard to stop.
11:49:40 <Mekkis> Wrothmonk, could you try shooting a smoothbore gun at a target in a strong wind?
11:50:16 <Wrothmonk> Well the wind would probably knock me down.
11:50:35 <Wrothmonk> Thats where most of the miss chance would come in.
11:50:35 <Mekkis> we have gun laws here
11:50:38 Steven ([email protected]) has joined #d&d
11:54:16 <Steven> y
11:54:17 <Steven> o
11:55:30 <Steven> what up
11:56:12 <Wrothmonk> Nothing much. Trying to find a good name for my gnome since I realized I couldn't play the Rumil the second card.
11:56:25 <Wrothmonk> Considering he is still 16 and the gmone is 40...
11:56:27 <Wrothmonk> gnome*
11:57:42 <Mekkis> Apocynaceplume
11:57:53 <Wrothmonk> Eryne?
11:58:23 <Wrothmonk> Has the right amount of hard to pronounce that my fantasy characters normally have..
11:58:50 <Mekkis> male or female?
11:58:53 <Wrothmonk> Male
11:59:34 <Mekkis> Though it’s a common gnome sentiment that rules were
11:59:34 <Mekkis> made to be broken, male gnomes tend to choose brighter
11:59:34 <Mekkis> and more convoluted names, often portmanteaus or
11:59:34 <Mekkis> random composites of attractive syllables, while females
11:59:34 <Mekkis> tend to choose names that are quick and to the point.
12:00:00 <Wrothmonk> Thats helpfull
12:00:06 <Wrothmonk> darastrix is out of the mix then.
12:00:16 <Wrothmonk> For sure.
12:03:18 <Steven> gnomes typically have long names
12:03:29 <Wrothmonk> I hate long names...
12:03:37 <Steven> then dont play a gnome
12:03:43 <Wrothmonk> Considering that.
12:04:45 <Steven> my gnomes name is Folnor Lumjon Ninnab Ollfnab Hodgewyn the 4th
12:05:10 <Wrothmonk> O_O
12:05:22 <Steven> with titles its Constant Seeker Fulnor Lumjon Ninnab Ollfnab Hodgewyn the 4th of the Risen guard.
12:05:40 <Wrothmonk> Ok… I'm going to do a different race if thats the norm length.
12:05:54 <Steven> everyone just calls him Folnor
12:08:18 <Wrothmonk> ok what are the races from ARC that I can choose from?
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12:08:51 <Wrothmonk> nvm I just found one thats good...
12:08:54 <Mekkis> you can just choose a draconic name if you think that's better
12:09:21 <Wrothmonk> Halflings have a plus to dex and cha
12:09:30 <Steven> yeah the only ones who will laugh at you and shun you are other gnomes.
12:10:06 <Wrothmonk> is there a list or do I need to figure out something that sounds draconic.
12:10:35 <Wrothmonk> since looking at halfling I can't get draconic.
12:12:00 <Wrothmonk> Wait no, I got it from linguistics...
12:12:21 <Steven> im setting up RotRl for the core group
12:12:32 <Mekkis> but changing your race based on not finding a name is a stupid thing to do
12:13:59 <Wrothmonk> Well to be honest I like the dex bonus better than the Con
12:14:40 <Mekkis> choosing your race based on racial modifiers is worse
12:15:29 <Steven> wroth dont listen to us... do what you want
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13:00:01 <yalp> Is there any life in here ?
13:02:48 <Steven> always
13:02:54 <Steven> usually just not intelligent life
13:03:22 <yalp> So, just the usual kind you find online ?
13:04:19 <Steven> exactly...
13:06:59 <Steven> so whats your poison?
13:08:30 <yalp> Oh. Right now I guess that would be pathfinder. looking around to see if there is anyone playing it online
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13:27:59 <Mekkis> Sheriff ’s Whistle: Used most often by gnome sheriffs
13:27:59 <Mekkis> and rangers, a sheriff ’s whistle gives off a piercing shriek
13:27:59 <Mekkis> that can easily be heard up to 1,000 feet away under
13:27:59 <Mekkis> ordinary circumstances. However, the frequency of the
13:27:59 <Mekkis> shriek is such that it can only be heard by badgers, dogs,
13:27:59 <Mekkis> and gnomes.
13:28:02 <Mekkis> cool!
13:37:49 <Steven> meh...
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13:50:21 <Steven> how bout them fat bitches?
14:02:04 <Mekkis> so gnomes are sensitive to higher frequencies
14:02:30 <Mekkis> that's good to know
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14:10:05 <Mort-> Hm no hydra
14:10:23 <Steven> hydra is here... he is in disguise.
14:11:31 <Mort-> I'm looking for hydra
14:11:43 <Steven> brock supposedly is making an announcement in the next blog...
14:11:50 <Steven> hasnt even told us VOs
14:13:13 <Steven> supposed to be huge
14:13:55 * Mort- twiddles her paws
14:15:00 <Mort-> Hm. Where's the hydra when you need one
14:15:21 <Mort-> Or maybe failing that i can just toss him idea
14:16:00 <Steven> im going to guess he is livin the life
14:16:02 <Steven> of a rockstar
14:21:14 <Mort-> Guess not everyday is a Sunday
14:21:44 <Steven> typically 6 other days in a week
14:26:13 <Steven> im gonna go make a gnome.
14:27:50 * Mort- growls
14:28:30 <Mort-> Actually to be honest. None of my business
14:28:46 <Mort-> I have no right to tell people not to play gnomes
14:30:25 <Steven> dont worry... its gonna be a terribly built gnome
14:30:40 <Mort-> That would be interfering with freedom of choice in clause 3.1 of the Andoran constitution
14:32:54 <Steven> gotta build me something to throw this boon i got on.
14:34:45 <Mort-> I don't have additional traits or anything
14:34:47 <Mort-> Ah well.
14:35:18 <Steven> well if you had come to radcon and played you had a chance to get one.
14:37:23 <Mort-> Ill never be going to a con
14:37:33 <Mort-> They aren't in sing
14:37:44 <Steven> is there a lodge there?
14:38:00 <Mort-> Not that i know off
14:38:09 <Brunius> Surely you can host your own con
14:38:18 <Mort-> Lol bru
14:38:37 * Mort- is a lazy mur
14:41:11 <Mort-> Hosting your own con. Need players
14:41:54 <Mort-> And a venue
14:42:03 <Steven> so... organize a lodge.
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14:46:06 <Steven> brunius... i love you...
14:46:23 <Brunius> That's kinda creepy
14:46:26 <Brunius> Also probably illegal
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14:47:53 <Steven> like i love the herpes
14:50:15 <Steven> welcome back mort, you have a lodge in sing?
15:07:06 * Steven yawns in boredom.
15:08:26 <Steven> so....
15:08:32 <Steven> friday night for you guys...
15:08:40 <Steven> anything worth a damn happening over in aust?
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15:09:37 <katoui> ddddddddddddddddd n dddddddddddddddd
15:09:42 <katoui> yo party fuckers
15:09:51 <katoui> its rock n roll timeeeeeee
15:09:54 * Steven waves.
15:09:57 <katoui> dddddddddddddddddddd n DDDDDDDDDDDDDDDD
15:10:01 <katoui> dynamite
15:10:05 Mekkis has kicked katoui from #d&d (Hah. I have +o now!)
15:10:37 <Steven> awwwww i was gonna play with him mekkis
15:11:13 <Mekkis> Do it in PM
15:11:24 <Steven> thats not as fun.
15:11:34 <Steven> in other news im going to go eat a danish.
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15:16:42 <Steven> so whats the plan... i nominate brunius to run something for us
15:18:39 <Brunius> I nominate Brunius to mess around in ArmA
15:21:11 <Wrothmonk> I nominate the all mighty Google to tell me what ArmA is.
15:21:28 <Brunius> It's Armed Assault, man
15:21:32 <Brunius> This badass milsim
15:21:51 <Brunius> Avatar has played it
15:21:54 <Brunius> He will agree with me
15:22:13 <Mekkis> I nominate Brunius to run Rise of the Runeloards
15:22:19 <Mekkis> for us
15:22:25 <Mekkis> Runelords even
15:22:27 <Brunius> That's a negative, Mekkis Actual
15:22:41 <Brunius> I do not have the required resources, I say again, do not have the required resources
15:22:56 <Mekkis> what resources?
15:23:29 <Mekkis> I'm sure we can help
15:23:32 <Steven> you realize there is a VO in the room with you right? I have ALL the resources.
15:25:44 <Wrothmonk> VO?
15:27:39 <Steven> venture officer
15:27:44 <Wrothmonk> Ah.
15:28:13 <Wrothmonk> I keep forgetting I've only been playing for a few months and theres still stuff I don't know...
15:37:40 <Mekkis> Steven:did you get around to running that script?
15:41:52 <Steven> indeed i did, its at my brothers house.
15:42:13 <Steven> we got drunk as fuck and i forgot it over there.
15:46:28 <Steven> ill pick it up this sunday
15:46:51 <Mekkis> cool. How big is the file?
15:47:23 <Mekkis> (would it be better for me to pay for a USB stick and postage)?
15:52:18 <Steven> i dont remember
15:52:22 <Steven> i was drunk as fuck.
16:07:41 <Avatar> what will I agree with
16:08:33 <Steven> everything!
16:08:40 <Avatar> that's incorrect
16:08:50 * Avatar sets ban on *!*juggler@*
16:08:53 * Avatar sets ban on *!juggler*@*
16:09:06 * Avatar sets ban on *!*@b501ca29.bigpond.net.au
16:09:55 <Steven> very good!
16:26:00 <Wrothmonk> Guns are always vs touch right?
16:26:10 <Avatar> yep
16:26:12 <Avatar> well
16:26:13 <Avatar> no
16:26:18 <Avatar> only within the first range increment
16:26:29 <Avatar> for pistols, it's 20ft, for muskets, it's 40ft
16:26:45 <Avatar> there's a deed which pushes that 10ft further if you have the grit to spare
16:27:30 <Wrothmonk> Alright… So if the target is considered flat foot, does it get denied everything but size and deflect to ac?
16:27:35 <Wrothmonk> against guns?
16:27:51 <Avatar> yeah
16:28:19 <Avatar> flatfooted and touch just means it uses whichever is lower of the two
16:29:48 <Wrothmonk> And using stealth successfully with an attack will cause the target to be flat foot against it right?
16:30:04 <Avatar> yeah
16:30:16 <Avatar> but sniping is hard because stealth is relatively broken, especially in combat
16:30:20 <Mekkis> flat-footed and touch means "AC minus dex, armour, natural armour and shield"
16:30:28 <Avatar> I don't know anyone who's successfully made a good sniper
16:30:34 <Mekkis> Mytiazair
16:30:37 <Wrothmonk> Hrm darn.
16:30:44 <Avatar> mytizair isn't a sniper
16:30:50 <Wrothmonk> It would be fun.
16:31:00 <Mekkis> scorching ray sneak attack from greater invisibility?
16:31:15 <Avatar> we're talking from level 1 onwards
16:31:17 <Avatar> not level 9
16:32:48 <Wrothmonk> That much damage against so low AC… That would be almost game breaking…
16:33:54 <Mekkis> "that much"?
16:34:07 <Wrothmonk> I've forgotten the dmg
16:34:11 <Wrothmonk> looking up now :P
16:34:16 <Wrothmonk> I know its a lot.
16:34:40 <Mekkis> scorching ray is 4d6
16:34:47 <Mekkis> at 7th level you get two rays
16:34:52 <Mekkis> it's not really that much damage
16:35:04 <Mekkis> even when you add the 2d6 sneak attack
16:35:14 <Wrothmonk> Oh.
16:35:23 <Avatar> 30 average
16:35:29 <Avatar> give or take
16:35:41 <Wrothmonk> at what level?
16:35:42 <Avatar> it's pretty game breaking at 3rd level
16:35:45 <Mekkis> 4d6 average is 14
16:35:53 <Avatar> 9th+
16:35:59 <Avatar> greater invisibility is a 4th level spell
16:36:13 <Mekkis> Mytiazair is getting 7d6, twice
16:36:28 <Mekkis> but it's still nothing compared to Buck's output
16:36:55 <Mekkis> 7d6 average is 24.5
16:37:03 <Avatar> yeah you don't want to know Buck's output at 9th level
16:37:12 <Wrothmonk> Buck?
16:37:22 <Avatar> my gunslinger
16:37:31 <Wrothmonk> Ah
16:39:42 <Mekkis> and Buck isn't paying 50gp per shot
16:39:49 <Mekkis> (and doesn't need to care about SR)
16:40:20 <Wrothmonk> How????
16:40:47 <Wrothmonk> or were you being sarcastic....
16:40:57 <Mekkis> what do you mean?
16:41:10 <Mekkis> Mytiazair's bonded item is a wand of scorching ray
16:41:22 <Mekkis> that means each charge is very expensive
16:41:29 <Wrothmonk> Ah
16:41:38 <Wrothmonk> oh right, gunslingers its 30 gp per shot.
16:41:44 <Wrothmonk> not 50
16:41:52 <Mekkis> 30?
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16:42:02 <Mekkis> gunslingers get a 90% discount on ammo
16:42:06 <Mekkis> the cheesemonkies
16:42:30 <Wrothmonk> I thought it was 50% which craft alchemy
16:42:42 <Wrothmonk> I really need to brush up on the rules for gunslingers...
16:42:48 <Avatar> mekkis I don't think you of all people get to call anyone a cheesemonkey
16:49:32 <Wrothmonk> Where is base attack bonus in chapter 3 of the core rulebook? I'm trying to figure out the whole extra attacks from BAB.
16:49:54 <Avatar> it's in the class tables
16:50:54 <Mekkis> when your BAB is +6, you get an extra one
16:51:02 <Mekkis> when your BAB is +11, you get anotehr extra one
16:51:46 <Wrothmonk> so what does the /+1 mean then, is a second attack made with the BAB of +1 instead of +6?
16:52:35 <Mekkis> yes
16:52:46 <Mekkis> each additional attack is at a cumulative -5
16:53:28 <Wrothmonk> ok then, what about when dealing with two weapons?
16:53:40 <Wrothmonk> do you just get an extra attack with one or both?
16:53:43 <Avatar> your second weapon gives you one extra attack, but you take penalties on both
16:53:56 <Wrothmonk> Ok.
16:55:22 <Mekkis> also, you only ever get multiple attacks of any form on a full-attack
16:55:31 <Wrothmonk> Yeah, I knew that.
17:02:04 <Mekkis> which makes TWF less impressive
17:02:18 <Wrothmonk> TWF?
17:02:24 <Mekkis> two-weapon fighting
17:02:30 <Mekkis> (both the action, and the feat)
17:02:32 <Wrothmonk> Ah.
17:02:54 <Wrothmonk> A little less.
17:03:22 <Mekkis> unfortunately, the TWF rules are long and convoluted.
17:03:44 <Mekkis> More problematically, the people who generally use them are people who are new to the game.
17:04:46 <Wrothmonk> Doesn't seem to convoluted to me. Am I missing a few paragraphs?
17:05:49 <Mekkis> let's use Avatar as an example
17:06:05 <Mekkis> he's been playing D&D for at least 3 years, and Pathfinder for at least 2 and a half.
17:06:28 <Mekkis> And he still has trouble working out how much damage his gunslinger does when Buck does a full-attack.
17:07:41 <Mekkis> When you're making 4 attacks a round, each at different attack bonuses, with different damage dice, and adding half your strength bonus to two of them, and full strength bonus to the other two of them, working out damage on a full-attack becomes a nightmare
17:08:11 <Wrothmonk> different damage dice?
17:08:25 <Mekkis> yeah, shortsword in off-hand, longsword in main hand, for instance
17:08:40 <Wrothmonk> well wouldn't the BAB bonus attacks just be main hand?
17:08:52 <Mekkis> (actually, the shortsword's probably a +1 short sword, and the longsword might be a +2 humanbane longsword)
17:08:57 <Avatar> I have trouble with it at a table
17:09:04 <Avatar> online it's not a problem because our dice are calculators
17:09:39 <Avatar> and I haven't been playing in person for all of 5 and a half years
17:09:50 <Avatar> so I'm not in great practise with adding it up in my head
17:10:35 <Brunius> tsk tsk
17:11:21 <Mekkis> so your attack sequence might be +11 (+2 if it's a human) (1d8+7 damage (+2+2d6 if it's a human)) / +6 (+2 if it's a human) (1d8+7 damage (+2+2d6 if it's a human)) / +10 (1d6+4 damage) / +5 (1d6+4 damage)
17:11:40 <Mekkis> which is a clusterfuck for a new player to work out
17:11:55 <Wrothmonk> I can see the problem with new players.
17:12:12 <Mekkis> and the two-handed greatsword-wielding character next to him will be dishing out more damage...
17:14:16 <Mekkis> (also, the TWF fighter will have different attack rolls on a single attack than on a full-attack, which makes it even more complex)
17:14:51 <Wrothmonk> Quick question, are advanced firearms allowed in PFS?
17:14:55 <Mekkis> no
17:15:43 <Brunius> Read the additional resources page
17:15:49 <Brunius> It DOES outline it there.
17:15:56 <Wrothmonk> Then how does buck get multiple attacks if he can only reload as a swift action (which you can only perform once in a round)
17:16:15 <Avatar> he reloads as a free action
17:16:20 <Mekkis> get Avatar to explain
17:16:29 <Wrothmonk> Please do.
17:16:30 <Avatar> it starts out as a standard action to reload
17:16:39 <Avatar> rapid reload brings it to move action
17:16:52 <Wrothmonk> alchemical bullets bring it to swift
17:17:20 <Avatar> and there's a 3rd or 5th level ability that musket masters get which make it a free action
17:17:55 <Wrothmonk> isn't that for a musket though? (two handed gun)
17:18:26 <Avatar> yeah
17:18:37 <Avatar> for a musket master using a musket
17:19:08 <Wrothmonk> still swift then. The ability is: Fast Musket (Ex): At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.
17:19:32 <Wrothmonk> thats how you start out with a standard action reload instead of a full round...
17:23:58 <Avatar> yeah swift actions don't come into it
17:26:38 <Avatar> paper alchemical catridges talks about the steps to reduce firearm loading time, and it skips swift
17:27:08 <Wrothmonk> Ah I see.
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18:18:59 <Steven> alright im back
18:32:55 <Avatar> WB
18:38:28 <Avatar> steven
18:38:49 <Avatar> do you think fury's fall and agile maneuvers stack?
18:39:23 <Avatar> agile maneuvers turning str on the CMB to dex, and fury's fall letting you add your dex bonus to your CMB
18:46:24 <niconorsk> http://paizo.com/threads/rzs2p89d?Agile-maneuvers-Furys-Fall
18:47:39 <Avatar> there's a lot of threads like that
18:47:52 <Avatar> I'm using this character in tomorrow's game and it's crunch time
18:47:55 <Avatar> I don't want to have a useless feat
18:54:01 <niconorsk> I would lean towards them not stacking
18:54:34 <Avatar> if you were running a game and a player was playing using it, what would you do
18:57:30 <niconorsk> Assuming it wasn't PFS, I'd probably rule that they don't stack and then allow them to swap out one of the feats for something else
18:57:54 <niconorsk> I don't think a GM can allow feat swapping in PFS?
18:59:07 <Avatar> players can't be left with a dead feat
19:00:12 <Ulzef_hates_mIRC> pretty sure they would stack
19:00:32 <Ulzef_hates_mIRC> they are effecting CMB in diff ways so diff bonuses
19:00:54 <Ulzef_hates_mIRC> oh and hi
19:01:00 <Steven> alright back
19:01:41 <Avatar> what do you think steven
19:02:51 <Steven> I would rule they do not stack as you are already adding your dex bonus to your CMB
19:03:49 <Avatar> if you found out later they do stack, would you be okay with the player putting that feat back in
19:04:00 <Steven> if they take the feat they are stuck with the feat.
19:04:34 <Steven> and can retrain it if they possess a legal means of doing so.
19:04:41 <Steven> otherwise they are stuck with the feat.
19:05:57 <Avatar> so they are stuck with a feat that you don't allow?
19:07:01 <Steven> they are stuck with a feat that doesnt stack, until theres a clarification, at my table.
19:07:29 <Avatar> but it would never take effect then
19:08:48 <Steven> look at the math, lets say... 2nd level human fighter dex based 18 dex... takes agile manuvers, their CMB is +6 or +8 if they get improved trip
19:09:45 <Steven> add in agile maneuvers and they are looking at a +12 to trip at 2nd level... that is too powerful of a feat combination.
19:10:17 <Steven> I have a querry in with the rest of the VOs and if they cant come to a consensus ill throw it on the boards
19:10:41 <Avatar> it's already on the boards
19:10:48 <Avatar> in about 3 threads with 5-10 FAQ requests each
19:10:54 <Avatar> they're not answering it for some reason
19:10:56 <Steven> adding double dex to a combat menuever obtainable at 2nd or 3rd level.... craaaaaaaazy
19:11:15 <Avatar> there's actually another archetype which relies on the same mechanic
19:12:27 <niconorsk> really? I'm curious
19:12:58 <Avatar> Perfect Recall: At 2nd level, a mindchemist has honed
19:12:58 <Avatar> his memory. When making a Knowledge check, he may add
19:12:59 <Avatar> his Intelligence bonus on the check a second time. Thus,
19:12:59 <Avatar> a mindchemist with 5 ranks in Knowledge (history) and a
19:12:59 <Avatar> +2 Intelligence bonus has a total skill bonus of +9 (5 + 2 +
19:12:59 <Avatar> 2) using this ability.
19:14:35 <Steven> specific trumps general... generally you are not allowed to add ability modifiers more than once. That specific ability says do it.
19:15:49 <Avatar> it's specific so you can understand what it means
19:16:02 <Avatar> it doesn't say anywhere that you are not allowed to add them more than once
19:17:29 <Steven> james jacobs creative director has clarified this
19:18:28 <Steven> its in his thread of ask james jacobs
19:18:41 <Avatar> yeah but he's less of a rules guy than you are
19:20:35 <Steven> well you have your answer, you can choose to disregard it if you want, but you have my answer which will be upheld at my tables.
19:20:50 <Avatar> I'm trying to work out what'll happen if it becomes legal or illegal later, because table variation is going to be all over the place on it
19:20:59 <Avatar> thanks, rules staff
19:21:51 <Brunius> I'm fairly sure that if it becomes illegal later you're allowed to switch it out
19:22:44 <Avatar> and if I take it now, some GMs will just rule that it doesn't work until they decide to make a ruling, which could be never
19:23:02 <Steven> probably never since it was clarified by JJ as not stacking
19:23:20 <Avatar> they've said only mike, mark and SKR have any real say
19:23:45 <Avatar> JJ specifically called himself out as not wanting to make rulings because what he says doesn't count
19:24:05 <Avatar> I remember because I tried asking him about the ice tomb one
19:26:21 <Steven> alright, here you go.
19:26:23 <Steven> Bonus: Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.
19:26:32 <Steven> its a dex bonus, doesnt stack with itself
19:26:39 <Steven> cant apply it twice to the same score.
19:27:00 <Steven> cmb/cmd whatever
19:27:15 <Steven> unless something specificially says you can, aka specific trumps general.
19:28:03 <Avatar> that's referring to typed bonuses like competence bonus or dodge bonus or luck bonus
19:28:13 <Avatar> an ability score isn't a typed bonus
19:28:40 <Brunius> I would rule that way
19:28:51 <Brunius> The way that steven is saying
19:29:19 <Steven> untyped bonuses stack with all other bonuses except themselves.
19:30:52 <Avatar> what book does it talk about that in
19:31:17 <Steven> a published one im sure
19:31:34 <Steven> im not going to invest the time to go find it though.
19:33:18 <Brunius> probably CRB
19:38:04 <Steven> from the PRD "Bonuses without a type always stack, unless they are from the same source."
19:38:28 <Steven> my cartoon stream crashed
19:39:38 <Avatar> these aren't the same source, it's two different feats
19:41:02 <Steven> the bonus is from the same source, your dex modifier
19:41:36 <Avatar> see this is the thing, you can argue it both ways
19:41:38 <Steven> damn it.... my cartoons arent comming back up
19:41:41 <Avatar> they need to give us a hard ruling
19:42:29 <Steven> no, you cant argue it both ways... It is one way, it asks you to apply an untyped bonus from the same source which has been clarified that dont stack
19:42:56 <Avatar> so is the source the feat or the ability
19:43:20 <Steven> the source of the untyped bonus is your Dex Modifier.
19:43:31 <Steven> which does not stack with itself.
19:43:35 <Avatar> or the two different feats
19:43:59 <Avatar> what's another example of something that gives untyped bonuses
19:45:14 <Steven> Inquiitor Stern Gaze feature and a Mask of Fear
19:45:32 <Steven> both give untyped bonuses
19:46:02 <Steven> or did they change it to moral bonus... i dont remember
19:46:44 <niconorsk> Stern gaze is a morale bonus
19:46:47 <Steven> ah... perfect example from inquisitor, Cunning initative
19:47:11 <Steven> adds wisdom on initative checks in addition to dex, they are both untyped bonuses from two sources
19:47:49 <Steven> Init=wis mod+dex mod+misc
19:49:01 <Steven> also this spell if awesome
19:49:05 <Steven> !threefold aspect
19:49:12 <Steven> !spell threefold aspect
19:49:18 Brunius- ([email protected]) has joined #d&d
19:49:23 <Steven> how do you use this thing again?
19:49:31 <diebot> Steven, THREEFOLD ASPECT transmutation ([]) druid 5, witch 4 1 standard action Range: personal you Comp: S, F (silver crescent worth 5 gp) Duration: 24 hours (D) Save: SR:
19:49:31 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/threefold_aspect.html
19:49:44 <Steven> yeah that thing....
19:50:12 <Steven> imma get me a scroll of that if its legal
19:50:21 <Avatar> it is legal, my witch has it
19:50:22 nicolascage ([email protected]) has joined #d&d
19:50:29 <Avatar> it's a time patron spell
19:51:05 <Steven> sweeeeeeeeeeeeeeet titties
19:51:18 <nicolascage> did someone say titts?
19:51:22 <Steven> i did!
19:51:26 <nicolascage> cooool ive come to the right place!
19:51:31 <nicolascage> hehehe
19:51:31 <Steven> for sure!
19:51:49 <nicolascage> just like summernats, "show us yer tits"! LOL
19:52:08 <Steven> so cage here to troll?
19:52:29 <nicolascage> nah, just kicking back seeing whats here
19:52:38 <Steven> coo coo
19:52:42 <Steven> where ya from?
19:52:47 <nicolascage> and i heard someone say the magic taboo word lol
19:52:54 <nicolascage> Syd.
19:52:57 <nicolascage> u?
19:54:22 <nicolascage> just curiosity, does D D mean "drugs disease
19:54:25 <nicolascage> ?
19:54:34 <nicolascage> lol
19:54:58 <Steven> whats the taboo word?
19:55:25 <nicolascage> so i saw an ad in the local newspaper that said "D D ball", does that mean it's a drugs disease ball full of sex and all?
19:55:38 <nicolascage> the taboo word is titties ain't it?
19:55:54 * Steven shrugs
19:55:57 <nicolascage> considering theres a few members of the opposing secs in here
19:56:50 <Steven> yeah
19:56:53 <Steven> dunno about dd bail
19:56:56 <Steven> dd ball even
19:57:39 Brunius- has quit (Ping timeout: 121 seconds)
19:58:03 Brunius- ([email protected]) has joined #d&d
19:58:26 <nicolascage> serious, i was curious what the "dd" in dd ball stands for? Otherwise about 100 druggos and bikies will turn up lol.
20:00:35 <nicolascage> serious dudes, i hope Rudd gets in. My professional support and backing for him all the way.
20:01:23 * Avatar sets ban on *!*@123.51.6583DF.0F00F4
20:01:23 Avatar has kicked nicolascage from #d&d (come back, one year!)
20:02:34 <Steven> my eyes are all tweekin for today
20:03:13 <niconorsk> Aww, I looked up d d ball. I think it means desperate and dateless. I'm sure he would have fit right in.
20:04:53 <Steven> my cartoon channel is down...
20:04:58 <Steven> now i gotta find something else to watch
20:05:37 <niconorsk> Acquisitions Inc.
20:06:45 <Steven> that doesnt sounds very fun
20:08:16 <Mort-> Wuh no hydra
20:08:25 <Steven> i hid him from you.
20:08:33 <niconorsk> It's the guys from Penny Arcade and Will Wheaton playing a live game of D&D at PAX. It's pretty entertaining
20:08:40 <Mort-> Never mind
20:08:50 <Steven> then perhaps it will be entertaining
20:08:52 <Mort-> Ill have time anyway to work it out
20:09:08 <Steven> why dont you ask the room
20:09:30 <Steven> we can probably give you an aswer
20:09:33 <Steven> answer
20:09:40 Mort- has quit (Quit: Bye)
20:09:48 Mort- ([email protected]) has joined #d&d
20:11:03 <Mort-> I'm shy :)
20:11:37 <Steven> best get over that shit!
20:11:58 <Steven> ask yo question
20:12:25 <Steven> nico... this is great
20:12:54 * Mort- hides in a hole
20:13:07 <Steven> is that westley?
20:13:23 <Mort-> Ok avatar. What hexes are good to grab :p
20:13:33 <niconorsk> From Star Trek? yeah
20:13:42 <Avatar> flight
20:13:58 <Steven> flight, slumber, misfortune, cackle
20:13:58 <Mort-> K. 1 level more to fly!
20:14:09 <Mort-> I can't get that many i think
20:14:16 <Mort-> Evil eye not on that list?
20:14:31 <Mort-> Slumber - taken.
20:14:41 <Steven> yeah evil eye
20:14:42 <Mort-> Flight - next level.
20:15:01 <Mort-> Ill basically get to choose 3
20:15:02 <Steven> and major hex is ice tomb
20:15:12 <Mort-> When i get it
20:15:24 <Mort-> So between all the cool hexes. Pick 3
20:15:33 <Steven> extra hex?
20:15:45 <Mort-> Slumber already selected so 2 more
20:15:53 <Mort-> Bit limited.
20:18:31 <Mort-> Is beast bonded witch pfs legal?
20:18:49 <Mort-> Because if you die after level 10 you're like getting a case of magic jar
20:19:11 <Mort-> Which means you might go run around possessing a demon or something
20:19:49 <niconorsk> Source?
20:19:56 <Steven> go check the aditional resources page
20:20:06 <Mort-> Checking
20:20:46 <niconorsk> Looks legal
20:21:21 <Mort-> The level 10 ability is ftw
20:21:43 <Mort-> What happens if you die and take another body though
20:24:09 <Steven> you would need to get your body raised before the scenario ends
20:24:13 <Steven> otherwise you die.
20:24:40 <Mort-> You can stay around indefinitely in your familiar
20:24:48 <Mort-> Sheesh :p
20:24:58 <Mort-> But i guess its more fun in campaigns
20:25:12 <Mort-> Go hijack a new body and stay there permanently
20:25:34 <Mort-> Remember to take eschew materials and pick forms with hands
20:25:56 <Avatar> what's the level 10 ability
20:26:28 <Mort-> If you die -> pop yourself into your familiar
20:26:34 <Steven> At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other’s body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this
20:26:34 <Steven> state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle).
20:26:48 <Mort-> While you're in there you can magic jar to take a new body
20:27:02 <Mort-> So you could hijack a demon or something
20:27:10 <Mort-> Or a 4 armed gargoyle
20:27:22 <niconorsk> magic jar has a duration though and you'd still be restricted by that
20:27:32 <Mort-> Every day you refresh it
20:27:33 <Avatar> magic jar sounds like an incredibly dangerous spell
20:28:29 <niconorsk> Personally, I'd kill my own familiar and keep it in your mind until you need it to magic jar something. :)
20:29:03 <Mort-> There is no reseptical on this
20:29:04 <Mort-> Which removes a lot of the danger
20:29:05 <Mort-> There is no range penalty
20:29:05 <Mort-> Its the recepticle that screws you over
20:29:29 <Mort-> Your familiar can be more indestructable then you can
20:29:39 <Steven> okay mort, so this is how it works.
20:29:42 <Avatar> what happens to your original body
20:29:43 <Mort-> If you get the right one
20:29:53 <Mort-> You're dead lol
20:30:01 <Avatar> what?
20:30:05 <Mort-> But yeah this thing intrigues me
20:30:06 <Steven> your body dies, you magic jar over to your familiar
20:30:09 <Mort-> No
20:30:15 <Steven> and then magic jar over to a new body once you find one.
20:30:19 <Mort-> You live with your familiar
20:30:30 <Mort-> You can off piggy bag
20:30:44 <Steven> you go through the rest of the scenario
20:30:58 <Steven> win it, you elect not to raise your old body as you have a new one.
20:31:07 <Steven> Your character is reported as dead.
20:31:12 <Mort-> Anytime you want if you got suitable stuff near by
20:31:20 <Mort-> So you probably get some monsterous beastie or a human
20:31:22 <Steven> because you failed to clear a condition gained during the course of a scenario.
20:31:40 <Mort-> I guess its better if its done in a normal campaign
20:32:10 <Mort-> Oh well. Nice thought anyway.
20:32:19 <Steven> yeah, in a home brew its a great class
20:32:23 <Steven> in pfs not so much
20:32:35 <Mort-> But get used to wearing a hat of disguise forever
20:32:36 <Mort-> After
20:32:38 <Steven> i mean you still get to magic jar, but you give up a major hex to do that
20:32:48 <Mort-> Because you're now a 4 armed monstrosity
20:33:10 <Mort-> Eschew materials a must
20:33:19 <Mort-> Can't have your spell component pouch after
20:33:32 <Mort-> Due to size you may even make a decent melee combatant
20:34:02 <Mort-> Interesting. Arcane strike for more goodies if you want to melee
20:34:12 <Mort-> Need a greater hat of disguise or alter self
20:36:25 <Mort-> Its a bit like a syns power up suit actually
20:43:08 <niconorsk> Question: If I take split slot arcane discovery and split my arcane school bonus slot, do my two new slots have to be used for my arcane school?
20:47:07 Mort- has quit (Quit: Bye)
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21:07:02 Brunius has quit (EOF from client)
21:11:08 <Avatar> might actually be worth taking improved unarmed strike now and ki throw at 7th
21:11:25 <Avatar> the ability to throw a tripped guy into any square you threaten is pretty incredible
21:12:36 <Avatar> hell of a lot better than reposition
21:14:28 Hydrazine ([email protected]) has joined #d&d
21:23:59 <Avatar> IUS seems a bit laughable on a character with 7 str
21:25:58 <niconorsk> What class is your character?
21:30:47 <Avatar> archaeologist/lore warden/mysterious stranger
21:32:14 <niconorsk> Do you realize ki throw requires to succeed on a unarmed trip attack in order to use it?
21:33:39 <Avatar> oh shit, does it
21:34:14 <Avatar> no that's fucked then
21:36:53 <niconorsk> Can I see your character out of curiosity?
21:37:03 <Avatar> yeah I'll just upload it again
21:37:43 <Avatar> http://www.pfrpg.com.au/viewchar.php5?char=413
21:43:50 <niconorsk> Yeah, can't say I can think of anything more creative than just taking greater trip next
21:44:14 <Avatar> throw anything might be good
21:44:45 <niconorsk> What would you be throwing?
21:44:52 <Avatar> anything !
21:45:05 <Avatar> it is a good pre-req for a bunch of better feats
21:47:01 <Avatar> it's a shame there's not many better splash weapons to get
21:47:06 <niconorsk> It is? The only one I can find is improvised weapon mastery
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21:48:11 <niconorsk> ah, and ricochet splash weapon I suppose
21:48:13 <Avatar> richochet splash weapon
21:53:32 <niconorsk> There's not much in splash weapons in terms of damage, but there's a lot of utility and debuff ones
21:58:30 <Hydrazine> Evenin'
22:08:40 <Hydrazine> Hey Avatar, how'd you get a +1 heirloom weapon?
22:12:08 Tashes ([email protected]) has joined #d&d
22:21:27 <niconorsk> For that matter, I don't think meteor hammer can be an heirloom weapon in the first place. It's exotic
22:22:45 <Steven> it can be
22:23:17 <Steven> also, you can get an heirloom weapon masterworked by having a cleric cast the masterwork transformation on it
22:23:34 <Steven> then it is legal for +1ing
22:26:00 <niconorsk> So is the meteor hammer not an exotic weapon or am I wrong about the simple or martial requirement?
22:28:39 <Steven> fun stuff
22:42:57 <Hydrazine> Its exotic.
22:44:48 <Avatar> masterwork transformation carries over through sessions now, letting you +1 an heirloom weapon
22:47:05 <Avatar> how did I get proficient with an exotic weapon
22:48:34 <Steven> oh shit... i gotta go to sleep
22:48:46 <Steven> i got a game to GM tomorrow in the afternoon
22:49:00 <Steven> alright.... goin to sleep
22:52:54 <Steven> be ready to get butt hurt tomorrow!
22:53:02 <Avatar> apparently you don't need proficiency to make combat maneuvers anyway
22:56:17 <Hydrazine> So suck that -4 nonprof penalty?
22:57:30 <Steven> you dont need proficiency to make combat maneuvers unless of course you are making the attempt with a weapon...
22:57:46 <Avatar> the feat says -4 to attacks
22:58:13 <Avatar> "attack rolls"
22:58:39 <Hydrazine> cmbs are attack rolls, Avatar.
22:59:17 <Avatar> ug it's like an attack of opportunity isn't it
22:59:44 <Avatar> man that's going to break my character
23:00:08 <Hydrazine> lol, following the rules breaks your character?
23:00:15 <Steven> i hate it when that happens.
23:00:19 <niconorsk> Yup, sorry, better to have him break now though than in the middle of a game.
23:00:20 <Avatar> fixing it up will
23:00:51 <Avatar> I can't sell the heirloom weapon for another one I'm proficient with
23:02:16 <Hydrazine> Yes, combat maneuvers are considered an attack roll. One of the perks of this is that everything that can logically benefit your attack roll would benefit a maneuver aswell.
23:02:46 <niconorsk> Well, I would argue that the meteor hammer as a heirloom weapon was never legal in the first place as heirloom weapon requires a simple or martial weapon
23:03:06 <Steven> yeah buddy... i like adding my weapon enhancement to trip attacks with my fauchard
23:03:16 <Avatar> can't heirloom weapon be exotic
23:03:26 <Hydrazine> Not anymore.
23:03:38 <Hydrazine> Thats what I did with Jerus, Steven.
23:04:01 <Avatar> I'm not seeing it say it can't be exotic ?
23:04:01 <Hydrazine> Or things like weapon training
23:04:07 <Avatar> http://www.d20pfsrd.com/traits/equipment-traits/heirloom-weapon
23:04:08 <niconorsk> http://www.d20pfsrd.com/traits/equipment-traits/heirloom-weapon
23:04:19 <Avatar> simple or martial
23:04:21 <Avatar> shit
23:04:36 <Hydrazine> ...
23:04:38 <Steven> its lying to you avatar dont believe it
23:04:41 <Hydrazine> You mean the first line?
23:04:46 <Avatar> don't be a smartass
23:04:46 <Hydrazine> Who reads that?
23:05:36 <Hydrazine> With an unarmed monk, pretty much everything applies to CMB aswell as attack, huh?
23:08:03 <Steven> im always a smart ass
23:19:03 <Hydrazine> Why is a cold weather outfit a +5 and a hot weather only a +2?
23:23:53 <niconorsk> Because clothes that make you warmer are a lot easier than clothes that make you cooler,.
23:37:32 <Hydrazine> ..Good answer.
23:43:30 <Hydrazine> 24str is +7. so 2h damage is..+10. 28 is +9.. +13.
23:48:56 Sachiru ([email protected]) has joined #d&d
23:49:42 <Hydrazine> FS runs are 2PP?
23:56:38 <niconorsk> FS runs?
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