// #d&d — 2014-02-28
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00:13:46 <s_gmusic> oh?
00:13:58 <s_gmusic> ./late >.>
00:15:20 <Mekkis> yeah
00:15:42 <Mekkis> Running any scenario with one hour of preparation would be a disservice to
00:15:42 <Mekkis> those playing it, and as I would be playing the scenario in the previous
00:15:42 <Mekkis> session, that would be the only prep time I would have.
00:15:44 <Mekkis>
00:15:51 <Mekkis> >>>
00:16:01 <Mekkis> That is unfortunate, I would have thought that with your memory and ability
00:16:01 <Mekkis> as a GM that would be sufficient. I will look into alternate arrangements
00:16:01 <Mekkis> for Sunday afternoon.
00:16:03 <Mekkis>
00:16:09 <Mekkis> I mean, seriously?
00:16:47 <Mekkis> Avatar and I know first hand what it's like to play under a GM who's had zero prep.
00:18:20 <Mekkis> I also have no idea how to reply to that
00:38:46 <Rodrgio> i love you guys
00:38:49 <Rodrgio> d ndddddddddddddd
00:38:54 <Rodrgio> i know i know
00:38:58 <Rodrgio> i know what your thinking
00:39:11 <Rodrgio> your all saying "kids" *sigh*
00:39:14 <Rodrgio> right?
00:39:15 <Steven> love you too mang
00:39:22 <Rodrgio> awesome
00:39:27 <Steven> lets snuggle.
00:39:33 <Rodrgio> can i join whatever political party u belong to
00:39:35 <Brunius> Avatar
00:40:55 <Rodrgio> d n dddddddddddd
00:40:58 <Rodrgio> dynamiteeeeeeeeeeeeeeeeeeeeeeee
00:41:01 <Steven> kinda wanna play/GM part 2 of the destiny of the sands.
00:41:10 <Steven> sometime soon.
00:41:46 <s_gmusic> there's a large difference between "preparing something I've never seen before and just played a few minutes ago" and "preparing something I've already played a while back and remember most of the points well enough to not have a major issue"
00:46:05 <Mekkis> either way, I'd rather my GM had more than an hour to prep it.
00:57:46 <Avatar> when did I say that
00:58:29 <Avatar> are you pointing me out because you're talking ashley
01:01:45 <Avatar> if I end up playing WBG2 this weekend, I'll probably run it next weekend
01:04:12 <Mekkis> I'm saying that you know first hand what happens
01:04:49 <Mekkis> Avatar, want to try a multiplayer game of civ?
01:05:50 <Avatar> neg, I've already got two going
01:06:07 <Avatar> still have to get to unepic at some point
01:07:35 <Steven> i dont think you would want to gm for my fetchling
01:07:46 <Steven> he makes use of the stealth rules
01:08:16 <Avatar> why would I care about that
01:08:30 <Steven> i know them.
01:08:40 <Steven> and enemies dont see him..
01:08:46 <Avatar> what kind of culture do you have going there man
01:11:20 <Ballig> stealth rules are quite subjective
01:11:34 <Steven> i notice a lot of people hate the super stealthy pcs
01:11:53 <Ballig> because they don't realise that "stealth isn't invisibility"
01:11:56 <Avatar> why do they hate them
01:13:08 <Steven> i dunno
01:13:13 <Steven> i usually like them.
01:14:41 <Ballig> Avatar: because some GMs think that a really high stealth roll must mean the PC is invisible
01:14:44 <Ballig> but they aren't
01:25:01 <Steven> im prepping my character for part 3 of the adventure
01:26:27 <Steven> since i probably wont be playing it.
01:27:34 <Steven> avatar have you seen the chronicle sheets for Destiny of the Sands p2?
01:29:37 <Steven> blah... level 7, +19 stealth
01:30:42 <Ballig> invisible!
01:31:09 <Mekkis> fair enough.
01:31:13 <Steven> close to it.
01:31:41 <Ballig> it really isn't
01:32:00 <Ballig> unless you have a supernatural component to your stealth, you still require good stealth conditions for it to be effective
01:32:11 <Ballig> low light/shadows, total concealment, etc
01:32:14 <Steven> hide in plane sight
01:32:55 <Ballig> that isn't supernatural
01:33:11 <Steven> actually...
01:33:13 <Steven> it is.
01:33:33 <Ballig> well, it's supernatural for an assassin
01:33:35 <Ballig> the talent isn't, though
01:34:02 <Steven> its a shadow dancer
01:34:19 <Steven> its SU
01:34:48 <Ballig> so that removes the cover/total concealment component
01:34:50 <Ballig> still need the other stuff
01:35:00 <Steven> just darkness.
01:35:03 <Steven> or dimlight
01:35:17 <Steven> he has a darklight lantern
01:35:26 <Steven> he just makes dimlight
01:35:48 <Ballig> a good GM will make sure light is very well considered when running a table with that kind of character
01:36:48 <Steven> yeah darklight lanterns make the light level drop, its pretty awesome item.
01:37:28 <Steven> cheap too
01:43:56 <s_gmusic> !item darklight lantern
01:43:58 <diebot> s_gmusic, GRIM LANTERN [faint evocation] CL:5 none 5800gp, 2lb
01:43:58 <diebot> This macabre lantern is composed of a humanoid skull dangling from a short length of chain. A small fragment of soulstuff is trapped inside, burning slowly in a heatless flame. Its flickering light shines from the skull's eye sockets, casting light as a bullseye lantern. On command, the lantern can consume its soulstuff in a sudden blast of heat,
01:43:58 <diebot> as burning hands. Doing so extinguishes the lantern. Whenever a living creature with at least 1 HD is slain within 30 feet of an empty grim lantern, the lantern absorbs a fragment of that creature's soul, restoring its glow. Source: Ultimate Equipment
01:44:21 <s_gmusic> dat's not right. :(
01:44:25 <s_gmusic> sounds cool, though. :D
01:45:44 <Steven> Darklight Lantern: This lantern does not burn oil, but instead burns shadowcloy (see below). When shadowcloy is used as its fuel, this lantern creates a strange, hazy darkness that decreases the light level for 30 feet around it by one step (Core Rulebook172). Unlike when shadowcloy is thrown at a single target, this haze does not decrease natural darkn
01:46:07 <Steven> does not decrease natural darkness to supernatural darkness. One f lask of shadowcloy fuels a darklight lantern for 1 minute.
01:46:43 <s_gmusic> yup. when it don't work here, I hit the srd.
01:46:44 <Steven> its 20g, and the fuel is 25g for a minute
01:47:17 <s_gmusic> so... use lantern, tie to belt/self, begin stealthing?
01:50:11 <Steven> its just a non magical way to decrease light level
01:51:50 <Steven> Darkvision 120ft.
01:51:55 <Steven> bwahahahaha
01:52:57 <Steven> i can see a dragon the same time he sees me in darkness.
02:15:02 <s_gmusic> how'd you extend it?
02:21:55 <Steven> cheese
02:22:23 <s_gmusic> oh?
02:22:39 <Steven> no not realy
02:22:55 <Steven> im a fetchling with gloom sight who has 2 levels in shadow dancer
02:23:38 <s_gmusic> ah
02:23:49 <Steven> at 9th im going to take dark sight to let me see 15ft in magical darkness
02:24:37 <s_gmusic> would that be the same as a monster's See in Darkness ability?
02:25:00 <Steven> no that is improved darksight
02:25:38 <Steven> might get that
02:25:44 <Steven> but it gives me light blindness
02:29:51 <Steven> hmmmm
02:30:07 <Steven> thinking of taking the marshel mythic path
02:30:35 <Avatar> yo
02:30:41 <Avatar> 15 13 14 12 7 15
02:30:45 <Avatar> how do I rejig that to a better array for a paladin
02:30:49 <Avatar> assuming a bump to cha at 4th and without the human +2 bonus on str
02:30:55 <Avatar> there is a 13 dex there
02:31:13 <s_gmusic> so does See In Darkness allow you to see in magical darkness or not?
02:32:08 <Steven> ill be back in a second gotta take dogs out
02:32:52 <Steven> see in darkness allows you to see in magical darkness up to a persons normal vision range
02:34:26 <s_gmusic> mmmk. it seems weird that the ability itself doesn't differentiate between normal and magical
02:35:34 <Steven> yeah i think im going to go with marshel mythic path... it has some sweet abilities for my character
02:37:20 <s_gmusic> what're you playing in?
02:38:16 <Steven> are you a VO?
02:38:32 <Steven> i know there are a couple of us in this room from time to time.
02:40:01 <s_gmusic> nope, not a VO, but I also know how to keep my mouth shut (especially since most people don't believe what I tell them)
02:41:55 <Steven> so whatcha tryin to do with your paladin?
02:42:05 <Steven> i dont think i should tell ya.
02:42:10 <Steven> you'll have to wait.
02:45:34 <Mekkis> s_gmusic, diebot contains magical items, not mundane ones. Also, I'm in the process of moving away from the SRD to Archives of Nethys, but that websites harder to scrape
02:57:03 <s_gmusic> heh. it's np, steven. I already know it's not part of Siege (which a local rumor started), so I was mainly wondering if it was different from the GenCon boon they gave out previously (which grants 3 rounds of mythic and a single surge).
02:58:29 <Steven> thats not a rumor, mythic is in siege.
02:58:45 <Steven> and no its not from that boon
03:00:17 <s_gmusic> did I misread it, then? I know you fight mythic enemies....
03:00:48 <Steven> yeah, there are mythic enemies in siege.
03:00:49 <Steven> im back!
03:00:54 <Steven> which was epic!
03:01:04 <Steven> so whatcha doin with your paladin sir?
03:01:05 <Steven> wish i could have played it already
03:01:45 <Steven> i've played in 2 specials GM'd 6 of them
03:02:37 <Steven> why do you need 13 dex?
03:05:24 <s_gmusic> our VL ran a private game for myself and a few others who are supposed to GM it at a Con we're trying to start locally. We played High Tier to see what things were like, but I'm GM'ing low. We won't get our certs for completing our private game until we run it at the con, that way the result of the con affects the boon we get at the end.
03:05:30 <Mekkis> !spell crafter's fortune
03:08:37 <Mekkis> !spell crafter's fortune
03:08:41 <diebot> Mekkis, CRAFTER'S FORTUNE transmutation ([]) alchemist 1, sorcerer/wizard 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, F (a tool) Duration: 1 day/level or until discharged (D) Save: Will negates (harmless) SR:yes (harmless)Source: APG
03:08:41 <diebot> The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check.
03:14:23 <Avatar> I don't want 13 dex
03:14:26 <Avatar> I just had a spare point leftover
03:14:38 <Steven> why dex at all?
03:15:17 <Avatar> 12 dex to have +1 AC with platemail
03:16:38 <Avatar> is that not worth it
03:16:58 <Avatar> bit of reflex bit of initiative as well
03:17:06 <Avatar> probably 2 or 3 points better spent elsewhere
03:17:31 <Steven> meh
03:17:41 <Steven> you get cha to saves
03:18:27 <Avatar> is 15 cha a good plan, to bump to 16 at 4th
03:18:48 * Steven shrugs
03:18:57 <Avatar> do you need cha before 4th
03:18:57 <Steven> i'd go a little different
03:19:15 <Steven> but really its not a big deal
03:19:48 <Avatar> 16 10 14 12 7 16
03:19:55 <Avatar> er, 15 cha
03:19:56 <Steven> are you trying to do big fatty damage?
03:20:05 <Avatar> yeah trying to survive in melee
03:20:17 <Avatar> that 16 gets bumped to 18 with human
03:20:53 <Steven> i'd prolly go like 15/10/16/12/7/16
03:21:01 <Steven> bump str at 4th
03:21:10 <Steven> thats with mods.
03:21:12 <Avatar> what am I missing that paladins use cha for
03:21:29 <Steven> saves, spells, smite bonus to hit.
03:21:39 <Avatar> smite, divine grace and lay on hands uses
03:21:49 <Steven> yeah
03:22:04 <Steven> of course if i was building a paladin... it would be pretty janky.
03:22:36 <Avatar> I don't think that adds up?
03:22:45 <Avatar> 7+0+10+2-4+10
03:23:06 <Avatar> that's 25
03:23:26 <Avatar> works with a 14 con but not 16
03:23:29 <Steven> read what i said agin.
03:23:44 <Avatar> oh
03:23:57 <Avatar> str is a bit low there
03:24:06 <Steven> If i were building i'd go with 14/10/16/12/8/18
03:24:23 <Avatar> shit really
03:24:42 <Steven> paladins dont really need a high str since they have smite.
03:25:30 <Steven> ~95% of all BBEG's are Evil
03:26:39 <Avatar> alright I will run with that
03:27:41 <Steven> the real benefit of paladin is the divine grace
03:27:55 <Steven> swift action healing is totally boss mode
03:28:06 <Avatar> yeah my saves look a lot sexier now than they did 5 minutes ago
03:28:12 <Steven> and having spells that can keep you from dying is stupid good.
03:28:29 <Steven> hero's defiance so OP
03:28:47 <Steven> specially when coupled with Fey Foundling
03:28:53 <Avatar> !feat hero's defiance
03:28:54 <diebot> Avatar, HEROIC DEFIANCE []Prereq: Diehard, Endurance, base Fortitude save +8. You struggle on when others would fall.
03:28:55 <diebot> Benefit: Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on), including permanent and instantaneous conditions. Activating this feat delays the onset of the condition until the end of your next turn, after which time the condition takes its normal
03:28:55 <diebot> effect. This feat has no effect on hit point damage or ability damage. Source: APG
03:29:12 <Steven> its a spell
03:29:16 <Steven> !spell hero's defiance
03:29:16 <diebot> Steven, HERO'S DEFIANCE conjuration (healing[]) paladin 1 1 immediate action Range: personal you Comp: V Duration: instantaneous Save: SR:Source: APG
03:29:16 <diebot> The instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yourself as if you had used lay on hands, plus an additional 1d6 hit points. If this healing brings your hit point total above 0 hit points, you do not fall, and may continue to act. If you have no more uses of lay on hands this
03:29:16 <diebot> spell has no effect.
03:29:28 <Avatar> holy shit
03:29:40 <Steven> yeah
03:30:11 <Avatar> do you know if I'm able to select another race's weapon
03:30:20 <Avatar> I want to use a horsechopper
03:30:29 <Steven> yeah, if its legal to buy you can buy it.
03:30:45 <Steven> my only concern with that is your table doesnt contribute to victory points.
03:30:47 <Avatar> I've never heard of anyone taking it before, which seems strange because it's a good weapon
03:30:55 <Avatar> reach, 1d10, x3
03:31:01 <Steven> yeah its not bad.
03:31:10 <Steven> Fauchard is better imo.
03:31:49 <Avatar> obscure book
03:32:12 <Avatar> I'm banking on a x3 crit
03:32:14 <Steven> oh wait, horse chopper martial huh
03:33:23 <s_gmusic> are items in the bot yet?
03:33:27 <Steven> if you're going for x3 crit, i'd say earthbreaker all the way
03:34:27 <Avatar> doesn't have reach
03:34:43 <Avatar> diebot doesn't have items
03:34:55 <s_gmusic> mmmk.
03:35:07 <Steven> reach is over rated really.
03:35:50 <Steven> unless of course you're going with an enlarged all the time plan.
03:35:53 <Steven> then reach is fantastic
03:36:22 <Avatar> I really like reach
03:36:37 <Avatar> not in the small corners of course
03:36:48 <s_gmusic> opinion on these gloves if there's not a better option for the slot? http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-first-aid
03:37:04 <Avatar> there's always a better option
03:37:18 <Steven> be aware those gloves are a consumable
03:37:27 <Steven> they eventually become non magical
03:38:03 <s_gmusic> now that I read over that section, I can see the concern. we did play high tier and with a couple min-maxers, so most combat was trivialized. I'll have to check on that when I meet with the VL next week.
03:39:10 <Avatar> wish paladins had perform as a class skill
03:39:26 <Steven> explain.
03:39:32 <s_gmusic> yeah, which is why I wanted opinions on them. I had the gold to spare on my Gunslinger running Eyes of Ten and figured they'd be a good Emergency Button in case Shit Happens. not sure if they'd be worthwhile for other characters, particularly those in the mid-levels.
03:39:55 <Avatar> !feat power attack
03:39:55 <diebot> Avatar, POWER ATTACK [Combat]Prereq: Str 13, base attack bonus +1. You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
03:39:55 <diebot> Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your
03:39:55 <diebot> Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an
03:39:55 <diebot> attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Source: Core
03:40:33 <Steven> gunslinger eh...
03:41:37 <Steven> price limit
03:41:50 <s_gmusic> yeah, he's my first character in pathfinder, in society, and to level 12. :3
03:42:05 <Avatar> my gunslinger was my first to level 12 too
03:42:33 <Steven> did you ever perhaps pick up weapon finesse?
03:42:52 <s_gmusic> who?
03:42:53 <Avatar> fucking hell why did I pick sarenrae
03:43:10 <Steven> you gmusic
03:44:00 <s_gmusic> didn't see the need to. single-weapon Pistolero and I already use DEX for to-hit.
03:45:14 <Avatar> you aren't one of those pistoleros doing stupid damage are you
03:45:25 <Avatar> weapon cords etc
03:45:46 <Steven> no he covered that with single weapon pistolero
03:45:51 <s_gmusic> no. didn't even know about all that until about level 9 or 10. I did have a weapon cord so I wouldn't drop my gun, though
03:46:43 <Avatar> I miss my archaeologist's pistol :(
03:47:00 <Avatar> it's a pity 1d8 doesn't cut it at level 7
03:47:46 <Steven> thats why you take deadly aim.
03:47:48 <s_gmusic> but by then, you should have DEX to damage and a few other things like Deadly Aimm, right?
03:48:09 <Avatar> it was just one level of mysterious stranger
03:48:34 <s_gmusic> I didn't got TWF cord cheese, but I did make sure to take Improved Snap Shot. :3
03:49:56 <s_gmusic> next feat I get will be Deft Shootist. So I'll be making AoO within 15ft and not provoking myself. :D
03:50:34 <Steven> yeah marshel looks a lot better than trickster for my mythic tiers
03:50:46 <Steven> so, if you're going for utility
03:50:49 <Steven> for your glove slot
03:51:05 <Steven> Shadow Falconer’s Glove is a viable option
03:51:45 <Steven> 1/day disarm/steal at 30ft with a +16
03:52:24 <Steven> so you could steal a spell component pouch
03:52:40 <Steven> or take your weapon back from an enemy if they were to disarm you.
03:54:16 <s_gmusic> cool.
03:56:54 <Avatar> what kinds of energy can you choose for energy resistance
03:57:06 <Avatar> is it just fire/acid/cold/lightning
03:57:38 <s_gmusic> should be able to do Sonic as well
03:57:55 <Avatar> what about poison
03:58:34 <Avatar> wondering if energy resistance is worth it for favoured class option
03:58:56 <Steven> Citadel of Flame tonight, Mission Failure
03:59:03 <Avatar> probably not
03:59:52 <Steven> 6d6 fireball for 29 damage... everyone failed the save.
04:05:59 <Brunius> Philderbeast are you around?
04:11:52 <Avatar> is there a trait that makes acrobatics a class skill
04:13:04 <Steven> damn.... cant take this unversal path ability
04:13:10 <Steven> cause it would be so fucking broken
04:15:51 <Steven> oh mans....
04:16:01 <Steven> so i could take pierce the darkness
04:16:29 <Steven> expand my darkvision 60ft
04:16:34 <Steven> 180ft of darkvision
04:17:48 <Steven> hmmmm
04:22:53 <s_gmusic> can't take it so you avoid cheese or don't meet prereqs?
04:26:42 <Steven> it would make the table not fun.
04:27:34 <Avatar> !item decoy ring
04:27:35 <diebot> Avatar, DECOY RING [moderate illusion] CL:11 ring 12000gp, 0lb
04:27:36 <diebot> This ring is a thick loop of mirrorlike metal. Whenever the wearer of this ring takes the withdraw action or becomes helpless (including falling unconscious), it instantly makes her invisible for 3 rounds and creates four illusory duplicates that either run off in opposite directions or perform other plausible actions that could draw enemy
04:27:36 <diebot> attention away from her. The duplicates last for 3 rounds before disappearing, but they instantly pop out of existence if struck by an attack (AC 10) and can be disbelieved (Will DC 19). Allies of the wearer always know her true location and can freely provide aid or assistance to her. Source: Ultimate Equipment
04:27:40 <Avatar> oh wait maybe diebot does have items
04:27:50 <Avatar> !item inheritor's gauntlet
04:27:50 <diebot> Avatar, IRON COBRA GAUNTLET [moderate transmutation] CL:7 hands 8000gp, 1lb
04:27:51 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/iron_cobra_gauntlet.html
04:27:55 <Avatar> some items
04:28:10 <s_gmusic> see, now you make me want to find something similar for my Zen Archer...
04:30:05 <s_gmusic> who's a tiefling with both feats of Fiend Sight, resulting in Lowlight, 120 darkvision, and See in Darkness. :3
04:30:38 <Steven> yeah tieflings get it quicker than fetchlings
04:31:21 <Steven> and with no drawbacks
04:31:52 <s_gmusic> yeah. seems odd to me it's not used more often, but it is two feats to do it. some characters are tight on their feat selection.
04:32:53 <Steven> yeah
04:33:04 <Steven> luckily i took 5 levels of fighter
04:33:14 <Avatar> I think I need a greatsword after all
04:33:24 <Avatar> that's a shame
04:33:35 <Avatar> unless there's another sword that has reach
04:34:20 <Steven> i have most of my character's feats taken already
04:37:13 <s_gmusic> hm... talking about all this, I need to look at my Monk and plan ahead a bit. I could put the Fiend Sight feats on her for RP reasons, but I may have to give something else up that'd be more important.
04:40:36 <Steven> hmmmmm gloom sight or imp two weap fighting
04:41:33 <s_gmusic> how advantageous is it to play a vanilla Monk, with no archetype?
04:42:04 * Steven shrugs
04:42:14 <Steven> when i make a monk thats not multiclassing i'll let you know
04:42:56 <s_gmusic> heh
04:44:16 <Steven> cant decide if i want combat reflexes
04:44:26 <Steven> i dont really do any damage.
04:45:38 <Lintor> sup
04:46:03 <Steven> hey lintor
04:46:32 <Steven> so lintor, on an attack of 1d4+2 with a crit range of 15-20... worth it to take combat reflexes?
04:46:33 <Lintor> how things
04:46:45 <Steven> what you think
04:47:05 <Lintor> if you take butterfly and have a decent reach
04:47:28 <Steven> i dont need reach, i pass crits to my shadow.
04:48:10 <Steven> disabling someone with str damage is so much more satisfying than killing them with HP damage.
04:48:21 <Lintor> ya
04:48:51 <Steven> i'm already rocking 4 attacks a round
04:50:37 <Lintor> yeah if you have butterfly and can get the AoO the its totally worth it
05:05:27 <Lintor> man playing with a group using core only
05:07:36 <s_gmusic> how's that working out?
05:08:13 <Lintor> making character now
05:08:24 <Lintor> no idea what deats to take
05:15:19 <s_gmusic> !item first aid glvoes
05:15:19 <diebot> s_gmusic, FLASK OF CURSES [moderate conjuration] CL:7 none 0gp, 2lb
05:15:19 <diebot> This item looks like an ordinary beaker, bottle, container, decanter, flask, or jug. It may contain a liquid, or it may emit smoke. When the flask is first unstoppered, all within 30 feet must make a DC 17 Will save or be cursed, taking a -2 penalty on attack rolls, saving throws, and skill checks until a remove curse spell is cast upon them.
05:15:19 <diebot> Source: PFRPG Core
05:15:30 <s_gmusic> o-0
05:15:35 <s_gmusic> once again, without the typo
05:15:42 <s_gmusic> !item first aid gloves
05:15:42 <diebot> s_gmusic, RUBBLE GLOVES [faint transmutation] CL:5 hands 8000gp, 1lb
05:15:43 <diebot> These gloves are made of a fine metal mesh. If a creature wearing rubble gloves touches a 5-foot square of stone or earth floor, rubble roils to the surface, making the square difficult terrain. Using the gloves is a standard action that does not provoke attacks of opportunity. The wearer can use the gloves to create up to 20 squares of difficult
05:15:43 <diebot> terrain per day. Source: Advanced Race Guide
05:15:53 <s_gmusic> nope, guess not.
05:47:06 <Brunius> classic chanop
06:47:15 <Mekkis> spell focus
06:47:16 <Mekkis> :P
07:00:55 <Lintor> i went spell focus agument
07:10:01 Topic for #d&d is: PFS: TBA || WotW: Sat 1st 7.30pm || SS: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
07:10:01 Topic for #d&d set by Avatar at Sun Feb 23 12:59:49 2014
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07:12:08 <Mekkis> more to the point, if she did use fireball, it'd be 7d6, not 6d6
07:15:47 <Avatar> yeah
07:15:50 <Avatar> well
07:16:04 <Avatar> tactics were probably more important
07:23:07 <Mekkis> remember, once the tactics are invalidated, everything is fair game
07:23:32 <Mekkis> (and she has self-invalidating tactics)
07:23:50 <Mekkis> once she casts Deeper Darkness, it's unlikely that the rest of her tactics would apply
07:55:45 <Mekkis> How is the south treating you, Philderbeast?
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14:27:36 <Steven> suuuuuuuuup
14:27:39 <Steven> i made Jambalaya
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15:29:28 <Avatar> he's not supposed to use fireball
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15:35:49 <Rodrgio> i love you guys
15:35:52 <Rodrgio> d ndddddddddddddd
15:35:57 <Rodrgio> i know i know
15:36:01 <Rodrgio> i know what your thinking
15:36:14 <Rodrgio> your all saying "kids" *sigh*
15:36:17 <Rodrgio> right?
15:36:18 <Steven> love you too mang
15:36:25 <Rodrgio> awesome
15:36:30 <Steven> lets snuggle.
15:36:36 <Rodrgio> can i join whatever political party u belong to
15:36:38 <Brunius> Avatar
15:37:58 <Rodrgio> d n dddddddddddd
15:38:01 <Rodrgio> dynamiteeeeeeeeeeeeeeeeeeeeeeee
15:38:04 <Steven> kinda wanna play/GM part 2 of the destiny of the sands.
15:38:09 * dicebot sets ban on Rodrgio!*@*
15:38:10 dicebot has kicked Rodrgio from #d&d (Banned: spammer)
15:38:13 <Steven> sometime soon.
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15:53:53 <Mekkis> Steven, do you get much consultation from Paizo regarding PFS policy?
15:54:14 <Steven> i know what thread you talking about, and im not getting involved.
15:58:48 <Avatar> if I end up playing WBG2 this weekend, I'll probably run it next weekend
15:58:57 <Mekkis> I just want a yes or a no/
15:59:17 <Steven> want in one hand
15:59:34 <Steven> ... do you know the rest of the saying?
15:59:50 <Avatar> is this about whether you should GM
15:59:57 <Mekkis> no.
16:00:11 <Avatar> are you going to run that scenario
16:00:33 <Mekkis> no
16:04:38 <Steven> i dont think you would want to gm for my fetchling
16:04:49 <Steven> he makes use of the stealth rules
16:05:19 <Avatar> why would I care about that
16:05:33 <Steven> i know them.
16:05:43 <Steven> and enemies dont see him..
16:05:49 <Avatar> what kind of culture do you have going there man
16:06:42 <Yiroep> Heh....
16:08:23 <Ballig> stealth rules are quite subjective
16:08:37 <Steven> i notice a lot of people hate the super stealthy pcs
16:08:56 <Ballig> because they don't realise that "stealth isn't invisibility"
16:08:59 <Avatar> why do they hate them
16:10:12 <Steven> i dunno
16:10:16 <Steven> i usually like them.
16:11:44 <Ballig> Avatar: because some GMs think that a really high stealth roll must mean the PC is invisible
16:11:47 <Ballig> but they aren't
16:15:05 <Mekkis> more to the point, if she did use fireball, it'd be 7d6, not 6d6
16:18:43 <Avatar> yeah
16:18:46 <Avatar> well
16:19:00 <Avatar> tactics were probably more important
16:22:04 <Steven> im prepping my character for part 3 of the adventure
16:23:30 <Steven> since i probably wont be playing it.
16:24:37 <Steven> avatar have you seen the chronicle sheets for Destiny of the Sands p2?
16:26:03 <Mekkis> remember, once the tactics are invalidated, everything is fair game
16:26:29 <Mekkis> (and she has self-invalidating tactics)
16:26:40 <Steven> blah... level 7, +19 stealth
16:26:46 <Mekkis> once she casts Deeper Darkness, it's unlikely that the rest of her tactics would apply
16:27:45 <Ballig> invisible!
16:28:16 <Steven> close to it.
16:28:44 <Ballig> it really isn't
16:29:03 <Ballig> unless you have a supernatural component to your stealth, you still require good stealth conditions for it to be effective
16:29:14 <Ballig> low light/shadows, total concealment, etc
16:29:17 <Steven> hide in plane sight
16:29:58 <Ballig> that isn't supernatural
16:30:14 <Steven> actually...
16:30:16 <Steven> it is.
16:30:36 <Ballig> well, it's supernatural for an assassin
16:30:38 <Ballig> the talent isn't, though
16:31:05 <Steven> its a shadow dancer
16:31:22 <Steven> its SU
16:31:51 <Ballig> so that removes the cover/total concealment component
16:31:53 <Ballig> still need the other stuff
16:32:04 <Steven> just darkness.
16:32:06 <Steven> or dimlight
16:32:20 <Steven> he has a darklight lantern
16:32:29 <Steven> he just makes dimlight
16:32:51 <Ballig> a good GM will make sure light is very well considered when running a table with that kind of character
16:33:51 <Steven> yeah darklight lanterns make the light level drop, its pretty awesome item.
16:34:31 <Steven> cheap too
16:40:59 <s_gmusic> !item darklight lantern
16:41:01 <diebot> s_gmusic, GRIM LANTERN [faint evocation] CL:5 none 5800gp, 2lb
16:41:01 <diebot> This macabre lantern is composed of a humanoid skull dangling from a short length of chain. A small fragment of soulstuff is trapped inside, burning slowly in a heatless flame. Its flickering light shines from the skull's eye sockets, casting light as a bullseye lantern. On command, the lantern can consume its soulstuff in a sudden blast of heat,
16:41:02 <diebot> as burning hands. Doing so extinguishes the lantern. Whenever a living creature with at least 1 HD is slain within 30 feet of an empty grim lantern, the lantern absorbs a fragment of that creature's soul, restoring its glow. Source: Ultimate Equipment
16:41:24 <s_gmusic> dat's not right. :(
16:41:28 <s_gmusic> sounds cool, though. :D
16:42:47 <Steven> Darklight Lantern: This lantern does not burn oil, but instead burns shadowcloy (see below). When shadowcloy is used as its fuel, this lantern creates a strange, hazy darkness that decreases the light level for 30 feet around it by one step (Core Rulebook172). Unlike when shadowcloy is thrown at a single target, this haze does not decrease natural darkn
16:43:10 <Steven> does not decrease natural darkness to supernatural darkness. One f lask of shadowcloy fuels a darklight lantern for 1 minute.
16:43:46 <s_gmusic> yup. when it don't work here, I hit the srd.
16:43:47 <Steven> its 20g, and the fuel is 25g for a minute
16:44:21 <s_gmusic> so... use lantern, tie to belt/self, begin stealthing?
16:47:14 <Steven> its just a non magical way to decrease light level
16:48:53 <Steven> Darkvision 120ft.
16:48:58 <Steven> bwahahahaha
16:50:00 <Steven> i can see a dragon the same time he sees me in darkness.
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17:12:05 <s_gmusic> how'd you extend it?
17:18:58 <Steven> cheese
17:19:26 <s_gmusic> oh?
17:19:42 <Steven> no not realy
17:19:58 <Steven> im a fetchling with gloom sight who has 2 levels in shadow dancer
17:20:41 <s_gmusic> ah
17:20:52 <Steven> at 9th im going to take dark sight to let me see 15ft in magical darkness
17:21:40 <s_gmusic> would that be the same as a monster's See in Darkness ability?
17:22:03 <Steven> no that is improved darksight
17:22:41 <Steven> might get that
17:22:47 <Steven> but it gives me light blindness
17:26:54 <Steven> hmmmm
17:27:10 <Steven> thinking of taking the marshel mythic path
17:28:16 <s_gmusic> so does See In Darkness allow you to see in magical darkness or not?
17:29:55 <Steven> see in darkness allows you to see in magical darkness up to a persons normal vision range
17:31:29 <s_gmusic> mmmk. it seems weird that the ability itself doesn't differentiate between normal and magical
17:32:37 <Steven> yeah i think im going to go with marshel mythic path... it has some sweet abilities for my character
17:34:23 <s_gmusic> what're you playing in?
17:35:19 <Steven> are you a VO?
17:35:35 <Steven> i know there are a couple of us in this room from time to time.
17:37:04 <s_gmusic> nope, not a VO, but I also know how to keep my mouth shut (especially since most people don't believe what I tell them)
17:39:08 <Steven> i dont think i should tell ya.
17:39:13 <Steven> you'll have to wait.
17:42:37 <Mekkis> s_gmusic, diebot contains magical items, not mundane ones. Also, I'm in the process of moving away from the SRD to Archives of Nethys, but that websites harder to scrape
17:54:06 <s_gmusic> heh. it's np, steven. I already know it's not part of Siege (which a local rumor started), so I was mainly wondering if it was different from the GenCon boon they gave out previously (which grants 3 rounds of mythic and a single surge).
17:55:32 <Steven> thats not a rumor, mythic is in siege.
17:55:48 <Steven> and no its not from that boon
17:57:20 <s_gmusic> did I misread it, then? I know you fight mythic enemies....
17:57:51 <Steven> yeah, there are mythic enemies in siege.
17:57:57 <Steven> which was epic!
17:58:08 <Steven> wish i could have played it already
17:58:48 <Steven> i've played in 2 specials GM'd 6 of them
18:02:27 <s_gmusic> our VL ran a private game for myself and a few others who are supposed to GM it at a Con we're trying to start locally. We played High Tier to see what things were like, but I'm GM'ing low. We won't get our certs for completing our private game until we run it at the con, that way the result of the con affects the boon we get at the end.
18:27:48 <Steven> my only concern with that is your table doesnt contribute to victory points.
18:35:06 <s_gmusic> now that I read over that section, I can see the concern. we did play high tier and with a couple min-maxers, so most combat was trivialized. I'll have to check on that when I meet with the VL next week.
18:47:36 <Steven> yeah marshel looks a lot better than trickster for my mythic tiers
19:10:07 <Steven> damn.... cant take this unversal path ability
19:10:13 <Steven> cause it would be so fucking broken
19:12:54 <Steven> oh mans....
19:13:04 <Steven> so i could take pierce the darkness
19:13:32 <Steven> expand my darkvision 60ft
19:13:37 <Steven> 180ft of darkvision
19:14:50 <Steven> hmmmm
19:19:55 <s_gmusic> can't take it so you avoid cheese or don't meet prereqs?
19:23:45 <Steven> it would make the table not fun.
19:25:13 <s_gmusic> see, now you make me want to find something similar for my Zen Archer...
19:27:07 <s_gmusic> who's a tiefling with both feats of Fiend Sight, resulting in Lowlight, 120 darkvision, and See in Darkness. :3
19:27:40 <Steven> yeah tieflings get it quicker than fetchlings
19:28:24 <Steven> and with no drawbacks
19:28:56 <s_gmusic> yeah. seems odd to me it's not used more often, but it is two feats to do it. some characters are tight on their feat selection.
19:29:56 <Steven> yeah
19:30:07 <Steven> luckily i took 5 levels of fighter
19:31:22 <Steven> i have most of my character's feats taken already
19:34:15 <s_gmusic> hm... talking about all this, I need to look at my Monk and plan ahead a bit. I could put the Fiend Sight feats on her for RP reasons, but I may have to give something else up that'd be more important.
19:37:38 <Steven> hmmmmm gloom sight or imp two weap fighting
19:38:36 <s_gmusic> how advantageous is it to play a vanilla Monk, with no archetype?
19:39:07 * Steven shrugs
19:39:16 <Steven> when i make a monk thats not multiclassing i'll let you know
19:39:59 <s_gmusic> heh
19:41:19 <Steven> cant decide if i want combat reflexes
19:41:29 <Steven> i dont really do any damage.
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19:42:40 <Lintor> sup
19:43:06 <Steven> hey lintor
19:43:35 <Steven> so lintor, on an attack of 1d4+2 with a crit range of 15-20... worth it to take combat reflexes?
19:43:36 <Lintor> how things
19:43:47 <Steven> what you think
19:44:07 <Lintor> if you take butterfly and have a decent reach
19:44:31 <Steven> i dont need reach, i pass crits to my shadow.
19:45:13 <Steven> disabling someone with str damage is so much more satisfying than killing them with HP damage.
19:45:24 <Lintor> ya
19:45:54 <Steven> i'm already rocking 4 attacks a round
19:47:39 <Lintor> yeah if you have butterfly and can get the AoO the its totally worth it
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20:02:30 <Lintor> man playing with a group using core only
20:04:39 <s_gmusic> how's that working out?
20:05:16 <Lintor> making character now
20:05:26 <Lintor> no idea what deats to take
20:42:22 <Mekkis> well. It seems
20:45:33 <Mekkis> now my VC's getting all passive-aggressive on me
21:44:18 <Mekkis> spell focus
21:44:19 <Mekkis> :P
21:57:58 <Lintor> i went spell focus agument
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22:52:47 <Mekkis> How is the south treating you, Philderbeast?
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23:30:33 <Steven> suuuuuuuuup
23:30:36 <Steven> i made Jambalaya
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