// #d&d — 2012-02-13
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00:00:30 Mort has quit (Ping timeout: 121 seconds)
00:05:06 Mort ([email protected]) has joined #d&d
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00:35:57 <Avatar> standard: 17 = 10 +1 +2 +4 +0 +0
00:35:57 <Avatar> vs Touch: 12 = 10 -- +2 -- +0 +0
00:36:02 <Avatar> oops
00:40:43 <Mort> time to go to bed
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06:31:55 Topic for #d&d is: PFS: Sat 11am (Avatar/Brunius, new game) | CoTE: TBA || All times are AEDT (UTC+11:00) | D&D and Pathfinder Online http://dnd.ballig.net
06:31:55 Topic for #d&d set by Avatar at Sun Feb 12 10:35:03 2012
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10:19:01 <tristen> hey with leis i was getting confused with his dual-attacks
10:19:34 <tristen> i can still dual-attack whilst flanking but i only get to apply one sneak attack damage roll?
10:20:07 <tristen> or can i only get in one attack whilst flanking?
10:39:04 tristen is now known as Leis
10:40:19 <Leis> !save attack1: 1d20+7 attack; 1d6+2 damage
10:40:19 <diebot> Leis, 1d20+7 attack; 1d6+2 damage saved as @attack1
10:40:24 <Leis> !throw attack1
10:40:32 <Leis> @attack1
10:40:32 <diebot> Leis, attack: [1d20=11] 18; damage: [1d6=1] 3
10:40:35 <Leis> @attack1
10:40:35 <diebot> Leis, attack: [1d20=5] 12; damage: [1d6=3] 5
10:40:43 Nodwik ([email protected]) has joined #d&d
10:40:45 <Leis> @attack1
10:40:46 <diebot> Leis, attack: [1d20=7] 14; damage: [1d6=3] 5
10:40:48 <Leis> @attack1
10:40:48 <diebot> Leis, attack: [1d20=16] 23; damage: [1d6=4] 6
10:41:28 <Leis> !save attack2: 1d20+5 attack; 1d20+5 attack; 1d6+2 damage; 1d6+1 damage
10:41:28 <diebot> Leis, 1d20+5 attack; 1d20+5 attack; 1d6+2 damage; 1d6+1 damage saved as @attack2
10:41:32 <Leis> @attack2
10:41:33 <diebot> Leis, attack: [1d20=14] 19; attack: [1d20=17] 22; damage: [1d6=3] 5; damage: [1d6=1] 2
10:41:36 <Leis> @attack2
10:41:36 <diebot> Leis, attack: [1d20=16] 21; attack: [1d20=19] 24; damage: [1d6=2] 4; damage: [1d6=3] 4
10:41:39 <Leis> @attack2
10:41:39 <diebot> Leis, attack: [1d20=19] 24; attack: [1d20=4] 9; damage: [1d6=5] 7; damage: [1d6=2] 3
10:43:02 <Leis> !save sneak1: 1d20+9 attack; 1d6+2 damage; 2d6 sneak
10:43:02 <diebot> Leis, 1d20+9 attack; 1d6+2 damage; 2d6 sneak saved as @sneak1
10:43:04 <Leis> @sneak1
10:43:05 <diebot> Leis, attack: [1d20=15] 24; damage: [1d6=1] 3; sneak: [2d6=3,4] 7
10:43:31 <Leis> !save sneak2: 1d20+7 attack; 1d20+7 attack; 1d6+2 damage; 1d6+2 damage; 2d6 sneak
10:43:31 <diebot> Leis, 1d20+7 attack; 1d20+7 attack; 1d6+2 damage; 1d6+2 damage; 2d6 sneak saved as @sneak2
10:43:41 <Leis> @sneak2
10:43:41 <diebot> Leis, attack: [1d20=19] 26; attack: [1d20=19] 26; damage: [1d6=6] 8; damage: [1d6=2] 4; sneak: [2d6=3,5] 8
11:04:22 <Hydrazine_> Tris, what was the question?
11:25:01 <Leis> oh
11:25:08 Leis is now known as tristen
11:25:26 <tristen> leis is a rogue
11:25:40 <tristen> and when he flanks he gets a sneak attack
11:25:49 <tristen> he also dual wields
11:26:23 <tristen> i was getting confused in the last game because i think i was being told i couldn't get two attacks when sneak-attacking
11:26:44 <tristen> but i think i can still do that
11:26:53 <tristen> however just apply 1 lot of sneak damage
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12:09:01 <MekkisSc1een> tristen: you can get two attacks when sneak attacking
12:09:09 <MekkisSc1een> and you apply the damage both times
12:09:34 <MekkisSc1een> you just can't move and get two attacks
12:21:59 <tristen> woah! you mean i get 2d6 applied to EACH?
12:22:28 <tristen> (when i can get in two attacks of course)
12:31:57 <Hydrazine_> Yep.
12:36:35 <Mekkis> yep
12:36:38 <Mekkis> but you can't move
12:36:51 <Mekkis> because if you take a move action, you can only make a single attack
12:37:12 <Mekkis> (unless you're playing a synthesist summoner with the pounce evolution !)
12:40:58 <tristen> k cool!
12:42:27 <tristen> fuck that's a serious bit of damage...
12:56:35 <Avatar> mithril breastplate is the way to go
12:56:42 <Mekkis> elven chain
12:56:47 <Avatar> or elven chain
12:57:06 <tristen> persontally i like the agile breastplate
12:57:20 <Mekkis> for who?
12:57:28 <tristen> tasiv has one
12:57:38 <tristen> mithril agile breastplate
12:57:46 <tristen> wicked
12:57:58 <Mekkis> do rangers get medium armour proficiency?
12:58:05 <Avatar> what's agile breastplate
12:58:05 <tristen> yep
12:58:21 <Avatar> rangers also get evasion I believe
12:58:24 <tristen> it basically doesn't impede acrobatics and stuff
12:58:35 <tristen> and ac check or something
12:58:44 <Avatar> what book is it in
12:58:57 <tristen> one sec...
12:58:58 <Mekkis> APG
12:59:24 <tristen> http://www.d20pfsrd.com/equipment---final/armor
12:59:31 <tristen> under medium armours
12:59:36 <tristen> yeah apg
12:59:39 <Avatar> still impedes tumble
12:59:46 <Avatar> just doesn't impede jump and climb
12:59:58 <Mekkis> tumble doesn't work very well in Pathfinder anyway
13:00:17 <tristen> i think the mithril makes it light?
13:00:17 <Avatar> it still works
13:00:25 <Avatar> you're comparing it to 3.5
13:00:31 <Mekkis> no
13:00:38 <Avatar> yeah mithril makes it light
13:00:56 <Mekkis> I'm taking into account the number of failed tumble attempts I've witnessed compared with the number of successful ones
13:01:46 <tristen> hey avatar can you create me a new character "Yagh"?
13:01:58 <tristen> so i can upload?
13:02:03 <Mekkis> what a stupid name!
13:02:52 <tristen> "ya"?
13:02:59 <Avatar> yeah
13:03:31 <tristen> don't hassle me guys
13:03:37 <Avatar> added
13:03:41 <tristen> cheers!
13:03:46 <Avatar> I was yeahing to yeah I'll add it
13:03:48 <Avatar> it's not a stupid name
13:03:54 <tristen> XD
13:04:02 <tristen> i'm not that delicate a flower...
13:04:16 <tristen> http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/two-handed-fighter
13:04:31 <tristen> i think i'll do that with him seeing he has that earth breaker :)
13:05:21 <tristen> At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
13:05:24 <tristen> owch
13:05:40 <tristen> if he makes it that far!
13:05:53 * tristen thinks of that bloody "tpk alley" in fs
13:14:16 <Mekkis> depends who runs it
13:16:24 <tristen> depends who playe it
13:16:51 <tristen> we had a weak team last time...
13:17:12 <Mekkis> mmm
13:17:31 <tristen> actually and poor tactics too
13:18:08 <Mekkis> I'm assuming that you started the encounter bunched up in the alley?
13:18:25 <tristen> yeah and stepped up to the edge of the mist XD
13:18:37 <tristen> we got wasted
13:18:52 <tristen> well ko'd
13:23:05 <Mekkis> why is "dave" the typical name for an RPGer?
13:23:42 <Avatar> I don't know any daves
13:23:51 <tristen> "dave" is the typical name for anyone who does anything?
13:24:09 <Mekkis> the guy who taught me 3.5 was called "Dave"
13:24:19 <tristen> AN ARMY OF DAVES
13:24:32 <tristen> hey avatar are you bored atm?
13:24:52 <tristen> do you want to see my first shot at an initiative board?
13:24:59 <Mekkis> he killed more of my characters that Avatar has
13:25:19 <Avatar> sure
13:25:26 <tristen> k you'll need to log in
13:25:36 <tristen> it might be buggy
13:25:50 <tristen> and just go to one of your maps
13:25:59 <tristen> and add some random players and npcs
13:26:24 <tristen> and you can see now you have the ability to add and remove players/npcs to/from initiative
13:26:27 <Mekkis> You have mail in /var/mail/vpsirc
13:26:27 <Mekkis> vpsirc@nl:~> mail
13:26:27 <Mekkis> No mail for vpsirc
13:26:44 <tristen> heheh messing with your mind
13:27:05 <tristen> so...
13:27:21 <tristen> basically you just click "next" to indicate a player is next
13:27:33 <tristen> and you can toggle "delay" and "ready" as you see fit
13:27:50 <tristen> oh and when you click "next" then the character gets automatically selected for movement!
13:28:04 <tristen> which is a nice little feature...i think...
13:28:28 <tristen> or you can bump characters up/down the board
13:29:32 <Thelen> awesome!
13:29:40 <Thelen> you did my turn idea already? :D
13:29:51 <tristen> i don't really have an "end round" - i think it would complicate things...
13:29:58 <tristen> hello moto!
13:30:15 <tristen> yeah i was up late coding last night
13:30:24 <Thelen> hehehe
13:31:17 <tristen> i'll next work on presenting the initiative table on the "public" map for players to see
13:31:23 <Thelen> tristen 2 handed actually adds 1.5x not double
13:31:44 <Thelen> not sure why that one says double :/
13:31:47 <tristen> http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/two-handed-fighter
13:31:52 <tristen> it's an archtype
13:32:01 <Thelen> hm
13:32:03 <tristen> for my new fighter
13:32:11 <Thelen> wonder does it affect power attack too
13:32:42 <tristen> yeah i dunno
13:33:00 <Avatar> how does this work
13:33:11 <tristen> the initiative table?
13:34:16 <Avatar> not sure that you need ready or delay there
13:34:35 <Avatar> ready or delay just means you move the person up or down
13:34:37 <tristen> it's not doing anything but reminding you a character has opted to delay or ready an action
13:34:55 <Avatar> okay
13:35:03 <Avatar> pretty straightforward
13:35:21 <tristen> yeah i'll present that on the public page for the map
13:35:41 <tristen> so the players can see you've acknowledged their
13:35:53 <tristen> er, request to delay or ready an action
13:36:19 <tristen> or if you shuffle the board the players can see that too
13:36:42 <tristen> when we gamed with darkwhite on the weekend he kept asking to see the initiative order
13:37:00 <tristen> this will just present it without hindering the dm i hope...
13:37:17 <tristen> that was my goal i suppose
13:38:04 <tristen> i think i've done it
13:38:11 <tristen> any suggestions avatar?
13:38:15 <Avatar> did anyone tell him about CA's sidebar
13:38:23 <MekkisSc1een> it's not shared is it?
13:38:25 <Avatar> nah it's fine
13:38:29 <tristen> yep he asked about it
13:38:30 MekkisSc1een is now known as MekkisScreen
13:38:32 <Avatar> no it's not shared
13:38:49 <tristen> nothing is shared in this
13:38:57 <tristen> completely controlled by the gm
14:15:01 <Thelen> hmm
14:15:06 <Thelen> walking dead, do i dare ?
14:24:14 <tristen> i saw it on the side of a freaking tram!!!
14:24:18 <tristen> there's a torrent?
14:24:38 <MekkisScreen> tristen: have you created a character on the profiler?
14:25:15 <tristen> no i've been coding initiative tables :D
14:25:28 <tristen> http://www.journeyo.com/public/combat/yvghudpelkagoysjiqjapvxpvyoyvi
14:25:31 <tristen> check that out!
14:25:58 <tristen> moving?
14:28:21 <Hydrazine_> "no such combat map"
14:29:40 <tristen> heya hydrazine just the person
14:29:49 <tristen> you couldn't follow that link there?
14:30:01 <tristen> oh neither could i!
14:30:03 <tristen> one sec...
14:30:12 <tristen> oh now i can
14:30:15 <tristen> maybe refresh?
14:30:35 <Hydrazine_> did. no change.
14:30:44 <tristen> hmmm...
14:30:52 <tristen> one more sec...
14:31:34 <tristen> ok refresh now?
14:32:00 <tristen> you should see an initiative table?
14:32:10 <Hydrazine_> okay.
14:32:11 <Hydrazine_> see it.
14:32:15 <Hydrazine_> tasv's turn.
14:32:21 <Hydrazine_> hmmm.
14:32:40 <tristen> yeah it's not quite the rolodex
14:32:40 <Hydrazine_> so.. the visible order down the list isn't related?
14:32:51 <tristen> well...
14:33:00 <tristen> the dm adds characters to the list
14:33:04 <tristen> and arranges them in order
14:33:11 <tristen> you can see it if you log in
14:33:22 <tristen> and then just clicks "next" to indicate who's turn it is
14:33:31 <Hydrazine_> hmmm.
14:33:39 <Hydrazine_> hit next then?
14:33:40 <tristen> it's not blindingly technical - first shot and all that
14:33:49 <tristen> so now it's tasv
14:33:51 <Hydrazine_> again?
14:33:55 <tristen> and not another
14:33:59 <tristen> now*
14:34:01 <Hydrazine_> okay. so it does go top to bottom.
14:34:06 <tristen> and now back to buck
14:34:19 <tristen> etc
14:34:32 <tristen> so if the player informs the gm that they're readying an action
14:34:37 <tristen> say buck does
14:34:49 <tristen> i click readied
14:34:53 <tristen> and it informs the players
14:35:02 <tristen> now it's test's turn
14:35:07 <tristen> and he decides to play as normal
14:35:10 <tristen> and does so
14:35:18 <tristen> now it's second's turn
14:35:24 <tristen> and he delays
14:35:34 <tristen> now tasv...
14:35:36 <tristen> etc.
14:35:47 <Hydrazine_> Not bad.
14:35:50 <Hydrazine_> Useful too, I'd say.
14:36:07 <tristen> cheers yeah and if i messed up the init order
14:36:21 <tristen> say i'll swap "tasv" and "another"
14:36:28 <tristen> bingo
14:36:36 <Hydrazine_> useful.
14:36:44 <tristen> or if i remove tasv from initiative then init swaps to the next player
14:36:50 <Hydrazine_> especially since if someone delays, they reenter initiative when they take their turn.
14:36:55 <tristen> in this case it will be Buck cos he's next
14:37:01 <tristen> right
14:37:27 <Hydrazine_> it still says tasv is in initiative.
14:37:30 <Hydrazine_> in the players list.
14:37:44 <tristen> and, i was saying earlier, from the gms interface the character who's "next" gets selected for movement...
14:37:50 <tristen> ah i'll have to refresh that too...
14:37:53 <tristen> one sec i'll fix that
14:38:41 <tristen> there we go
14:38:50 <tristen> you may need to refresh though...
14:38:55 <tristen> yeah you will actually
14:39:35 <tristen> anyhow hydrazine when you've got a moment could you log in and take a look at how it's handled in the dm's interface?
14:40:02 <Hydrazine_> will do.
14:40:50 <tristen> goodo cheers!
14:41:12 <tristen> i especially want to know what sucks
14:42:27 <tristen> i'm going to start thinking about heights
14:42:42 <tristen> question: are heights always expressed in 5ft increments?
14:43:40 <Avatar> pretty much
14:43:58 <Avatar> there's nothing stopping something being 12ft high, but that complicates things
14:45:09 <Hydrazine_> well, if you're talking about jumping, 1ft increments are whats considered for jump check rolls, isn't it?
14:45:43 <Hydrazine_> dc for a high jump is like 3 or 4x the height in feet, if my memory's kicking ass today.
14:46:40 <tristen> yeah ok i suppose i mean from a terrain point of view or flying
14:47:11 <tristen> like would you guys as dm's be bothered describing a ledge as anything other than 5, 10, etc. feet tall?
14:47:13 <Hydrazine_> four times the height. yes.
14:47:41 <Hydrazine_> i guess that depends on the scenarios and maps and stuff. Don't know about that.
14:48:10 <tristen> k
14:48:16 <tristen> hmmm
14:48:49 <Hydrazine_> but the difference between a 3 and 4 hoot high jump is DC 12 to DC 16.
14:49:24 <Hydrazine_> So, if you were considering rounding either of those up to 5ft, anybody attempting such a jump is having to make much harder rolls.
14:50:20 <tristen> right
14:50:36 <Hydrazine_> do they players see 'hidden' npcs?
14:50:42 <tristen> nope! XD
14:50:45 <Hydrazine_> mkay.
14:51:08 <tristen> they'll still see the npc in initiative though
14:52:56 <tristen> i wonder though
14:53:15 <tristen> the players shouldn't see an invisible npc that's off initiative in the NPC table
14:53:28 <tristen> they might get skittish!
14:53:34 <tristen> and metagame!
14:53:40 <tristen> there will be RIOTS!
14:53:57 <Hydrazine_> could you switch the default for 'put in/take off initiative' to in?
14:54:19 <Hydrazine_> i mean if theres a fight going on and i'm throwing markers around, chances are they should be involved.
14:54:49 <Hydrazine_> or a clear init function? i do like that the put in initiative command works in order.
14:55:13 <tristen> k i'll put a clear link in there...
14:55:20 <tristen> as for the default for npcs?
14:55:28 <Hydrazine_> yeah.
14:55:32 <tristen> not sure if that's a good idea...?
14:55:38 <Hydrazine_> hmmm.
14:55:40 <Hydrazine_> good point.
14:55:41 <Hydrazine_> fair enough.
14:55:56 <tristen> i mean if you want to add an npc and not alert the players until it's visible...
14:56:10 <Hydrazine_> yeah, i see.
14:56:13 <tristen> but yeah
14:56:34 <Hydrazine_> is the default for npcs also hidden?
14:56:51 <tristen> yeah unless you check the "is visible?" flag at the time you "add" the npc
14:56:53 <Hydrazine_> oh. right.
14:57:05 <tristen> it will remember the last value though i think
14:57:28 <tristen> but by default an npc will be invisible until you choose to reveal it
14:58:40 <Hydrazine_> Looks like the init table works pretty nicely.
14:59:13 <Mekkis> m
15:00:18 <tristen> goodo! i hoped it would be simple enough to use
15:00:32 <tristen> and not too complicated to make people not bother...
15:00:34 <tristen> i suppose
15:00:37 <Hydrazine_> whats next on the list?
15:00:43 <tristen> height methinks
15:01:07 <Hydrazine_> hmm.
15:01:12 <tristen> i might allow "ranges" of the map to be set to a specific height
15:01:18 <tristen> and if a player moves onto the square
15:01:28 <tristen> then the player will "get" the height of the square
15:01:32 <Hydrazine_> have you considered other timers? for general gm utility?
15:01:35 <tristen> if that makes sense
15:01:44 <tristen> yeah thelen was keen on a timer
15:01:53 <Hydrazine_> i was thinking something like..
15:02:06 <MekkisScreen> how much money should a character have at 6th level
15:02:07 <Hydrazine_> a box you can type in for wtf you're timing. another for a number.
15:02:25 <Hydrazine_> and the number auto ticks down every time the init table hits top.
15:03:01 <tristen> each time it hits top or each time it's a new turn for a character?
15:03:07 <tristen> like if you hit "next"
15:03:11 <tristen> then the timer resets
15:03:20 <tristen> and the players can see the timer counting down
15:03:37 <Hydrazine_> well, most things you would want to be timing would be measured in rounds, right?
15:03:50 <Hydrazine_> not turns.
15:03:55 <tristen> perhaps but the biggest issue we have is players taking too long
15:04:00 <tristen> whenever it's their turn
15:04:08 <tristen> it's like a committee meeting...
15:04:21 <tristen> well i think it's the biggest issue...
15:04:35 <Hydrazine_> ...which is all the more reason things like 'how long that guy is stunned for' get forgotten about.
15:04:49 <tristen> ah!
15:05:06 <tristen> yeah that's another issue i reckon...
15:05:08 <Hydrazine_> or how long until this fucking color spray wears off.
15:05:13 <tristen> RIGHT
15:05:15 <tristen> sorry
15:05:18 <Hydrazine_> thats the kind of shit i was talking about.
15:05:23 <Hydrazine_> not something that measures actual time.
15:05:26 <tristen> i thought you were talking about "time" XD
15:05:30 <tristen> heheh
15:07:22 <tristen> so a round indicator would be good...
15:07:26 <tristen> is what i'm hearing
15:07:48 <tristen> i think the dm can just scribble shit down on paper for when stuff has to change
15:07:57 <tristen> and keep an eye on the round counter
15:08:46 <tristen> currently the dm can "disable/enable" characters at will
15:09:20 <tristen> so the context of the disable can be verbal
15:09:33 <tristen> could be sprayed
15:09:38 <tristen> could be unconcious
15:09:45 <tristen> could be whatevered
15:10:45 <tristen> could be handcuffed to a four-poster by one of those cheliax babes (growwwl!)
15:12:49 <Hydrazine_> obby.
15:12:53 <Hydrazine_> I remember her. Skank.
15:17:18 <tristen> heheh
15:17:48 <MekkisScreen> one thing I want for CA is the ability to put text tags in there
15:17:59 <MekkisScreen> I might end up writing it in when I get the chance
15:18:22 <tristen> at a pixel?
15:22:32 <Avatar> what are text tags
15:23:02 <tristen> bingo Hydrazine: there's "clear initiative"
15:23:08 <tristen> one click all gone!
15:23:59 <tristen> i think mekkis may want to identify stuff on maps
15:24:09 <tristen> like we were at bloodcove on the weekend...
15:24:23 <tristen> and there were places he marked on the map
15:24:36 <tristen> but couldn't 'write' what was there...
15:24:38 <tristen> perhaps?
15:26:28 <Hydrazine_> Sweet.
15:26:51 <tristen> cheers!
15:27:38 <tristen> i think yagh's history is he was a circus strong man back in the day!
15:27:53 <tristen> strong and dexterous
15:28:56 <Thelen> :D
15:40:22 <Avatar> got a bloody surprise phone interview 5 minutes after I applied
15:40:46 <Thelen> lol
15:41:54 <Brunius> gg
17:33:06 Ballig ([email protected]) has joined #d&d
17:33:56 <Ballig> bam, ADSL is up
17:58:37 Jaggedsoul ([email protected]) has joined #d&d
17:59:33 <Mekkis> <?stunned
17:59:35 <diebot> You're screwed.
17:59:53 <mekkis_> <?stunned
17:59:55 <diebot> A stunned creature drops everything held, can't take actions, takes a 2 penalty to AC, and loses its Dexterity bonus to AC (if any). // Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.
18:17:07 <tristen> ballig: NICE
18:21:42 <mekkis_> <?grappled
18:21:44 <diebot> A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a 4 penalty to Dexterity. A grappled creature takes a 2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action
18:21:45 <diebot> that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity. // A grappled creature cannot use Stealth to hide from the
18:21:45 <diebot> creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
18:43:17 <tristen> heya hydrazine are you about?
18:50:47 Jaggedsoul is now known as Haydrazine
18:51:01 <Haydrazine> is it obvious I'm a doppelganger? :)
18:51:14 <Haydrazine> nick Jaggedsoul
18:51:22 Haydrazine is now known as Jaggedsoul
18:51:39 <Brunius> Not obvious at all
18:54:19 <Jaggedsoul> hyuk hyuk
18:55:24 <tristen> GONG!
18:57:07 <Jaggedsoul> anyone played an oracle before?
19:01:27 <Avatar> if I wasn't playing a druid, I'd be playing an oracle
19:01:32 <Avatar> spaceshot has
19:01:43 <Ballig> well, "played"
19:02:17 <Jaggedsoul> meaning current status: dead?
19:02:25 <Ballig> meaning he'
19:02:28 <Ballig> he's played one scenario
19:04:58 <Brunius> But don't worry; he's played PFS
19:05:06 <Ballig> twice, now, I think
19:05:08 <Brunius> It was an oracle of life
19:05:18 <Brunius> Yeah twice
19:05:31 <Brunius> I'll try and rig the stuff I'm buying from him for a sunday at good games blackburn
19:06:25 <Ballig> rig to explode?
19:07:13 <Brunius> Rig it so that he has to play PFS there
19:08:03 <Ballig> oh
19:08:44 <Avatar> I don't see any good places to get food near this place
19:08:54 <Avatar> might have to reject this job
19:09:07 <Brunius> What
19:09:17 <Brunius> You'd reject a job over lack of being able to buy food?
19:09:28 <Ballig> and you wonder why he's been unemployed for 3 months
19:09:59 <Brunius> I did until now
19:10:25 <Jaggedsoul> does magical lineage work on an oracle?
19:10:33 <Ballig> what is it
19:10:36 <Avatar> good food is important
19:10:40 <Ballig> Avatar: bring your own lunch
19:10:42 <Ballig> sorted
19:10:45 <Brunius> BAM
19:10:50 <Avatar> I don't cook
19:10:53 <Ballig> you don't have to
19:10:57 <Ballig> I don't cook for lunch either
19:11:06 <Avatar> what do you eat
19:12:09 <Brunius> fish fingers
19:12:11 <Brunius> and custard
19:12:19 <tristen> with anchovy sauce
19:12:34 <Avatar> gross!
19:12:52 <tristen> that's a winning combination!
19:13:14 <Avatar> brunius: what's news for saturday
19:13:56 <Brunius> What do you mean?
19:14:02 <Avatar> are you running echoes
19:14:09 <Brunius> Should be
19:14:31 <Avatar> when will you know
19:15:23 <Brunius> I will be, if there are sufficient people
19:15:31 <Brunius> Sorry, didn't mean to be unclear
19:15:36 <Avatar> there'll be sufficient people
19:15:48 <Avatar> I'll kill the QFP invite
19:16:10 <Avatar> it already had ballig, mort and jaggedsoul accept
19:16:13 <Avatar> and I'll be in
19:16:36 <tristen> i'll be in too - one sec...
19:17:21 <tristen> pffft there are no scheduled games
19:19:12 <Avatar> I only just changed it
19:19:26 ChanOP gives channel operator status to Avatar
19:19:36 Avatar has changed the topic to: PFS: Sat 11am (Brunius, new game) | CoTE: TBA || All times are AEDT (UTC+11:00) | D&D and Pathfinder Online http://dnd.ballig.net
19:21:23 Jaggedsoul has quit (Quit: http://www.mibbit.com ajax IRC Client)
19:31:35 Ballig1 ([email protected]) has joined #d&d
19:31:36 Ballig has quit (austnet.org!NickOP (Kill requested by Ballig1))
19:31:38 Ballig1 is now known as Ballig
19:34:03 <tristen> hey are these colours too lairy?
19:34:04 <tristen> http://www.journeyo.com/public/combat/yvghudpelkagoysjiqjapvxpvyoyvi
19:34:20 <Ballig> Avatar: btw, the clock on the schedule page is 24 hours
19:35:04 <Brunius> too lairy?
19:37:10 <tristen> too loud?
19:37:16 <tristen> too distracting?
19:37:18 <tristen> too annoying even?
19:37:43 <tristen> i put them in to help people see which counter is what on the map
19:59:09 <tristen> hey is it just me or is sunder scary?
19:59:17 <Ballig> your face is scary
19:59:18 <Ballig> ha ha ha!!
19:59:31 <tristen> my face my beautiful face!
20:00:27 <Brunius> It is rather.
20:00:36 <tristen> 2d6+9 against something with hardness of 10?
20:00:39 <Brunius> Sunder is rather scary
20:00:40 <tristen> it's GONE!
20:00:50 <Brunius> That's why you don't see DMs using it
20:00:58 <tristen> awww is it not legal?
20:00:58 <Ballig> yeah
20:01:02 <Ballig> it's fine when used against NPCs
20:01:07 <Ballig> it's a legitimate tactic
20:01:15 <Ballig> but using it against players is a bit off
20:01:32 <tristen> particularly with improved sunder (no aoo provoked)
20:01:34 <Avatar> I saw a thread about that
20:02:08 <tristen> yeah it's rough - especially with weapons costing what they do
20:02:14 <Ballig> a bit like how coup de grace is a bit shit to use against players
20:02:36 <tristen> but if yagh went a-sundering against npcs - that's ok?
20:02:44 <Ballig> yeah
20:02:50 <Avatar> http://paizo.com/forums/dmtz2uko?Is-Sundering-Evil-You-be-the-judge#0
20:02:50 <tristen> like it's not going to provoke an aoo from the dm? XD
20:02:56 <mekkis_> lucurne hammer!
20:03:31 <tristen> oh thats gold: "I am strong fighter. I want sunder. Sunder good."
20:03:56 <tristen> i would have thought enchantments would have made it BLOODY difficult to sunder
20:04:16 <tristen> but it's only +2 per enchantment?
20:04:57 <tristen> bloody hell! "Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon."
20:05:10 <tristen> oh sorry that's inanimate
20:05:19 <Ballig> yeah
20:05:21 <Ballig> unattended
20:06:08 <tristen> like sundering the mona lisa for instance XD
20:06:15 <Ballig> one of the posters makes a good point
20:06:22 <Ballig> you can get Make Whole cast to repair an item
20:07:18 <tristen> or even: that second post by lazarX
20:07:31 <tristen> all the loot is available at the end
20:07:36 <tristen> so knock yourself out!
20:07:50 <Ballig> yeah
20:11:10 <tristen> hey i've dump int on my fighter
20:11:23 <Ballig> you int dumper
20:11:24 <tristen> sort of as a nod to myself
20:11:27 <Ballig> is it a 7 or an 8
20:11:30 <tristen> lol 7
20:11:36 <Ballig> with 20 strength?
20:11:39 <tristen> no 18
20:11:42 <tristen> i got 16 dex
20:11:47 <tristen> and 14 con
20:11:59 <Ballig> do 7 wis and 7 cha too
20:12:10 <Ballig> you know you want to
20:12:11 <Ballig> do it
20:12:24 <tristen> i know i do, but it's ripping off what jagged did with gogg
20:12:29 <Ballig> so
20:12:36 <Ballig> it's only the stats
20:12:46 <tristen> well...
20:12:56 <tristen> i could be convinced but first a question:
20:13:15 <tristen> does that -ve on my int mean i don't get skills per level?
20:13:21 <tristen> like the int modifier
20:13:28 <tristen> can it make my skills go backwards?
20:13:29 <Brunius> Nope
20:13:35 <Ballig> you always get 1 skill point
20:13:35 <Brunius> It's minimum 2 I thin
20:13:37 <Ballig> but yes, it does reduce them
20:13:40 <Brunius> Min 1, there you go
20:13:55 <tristen> yep, but they won't go -ve
20:13:58 <tristen> right
20:14:03 <tristen> wait
20:14:09 <tristen> so if i do dump int
20:14:17 <tristen> i'll only get 1 skill per level?
20:14:24 <Brunius> If you're a human, 2
20:14:29 <Brunius> I think
20:14:32 <Brunius> I've gotta go
20:14:39 <Brunius> Cya guys
20:14:43 Brunius is now known as Brunius_AFK
20:15:05 <tristen> if i had 10 int
20:15:20 <tristen> i'd get 2 per level + 1 for being hooman
20:15:25 <Ballig> right
20:15:33 <tristen> but brun said min 1?
20:16:07 <Ballig> it's minimum 1 from class skills
20:16:29 <Ballig> so assuming you aren't human, if you have a -2 intelligence you can't gain 0 skill points per level
20:16:33 <Ballig> you have to gain at least 1
20:16:52 <Ballig> as a human I believe the bonus skill point is added after you subtract from intelligence, so minimum 2 as a human fighter no matter your intelligence
20:16:57 <tristen> ah!
20:17:02 <tristen> ok i can live with that
20:17:08 <tristen> 2 it is XD
20:17:26 <tristen> me hammer stuff good
20:18:15 <Ballig> so are you going 7 int, 7 wis and 7 cha
20:18:16 <tristen> cheers for that
20:18:23 <tristen> well...
20:18:26 <Ballig> haha
20:18:28 <tristen> i'll have to sleep on it
20:18:46 <Ballig> I want to see you bring darkwhite to tears at the next con
20:18:52 <tristen> i'm not sure whether dumping wisdom would be, er, wise
20:19:00 <tristen> XD
20:19:16 <tristen> wait is that a commitment?
20:19:22 <tristen> to the next con?
20:19:32 <Ballig> dunno, is it?
20:19:47 <tristen> i was hoping you'd just say "oh yeah might as well"
20:19:52 <Ballig> ha
20:21:46 <Ballig> it's like minimum $750 for accommodation
20:22:08 <mekkis_> no it isn't
20:22:15 <mekkis_> I pay about $80 a night
20:22:35 <Ballig> backpacker hotel?
20:23:01 <tristen> what? $750???
20:23:05 <tristen> no way
20:23:30 <Ballig> that's based on $150 a night
20:23:57 <tristen> how many days does this bloody con go for?
20:24:03 <Ballig> it's a 4 day con
20:24:12 <tristen> arrive on the first day
20:24:35 <Ballig> that's a pretty packed day
20:24:44 <tristen> you're in canberra?
20:24:47 <Ballig> aye
20:24:52 <tristen> you'll drive down or fly?
20:25:10 <Ballig> fly
20:25:15 <tristen> easy!
20:25:35 <Ballig> it's still like, up at 5am to get ready and get to the airport in time for a 6.40 flight
20:25:35 <Ballig> :p
20:25:49 <tristen> yeah that's why God made coffee
20:25:57 <Ballig> I don't drink coffee, and caffeine doesn't affect me anyway
20:26:14 <tristen> take meth amphetamines and entertain us all!
20:26:18 <Ballig> ha
20:26:44 <Ballig> also it's another $300 for return flights
20:27:04 <Ballig> so even if we shave off $150-300 on accommodation depending on how packed I want the days to be, that's still $750-900 including flights
20:27:07 <tristen> yeah it stacks
20:27:26 <mekkis_> pretty much
20:27:41 <Ballig> $700 if I go backpacker hotel like Mekkis
20:27:42 <Ballig> :p
20:28:20 <tristen> hey you mentioned str 20 earlier?
20:28:34 <tristen> where's there a table that goes beyond 18?
20:28:48 <tristen> like the cost of 18 is 17
20:28:51 <Ballig> you take a natural 18 and then add +2 to strength for being human
20:28:58 <tristen> does it go up by 5
20:29:00 <tristen> and then 6
20:29:03 <tristen> and then 7?
20:29:13 <Ballig> you can't start with a natural above 18
20:29:19 <mekkis_> mod = score / 2 - 5
20:29:19 <Ballig> but you can start with a natural 18 and add to it from racial bonuses
20:29:25 <Ballig> oh, the mod
20:29:27 <Ballig> right, 20 is +5
20:29:36 <tristen> cool
20:29:44 <Ballig> but you can't point buy your way to a 20
20:29:49 <Ballig> you do it to 18, then racial modifier your way to 20
20:30:06 <tristen> yeah 'sok i'm happy with 18
20:30:47 <Ballig> what are you putting the racial modifier into
20:30:53 <tristen> str
20:30:58 <Ballig> so you're buying to 16?
20:31:01 <tristen> yeah
20:32:17 <tristen> hey i gtg i'll cya
20:32:17 tristen has quit (Quit: leaving)
20:56:00 Mort- ([email protected]) has joined #d&d
20:56:06 <Mort-> Argh
20:56:11 <Ballig> argh
20:56:32 <Mort-> Hey how does intensify spell work?
20:56:41 <Mort-> Adds 5 hit dice to dmg?
20:56:42 <Ballig> by magic
20:57:42 <Mort-> So 1d3 becomes 6d3?
20:57:58 <Ballig> only if the spell does "1d3 per caster level"
20:58:02 <Mort-> How many levels before you can get max dmg out of it
20:58:10 <Ballig> for example, lightning bolt does 1d6 per caster level to a maximum 10
20:58:14 <Mort-> Hm i have to read
20:58:21 <Ballig> I believe that intensified spell would let it go up to 15d6, but only when you're level 15
20:58:40 <Mort-> I read forbidden manuals
20:58:48 <Mort-> And realised i fked up :d
20:58:52 <Ballig> :p
20:58:59 <Ballig> an easier example might be shocking grasp
20:59:05 <Ballig> shocking grasp maxes out at level 5, at 5d6 damage
20:59:26 <Ballig> with intensified spell, it would go up to 10d6 when you're level 10
20:59:31 <Ballig> (but 9d6 when you're level 9, 8d6 when you're level 8, etc)
21:00:17 * Mort- cries on balligs shoulder
21:00:31 <Mort-> Why didn't i take magical lineage
21:00:46 <Mort-> Or read the magus guide earlier :p
21:00:57 <Ballig> what's magical lineage
21:01:16 <Mort-> Makes any meta magic feat on one spell
21:01:19 <Mort-> Be one level lower
21:01:42 <Mort-> Essentially means you can use intensified shocking grasp at lv 1
21:01:53 <Ballig> er
21:01:55 <Ballig> there would be no use
21:01:58 <Mort-> Another combination would be rime spell with ray of frost
21:02:01 <Mort-> I know
21:02:11 <Mort-> But at lv 10
21:02:22 <Mort-> You can do intensified shocking grasp
21:02:31 <Mort-> On a lv 1 plot
21:02:33 <Mort-> Slot
21:02:46 <Mort-> The rime spell thing is weird though
21:02:58 <Mort-> What happens if the spell level is 0
21:03:12 <Mort-> Can you be entangled for 0 rounds?
21:03:19 <Ballig> why would it make the spell level 0
21:03:39 <Mort-> RimeSpell
21:03:43 <Ballig> what's RimeSpell
21:03:46 <Mort-> You do cold dmg using spell
21:04:07 <Mort-> Target gets entangled for as many number of rounds bps
21:04:08 <Mort-> As
21:04:15 <Ballig> just tell me what book it's in
21:04:18 <Mort-> The level of cold spell you used on him
21:04:58 <Mort-> Um
21:05:06 <Mort-> Ultimate magic
21:05:43 <Mort-> www.d20pfsrd.com/feats/metamagic-feats/rime-spell-metamagic
21:06:10 <mekkis_> <?grappled
21:06:10 <Ballig> sorry, why does magical lineage have anything to do with that
21:06:11 <diebot> A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a 4 penalty to Dexterity. A grappled creature takes a 2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action
21:06:12 <diebot> that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity. // A grappled creature cannot use Stealth to hide from the
21:06:12 <diebot> creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
21:07:00 <Mort-> www.d20pfsrd.com/traits/magic-traits/magical-lineage
21:07:06 <Ballig> I've read it
21:07:08 <Ballig> you need to describe why it matters
21:07:09 <Mort-> Ray of frost
21:07:17 <Ballig> that's a level 0 spell
21:07:19 <Ballig> it wouldn't entangle them
21:07:25 <Mort-> Cantrip
21:07:25 <Mort-> Ah
21:07:31 <Mort-> Thought it might work that way
21:07:35 <Mort-> Because when its dmg
21:07:57 <Mort-> You still do minimum 1 as long as you hit,
21:07:58 <Mort-> ?
21:08:07 <Mort-> Even with dr?
21:08:15 <Ballig> not even with DR
21:08:26 <Ballig> but why would that rule come into play for a metamagic feat that's talking about entanglement?
21:08:44 <Mort-> I thought it counted the same :p
21:08:49 <Mort-> Ok i feel better now
21:09:15 <Mort-> I don't think ill miss a lv 10 intensified shocking gras
21:09:17 <Mort-> P
21:09:27 <Mort-> Won't get there
21:09:34 <Mort-> So time to be a good magus
21:09:44 <Mort-> And look into arcane strike
21:10:19 <Mort-> Permanent plus 1 dmg and attack
21:10:36 <Ballig> damage
21:10:37 <Ballig> not attack
21:11:32 <Mort-> Hm
21:11:37 <Mort-> That or pa at 3
21:11:58 <Mort-> Pa is +2 -1
21:12:11 <Mort-> How much does dual wield do on pa
21:12:30 <Mort-> Some rounds might swing scimitar 2 handed
21:12:36 <Mort-> Sorry
21:12:38 <Mort-> 2 hands
21:12:44 <Ballig> +3 damage instead of +2
21:12:50 <Mort-> When I'm holding charge
21:12:54 <Mort-> I think pa better
21:12:55 <Ballig> +6 damage versus +4 damage when you're a higher level
21:13:10 <Mort-> Ya pa better
21:13:25 <Mort-> I will not cast if I'm holding a charge
21:13:28 <Ballig> I like power attack and furious focus
21:13:35 <Mort-> If i miss my melee attack
21:13:46 <Mort-> For my touch spell
21:14:14 <Mort-> Next round I'm swinging scimitar with 2 hands
21:14:19 <Mort-> To deliver it
21:15:18 <Mort-> And yes I'm taking close range
21:15:24 <Mort-> Whatever the books say
21:15:36 <Mort-> I don't agree with them on it
21:15:51 <Mort-> It gives you a free melee attack per round
21:16:35 <Mort-> You just toss acid splash
21:17:24 <Mort-> And yell its a melee touch attack!
21:17:38 <Mort-> I'm using my sword to deliver it!
21:17:48 <Mort-> Wish i could get combat reflexes
21:17:59 <Mort-> But no feats for it :$
21:18:02 <mekkis_> combat reflexes is good
21:18:13 <Mort-> I know
21:18:16 <Mort-> No feats
21:18:22 <Mort-> Lv 3 pa
21:18:38 <Mort-> Lv 5 arcane strike
21:18:48 <Mort-> Hm
21:18:52 <Mort-> Got another one
21:19:06 <Mort-> Can do combat reflexes at 5
21:20:19 <Mort-> Wow that means at 3
21:21:03 <Mort-> I get 1d6+7 with one hand
21:21:35 <Mort-> Or 1d6+10 with 2 hands?
21:21:50 <Mort-> All include pa
21:29:51 <Mort-> Going to be a tank without toughness though
21:29:58 <Mort-> Gee :d
21:32:46 <Mort-> Just for fun did anyone try a reach rogue with gangup? :p
21:35:15 <Mort-> Probably won't work
21:35:25 <Mort-> Limitations on whip
22:43:51 Topic for #d&d is: PFS: Sat 11am (Brunius, new game) | CoTE: TBA || All times are AEDT (UTC+11:00) | D&D and Pathfinder Online http://dnd.ballig.net
22:43:51 Topic for #d&d set by Avatar at Mon Feb 13 19:15:06 2012
22:53:05 <mekkis_> Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu.
23:21:47 <Mort-> Lol?
23:21:52 <Mort-> Sun tzu?
23:22:02 <Mort-> That famous general? :d
23:22:05 <mekkis_> yeah
23:22:11 <mekkis_> it's worse in here
23:22:26 <mekkis_> where as soon as a skill check is required, everyone compares modifiers
23:22:40 <mekkis_> and tries to work out who's best to roll it and who's best to aid it
23:24:23 <mekkis_> as a player, it's easy to stop: just say "look, I'm doing this", and roll the dice
23:24:28 <mekkis_> as a DM, it's not as easy
23:29:55 <Mort-> Hi mek
23:30:05 * Mort- blushes
23:30:05 <mekkis_> ummm... hi
23:30:09 <mekkis_> so yeah
23:30:27 <Mort-> I've been trying to shop for a pink dress ><
23:30:29 <mekkis_> there's a term for "comparing modifiers when a skill check is required"
23:30:35 <mekkis_> it's called "metagaming"
23:30:39 <Mort-> Oh
23:30:40 <mekkis_> try to avoid it
23:30:42 <Mort-> Dear
23:30:50 <Mort-> Ok ill say as khaz
23:31:02 <Mort-> I don't ever want to do diplomacy
23:31:11 <Mort-> Kendra can do it decently
23:31:18 <Mort-> But not in her character to
23:31:24 <Mort-> Rather intimidate
23:31:41 <Mort-> I can't help but talk during scenarios though
23:31:48 <mekkis_> saying "I don't think anything I could say at this point would help" is a better way of putting it
23:31:53 <Hydrazine_> eh. i just try to go and do stuff. unless i have good reason to believe someone else would be better at it.
23:32:02 <Mort-> But. But.
23:32:10 <Hydrazine_> my poor fighter doesn't need to metagame to understand that someone else can do UMD rolls.
23:32:11 <mekkis_> recall that DarkWhite didn't tell anyone his HP
23:32:31 <Mort-> The moment you talk to get information
23:32:48 <Mort-> You do your diplo roles
23:33:03 <Mort-> So khaz for the name of god should really shut up
23:33:06 <Mort-> Hard
23:33:09 <mekkis_> heh
23:33:14 <Mort-> Btw hi hydrazine
23:33:18 <mekkis_> that's one approach
23:33:20 <Hydrazine_> Eh. I tried diplo untrained. i failed. so?
23:33:32 <Mort-> But i talk too much shop
23:33:39 <Mort-> To shut up in a game
23:33:50 <Mort-> So hi hydra
23:33:54 <Hydrazine_> hi.
23:33:56 <Mort-> Long time no see buddy
23:33:58 <mekkis_> the other approach is that a combination between in-character conversation and dice rolls will determine your result
23:34:19 <mekkis_> if you roleplay it well, I will generally give you a +2 or +4 on the check
23:34:37 <mekkis_> (I generally do)
23:35:04 <mekkis_> similarly, if you don't roleplay it at all, even after being asked to, expect a penalty.
23:37:16 <Hydrazine_> last time that sorta thing came up for me, I was already roleplaying it. then i got asked to roll a diplo.
23:37:42 <mekkis_> yeah
23:38:01 <mekkis_> and there was probably a bonus factored into it
23:38:02 <Mort-> Oh but i was gming :d
23:38:07 <Mort-> I'm new
23:38:10 <mekkis_> (at least if I was GMing, I would have)
23:38:34 <Mort-> Oh yes i figured how people get 10d6 on shocking grasp
23:38:39 <Mort-> Hydra
23:38:56 <Mort-> Its magical lineage with intense spell
23:39:06 <Mort-> And arcane strike adds 1 to dmg
23:39:11 <Mort-> Hm. Get it?
23:39:11 <mekkis_> damage
23:39:12 <Hydrazine_> nice.
23:39:13 <mekkis_> not dmg
23:39:14 <Mort-> Or toughness
23:39:15 <mekkis_> PLEASE!
23:39:20 <Mort-> Dude
23:39:25 <Mort-> I'm on cell!
23:39:34 <mekkis_> so am I...
23:39:34 <Mort-> Cut me some slack :d
23:39:40 <Mort-> Wow.
23:39:47 <Hydrazine_> intense spell is metamagic right?
23:39:52 <Mort-> Ok fine. I should mind my spelling
23:39:52 <mekkis_> the DMG is the 3.5e Dungeon Master's Guide
23:39:55 <Mort-> Yes
23:40:05 <Hydrazine_> i think the magic spell book is probably my weakest section.
23:40:17 <mekkis_> Hydrazine_, are you playing a wizard?
23:40:19 <Mort-> But magical lineage
23:40:25 <Mort-> Makes the spell -1
23:40:40 <Mort-> He has no arcane casters
23:40:43 <Mort-> He plays tanks
23:40:50 <Mort-> I'm opposite of him
23:40:54 <Hydrazine_> nope!
23:40:57 <Mort-> Play arcane casters
23:41:00 <Mort-> No tanks
23:41:07 <Hydrazine_> Its not that I don't play arcane casters. I just don't play wizards.
23:41:24 <Hydrazine_> I'll play a sorc no problem.
23:42:04 <mekkis_> Mort needs to play in a scenario with Deceased
23:42:11 <mekkis_> so we can share spellbooks
23:42:27 <mekkis_> actually, she needs to play with Mytiazair
23:43:32 <Mort-> Lol
23:43:37 <Mort-> She will get spells
23:43:45 <Mort-> She is a packrat
23:43:50 <Mort-> Anyway
23:43:59 <Mort-> So i read the magus guide
23:44:01 <mekkis_> have you seen Mytiazair's spell list?
23:44:09 <Mort-> They were all about arcane accuracy
23:44:18 <Mort-> Probably just the entire wizard spell list
23:44:19 <mekkis_> Mort-, forget the guide!
23:44:27 <Mort-> Whic. I'm not surprised
23:44:37 <Mort-> I told you i went to the dark side
23:44:40 <Mort-> For cookies
23:44:55 <Mort-> But i don't think that trick will be too good
23:45:09 <mekkis_> that's not the dark side
23:45:11 <Mort-> I intend to get wand mastery and close range for arcana
23:45:16 <mekkis_> that's the STUPID side
23:45:21 <Mort-> Lol
23:45:28 <Mort-> I won't do like what they did
23:45:33 <Mort-> It will be differ
23:45:36 <Mort-> Different
23:45:43 <mekkis_> Mytiazair's spell list:
23:45:45 <mekkis_> Spells Known/Slots (CL 7):
23:45:45 <mekkis_> 5th Break Enchantment
23:45:45 <mekkis_> 4th Greater Invisibility, Phantasmal Killer, Dimension Door, Terrible Remorse, Baleful Polymorph,
23:45:45 <mekkis_> Confusion, Enervation, Dismissal, Lesser Globe of Invulnerability, Mnomic Enhancer, Resiliant
23:45:45 <mekkis_> Sphere, Greater Invisibility
23:45:45 <mekkis_> 3rd Summon Monster III, lightning Bolt, Slow, Dispel Magic, Shrink Item, Suggestion, Haste,
23:45:45 <mekkis_> Fireball, Blink, Hold Person, Twilight Knife, Fly, Seek Thoughts, Phantom Steed, Arcane Sight,
23:45:45 <mekkis_> Gaseous Form, Stinking Cloud, Magic Circle, Greater Magic Weapon, Protection from Energy
23:45:45 <mekkis_> Heroism, Displacement
23:45:45 <mekkis_> 2nd Blur, Cat’s Grace, Alter Self, False Life, Invisibilty, Scorching Ray, Hideous Laughter,
23:45:45 <mekkis_> Flaming Sphere, Fire Breath, Touch of Idiocy, Web, Bull’s Strength, Pyrotechnics, Levitate, Fog
23:45:45 <mekkis_> Cloud, Locate Object, Glitterdust, Blindness/deafness, Bear’s Endurance, Bull’s Strength,
23:45:45 <mekkis_> Darkvision, Eagle’s Splendor, Fox’s Cunning, Knock, Magic Mouth, See invisibility, Spider Climb
23:45:45 <mekkis_> 1st Silent image, Mage armor, Sleep, Shield, Colour Spray, Enlarge Person, Charm Person, Endure
23:45:45 <mekkis_> Elements, Grease, True Strike, Summon Monster I, Comprehend Languages, Feather Fall, Grease,
23:45:45 <mekkis_> Flare Burst, Floating Disk, Jump, Magic Missile, shocking Grasp, Unseen Servant, Obscuring Mist
23:45:45 <mekkis_> 0 All
23:47:41 <Mort-> Twilight knife for?
23:47:51 <Mort-> Unseen servant is useful
23:48:05 <Mort-> Might help you dig your pack for wands
23:49:39 <mekkis_> Mort-, half of those spells were scribed because they were available
23:49:44 <mekkis_> not because they were good
23:49:57 <Mort-> Hydrazine they were recommending quick draw to use a quick draw shield lol
23:50:10 <Hydrazine_> huh?
23:50:13 <Mort-> To give ac then stash it when you use spell combat
23:50:17 <mekkis_> so, what you should do, is to get your character to level 5
23:50:25 <mekkis_> before Mytiazair hits level 10
23:50:35 <mekkis_> and play a game with him
23:50:35 <Mort-> Quick draw feat with quick draw shield
23:50:37 <Mort-> Yeah
23:50:41 <mekkis_> and copy his spellbooks
23:50:46 <mekkis_> ok?
23:50:53 <mekkis_> you're 4XP away, right?
23:51:17 <Hydrazine_> i thought khaz was low?
23:51:25 <mekkis_> I"m talking about Mort
23:51:27 <mekkis_> not Khaz
23:52:00 <Hydrazine_> ah. right.
23:52:12 <Hydrazine_> not sure if i agree with this quickdraw thing.
23:52:18 <mekkis_> seems dumb
23:52:28 <Hydrazine_> i know 3.5 quick draw covered both in and out, but pfs version doesn't.
23:52:40 <Hydrazine_> pfs quick draw doesn't say shit about putting things away.
23:52:46 <mekkis_> why not just carry multiple shields
23:52:51 <Hydrazine_> rofl.
23:52:53 <mekkis_> hell
23:52:56 <mekkis_> why bother at all
23:53:01 <Hydrazine_> carry 5 shields, pick them all up when you're done?
23:53:11 <Hydrazine_> hope combat only lasts 6 rounds?
23:53:19 <mekkis_> most of the time it does
23:53:29 <mekkis_> (the combat I had today lasted ages)
23:53:39 <mekkis_> like, 14 rounds
23:54:17 <Mort-> You ran a game?
23:54:29 <Mort-> Quickdraw shields
23:54:37 <Mort-> Can be put away with a free action
23:54:38 <mekkis_> no
23:54:42 <mekkis_> played in one
23:54:59 <Mort-> With quick draw feat
23:55:05 <Hydrazine_> damn scheduling.
23:55:45 <mekkis_> what?
23:55:56 <mekkis_> I've been playing in Monday night games for the last year or so
23:56:09 <mekkis_> I'll be running a game this Wednesday
23:56:49 <Mort-> www.d20pfsrd.com/equipment---final/armor/quickdraw-shield
23:56:58 <Mort-> Can't be around
23:57:04 <Mort-> Unless its night
23:57:10 <Mort-> Go go hydra!
23:57:12 <mekkis_> it's night
23:57:16 <mekkis_> but it's not in here
23:57:19 <Mort-> Cool!
23:57:25 <Mort-> Oh no :(
23:57:27 <Mort-> Lol
23:57:56 <Mort-> With quickdraw feat
23:58:11 <Mort-> Basically you have a ninja shield!
23:58:37 <mekkis_> take the throw anything feat!
23:58:39 <Mort-> But waste a feat to get a shield that you can enchant
23:58:46 <mekkis_> and put spikes on the shield
23:58:52 <mekkis_> and enchant them with returning!
23:59:31 <Mort-> Lol
23:59:46 <Mort-> How much does a spike shield do
23:59:59 <Mort-> Btw does scorpion whip have the same problem
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