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// #d&d — 2015-03-08

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00:27:15 <Mekkis> Steven, What would you choose between clustered shots, many shot, improved precise shot or improved critical longbow, if you had to choose three
01:32:39 <steven> hi hi
01:32:43 <Mekkis> !spell arcane eye
01:32:57 <diebot> Mekkis, ARCANE EYE divination (scrying[]) sorcerer/wizard 4, witch 4, alchemist 4 10 minutes Range: unlimited Comp: V, S, M (a bit of bat fur) Duration: 1 min./level Save: none SR:noSource: PFRPG Core
01:32:57 <diebot> You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you can see, but it can then travel outside your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet
01:32:58 <diebot> per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. It sees exactly as you would see if you were there. The eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The eye can't enter another plane
01:32:58 <diebot> of existence, even through a gate or similar magical portal. You must concentrate to use an arcane eye. If you do not concentrate, the eye is inert until you again concentrate.
01:44:16 javaserver ([email protected]) has joined #d&d
01:44:23 javaserver ([email protected]) has left #d&d
02:21:10 <Avatar> so many core games in the collective
02:21:16 <Avatar> not many classic games
02:26:31 <Avatar> shaun tried to give my gunslinger a named bullet
02:26:39 <Avatar> really bad choice for a high level spell
02:26:42 <Avatar> gunslingers dont' need more damage
02:26:56 <Avatar> even my nerfed gunslinger doesn't need more damage
02:27:21 <steven2> sometimes a named bullet is awesome.
02:27:48 <Avatar> so are other 6th level sorcerer spells
02:27:51 <steven2> im building my level 12 cloistered Cleric into a Cloistered cleric 5/Pathfiner Savant 7
02:27:56 <Avatar> or 5th level
02:28:27 <steven2> well... really what is the difference between handing yoou a named bullet and casting ANY of the 5th level evocation spells?
02:28:58 <Avatar> it takes 2 people for the named bullet and 1 person for the evocation spells
02:29:14 <steven2> or casting haste giving everyone an extra attack, or hitting someone with a suffocation spell.
02:29:20 <steven2> the end result is the enemy dying.
02:29:39 <Avatar> I can't remember what he went with, but it was mountains better than named bullet when I was already doing huge damage
02:29:54 <steven2> maybe his way of having fun is handing you a bullet he magic'd up to do more damage.
02:32:49 <Avatar> he just has the mindset of more powah
02:33:06 <Avatar> he has an equal amount of fun playing to help the team
02:36:56 <steven> yo
02:39:46 <steven2> well i recommend you go along with it.
03:05:47 <Avatar> niet
03:09:55 <Mekkis> !hp 5d6m5+8d6m4
03:09:56 <diebot> Mekkis, 111
03:12:45 <Mekkis> !spell Vision
03:12:48 <diebot> Mekkis, VISION divination ([]) sorcerer/wizard 7, witch 7, shaman 7 1 standard action Range: personal you Comp: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each) Duration: see text Save: SR:Source: PFRPG Core
03:12:48 <diebot> This spell functions like legend lore, except that it works more quickly and produces some strain on you. You pose a question about some person, place, or object, then cast the spell. If the person or object is at hand or if you are in the place in question, you receive a vision about it by succeeding on a caster level check (1d20 + 1 per caster
03:12:48 <diebot> level; maximum +25) against DC 20. If only detailed information on the person, place, or object is known, the DC is 25, and the information gained is incomplete. If only rumors are known, the DC is 30, and the information gained is vague. After this spell is complete, you are fatigued.
03:12:54 <Mekkis> !spell greater arcane sight
03:12:55 <diebot> Mekkis, ARCANE SIGHT divination ([]) sorcerer/wizard 3, witch 3, inquisitor 3, alchemist 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:Source: PFRPG Core
03:12:56 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/arcane_sight.html
03:13:15 <Mekkis> !spell arcane sight, greater
03:13:15 <diebot> Mekkis, ARCANE SIGHT, GREATER divination ([]) sorcerer/wizard 7, witch 7 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:Source: PFRPG Core
03:13:16 <diebot> This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see. Unlike arcane sight, this spell cannot be made permanent with a permanency spell.
03:19:01 <Steven> hey
03:21:15 <Mekkis> hn
03:21:36 <Mekkis> So, my wizard has some issues actually making life unpleasant for people
03:21:41 <Mekkis> Can you suggest anything?
03:21:47 <steven> stop doing those things?
03:22:14 Gamera has quit (Quit: )
03:22:58 <steven> really mekkis.. its like you just said this:
03:23:17 <steven> Vague Statement, Suggestions?
03:23:56 <Mekkis> I mean, all his spells seem to be pretty wishy-washy. When there's an enemy he needs to take down, he's surprisingly ineffective
03:24:38 <steven> what kind of wizard?
03:25:31 <steven> do you have a character sheet i could look at?
03:32:00 <steven2> getting closer to finishing up my rebuild.
03:32:09 <Avatar> jealous
03:32:11 <steven2> i think i like it more... its definently got more utility.
03:32:42 <Avatar> Mekkis: why are you asking your VO for advice when you know he has an illegal item
03:33:14 <Avatar> was he going to bash you up if you told him "that item is illegal, you can't use it"
03:35:09 <Mekkis> diviner
03:47:47 <Mekkis> Any martial weapons that have an 18-20 crit range and can be wielded in two hands?
03:55:33 <steven> are you elven?
03:55:39 <Mekkis> nope
03:56:07 <steven> falchion i believe
03:57:02 <steven> nodachi... i dunno if i spelled that right.
03:57:16 <steven> i did.
03:57:19 <Mekkis> can a scimitar be wielded in two hands for 1.5x str damage?
03:57:50 <steven> i believe so.
04:06:55 <Mekkis> Hey
04:07:05 <Mekkis> Levelled to 13. Any good 7th level wizard spells?
04:09:11 <Steven> yes
04:10:07 <Steven> Finally gonna buy the Mask of a Thousand Tomes.
04:32:24 <Brunius_> that one that does things
04:46:22 <Steven> Cleric w/ heroism... i think so.
04:49:13 <Steven> I really like how im now able to activate my magic items without using command words, makes my ring of invisibility much better incombat.
04:52:44 <Mekkis> hey
04:53:00 <Mekkis> Is there anything stopping you from Beast Shape II into a Swarm
05:16:26 <Mekkis> So, doing some touchups to my character sheet:
05:16:27 <Mekkis> \ifthenelse{\equal{\value{sizemod}}{-2}}{
05:16:28 <Mekkis> \textbf{CMB} $ \arabic{cmb} = \underbrace{\arabic{bab}}_{\mbox{\tiny BAB}} + \underbrace{\arabic{dexmod}}_{\mbox{\tiny DEX}} + \underbrace{\arabic{sizemod}}_{\mbox{\tiny SIZE}} + \underbrace{\arabic{cmbmisc}}_{\mbox{\tiny MISC}}$ \\}
05:16:28 <Mekkis> {
05:16:28 <Mekkis> \textbf{CMB} $ \arabic{cmb} = \underbrace{\arabic{bab}}_{\mbox{\tiny BAB}} + \underbrace{\arabic{strmod}}_{\mbox{\tiny STR}} + \underbrace{\arabic{sizemod}}_{\mbox{\tiny SIZE}} + \underbrace{\arabic{cmbmisc}}_{\mbox{\tiny MISC}}$ \\}
05:20:06 <Steven> yeah brunius knows.
05:38:27 <Mekkis> steven, my spell list currently has:
05:40:37 <Mekkis> 6th Cold ice strike, True Seeing, Beast Shape IV
05:40:37 <Mekkis> 5th Feeblemind, Teleport, Summon Monster V, Truespeak, Wall of force, Beast Shape III, Echolocation
05:40:37 <Mekkis> 4th Acid Pit, Lesser Simulacrum, Phantasmal Killer, Scrying, Stone Skin, Symbol of Revelation, Arcane Eye, Named Bullet, Emergency Force Sphere, Infernal Healing, Greater, Dimension Door
05:40:37 <Mekkis> 3rd Blink, Displacement, Draconic Reservoir, Fireball, Fly, Haste, Lightning Bolt, Protection From Energy, Tongues, Greater Magic Weapon
05:40:38 <Mekkis> 2nd Alter Self, Bear’s Endurance, Blindness/Deafness, Bull’s strength, Create Pit, Dust of Twilight, False Life, Flaming Sphere, Glitterdust, Invisibility, Levitatie, Locate Object, Mirror Image, See Invisible, Spider Climb, Stone Call, Unnatural Lust
05:40:42 <Mekkis> 1st Alarm, Burning Hands, Charm Person, Comprehend Languages, Colour Spray, Detect charm, Disguise Self, Enlarge Person, Expeditious Retreat, Feather Fall, Flare Burst, Gravity Bow, Grease, Identify, Infernal Healing, Mage armor, Magic Missile, Obscuring Mist, Ray of Enfeeblement, Shield, Sleep, Spider Climb, True Strike, Blood Money, Liberating Command
05:40:47 <Mekkis> I always have issues choosing what to prepare
05:45:27 <Steven> so many options w/ Esoteric Magic (Ex): At each class level beyond 1st, the Pathfinder savant chooses a spell from any class’s spell list and thereafter treats it as if it were on the spell list of his base spellcasting classes; if his base class could not normally cast that spell, it is treated as 1 level higher. The spell’s type (arcane or divine) and save DCs function as normal for his base spellcasting class.
05:45:27 <Steven> All other restrictions of his normal spellcasting class apply. This ability does not allow other spellcasters to prepare, cast, or use spell trigger or spell completion items of esoteric spells (such as a sorcerer using a cure light wounds scroll).
05:46:48 <steven> meh...
05:47:12 <steven> you have a very random selection of spells.
05:47:43 <Steven> what are some great spells that you wish a cleric could have.
05:48:34 <Mekkis> yeah
05:48:42 <Mekkis> I'm thinking I should buy some more
05:50:22 <steven> are you a universalist or did you pick a school?
05:50:38 <steven> if you did, what are your opposition schools?
05:52:01 <Mekkis> Diviner
05:52:10 <Mekkis> Opposing Abjuration and Enchantment.
05:52:32 <Mekkis> Spell focuses in Conjuration and Illusion
05:53:25 <Mekkis> Possible prep is:
05:53:27 <Mekkis> 0 - Guidance, Detect Magic, Message, Acid Splash
05:53:27 <Mekkis> 1 - True Strikex2, Liberating Command, Grease, Magic Missile x2, Mage Armour
05:53:27 <Mekkis> 2 - See Invisibility, Mirror Image x2, Glitterdust x3, Invisibility, Misdirection
05:53:27 <Mekkis> 3 - Tongues, Haste x2, Fireball, Lightning Boltx2, Fly
05:53:27 <Mekkis> 4 - Quickened True Strike, Emergency Force Sphere, Phantasmal Killer, Acid Pit, <empty slot>
05:53:30 <Mekkis> 5 - Quickened True Strike, Summon Monster V, Echolocation, <2 empty slots>
05:53:32 <Mekkis> 6 - True Seeing, Cold ice strike x2, Beast Shape IV
05:53:43 <steven> other metamagic?
05:53:44 <Mekkis> I should probably buy more 5th level spells
05:53:48 <Mekkis> Just Quicken
05:54:10 <Mekkis> The Plan was to get a Staff of the Master. Hasn't happened yet.
05:54:26 <Mekkis> have lesser rods of merciful and reach
05:54:53 <steven> why quicken true strike, you dont havea nything requiring an attack roll.
05:55:43 <Mekkis> I have a companion who loves using disarm/steal with +20 to the roll
05:58:25 <steven> should look into magnetists gloves.
05:58:40 <steven> allows you to make a steal vs a metal item at 30ft.
05:59:29 <Mekkis> The delivery isn't an issue
06:00:06 <Mekkis> If you have any other suggestions as to what I should prepare in the 4th and 5th level Divination-only slots, I'm all ears
06:00:25 <steven> dunno still looking.
06:02:42 <steven> you have something that lets you put quicken on truestrike? cause 1(trustrike)+4(quicken)=5th
06:02:52 <Mekkis> yeah
06:02:55 <Mekkis> trait
06:03:25 <steven> cool.
06:03:36 <Mekkis> I prepare Named Bullet in those slots if there's an archer in the party
06:03:38 <Mekkis> Hmmm
06:04:01 <steven> i dunno.
06:04:26 <Mekkis> Could I use Alter Self with Share Spells to make my companion an humanoid, then give her a bow?
06:06:10 <steven> could prepare elemental body X and probably get better use.
06:06:21 <Mekkis> what elementals can use bows?
06:06:32 <steven> no i mean just having it beat the shit out of people.
06:06:48 <steven> huge size earth elemental is nothing to scoff at ya know.
06:06:53 <Mekkis> Then I give it some Named Bullets
06:07:10 <Mekkis> (In conjunction with Abundant Ammunition)
06:07:57 <Mekkis> also, elemental body 4 is 7th level
06:08:18 <steven> i dunno all the spells... I've got one wizard and its a necromancer.
06:09:19 <steven> one module away from 17 and a dc 35 mass suffocation.
06:09:30 <steven> that is persistant.
06:11:12 <steven> anyways.
06:11:22 <Mekkis> How about something like Shadow Evocation: It seems fun
06:11:27 <Mekkis> Or Phantasmal Web
06:13:31 <steven> Telepathic bond seems pretty useful for combat.
06:13:50 <Mekkis> !spell telepathic bond
06:13:51 <diebot> Mekkis, TELEPATHIC BOND divination ([]) sorcerer/wizard 5, witch 5, inquisitor 5 1 standard action Range: close (25 ft. + 5 ft./2 levels) you plus one willing creature per three levels, no two of which can be more than 30 ft. apart Comp: V, S, M (two eggshells from two different creatures) Duration: 10 min./level Save: none SR:noSource: PFRPG
06:13:51 <diebot> Core
06:13:51 <diebot> You forge a telepathic bond among yourself and a number of willing creatures, each of which must have an Intelligence score of 3 or higher. Each creature included in the link is linked to all the others. The creatures can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of
06:13:51 <diebot> the bond. Once the bond is formed, it works over any distance (although not from one plane to another). If desired, you may leave yourself out of the telepathic bond forged. This decision must be made at the time of casting. Telepathic bond can be made permanent with a permanency spell, though it only bonds two creatures per casting of permanency.
06:14:46 <steven> devising elaborate battle plans, talking about how you plan on flat killing a guy after he gives you what you want.
06:15:33 <Mekkis> I wouldn't do that: I'm LAWFUL.
06:16:01 <Mekkis> Oh, in addition to the prepared spells, I have a Staff of Toxins and a Staff of Abjuration.
06:16:06 <steven> meh, lawful... chaos... all the same.
06:19:59 <Mekkis> Other spells I should consider learning?
06:20:27 <steven> Overland flight
06:20:40 <Mekkis> I suppose so...
06:20:52 <steven> hours/level flight... yup. pretty good.
06:22:33 <Mekkis> Any way for a wizard to get Greater Magic Fang?
06:24:20 <steven> UMD+Scroll
06:24:33 <Steven> Gonna get heroism for sure.
06:25:17 <Mekkis> ah. I'll pass
06:25:24 <Mekkis> !search Greater Magic Fang
06:25:40 <diebot> Mekkis, 17 items found and PMed to Mekkis.
06:26:06 <steven> you could polyporph your familiar and do the bow route w/ named bullet. i mean that is a solid strat i guess.
06:26:40 <Mekkis> Feels dirty
06:28:26 <steven> less dirty then the shadow-familiar.
06:28:50 <Mekkis> oh, shadow projection?
06:28:59 <Mekkis> I'll keep it in mind
06:35:16 <steven> im gonna go buy some stuff for my cleric.
06:36:10 <steven> next weekend we are going to play wardens of the reborn forge as the seeker arc
06:36:21 <Mekkis> tomorrow I'm playing Eyes
06:36:35 <steven> I'm not really looking forward to playing it with this character.
06:36:55 <steven> I'm a cleric of nethys in alkenstar and the mana wastes... where magic doesnt work right.
06:36:56 <steven> yay!
06:39:56 <steven> I have a rebuid boon.
06:44:29 <Steven> overland flight.
06:46:11 <Mekkis> Oh
06:49:39 <Mekkis> I love how Paizo deletes their history
06:49:59 <steven> i love how paizo generates product.
06:50:47 <Mekkis> there was an APG FAQ in the first half of 2012, that I can't see,
06:52:25 <steven> may no longer be relevent
06:52:55 <Mekkis> It isn't, except for an historical note
06:57:26 <steven> balls...
06:57:44 <steven> !rand rebuild dealwithit
06:57:55 <steven> !rng rebuild dealwithit
06:57:55 <diebot> steven, rebuild
06:58:00 <steven> looks like im rebuilding.
07:19:01 <Mekkis> I've been writing this forum post for over an hour...
07:25:23 <Mekkis> I'm trying to come up with a civil way of saying: "Those who complain about the SLA ruling are a minority. The rest will either ignore it, content in the knowledge that noone checks chronicle sheet dates, or will do a 'don't ask, don't tell' rebuild."
07:32:21 <Steven> time to buy scrolls.
07:33:15 <Mekkis> !hp 12d6m2
07:33:16 <diebot> Mekkis, 74
07:34:21 <steven> i dont think you should say that.
07:34:42 <Mekkis> I think someone needs to say it.
07:34:48 <Mekkis> I think it needs to be said.
07:35:04 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
07:35:04 Topic for #d&d set by Avatar at Sun Feb 22 23:01:30 2015
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07:36:38 <steven> it doesnt help the discussion at all.
07:37:20 <steven> all it really does is let people know in a subtle way they can take advantage of people's trust.
07:41:00 <Mekkis> steven, are there any people in your community who have Improved Unarmed Strike?
07:41:18 <steven> yup
07:41:39 <Mekkis> For no good reason?
07:41:59 <steven> i imagine at so.
07:42:32 <Mekkis> Specifically, because they got caught out when Crane Style was erratad?
07:43:35 <steven> dunno, when they came and bitched at me i pretended to listen
07:44:03 <steven> chances are i was thinking about what to have for dinner.
07:44:05 <Mekkis> did you audit them a couple of months later?
07:44:54 <steven> nope, i trust them not to be cheating douche bags.
07:45:20 <steven> i've done like 4 'surprise' audits in the last 2 years.
07:47:24 <steven> i've been considering an audit of one guy who was caught changing his dice roll from a 4 to a 17.
07:47:32 <Mekkis> I've GMed for a player who I KNEW was using an illegal item. I asked the VC for advice: he said he'd audit the character next time, but I haven't heard anything since then.
07:48:51 <steven> Perhaps he did. Nearly every VO I've talked to uses the model of Praise in Public, Punish in Private.
07:49:38 <steven> if he audited and found something wrong with the character, he probably asked the guy to fix it and then paid it no more mind.
07:51:50 <steven> last time i audited a character I 'found' an unused trait, feat, ability score increase and about 1k gold.
07:52:10 <steven> they were very happy
07:54:44 <Mekkis> This guy had a headband of wisdom +4 that was also a headband of positive channelling
07:55:51 <steven> well that would be a wicked sweet item.
07:58:32 <Mekkis> I'm glad I got to legally rebuild my mystic theurge...
07:59:33 <steven> im giving some serious thought into making this cleric a mystic theurge
08:04:27 <steven> I think I'm going to rebuild to a Cleric5/exalted7
08:08:49 <steven> or i could spend 49 pretige and do the same thing.
08:28:01 <Mekkis> Steven, What would you choose between clustered shots, many shot, improved precise shot or improved critical longbow, if you had to choose three
08:29:25 <steven> the real question is will i ever actually make a ratfolk.
08:30:09 <steven> currently it will be 2 years before i have enough scenarios to play to actually get him out of low levels
09:33:30 <Mekkis> !spell arcane eye
09:33:43 <diebot> Mekkis, ARCANE EYE divination (scrying[]) sorcerer/wizard 4, witch 4, alchemist 4 10 minutes Range: unlimited Comp: V, S, M (a bit of bat fur) Duration: 1 min./level Save: none SR:noSource: PFRPG Core
09:33:44 <diebot> You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you can see, but it can then travel outside your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet
09:33:44 <diebot> per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. It sees exactly as you would see if you were there. The eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The eye can't enter another plane
09:33:44 <diebot> of existence, even through a gate or similar magical portal. You must concentrate to use an arcane eye. If you do not concentrate, the eye is inert until you again concentrate.
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18:09:07 <Mekkis> !hp 5d6m5+8d6m4
18:09:09 <diebot> Mekkis, 111
18:11:58 <Mekkis> !spell Vision
18:12:01 <diebot> Mekkis, VISION divination ([]) sorcerer/wizard 7, witch 7, shaman 7 1 standard action Range: personal you Comp: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each) Duration: see text Save: SR:Source: PFRPG Core
18:12:02 <diebot> This spell functions like legend lore, except that it works more quickly and produces some strain on you. You pose a question about some person, place, or object, then cast the spell. If the person or object is at hand or if you are in the place in question, you receive a vision about it by succeeding on a caster level check (1d20 + 1 per caster
18:12:02 <diebot> level; maximum +25) against DC 20. If only detailed information on the person, place, or object is known, the DC is 25, and the information gained is incomplete. If only rumors are known, the DC is 30, and the information gained is vague. After this spell is complete, you are fatigued.
18:12:06 <Mekkis> !spell greater arcane sight
18:12:09 <diebot> Mekkis, ARCANE SIGHT divination ([]) sorcerer/wizard 3, witch 3, inquisitor 3, alchemist 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:Source: PFRPG Core
18:12:10 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/arcane_sight.html
18:12:27 <Mekkis> !spell arcane sight, greater
18:12:29 <diebot> Mekkis, ARCANE SIGHT, GREATER divination ([]) sorcerer/wizard 7, witch 7 1 standard action Range: personal you Comp: V, S Duration: 1 min./level Save: SR:Source: PFRPG Core
18:12:29 <diebot> This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see. Unlike arcane sight, this spell cannot be made permanent with a permanency spell.
18:18:15 <Steven> hey
19:06:08 <Mekkis> Hey
19:06:17 <Mekkis> Levelled to 13. Any good 7th level wizard spells?
19:08:25 <Steven> yes
19:09:10 <Mekkis> like?
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21:40:24 <BennyG> gday
22:08:03 <Avatar> yo
22:15:36 <BennyG> hiya
22:16:14 Brunius has quit (EOF from client)
22:35:30 <Avatar> there's a new player posting on the FB group and he sounds like a real life barbarian
22:39:44 <Avatar> does anyone know if 5e actually turned out to be any good? I haven't heard any complaints, but I'm not sure if that's because now with pathfinder, nobody even cares to look
22:41:24 <Avatar> oh wow, ashley signed up to play fate of the fiend online
22:49:07 <Steven> I've played 5e.
22:49:17 <Steven> it is an okay system.
22:49:40 <Steven> I'd rather play pathfinder but i wont turn down a 5e game
22:51:48 <Steven> i seriously cant decide on what 3 feats to take.
22:54:06 <Steven> for my cloistered cleric 5/pathfinder savant 7
22:54:47 <Avatar> heighten spell
22:54:55 <Avatar> everyone will love you for it
22:56:55 <Steven> oil of daylight.
22:57:27 <Avatar> an oil of daylight doesn't compare to never having to deal with any kind of darkness ever again
22:57:54 <Avatar> and it's not just you
22:57:59 <Avatar> it's everyone you ever travel with
22:58:17 <Steven> I'm level 12. If I am handing out heightened continual flame there is something wrong with those characters.
23:02:30 <Avatar> that's not true
23:05:24 <Steven> It is not worth it in my opinion. I'd rather spend 750g on an oil of daylight then spend a feat to counter something that happens infrequently.
23:06:24 <Avatar> you're not a team player, I understand
23:06:56 <Steven> I'm a team player because i carry an oil of daylight.
23:10:21 <Avatar> that doesn't help them on their next run though does it
23:14:10 <Steven> So i should sacrifice my characters feat slot to counter 1 spell? Basically their characters future problems are more important then my character?
23:15:16 <Steven> Sounds like those players are not being teamplayers since they are pushing their problems off on my character.