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// #d&d — 2014-09-09

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01:31:22 <dung_beetle> bit of d n d huh partsy fkers
01:31:26 <dung_beetle> god work!
01:31:29 <dung_beetle> good
01:32:11 <dung_beetle> hit it
01:32:14 <dung_beetle> d n ddddddddd
01:32:19 <Steven> sup guys.
01:32:22 <dung_beetle> love ya worx
01:32:29 <dung_beetle> ya partay cnts
01:32:37 <dung_beetle> dont ya stop partyin?
01:35:57 <Mekkis> !spell unbreakable hear
01:35:58 <diebot> Mekkis, UNBREAKABLE HEART enchantment (compulsion[mind-affecting]) bard 1, cleric/oracle 1, paladin 1, ranger 1, witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: Inner Sea World Guide
01:35:59 <diebot> The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, or fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration
01:35:59 <diebot> of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability). A creature can still be charmed or otherwise magically controlled while under this spell's effects, but if such a creature ever receives a new saving throw against that effect as a result of being ordered to
01:35:59 <diebot> attempt to harm or otherwise oppose a true ally, he can roll that saving throw twice and take the better result as his actual roll. Calm emotions counters and dispels unbreakable heart.
01:38:06 <s_gmusic> really about the only way those gloves could be better is if they gave you Ghost Touch while wielding a melee weapon
01:38:19 <s_gmusic> like, continuous Ghost Touch, not activated like the rest of the abilities.
01:45:15 <Brunius> `op
01:51:57 <dung_beetle> pk
01:52:04 <dung_beetle> pk pok ok
01:52:18 <dung_beetle> no
01:52:22 <dung_beetle> This partay
01:52:25 <dung_beetle> is OVER!
01:52:28 <Steven> gotta ban mang
01:52:36 <Brunius> It won't let me
01:52:37 <Brunius> idk why
01:52:47 <Brunius> hopefully it will let chanop though
01:55:22 <Steven> i dont think that you wanted to do that.
01:55:31 <Brunius> psure I meant to
01:55:43 <Brunius> Most people have dynamic IPs, which means those bans will be useless now
01:56:02 <Brunius> and how likely is it that someone called "TerroristinAustralia" is gonna join again?
01:57:00 <Steven> iunno... depends on the terror alert i bet
02:27:56 <cattboi> thanks guys
02:28:12 <cattboi> very much enjoyed sucking your delicious cocks
02:28:22 <cattboi> very tasty cocks guys
02:28:24 <cattboi> thanks guys
02:28:33 <cattboi> do it again some time
02:28:48 <cattboi> i love uour cocks
02:28:52 <cattboi> i love your bums
02:29:03 <cattboi> and i love your assholes
02:29:05 <cattboi> and your nuts
02:29:11 <cattboi> yum yum yum
02:29:16 <cattboi> yummy bums and yummy nuts
02:29:41 <cattboi> ummmm
02:29:49 <cattboi> sorry to turn this into a gay room
02:29:55 <cattboi> but thanks guys
02:54:40 <Avatar> <DynamoD> im thinking shaman with the scarab faction
02:54:41 <Avatar> lol?
02:55:18 <Avatar> you told me you haven't played d&d/pathfinder for eons and you pick a class in a book called the Advanced Class guide
02:56:53 <Brunius> Man it really is bucketing
02:57:41 <Avatar> not raining here
03:11:16 <Steven> its starting to get cold up here.
03:11:43 <Avatar> starting to get warm here
03:12:59 <Steven> supposed to get around 13 tonight.
03:13:52 <Steven> then dropping down to single digits over the next week.
03:14:50 <Brunius> I've woken up the past couple of days and my phone has said it's -1
03:15:44 <Steven> should be bout that within the next month constantly.
03:16:14 <Steven> had 3 cords of wood delivered at my dads house. gonna have to chop that up.
03:18:48 <Steven> kick ass... just talked to my GM.
03:19:09 <Steven> he OK'd my plan.
03:19:59 <Steven> so School Savant level dipping sorc and picking up the Bloodline development
03:20:10 <Steven> with a 3rd party bloodline
03:20:12 <Steven> http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-3rd-party-publishers/kobold-press---bloodlines/green
03:30:22 <Avatar> obviously not PFS
03:30:35 <Steven> its not, its 3rd party
03:31:10 <s_gmusic> I r happeh!
03:31:38 <s_gmusic> got my PS4 and a copy of Destiny tonight.
03:31:42 <Steven> cool
03:31:52 <s_gmusic> both brand new, only paid $200 cash.
03:32:55 <Steven> nice
03:33:40 <s_gmusic> got to trade in old xbox 360, 3DS, and handful of games and put it towards the PS4. Had $298 in credit when I did, so just $137 to pay off the console, then the $65 to pay off Destiny. Even managed to be the first one in the door at midnight release. :3
03:33:47 <s_gmusic> This. Has been a good night.
03:33:56 <Avatar> dump it
03:35:33 <s_gmusic> huh?
03:36:20 <Avatar> thats alotta bans
03:37:13 <Steven> i get to play destiny whenever i go down tot he shop to play with walter as soon as he buys it.
03:37:55 <s_gmusic> cool
03:44:25 <Avatar> king
03:47:34 <Avatar> is -5 to perception worth another trait
03:49:23 <HazardousKing> hey
03:54:01 <Steven> depends on trait
03:54:05 <HazardousKing> sorry, for some reason my sounds weren't playing when I got a message
03:58:16 <Avatar> no apologies necessary, that is how IRC works
03:58:29 <Avatar> you respond to messages whenever you can, not immediately
03:59:28 <Avatar> any trait
03:59:34 <Avatar> a good one for a cleric
04:00:00 <Avatar> my perception has worked out to be 11 before tomb raider and 16 after it
04:00:16 <Avatar> thanks to the scaling boost from feather
04:26:50 <Avatar> there are a lot of threads about people not understanding when you are entitled to a rebuild
04:27:38 <Steven> luckily i havent had to deal with any of that at my shop
04:28:12 <Avatar> it's straightforward though
04:28:18 <Avatar> the playtest rebuilds are even more laughable
04:28:28 <Avatar> they are basically designed for a rebuild, and the answer is in the PFS guide
04:28:58 <Steven> yeah but why put in effort when i can go on the forums and cry about it and someone will give me the answer
04:29:20 <Avatar> they seem to prefer debating it
04:29:29 <Avatar> a VL gave them the wrong answer
04:29:37 <Avatar> andreas somebody
04:29:54 <Steven> dont know em
04:29:55 <Avatar> and didn't come back to correct his/her mistake
04:30:03 <Avatar> I don't know if that is a guy's or a girl's name
04:31:15 <Steven> neither do i.
04:31:34 <Steven> luckily i have the privilege of not having to care.
04:32:13 <Avatar> mmm not sure that's right
04:32:34 <Steven> i dont have to care until it impacts me.
04:32:45 <Steven> or someone asks for my help
04:33:15 <Avatar> ok I ask your help in clarifying it for the denizens out there that got confused because another VL confused them
04:34:10 <Steven> I trust in your ability to determine what is allowed man... you're a smart guy.
04:34:28 <Avatar> yeah but I don't know if they are going to listen to me or a VL
04:34:28 <Steven> plus i already spent my hour reading the boards today
04:34:36 <Avatar> an hour
04:34:40 <Avatar> mate I spent all day looking at the boards
04:35:02 <Steven> yeah, but i had important things to do... like sleep, watering plants, walking my dog.
04:35:04 <Avatar> I read the light/darkness post, I don't think an everburning torch puts out darkness
04:35:36 <Brunius> where's the post?
04:35:54 <Avatar> which one
04:36:00 <Brunius> light/darkness
04:37:05 <Avatar> http://paizo.com/threads/rzs2qpgw&page=2?A-Practical-Guide-to-Light-and-Darkness
04:37:11 <Avatar> er
04:37:26 <Avatar> http://paizo.com/threads/rzs2qpgw&page=1?A-Practical-Guide-to-Light-and-Darkness
04:37:54 <Avatar> it's the bit in part 1 about counter/dispels and the bit in part 3 about the everburning torch
04:39:08 <Steven> awww man do i have to go back to the forums?
04:39:26 <Avatar> well the everlasting torch was your recommendation
04:39:30 <Avatar> and it sounds like it was wrong
04:39:51 <Avatar> everburning*
04:41:55 <Steven> That might be right.
04:42:24 <Steven> so everburning torch is out, bring in heightened continual flame.
04:42:41 <Avatar> not exactly an easy item to pick up
04:43:15 <Steven> just gotta find a cleric with heighten pell
04:43:47 <Avatar> very rare
04:43:57 <Steven> my cleric has it.
04:44:08 <Avatar> so does mine
04:44:11 <Avatar> still rare
04:44:27 <Steven> i find darkness really isnt a big deal, its darkness run incorrectly
04:45:03 <Avatar> what's the difference
04:45:21 <Avatar> we're a bunch of experienced GMs here and we don't know how to run darkness correctly
04:45:22 <Steven> if a person runs darkness correctly its not a huge deal
04:45:46 <Avatar> I am not even sure if paizo knows how to run darkness correctly
04:45:59 <Steven> my favorite is when a person casts darkness and centers it in the middle of the PCs
04:46:03 <Steven> and its like... no...
04:46:35 <Avatar> do they not know what darkness is
04:46:46 <Steven> i've had it happen a couple times.
04:46:54 <Avatar> or just assume everyone is a dwarf?
04:47:02 <Avatar> I guess they could almost safely assume everyone is an aasimar
04:47:06 <Steven> or you know people spamming darkness because its an at will...
04:47:06 <Avatar> or a tiefling
04:47:12 <Steven> like thats not fun... its just a dick move
04:47:44 <Steven> i've done it before, but that was back when i was inexperienced and foolish
05:00:57 <Steven> well thats cool they posted the rest of the chronicle sheets for mummy's mask
05:01:55 <Steven> back.
05:02:13 <Steven> but still waiting for those warden of the reborn forge sheets
05:16:33 <Steven> OH DIPPER! Verminous hunter stacks with Divine Hunter.
05:36:21 <Steven> I could rock a scorpion with Int 5 at 4th... smartest scorpion ever!
05:36:54 <Steven> sup
05:42:25 * Steven cant decide how janky i wanna get.
05:51:01 <Steven> what up playas
05:52:26 <Brunius> !item everburning torch
05:52:28 <diebot> Brunius, EVERBURNING LANTERN [moderate evocation] CL:6 none 3000gp, 2lb
05:52:28 <diebot> This small, brass hooded lantern gives off light as a daylight spell. If the bearer expends one use of mythic power, the lantern gives off light as a mythic daylight spell for 1 hour. While giving off light as mythic daylight, the lantern automatically dispels all non-mythic darkness spells or effects that come within its light. Source: Mythic
05:52:28 <diebot> Adventures
05:52:42 <Brunius> !spell darkness
05:52:43 <diebot> Brunius, DARKNESS evocation ([darkness]) bard 2, cleric/oracle 2, sorcerer/wizard 2, inquisitor 2, antipaladin 2, magus 2 1 standard action Range: touch object touched Comp: V, M/DF (bat fur and a piece of coal) Duration: 1 min./level (D) Save: none SR:noSource: PFRPG Core
05:52:43 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/darkness.html
05:53:29 <Brunius> !spell continual flame
05:53:30 <diebot> Brunius, CONTINUAL FLAME evocation ([light]) cleric/oracle 3, sorcerer/wizard 2, inquisitor 3 1 standard action Range: touch object touched Effect magical, heatless flame Comp: V, S, M (ruby dust worth 50 gp) Duration: permanent Save: none SR:noSource: PFRPG Core
05:53:30 <diebot> A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level.
05:53:58 <Brunius> Avatar: I don't see why he thinks that
06:14:14 <Celedal> Hey
06:14:31 <Steven> yo
06:18:00 <Celedal> this is the Pathfinders group right?
06:18:30 <Brunius> damn right
06:20:21 <Steven> yeah we do that a bit.
06:20:21 <Celedal> awesome. I am rteading the newbie guide now
06:20:29 <Steven> I'm building a character right now.
06:21:09 <Celedal> awesomeness :)
06:21:24 <Celedal> Is there a schedule?
06:21:47 <Steven> http://www.pfrpg.com.au/index.php5
06:23:23 <Celedal> oh someone is running a serpent skull game :)
06:23:35 <Celedal> I am running one of those in a play by post forum :)
06:23:35 <Brunius> more not running than running, really
06:25:06 <Celedal> shame. its a nice AP
06:25:33 <Celedal> well im only on Smuggler Shiv, so not sure how it will turn out, but yay?
06:25:49 <Steven> happens sometimes with APs, schedules conflict, and so it falls apart.
06:27:31 <Celedal> darn.
06:28:05 <Celedal> I am trying to get a local group started in my area, but its a case of tracking down 4-6 other bodies who want to play regularly
06:32:18 <Brunius> whereabouts are you?
06:33:24 <Celedal> Hunter Valley, NSW
06:40:28 <Steven> oh crap basket
06:40:37 <Steven> i forgot to save my changes to my arcanist.
06:42:15 <Avatar> ops
07:00:26 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
07:00:26 Topic for #d&d set by Avatar at Tue Sep 2 08:09:30 2014
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07:04:15 DynamoD ([email protected]) has joined #d&d
07:05:40 <Mekkis> !item Staff Of Hunting
07:07:45 <Avatar> tip: when the APL in a 7-11 is 9.5 and you have 4 players edging towards 10, play down
07:12:29 <Mekkis> !item Staff Of Hunting
07:12:34 <diebot> Mekkis, STAFF OF HUNTING [strong varies] CL:13 none 51000gp, 5lb
07:12:34 <diebot> This length of aged ivory is carved with numerous hunting scenes which seem to animate and tell a story when the staff is rotated. It allows the use of the following spells: • Acute sensesUM (1 charge) • Bard's escapeAPG (4 charges) • Locate creature (2 charges) • Unwilling shieldAPG (3 charges) Source: Dragonslayer's Handbook
07:20:16 <Avatar> is anyone here
07:20:20 <Avatar> I have a rules question
07:20:32 <Brunius> shoot
07:20:49 <Avatar> okay, bardic performance + lingering performance, with the bard finale spells
07:21:07 <Avatar> you activate bardic performance, and then let it linger for 2 rounds
07:21:31 <Avatar> question: can you cast a finale spell (like saving finale) while a bardic performance is lingering
07:21:51 <Steven> no
07:22:09 <Avatar> so the performance is considered ended when it's lingering?
07:22:49 <Steven> your bonuses linger, but you've ceased performing.
07:24:29 <Avatar> right
07:24:52 <Avatar> a quick look on the forums suggest that is wrong in every post except one which says I can see it both ways
07:25:06 <Avatar> and everyone today locally thought like you do
07:25:40 <Steven> the spell says this: You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a Saving Throw, allowing the subject to immediately reroll the failed Saving Throw.
07:26:10 <Steven> so, with lingering performance, you are still under the bonus of the performance.
07:26:42 <Avatar> I can't tell what the intent is?
07:26:42 <Steven> so the "You must have a bardic performance in effect to cast this spell." is a green light.
07:27:00 <Avatar> so you've changed your mind? or do I not understand
07:27:15 <Steven> "With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a Saving Throw," technically you've ended your performance by not maintaining it.
07:27:40 <Avatar> wouldn't you be 'ending' the lingering bonus effects
07:27:48 <Steven> so you're unable to immediately end your bardic performance.
07:27:58 <Avatar> obviously the spell is not going to mention lingering performance terminology
07:28:39 <Avatar> you can end anything you have a feat for though
07:29:01 <Steven> no you cant end the lingering bonus effects.
07:29:21 <Steven> because lingering performance isnt a bardic performance.
07:30:05 <Steven> it just allows the performance bonus/penalty to persist for 2 rounds.
07:30:52 <Avatar> !feat lingering performance
07:30:53 <diebot> Avatar, LINGERING PERFORMANCE []Prereq: Bardic performance class feature. The effects of your bardic performance carry on, even after you have stopped performing.
07:30:53 <diebot> Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. Source:
07:30:53 <diebot> APG
07:31:22 <Avatar> the problem is that first sentence
07:31:27 <Steven> yup.
07:31:36 <Avatar> it does say you've stopped performing, but it also says the effects carry on
07:31:37 <Steven> its the wiggle room people use to argue
07:31:53 <Avatar> which is it for the purpose of finales???
07:32:05 <Steven> basically YMMV
07:32:09 <Avatar> I honestly don't know
07:32:34 <Steven> at my table you cant saving finale off of a lingering performance.
07:32:47 <Avatar> do you know if other tables sometimes allow it?
07:33:03 <Avatar> I'm pretty sure I have done it before and it hasn't been questioned, but it's easy to miss
07:33:11 <Steven> but if you saving finale and you have lingering performance then the bonus/penalty last for 2 more rounds.
07:33:25 <Avatar> oh
07:33:37 <Avatar> that makes sense
07:34:05 <Steven> when ever people start scratching their heads at that, i point them at allegro.
07:34:59 <Steven> it is a much clearer wording on how spells like it should be worded.
07:35:33 <Avatar> what is allegro
07:35:43 <Avatar> point me at it
07:35:56 <Steven> basically you get haste while maintaining a bardic performance.
07:36:07 <Steven> it clearly states you only get benefits while maintaining a performance.
07:36:35 <Avatar> ?????
07:36:42 <Avatar> is this something other than pathfinder
07:36:49 <Steven> http://www.d20pfsrd.com/magic/all-spells/a/allegro
07:37:40 <Avatar> WTF is that spell
07:40:09 <Steven> bard haste at 2nd level
07:40:39 <Steven> hmmm.... so do i want second level spells or do i want to get my combo off the ground next level.
07:40:42 <Avatar> could have saved me 12000gp and a feet slot
07:41:01 <Steven> you're welcome
07:41:42 <Avatar> not quite as flexible as haste as a free action for 10 rounds/day though
07:43:18 <Steven> since i have to rebuild this character.... cause i was dumb and apparently didnt save it.
08:10:56 <Mekkis> So. Finished Bonekeep 3
08:19:54 <Avatar> bedtime
08:50:11 <***> Buffer Playback...
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08:52:05 <Steven> http://paizo.com/products/btpy84k4?Guide-to-Pathfinder-Society-Organized-Play
08:52:29 <Steven> that is the guide to organized play. if you're interested just download it and give it a read.
08:52:44 <Mekkis> Steven, how far did you get in Bonekeep 3?
08:53:35 <Steven> we got 2 rooms in, but our GM was not following the rules of Pathfinder.
08:54:38 <Steven> I got init 26 and took 32 attacks before i got to go because all the creatures were on 1 initiative role
08:55:11 <Steven> and 2 of the creatures took a 5ft step through a hardcorner and then full round attack in the surprise round.
08:55:24 <Steven> and the other 2 creatures took a 10 ft step through a hardcorner to be in flank.
08:55:48 <Steven> and also took a full round attack
08:55:58 <Steven> then they went again and took another 16 attacks.
08:57:28 <Steven> they only hit with like 5 attacks because my imp uncanny dodge and 30AC as a barb saved me.
08:58:13 <Mekkis> hn
08:58:42 <Steven> but then we all got into the room and turns out 5/9 of walters feats dont work the way they should. Cant use Bullrush with a Longhammer because it doesnt have the 'bullrush special quality' as the GM put it (no weapons have the bullrush special quality)
08:59:03 <Mekkis> who was the GM
08:59:09 <Steven> and beating the CMD of an ememy by >20 still only moves it 5ft.
09:00:11 <Steven> combat reflexes doesnt allow you to take AoOs unless you're aware there is a creature about to provoke one or some stupid rational...
09:00:52 <Steven> basically a creature provoked an AoO and walter was within reach but because he was flat footed while the creature did this he didnt get his attack.
09:01:24 <Steven> even though in combat reflexes it says you can take AoOs if you're flat footed so long as you have a weapon in hand.
09:03:12 <Steven> then in the mummy room, all the mummy's went on the same initiative again, exited their coffins without provoking AoOs(should have), everyone rolled 4 fear saves(walter, random gunslinger, and myself all passed) everyone is paralyzed for 4 rounds.
09:04:33 <Steven> so two mummy's attack me, roll a 3 and a 4... and decide they couldnt hit my 32 AC(i buffed but was raging)
09:04:43 <Steven> so never attacked me again.
09:05:11 <Steven> and then the GM has the mummy's all blow fire breath in a pattern that allows them to all be recharged for the next round, and just does that for 4 rounds killing the other 3 people at the table before they get to act in the combat.
09:05:30 <Steven> because nothing says fun like taking 16d10 damage for 4 rounds.
09:06:27 <Steven> eventually we wipe them up, walter gets mummy rot onset period passes, gm doesnt allow a fort save and tells walter he takes 5 con and 6 cha drain.
09:06:46 <Steven> walter dies on his cha dumped dwarf
09:07:16 <Steven> walter demands his chronicle sheet and walks away from the table
09:07:49 <Steven> takes me 20 more minutes to get my chronicle sheet as the GM wont stop talking to people about how we should have done things.
09:08:19 <Steven> at about 18 minutes i snap and tell him to give me my chronicle sheet i got better things to do to listen to his shit.
09:08:56 <Steven> head back up to the hotel room, walter and i both pull out the scenario and note everything that was complete bullshit.
09:09:33 <Steven> also... mummy's rot does cha damage... so walter was unconciouis not dead.
09:09:47 <Steven> that was my bonekeep experience.
09:11:42 <Avatar> need to prep a char sheet for tomorrow, blerg
09:14:27 <Mekkis> !hp 7d8m4
09:14:28 <diebot> Mekkis, 66
09:23:31 <Avatar> how much would a +1 adamantine keen scimitar cost
09:24:31 <Avatar> I've got a cost of 11000gp on my sheet but that can't be right
09:24:51 <Avatar> actually, er, maybe it's not far off
09:25:05 <Avatar> 8000 for +1 and keen, +3000 for adamantine, and then the cost of the scimitar
09:25:12 <dontbethatguy> What's going on?
09:25:46 <Avatar> 15gp for the scimitar
09:37:34 <Avatar> tough crowd
10:00:37 <s_gmusic> how bad?
10:10:26 <Avatar> !spell ant haul
10:10:29 <diebot> Avatar, ANT HAUL transmutation ([]) alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, summoner 1 1 standard action Range: touch creature touched Comp: V, S, M/DF (a small pulley) Duration: 2 hours/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
10:10:29 <diebot> The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does not affect the creature's actual Strength in any way, merely the amount of material it can carry while benefiting from this spell. It also has no effect on encumbrance due to armor. If the creature wears armor it still takes the
10:10:29 <diebot> normal penalties for doing so regardless of how much weight the spell allows it to carry.
10:20:26 <Avatar> man, what is the point of an ITS that starts mid-way through your character progress
10:26:52 <Avatar> !item handy haversack
10:26:54 <diebot> Avatar, HANDY HAVERSACK [moderate conjuration] CL:9 none 2000gp, 5lb
10:26:54 <diebot> A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can
10:26:54 <diebot> contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack
10:26:54 <diebot> contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does. Source: Ultimate Equipment
10:51:23 <Avatar> I think one day they might ban dervish dance
10:51:26 <Avatar> what a great feat
11:08:50 <s_gmusic> http://i.imgur.com/G8fKVIH.png3
11:08:53 <s_gmusic> derp
11:08:55 <s_gmusic> http://i.imgur.com/G8fKVIH.png
13:16:19 <Avatar> !item ghostvision gloves
13:16:20 <diebot> Avatar, GHOSTVISION GLOVES [faint divination and evocation] CL:5 hands 4000gp, 0lb
13:16:20 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/ghostvision_gloves.html
17:43:51 <Avatar> those ghostvision gloves seem pretty sweet vs undead
17:44:09 <Avatar> 4000gp isn't too shabby for something that powerful
18:04:58 <Avatar`> sounds tough
18:05:35 <Steven> hey ney
18:09:16 <Avatar`> mekkis was giving us a detailed description about his experience in bonekeep 3
18:09:27 <Avatar`> [22:01] <Mekkis> So. Finished Bonekeep 3
18:09:27 <Avatar`> [23:51] <s_gmusic> how bad?
18:09:50 <Steven> bonekeep isnt horrible if you've a GM thats willing to run it correctly.
18:10:18 <Avatar`> have you played vengeance at sundered crag
18:10:49 <Steven> yeah.
18:10:55 <Avatar`> what'd you think
18:12:25 <Steven> i thought it was lackluster for a season finisher.
18:16:45 <Avatar> very lackluster
18:17:07 <Avatar> such a huge buildup for those characters and now it's like "well, we can kill them now"
18:17:19 <Avatar> and as pathfinders we go "o ok"
18:17:30 <Steven> Walter ran it for us, and i stayed in flank with some cultists and babaus so he could do some damage to someone.
18:17:49 <Avatar> my group got shredded
18:17:57 <Avatar> no deaths, but we came close several times
18:18:06 <Avatar> we got extremely lucky
18:18:20 <Steven> he did like 95 damage to me in the surprise round and first round of combat
18:18:28 <Avatar> ouch
18:18:35 <Steven> then i killed 2 of them, and the rest of the team killed the others.
18:18:47 <Avatar> we our characters were 9-9-10-10 (APL 9.5), and we opted to play down
18:19:06 <Avatar> we had a big debate at the beginning as to whether we should play up or down
18:19:17 <Steven> so were ours, and we were like walter we wanna play up and hardmode.
18:19:19 <Avatar> just to be fair on the 10s, because the 9s were hardly affected
18:19:36 <Avatar> what levels did you have
18:19:42 <Steven> and he was like there is no hardmode, and we were like I'm sure you can think of something.
18:20:08 <Avatar> ??
18:20:29 <Steven> he just tried to be as nasty as possible.
18:20:41 <Avatar> yeah but what levels did your party have
18:20:59 <Steven> same as yours but with my level 11 added
18:21:07 <Avatar> 4 players?
18:21:27 <Steven> oh you had 4 people too.... shit youd id
18:21:28 <Steven> heh
18:21:34 <Steven> our table was a 9 9 10 11
18:22:07 <Avatar> you have to play up with that mix
18:22:20 <Avatar> it rounds to 9.7 or something
18:22:24 <Avatar> to 10
18:22:43 <Steven> but seriously... it was a pretty weak season finisher
18:23:02 <Avatar> we played down with 6 player scaling, with 4 players
18:23:11 <Avatar> and action economy was key in that scenario
18:23:29 <Steven> yeah, we didnt even want the 4 player scaling.
18:23:59 <Steven> i went into it with the midset of hey this would be an awesome death scenario
18:24:08 <Steven> and then they couldnt even give me a good beating
18:24:18 <Avatar> maybe you should have played down :|
18:25:20 <Steven> i dunno what they think they were doing realy. Last year we had a conjurer... why didnt we have something else?
18:37:26 <Avatar> ryan k suggested everburning torches don't put out darkness
18:38:12 <Avatar> darkness rules suk
18:44:25 <DynamoD> hello
18:46:20 <Avatar> yo
18:47:15 <DynamoD> im a newbie to all of this just wanted to watch a game
18:50:33 <Avatar> mate what you want to do is play the game, not watch
18:50:38 <Avatar> watching always sucks
18:50:54 <Avatar> a lot of newbies ask to watch and if they do, none of them ever like it
18:50:57 <Avatar> if they play, they always like it
18:51:13 <DynamoD> not sure what to expect
18:51:29 <Avatar> it's because when you're playing, you don't realise the game is going slower than you realise
18:51:42 <Avatar> and when you're watching you are painfully aware of it
18:51:50 <Avatar> do you know how to roll up a character
18:52:01 <DynamoD> no
18:52:09 <Avatar> ever played regular pathfinder?
18:52:15 <Avatar> or d&d
18:52:31 <DynamoD> no. played d&d many moons ago
18:52:38 <Avatar> what edition
18:52:48 <DynamoD> it was back in the 80s
18:53:30 <Avatar> okay check up on this: http://pathfindersocietyonline.com/gettingstarted/online-player/
18:53:34 <DynamoD> i was really young and probably didnt understand it very well. but the general concept i understand
18:53:41 <Avatar> especially important, get the guide to organized play
18:53:46 <Avatar> it's on that page
18:53:58 <Avatar> I gotta run to work, harass steven if you need some more details
18:54:13 <Steven> what?
18:54:18 <DynamoD> thanks. didnt want to jump into something i totally dont understand
18:54:27 <Avatar> yeah, jump into it
18:54:30 <Avatar> people do all the time
18:54:31 <Steven> stop volunteering me for stuff avatar! I get enough of that with walter!
18:54:41 <Avatar> you're the VL yo
18:54:46 <Avatar> glhf
18:54:51 <Steven> not of online!
18:55:17 <Steven> hey dyna
18:55:21 <DynamoD> yo!
18:56:24 <Steven> so if you've not played pfs before its pretty easy to jump into.
18:56:37 <Steven> the big rules are no evil characters, no pvp, and no crafting.
18:57:14 <Steven> leadership feat is not allowed, but other than that anything out of the core rulebook is allowed.
18:57:33 <Steven> (the assassin prestige class isnt allowed because obviously you cant be evil)
18:58:23 <DynamoD> makes sense
18:58:36 <Steven> but the guide to organized play as a character creation tutorial, but if you've any questions i'd be happy to answer them.
18:58:52 <DynamoD> i always take the high road personally :0
19:29:36 <DynamoD> so you cant do crafting feats?
19:30:32 <DynamoD> nm i just read it
19:32:49 <Steven> back.
19:32:52 <Steven> started dinner
19:33:16 <Steven> So how was your BK3 experience mekkis?
19:43:52 <Avatar> tough crowd
19:53:21 <DynamoD> okay so i just thumbed through the guide. think i have an idea on character cration
19:54:35 <Steven> cool cool
19:55:06 <DynamoD> im thinking shaman with the scarab faction
20:03:34 <DynamoD> okay so whats next?
20:29:27 <Steven> sorry was fiddling with dinner
20:33:37 <DynamoD> lol so am i
20:34:02 <DynamoD> im looking for a prefilled character sheet but cant find one
20:34:31 <DynamoD> i want to create my own but want to use a prefilled so i can make sure im taking the right path
20:39:30 Topic for #d&d set by Avatar at Tue Sep 2 08:00:38 2014
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20:41:27 <Steven> well the great part about pfs is that you are allowed to do a rebuild before you play your first game at level 2
20:56:33 <Mekkis> !item Staff Of Hunting
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21:03:22 <Mekkis> !item Staff Of Hunting
21:03:27 <diebot> Mekkis, STAFF OF HUNTING [strong varies] CL:13 none 51000gp, 5lb
21:03:28 <diebot> This length of aged ivory is carved with numerous hunting scenes which seem to animate and tell a story when the staff is rotated. It allows the use of the following spells: • Acute sensesUM (1 charge) • Bard's escapeAPG (4 charges) • Locate creature (2 charges) • Unwilling shieldAPG (3 charges) Source: Dragonslayer's Handbook
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21:26:24 <DynamoD> damn the core rulebook is massice
21:27:05 <Steven> yup yup
21:27:19 <Steven> but well worth the purchase, specially if you get the PDF.
21:27:33 <DynamoD> i got the pdf
21:28:05 <Steven> yeah, the majority of the books i own are pdfs.
21:28:21 <DynamoD> diving into it cause the character creating ones are uber vague
21:28:36 <DynamoD> loving the shaman class after i read about them
21:29:18 <Steven> they are a decent choice.
21:29:28 <DynamoD> so i get the principle of equal abilities but i can adjust the values
21:29:52 <DynamoD> as long as the total equals 75?
21:30:00 <DynamoD> im talking about stats
21:30:09 <DynamoD> ie str/con/cha etc etc
21:30:11 <Steven> you mean the ability scores.
21:30:24 <Steven> PFS uses a 20pt buy.
21:30:37 <Steven> http://webpages.charter.net/tedsarah/Pathfinder/utilities/pointBuyCalc.htm
21:30:59 <Steven> thats what i use so i dont have to do math.... plus it makes it easier to tinker with the scores
21:31:32 <Steven> hmmm.... so do i want second level spells or do i want to get my combo off the ground next level.
21:32:10 <DynamoD> im assuming charisma and wisom are my stats of choice on this class
21:32:16 <DynamoD> wisdom
21:32:28 <Steven> pretty much yes
21:32:35 <DynamoD> with some points in intelligence due to my faction choice
21:33:02 <Steven> primary class stats are wisdom and then charisma and then the more you can put into con the better
21:34:11 <Steven> since i have to rebuild this character.... cause i was dumb and apparently didnt save it.
21:34:28 <DynamoD> is there any race bonus for shamans or is it prefrence?
21:35:18 <DynamoD> not going for orc just for the reason not to scare spirits unneccasarily
21:35:52 <Steven> i dont have my book infront of me at the momment
21:38:44 <DynamoD> STR: 9 DEX: 9 CON: 13 INT: 12 WIS: 16 CHA: 15
21:39:44 <DynamoD> maybe drop more str for dex. dont want him to be a walking klutz
21:40:58 <Steven> race?
21:41:13 <DynamoD> leaning towards half-elf
21:41:52 <Steven> thats a 15 point buy
21:42:07 <DynamoD> hmmm okay
21:42:31 <DynamoD> what about human?
21:42:37 <DynamoD> same?
21:43:21 <DynamoD> STR: 9 DEX: 10 CON: 13 INT: 11 WIS: 15 CHA: 14
21:43:27 <DynamoD> if half-elf
21:44:25 <DynamoD> screw it going helf-elf
21:45:43 <DynamoD> gnome looks more ideal though
21:46:33 <DynamoD> screw it going helf-elf
21:49:47 <Steven> favored class bonus for shaman half elf
21:49:57 <Steven> is kinda meh
21:50:52 <DynamoD> first character there will be bumps along the way :P
21:51:00 <Steven> you get a spell from from the cleric list that isnt on the shaman list already
21:52:24 <DynamoD> is that the bonus?
21:52:29 <Steven> yeah
21:52:32 <Steven> its pretty weak really
21:53:07 <Steven> it would be much better if it was any spell from the shaman list is added to your spell list.
21:53:18 <DynamoD> well im going with my gut. and like you said i can reroll?
21:53:54 <Steven> yup yup
21:54:25 <DynamoD> kinda building backstory in my head atm
21:54:30 <Steven> you can reroll anytime before you play your first game at second level
21:54:36 <DynamoD> so sticking with halfelf
21:54:58 <DynamoD> so traits is next?
21:55:05 <Steven> yup
21:55:11 <DynamoD> lol scrolling down the core handbook
21:56:24 <DynamoD> hmm this is an old core book. doesnt have shamans in it
21:56:28 <DynamoD> 2009
21:56:45 <Steven> shaman is from the Advanced Class guide
21:57:54 <Steven> it is a book that was released bout 3 weeks ago
22:01:17 <DynamoD> doesnt look like i have it
22:01:44 <DynamoD> i have a D&D3E - shaman sheet
22:04:10 <DynamoD> so im seeing 35 skills
22:06:26 <DynamoD> do i pick x amount of them or do i get all of them and how well im at them depends on my stats?
22:08:37 <Steven> http://www.d20pfsrd.com/
22:09:32 <DynamoD> sorry for bombarding you with questions
22:09:37 <Steven> i dont mind.
22:10:13 <Steven> this is what i do.
22:12:58 <DynamoD> hmmm some of the class skills are dex based
22:14:15 <DynamoD> well its fly and ride
22:14:24 <DynamoD> wasn't planning on doing both
22:14:27 <DynamoD> so im good
22:15:00 <DynamoD> but i might swap con with int
22:19:19 <DynamoD> so onto feats
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23:33:54 <Brunius> I am not a bot.
23:34:03 <Avatar> a bot abot
23:34:06 <Brunius> I am not a bot.
23:42:41 <Avatar> I didn't realise how badly separatist hurts the fire domain if it's the secondary domain
23:43:42 <Avatar> actually I lie, it's not that bad
23:43:49 <Avatar> just hurts fire bolt, which I probably won't use anyway
23:44:58 <s_gmusic> hm?
23:45:17 <Avatar> hm what
23:45:34 <s_gmusic> just looking at what you were saying about domains.
23:46:01 <Avatar> what about it though, you sound like you want clarification on something
23:46:12 <Avatar> or were you just saying hm to look
23:46:21 <Avatar> is that what you were doing brunius
23:47:19 <s_gmusic> sorry. the '?' was more out of habit when typing 'hm'.
23:47:28 <s_gmusic> also, hadn't heard of Separtists before.
23:47:37 <Brunius> yeah where's that from
23:47:46 <s_gmusic> Ultimate Magic, apparently.
23:47:50 <Brunius> huh
23:47:58 <Avatar> you take a domain from another deity and it's treated as being a bit weaker
23:48:01 <Brunius> I think I vaguely remember it
23:48:22 <Avatar> the secondary domain has to be in the same alignment as either you or your deity I think
23:48:37 <s_gmusic> and all you seem to really lose is deity's favored weapon.
23:48:42 <Avatar> yeah
23:48:42 <Brunius> pfft
23:48:44 <Brunius> who cares
23:48:54 <Avatar> well the weaker seocndary domain can be a big deal
23:49:09 <Avatar> it's wisdom and charisma and cleric level treated as 2 lower
23:49:20 <Avatar> meaning you dont' even get a 6th level ability until 8th level
23:49:27 <Avatar> or 8th until 10th
23:49:51 <Avatar> the favoured weapon can be a problem if you rely on a weapon, because it turns out clerics only get simple weapon proficiency
23:51:15 <s_gmusic> but if you're a cleric that depends on a weapon, why not just go warpriest? :\
23:54:03 <Avatar> what does warpriest lose out on that a cleric gets
23:54:13 <Avatar> I really haven't looked at warpriest
23:57:11 <Steven> damn headache.
23:58:18 <DynamoD> only get those on the morning of a heavy night of drinking the night before