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// #d&d — 2014-09-29

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00:54:47 <Damalon01> back
00:55:24 <Damalon01> Bazz is gonna come with me to Unicon btw, he plays the Druid Sam Whiteteeth
00:58:42 <Avatar> sweet
00:58:51 <Avatar> yeah baz is unmistakable
00:59:11 <Avatar> just hit level 4
00:59:30 <Avatar> access to level 1 paladin spells
00:59:43 <Avatar> assuming 18 cha is enough to get a bonus spell, because you start with 0
00:59:57 <Damalon01> yep
01:00:17 <Damalon01> 18 gets you a bonus 1st, a bonus 2nd, a bonus 3rd and a bonus 4th
01:00:19 <Avatar> wow, 12 is enough to get a bonus
01:00:29 <Avatar> I always thought you needed 18 for some reason
01:00:29 <Damalon01> yuppers
01:00:52 <Avatar> I might be thinking 18+2 to get a second bonus slot at 1st
01:00:55 <Damalon01> nah you want it more for the bonus to saves, smite evil etc
01:01:08 <Avatar> !spell hero's defiance
01:01:10 <diebot> Avatar, HERO'S DEFIANCE conjuration (healing[]) paladin 1 1 immediate action Range: personal you Comp: V Duration: instantaneous Save: SR:Source: APG
01:01:10 <diebot> The instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yourself as if you had used lay on hands, plus an additional 1d6 hit points. If this healing brings your hit point total above 0 hit points, you do not fall, and may continue to act. If you have no more uses of lay on hands this
01:01:11 <diebot> spell has no effect.
01:01:26 <Mekkis> !spell inheritor's smite
01:01:27 <diebot> Mekkis, INHERITOR'S SMITE transmutation ([]) cleric/oracle 2, inquisitor 2, paladin 2 1 swift action Range: personal you Comp: V, S, DF Duration: see text Save: SR:Source: Inner Sea Gods
01:01:27 <diebot> You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Your next melee attack (if made before the end of your next turn) gains a +5 sacred bonus on the attack roll. If the attack hits, you may immediately attempt a bull rush combat maneuver (with a +5 sacred bonus on your combat maneuver check) against
01:01:28 <diebot> the target without provoking an attack of opportunity; if your combat maneuver check exceeds the defender's CMD by more than 5, you do not need to move with the target to push it back more than 5 feet.
01:01:35 <Avatar> mate level 1
01:01:50 <Mekkis> bless weapon. Can't go wrong with that
01:01:58 <Avatar> !spell bless weapon
01:01:59 <diebot> Avatar, BLESS WEAPON transmutation ([]) paladin 1 1 standard action Range: touch weapon touched Comp: V, S Duration: 1 min./level Save: none SR:noSource: PFRPG Core
01:01:59 <diebot> This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of
01:01:59 <diebot> certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot. In addition, all critical hit rolls against evil foes are automatically successful, so every threat
01:01:59 <diebot> is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.
01:02:53 <Avatar> either strong offense or storng defense
01:04:03 <Avatar> do paladins know the whole spell list like clerics?
01:04:08 <Damalon01> yup
01:04:27 <Damalon01> well my Tengu Ninja just made level 4
01:04:41 <Avatar> ya I know what that feels like!
01:21:17 <Damalon01> wooo my ninja's peck attack finally has a +0 attack bonus
01:27:51 <Mekkis> !item rusting grasp
01:27:54 <diebot> Mekkis, DANCING WASP [moderate conjuration] CL:7 none 12392gp, 3lb
01:27:55 <diebot> This +1 kusarigama (Ultimate Combat 132) makes a shrill whistling sound whenever it is used in combat. Once per day as a standard action, the wielder of Dancing Wasp can whirl the weapon above his head as a full-round action to summon a giant wasp (Pathfinder RPG Bestiary 275). The wasp appears in the air above the wielder's head and follows the
01:27:55 <diebot> wielder's mental commands to the best of its ability as long as the user continues to twirl the weapon (requiring a standard action each round), to a maximum of 5 rounds, after which the wasp vanishes. Source: AP 49
01:28:13 <Mekkis> !item rusting powder
01:28:14 <diebot> Mekkis, JUMPING CINDER [faint evocation] CL:3 none 300gp, 1lb
01:28:14 <diebot> This piece of sooty coal has a tiny bit of flint embedded in it. The bearer of a jumping cinder can, as a standard action, order it to burst into flames and bounce around in random directions. Each round, the jumping cinder leaps into a randomly selected adjacent square. If a creature is in the square into which the jumping cinder lands, that
01:28:15 <diebot> creature takes 1d6 points of fire damage if it fails a DC 12 Reflex save. After 1 minute, the jumping cinder burns out, leaving behind a puff of smoke and a tiny smear of ash. Some goblin tribes use jumping cinders to randomly select volunteers for undesirable duties from a large crowd of goblins-anyone who takes fire damage from the jumping cinder
01:28:15 <diebot> but is not killed by the fire has to do the undesirable task. Source: Goblins Of Golarion
01:40:48 <Damalon01> Crane Style was changed awhile ago, was it the main style feat or one of the following feats? i think it was one of the later ones
01:46:44 <Damalon01> ok found it
03:06:43 <Avatar> yo
03:07:07 <Brunius> sup
03:08:36 <Steven> word
04:25:15 <Mekkis> yay for playing a season 6 with an unprepared GM
04:36:55 <Avatar> not sure restoration belongs on that list
04:56:33 <s_gmusic> *sigh* so... many... cards
05:07:25 <Damalon01> seeyall tomorrow
05:18:04 <s_gmusic> just found out someone local was trying to use the "Adopted" trait to take a race trait from a race not allowed in Society. started a large argument over if you could or not. :|
05:25:10 <Brunius> Thiw_Week_at_Paizo:_Underscores
05:29:24 <Avatar> what trait, what race?
05:30:01 <Avatar> ???
05:31:03 <Brunius> check your email
05:31:46 <Avatar> nothing
05:32:15 <Brunius> http://i.imgur.com/j90zvtX.png
05:32:19 <Brunius> That's what I got
05:32:46 <Mekkis> Avatar, why doesn't it belong on the list?
05:32:46 <Avatar> the only marketing material I get is scenarios
05:32:57 <Avatar> why is it essential
05:33:41 <s_gmusic> no clue, heard about it second-hand.
05:34:04 <s_gmusic> !trait adopted
05:34:13 <s_gmusic> huh.
05:34:17 <s_gmusic> anyway: www.d20pfsrd.com/traits/social-traits/adopted
05:35:33 <s_gmusic> so, that's the description. now, if anyone bothered to read at the time, there's this line in several places on the Additional Resources page:
05:35:40 <s_gmusic> "Note: Racial feats, racial traits, and racial spells are only available for characters of the assigned race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it."
05:38:25 <s_gmusic> that tells me that I can not choose a trait from that race (because it's seen with the sentence stating you need a boon to create a character of that race)
05:41:37 <Avatar> I think adopted does get around that
05:41:59 <Avatar> specific over general
05:42:14 <Mekkis> because when someone's suffering a negative level, or a shitton of ability drain, it's a big strain on their effectiveness.
05:42:59 <Brunius> sounds like perfect fodder for a 14 million page thread and a developer giving a ruling that clarifies nothing
05:43:08 <s_gmusic> even if the race is Not Allowed in society, like Goblin, Vishkanya, or Aasimar?
05:44:28 <Avatar> has it ever happened outside of bonekeep
05:45:19 <Mekkis> yes
05:46:28 <Avatar> it's a trait, not a race
05:46:58 <Avatar> I don't know how crazy the traits are to consider that it might be an oversight
05:47:38 <Avatar> is that true
05:47:52 <Avatar> sounds like a fib
05:48:21 <Avatar> the fact that adopted isn't outright banned suggests they don't care
05:49:54 <Brunius> there are plenty of ways you can get a negative level or ability drain
05:50:45 <Avatar> name 3
05:50:57 <Brunius> wraiths will drain levels, won't they?
05:51:00 <Brunius> raise dead
05:51:16 <Avatar> lesser restoration for raise dead
05:51:25 <Brunius> uuuhhhh
05:51:30 <Avatar> oh wait, no
05:51:54 <Avatar> with raise dead you do it at the end of a scenario though
05:51:58 <Avatar> usually with prestige
05:52:05 <Brunius> usually, yeah
05:52:34 <Brunius> sorry, checking the bestiary, wraiths do con drain, it's spectres that do level drain
05:52:41 <Brunius> or negative levels, rather
06:00:19 <Avatar> sorry, the 100gp version is only temporary negative levels
06:02:02 <Mekkis> it's the temporary ones that are annoying.
06:02:35 <Avatar> how much does a scroll add up to
06:23:54 <Mekkis> 800gp
06:24:03 <Mekkis> or 1700gp for the good one
06:33:38 <Avatar> the spellcasting service for restoration is like 1125gp isn't it
06:44:05 <Brunius> How ofter are you gonna be able to go off and find a caster of the right level to cast it
06:44:10 <Brunius> often*
06:56:52 <Avatar> so it shouldn't go on the list then
07:40:04 <Brunius> should I go to the legacy of stonelords game?
07:41:43 <Brunius> I should shouldn't I
07:44:43 <Brunius> Avatar: The warhorn link is broken
07:53:06 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/atonement.html
07:53:36 <Mekkis> Redemption or Temptation: You may cast this spell upon a creature of an opposing alignment in order to offer it a chance to change its alignment to match yours. The prospective subject must be present for the entire casting process. Upon completion of the spell, the subject freely chooses whether it retains its original alignment or acquiesces to your offer and changes to your alignment. No duress, compulsion, or magical influence can force the subject
07:53:36 <Mekkis> to take advantage of the opportunity offered if it is unwilling to abandon its old alignment.
07:55:10 <Avatar> This spell removes the burden of misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds.
07:55:51 <Avatar> it's not "thank you for your offer but I'll CONTINUE TO USE MY EVIL POWERS"
07:59:51 <Mekkis> Mytiazair did go through a pretty big character change due to that episode, you know...
08:03:42 <Steven> back.
08:03:54 <Mekkis> it represents a time when he gave in to temptation.
08:05:19 <Mekkis> But he was brought back by the will of Desna.
08:05:37 <Mekkis> He's realising that he has been a bit of a hypocrit.
08:12:50 <Mekkis> only a little though
08:13:05 <Brunius> http://blog.roll20.net/post/98396632715/were-hiring
08:16:43 <Mekkis> sorry mate, I like my job
08:23:34 <Mekkis> Where are you uniing?
08:23:46 <Mekkis> if you plan to uni
08:25:57 <Mekkis> Avatar, any chance you could get http://nl.ti4200.info/~mekkis/cupDesign2.svg printed on a stein at unicon
08:26:51 <Avatar> what warhorn link
08:27:38 <Avatar> not stonelords, that one works
08:27:57 <Avatar> https://warhorn.net/events/melbourne-pfs/schedule/2014/10/05
08:30:50 <Steven> i seriously hope my GM says yes i can take those feats.
08:34:28 <Steven> !throw 1d8
08:34:28 <diebot> Steven, 1d8: [1d8=1] 1
08:34:46 <Steven> !throw 1d8
08:34:46 <diebot> Steven, 1d8: [1d8=5] 5
08:35:30 <Mekkis> Brunius, in most games?
08:35:42 <Mekkis> Clerics and oracles and people with high UMD aren't that rare
08:35:57 <Avatar> what are you rolling for
08:37:22 <Steven> generating loot.
08:37:45 <Avatar> I'd like some loot
08:37:49 <Steven> so if i take all of them I'll have immunity to fire and acid and resist energy 10 cold, +4 to Intimidate and can do it as a swift action, +2 CL, DC, and -1SL to metamagic applied to evil spells, detect as a different alignment and know the name of someone who is trying to detect my alignment.
08:38:20 <Steven> seems really powerful... downside is of course it will take a miracle to bring me back to life.
08:49:27 <Brunius> shit
08:49:30 <Brunius> what level is bairaq
08:49:53 <Steven> level 4 in kingmaker.
08:50:34 <Steven> I can now spend 2 arcane points to increase my crit multiplier by 1 after i know i've crit.
08:51:21 <Steven> pretty stupid
08:51:26 <Brunius> 8.2, apparently
09:03:58 <Mekkis> so don't die :S
09:07:57 <Steven> well if i make it to level 9 i wont have to worry about dying.
09:08:15 <Steven> unless someone randomly hits me with a nasty crit...
09:08:57 <Steven> most of my tactics at that point in the game will be sneaking in, studying my target and then making a death attack vs them.
09:14:04 <Steven> my entire plan is silent vampiric touch+death attack for 1d4+4d6+14 damage DC 17 fort save or die instantly if they are awake. if they are asleep the same thing only it will be 2d4+7d6+28 damage coup attempt.
09:15:03 <Steven> i mean i dont really need the vampiric touch damage.... but hell... if you can eek out 6d6 in false life... no reason not to ya know.
09:18:59 <Steven> maybe just pick one up every other feat.
09:19:24 <Steven> so level 15 when i get them all... that seems like a better progression really
09:31:00 <Mekkis> So. Just seriously considered suicide in this CRPG.
09:41:56 <Steven> which game?
09:51:22 <Mekkis> Planescape: torment
09:59:23 <Mekkis> how does a Dagger of Doubling interact with an Inquisitor's Bane?
09:59:25 <Mekkis> http://www.ebay.com.au/itm/Rare-Dragon-IMAGES-imbedded-in-MARBLE-STONE-Top-CASINO-Card-TABLE-TOP-WALL-ART-/200948523269?pt=AU_Decor_Furnishing&hash=item2ec9772105
09:59:30 <Mekkis> !item Dagger of Doubling
09:59:38 <diebot> Mekkis, DAGGER OF DOUBLING [faint conjuration] CL:5 none 10302gp, 1lb
09:59:38 <diebot> A wielder with a free hand can split this +1 dagger into two identical +1 daggers as a swift action, or a free action if she has the Quick Draw feat. The doubled daggers can't be split again. If either dagger is thrown while doubled, the hurled dagger vanishes after resolving the attack and the remaining dagger can be split again. If the wielder
09:59:39 <diebot> drops a doubled dagger or it otherwise leaves her person, it vanishes. If both daggers leave the wielder's hands at the same time, determine randomly which dagger vanishes. Spells or effects placed on a dagger of doubling don't duplicate when the dagger is split. Any active effects on a dagger end when it vanishes. Destroying one of the doubled
09:59:39 <diebot> daggers just causes the duplicate to disappear, but any damage to a single dagger of doubling remains on both daggers when it doubles. Source: Ultimate Equipment
10:54:16 <Steven> it is answered in the spell text
16:16:56 <Forty-Bot> I'm making an oread monk with the student of stone archetype
16:17:05 <Forty-Bot> should I take the oread favored class bonus (+1/3 to hit on critical hit confirmation with unarmed strikes)?
16:17:37 <Forty-Bot> I've read that the monk struggles with damage output compared to the fighter or barbarian, but this seems like less of a boon than +3 hp
16:17:44 <Forty-Bot> ofc, 15 hp vs +5 to crit makes it seem less clear
16:23:47 <Avatar> hp 4 lyfe
17:28:15 Topic for #d&d is: PFS: Sun 29th 12pm (Damalon,1-5) || WotW: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
17:28:15 Topic for #d&d set by Avatar at Wed Sep 24 18:24:09 2014
17:28:15 <***> Buffer Playback...
17:28:16 <***> Playback Complete.
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19:06:29 <Steven> back.... i know... you're all glad im back.
19:06:38 <Steven> please try to keep the celebration to a minimum
19:07:42 <Steven> so how is everyone doing? rockin out?
19:08:39 <Brunius> http://www.timecube.com/
19:09:52 <Steven> what the hell is this?
19:11:32 <Brunius> If Earth stood still, it would have mid-day, mid-night, sun-up and sun-down as 4 corners. Each rotation of earth has 4 mid-days, 4 mid-nights, 4 sun-ups and 4 sun-downs.
19:11:43 <Brunius> accept the truth Steven
19:12:00 <Steven> nah i like living in the cave.
19:12:49 <Steven> cozy... really... i have a nice shadow puppet theater going on, there is a fire, people hangin out.
19:13:00 <Steven> fun times ya know.
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21:13:26 <Mekkis> !hp 3d8m4
21:13:27 <diebot> Mekkis, 30
21:15:04 <Mekkis> !feat spell perfection
21:15:05 <diebot> Mekkis, SPELL PERFECTION []Prereq: Spellcraft 15 ranks, at least three metamagic feats. You are unequaled at the casting of one particular spell.
21:15:06 <diebot> Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply
21:15:06 <diebot> a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell. Source: APG
21:15:17 <Mekkis> !feat spell specialisation
21:15:18 <diebot> Mekkis, SPELL SPECIALIZATION []Prereq: Int 13, Spell Focus. Select one spell. You cast that spell with greater than normal power.
21:15:18 <diebot> Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that
21:15:18 <diebot> spell becomes your specialized spell.
21:15:18 <diebot> Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. Source: UM
21:15:31 <Mekkis> !spell ill omen
21:15:34 <diebot> Mekkis, ILL OMEN enchantment (compulsion[mind-affecting]) witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, M (hair from a black cat) Duration: 1 round/level or until discharged Save: none SR:yesSource: APG
21:15:35 <diebot> You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level). A target who can speak and has at least one free hand and who is aware of the
21:15:35 <diebot> spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.
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21:20:36 <Avatar> where is s_gmusic
21:21:04 <Avatar> I started watching transformers before bed last night and thought it was ending soon while I was completely falling asleep, turns out I was only half way through a 3 hour movie
21:27:27 <Damalon01> Hi all
21:27:40 <Theta> yo
21:28:12 <Damalon01> hey Theta, im about to run a PFS game for you yeah?
21:30:12 <Theta> I hope so.
21:31:14 <Damalon01> should be going ahead
21:31:26 <Damalon01> i need some stuff from you when youre ready
21:32:37 <Theta> K. What do you need?
21:34:27 <Damalon01> lets start with your Skype details
21:34:32 <Damalon01> please
21:35:21 <Theta> ihatetryingtofindnewscreennames is the username
21:35:32 <Theta> i might have been drunk and irritable when i first set it up
21:37:09 <Damalon01> we will continue on skype to avoid annoying all these fine people
21:37:27 <Theta> psh. like they have anything better to do
21:38:12 <Damalon01> hehehe
21:45:50 <Mekkis> yeah. Finding new distractions to stop me equipping my character is important
22:07:31 <Mekkis> Avatar, On your list of items, add the Scroll of Restoration (with 100gp component). It will get people out of a bind. In Bonekeep three, we went through four of them
22:49:51 <Damalon01> ohai
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