// #d&d — 2014-09-21
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00:13:44 <Mekkis> !item gloves of arrow snaring
00:13:52 <diebot> Mekkis, GLOVES OF ARROW SNARING [faint abjuration] CL:3 hands 4000gp, 0lb
00:13:52 <diebot> Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the
00:13:52 <diebot> magic. Source: Ultimate Equipment
00:18:10 <Mekkis> !item cloak of elvenkind
00:18:11 <diebot> Mekkis, CLOAK OF ELVENKIND [faint illusion] CL:3 shoulders 2500gp, 1lb
00:18:12 <diebot> These cloaks of famed elven design are enhanced to reflect the wearer's surroundings, aiding him in blending in with any terrain. When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. Source: Ultimate Equipment
00:18:23 <Mekkis> !item boots of winterlands
00:18:24 <diebot> Mekkis, BOOTS OF THE WINTERLANDS [faint abjuration and transmutation] CL:5 feet 2500gp, 1lb
00:18:24 <diebot> The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm the wearer, as if she were
00:18:24 <diebot> affected by an endure elements spell. Source: Ultimate Equipment
00:48:51 <spider21b> hi
01:04:17 <Mekkis> !spell erase
01:04:25 <diebot> Mekkis, ERASE transmutation ([]) bard 1, sorcerer/wizard 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one scroll or two pages Comp: V, S Duration: instantaneous Save: see text SR:noSource: PFRPG Core
01:04:26 <diebot> Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. With this spell, you can remove explosive runes, a glyph of warding, a sepia snake sigil, or an arcane mark, but not illusory script or a symbol spell. Nonmagical writing is automatically erased if you touch it
01:04:26 <diebot> and no one else is holding it. Otherwise, the chance of erasing nonmagical writing is 90%. Magic writing must be touched to be erased, and you also must succeed on a caster level check (1d20 + caster level) against DC 15. A natural 1 is always a failure on this check. If you fail to erase explosive runes, a glyph of warding, or a sepia snake sigil,
01:04:26 <diebot> you accidentally activate that writing instead.
01:04:44 <Mekkis> !spell transfer tattoo
01:04:45 <diebot> Mekkis, TRANSFER TATTOO transmutation ([]) bard 1, sorcerer/wizard 1, witch 1 1 standard action Range: touch one magic tattoo Comp: V, S, M (tattooing needle) Duration: instantaneous Save: Fortitude negates SR:yesSource: Inner Sea Magic
01:04:45 <diebot> With this spell, you can transfer one magic tattoo from one creature to another. A target that isn't willing to have his tattoo removed or to receive the transferred tattoo can resist this spell with a Fortitude save-if successful, the transfer fails and the caster of this spell is staggered for 1 round by the backlash of magical energy. A tattoo
01:04:45 <diebot> can be transferred from a dead creature in this manner to a living host, provided the body has been dead no longer than one hour per caster level.
01:07:22 <Steven> suuuuuuuuup
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01:19:03 <Mekkis> how does one remove a tattoo?
01:20:23 <Steven> there is a tattoo removing surgery
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04:18:17 <Avatar> in which book
04:22:22 <Mekkis> Avatar, I'm trying D&D 5e this Wednesday
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07:15:52 <Mekkis> hey Brunius ...
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07:21:16 <Steven> and then when someone attacks him without reach he parry and reposts and gets another attack on them.
07:21:40 <Mekkis> Seems wrong.
07:21:57 <Mekkis> Is this the same guy who made the guy in Righteous?
07:22:41 <Steven> its just really annoying when you have combats that have 1-2 creatures and one of them gets irresistable danced and the other just flat looses to action economy because his support is too busy dancing
07:23:48 <Steven> so most fights are going, roll initiative... who got about a 22 initative... oh everyone because you've all taken improved initative and are dex based.... cool... everyone delays until arcanist goes she irresistable dances
07:24:08 <Steven> cleric goes blessing of fervor
07:24:40 <Steven> melee goes and kills the irresistable dance guy... archer peppers the other guy for like 150 or so damage.
07:24:48 <Steven> fight ends.
07:25:07 <Steven> that is literally how every fight went tonight.
07:25:22 <Steven> no... thats not true.
07:25:41 <Steven> they fought a dragon... and i was like you get the feeling that irresistable dance wont work on a dragon.
07:26:08 <Steven> and they were like "But its a living targe..... oh... okay. I getcha."
07:26:36 <Mekkis> Are you going to modify the encounters so they're more appropriate?
07:26:40 <Steven> at which point i full rounded the barbarian for the lulz and managed to drop him to negative hp.
07:26:48 <Steven> and then they killed the dragon.
07:26:54 <Steven> but hey... it lasted a round
07:27:30 <Steven> i'm modifying the karzoug right now.
07:27:50 <Steven> because the next several encounters are 1 character encounters.
07:27:58 <Steven> well 1 npc encounters
07:28:23 <Steven> so there is no point in running them because they have created a private demiplane and have nap stack.
07:28:52 <Brunius> yeeeeees
07:28:53 <Steven> so they will just irresistable dance... murder hobo it before it gets to go.
07:29:10 <Mekkis> Tanks?
07:29:12 <Steven> and if they get low... jump into the demiplane.
07:29:21 <Steven> low on spells that is.
07:30:10 <Mekkis> Finally upgraded my S-51's gun. Now it only carries 12 shells!
07:30:24 <Mekkis> Give Karzog a companion who's fine. Who can cast AMF.
07:30:49 <Steven> karzog comes with homies.
07:30:59 <Mekkis> With a reload time of 52 seconds, it's reasonable, I guess
07:31:03 <Mekkis> Fine as in the size.
07:32:03 <Steven> he comes swingin with himself, an adult blue dragon, 2 stone giants and 1 rune giant.
07:32:25 <Mekkis> Give him a fly with an AMF on it.
07:32:30 <Steven> i think i'm going to change the blue dragon to something else.
07:32:40 <Steven> maybe a time dragon.
07:32:57 <Mekkis> Why don't you just throw the Paragon template on Karzog?
07:33:35 <Steven> i was just gonna make him mythic with some tiers.
07:33:41 <Steven> like 3-4 tiers.
07:33:51 <Steven> let him rock out with some mythic spells.
07:34:53 <Steven> oh god... maybe not.
07:35:09 <Mekkis> Paragon is easier
07:35:23 <Steven> quickened baleful polymorph dc30
07:35:46 <Mekkis> Spell resistance equal to the paragon creature’s CR +25. If the creature already possesses spell resistance, use whichever is higher.
07:37:49 <Mekkis> What about a Prismatic Dragon?
07:38:47 <Steven> ill look it up
07:38:56 <Mekkis> Breath Weapon (Su)
07:38:56 <Mekkis> A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell.
07:39:46 <Steven> i dunno... karzoug already has prismatic wall.
07:40:01 <Mekkis> http://www.d20srd.org/srd/epic/monsters/dragonEpic.htm#prismaticDragon
07:44:21 <Steven> you know... I'm not going to modify karzoug at all.
07:45:20 <Steven> I'm just going to make him fight until the soul lens is destroyed
07:45:42 <Mekkis> This is starting to verge on spoilers
07:45:52 <Mekkis> I'm currently playing RotR...
07:45:59 <Mekkis> ….…......
07:46:05 <Steven> dont worry
07:46:14 <Steven> i'll stop discussing it.
07:46:35 <Steven> i didnt know you were in a RotRl game.
07:46:39 <Steven> sorry man
07:49:46 <Mekkis> Yeah, I'm having the issue of possibly becoming too powerful
07:50:04 <Steven> it is really easy at high level.
07:50:28 <Mekkis> I've been spending most of my gold on random stuff...
07:50:35 <Steven> for casters especially... pick certain spells and you just throw things so far into your favor.
07:50:51 <Mekkis> looks like my next purchase will be scrolls of permanancy
07:51:02 <Steven> waves of ecstasy
07:51:13 <Steven> irresistible dance
07:51:38 <Mekkis> I don't need help getting more powerful. I'm First-world summoning
07:51:51 <Mekkis> SNA6 seems to be all the offense I need at the moment
07:51:58 <Mekkis> !spell permanancy
07:52:07 <diebot> Mekkis, PERMANENCY universal ([]) sorcerer/wizard 5 2 rounds Range: see text see text Comp: V, S, M (see tables below) Duration: permanent; see text Save: none SR:noSource: PFRPG Core
07:52:07 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/permanency.html
07:54:17 <Steven> summoning in general is a pretty powerful option.
07:55:09 <Mekkis> !spell symbol of death
07:55:10 <diebot> Mekkis, SYMBOL OF DEATH necromancy ([death]) cleric/oracle 8, sorcerer/wizard 8, witch 8 10 minutes Range: 0 ft.; see text Comp: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth 5,000 gp each) Duration: see text Save: Fortitude negates SR:yesSource: PFRPG Core
07:55:11 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/symbol_of_death.html
07:56:25 <Mekkis> !spell Symbol of insanity
07:56:26 <diebot> Mekkis, SYMBOL OF INSANITY enchantment (compulsion[mind-affecting]) cleric/oracle 8, sorcerer/wizard 8, witch 8 10 minutes Range: 0 ft.; see text Comp: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp) Duration: see text Save: Will negates SR:yesSource: PFRPG Core
07:56:27 <diebot> This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the insanity spell). Unlike symbol of death, symbol of insanity has no hit point limit; once triggered, a symbol of insanity simply remains active for 10 minutes per caster level. Note: Magic traps
07:56:27 <diebot> such as symbol of insanity are hard to detect and disable. A rogue (only) can use the Perception skill to find a symbol of insanity and Disable Device to thwart it. The DC in each case is 25 + spell level, or 33 for symbol of insanity.
07:56:42 <Mekkis> Wow. That's just brutal
07:56:57 <Mekkis> So, you cast Permanent Symbol of Insanity on your cloak.
07:57:07 <Mekkis> then run around town.
08:01:12 <Mekkis> I know. Fenisten brought scrolls of Summon Monster V and VI to Bonekeep 3
08:03:08 <Avatar> I would just build a gunslinger
08:03:08 <Mekkis> !item Mnemonic Vestment
08:03:10 <diebot> Mekkis, MNEMONIC VESTMENT [strong transmutation] CL:17 body 5000gp, 1lb
08:03:11 <diebot> The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or
08:03:11 <diebot> lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing
08:03:11 <diebot> components or foci, and so on. Using a mnemonic vestment's properties does not consume the written source. Source: Ultimate Equipment
08:03:43 <Steven> maybe i should build a gunslinger for my Kingmaker game thats coming up.
08:04:02 <Mekkis> For what? bonekeep?
08:04:26 <Avatar> no just in general
08:04:28 <Avatar> I like gunslingers
08:04:40 <Steven> they are alright.
08:04:45 <Avatar> I think I've only seen one other one apart from mine
08:04:53 <Avatar> and that's ulzef's sword and pistol guy
08:05:05 <Avatar> that was in only one scenario and I dont' know what he did with it
08:05:31 <Steven> we've some new guys that just showed up at the shop, all of them just found the gunslinger class and all of them have decided that the gunslinger is the coolest thing ever and so they all plan on building one.
08:05:36 <Mekkis> that's because they're cheesy. And you're lucky to be in a place that discourages that.
08:05:54 <Avatar> my gunslinger isn't cheesy
08:06:03 <Avatar> there is nothing more satisfying than rolling one of my attacks and yelling MISFIRE!
08:06:06 <Steven> every gunslinger is cheesy... you're firing vs touch.
08:06:18 <Avatar> it's just a game of luck
08:06:22 <Avatar> luxk of the die
08:06:36 <Avatar> I played a very unlucky game in one of mekkis' ones
08:06:40 <Avatar> where none of my shots were working
08:07:27 <Avatar> people just don't understand the complexity of firearms.
08:07:53 <Mekkis> What complexity?
08:08:27 <Mekkis> "Blessed are the young, for they shall inherit the national debt."
08:13:32 <Steven> I'm really quite unenthused about the characters ive built for my kingmaker game
08:14:41 <Mekkis> what kind of kingdom do you have in mind?
08:15:16 <Mekkis> should try and create a second cheliax. Bunch of diabolists running amuck
08:15:20 <Steven> I'm not leading this game.
08:15:41 <Steven> I led the group in Wrath of the Righteous.
08:16:04 <Steven> We've kind of decided that our friend david is going to be leading the kingdom
08:16:31 <Steven> he has created an amalgam of fuck...
08:17:18 <Mekkis> Play a cleric of Calistra. That should suit
08:17:38 <Steven> a Scion of Humanity Aasimar Crossblooded Draconic Abyssal Sorcerer
08:17:56 <Steven> that will probably be going into Dragon Disciple
08:18:10 <Avatar> a misfire breaks your full attack pattern
08:18:30 <Avatar> so if you misfire on 1-3, and you have 3 or 4 attacks per round, that's pretty huge
08:18:48 <Avatar> eventually you will run out of grit if it happens often enough, and at that point you're screwed
08:19:35 <Steven> um.... a misfire doesnt break your full attack action... a misfire gives a gun the broken condition and increases the misfire chance by 2 for gunslingers...
08:19:39 <Mekkis> Mitigate it.
08:19:41 <Steven> you can still continue to attack
08:19:46 <Steven> you just might blow up your gun.
08:19:57 <Steven> if you misfire again.
08:23:08 <Steven> anyways... the slots open for kingmaker are Councilor, General, Grand Diplomat, High Priest, Magister, Marshal, Royal Assassin, Spymaster,Treasurer, and Warden
08:23:38 <Steven> i think walter is taking General and erin was going to go with marshal.
08:23:57 <Steven> or maybe it was warden
08:24:12 <Steven> i dont really remember to well, i had a migraine at the time when they were discussing this.
08:24:59 <Steven> I made a royal assassin... but frankly anytime someone plays an assassin all the other players immediately distrust that character for the most part.
08:25:24 <Steven> and yeah...
08:28:18 <Steven> oh man.... so maybe i should make a con man.
08:28:49 <Steven> Get a really crazy bluff score... get put in charge of the finances because I've got profession accountant.
08:29:10 <Steven> wait till the kingdom has collected 80-100k gold.... BAM steal it all.
08:29:44 <Steven> man would that piss some people off.
09:01:06 <Steven> Well i built a character.
09:01:15 <Steven> now i just need a backstory that does eat ass.
09:06:17 <Mekkis> Steven, seems good. I'd go for 'Religious fanatic'
09:06:38 <Mekkis> Spend the gold on hiring some celestial (or diabolic) bodyguards
09:07:49 <Mekkis> or go Grand Diplomat, and go all Molotov on them
09:16:24 <Steven> the soviet diplomat or the bomb?
09:21:29 <Mekkis> the diplomat
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09:29:19 <Avatar> Steven: you never ever risk blowing up your gun
09:29:37 <Avatar> i said you were screwed if you run out of grit, that's not strictly true
09:29:43 <Avatar> you are screwed if you misfire after misfiring
09:29:56 <Avatar> really screwed
09:30:10 <Mekkis> Alternatively, suppose you’re in a food court and start picking food off people's plates; they'll take their food back and tell you to leave them alone. However, if you dash through the food court with a wheelbarrow, tossing everyone's food into it, yelling, "Quickly! All your food in here! No time to explain!"...
09:30:30 <Mekkis> does the gun actually get blown up? Can it be repaired with Make Whole?
09:30:58 <Avatar> it's destroyed I think, I'm not sure what the limits are of make whole
09:30:59 <Steven> non magical ones blow up.
09:31:14 <Steven> magical ones are wrecked requiring some serious repair.
09:31:36 <Avatar> generally you don't even risk it even if you're out of grit
09:35:29 <s_gmusic> if it's non-magical, Mending should work. if it's magical, it requires Make Whole.
09:36:46 <Steven> i just always carry a backup weapon and pick up quickdraw on my gunslingers.
09:37:08 <Steven> oh i misfired... quickdraw second weapon, continue firing.
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14:04:01 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
14:04:01 Topic for #d&d set by Avatar at Wed Sep 17 19:57:05 2014
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14:04:15 <Mekkis> !item gloves of arrow snaring
14:04:25 <diebot> Mekkis, GLOVES OF ARROW SNARING [faint abjuration] CL:3 hands 4000gp, 0lb
14:04:25 <diebot> Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the
14:04:26 <diebot> magic. Source: Ultimate Equipment
14:08:42 <Mekkis> !item cloak of elvenkind
14:08:44 <diebot> Mekkis, CLOAK OF ELVENKIND [faint illusion] CL:3 shoulders 2500gp, 1lb
14:08:46 <diebot> These cloaks of famed elven design are enhanced to reflect the wearer's surroundings, aiding him in blending in with any terrain. When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. Source: Ultimate Equipment
14:08:55 <Mekkis> !item boots of winterlands
14:08:57 <diebot> Mekkis, BOOTS OF THE WINTERLANDS [faint abjuration and transmutation] CL:5 feet 2500gp, 1lb
14:08:57 <diebot> The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm the wearer, as if she were
14:08:57 <diebot> affected by an endure elements spell. Source: Ultimate Equipment
15:08:34 <Mekkis> !item mirror of mental proess
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19:55:13 <Mekkis> So, we almost skipped an entire book in RotR
19:56:31 <Steven> that would end badly
19:58:06 <Mekkis> What? Half of the party was investigating some tunnels...
19:58:16 <Mekkis> Then were attacked by a glabrezu
20:24:05 <Avatar> buying a second weapon is cheesy :P
20:24:30 <Avatar> basically the GM is probably thinking FINALLY the gun is gone!
20:24:40 <Avatar> and then you pull out another one
20:24:54 <Avatar> I mean that's a fun-ender right there
20:27:00 <Avatar> is anyone else at all curious about trying d&d 5e?
20:34:32 <DynamoD> hmm
20:34:38 <DynamoD> hello
20:34:56 <Avatar> hmm hi
20:35:32 <DynamoD> thanks for the help earlier
20:35:40 <DynamoD> i found a group on roll 20
20:35:44 <Avatar> no problem what did I do
20:36:05 <DynamoD> help put the training wheels on my first character
20:36:12 <Avatar> cool
20:36:13 <Avatar> what class
20:36:17 <DynamoD> cleric
20:36:27 <Avatar> what scenario did you play
20:36:43 <DynamoD> start sunday
20:36:46 <DynamoD> umm one sec
20:37:29 <DynamoD> the lowland adventures
20:38:00 <DynamoD> http://www.myth-weavers.com/sheetview.php?sheetid=...
20:38:08 <DynamoD> starting off at level 8
20:38:16 <DynamoD> just need to find 3 feats
20:38:23 <Avatar> the lowland adventures isn't a PFS scenario
20:38:46 <Avatar> PFS always starts at level 1 with 0 experience
20:39:10 <DynamoD> im jumping into a scenario midstream
20:39:22 <DynamoD> i just want to get my feet wet
20:39:30 <DynamoD> dont really care about details
20:40:22 <Avatar> but that isn't a scenario at all
20:40:27 <Avatar> that is something else
20:40:41 <Avatar> fair enough if you want to learn what a standard action is, I guess
20:41:05 <DynamoD> got to get some expierence some how
20:41:14 <DynamoD> and he was willing to take me
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20:48:39 <Avatar> a level 1 PFS group will be willing to take you man
20:49:17 <DynamoD> need to find one
20:49:25 <Theta> Especially if you're a cleric. Not enough healers around.
20:49:54 <Avatar> http://paizo.com/threads/rzs2rgme?R20-G-5-08-The-Confirmation-Wednesday-Sept
20:49:59 <Avatar> that one was 3 days ago
20:50:36 <Avatar> http://paizo.com/threads/rzs2ri47?Roll20-GHangout-PFS-401-Rise-of-the-Goblin
20:50:38 <Avatar> that one is tomorrow
20:51:12 <Avatar> http://paizo.com/threads/rzs2rhnf?R20G-002-The-Hydras-Fang-Incident
20:51:24 <Avatar> that one is in about an hour?
20:51:27 <Avatar> your time
21:40:19 <Mekkis> !throw 6#3d6
21:40:21 <diebot> Mekkis, 6#3d6: [3d6=2,3,6] 11, [3d6=6,1,1] 8, [3d6=1,1,4] 6, [3d6=2,3,4] 9, [3d6=4,5,1] 10, [3d6=2,3,6] 11
21:40:25 <Mekkis> ugh
21:40:50 <Steven> ouch.
21:49:27 <Mekkis> AD&D question: Is a high weapon speed a good thing?
21:49:55 <Steven> can be.
21:50:08 <Steven> alright.... im goin to sleep... see ya.
21:50:13 <Mekkis> higher is better?
22:20:43 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
23:42:15 <Mekkis> Now I know Belle's Mass Tattoo removal
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