AustNet AustNet Archive Project — IRC Logs
« All channels | Contribute a log »

// #d&d — 2013-01-06

1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
01:31:42 <Ballig> yeah I have one of those and a pearl of power 1
01:31:52 <Mekkis> what level?
01:31:57 <Ballig> 1
01:32:02 <Ballig> oh the wizard
01:32:03 <Ballig> level 5
01:32:05 <Mekkis> oh
01:32:08 <Mekkis> hmmm
01:33:11 <Ballig> it's too bad that arrow deflection is a shield special ability and not armour
01:33:19 <Ballig> bracers of armour +2 that have arrow deflection would be pretty awesome
01:35:05 <Mekkis> !item stormlure
01:35:10 <diebot> Mekkis, STORMLURE [faint evocation] CL:5 neck 5400gp, 0lb
01:35:10 <diebot> A stormlure is usually fashioned from pieces of creatures known for their affinity to air-the feathers of birds, the shells of flying insects, and the scales of a dragon. When activated, stormlures call to the wind, causing a tempestuous gale. Once per day on command, the wearer of a stormlure is surrounding by swirling winds for 1 minute, granting
01:35:10 <diebot> a 50% miss chance against all ranged attacks, including rays and other ranged spells that require a roll to hit. This wind does not hinder the wearer of the stormlure in any way. At any one time during this duration, as a swift action, the wearer can cause the air around her to fill with crackling lightning, dealing 4d6 points of electricity damage
01:35:10 <diebot> to all creatures adjacent to her. A DC 14 Reflex save halves this damage.
01:36:13 <Ballig> not horrible
01:36:28 <Ballig> could see that saving a wizard's life with a good enough initiative roll
01:36:43 <Mekkis> !item Ring of Transportation
01:36:45 <diebot> Mekkis, RING OF TRANSPOSITION [moderate conjuration] CL:10 ring 10800gp, 0lb
01:36:45 <diebot> On command, the wearer of this ring can touch it to another ring, magical or mundane, and bind it to the ring of transposition. Once per day, the wearer of the ring of transposition can speak a command word to exchange places with the creature wearing the bonded ring, which must be within 800 feet, as though using a dimension door spell against a
01:36:45 <diebot> willing target. In the process, the ring of transposition trades places with the ring on the other creature's hand, and the bond between the rings is broken. The bonding property of the ring of transposition can be used as often as desired, breaking any existing bond each time it is used. An existing bond can be broken by a successful dispel
01:36:45 <diebot> check against the caster level of the ring.
01:37:07 <Mekkis> too much, right?
01:37:18 <Ballig> yeah I don't have that much gold right now
01:37:36 <Mekkis> if I were you, I'd save for some way of getting out of a grapple
01:38:07 <Mekkis> !item Summoning Shackle
01:38:10 <diebot> Mekkis, SUMMONING SHACKLE [moderate abjuration] CL:11 none 5000gp, 1lb
01:38:11 <diebot> This small silver shackle is carved with conjuration runes. When used as a focus as part of a summoning spell of 3rd level or less, it creates a faintly-glowing intangible magical chain from the caster to the summoned creature or creatures. The duration of that summoning spell is extended as if using the Extend Spell feat, with no increase in
01:38:11 <diebot> casting time. The chain prevents the creature from moving more than 30 feet from the caster, even when using teleportation (though the caster can use these effects to exceed this distance, which ends the shackling effect immediately). The chain does not otherwise obstruct or interfere with any object or creature other than the summoned creature.
01:38:11 <diebot> The shackle may be used up to five times per day. If the shackle or the chain is dispelled, the range limitation and increased duration ends; if the spell's unmodified duration would already have ended by then, the spell ends immediately.
01:39:43 <Ballig> I could imagine pissing someone off if you used ring of transposition to get out of a grapple
01:40:02 <Mekkis> indeed
01:40:29 <Ballig> should've seen Samsuhn crowd controlling the shit out of encounters today
01:41:03 <Mekkis> enjoy your experience of weightlessness?
01:41:22 <Ballig> we weren't told we were weightless
01:41:29 <Mekkis> tsk tsk tsk
01:41:44 <Mekkis> ethereal plane = no gravity
01:42:10 <Ballig> it didn't really become relevant, the ghost flew into the air to fireball and get range on us, but he was defeated the next round
01:42:27 <Mekkis> what tier did you play at?
01:42:33 <Ballig> 5-6
01:42:37 <Mekkis> I ran it last Wednesday at 8-9
01:42:50 <Ballig> we were all level 5 and 6
01:43:28 <Ballig> used create pit to keep the aspis spellcaster and one of his thugs busy
01:43:35 <Ballig> and then spiked pit to keep the shambler busy
01:43:43 <Ballig> and glitterdust to blind the fire elementals
01:44:13 <Mekkis> if I were Samsuhn, I'd save the money
01:44:34 <Ballig> if I were Samsuhn I'd take the money to Vegas
01:44:37 <Ballig> and triple it!!
01:45:46 <Avatar> there was a note on the boards from the author saying no weightlessness
01:46:04 <Ballig> weightlessness would negate some of the difficulty of fighting a ghost
01:46:32 <Mekkis> Avatar, could Snickers make some knowledge checks for me?
01:47:55 <Avatar> what
01:48:09 <Mekkis> I want to know how much background I can give you
01:48:17 <Avatar> oh for WotW?
01:48:24 <Mekkis> naturally
01:48:51 <Avatar> which knowledge
01:49:18 <Mekkis> nobility, local, geography, history. Untrained if required
01:49:41 <Avatar> !roll 1d20+5 nobility
01:49:42 <dicebot> Avatar, nobility: [1d20=18] 23
01:49:51 <Avatar> !roll 1d20+6 local
01:49:51 <dicebot> Avatar, local: [1d20=2] 8
01:49:59 <Avatar> !roll 1d20+5 geography
01:50:00 <dicebot> Avatar, geography: [1d20=15] 20
01:50:07 <Avatar> !roll 1d20+5 history
01:50:07 <dicebot> Avatar, history: [1d20=2] 7
01:56:08 <Avatar> I actually have to be more careful about choosing hexes
01:56:11 <Avatar> in campaign play
01:56:17 <Ballig> y
01:56:35 <Avatar> others become more relevant
01:56:42 <Ballig> like what ones
01:56:50 <Ballig> you could tailor them for the party
01:56:56 <Avatar> like sleeping underwater
01:57:48 <Ballig> do you expect to have to sleep underwater
01:57:50 <Avatar> someone on the boards was talking about cackling indefinitely
01:57:58 <Avatar> maybe
01:57:59 <Mekkis> no
01:58:00 <Ballig> what about it
01:58:39 <Avatar> I can't remember what it was now because of the 24 hour limit
01:58:55 <Avatar> fortune?
01:59:02 <Mekkis> http://paizo.com/threads/rzs2pbut?Witchs-Cackle-and-Fortune-Hex
01:59:06 <Avatar> they can only use it once but if they don't use it, just keep cackling
01:59:18 <Avatar> that's the one
02:01:54 <Avatar> I have no idea how hard it will be to buy equipment
02:02:14 <Avatar> once per day is shit though
02:04:20 <Avatar> ooo brew potion as a bonus feat
02:05:26 <Mekkis> Avatar, well... you'll start off on the run
02:06:25 <Ballig> do you spend XP to craft in Pathfinder
02:06:41 <Mekkis> no
02:06:59 <Avatar> that's like the first sweet thing we found out about pathfinder
02:07:07 <Avatar> don't you remember
02:07:23 <Ballig> no because we never played more than like one session of regular Pathfinder
02:10:12 <Avatar> how come I remember but you don't remember
02:10:34 <Avatar> just wondering
02:10:50 <Mekkis> Avatar, because you were playing SoTo at the time
02:10:54 <Mekkis> and wanted to craft stuff
02:11:04 <Avatar> I was looking at my ability scores thinking something must be wrong because they were too high
02:11:10 <Avatar> then I remembered 20 point buy doesn't apply
02:14:47 <Avatar> is it worth taking darkvision instead of low light vision if it means you could be blinded for a round in combat
02:16:58 <Ballig> just a round?
02:17:18 <Avatar> yeah
02:17:24 <Ballig> what's that from
02:17:28 <Avatar> if daylight is cast or similar
02:17:33 <Ballig> what's it from
02:17:54 <Avatar> drow-blooded alternate racial
02:18:03 <Avatar> Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.
02:18:10 <Avatar> oh wait, sunlight
02:18:12 <Avatar> oops
02:18:12 <Ballig> sunlight
02:18:15 <Ballig> that's what I was after
02:18:19 <Avatar> that could be a problem
02:18:31 <Ballig> yeah, if you go outside at all during the day you will be dazzled
02:18:36 <Ballig> however, dazzled isn't blinded
02:18:37 <Ballig> <?dazzled
02:18:39 <diebot> The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a 1 penalty on attack rolls and sight-based Perception checks.
02:19:00 <Mekkis> wow... I found a GenCon 2008 program
02:21:05 <Avatar> yeah I don't care about dazzled
02:21:47 <Avatar> actually that's a good point, my eyes would adjust
02:22:01 <Ballig> yeah, you're only blinded for the first round after you walk out into the sunlight
02:22:10 <Ballig> depending on how bright it is indoors from where you exited
02:26:37 <Avatar> I don't clearly understand the difference between normal light and bright light
02:26:47 <Avatar> my understanding was you'd need a daylight spell for that
02:27:05 <Ballig> pathfinder has light levels
02:27:16 <Avatar> yeah, bright light, normal light, dim light, darkness
02:27:27 <Ballig> so casting "darkness" in bright light won't actually cause darkness
02:27:36 <Avatar> yeah I guess
02:27:39 <Mekkis> does daylight give you "bright light"?
02:27:52 <Mekkis> !spell daylight
02:27:54 <diebot> Mekkis, DAYLIGHT evocation ([light]) bard 3, cleric 3, druid 3, paladin 3, sorcerer/wizard 3, inquisitor 3, magus 3 1 standard action Range: touch object touched Comp: V, S Duration: 10 min./level Save: none SR:no
02:27:54 <diebot> You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light). Creatures that take penalties in bright light take them
02:27:54 <diebot> while within the 60-foot radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light. If daylight is cast on a small object that is then placed inside or under a light-proof covering, the spell's effects are blocked until the covering is
02:27:54 <diebot> removed. Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.
02:28:15 <Mekkis> oh
02:28:16 <Mekkis> it does
02:28:17 <Ballig> yeah only if it's normal to begin with
02:28:31 <Mekkis> causing the object to shed bright light in a 60-foot radius
02:28:40 <Ballig> yeah and then it goes on to explain what that means in mechanical terms
02:28:51 <Ballig> oh, that's the additional 60 foot
02:28:55 <Ballig> nevermind
02:28:59 <Mekkis> no, it goes on to explain what happens between 60 and 120'
02:29:08 <Ballig> whereas with darkness it's the entire area
02:29:34 <Ballig> it's odd that daylight doesn't work the same way as darkness or deeper darkness
02:30:31 <Mekkis> I wish the lighting level rules were clearer
02:30:37 <Avatar> I still think deeper darkness should be treated as a light level
02:30:42 <Mekkis> it's better than 3.5, but it's still all over the place
02:30:42 <Ballig> it is
02:30:45 <Mekkis> Avatar, it is, sort of
02:30:47 <Avatar> is it
02:30:49 <Ballig> deeper darkness just lowers the light level by two
02:30:58 <Avatar> so if you cast deeper darkness
02:30:59 <Mekkis> !spell deeper darkness
02:31:05 <diebot> Mekkis, DEEPER DARKNESS evocation ([darkness]) cleric 3 1 standard action Range: touch object touched Comp: V, M/DF (bat fur and a piece of coal) Duration: 10 min./level (D) Save: none SR:no
02:31:05 <diebot> This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the
02:31:05 <diebot> spell's confines. This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.
02:31:09 <Ballig> so it creates total darkness if it's normal light
02:31:09 <Avatar> then cast continual flame
02:31:15 <Ballig> but if it's bright light, it doesn't create darkness - it creates dim light
02:31:17 <Avatar> do you have dim light
02:31:28 <Avatar> or if you light up a torch, do you have darkvision
02:31:40 <Avatar> can you use* darkvision
02:31:52 <Ballig> darkness and deeper darkness specifically suppress non-magical light sources
02:31:54 <Mekkis> darkness first negates all nonmagical light sources
02:31:57 <Ballig> and magical light sources below their level
02:32:01 <Ballig> and deeper darkness specifically doesn't allow darkvision
02:32:38 <Avatar> but if you raise the light level, it's not deeper darkness anymore
02:32:47 <Ballig> you have to raise it in a way that isn't suppressed by deeper darkness
02:32:48 <Mekkis> would you include the sun as a "nonmagical light source"?
02:33:10 <Ballig> I actually probably would
02:33:13 <Ballig> just because it's a level 3 spell
02:33:21 <Ballig> (deeper darkness)
02:34:04 <Mekkis> so continual flame wouldn't get past deeper darkness unless it's heightened to 4th level
02:34:20 <Ballig> that's my understanding
02:34:25 <Mekkis> but Daylight would
02:35:00 <Ballig> I'm not exactly certain of the mechanics between deeper darkness and daylight
02:35:04 <Mekkis> (because Daylight specifically calls out what happens)
02:35:23 <Ballig> I think you have to use it to dispel it
02:35:27 <Ballig> rather than actually creating daylight
02:35:52 <Mekkis> Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
02:35:54 <Ballig> so if you're fighting something like a dark stalker, it does deeper darkness - you do daylight that dispels the deeper darkness, but it's free to use darkness again
02:36:14 <Mekkis> so you don't use it to dispel the deeper darkness, you just cast it on an object
02:36:38 <Ballig> what happens when the creature does the same thing next round?
02:36:47 <Ballig> so you then have two sources of deeper darkness but only one of daylight
02:36:50 <Mekkis> deeper darkness doesn't stack with itself
02:37:01 <Mekkis> (then the Dark Stalker uses deeper darkness to dispel the daylight, so you lose anyway)
02:37:01 <Ballig> not in terms of reducing the light level
02:37:14 <Ballig> does it have to touch the object that has daylight cast on it?
02:37:15 <Ballig> in order to dispel it?
02:37:35 <Mekkis> well... yeas
02:38:26 <Avatar> to dispel it completely
02:38:32 <Avatar> the latest spell takes precendence over the area
02:38:55 <Ballig> yeah you could argue that you've brought a NEW deeper darkness into the area
02:39:01 <Ballig> and it then negates the daylight
02:46:29 <Mekkis> is says "or vice versa"
02:48:13 <Ballig> exactly
20:16:10 Topic for #d&d is: PFS: TBA | WotW: Jan 12th 2pm || All topic times are AEDT (UTC+11:00); set up your timezone on the site for local times in the Schedule! | D&D and Pathfinder Online http://www.pfrpg.com.au
20:16:10 Topic for #d&d set by Avatar at Sun Jan 6 14:42:16 2013
20:16:10 <***> Buffer Playback...