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// #d&d — 2015-03-02

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05:21:04 <MuffenMAn> hello?
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05:29:22 <Steven> do you live on drury way?
05:29:42 <MuffenMAn> hahah no. how do i get this set up so i can play a game?
05:33:25 <Steven> MAGIC!!!!!!!!!!!!!!
05:33:54 <Steven> pretty much you have a name... you've got it all handled
05:34:32 <MuffenMAn> i cast flare
05:34:52 <Steven> !spell flare
05:34:56 <diebot> Steven, FLARE evocation ([light]) bard 0, druid 0, sorcerer/wizard 0, magus 0 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V Duration: instantaneous Save: Fortitude negates SR:yesSource: PFRPG Core
05:34:56 <diebot> This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare.
05:36:01 <MuffenMAn> wow
05:39:51 <MuffenMAn> is there a place with a list of games that are going on or somthing>
05:45:36 <Steven> theres the forum on paizo and theres the pfs online collective
05:45:54 <Steven> i dont know the address to the online collective, but i'd be willing to bet you could google it.
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06:39:39 <Mekkis> !spell Heal Mount
06:39:40 <diebot> Mekkis, HEAL MOUNT conjuration (healing[]) paladin 3 1 standard action Range: touch your mount touched Comp: V, S Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
06:39:41 <diebot> This spell functions like heal, but it affects only the paladin's special mount (typically a horse).
06:40:22 <Mekkis> !spell Fire of Judgment
06:40:23 <diebot> Mekkis, FIRE OF JUDGMENT evocation ([]) paladin 3 1 swift action Range: special; see text one creature Comp: V, S Duration: 1 round/level Save: Will partial SR:yesSource: APG
06:40:23 <diebot> After casting this spell, the next creature you attack using your smite evil class ability is engulfed in flames of positive energy. At the start of its turn, the target takes 1d6 points of damage, and takes an additional 1d6 points of damage each time it attacks a creature other than you. If the creature is an outsider with the evil subtype, an
06:40:23 <diebot> evil-aligned dragon, or an undead creature this damage increases to 1d10. With a successful saving throw, a creature is affected by this spell for only 1 round. This damage is divine in nature and bypasses any DR the creature possesses.
06:51:24 <Mekkis> !spell King's Castle
06:51:38 <diebot> Mekkis, KING'S CASTLE conjuration (teleportation[]) paladin 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, DF Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: APG
06:51:38 <diebot> This spell allows you to switch places with an ally. When you cast this spell, choose a single ally within range. You teleport to your ally's space while your ally teleports to your former space.
06:52:41 <Mekkis> !spell Stay the Hand
06:52:42 <diebot> Mekkis, STAY THE HAND enchantment (compulsion[mind-affecting]) paladin 4 1 immediate action Range: medium (100 ft. + 10 ft./level) one creature Comp: V, S, DF Duration: 1/round per level and special; see text Save: Will partial SR:yesSource: APG
06:52:43 <diebot> You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful saving throw, the target can
06:52:43 <diebot> make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a -5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a -2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.
06:53:45 <Mekkis> !spell Bow Spirit
06:53:46 <diebot> Mekkis, BOW SPIRIT conjuration (creation[]) ranger 4 1 standard action Range: personal you Comp: V, S, DF Duration: 1 round/level Save: SR:Source: APG
06:53:46 <diebot> A bow spirit is a shapeless force that hovers about you, taking ammunition from your quiver and firing it. For as long as the bow spirit lasts, you can spend a swift action to direct the bow spirit to fire an arrow or a bolt at a target of your choice, as if the bow spirit were firing the necessary ranged weapon. The bow spirit uses your base
06:53:46 <diebot> attack bonus plus your Dexterity modifier, as well as any bonuses and effects from feats you have that affect ranged attacks, or bonuses from the ammunition it uses. A bow spirit's attacks do not provoke attacks of opportunity. There must be ammunition available for the bow spirit to use, and it expends ammunition as if used by you. A bow spirit
06:53:46 <diebot> occupies your space, and moves with you. It cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A bow spirit's AC against touch attacks is 10 + your Dexterity modifier.
06:54:24 <Mekkis> !spell Terrain Bond
06:54:25 <diebot> Mekkis, TERRAIN BOND enchantment (compulsion[mind-affecting]) ranger 4 1 standard action Range: personal you Comp: V, S, M (a pinch of earth taken from your most favored terrain) Duration: 1 hour/2 levels (D) Save: SR:Source: Ultimate Combat
06:54:26 <diebot> You call upon the spirits of nature to help you adapt to your environment. You treat the terrain you are in as your most favored terrain until this spell ends. If you do not have the favored terrain class feature, you gain no benefit from this spell.
06:54:41 <Mekkis> !search Terrain Bond
06:54:43 <diebot> Mekkis, Darklands Goggles
06:54:51 <Mekkis> !item Darklands Goggles
06:54:52 <diebot> Mekkis, DARKLANDS GOGGLES [moderate transmutation] CL:6 eyes 20000gp, 0lb
06:54:52 <diebot> These goggles' dark lenses are made of round obsidian sheets thin enough to see through. They grant the wearer darkvision 120, as well as a +4 competence bonus on Perception checks and Survival checks made to track while underground. Source: Ultimate Equipment
07:07:39 <Mekkis> !item life bubble
07:07:40 <diebot> Mekkis, LIFE-DRINKER [strong necromancy] CL:13 none 40320gp, 12lb
07:07:40 <diebot> This +1 greataxe is favored by undead and constructs, who do not suffer its drawbacks. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must succeed at a DC 16 Fortitude save for each negative level or the negative
07:07:40 <diebot> levels become permanent. Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative levels gained by the wielder in this fashion lasts for 1 hour. Source: Ultimate Equipment
07:07:49 <Mekkis> !search life bubble
07:07:50 <diebot> Mekkis, Frontovik's Gas Mask
07:08:00 <Mekkis> !item Frontovik's Gas Mask
07:08:01 <diebot> Mekkis, FRONTOVIK'S GAS MASK [moderate abjuration] CL:7 head 17000gp, 2lb
07:08:01 <diebot> A frontovik's gas mask has the appearance of a typical Zelinsky-Kummant gas mask used by the Russian army: a rubberized cloth bag worn over the face, with two thick glass eyepieces and a rectangular filter canister (see page 67). Named for the frontovik, the typical combat-hardened veteran of the front line, a frontovik's gas mask allows its wearer
07:08:01 <diebot> to breathe freely, even underwater or in a vacuum, as well as making its wearer immune to harmful gases and vapors, including inhaled diseases, poisons, and magic spells such as cloudkill and stinking cloud. In addition, the wearer can see through magical and normal clouds, fogs, mists, and similar effects that grant concealment, but only so long
07:08:01 <diebot> as the wearer is within the area of such concealment. A frontovik's gas mask does not grant any other kind of vision (such as darkvision or low-light vision). Wearing a gas mask imposes a -2 penalty on hearing- and sight-based Perception checks. Source: AP 71
07:48:43 <Avatar> that mask is pretty good, except that nobody has that source
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18:42:23 <Mekkis> Avatar, probably isn't PFS legal
18:46:37 <Avatar> that too
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