// #d&d — 2012-08-24
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06:38:12 <Avatar> why prepare wind wall
06:39:10 <Ballig> ranged attacks
06:49:17 <Avatar> I know what it does
06:49:36 <Ballig> then you already knew the answer
06:49:40 <Avatar> I wouldn't randomly suggest you prepare see invisibility
06:49:54 <Ballig> you would if you were betting that the end boss was going to use invisibility against you
06:50:58 <Avatar> are we making a bet
06:51:09 <Ballig> [11:16:26 PM] <Mekkis> Avatar, let's take bets on the class of the enemy boss
06:51:11 <Ballig> apparently
06:51:30 <Avatar> on the class
06:51:42 <Ballig> yeah, and he suggested ranger or alchemist, both of which used ranged attacks
06:51:44 <Avatar> oh I guess he did say ranger
06:51:46 <Ballig> which is why he further suggested wind wall
06:51:59 <Avatar> okay that makes more sense
07:19:53 <Wrothmonk> Hello. What are you guys talking about?
07:22:01 <Ballig> chandeliers
07:31:47 <Wrothmonk> chandeliers? Am I missing something or was that meant to be a joke?
07:31:58 <Ballig> yes
07:35:36 <Avatar> I once attacked a king with a chandelier
07:35:48 <Avatar> little known fact
07:35:52 <Avatar> before ballig's time
07:35:59 <Ballig> little known fact because it's untrue
07:36:03 <Avatar> it is true
07:36:07 <Ballig> there is no before my time, I am time
07:36:07 <Wrothmonk> Lol.
07:36:15 <Wrothmonk> rofl!
07:36:19 <Avatar> on my first character, as a wizard, I ran out of most of my attacking spells
07:36:28 <Avatar> all I had was a few that couldn't do anything, but I had mage hand
07:36:30 <Ballig> while attacking a king
07:36:33 <Avatar> so I asked jerub what was in the room
07:36:48 <Avatar> oh wait, I lie actually
07:36:53 <Avatar> I asked him if there was a chandelier, and there wasn't
07:36:56 <Avatar> but he wore a crown
07:37:11 <Avatar> so I lifted the crown off his head, spun it around so the pointy bits faced his head, and struck it down with 5lb of force
07:37:21 <Avatar> (then rolled a 3 to hit)
07:37:36 <Ballig> see, I told you it wasn't true
07:37:41 <Ballig> you never attacked a king with a chandelier
07:37:49 <Wrothmonk> Still funny though :)
07:38:00 <Avatar> yeah I got my facts wrong
07:38:02 <Avatar> but that was close
07:39:07 <Ballig> 5 pounds of force isn't much
07:39:10 <Ballig> I doubt that would do any damage
07:39:26 <Avatar> it is better than 0
07:39:44 <Ballig> it would be like lightly tossing a spoon in my direction
07:39:56 * Wrothmonk does just that
07:40:57 <Wrothmonk> Non lethal damage is still good. Hit a wizard with a couple of spoons and he might go unconscious.
07:41:33 <Ballig> throwing a spoon at someone isn't going to do any damage, lethal or no
07:41:50 <Ballig> that's like saying bumping into the wall as you walk through a door in a dungeon gives you nonlethal damage
07:41:58 <Wrothmonk> Fair point.
07:42:03 <Wrothmonk> Forks it is!
07:43:28 <Avatar> isn't 5lb about 2.5kg
07:43:38 <Avatar> 2.2
07:43:48 <Avatar> it's like tossing a bottle of milk in your direction
07:43:58 <Avatar> a big bottle
07:44:01 <Avatar> with pointy ends on it
07:44:06 <Ballig> do you know how force works
07:44:07 <Wrothmonk> 2.2679618 kg.
07:44:14 <Ballig> we're not talking about the weight of the object
07:44:31 <Avatar> okay, explain it
07:44:36 <Avatar> not like tossing a spoon
07:44:40 <Ballig> a professional boxer hits his opponent with about 1200 lbs of force
07:44:51 <Ballig> his fist doesn't weigh 1200 lbs
07:44:55 <Ballig> it's the amount of force put into it
07:45:16 <Avatar> so basically it travels slowly
07:45:21 <Avatar> and then taps him
07:45:30 <Ballig> at 5 lbs of force, yeah
07:45:44 <Ballig> it's the reason that mage hand is almost exclusively a non-combat spell
07:46:08 <Avatar> maybe I should've just waved it in front of his face to give a penalty to hit
07:46:32 <Avatar> I had no idea about d&d mechanics at the time beyond initiative, to hit, and damage
07:46:46 <Avatar> we didn't even use a map but somehow it didn't matter
07:47:06 <Ballig> it mattered
07:47:12 <Ballig> you just didn't realise it mattered until I came along !
07:47:41 <Avatar> there was like 8 people playing in the game
07:48:00 <Avatar> once it became a case of 4 melee guys surrounding the king (couldn't attack diagonally), it didn't matter at all
07:48:02 <Ballig> "split the party!" "that's a great idea!"
07:57:30 <Wrothmonk> Why would anyone ever… Oh wait no, I forgot for a second there.
08:07:52 <Mekkis> oh yes, the "7.5' rule"
08:08:09 <Wrothmonk> Huh?
08:11:39 * Wrothmonk looks at urban dictionary
08:11:47 <Wrothmonk> How does that relate to this?
08:21:07 <Hydrazine> The other thing to remember about applied force is the surface area. If you don't think think 5 lb is dangerous, lie down, put a nail upright on your chest, and drop a 5lb brick on it.
08:21:26 <Wrothmonk> Oh yeah thats right...
08:22:07 <Hydrazine> Teach wizards to use leverage! 5 lb on the end of a sufficiently long lever can lift an elephant!
08:30:51 <Wrothmonk> About that..
08:30:59 <Hydrazine> hm?
08:31:06 <Wrothmonk> I don't think a lever long enough could fit in the castle the king was in.
08:31:29 <Wrothmonk> Or a circus tent.
08:31:38 <Wrothmonk> Depending on which you want to move/hit
08:33:02 <Wrothmonk> It would require more than a mile long lever.
08:33:24 <Hydrazine> Wait, for what?
08:33:38 <Wrothmonk> Lifting an elephant with a 5 lb brick.
08:36:17 <Wrothmonk> Assumings you have a average 9,000 pound elephant.
08:37:24 * Hydrazine maths.
08:37:39 <Hydrazine> So, with a 9000 lb elephant you need a mechanical advantage of 1800.
08:38:08 <Hydrazine> Assuming you can somehow get the elephant to stand on one leg and only require a 10 inch load arm..
08:38:18 <Hydrazine> you need.. a 1500 foot effort arm.
08:39:20 <Hydrazine> Chances are by the time you found something strong enough to not just bend like hell at 1500 feet of length.. it would be heavy enough to lift the elephant already.
08:39:36 <Wrothmonk> Yup.
08:39:55 <Hydrazine> But if you combine all this.
08:40:06 * Wrothmonk searches for the flaw in his math that caused one mile to be 0.2 miles.
08:40:20 <Hydrazine> And use lever action with the biggest lever you can manage, and focus the effort on a very small area..
08:40:25 <Wrothmonk> 0.2 miles to be a mile*
08:40:31 <Hydrazine> Uh, mine worked like this.
08:40:44 <Hydrazine> mechanical advantage = load/effort
08:40:59 <Hydrazine> 9000/5= 1800.
08:41:13 <Wrothmonk> oh wait, found it
08:41:16 <Hydrazine> mechanical advantage also equals effort arm/load arm.
08:41:30 <Wrothmonk> accidentally got 9,900 pounds.
08:41:49 <Hydrazine> So with an assumed load arm of 10 inches, 18000 inch effort arm comes out to 1500 feet.
08:42:16 <Wrothmonk> Yup that sounds right.
08:42:23 * Hydrazine bows.
08:42:39 <Hydrazine> You don't know how I get when I can't back up my claims.
08:42:39 <Wrothmonk> I'm still kinda new at this. Only about a week in principals of engineering.
08:43:04 <Wrothmonk> Nor do I wish to find out it seems.
08:43:08 <Hydrazine> I spent an hour not that long ago, at absurd'o'clock, looking for the proof that only clerics in Society play require deities.
08:43:35 <Hydrazine> I was way past should be in bed time, but I just couldn't go until I found it.
08:43:44 <Wrothmonk> Lol. I see.
08:44:02 <Wrothmonk> A tad OCD about not backing up claims.
08:44:08 <Hydrazine> A little.
08:44:11 <Hydrazine> It comes from my old job.
08:45:03 <Wrothmonk> Mind if I ask what it was?
08:45:10 <Hydrazine> I was a nuclear plant operator. Which is fancyspeak for a professional rules lawyer.
08:45:49 <Wrothmonk> Ah.
08:45:54 <Hydrazine> We had the reactor plant manual, which dictated in black and white all the rules for how to run the whole thing. Alot of my job was being able to find the rule for ANYTHING in it.
08:45:54 <Wrothmonk> Make sense.
08:46:07 <Wrothmonk> Yikes!
08:46:30 <Hydrazine> The RPM was about 15 volumes. 8 by 10, about 4 inches thick each.
08:47:15 <Hydrazine> And then we had the books for all the particular equipment..
08:47:35 <Wrothmonk> Volumes? I'm not familiar with that form of measurement.
08:47:54 <Hydrazine> 15 seperate books. At the above size.
08:48:24 <Hydrazine> Back in a bit.
08:48:25 <Wrothmonk> oh wait it was the RPM that throw me off.
08:49:22 <Wrothmonk> I thought rotations per minute. I've been spending to much time thinking about gear systems.
08:50:05 <Wrothmonk> Then again I've never heard of another acronym being that.
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09:31:22 <Hydrazine> Yeah..
09:32:04 <Hydrazine> So basically, how good of a reactor operator you are, is directly related to how much of that book you can either quote from memory, or find with minimal searching.
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10:23:44 <MekkisScreen> I imagine there's quite a difference between naval reactors and civilian ones?
10:24:53 <Hydrazine> In some ways? Not necessarily, I would say.
10:25:46 <Hydrazine> Reactor systems on land don't have to worry about how much of an angle they can tolerate before the fluid systems get wonky.
10:26:15 <MekkisScreen> until there's geological activity?
10:26:46 <Hydrazine> You show me geological activity that'll give you a sudden 33 degree shift.
10:27:03 <Hydrazine> If you got that going on.. you have bigger problems than the reactor.
10:27:51 <MekkisScreen> [insert generic ground fissure image here]
10:28:34 <MekkisScreen> I thought the main difference was size, enrichment and output
10:29:55 <Hydrazine> More or less.
10:31:20 <Hydrazine> Consider for example the difference between a diesel piston engine in a truck and a diesel piston engine in a train.
10:31:42 <Hydrazine> size, fuel (maybe) and output. But overall its pretty similar.
10:32:08 <Hydrazine> I'd mention boats, but most of the really big ships use gas turbines I think.
10:35:17 <Hydrazine> but output's really a silly thing to bring up. Ofcourse the power output for something that supplies a large city is different from the output of something that runs a small ship.
10:42:36 <MekkisScreen> one Japanese geophysist I spoke with was blaming the US for the fukushima disaster
10:43:07 <Hydrazine> Yeah, we used our Earthquake Gun.
10:44:48 <MekkisScreen> more like, back in the 70s, Japan had no choice but to buy american designs, even though the american engineers didn't know how to design for that unstable geology
10:47:57 <Hydrazine> Earthquake Gun is way more ufn.
11:02:17 <MekkisScreen> should the rogue be made an NPC class?
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11:31:39 <Hydrazine> No.
11:52:01 <MekkisScreen> qwhy not?
11:52:59 <MekkisScreen> w -go you think that rogues are not failures?
11:52:59 <Hydrazine> why should it?
11:53:29 <Hydrazine> insufficient data
11:56:38 <Hydrazine> why do you think they should be NPC class?
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12:05:34 <MekkisScreen> at levels > 6 they're horribly ineffective and underpowered, arguably worse than the warrier class
12:06:23 <Hydrazine> Ineffective at what? Underpowered in what way?
12:06:30 <MekkisScreen> they need to be in Pathfinder, for backwards compatibility with 3.5, but they shouldn't be playable
12:06:52 <MekkisScreen> ineffective in dealing with practically any encounter involving combat
12:07:45 <Hydrazine> What holds them back?
12:08:26 <Hydrazine> is SA insufficient damage? Too hard to position? Is it the 3/4ths BAB? Is it the disconnect between attack and damage mods?
12:08:50 <Hydrazine> Poor AC? Poor HP? What makes them weak?
12:09:20 <MekkisScreen> to start with, the premise of a rogue being a 'dirty fighter' doesn't work with the mechanics
12:09:50 <Hydrazine> Because without specific feats, all the combat maneuvers provoke?
12:09:56 <Hydrazine> Or something else?
12:20:10 <MekkisScreen> sneak attack is not enough damage
12:20:20 <MekkisScreen> to start with
12:20:24 <Hydrazine> Go on.
12:28:10 <MekkisScreen> in order to realise the potential of sneak attack, the rogue needs to full attack
12:28:33 <MekkisScreen> this means either using a ranged weapon from hiding, with RAW doesn't work
12:28:46 <MekkisScreen> or ending your turn neds to the enemy
12:29:20 <MekkisScreen> since rogues lose abilities for wearing heavy armour, the latter is somewhat suicidal
12:29:56 <MekkisScreen> they're not particularly good at combat maneuvers, because of low BAB
12:30:08 <MekkisScreen> and generally low str
12:37:22 <MekkisScreen> and even so, the damage achieved by sneak attack isn't much
12:44:54 <Hydrazine> What do you think could be done to fix this?
12:46:08 <Hydrazine> Full BAB? Better sneak damage? More influences from base stats into damage?
12:53:09 <Wrothmonk> http://cdn.smosh.com/sites/default/files/bloguploads/caption-dude-winner.jpg
12:53:21 <Wrothmonk> Oh wait, wrong stat.
12:55:37 <MekkisScreen> as I said
12:55:44 <MekkisScreen> make it an NPC class
12:56:12 <MekkisScreen> NPCs have the advantage of being positioned correctly to take advantage of their abiliities
12:56:54 <MekkisScreen> if you make it more powerful, it can unbalance printed material
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13:03:44 <Hydrazine> Would I be wrong in saying that being in melee combat with <d10hitdice and <full plate equivalent AC is overall a risky place to be?
13:04:02 <Hydrazine> And that this problem is not limited to rogues, but includes monks, clerics, bards, etc?
13:20:34 <MekkisScreen> no
13:20:55 <MekkisScreen> hit die doesn't make that much difference
13:23:35 <Hydrazine> So, minus HD, does my statement apply?
13:24:28 <MekkisScreen> it's not just being in melee combat
13:24:41 <MekkisScreen> it's also duration of being in melee combat
13:24:52 <Hydrazine> Go on.
13:25:12 <MekkisScreen> for reference, a character can normally survive two or three turns in melee
13:25:37 <MekkisScreen> if the enemy isn't down by then, Bad Things Happen
13:30:33 <MekkisScreen> the damage from sneak attack is rather minimal - and it's conditional
13:30:48 <MekkisScreen> and doesn't multiply on a crit
13:33:32 <Hydrazine> So sneak attack damage on a whole is pretty weak, and won't even scale to keep up to what a dedicated fighter can do, per round, even if he doesn't crit either.
13:34:46 <Hydrazine> But back to my question. Is the low damage output in melee combat problem only limited to rogues? Or is there a particular bit about rogues I am missing?
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14:18:13 <MekkisScreen> what else can a rogue do in combat?
14:43:27 <Hydrazine> Sing songs?
14:43:38 <Hydrazine> Laugh at his enemies? Tell jokes? Pick locks?
14:43:41 <Hydrazine> Search for traps!
14:44:30 <MekkisScreen> so you're saying that a rogue is a crappy bard?
14:45:30 <Hydrazine> I'm saying, looking at it from a theoretical standpoint, I do think the base damage potential of sneak attack is notably less than a fighter, even considering always flanked and always sneak attacking.
14:45:47 <Hydrazine> And I do not believe this should be so.
14:48:40 <MekkisScreen> what about survivability?
14:49:18 <MekkisScreen> I mean, a rogue Can outdamage a fighter, IF he gets off two-weapon sneak attacks and hits a lot
15:09:16 * Hydrazine considers.
15:10:01 <Hydrazine> How much misc. damage could you pull with an optimized 11 rogue?
15:10:24 <Hydrazine> I'm picking 11 for comparison sake because I have highly optimized level 11 drafts laying around.
15:11:03 <Hydrazine> 2 mainhand attacks@ 1d8+stuff+6d6 sneak each, 2 offhands @ 1d6+stuff+6d6 sneak each..
15:14:08 <Hydrazine> !throw d6d
15:14:08 <diebot> Hydrazine, d6d: [] 6
15:14:16 <Hydrazine> !throw 6d6
15:14:17 <diebot> Hydrazine, 6d6: [6d6=5,5,2,6,3,2] 23
15:15:13 <MekkisScreen> pretty much yeah
15:16:21 <Hydrazine> Assuming you get an average of +5 on each attack, which seems pretty reasonable considering main/off hand penalties, rogues not really building str, and power attack/pirahna being a bad idea with the lower BAB..
15:16:43 <Hydrazine> For a total of +20 a round, you end up at 120 a round, not factoring in crits.
15:17:56 <Hydrazine> 11th level model polearm fighter, does about 100, not counting crits. accounting for them, because its alot easier with his singular weapon and singular crit chance, he beats the rogue.
15:18:46 <Hydrazine> If you do count the rogue's crit chance in, I bet the difference gets much closer, since the fighter gains alot more on crits than the rogue does.
15:19:34 <Hydrazine> I guess my point is that I don't think a rogue can out-damage a fighter by a notable margin.
15:20:29 <Hydrazine> This is even assuming perfect accuracy, which inflate the rogue's stats more than the fighter's.
15:21:36 <Hydrazine> So, if ALL that you bring to a fight is just damage.. you should atleast bring enough to make you a Big Deal in the industry of Guys That Do Damage.
15:22:06 <MekkisScreen> and we haven't taken survivability into account
15:22:23 <Hydrazine> Agree. This is just a consideration of the raw damage output.
15:23:08 <MekkisScreen> I don't mind having a character 20% behind in damage
15:23:43 <MekkisScreen> the problem is that in order to see that damage, you still need to end your turn next to the enemy
15:27:07 <Hydrazine> It seems like the value of being mr. full plate+shield kinda falls apart as soon as another friendly combatant enters melee. The enemy has absolutely no reason not to him them instead of you. Agree?
15:27:36 <MekkisScreen> Depending on the enemy's int and tactics
15:27:59 <MekkisScreen> if it's a hungry dog, it's going to eat the least-armoured
15:28:50 <Hydrazine> which would you say the majority would attack? Soft rogue or crunchy fighter?
15:29:48 <MekkisScreen> It's not a democracy
15:30:32 <Hydrazine> My point is that its up to the enemy, and the players have little control over this.
15:31:02 <Hydrazine> The tough guy plate+shield type can do nothing to protect his rogue friend once he goes for the flank.
15:31:15 <MekkisScreen> A smart enemy would golfor the rogue and end up grabbing him
15:36:21 <Hydrazine> ...Then what?
15:44:40 <MekkisScreen> then you need to pay 5000gp to get your rogue back
15:46:08 <Hydrazine> In what way do the other non-heavy armor wearers keep up on the survivability aspect that rogues do not?
15:49:08 <MekkisScreen> staying out of melee?
15:49:21 <MekkisScreen> casting spells that increase survivability
15:51:24 <Hydrazine> Monks?
15:54:34 <MekkisScreen> wisdom to AC
15:55:08 <MekkisScreen> also: much higher damage output
15:55:55 <Hydrazine> Outside of very strenuous optimization, I think I disagree.
16:01:37 <Hydrazine> Your turn to make numbers happen.
16:12:14 <MekkisScreen> sure
16:12:19 <MekkisScreen> when I get home
16:12:39 <MekkisScreen> what's the target damage number?
16:13:10 <Hydrazine> Well, We got the rogue and fighter examples at about ~120 a full round.
16:13:45 <Hydrazine> So, see what you get in comparison.
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16:46:55 <Avatar-> yo
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16:57:32 <MekkisScreen> http://pastebin.com/gKWWw7wJ
16:57:34 <MekkisScreen> 195 damage
16:57:51 <MekkisScreen> and a lot of money I haven't spent
17:04:15 <MekkisScreen> is that what you were after, Hydrazine?
17:11:18 <Avatar> are you guys ignoring that a rogue has a lot of skills over a fighter
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17:18:41 <MekkisScreen> not at all
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17:33:15 <MekkisScreen> skills don't prevent you from being ineffective in combat
17:35:30 <Avatar> they're aren't ineffective, they are just less effective
17:35:45 <Avatar> just like fighters are less effective at skillmonkeying and not ineffective
17:36:40 <MekkisScreen> I've run several sessions where the rogue was ineffective
17:37:08 <MekkisScreen> actually, two sessions I've run, the rogue was a flat-out liability
17:37:43 <MekkisScreen> I've played in several sessions where the rogue was similarly ineffective
17:37:55 <MekkisScreen> so it's not just my DMing style
17:38:36 <Avatar> that's playstyle, not mechanics
17:38:50 <MekkisScreen> ummm
17:38:52 <MekkisScreen> how so?
17:39:04 <Avatar> how was she a liability
17:39:54 <MekkisScreen> getting hit, dropping to the ground, and allowing the enemy to attack (and kill) the party member attempting to save him
17:40:56 <Avatar> that's tactics
17:41:41 <MekkisScreen> so
17:41:50 <Avatar> so tactics is playstyle, not mechanics
17:41:52 <MekkisScreen> the mechanics encourage bad tactics
17:42:00 <MekkisScreen> isn't that a good reason to discourage them?
17:42:30 <MekkisScreen> (see also: the banning of the archetypes that weren't the Synthesist in the last update...)
17:42:32 <Avatar> don't know if i'd agree that they encourage bad tactics
17:42:36 <Avatar> I see why you're saying that
17:42:56 <Avatar> come in and attack me with your low AC so you can do your 'extra damage', then kapow
17:43:09 <Avatar> but you have to be smart about how you play as well
17:43:14 <Avatar> the rogue should be defined by that
17:43:35 <MekkisScreen> the second bit, is that I rarely see experienced players playing rogues
17:43:52 <Avatar> not as easy as dishing out the damage
17:44:36 <MekkisScreen> the cast I'm making is that it's not "not as easy", it's impossible
17:46:48 <MekkisScreen> I think that the reason the experienced players don't play rogues is because they KNOW that they don't work
17:47:27 <Avatar> think they know
17:47:54 <MekkisScreen> Prove me wrong then, Avatar
17:48:23 <Avatar> I already have 11 characters
17:49:15 <MekkisScreen> why, out of those 11 characters, don't you have a rogue?
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17:51:06 <MekkisScreen> Brunius: why don't you tell Avatar why you're not playing Kaleb any more
17:52:19 <MekkisScreen> I say Paizo should ban the rogue class
17:52:20 <MekkisScreen> :)
17:52:40 <MekkisScreen> anyone who wants to keep playing one can have it grandfathered in
17:52:54 <MekkisScreen> anyone who wants to start playing one can play a ninja instead
17:52:55 <MekkisScreen> easy
17:53:32 <Avatar> only synthesists really needed banning
17:53:37 <Avatar> and now they are
17:53:39 <Avatar> banned that is
17:53:44 <Avatar> anyway
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18:12:03 <Brunius> I'm not playing Kaleb any more because I'm more interested in the character development of Bairaq at current.
18:58:21 <Avatar> yeah only my ninja is going nowhere
18:58:32 <Avatar> I'm interested in the character development of about 4 of my low level characters
18:58:44 <Avatar> could've probably had another single 5th level character by now
18:59:34 <Brunius> Mekkis, in your opinion, which of the AVR intro packs is best?
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23:36:29 <Avatar> :O
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