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// #d&d — 2014-09-07

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01:31:22 <dung_beetle> bit of d n d huh partsy fkers
01:31:26 <dung_beetle> god work!
01:31:29 <dung_beetle> good
01:32:11 <dung_beetle> hit it
01:32:14 <dung_beetle> d n ddddddddd
01:32:19 <Steven> sup guys.
01:32:22 <dung_beetle> love ya worx
01:32:29 <dung_beetle> ya partay cnts
01:32:37 <dung_beetle> dont ya stop partyin?
01:35:57 <Mekkis> !spell unbreakable hear
01:35:58 <diebot> Mekkis, UNBREAKABLE HEART enchantment (compulsion[mind-affecting]) bard 1, cleric/oracle 1, paladin 1, ranger 1, witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: Inner Sea World Guide
01:35:59 <diebot> The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, or fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration
01:35:59 <diebot> of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability). A creature can still be charmed or otherwise magically controlled while under this spell's effects, but if such a creature ever receives a new saving throw against that effect as a result of being ordered to
01:35:59 <diebot> attempt to harm or otherwise oppose a true ally, he can roll that saving throw twice and take the better result as his actual roll. Calm emotions counters and dispels unbreakable heart.
01:38:06 <s_gmusic> really about the only way those gloves could be better is if they gave you Ghost Touch while wielding a melee weapon
01:38:19 <s_gmusic> like, continuous Ghost Touch, not activated like the rest of the abilities.
01:45:15 <Brunius> `op
01:51:57 <dung_beetle> pk
01:52:04 <dung_beetle> pk pok ok
01:52:18 <dung_beetle> no
01:52:22 <dung_beetle> This partay
01:52:25 <dung_beetle> is OVER!
01:52:28 <Steven> gotta ban mang
01:52:36 <Brunius> It won't let me
01:52:37 <Brunius> idk why
01:52:47 <Brunius> hopefully it will let chanop though
01:55:22 <Steven> i dont think that you wanted to do that.
01:55:31 <Brunius> psure I meant to
01:55:43 <Brunius> Most people have dynamic IPs, which means those bans will be useless now
01:56:02 <Brunius> and how likely is it that someone called "TerroristinAustralia" is gonna join again?
01:57:00 <Steven> iunno... depends on the terror alert i bet
03:36:20 <Avatar> thats alotta bans
03:47:34 <Avatar> is -5 to perception worth another trait
03:54:01 <Steven> depends on trait
03:59:28 <Avatar> any trait
03:59:34 <Avatar> a good one for a cleric
04:00:00 <Avatar> my perception has worked out to be 11 before tomb raider and 16 after it
04:00:16 <Avatar> thanks to the scaling boost from feather
04:30:48 <Avatar> very cool feat
04:30:51 <Avatar> you can change it each day too
04:31:07 <Avatar> the other one I can't remember
04:31:24 <Avatar> reactive healing
04:31:35 <Avatar> if you drop below 0, as an immediate action, you channel and heal yourself
04:31:40 <Steven> yup yup
04:31:47 <Avatar> amazing feat, better than toughness!
04:32:00 <Avatar> average 18 healing at level 9
04:32:27 <Avatar> I considered taking an exotic weapon proficiency for the tetsubo as well
04:32:34 <Avatar> 1d10 with x4 critical
04:32:43 <Avatar> but I don't know if I'll be getting into melee much for that to be worth it
04:32:52 <Avatar> I don't know if my 14 str is worth it yet
04:33:00 <Avatar> I just know 10 str 10 dex fucked me up completely
05:01:55 <Steven> back.
05:13:34 <Steven> just went and checked out my eye... got a little swelling on the lower eyelid.
05:13:48 <Steven> makes me look like i've been rubbing my eye a lot.
05:16:33 <Steven> OH DIPPER! Verminous hunter stacks with Divine Hunter.
05:34:22 <Steven> think im going to make a Kitsune for Emerald Spire
05:36:21 <Steven> I could rock a scorpion with Int 5 at 4th... smartest scorpion ever!
05:51:01 <Steven> what up playas
06:12:15 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
06:12:15 Topic for #d&d set by Avatar at Tue Sep 2 08:09:30 2014
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06:22:13 <Avatar> the bless equipment feats sound pretty amazing
06:22:17 <Avatar> pity they are in an obscure book
07:05:43 <Mekkis> Avatar, the reason 10 str/10 dex fucked you was you weren't high enough level
07:07:45 <Avatar> tip: when the APL in a 7-11 is 9.5 and you have 4 players edging towards 10, play down
07:20:16 <Avatar> is anyone here
07:20:20 <Avatar> I have a rules question
07:20:32 <Brunius> shoot
07:20:49 <Avatar> okay, bardic performance + lingering performance, with the bard finale spells
07:21:07 <Avatar> you activate bardic performance, and then let it linger for 2 rounds
07:21:31 <Avatar> question: can you cast a finale spell (like saving finale) while a bardic performance is lingering
07:21:51 <Steven> no
07:22:09 <Avatar> so the performance is considered ended when it's lingering?
07:22:49 <Steven> your bonuses linger, but you've ceased performing.
07:24:29 <Avatar> right
07:24:52 <Avatar> a quick look on the forums suggest that is wrong in every post except one which says I can see it both ways
07:25:06 <Avatar> and everyone today locally thought like you do
07:25:40 <Steven> the spell says this: You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a Saving Throw, allowing the subject to immediately reroll the failed Saving Throw.
07:26:10 <Steven> so, with lingering performance, you are still under the bonus of the performance.
07:26:42 <Avatar> I can't tell what the intent is?
07:26:42 <Steven> so the "You must have a bardic performance in effect to cast this spell." is a green light.
07:27:00 <Avatar> so you've changed your mind? or do I not understand
07:27:15 <Steven> "With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a Saving Throw," technically you've ended your performance by not maintaining it.
07:27:40 <Avatar> wouldn't you be 'ending' the lingering bonus effects
07:27:48 <Steven> so you're unable to immediately end your bardic performance.
07:27:58 <Avatar> obviously the spell is not going to mention lingering performance terminology
07:28:39 <Avatar> you can end anything you have a feat for though
07:29:01 <Steven> no you cant end the lingering bonus effects.
07:29:21 <Steven> because lingering performance isnt a bardic performance.
07:30:05 <Steven> it just allows the performance bonus/penalty to persist for 2 rounds.
07:30:52 <Avatar> !feat lingering performance
07:30:53 <diebot> Avatar, LINGERING PERFORMANCE []Prereq: Bardic performance class feature. The effects of your bardic performance carry on, even after you have stopped performing.
07:30:53 <diebot> Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. Source:
07:30:53 <diebot> APG
07:31:22 <Avatar> the problem is that first sentence
07:31:27 <Steven> yup.
07:31:36 <Avatar> it does say you've stopped performing, but it also says the effects carry on
07:31:37 <Steven> its the wiggle room people use to argue
07:31:53 <Avatar> which is it for the purpose of finales???
07:32:05 <Steven> basically YMMV
07:32:09 <Avatar> I honestly don't know
07:32:34 <Steven> at my table you cant saving finale off of a lingering performance.
07:32:47 <Avatar> do you know if other tables sometimes allow it?
07:33:03 <Avatar> I'm pretty sure I have done it before and it hasn't been questioned, but it's easy to miss
07:33:11 <Steven> but if you saving finale and you have lingering performance then the bonus/penalty last for 2 more rounds.
07:33:25 <Avatar> oh
07:33:37 <Avatar> that makes sense
07:34:05 <Steven> when ever people start scratching their heads at that, i point them at allegro.
07:34:59 <Steven> it is a much clearer wording on how spells like it should be worded.
07:35:33 <Avatar> what is allegro
07:35:43 <Avatar> point me at it
07:35:56 <Steven> basically you get haste while maintaining a bardic performance.
07:36:07 <Steven> it clearly states you only get benefits while maintaining a performance.
07:36:35 <Avatar> ?????
07:36:42 <Avatar> is this something other than pathfinder
07:36:49 <Steven> http://www.d20pfsrd.com/magic/all-spells/a/allegro
07:37:40 <Avatar> WTF is that spell
07:40:09 <Steven> bard haste at 2nd level
07:40:42 <Avatar> could have saved me 12000gp and a feet slot
07:41:01 <Steven> you're welcome
07:41:42 <Avatar> not quite as flexible as haste as a free action for 10 rounds/day though
08:19:54 <Avatar> bedtime
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08:43:15 <Brunius> in unexpected findings from today; my girlfriend has played pathfinder
09:04:18 <s_gmusic> in unexpected findings from today; someone in here has a girlfriend
09:11:42 <Avatar> need to prep a char sheet for tomorrow, blerg
09:23:31 <Avatar> how much would a +1 adamantine keen scimitar cost
09:24:31 <Avatar> I've got a cost of 11000gp on my sheet but that can't be right
09:24:51 <Avatar> actually, er, maybe it's not far off
09:25:05 <Avatar> 8000 for +1 and keen, +3000 for adamantine, and then the cost of the scimitar
09:25:46 <Avatar> 15gp for the scimitar
09:37:34 <Avatar> tough crowd
10:10:26 <Avatar> !spell ant haul
10:10:29 <diebot> Avatar, ANT HAUL transmutation ([]) alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, summoner 1 1 standard action Range: touch creature touched Comp: V, S, M/DF (a small pulley) Duration: 2 hours/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
10:10:29 <diebot> The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does not affect the creature's actual Strength in any way, merely the amount of material it can carry while benefiting from this spell. It also has no effect on encumbrance due to armor. If the creature wears armor it still takes the
10:10:29 <diebot> normal penalties for doing so regardless of how much weight the spell allows it to carry.
10:20:26 <Avatar> man, what is the point of an ITS that starts mid-way through your character progress
10:26:52 <Avatar> !item handy haversack
10:26:54 <diebot> Avatar, HANDY HAVERSACK [moderate conjuration] CL:9 none 2000gp, 5lb
10:26:54 <diebot> A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can
10:26:54 <diebot> contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack
10:26:54 <diebot> contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does. Source: Ultimate Equipment
10:51:23 <Avatar> I think one day they might ban dervish dance
10:51:26 <Avatar> what a great feat
13:16:19 <Avatar> !item ghostvision gloves
13:16:20 <diebot> Avatar, GHOSTVISION GLOVES [faint divination and evocation] CL:5 hands 4000gp, 0lb
13:16:20 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/ghostvision_gloves.html
17:21:10 <Mekkis> !item staff of radiance
17:21:13 <diebot> Mekkis, STAFF OF RADIANCE [moderate evocation] CL:8 none 23200gp, 5lb
17:21:14 <diebot> This silver-tipped willow staff constantly emits light, as if from a light spell-the radiance is emitted from the staff's metallic end and flickers as if with flame. The staff's wielder can deactivate or activate this glowing light as a swift action. In addition, a staff of radiance allows use of the following spells: • Glitterdust (1 charge) •
17:21:14 <diebot> Daylight (2 charges) • Searing light (2 charges) Source: Ultimate Equipment
17:34:08 <Mekkis> !spell restoration
17:34:11 <diebot> Mekkis, RESTORATION conjuration (healing[]) cleric/oracle 4, paladin 4 3 rounds Range: touch creature touched Comp: V, S, M (diamond dust worth 100 gp or 1,000 gp, see text) Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
17:34:11 <diebot> This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target
17:34:12 <diebot> in a 1-week period. Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.
17:37:07 <Avatar> what's the fire staff called
17:37:10 <Avatar> I have almost 30k
17:37:48 <Avatar> !item staff of fire
17:37:49 <diebot> Avatar, STAFF OF FIRE [moderate evocation] CL:8 none 18950gp, 5lb
17:37:49 <diebot> Crafted from bronzewood with brass bindings, this staff allows use of the following spells: • Burning hands (1 charge) • Fireball (2 charges) • Wall of fire (3 charges) Source: Ultimate Equipment
17:38:14 <Avatar> it's kind of strange I didn't already have that, since I already had the fire domain
17:43:51 <Avatar> those ghostvision gloves seem pretty sweet vs undead
17:44:09 <Avatar> 4000gp isn't too shabby for something that powerful
18:14:20 <Mekkis> !spell searing light
18:14:21 <diebot> Mekkis, SEARING LIGHT evocation ([]) cleric/oracle 3, inquisitor 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
18:14:21 <diebot> Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an
18:14:21 <diebot> undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).
18:20:35 <s_gmusic> I'mma firin mah lazor!
18:36:52 <Brunius> s_gmusic, why was that unexpected
18:39:18 <Avatar> I'd love to know how that laser pistol works
18:39:27 <Avatar> pity Buck can't ever pick it up :(
18:39:47 <s_gmusic> it wasn't unexpected, Brunius. just a rehash of the old "D&D players are basement-dwelling virgings" joke
18:39:57 <s_gmusic> laser pistol, avatar?
18:40:04 <Brunius> pew pew
18:40:21 <Avatar> one of the season 6 scenarios has a laser pistol on the chronicle sheet
18:40:32 <Brunius> of course it does
18:40:37 <Brunius> why wouldn't it
18:40:50 <Avatar> nobody is suggesting it might not
18:41:08 <Brunius> /s
18:41:25 <s_gmusic> do you need/want the stats for it, avatar, or is it on the cert?
18:41:57 <Avatar> it's on the cert and I want to know the stats for it
18:42:05 <Avatar> it has limited uses as well
18:42:53 <Avatar> I think there's a concensus that it's generally not worth it, but still
18:43:23 <Avatar> probably 12k for a single touch AC shot
18:43:43 <Avatar> john C says abundant ammunition doesn't work on it since it doesn't store ammo
18:45:58 <s_gmusic> price: 10,000gp. Dmg (S) 1d6, Dmg (M) 1d8. Critical x2. Range 50ft. Capacity 10, Usage 1 charge. Weight 2lbs. [Dmg] Type F (fire). Special: Semi-automatic (Normally fires 1 shot as an attack. Use a Full-Round Action to fire twice, as if using Rapid Shot (includes -2 penalty to attack rolls). If you actually have Rapid Shot, you can still fire an additional time (3 shots total), but the penalty
18:45:58 <s_gmusic> per shot increases to -6.), Touch (Attacks with the weapon resolve as touch attacks).
18:46:19 <Avatar> that's regular stats
18:46:25 <Avatar> how many uses does it have and how much is it on the chronicle
18:47:56 <s_gmusic> oh! sorry.
18:48:33 <s_gmusic> the version on the cert is Timeworn Laser Pistol (4 charges, 2,000gp, limit 1)
19:32:00 <Steven> suuuuuuuuuup
19:43:52 <Avatar> tough crowd
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20:51:04 <INSANU> hello
20:51:09 <INSANU> good night everyone
20:51:17 <INSANU> anyone around to share some ideias?
20:52:02 <Brunius> hmm?
20:52:12 <INSANU> well
20:52:47 <INSANU> Brunius: are u a DM by any chance?
20:52:55 <Brunius> I have DMed, I don't usually
20:53:06 <INSANU> i see
20:53:33 <INSANU> im unispired
20:54:02 <INSANU> my group is going to reunite here in 2 hours
20:54:10 <INSANU> i need some adventure ideas
20:54:15 <INSANU> =)
20:54:34 <Brunius> How do you normally roll?
20:54:34 <INSANU> most of the time i improvise
20:54:39 <Brunius> Hmm
20:55:01 <INSANU> my game will be in Cheliax, Golariom
20:55:07 <INSANU> Pathfinder campaign setting
20:55:21 <INSANU> 2 rougues, a cleric and a fighter
20:55:26 <INSANU> rogues*
20:55:36 <Brunius> Cheliax opens some nice stereotypical options
20:55:46 <Brunius> Religous persecution, I guess?
20:55:53 <Brunius> Or maybe they've been sent to investigate the devil worshippers
20:55:55 <INSANU> sounds a good one
20:56:42 <INSANU> do you know anything about the place economy Brunius ?
20:56:51 <Mekkis> !spell remove curse
20:56:52 <diebot> Mekkis, REMOVE CURSE abjuration ([]) bard 3, cleric/oracle 3, paladin 3, sorcerer/wizard 4, alchemist 3, witch 3, inquisitor 3 1 standard action Range: touch creature or object touched Comp: V, S Duration: instantaneous Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
20:56:53 <diebot> Remove curse can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each curse affecting the target. Success means that the curse is removed. Remove curse does not remove the curse from a cursed shield, weapon, or suit of armor, although a successful
20:56:53 <diebot> caster level check enables the creature afflicted with any such cursed item to remove and get rid of it. Remove curse counters and dispels bestow curse.
20:56:54 <Brunius> Not really, sorry
20:58:43 <Avatar> tip: when the APL in a 7-11 is 9.5 and you have 4 players edging towards 10, play down
21:11:13 <Avatar> is anyone here
21:11:17 <Avatar> I have a rules question
21:11:29 <Brunius> shoot
21:11:46 <Avatar> okay, bardic performance + lingering performance, with the bard finale spells
21:12:05 <Avatar> you activate bardic performance, and then let it linger for 2 rounds
21:12:28 <Avatar> question: can you cast a finale spell (like saving finale) while a bardic performance is lingering
21:12:49 <Steven> no
21:13:06 <Avatar> so the performance is considered ended when it's lingering?
21:13:46 <Steven> your bonuses linger, but you've ceased performing.
21:15:27 <Avatar> right
21:15:49 <Avatar> a quick look on the forums suggest that is wrong in every post except one which says I can see it both ways
21:16:03 <Avatar> and everyone today locally thought like you do
21:16:37 <Steven> the spell says this: You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a Saving Throw, allowing the subject to immediately reroll the failed Saving Throw.
21:17:08 <Steven> so, with lingering performance, you are still under the bonus of the performance.
21:17:39 <Avatar> I can't tell what the intent is?
21:17:40 <Steven> so the "You must have a bardic performance in effect to cast this spell." is a green light.
21:17:58 <Avatar> so you've changed your mind? or do I not understand
21:18:13 <Steven> "With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a Saving Throw," technically you've ended your performance by not maintaining it.
21:18:38 <Avatar> wouldn't you be 'ending' the lingering bonus effects
21:18:45 <Steven> so you're unable to immediately end your bardic performance.
21:18:55 <Avatar> obviously the spell is not going to mention lingering performance terminology
21:19:36 <Avatar> you can end anything you have a feat for though
21:19:58 <Steven> no you cant end the lingering bonus effects.
21:20:19 <Steven> because lingering performance isnt a bardic performance.
21:21:03 <Steven> it just allows the performance bonus/penalty to persist for 2 rounds.
21:21:49 <Avatar> !feat lingering performance
21:21:58 <diebot> Avatar, LINGERING PERFORMANCE []Prereq: Bardic performance class feature. The effects of your bardic performance carry on, even after you have stopped performing.
21:21:58 <diebot> Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. Source:
21:21:58 <diebot> APG
21:22:19 <Avatar> the problem is that first sentence
21:22:25 <Steven> yup.
21:22:34 <Avatar> it does say you've stopped performing, but it also says the effects carry on
21:22:34 <Steven> its the wiggle room people use to argue
21:22:51 <Avatar> which is it for the purpose of finales???
21:23:02 <Steven> basically YMMV
21:23:07 <Avatar> I honestly don't know
21:23:32 <Steven> at my table you cant saving finale off of a lingering performance.
21:23:44 <Avatar> do you know if other tables sometimes allow it?
21:24:01 <Avatar> I'm pretty sure I have done it before and it hasn't been questioned, but it's easy to miss
21:24:08 <Steven> but if you saving finale and you have lingering performance then the bonus/penalty last for 2 more rounds.
21:24:23 <Avatar> oh
21:24:34 <Avatar> that makes sense
21:25:02 <Steven> when ever people start scratching their heads at that, i point them at allegro.
21:25:57 <Steven> it is a much clearer wording on how spells like it should be worded.
21:26:30 <Avatar> what is allegro
21:26:41 <Avatar> point me at it
21:26:53 <Steven> basically you get haste while maintaining a bardic performance.
21:27:05 <Steven> it clearly states you only get benefits while maintaining a performance.
21:27:32 <Avatar> ?????
21:27:39 <Avatar> is this something other than pathfinder
21:27:47 <Steven> http://www.d20pfsrd.com/magic/all-spells/a/allegro
21:28:38 <Avatar> WTF is that spell
21:31:07 <Steven> bard haste at 2nd level
21:31:39 <Avatar> could have saved me 12000gp and a feet slot
21:31:59 <Steven> you're welcome
21:32:40 <Avatar> not quite as flexible as haste as a free action for 10 rounds/day though
21:37:42 Moebius ([email protected]) has joined #d&d
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23:01:18 <Avatar> there is another chat room that the PFS online collective uses, and there's quite a lot of PFS regulars in there
23:01:24 <Avatar> and they hardly ever talk about pathfinder
23:01:46 <Avatar> it's like the inverse of how much we talk about pathfinder vs other stuff
23:02:07 <Avatar> pathfinder 4eva
23:04:18 <Brunius> hmm?
23:05:22 <Mekkis> !hp 7d8m4
23:05:24 <diebot> Mekkis, 66
23:06:08 <Avatar> hmm what
23:14:44 <Avatar> ??????
23:15:29 dontbethatguy ([email protected]) has joined #d&d
23:16:07 <dontbethatguy> What's going on?
23:16:09 <Avatar> maybe brunius is a bot
23:17:53 <Brunius> I am not a bot.
23:21:35 <Avatar> well why don't you clarify when asked !
23:21:47 <Avatar> instead of just silence
23:33:33 <Avatar> again silence, maybe another bot response
23:33:43 <Brunius> I am not a bot.
23:33:51 <Avatar> yes definitely a bot
23:33:54 <Brunius> I am not a bot.
23:34:03 <Avatar> a bot abot
23:34:06 <Brunius> I am not a bot.
23:42:41 <Avatar> I didn't realise how badly separatist hurts the fire domain if it's the secondary domain
23:43:42 <Avatar> actually I lie, it's not that bad
23:43:49 <Avatar> just hurts fire bolt, which I probably won't use anyway
23:44:58 <s_gmusic> hm?
23:45:17 <Avatar> hm what
23:45:34 <s_gmusic> just looking at what you were saying about domains.
23:46:01 <Avatar> what about it though, you sound like you want clarification on something
23:46:12 <Avatar> or were you just saying hm to look
23:46:21 <Avatar> is that what you were doing brunius
23:47:19 <s_gmusic> sorry. the '?' was more out of habit when typing 'hm'.
23:47:28 <s_gmusic> also, hadn't heard of Separtists before.
23:47:37 <Brunius> yeah where's that from
23:47:46 <s_gmusic> Ultimate Magic, apparently.
23:47:50 <Brunius> huh
23:47:58 <Avatar> you take a domain from another deity and it's treated as being a bit weaker
23:48:01 <Brunius> I think I vaguely remember it
23:48:22 <Avatar> the secondary domain has to be in the same alignment as either you or your deity I think
23:48:37 <s_gmusic> and all you seem to really lose is deity's favored weapon.
23:48:42 <Avatar> yeah
23:48:42 <Brunius> pfft
23:48:44 <Brunius> who cares
23:48:54 <Avatar> well the weaker seocndary domain can be a big deal
23:49:09 <Avatar> it's wisdom and charisma and cleric level treated as 2 lower
23:49:20 <Avatar> meaning you dont' even get a 6th level ability until 8th level
23:49:27 <Avatar> or 8th until 10th
23:49:51 <Avatar> the favoured weapon can be a problem if you rely on a weapon, because it turns out clerics only get simple weapon proficiency
23:51:15 <s_gmusic> but if you're a cleric that depends on a weapon, why not just go warpriest? :\
23:54:03 <Avatar> what does warpriest lose out on that a cleric gets
23:54:13 <Avatar> I really haven't looked at warpriest