// #d&d — 2015-04-18
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00:04:36 <Steven> playin on the giant earth map?
00:11:04 <Mekkis> nope. The Japan map
00:17:23 <Mekkis> It's 1945. The russians have pissed me off.
00:17:36 <Mekkis> And my first four nukes have rolled off the production line
00:18:49 <Steven> heh
00:23:07 <Mekkis> I see myself winning in 21 turns
00:25:49 <Steven> i hate that the pdf of unchained isnt available till the 29th.
00:26:11 <Steven> since those people who are on the book subscription get a pdf in their downloads the day its released.
00:28:00 <Mekkis> 10 turns
00:34:32 <Mekkis> Dammit
00:34:34 <Mekkis> Misclick
00:36:51 <Mekkis> another 17 turns
00:38:49 <Steven> you have failed me.
00:45:16 <Mekkis> 4 or 5 turns, depending if I get diplomatic or science
00:48:12 <Mekkis> Standard "Buy all the city states on the eve of the UN election"
00:51:16 <Mekkis> Total game time: 2 hours 22 minutes. 422 turns.
00:52:59 <Brunius_> hey mib_e32n11
00:53:16 <mib_e32n11> Hello.
00:54:03 Brunius|L has quit (Quit: http://www.mibbit.com ajax IRC Client)
00:54:13 <Mekkis> Also got the "Dark Horse" achievement
00:58:13 <Steven> cool
01:00:39 <Steven> im gonna try that game Endless legends
01:00:58 <Steven> they have a free play weekend
01:01:01 <Steven> its civ like
01:22:51 <Steven> well its very pretty
01:25:32 <Steven> like rediculously pretty
03:05:52 <Steven1> yo
03:18:09 <Mekkis> hello!
03:18:13 <Mekkis> hey Brunius_
03:18:36 <Mekkis> have you got to the bit where they explain j?
03:21:25 <Brunius_> the bit in what
03:26:24 <Mekkis> electrical engineering
03:27:05 <Brunius_> Nope
03:27:16 <Brunius_> We're covering AC circuit analysis at the moment
03:30:07 <Mekkis> Avatar, finished a civ game in 2 hours 22 minutes. :)
03:38:37 <Avatar> I know, but why bother foldling it in half at all
03:38:53 <Avatar> are you going to lay it out on the table for other people to see what you've completed
03:44:39 <Avatar> yo
04:03:20 <Steven1> what up playa
04:33:01 <Steven1> fuuuuuuuuuuuuuuuuuck
04:33:10 <Steven1> gotta go to the store...3rd time tonight.
04:33:18 <Steven1> fuck today in the ass.
04:56:42 <Steven1> so what up peeps..
05:04:53 <Brunius_> yo Steven1
05:05:01 <Brunius_> How do I get a bunch of minis for pathfinder
05:05:04 <Brunius_> for bad dudes
05:05:31 <Steven> at gencon they have people selling a fuck ton of random minis for like 50c-$1
05:05:42 <Brunius_> well I'm not gonna be at gencon any time soon
05:06:14 <Steven> and i picked out 10 castery type lookin dudes and 10 cleric lookin dudes, and then 10 melee beats.
05:06:23 <Steven> i imagine you can find something like that in AU
05:08:12 <Steven> could look on ebay for mini lots.
05:46:18 <Mekkis> Brunius_, go to trollandtoad.com, buy any mini that costs less than $2
05:57:37 <Mekkis> Steven, when you're tier-1-GMing, do you have much time for non-PFS stuff at Gencon?
05:58:20 <Steven> yeah, i usually took the morning slot off
06:04:40 <Mekkis> What do you think the chance of other SKR rulings being reversed is?
06:05:10 <Mekkis> !feat short haft
06:05:12 <diebot> Mekkis, SPLIT HEX []Prereq: Witch level 10th. You can split the effect of one of your targeted hexes, affecting another creature you can see.
06:05:13 <diebot> Benefit: When you use one of your hexes (not a major hex or a grand hex) that targets a single creature, you can choose another creature within 30 feet of the first target to also be targeted by the hex. Source: UM
06:21:32 <Mekkis> !rng liver ltq jere me
06:21:33 <diebot> Mekkis, liver
06:21:35 <Mekkis> !rng liver ltq jere me
06:21:36 <diebot> Mekkis, liver
06:21:37 <Mekkis> !rng liver ltq jere me
06:21:38 <diebot> Mekkis, me
06:25:12 <diebot> Time to do something risky: if all !spell commands don't work after 2 minutes, bug Mekkis to fix it.
06:26:31 <diebot> Downloaded 6790765 bytes of new spells.
06:26:46 <diebot> 2015-04-16 06:26:09 (11.4 MB/s) - “spells.csv” saved [6790756]
06:26:59 <diebot> Inserting Spell records. Please wait.
06:29:28 <Steven1> sup
06:29:52 <Steven1> played my forever man.
06:29:57 <Steven1> was pretty fun.
06:30:35 <Avatar> zero
06:35:56 <Steven1> he attacks for an entire 1d8+10 damage... so powerful.
06:36:01 <Steven1> but his ac i 30.
06:49:25 <Mekkis> you think?
06:56:55 <Avatar> 100%
06:58:36 <Steven1> i just need to start writing out a bunch of cool deaths.
06:59:10 <Steven1> hmmmm i wonder how long i should make my average life have lasted.
06:59:26 <Steven1> i think 2d20+10 should be fair.
06:59:32 <Steven1> !throw 2d20+10
06:59:32 <diebot> Steven1, 2d20+10: [2d20=16,13] 39
06:59:51 <Steven1> so 92 deaths to come up with
07:01:04 <steven> fuckin bullshit windows update.
07:01:29 <steven> lost me 40 minutes of gametime
07:13:40 <steven> well i just saw what avatar spent the day doing.
07:30:46 <Brunius|L> Steven: What's the progression of rapid reload like?
07:30:52 <Brunius|L> Full>Move>Swift?
07:32:03 <Mekkis> full standard move free
07:36:21 <Brunius|L> hmmm
07:57:22 <Steven1> found a decent way to go about it.
07:57:48 <Steven1> cracked open my inner sea world guide, with the timeline of the planet... see whats going on.
08:00:57 <Mekkis> why?
08:05:32 <Avatar> massive typographical error?
08:21:58 <Avatar> making a gunslinger, that's why
08:22:29 <Avatar> quite frankly I'm surprised I'm the only one around these parts to make a gunslinger so far
08:22:39 <Avatar> Buck's level 13 and I'm about to start up my second gunslinger
08:35:48 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
08:35:48 Topic for #d&d set by Avatar at Sun Apr 5 08:23:43 2015
08:35:48 <***> Buffer Playback...
08:35:48 <***> Playback Complete.
08:39:23 <Brunius_> I'm looking at the crossbowman archetype
08:40:47 <Brunius_> weapon proficiency>rapid reload>rapid reload might not be terrible for an early build, considering I think we're getting an extra feat at first level
08:48:47 <Steven1> its been pretty quiet in here lately.
09:18:03 <Mekkis> Really?
09:40:22 <Mekkis> Avatar, they're designed to be printed out and folded in half so you have a double-sided piece of paper
09:40:55 <Mekkis> !spell color spray
09:40:56 <diebot> Mekkis, COLOR SPRAY illusion (pattern[mind-affecting]) sorcerer/wizard 1, magus 1, bloodrager 1 1 standard action Range: 15 ft. Comp: V, S, M (red, yellow, and blue powder or colored sand) Duration: instantaneous; see text Save: Will negates SR:yesSource: PFRPG Core
09:40:56 <diebot> A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and
09:40:56 <diebot> then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray.
09:41:03 <Mekkis> !spell duplicate familiar
09:41:04 <diebot> Mekkis, DUPLICATE FAMILIAR conjuration (creation[]) alchemist 4, sorcerer/wizard 5, witch 5 1 standard action Range: touch Comp: V, S, M (alchemically preserved mockingfey feathers), F (familiar) Duration: 10 minutes/level Save: Fortitude negates SR:noSource: Familiar Folio
09:41:04 <diebot> You create a duplicate of a familiar. The familiar's master can use the duplicate as if it were his familiar in all respects, though he doesn't gain the bonus special ability from more than one familiar at a time. When the spell's duration expires, the familiar duplicate shrivels into nothing, even if petrified or otherwise transformed.
09:41:10 <Mekkis> ding! new spells!
09:43:26 <Mekkis> Wow. 300 civ turns in < 2 hours
09:43:52 <Mekkis> how old is Golarion?
09:46:41 <Steven1> recorded history goes back about 10k years.
09:46:57 <Steven1> then there is a couple of ages that the length of are not known.
09:47:16 <Steven1> got about 1k years to go.
09:47:24 <Steven1> for different deaths.
09:47:44 <Mekkis> I'm talking geologically
09:48:38 <Steven1> i dunno if its ever been defined.
09:49:45 <Mekkis> speaking of which, are there any active volcanoes on Golarion?
09:49:52 <Steven1> yes
09:49:53 <Steven1> several
09:50:39 <Steven> rapid reload doesnt stack with itself... it can only be applied once for a certain weapon type.
09:52:44 <Steven1> Droskar's Crag is in andoran
09:54:03 <Mekkis> it's dormant
09:54:26 <Mekkis> or is it
09:54:46 <Steven1> it is not dormant, its shown no major activity.
09:54:55 <Steven1> there is a significant difference between the two.
09:55:06 <Mekkis> ah. The wiki is wrong
09:56:03 <Steven1> the inner sea world guide
09:56:58 <Steven1> is where i found out about it, im going off of that source.
09:57:02 <Mekkis> is there a map of the whole planet?
09:57:49 <Steven1> http://golarion.altervista.org/images/a/a5/Mappa.jpg
09:58:50 <Mekkis> where would you say the tectonic plates are?
09:59:04 <Mekkis> Bloody hell. This map of Japan is really realistic!
09:59:11 <Steven1> It is a pretty horrible map for figuring that out.
10:00:17 <Steven1> pretty much golarion in general is not geologicaly accurate.
10:01:23 <Steven1> Its understandible though.
10:01:47 <Mekkis> yeah
10:01:53 <Steven1> Kortos island was raised from the sea floor by Aroden though magic.
10:02:24 <Steven1> I'm willing to bet that fucked tons of shit up geologically speaking.
10:03:26 <Steven1> rovagug in the center of the planet thrashing about.
10:03:41 <Steven1> shit like that.
10:03:43 <Mekkis> is he literally in the centre of the planet?
10:04:37 <Steven1> well... sarenrae cut open a pocket dimension in the center of golarion and asmodeus crafted a lock and locked him in there and kept a key.
10:05:01 <Steven1> earthquakes are said to be the result of rovagug being restless.
10:05:30 <Mekkis> fair enough
10:05:38 <Steven1> occasionally a spawn of rovagug will birth upon the surface of golarion and cause mass distruction.
10:06:00 <Steven> playin on the giant earth map?
10:06:03 <Mekkis> whose idea was it for the conditions inside first level of emerald spire to be like they are?
10:06:15 <Steven1> like the giant scarab beetle carapace(sp?) in sothis
10:06:21 <Mekkis> heh
10:06:42 <Steven1> that one of the seven or so spawn of rovagug that have shown up.
10:06:57 <Steven1> I dunno who did that, but fuck is it annoying.
10:08:17 <Steven1> alright mekkis... interesting death... go!
10:08:47 <Mekkis> 3.5e: Cast rope trick to get away from a dragon. Climb in.
10:08:47 <Steven1> 10 words or less
10:08:57 <Mekkis> Dragon climbs in, Cast second rope trick
10:09:22 <Mekkis> Double rope trick a dragon.
10:09:48 <Steven1> my character has access to 3rd level druid spells.
10:09:59 <Mekkis> so?
10:10:09 <Steven1> i has no rope trick.
10:10:25 <Mekkis> Sprint across some &spike stones
10:10:33 <diebot> SPIKE STONES transmutation ([earth]) druid 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, DF Duration: 1 hour/level Save: Reflex partial SR:yes
10:10:33 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/spike_stones.html
10:10:51 <Mekkis> or whatever the third level equivalent is
10:11:25 <Mekkis> Tree shape and get fed into a mulcher!
10:11:43 <Steven1> Surrounded by Spike Stones. Starved to death.
10:12:28 <Mekkis> nope. The Japan map
10:12:42 <Steven1> Lumberjack cut me down while Tree shaped... i like it.
10:13:52 <Steven1> 18 more deaths and im done.
10:15:16 <Mekkis> Asphyxiation in a Euphoric Cloud
10:15:40 <Steven1> wtf is a euphoric cloud.
10:15:50 <Mekkis> it's a &euphoric cloud
10:16:15 <Mekkis> !spell Euphoric Cloud
10:16:16 <diebot> Mekkis, EUPHORIC CLOUD conjuration (creation[poison]) druid 2, magus 2, sorcerer/wizard 2, witch 2 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (rare mushrooms worth 5 gp) Duration: 1 round/level Save: Fortitude negates (see text) SR:noSource: Advanced Class Guide
10:16:17 <diebot> You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating. Living creatures in the cloud become fascinated. This condition lasts as long as a creature is in the cloud and for 1d4+1 rounds after it leaves. Any creature that succeeds at its save but remains in the cloud must continue to save each round on your
10:16:17 <diebot> turn.
10:16:28 <Steven1> doesnt do any damage.
10:16:40 <Mekkis> sure
10:16:56 <Mekkis> The &climbing beanstalk fell down
10:18:47 <Mekkis> It's 1945. The russians have pissed me off.
10:18:48 <Steven1> Got ate by a devouring bag.
10:19:01 <Mekkis> And my first four nukes have rolled off the production line
10:19:47 <Mekkis> Thorny Entanglements are not always your friends
10:20:13 <Steven> heh
10:24:31 <Mekkis> I see myself winning in 21 turns
10:27:13 <Steven> i hate that the pdf of unchained isnt available till the 29th.
10:27:36 <Steven> since those people who are on the book subscription get a pdf in their downloads the day its released.
10:29:25 <Mekkis> 10 turns
10:35:56 <Mekkis> Dammit
10:35:59 <Mekkis> Misclick
10:38:15 <Mekkis> another 17 turns
10:40:13 <Steven> you have failed me.
10:44:28 <Mekkis> Animal companion got hungry
10:45:18 <Mekkis> Steven1, I got me a boon that lets me use an APG combat manouvre in core!
10:45:32 <Steven1> congrats?
10:45:57 <Mekkis> do you want it?
10:46:02 <Steven1> we constantly use non core combat maneuvers in core.
10:46:17 <Steven1> we tell the gm what we'd like to do
10:46:34 <Mekkis> I thought you were complaining about it before
10:46:41 <Mekkis> 4 or 5 turns, depending if I get diplomatic or science
10:46:44 <Steven1> and we're like... im trying to do something similiar to a steal combat maneuver... this provokes.
10:47:21 <Steven1> i was complaining because our GM was making us use grapple to drag creatures around
10:48:11 <Steven1> which was basicaly taking us twice as long to do a drag combat maneuver because we had to grapple the creature, maintain and then forcefully move a creature.
10:48:40 <Steven1> all the time... they both provoked an AoO because we werent trained in grapple.
10:49:25 <Mekkis> is the GM still doing that?
10:49:37 <Mekkis> Standard "Buy all the city states on the eve of the UN election"
10:50:17 <Steven1> so two grapple checks each taking a punch in the face for 1d3+2 damage.
10:51:10 <Steven1> which imparts a penalty to the grapple check equal to the damage dealt... so we were failing regularly since we were all first level.
10:51:58 <Steven1> No, we had a discussion about how fucking annoying it was, so now he is on board with GM ajudication of noncore combat maneuvers.
10:52:22 <Mekkis> so you'd actually find use of a boon that gives you the ability to drag in core without provoking?
10:52:41 <Mekkis> Total game time: 2 hours 22 minutes. 422 turns.
10:53:18 <Steven1> not particularly. None of my characters use any Combat Maneuvers and we already played night march of kalk...
10:54:06 <Steven1> I'm also going to Paizocon in 6 weeks, where I'll pick up a bunch of boons.
10:54:59 <Mekkis> old ones?
10:55:18 <Steven1> to go into my stack-o-boons. I'm giving serious conideration to not requesting boon support next convention and just giving out boons that i already have.
10:55:37 <Mekkis> Also got the "Dark Horse" achievement
10:55:44 <Steven1> I printed them for our conventions and overprinted, so i have a fuck ton of boons sitting in a folder on top of my dresser.
10:56:12 <Steven1> I did find a boon that if you're an elf it gives you +1 effective druid level for an animal companion if it is a bird.
10:56:34 <Steven1> so gonna apply that to my ranger, since boon companion is not core.
10:56:42 <Mekkis> got a Personal Fixer boon? I'm sort of looking for one
10:57:30 <Steven1> yeah, i think so. The folder is down at the shop right now so that we can give out a boon to GMs who step up to GM rather then just showing up to play all the time.
10:58:23 <Mekkis> Interested in Monastic Combat Training?
10:59:12 <Steven1> Unless its from the current season of boons, I've got a boon of it.
10:59:37 <Steven> cool
10:59:51 <Mekkis> it's from 2012.
11:00:06 <Mekkis> could be 2011
11:02:04 <Steven> im gonna try that game Endless legends
11:02:22 <Steven> they have a free play weekend
11:02:25 <Steven> its civ like
11:24:15 <Steven> well its very pretty
11:26:56 <Steven> like rediculously pretty
13:25:26 <Avatar> steven
13:25:33 <Avatar> do you know who this ian tee guy is who never stops posting on the facebook page
13:36:06 <Steven> nope.
14:25:19 <Steven> the battle system is more flushed out... which is a good and a bad thing.
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14:51:34 <Brunius_> hey mib_e32n11
14:51:51 <mib_e32n11> Hello.
17:16:44 <Mekkis> hello!
17:16:48 <Mekkis> hey Brunius_
17:17:11 <Mekkis> have you got to the bit where they explain j?
17:20:00 <Brunius_> the bit in what
17:24:59 <Mekkis> electrical engineering
17:25:40 <Brunius_> Nope
17:25:51 <Brunius_> We're covering AC circuit analysis at the moment
17:28:42 <Mekkis> Avatar, finished a civ game in 2 hours 22 minutes. :)
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18:02:56 <Avatar> what good is that?
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18:46:58 <Mekkis> the bottom half is laid out upside down
19:05:38 <***> Buffer Playback...
19:05:38 <***> Playback Complete.
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21:45:33 <Brunius_> Probably an accurate summation of my code: http://xkcd.com/1513/
21:47:30 <Mekkis> oh?
21:47:36 <Mekkis> really? It's that bad?
21:49:23 <Brunius_> some of my early stuff is bad, especially the stuff designed to link in with Arma
21:49:34 <Brunius_> It's actually not too bad, I think, at the moment
21:49:45 <Mekkis> how is brIRC going?
21:50:06 <Brunius_> I think I know how to do it, just can't be bothered to
21:50:23 <Brunius_> I've done a bit of work on the bot, using regex, but I can't work out why one expression isn't working
21:50:33 <Mekkis> going to be doing it Right with select()?
21:50:52 <Mekkis> what's the expression?
21:51:23 <Brunius_> [ ][:][!](.*)[ ]|[\r]|[\n]
21:51:38 <Mekkis> what's that supposed to match?!
21:51:51 <Brunius_> !<command>
21:52:02 <Brunius_> or !<command> <parameters>
21:52:11 <Mekkis> ummm... wow
21:52:34 <Brunius_> I had issues with [ :!] but I /think/ that should work
22:02:01 <Mekkis> ummm. And how does that match that?
22:02:56 <Mekkis> the raw data you're receiving from the IRC server is:
22:04:18 <Mekkis> So, firstly you find the second colon:
22:04:52 <Mekkis> Using a regex, that would be: /^:([^:]*):/
22:05:15 <Mekkis> or to do the whole line:
22:05:56 <Mekkis> /^:([^:]*):!(.*)$/
22:06:22 <Brunius_> what's the leading / for
22:06:39 <Mekkis> regex notation on some languages
22:06:53 <Mekkis> (sed, vi, ruby, perl)
22:07:14 <Brunius_> I thought vi was a text editor
22:07:19 <Mekkis> it is
22:07:36 <Mekkis> no Real text editor would not support regexes
22:07:44 <Brunius_> I guess that's true
22:09:19 <Brunius_> I'm being lazy really, the library I'm using allows me to select which match I want
22:11:32 <Mekkis> what do you mean>
22:11:41 <Brunius_> uhhhh
22:12:48 <Brunius_> I've looked at it during a breakpoint and it had two matches to one of my regexs, analogous to "[email protected] PRIVMSG #testone :hello" and "hello"
22:13:16 <Brunius_> they both match /[:].*/
22:13:40 <Brunius_> I really should be using the full method you're using there though, I dunno why I wasn't
22:13:43 <Mekkis> generally the 0th match is the entire matched string, and the 1st match is the first group you've specified
22:13:44 <Brunius_> it never really occured to me
22:13:49 Brunius_ is now known as Brunius
22:13:58 Brunius has quit (Changing hosts)
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22:16:16 <Mekkis> well... regexes ARE slow...
23:25:54 <Avatar> still not sure if taking snap shot was a smart idea
23:26:11 <Mekkis> it was not
23:26:19 <Avatar> what should I take instead
23:26:51 <Avatar> steven
23:26:58 <Avatar> do you know who this ian tee guy is who never stops posting on the facebook page
23:27:29 <Mekkis> got clustered shot?
23:27:49 <Brunius> !feat Snap Shot
23:27:49 <diebot> Brunius, SNAP SHOT [Combat] With a ranged weapon, you can take advantage of any opening in your opponent's defenses. Prerequisites: Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6. Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of
23:27:50 <diebot> opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity. Normal: While wielding a ranged weapon, you threaten no squares and can make no attacks of opportunity with that weapon.
23:27:50 <diebot> Benefit: Source: UC
23:30:29 <Avatar> I don't need to do more damage
23:30:47 <Avatar> anything that enhances damage or enhances attack is a bad feat
23:31:38 <Brunius> what about sidegrades?
23:31:57 <Brunius> or uh debuffs rather
23:32:06 <Avatar> like what
23:32:16 <Avatar> is there a feat that debuffs damage but enhances something else
23:33:03 <Mekkis> !feat combat expertise
23:33:04 <diebot> Mekkis, COMBAT EXPERTISE [Combat]Prereq: Int 13. You can increase your defense at the expense of your accuracy.
23:33:04 <diebot> Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making
23:33:05 <diebot> an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn. Source: Core
23:33:35 <Avatar> holy shit that might actually be a good feat for a gunslinger
23:33:43 <Brunius> >melee
23:34:02 <Avatar> how does that affect a ranged attacker?
23:34:09 <Avatar> you have to make the melee attack to gain the benefit
23:37:30 <Steven> nope.
23:47:37 <Steven> ugh... that game would be so much fun if you didnt get stuck on stupid fucking quests.
23:48:37 <Steven> so you can buy a 'hero' unit that basically gives your units extra abilities when its attached to an army, or a city bonuses when attached to a city.
23:49:23 <Steven> and one of the first quests you get is to buy a hero from a certain race, equip it with a certain item and then run around collecting ruins with the hero.
23:49:38 <Steven> the problem is that the market place has a max of 10 heroes in it at one time.
23:49:49 <Steven> and 3 of them rotate out ever 15 turns.
23:50:18 <Steven> I just spent 60 turns without getting the hero i needed in the market place.
23:50:26 <Steven> Thats just bad game design.
23:50:45 <Mekkis> firefly boardgame?
23:51:06 <Steven> no, Endless Legends. the civ like game on steam.
23:52:13 <Steven> i basically just spent 60 turns sitting on my hands waiting for the market to update with the hero type i needed.
23:52:39 <Steven> i even tried buying heroes to see if i could get it to populate with the one i needed.
23:52:58 <Steven> so 60 turns bout 1200gold down the tube.
23:53:11 <Steven> just a big fucking waste of time.
23:55:25 <Avatar> I had a magic number I was using for ammo upkeep on this gunslinger instead of counting how many shots I fired every game
23:55:35 <Avatar> and for some reason that number isn't on my sheet anymore
23:56:18 <Brunius> what do you mean by magic number
23:56:35 <Avatar> an above-average estimate on how many shots I'd fire in a scenario
23:57:07 <Mekkis> 150
23:58:25 <Avatar> paper alchemical catridges are 3gp each
23:58:44 <Avatar> 50 shots is probably about right
23:58:55 <Mekkis> isn't there something that lets your make combat manouvres at range
23:59:03 <Mekkis> 150 shots.
23:59:15 <Avatar> it's not 150 shots
23:59:34 <Mekkis> should be
23:59:58 <Avatar> maybe I'll make it 300gp per scenario
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