// #d&d — 2014-09-28
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11:03:47 <Mekkis> !hp 3d8m4
11:03:48 <diebot> Mekkis, 30
11:05:25 <Mekkis> !feat spell perfection
11:05:26 <diebot> Mekkis, SPELL PERFECTION []Prereq: Spellcraft 15 ranks, at least three metamagic feats. You are unequaled at the casting of one particular spell.
11:05:27 <diebot> Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply
11:05:27 <diebot> a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell. Source: APG
11:05:38 <Mekkis> !feat spell specialisation
11:05:39 <diebot> Mekkis, SPELL SPECIALIZATION []Prereq: Int 13, Spell Focus. Select one spell. You cast that spell with greater than normal power.
11:05:39 <diebot> Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that
11:05:40 <diebot> spell becomes your specialized spell.
11:05:40 <diebot> Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. Source: UM
11:05:52 <Mekkis> !spell ill omen
11:05:55 <diebot> Mekkis, ILL OMEN enchantment (compulsion[mind-affecting]) witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, M (hair from a black cat) Duration: 1 round/level or until discharged Save: none SR:yesSource: APG
11:05:56 <diebot> You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level). A target who can speak and has at least one free hand and who is aware of the
11:05:56 <diebot> spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.
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11:17:48 <Damalon01> Hi all
11:18:01 <Theta> yo
11:18:33 <Damalon01> hey Theta, im about to run a PFS game for you yeah?
11:20:33 <Theta> I hope so.
11:21:35 <Damalon01> should be going ahead
11:21:47 <Damalon01> i need some stuff from you when youre ready
11:22:58 <Theta> K. What do you need?
11:24:48 <Damalon01> lets start with your Skype details
11:24:53 <Damalon01> please
11:25:42 <Theta> ihatetryingtofindnewscreennames is the username
11:25:53 <Theta> i might have been drunk and irritable when i first set it up
11:27:30 <Damalon01> we will continue on skype to avoid annoying all these fine people
11:27:48 <Theta> psh. like they have anything better to do
11:28:33 <Damalon01> hehehe
11:36:11 <Mekkis> yeah. Finding new distractions to stop me equipping my character is important
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12:49:56 Brunius_ is now known as Brunius
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14:45:08 <Damalon01> back
14:45:45 <Damalon01> Bazz is gonna come with me to Unicon btw, he plays the Druid Sam Whiteteeth
14:49:03 <Avatar> sweet
14:49:12 <Avatar> yeah baz is unmistakable
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14:49:32 <Avatar> just hit level 4
14:49:51 <Avatar> access to level 1 paladin spells
14:50:03 <Avatar> assuming 18 cha is enough to get a bonus spell, because you start with 0
14:50:18 <Damalon01> yep
14:50:38 <Damalon01> 18 gets you a bonus 1st, a bonus 2nd, a bonus 3rd and a bonus 4th
14:50:40 <Avatar> wow, 12 is enough to get a bonus
14:50:49 <Avatar> I always thought you needed 18 for some reason
14:50:50 <Damalon01> yuppers
14:51:13 <Avatar> I might be thinking 18+2 to get a second bonus slot at 1st
14:51:16 <Damalon01> nah you want it more for the bonus to saves, smite evil etc
14:51:29 <Avatar> !spell hero's defiance
14:51:31 <diebot> Avatar, HERO'S DEFIANCE conjuration (healing[]) paladin 1 1 immediate action Range: personal you Comp: V Duration: instantaneous Save: SR:Source: APG
14:51:31 <diebot> The instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yourself as if you had used lay on hands, plus an additional 1d6 hit points. If this healing brings your hit point total above 0 hit points, you do not fall, and may continue to act. If you have no more uses of lay on hands this
14:51:31 <diebot> spell has no effect.
14:51:47 <Mekkis> !spell inheritor's smite
14:51:48 <diebot> Mekkis, INHERITOR'S SMITE transmutation ([]) cleric/oracle 2, inquisitor 2, paladin 2 1 swift action Range: personal you Comp: V, S, DF Duration: see text Save: SR:Source: Inner Sea Gods
14:51:48 <diebot> You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Your next melee attack (if made before the end of your next turn) gains a +5 sacred bonus on the attack roll. If the attack hits, you may immediately attempt a bull rush combat maneuver (with a +5 sacred bonus on your combat maneuver check) against
14:51:48 <diebot> the target without provoking an attack of opportunity; if your combat maneuver check exceeds the defender's CMD by more than 5, you do not need to move with the target to push it back more than 5 feet.
14:51:56 <Avatar> mate level 1
14:52:10 <Mekkis> bless weapon. Can't go wrong with that
14:52:19 <Avatar> !spell bless weapon
14:52:19 <diebot> Avatar, BLESS WEAPON transmutation ([]) paladin 1 1 standard action Range: touch weapon touched Comp: V, S Duration: 1 min./level Save: none SR:noSource: PFRPG Core
14:52:20 <diebot> This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of
14:52:20 <diebot> certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot. In addition, all critical hit rolls against evil foes are automatically successful, so every threat
14:52:20 <diebot> is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.
14:53:14 <Avatar> either strong offense or storng defense
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14:54:24 <Avatar> do paladins know the whole spell list like clerics?
14:54:29 <Damalon01> yup
14:54:48 <Damalon01> well my Tengu Ninja just made level 4
14:55:01 <Avatar> ya I know what that feels like!
15:11:38 <Damalon01> wooo my ninja's peck attack finally has a +0 attack bonus
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