// #d&d — 2014-03-01
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01:15:30 <Lintor> u still awake mek?
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05:10:39 Steven ([email protected]) has joined #d&d
06:29:42 <Avatar> Steven: how come the GM that ran citadel used a fireball when it's not listed in the tactics
07:22:45 Marduk ([email protected]) has joined #d&d
07:23:10 <Marduk> wow IRC was a decade ago for me..... Is there anyone live here?
07:23:47 <Marduk> I'm just starting to play pathfinder and i have some questions I was hoping someone could help me with
07:28:21 <Yiroep> Hello.
07:28:31 <Yiroep> What kind of questions?
08:13:38 <Steven> During CombatGali starts combat with color sprayand then uses fireball, burning handsand his elemental ray as often as possible
08:17:40 <Yiroep> Locally a group played that scenario and had to run away at the final battle.
08:17:55 <Yiroep> Like, two weeks ago, I mean.
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09:27:43 <Avatar> different fireball
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13:49:08 <fued> hey, there a game running tonight?
13:51:07 <fued> by Mekkis?
14:01:50 <Avatar> way of the wicked isn't an open game
14:02:01 <Avatar> not PFS
14:03:49 <fued> ah ok thanks
14:04:16 <fued> damn was hoping to find a game tonight, looks like 3am is the soonest one i can find haha
14:04:47 <Avatar> ug
14:06:42 Damalon01 ([email protected]) has joined #d&d
14:10:31 <Damalon01> hi guys
14:11:24 <fued> hi
14:12:10 <Avatar> yo
14:21:24 <Marduk> sorry was away for a while..
14:21:59 <Marduk> Any one still interested in trying to help me answer some pathfinder quesitons?
14:24:03 <fued> i dont know a huge amount, but ill try lol
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14:29:11 <Marduk> well the thing is this... I just started playing and I got a wizard with a hawk familiar
14:29:45 <Marduk> and I was looking through the book trying to determine how my hawk advanced etc.. and the familiar advancement is very strict... and kinda useless until very high levels
14:30:06 <Marduk> so... I was looking at the companion advancement for animal companions like for druid or the falconer ranger...
14:30:21 <Marduk> my question is.. can my familiar be both a familiar and a companion?
14:30:35 <fued> no im pretty sure they are seperate
14:30:41 <Marduk> also... does the +s and stuff stack?
14:30:52 <fued> typically a companion is a lot stronger, but some familiars can cast spells/upgrade a bit
14:30:59 <Marduk> so if I took a level of druid I couldnt use the same hawk to be my companion?
14:31:09 <Marduk> so there is no way for a companion to gain feats hit dice etc... ever?
14:31:22 <fued> theres feats which give companions feats
14:31:37 <fued> you could go a summoner, sounds more like what u want, but a lot of people ban them from what ive seen
14:31:57 <Marduk> right I have seen how companions gain feats ... but not familiars...
14:32:17 <fued> theres a feat which lets familiars become 'improved familiars'
14:32:23 <fued> like little dragons
14:32:55 <fued> theres also a feat which gives ur familiar a summoner evolution point
14:33:03 <fued> so it can do stuff like grow a tentacle to attack ith
14:33:08 <Marduk> hmm... but... if I were to take a level in a class with the class ability "gain animal familiar" ... I couldnt designate the same hawk as an animal companion so it could advance on its own?
14:34:00 <fued> no i wouldnt think so
14:34:13 <fued> a GM might allow it, but companions and familiars have different abilities/feats
14:35:22 <ripley> druids existed before egyptian civilization
14:36:08 <ripley> like aliens
14:36:09 <Marduk> well thats going to make the bird very useless in a few levels I would think... 6int and limited to the tricks taught by animal handling ... and I can cast touch spells through the familiar but without advancement the hawk soon wont be able to successfully attack much
14:36:28 <ripley> they're so well advanced
14:36:46 <fued> familiars arent good attack pets no
14:36:50 <fued> i have seen one usage tho
14:36:51 <ripley> they can channel multiple people at once
14:36:56 <fued> someone had them drop bombs on things lol
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14:51:33 <Damalon01> Familiars have always been useless. I dont bother with them myself.
14:52:42 <fued> good scouts until they die
15:00:55 <Avatar> someone used one to breath of life their own character in a game I ran
15:03:16 <Damalon01> interesting Avatar, how did they manage that?
15:05:22 <Avatar> can't remember, share spells or something
15:05:41 <Avatar> actually I think it was from a scroll
15:05:58 <Avatar> somehow it was able to cast spells
15:06:02 <Damalon01> wasnt the guy ead at the time? hence the need for a breath of life?
15:06:18 <Damalon01> ah the familiar could cast spells
15:06:27 <Damalon01> maybe it had use magic device?
15:06:32 <Avatar> that's it
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16:46:39 <Lintor> on when we wanna start just skype playing ESO
16:47:09 <Damalon01> ESO? lucky bastard
16:47:24 <Damalon01> i had trouble with the download
16:47:30 <Damalon01> fricken 21 gig
17:01:05 <Damalon01> there we go, just emailed the supprt staff at Bethesa again to complain about this 21-22 gig DL BS. I dont expect them to care but im certainly not going to accept this quietly. i mean im only getting 60-65 kbs/sec. At that rate itll only take 80 or so hours to download the Beta for ESO, by then the Beta test will be over.
17:03:53 <Damalon01> Lintor, did you get decent speed on your download or ESO? or did you get access earlier and DL it then?
17:28:58 <Lintor> i was in the last beta and got it then
17:32:19 <Lintor> from memory the download goes up like 2 days prior
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17:40:00 <Mekkis> moin
17:40:30 <karamazov424> Hello!
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17:42:40 <karamazov424> I was on different IRC for DND and got referred here. Been checking out the sites - looks like a perfect solution to play some pathfinder.
17:47:27 <Mekkis> moin
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17:57:55 ChanOP gives channel half-operator status to dicebot
18:05:57 <Brunius> Might be a little late to wotw
18:06:06 <Brunius> Shouldn't be more than 10-15 minutes
18:10:27 <Mekkis> oh.
18:19:59 <Damalon01> 2 days is not enough. It would take me 80+ hours to DL it.
18:30:18 <Damalon01> Reay when you are Mekkis
18:30:35 <Brunius> As am I
18:30:53 <Mekkis> ok
18:31:04 <Mekkis> just getting ho e. 10 min
18:34:36 <Damalon01> ok
18:46:10 <Mekkis> who is here?
18:47:06 <Damalon01> me
18:47:13 <Brunius> moi
18:47:41 <Damalon01> Lintor said he wanted you to skype him when its time, hes distracted
18:50:48 <Mekkis> les' get started
18:58:48 Damalon01 is now known as Evelina
19:12:38 Brunius is now known as Nephem
19:12:43 <Lintor> !throw 1d20+15
19:12:45 <diebot> Lintor, 1d20+15: [1d20=6] 21
19:12:46 <Nephem> !throw 1d20+5 Diplomacize in addition
19:12:47 <diebot> Nephem, Diplomacize in addition: [1d20=5] 10
19:13:09 <Evelina> !throw 1d20+11, dipplomacy assist
19:13:10 <diebot> Evelina, dipplomacy assist: [1d20=14] 25
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19:26:08 <Nephem> Maybe we should type all this
19:26:16 <Nephem> particularly because figures
19:27:40 <Philderbeast> o/
19:29:41 <Nephem> Philderbeast, are you going to bash tomorrow
19:29:51 <Nephem> and/or Rowany festival?
19:38:35 <s_gmusic> is there an errata or PFS-specific ruling on the Breath of Life spell that I missed somewhere?
19:44:44 <Nephem> Hmm?
19:44:59 <s_gmusic> odd question, but I ask because this line seems to be ignored most of the time "If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. "
19:45:18 <Nephem> That's post breath of life, isn't it?
19:45:44 <Nephem> so I'm at -20 and get hit with a breath of life and go above -10, I'm 'alive' again
19:46:29 <s_gmusic> ah, so I did misread it.
19:46:56 <Nephem> I've never used it, so I'm not sure
19:49:30 <Evelina> !throw 1d20+11, diplomacy
19:49:31 <diebot> Evelina, diplomacy: [1d20=8] 19
19:49:43 <Evelina> !throw 1d20+1, perception
19:49:43 <diebot> Evelina, perception: [1d20=16] 17
19:49:45 <Mekkis> s_gmusic, also: the negative level
19:52:51 <Mekkis> !throw 1d20+12
19:52:52 <diebot> Mekkis, 1d20+12: [1d20=18] 30
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19:57:36 Brunius is now known as Nephem
19:58:17 <Nephem> !spell Undetectable Alignment
19:58:17 <diebot> Nephem, UNDETECTABLE ALIGNMENT abjuration ([]) bard 1, cleric 2, paladin 2, alchemist 2, inquisitor 2, antipaladin 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature or object Comp: V, S Duration: 24 hours Save: Will negates (object) SR:yes (object)Source: PFRPG Core
19:58:17 <diebot> An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
20:02:00 Nephem ([email protected]) has left #d&d (Leaving)
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20:10:18 <Nephem> back in a minute
20:12:10 <Nephem> back
20:13:24 <Evelina> !throw 1d20+11, diplomacy
20:13:24 <diebot> Evelina, diplomacy: [1d20=5] 16
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20:31:26 <Steven> mekkis, the place he took that thing you responded to from http://paizo.com/threads/rzs2qocr?Sayonara-and-Some-Suggestions
20:31:54 <Mekkis> I know
20:32:33 <Mekkis> I know he made that ridiculous suggestion before.
20:32:56 <Mekkis> I just don't want that ridiculous suggestion to put the entire thread off-topic
20:33:27 <Steven> i'd be happy if they locked it.
20:34:10 <Steven> the 'rebuild idea' has come up like 7 times since i've been a VO and it never ends pretty.
20:34:43 <Nephem> oh, this shitty thread again
20:38:32 <Evelina> !throw 1d20+7, vs touch ac
20:38:33 <diebot> Evelina, vs touch ac: [1d20=4] 11
20:38:48 <Steven> gunslinger
20:39:43 <Evelina> !throw 1d20+15, intimidate
20:39:45 <diebot> Evelina, intimidate: [1d20=1] 16
20:40:13 <Steven> alright
20:40:57 <Steven> well i am going to grab some ice tea and lurk.
20:41:44 <s_gmusic> we can lurk together... or plan new characters. I just picked up People of the North today. :)
20:41:56 <Steven> good book.
20:44:14 <Steven> that extra 6hp is pretty broken.
20:51:57 <s_gmusic> lol yep. a friend was gushing about it when I told him I got the book
20:55:02 <Lintor> !throw 1d20+5
20:55:03 <diebot> Lintor, 1d20+5: [1d20=19] 24
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21:24:44 <Nephem> !spell Silence
21:24:44 <diebot> Nephem, SILENCE illusion (glamer[]) bard 2, cleric 2, inquisitor 2, antipaladin 2 1 round Range: long (400 ft. + 40 ft./level) Comp: V, S Duration: 1 round/level Save: Will negates; see text or none (object) SR:yes; see text or no (object)Source: PFRPG Core
21:24:45 <diebot> Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile
21:24:45 <diebot> object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but
21:24:45 <diebot> unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.
21:49:12 <Mekkis> 180.200.168.180
21:52:49 <kapow> !throw 1d20+16 dd
21:52:49 <diebot> kapow, dd: [1d20=4] 20
21:53:20 <kapow> !throw 1d20+14 bluff
21:53:20 <diebot> kapow, bluff: [1d20=3] 17
21:55:11 <kapow> !throw 1d20+16 dd
21:55:11 <diebot> kapow, dd: [1d20=10] 26
21:55:14 <kapow> !throw 1d20+14 bluff
21:55:15 <diebot> kapow, bluff: [1d20=7] 21
21:55:26 <Evelina> !throw 1d20+15, bluff assist
21:55:26 <diebot> Evelina, bluff assist: [1d20=5] 20
22:07:48 <kapow> !throw 2d20
22:07:48 <diebot> kapow, 2d20: [2d20=2,19] 21
22:10:12 <kapow> !throw 2d20
22:10:13 <diebot> kapow, 2d20: [2d20=10,3] 13
22:12:19 <Evelina> !throw 1d20+1, perception
22:12:19 <diebot> Evelina, perception: [1d20=17] 18
22:12:41 <Evelina> !throw 1d20+4, stealth
22:12:41 <diebot> Evelina, stealth: [1d20=7] 11
22:12:42 <kapow> !throw 1d20+14 stwalth
22:12:43 <diebot> kapow, stwalth: [1d20=2] 16
22:12:46 <Nephem> !throw 1d20+5 Stealth
22:12:47 <diebot> Nephem, Stealth: [1d20=18] 23
22:12:52 <Nephem> !throw 1d20+5 Perception
22:12:53 <diebot> Nephem, Perception: [1d20=17] 22
22:12:53 Avatar gives channel operator status to Mekkis
22:13:05 <kapow> !throw 1d20+11 percept
22:13:06 <diebot> kapow, percept: [1d20=13] 24
22:13:16 Avatar gives voice to Evelina kapow Lintor Nephem
22:13:23 <Lintor> !throw 1d20-1
22:13:23 <diebot> Lintor, 1d20-1: [1d20=15] 14
22:15:13 <Mekkis> !throw 2#1d20+2
22:15:14 <diebot> Mekkis, 2#1d20+2: [1d20=20] 22, [1d20=17] 19
22:15:24 <kapow> !throw 1d20+4 init
22:15:24 <diebot> kapow, init: [1d20=2] 6
22:15:27 <Evelina> !throw 1d20+4, initiative
22:15:28 <diebot> Evelina, initiative: [1d20=2] 6
22:15:32 <Lintor> !throw 1d20+5 init
22:15:32 <diebot> Lintor, init: [1d20=10] 15
22:16:04 <Mekkis> !throw 2#1d20+2
22:16:05 <diebot> Mekkis, 2#1d20+2: [1d20=3] 5, [1d20=10] 12
22:16:18 <Nephem> !throw 1d20+5 initiative
22:16:18 <diebot> Nephem, initiative: [1d20=9] 14
22:17:01 ChanOP has kicked Brunius|M from #d&d ((Nephem) You are banned)
22:17:04 <Evelina> !throw 1d20+4, initiative
22:17:04 <kapow> !throw 1d20+4 init
22:17:04 <diebot> Evelina, initiative: [1d20=20] 24
22:17:05 <diebot> kapow, init: [1d20=12] 16
22:19:23 <Nephem> !throw 1d20+8 Nasty stabby things
22:19:23 <diebot> Nephem, Nasty stabby things: [1d20=4] 12
22:19:47 <Nephem> !throw 1d6
22:19:47 <diebot> Nephem, 1d6: [1d6=1] 1
22:21:28 <Evelina> !throw 1d20+8, vs AC
22:21:28 <diebot> Evelina, vs AC: [1d20=2] 10
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22:22:26 <Mekkis> !throw 1d20+2
22:22:27 <diebot> Mekkis, 1d20+2: [1d20=16] 18
22:22:36 <Evelina> !throw 1d4-1, vs AC
22:22:37 <diebot> Evelina, vs AC: [1d4=1] 0
22:24:11 <Mekkis> !throw 1d20+3
22:24:12 <diebot> Mekkis, 1d20+3: [1d20=19] 22
22:24:42 <Lintor> !throw 1d20+6
22:24:42 <diebot> Lintor, 1d20+6: [1d20=9] 15
22:26:49 <Mekkis> !throw 1d20+4
22:26:55 <diebot> Mekkis, 1d20+4: [1d20=7] 11
22:27:44 <Nephem> !spell DOom
22:27:44 <diebot> Nephem, DOOM necromancy ([emotion, fear, mind-affecting]) antipaladin 1, cleric/oracle 1, inquisitor 1 1 standard action Range: medium (100 ft. + 10 ft./level) one living creature Comp: V, S, DF Duration: 1 min./level Save: Will negates SR:yesSource: PFRPG Core
22:27:45 <diebot> This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
22:28:19 <Nephem> Doom the woman
22:28:36 <Nephem> I cast Doom on the woman
22:28:37 <Nephem> Mekkis
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22:29:11 <Mekkis> !throw 1d20+5 will
22:29:12 <diebot> Mekkis, will: [1d20=1] 6
22:29:33 <Mekkis> !throw 1d20+2
22:29:34 <diebot> Mekkis, 1d20+2: [1d20=18] 20
22:30:33 <Mekkis> !spell silence
22:30:34 <diebot> Mekkis, SILENCE illusion (glamer[]) bard 2, cleric 2, inquisitor 2, antipaladin 2 1 round Range: long (400 ft. + 40 ft./level) Comp: V, S Duration: 1 round/level Save: Will negates; see text or none (object) SR:yes; see text or no (object)Source: PFRPG Core
22:30:35 <diebot> Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile
22:30:35 <diebot> object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but
22:30:35 <diebot> unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.
22:31:45 <Evelina> !throw 1d20+8, vs touch ac
22:31:45 <diebot> Evelina, vs touch ac: [1d20=7] 15
22:32:03 <Mekkis> ?shaken
22:32:04 <diebot> Mekkis, A shaken character takes a 2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
22:32:12 <Mekkis> !throw 1d20
22:32:13 <diebot> Mekkis, 1d20: [1d20=6] 6
22:32:51 <Evelina> !throw 1d6+4
22:32:51 <diebot> Evelina, 1d6+4: [1d6=5] 9
22:35:25 <kapow> !throw 1d20+13
22:35:25 <diebot> kapow, 1d20+13: [1d20=4] 17
22:35:46 <kapow> !throw 1d8+3
22:35:47 <diebot> kapow, 1d8+3: [1d8=4] 7
22:35:50 <Mekkis> !throw 1d20+0
22:35:51 <diebot> Mekkis, 1d20+0: [1d20=6] 6
22:37:06 <Mekkis> !throw 1d20+3
22:37:07 <diebot> Mekkis, 1d20+3: [1d20=15] 18
22:37:24 <Lintor> !throw 1d20+8
22:37:25 <diebot> Lintor, 1d20+8: [1d20=17] 25
22:42:11 <Lintor> !throw 1d20+12
22:42:11 <diebot> Lintor, 1d20+12: [1d20=1] 13
22:43:04 <Nephem> I'm here
22:43:07 <Nephem> Just thinking
22:43:19 <Nephem> !spell Blessing of Fervor
22:43:19 <diebot> Nephem, BLESSING OF FERVOR transmutation ([]) cleric 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S, DF Duration: 1 round/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
22:43:20 <diebot> With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). • Increase its speed by 30 feet. • Stand up as a swift action without
22:43:20 <diebot> provoking an attack of opportunity. • Make one extra attack as part of a full attack action, using its highest base attack bonus. • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. These effects are not
22:43:20 <diebot> cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
22:43:43 <Nephem> ! cast that one
22:43:55 <Nephem> I cast Blessing of Fervor
22:43:58 <Nephem> Or
22:43:59 <Nephem> I can't
22:44:01 <Nephem> Silence
22:44:02 <Nephem> hmm
22:44:08 <Nephem> Oh, I'm not?
22:44:33 <Nephem> I will do that then
22:45:13 <Evelina> !throw 1d20+6, vs touch ac
22:45:13 <diebot> Evelina, vs touch ac: [1d20=8] 14
22:45:33 <Mekkis> !spell chill touch
22:45:34 <diebot> Mekkis, CHILL TOUCH necromancy ([]) sorcerer/wizard 1, witch 1, magus 1 1 standard action Range: touch creature or creatures touched (up to one/level) Comp: V, S Duration: instantaneous Save: Fortitude partial or Will negates; see text SR:yesSource: PFRPG Core
22:45:35 <diebot> A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level. An
22:45:35 <diebot> undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.
22:45:46 <Mekkis> !throw 1d20+2
22:45:47 <Evelina> !throw 1d6
22:45:47 <diebot> Evelina, 1d6: [1d6=3] 3
22:45:48 <diebot> Mekkis, 1d20+2: [1d20=17] 19
22:46:52 <Lintor> !conditon blinding sickness
22:47:00 <kapow> !throw 1d20+9
22:47:00 <diebot> kapow, 1d20+9: [1d20=11] 20
22:47:12 <kapow> !throw 1d8+7
22:47:13 <diebot> kapow, 1d8+7: [1d8=2] 9
22:47:43 <Evelina> !throw 1d20+6, vs touch ac
22:47:43 <diebot> Evelina, vs touch ac: [1d20=10] 16
22:48:01 <Evelina> !throw 1d6
22:48:01 <diebot> Evelina, 1d6: [1d6=1] 1
22:48:06 <Mekkis> !throw 1d20+2
22:48:07 <diebot> Mekkis, 1d20+2: [1d20=16] 18
22:48:28 <Lintor> !throw 1d20+9
22:48:28 <diebot> Lintor, 1d20+9: [1d20=1] 10
22:50:15 <Lintor> !throw 1d20+9
22:50:15 <diebot> Lintor, 1d20+9: [1d20=4] 13
22:51:10 <Nephem> Enough is enough
22:51:14 <Nephem> I draw my mace
22:51:21 <Nephem> and resist the urge to fireball
22:51:34 <Nephem> It is indeed
22:51:46 <Nephem> I think my CA may have desynced
22:51:53 <Nephem> Or I misheard something
22:51:55 <Nephem> Oh
22:51:57 <Nephem> Wait
22:51:58 <Nephem> Nevermind
22:52:02 <Nephem> Yeah move 2S and hit
22:52:49 <Nephem> Mekkis?
22:53:04 <Nephem> !throw 1d20+5
22:53:05 <diebot> Nephem, 1d20+5: [1d20=2] 7
22:54:04 <Evelina> !throw 2d4+2
22:54:04 <diebot> Evelina, 2d4+2: [2d4=3,2] 7
22:54:24 <Evelina> !throw 1d4+1
22:54:25 <diebot> Evelina, 1d4+1: [1d4=4] 5
22:54:28 <Evelina> !throw 1d4+1
22:54:28 <diebot> Evelina, 1d4+1: [1d4=3] 4
22:55:35 <kapow> !throw 1d20+7
22:55:35 <diebot> kapow, 1d20+7: [1d20=3] 10
22:55:54 <kapow> !throw 1d4+2
22:55:54 <diebot> kapow, 1d4+2: [1d4=3] 5
22:56:04 <Mekkis> !throw 1d20+3
22:56:05 <diebot> Mekkis, 1d20+3: [1d20=2] 5
22:56:29 <Lintor> !throw 1d20+16
22:56:30 <diebot> Lintor, 1d20+16: [1d20=10] 26
22:57:24 <Evelina> !throw 1d20+4, vs touch ac
22:57:24 <diebot> Evelina, vs touch ac: [1d20=2] 6
22:58:29 <Mekkis> !throw 1d20+3
22:58:30 <diebot> Mekkis, 1d20+3: [1d20=11] 14
22:58:46 <Lintor> !throw 1d20+16
22:58:46 <diebot> Lintor, 1d20+16: [1d20=18] 34
22:58:59 <Lintor> !throw 1d8+5
22:58:59 <diebot> Lintor, 1d8+5: [1d8=8] 13
23:04:02 <kapow> ~throw 1d20+14
23:04:09 <Lintor> !throw 1d20+15
23:04:09 <diebot> Lintor, 1d20+15: [1d20=6] 21
23:04:11 <kapow> !throw 1d20+14
23:04:11 <diebot> kapow, 1d20+14: [1d20=9] 23
23:06:55 <kapow> 31 percep
23:15:17 <Mekkis> 1400xp
23:15:19 <Nephem> that was 1.3k?
23:15:20 <Nephem> 1.4k?
23:18:25 Evelina is now known as Damalon01
23:18:31 Nephem is now known as Brunius
23:18:44 * ChanOP removes voice from Brunius Damalon01 kapow Lintor
23:19:28 <Damalon01> nnnuuuuuuu my power
23:29:55 <Damalon01> cyas
23:29:56 Damalon01 has quit (Quit: )
23:30:13 <Brunius> man what's up with my internet connection tonight
23:30:21 <Brunius> my phone's been getting messages before the computer
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