// #d&d — 2014-02-10
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00:06:11 Wrothmonk ([email protected]) has joined #d&d
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00:28:01 <Nephem> did I forget to change my name back after the game
00:28:05 <Brunius> I probably did
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01:52:22 <conjaR> hey guys i got good news
01:52:33 <conjaR> im gonna open up my own dnd channel
01:52:40 <conjaR> all u headbangers are welcome
01:52:49 <conjaR> lots of drugs, sex n headbanging
01:52:59 <conjaR> im on my own to start with tho
01:53:08 <conjaR> its now open
01:53:25 <conjaR> free entry for the first 50 people
01:54:35 <conjaR> anyone here alive?
01:54:35 <conjaR> did u just read what i typed?
01:54:48 <conjaR> this is the biggest thing since colour tv
01:55:47 <conjaR> ok dorks, find dont come
01:55:54 <conjaR> u dont know what your missing
01:55:57 <conjaR> fine
01:55:58 <Brunius> Sounds amazing
01:56:12 <conjaR> im the only memeber so far
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02:15:46 <mib_j19l04> Hello
02:16:08 <mib_j19l04> Anyone here?
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02:24:31 <fasfad> Hello?
02:30:06 <s_gmusic> so...
02:30:11 <s_gmusic> that happened.
02:30:19 <s_gmusic> :\
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02:49:42 <Mekkis> Hey guys, good news!
02:49:59 <s_gmusic> ....?
02:50:06 <Mekkis> I'm not going to open my own dnd channel, with no sex, drugs and headbanging
02:50:21 <Mekkis> you're not welcome.
02:50:24 <Mekkis> Brunius, you around?
02:50:29 <Brunius> yes
02:55:30 <Brunius> I am, Mekkis
02:55:50 <Mekkis> Do you think that I'm playing the Mitrans too intelligently?
02:56:26 <Brunius> I haven't seen any indication they're chasing us with arrows nocked, other than the elven group, who imo were a bit silly
02:57:02 <Mekkis> that's mainly because you've largely managed to maintain stealth
02:57:30 <Brunius> say, there isn't any mention of like, pulsing light going into the sky or something, when the ritual is started, is there?
02:57:40 <Brunius> That would kinda ruin this whole stealth thing
02:57:56 <Mekkis> not that you're aware of
03:00:52 <Mekkis> Tanks, Brunius?
03:01:02 <Brunius> Gotta write up a paragraph on this transcript
03:01:03 <s_gmusic> anyone running around with an overpowered melee build?
03:01:38 <Mekkis> yes
03:01:43 <Mekkis> there are people who are?
03:01:44 <Mekkis> why?
03:01:59 <s_gmusic> I'm looking for one for a friend's homebrew.
03:02:21 <Mekkis> does he want you to bring one?
03:03:37 <s_gmusic> he wants me to help straighten out his other players. I promised him no Ranged characters (because otherwise I'd roll a Gunslinger), but I don't know casters too well (still reading on them). Leaves OP Melee
03:04:08 <Mekkis> why is OP a requirement>
03:04:36 <s_gmusic> 20pt buy, starting level 6, 10kgp spending money. +1 items readily available
03:05:25 <s_gmusic> to show up the other people and otherwise be a dick. for some reason, my characters all come out somewhat "balanced" and not high-powered at all. :\
03:06:36 <Mekkis> he wants you to be a dick?
03:07:51 <s_gmusic> he gave me free reign, and he knows what I normally do. fortunately, what I normally do never screws up the story/mission, but my target will be his players.
03:08:25 <s_gmusic> I'mma gonna be a secret bad guy trying to get in with the good guys to sabotage them.
03:08:26 <s_gmusic> :D
03:08:43 <Mekkis> s_gmusic, PM
03:10:25 <s_gmusic> hm?
03:19:39 <Spaceshot> song of the sea witch was cakewalked
03:34:21 <Mekkis> Today we demonstrated how great &spike stones is when the enemy consists of 30 apemen charging at you
03:34:35 <diebot> SPIKE STONES transmutation ([earth]) druid 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, DF Duration: 1 hour/level Save: Reflex partial SR:yes
03:34:35 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/spike_stones.html
03:37:30 <Spaceshot> well the half-orc fighter almost broke the puzzle
03:37:39 <Spaceshot> by smashing into granite stone and breaking shit
04:43:56 Andros414 is now known as s_gmusic
05:02:12 Topic for #d&d is: PFS: TBA || WotW: Sat 8th 7.30pm || SS: Sun 23rd 12pm || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
05:02:12 Topic for #d&d set by Avatar at Fri Feb 7 21:05:53 2014
05:02:12 <***> Buffer Playback...
05:02:12 <***> Playback Complete.
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05:04:13 <diebot> This spell functions like lesser planar ally, except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18. The creatures agree to help you and request your return payment together.
05:06:42 <Mekkis> http://nl.ti4200.info/~mekkis/tower-full-hidden.jpg
05:12:39 <Mekkis> http://nl.ti4200.info/~mekkis/Talingarde.png
05:14:03 <Raine> !throw 1d20+11 torturer
05:14:03 <diebot> Raine, torturer: [1d20=9] 20
05:17:35 <Lintor> !throw 1d20+15 full of shit roll
05:17:36 <diebot> Lintor, full of shit roll: [1d20=10] 25
05:28:02 <Nephem> !spell Make whole
05:28:02 <diebot> Nephem, MAKE WHOLE transmutation ([]) cleric 2, sorcerer/wizard 2 10 minutes Range: close (25 ft. + 5 ft./2 levels) one object of up to 10 cu. ft./level or one construct creature of any size Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
05:28:02 <diebot> This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on a construct creature (maximum 5d6). Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and
05:28:02 <diebot> single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
05:31:16 <Lintor> !throw 1d20+15 talk nice
05:31:16 <diebot> Lintor, talk nice: [1d20=17] 32
05:32:51 <Mekkis> I must have done over 2000 damage
05:35:40 <Nephem> !spell Break Enchantment
05:35:41 <diebot> Nephem, BREAK ENCHANTMENT abjuration ([]) bard 4, cleric 5, paladin 4, sorcerer/wizard 5, witch 5, inquisitor 5 1 minute Range: close (25 ft. + 5 ft./2 levels) up to one creature per level, all within 30 ft. of each other Comp: V, S Duration: instantaneous Save: see text SR:noSource: PFRPG Core
05:35:42 <diebot> This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a
05:35:42 <diebot> cursed magic item, the DC is equal to the DC of the curse. If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower. If the effect comes from a permanent magic item, break enchantment does not remove the curse from the item, but it does free the victim from the item's effects.
05:36:00 <Avatar> http://www.youtube.com/watch?v=b_ILDFp5DGA
05:36:01 <diebot> Avatar, Hello by Lionel Richie
05:37:07 <Nephem> !throw 1d20+7
05:37:07 <diebot> Nephem, 1d20+7: [1d20=11] 18
05:44:08 <Lintor> !throw 1d20+15 talk nice
05:44:08 <diebot> Lintor, talk nice: [1d20=13] 28
05:52:43 <Raine> !throw 1d20+15 arcana
05:52:44 <diebot> Raine, arcana: [1d20=1] 16
05:52:54 <Raine> !throw 1d20+25
05:52:55 <diebot> Raine, 1d20+25: [1d20=13] 38
05:53:04 <Lintor> !throw 1d20+16 s[ell craft
05:53:04 <diebot> Lintor, s[ell craft: [1d20=13] 29
05:53:26 <Mekkis> The Withering Eye (the Third Eye of Vetra-Kali)
05:53:27 <Mekkis> Aura strong evocation (evil); CL 15th
05:53:27 <Mekkis> Slot none; Weight –
05:53:27 <Mekkis> DESCRIPTION
05:53:27 <Mekkis> This jewel at first appears to be nothing more than an exquisite
05:53:27 <Mekkis> emerald worth at least 20,000 gp. Only if the jewel is steeped
05:53:27 <Raine> !throw 1d20+25
05:53:28 <diebot> Raine, 1d20+25: [1d20=20] 45
05:53:29 <Mekkis> in the blood of a sentient creature does it reveal its true na-
05:53:31 <Mekkis> ture. The Withering Eye was the magical focus used to first
05:53:33 <Mekkis> summon Vetra-Kali from the lower planes to the prime ma-
05:53:35 <Mekkis> terial. It is thus attuned to Vetra-Kali and a powerful channel
05:53:37 <Mekkis> for daemonic energy. The Withering Eye when placed in the
05:53:39 <Mekkis> statue of Vetra-Kali descrecates (as the spell except it affects
05:53:41 <Mekkis> both undead and daemons) the entire Horn of Abaddon. The
05:53:45 <Mekkis> DC to resist negative channeled energy within this area gains
05:53:47 <Mekkis> a +6 profane bonus. Every undead or daemonic creature gains
05:53:49 <Mekkis> a +2 profane bonus on all attack rolls, damage rolls, and sav-
05:53:51 <Mekkis> ing throws. An undead or daemonic creature created within
05:53:53 <Mekkis> or summoned into such an area gains +2 hit points per HD.
05:53:55 <Mekkis> Furthermore, anyone who casts animate dead within this area
05:53:57 <Mekkis> may create as many as double the normal amount of undead.
05:53:59 <Mekkis> The Eye is also a critical component of the ritual to destroy the
05:54:01 <Mekkis> Silver Seal and return Vetra-Kali to the prime material plane.
05:54:03 <Mekkis> If all three of the Eyes of Vetra-Kali are united in the statue of
05:54:05 <Mekkis> Vetra-Kali in the Sanctum, then the Withering Eye not only
05:54:07 <Mekkis> desecrates the Horn but also grants all daemons within fast
05:54:09 <Mekkis> healing 1.
05:56:15 <Mekkis> The Eye of Vigilance (the First Eye of Vetra-Kali)
05:56:16 <Mekkis> Aura strong divination (evil); CL 15th
05:56:16 <Mekkis> Slot none; Weight –
05:56:16 <Mekkis> DESCRIPTION
05:56:16 <Mekkis> This jewel at first appears to be nothing more than an exquisite
05:56:16 <Mekkis> emerald worth at least 20,000 gp. Only if the jewel is steeped
05:56:18 <Mekkis> in the blood of a sentient creature does it reveal its true na-
05:56:20 <Mekkis> ture. The Eye of Vigilance was the magical focus used to create
05:56:22 <Mekkis> the Horn of Abaddon in the first place and so it is connected
05:56:24 <Mekkis> to every square inch of the structure. The bearer of this jewel
05:56:26 <Mekkis> may scry the Horn of Abaddon just as if he possessed a crystal
05:56:28 <Mekkis> ball. The Eye is also a critical component of the ritual to de-
05:56:30 <Mekkis> stroy the Silver Seal and return Vetra-Kali to the prime mate-
05:56:32 <Mekkis> rial plane.
05:56:34 <Mekkis> If all three of the Eyes of Vetra-Kali are united in the statue of Ve-
05:56:36 <Mekkis> tra-Kali in the Sanctum, then the Eye of Vigilance functions as
05:56:38 <Mekkis> a crystal ball with true seeing again limited to the confines of
05:56:40 <Mekkis> the Horn itself.
05:59:37 <Lintor> !throw 1d20+5
05:59:38 <diebot> Lintor, 1d20+5: [1d20=3] 8
06:08:52 <Evelina> how many wraiths are there?
06:08:56 <Raine> !throw 1d20+25
06:08:57 <diebot> Raine, 1d20+25: [1d20=14] 39
06:09:58 <Mekkis> The Eye of Hatred (the Second Eye of Vetra-Kali)
06:10:00 <Mekkis> Aura strong divination (evil); CL 15th
06:10:02 <Mekkis> Slot none; Weight –
06:10:04 <Mekkis> DESCRIPTION
06:10:06 <Mekkis> This jewel at first appears to be nothing more than an exquisite
06:10:08 <Mekkis> emerald worth at least 20,000 gp. Only if the jewel is steeped
06:10:10 <Mekkis> in the blood of a sentient creature does it reveal its true na-
06:10:12 <Mekkis> ture. The Eye of Hatred was the magical focus used to dedicate
06:10:16 <Mekkis> the Horn of Abaddon to the Four Horsemen. It is thus sensitive
06:10:18 <Mekkis> to any outside interference. The Eye of Hatred pulses when-
06:10:20 <Mekkis> ever any divine magic of Mitran origin is used within the Horn
06:10:22 <Mekkis> of Abaddon. The Eye is also a critical component of the ritual
06:10:24 <Mekkis> to destroy the Silver Seal and return Vetra-Kali to the prime
06:10:26 <Mekkis> material plane.
06:10:28 <Mekkis> If all three of the Eyes of Vetra-Kali are united in the statue of Vet-
06:10:30 <Mekkis> ra-Kali in the Sanctum, then the Eye of Hatred not only pulses
06:10:32 <Mekkis> when such magic is used but immediately directs the Eye of
06:10:34 <Mekkis> Vigilance to show that magic being used .
06:12:22 <Evelina> !throw 1d20+10, Religion check
06:12:23 <diebot> Evelina, Religion check: [1d20=18] 28
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06:16:48 <Mekkis> Hello. Is it me you're looking for.
06:25:36 <Avatar> whenever newbies come in and leave, I pretend they are lionel
06:32:41 <Mekkis> !item headband of vast intellect +2
06:32:42 <diebot> Mekkis, HEADBAND OF VAST INTELLIGENCE +2 [moderate transmutation] CL:8 headband 4000gp, 1lb
06:32:43 <diebot> This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it
06:32:43 <diebot> grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly
06:32:43 <diebot> determined Knowledge skills. Source: Ultimate Equipment
06:34:42 <Avatar> probably closer to 1000
06:34:58 <Mekkis> !item lizard mask
06:35:00 <diebot> Mekkis, WIZARD HOOK [moderate necromancy] CL:6 none 4310gp, 1lb
06:35:00 <diebot> A wizard hook is a +1 hook hand (Pirates of the Inner Sea 19) and a useful item for any arcane spellcaster. Although a wizard hook does not allow for fine manipulation, it is infused with magic that bolsters somatic components-you can use a hand stump outfitted with a wizard hook to fulfill any somatic components for casting arcane spells. A wizard
06:35:01 <diebot> hook also grants proficiency in its use as a weapon. You can make touch attacks with spells using a wizard hook, either by making a normal attack with the hook (in which case it deals normal hook hand damage plus the spell effect), or by making a touch attack with the hook (in which case you gain a +4 bonus on the attack roll and the save DC of the
06:35:01 <diebot> spell increases by +1, but you do not do hook hand damage). Source: AP 59
06:39:00 <Mekkis> !feat improved critical
06:39:02 <diebot> Mekkis, IMPROVED CRITICAL [Combat]Prereq: Proficient with weapon, base attack bonus +8. Attacks made with your chosen weapon are quite deadly.
06:39:02 <diebot> Benefit: When using the weapon you selected, your threat range is doubled.
06:39:02 <diebot> Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. This effect doesn't stack with any other effect that expands the threat range of a weapon. Source: Core
06:40:38 <Mekkis> !feat death from above
06:40:38 <diebot> Mekkis, DEATH FROM ABOVE [Combat] You allow gravity to add extra force to your charges. Benefit: Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
06:40:39 <diebot> Benefit: Source: UC
06:45:54 <Avatar> !item gloves of storing
06:45:54 <diebot> Avatar, GLOVE OF STORING [moderate transmutation] CL:6 hands 10000gp, 0lb
06:45:55 <diebot> This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time.
06:45:55 <diebot> Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up the wearer's entire hands slot. The wearer
06:45:55 <diebot> may not use another item (even another glove of storing) that also uses the hands slot. Source: Ultimate Equipment
06:46:38 <Avatar> what weighs 20 pounds
06:47:46 <Avatar> a tent
06:47:54 <Avatar> or a 10ft ladder
06:51:04 <Mekkis> it's amazing
07:01:36 <Avatar> the glove?
07:01:54 <Avatar> somebody asked about buying one to manage some weapons
07:02:04 <Avatar> almost every weapon fits in it, except for a siege gun
07:05:10 <Mekkis> http://nl.ti4200.info/~mekkis/horn.svg
07:15:31 <Mekkis> Sean K Reynolds wrote:
07:15:31 <Mekkis> Because the game has an unwritten rule which essentially states the following:
07:15:31 <Mekkis> 'Unwritten rule', eh? Think about how that sounds to the people who buy your rulebooks in order to learn how to play the game.
07:22:04 <s_gmusic> cool map, but where's the quote from?
07:22:24 <Mekkis> the boards
07:22:42 <Mekkis> again showing that SKR's not exactly a meticulous designer
07:28:57 <s_gmusic> just found that post. considering what was said and the topic, it's not a thread I want to read through. :|
07:47:22 <Mekkis> why the hell Paizo hired SKR I don't know
07:48:01 <Mekkis> !hp 1d10m1+8d8m2
07:48:02 <diebot> Mekkis, 67
08:14:10 <Damalon01> seeya guys
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11:18:03 <mib_j19l04> Hello
11:18:25 <mib_j19l04> Anyone here?
11:26:48 <fasfad> Hello?
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12:37:04 <Damalon01> hi guys
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16:01:46 <Avatar> yo
16:22:22 <Damalon01> ohai
16:27:11 <Avatar> did you see that sayonara thread
16:42:16 <s_gmusic> friend let me create a race for his homebrew. restriction was 15 RP using the ARG. Made a Medium Fey with: +2 CON, +2 CHA, DR 5/Cold Iron, and Cure Moderate Wounds as an at-will Spell-like Ability.
16:42:21 <s_gmusic> >:]
16:44:09 <Avatar> that doesn't sound broken
16:44:23 <Brunius> balanced as fuck
16:46:49 <s_gmusic> started at level 6, so went with 1 Oracle (Lunar Mystery, Prophetic Armor Revelation for CHA to AC/Reflex/CMD instead of DEX), 2 Paladin (Divine Grace anyone?), and then 3 Fighter. base stats were 16/12/16/10/8/16 with the lvl 4 bump going into DEX so I can get Step Up and Strike.
16:47:33 <s_gmusic> I was about to go with Cure Serious as an SLA, but that would've been 6rp and REALLY borked.
16:47:50 <Avatar> it is already really borked
16:49:38 <s_gmusic> currently wears Mithral Mountain Pattern armor and wields an Adamantine Greatsword. he can melee for days, but from what I've been watching of his group (they've played for a while before I jumped in), there's not much actual combat.
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16:56:53 <Brunius> http://www.rpgbooster.com/merisiel-pathfinder-rogue-cosplay/
16:56:57 <Brunius> That's
16:56:58 <Brunius> Something
16:57:47 <Spaceshot> meh
16:58:00 <Spaceshot> that's probably something that a team of people put together for a stunt/photo-shoot
16:58:15 <Spaceshot> if you show me something of that calibur at a con by a fan
16:58:20 <Spaceshot> then sure I'll be like "wow"
17:00:28 <Spaceshot> and balls, I've missplaced/lost my Metal Oracle's model
17:00:30 <Spaceshot> boo
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17:22:58 <Mekkis> moin
17:24:41 <Mekkis> to make it more broken, replace medium with small
17:38:48 <Spaceshot> though I did find http://images.dakkadakka.com/gallery/2011/7/12/245999_md-Arcanists,%20Malifaux,%20Malifaux%20Ramos%20Arcanists,%20Ramos.JPG in my serach
17:39:14 <Spaceshot> mine isn't painted yet, but will work splendedly for one of my character ideas I've had for a while
17:55:33 <Mekkis> Brock's attitude really does seem to have changed
17:56:47 <s_gmusic> hm?
17:57:35 <Mekkis> I just read his last post
17:59:48 <Mekkis> http://paizo.com/threads/rzs2qocr&page=2?Sayonara-and-Some-Suggestions#51
18:00:42 <Mekkis> Hmmm
18:01:01 <Mekkis> I think I will create a few more paizo accounts
18:01:06 <Mekkis> you know what they say
18:01:22 <Mekkis> "Integrity is everything. Once you can fake that..."
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18:10:20 <s_gmusic> reading that thread now. "Instead of taking a break offer these five fine players a chance to play the Waking Rune. On Hard Mode !" >:]
18:10:44 <Mekkis> not going to help
18:12:03 <s_gmusic> when I played that, no one at my table had adamantine anything (not even +4 enh weapons). we didn't do hard mode because BBEG still had all the buffs!
18:12:41 <Mekkis> When I played it, the GM ignored run as written so much that we didn't even really play the scenario at all
18:13:16 <s_gmusic> o-0
18:14:10 <Mekkis> and Brock seems to think that there's a massive difference between "Lost over 5k in loot and consumables because the GM modified the scenario, making it much more difficult, and the mission a failure", and "lost 5k in gold because the GM modified the scenario, making it much more difficulty resulting in character death"
18:20:50 <Mekkis> !spell invogorate
18:21:00 <diebot> Mekkis, INVIGORATE illusion ([figment]) bard 1 1 standard action Range: touch creature touched Comp: V Duration: 10 minutes/level (D) Save: Will negates (harmless) SR:yes (harmless)Source: APG
18:21:01 <diebot> This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted conditions. The effect of invigorate is merely an illusion, however, not a substitute for actual rest or respite. When the spell ends, the subject takes 1d6 points of nonlethal damage, along with the return of the original
18:21:01 <diebot> condition(s). A creature can be under the effects of only one invigorate spell at a time; if it is cast a second time on that creature, the first immediately ends.
18:27:59 <s_gmusic> I don't know. On one hand, I'm inclined to agree with the OP that many things are too easy for players and that GMs should be able to adjust on the fly as necessary. Then there's my experience that says even with things as-written, scenarios can still be challenging when not dealing with min-maxers.
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18:35:37 <Mekkis> !spell suppress charms and compulsion
18:35:38 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless) SR:yes
18:35:39 <diebot> (harmless)Source: Andoran
18:35:39 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
18:38:03 <Mekkis> !spell touch of bloodletting
18:38:04 <diebot> Mekkis, TOUCH OF BLOODLETTING necromancy ([]) antipaladin 2, cleric 1, druid 1, sorcerer/wizard 2, witch 2 1 standard action Range: touch creature touched Comp: V, S Duration: 1 round/level Save: Will negates SR:yesSource: Faiths Of Corruption
18:38:04 <diebot> This spell causes any existing wounds that the target possesses to bleed profusely. If the creature's current total hit points are less than its maximum, this spell causes the creature to take 1 point of bleed damage each round and become exhausted for the duration of the spell. A successful DC 15 Heal check or any spell that cures hit point damage
18:38:04 <diebot> negates the effects of this spell.
18:41:33 <Avatar> apparently there is more to that thread than there appears
18:41:45 <Avatar> some posts got deleted who were attacking the guy
18:42:36 <Avatar> a few people talking about changing run as written since the OP had done it
18:45:10 <s_gmusic> all I know for sure is that it's time for bed and let's have a laugh: http://i.imgur.com/iX3JEza.jpg
18:45:53 <Avatar> it sounds like all his players were playing super optimised characters
18:46:13 <Avatar> he talks about a gunslinger, an archer, a magus, a paladin and something else equally powerful
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18:52:06 <Mekkis> !spell blur
18:52:07 <diebot> Mekkis, BLUR illusion (glamer[]) bard 2, sorcerer/wizard 2, summoner 2, alchemist 2, magus 2 1 standard action Range: touch creature touched Comp: V Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
18:52:07 <diebot> The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the blur effect, but a true seeing spell does. Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its
18:52:07 <diebot> own).
18:59:45 <Spaceshot> magus is really easy to be bad
19:00:52 <Spaceshot> gmusic, do you think malifaux's scale is addiquate for pathfinder?
19:01:25 <Mekkis> I think his idea is a horrible one. I think his problem is real
19:02:42 <s_gmusic> the scale he suggested? no, I don't think it would help at all.
19:02:51 <Spaceshot> what?
19:02:59 <Spaceshot> I'm talking miniatures crazy man
19:03:12 <Spaceshot> malifaux miniatures, from the miniature game
19:03:23 <s_gmusic> oh. one sec.
19:05:57 <Spaceshot> I can understand ditching tactics if the tactics are stupid
19:06:27 <Spaceshot> or if the previous encounters have been cakewalked, you deem to give them a challenge
19:14:14 <Damalon01> i like the point one of them made, get used to losing. As a GM you're not there to 'win'w
19:15:08 <Spaceshot> I understand the wizard player being pissed
19:15:18 <Spaceshot> and figuratively flipping the table
19:15:32 <Damalon01> youre not even there to challenge your players. youre there to entertain. thats just my opinion.
19:15:46 <Spaceshot> yes that is correct
19:15:55 <Spaceshot> some players are entertained by being challenged
19:16:05 <Spaceshot> some players are entertained by cakewalking
19:16:22 <s_gmusic> spaceshot, most of the Malifaux stuff I can find looks really familiar and similar to a fig I have but don't know the source of. if my mystery fig is indeed a Malifaux mini, then they're the same size as pathfinder minis, just gotta deal with the base
19:16:41 <Spaceshot> yea I've got a smaller base for my mini
19:16:53 <Spaceshot> http://images.dakkadakka.com/gallery/2011/7/12/245999_md-Arcanists,%20Malifaux,%20Malifaux%20Ramos%20Arcanists,%20Ramos.JPG
19:16:59 <Spaceshot> that's the mini I've got
19:17:14 <Spaceshot> and I've got a great idea for him (had the idea already, then found that mini whilst rumaging)
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19:23:01 <Avatar> Mekkis: maybe a new thread needs to be made that steers the wording of the problem in a more problem-solvatory direction
19:23:15 <Avatar> rather than what he tried to fix it and his terrible proposition
19:24:23 <s_gmusic> found it: http://www.beastsofwar.com/malifaux/demeanor-wyrd-miniatures-gencon/
19:24:37 <s_gmusic> but, yeah, space, he should work fine.
19:26:19 <Spaceshot> the thing is avatar, they have tried to fix the issue
19:26:35 <Spaceshot> by making season 4 and to my understanding 5 harder
19:42:56 <Damalon01> some say they made season 4 too hard
19:43:11 <Damalon01> Darkwhite seems to think so
19:46:52 <Spaceshot> season 4, for the general player
19:46:54 <Spaceshot> is too hard
19:47:06 <Spaceshot> for the optimisers, they like it (at least what I've heard)
19:47:22 <Damalon01> yeah that sounds right
19:57:12 <Spaceshot> which is good for them
19:57:33 <Spaceshot> but for people who don't have system mastery, or want to make a character that fits a flavour more than number crunching
19:57:34 <Spaceshot> it suchs
19:58:31 <Damalon01> gotta go
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20:27:55 <Avatar> no spaceshot the new issue now
20:28:05 <Spaceshot> is?
20:30:43 <Avatar> did you read the post
20:43:50 <Spaceshot> MB's post?
20:43:53 <Spaceshot> I read half of it
20:44:28 <Spaceshot> no, no, I read all of it
20:44:51 <Spaceshot> MB's post is stating that PFS shant be changed for one GM and his group
20:44:55 <Spaceshot> which makes sense
20:45:05 <Spaceshot> and that changing it to "challenge" is bad
20:45:08 <Spaceshot> and shouldn't be done
20:56:34 <Mekkis> Avatar, do you have a suggestion?
20:57:18 <Mekkis> I think really the only real way of fixing that issue is a cultural shift
20:58:19 <Spaceshot> there's no real way to please everyone
20:58:50 <Spaceshot> the casual/RP group will want the optimisers/min-maxers to make a character for fun, not playing the number game
20:59:22 <Spaceshot> and the optimisers/min-maxers will tell the other group to learn system mastery and get the most they can out of their character/concept
21:20:41 <Avatar> hard mode for scenarios is a good idea
21:21:01 <Avatar> that should accommodate low power players and optimisers
21:21:26 <Spaceshot> in theory yes
21:22:00 <Spaceshot> I think the biggest problem with overpowered characters is when they're in a party with average/general characters
21:22:15 <Avatar> that's a player problem
21:22:19 <Avatar> the group he described wasn't like that
21:22:35 <Spaceshot> I know this
21:22:50 <Spaceshot> but this person's problem isn't the only problem out there
21:23:14 <Spaceshot> I ran Song of the Sea Witch on sunday
21:23:17 <Spaceshot> it was cakewalked
21:23:46 <Spaceshot> they were doing insane damage compared to what the scenario did/prepared for
21:24:03 <Spaceshot> and 1 player in the game got to do nothing
21:24:15 <Avatar> if they don't mind cakewalking, let them cakewalk
21:24:29 <Avatar> it's their decision if they take hard mode or easy mode
21:24:40 <Spaceshot> there is no "hard mode" or "easy mode"
21:25:00 <Avatar> I'm talking about the theory
21:25:09 <Spaceshot> in theory isn't what is
21:25:15 <Spaceshot> and I'm talking about what is
21:25:23 <Avatar> we are talking about how to fix it
21:25:54 <Spaceshot> how do you fix 5 out of 6 players instawinning encounters and the 6th player feeling left out and useless
21:28:38 <Spaceshot> if it's one person cakewalking then sure, you can ask them to power down
21:28:54 <Avatar> it's not hard to get the players to work out an agreement
21:28:56 <Spaceshot> but when it's one person feeling left out, you can't just say "oh, your character is bad and should be stronger"
21:29:03 <Avatar> unless you have particularly hostile players
21:30:15 <Spaceshot> it's not that simple
21:30:38 <Spaceshot> the 6th player had the ability to do something in the second or third round of a combat
21:30:58 <Spaceshot> first round is moving up and/or buffing
21:31:32 <Spaceshot> but then the encounter ends by just simple actions (even just simple attack actions) before they get to do anything
21:32:11 <Spaceshot> it's not fun for the group as a whole to just wait around, purposely not finishing the monster/s so that one person can do something
21:32:26 <Spaceshot> and that person most likely won't feel any good that way either
21:33:31 <Spaceshot> in a home game you can illeviate that issue by giving out an item that is very specific to them, or going to them after a session and working with them to try and make their character more effective, but still keep the same flavour/concept
21:49:21 <Mekkis> So evidently, Avatar, you'd fall into the 'optimiser' group?
21:49:55 <Avatar> let's just say I wouldn't want to play waking rune on hard mode
21:50:51 <Mekkis> well, you've stated on the record that you optimise your characters
21:54:03 <Mekkis> what the fuck
21:54:28 <Mekkis> I'm disgusted at the VL in Canberra
21:54:51 <Mekkis> So, there's a 3 day con
21:54:51 <Brunius|M> Because
21:55:08 <Mekkis> Feast of Sigils is being run on the Saturday, and on the Sunday
21:55:33 <Mekkis> the VL signs up to run Feast of Sigils on the Saturday, and to play it on the Sunday
21:56:26 <Brunius|M> Makes sense
21:56:34 <Mekkis> whaat?
21:58:42 <Brunius|M> All kinds of sense
21:58:46 <Brunius|M> Lots of sense
21:58:52 <Mekkis> I can't make sense of it
21:58:54 <Brunius|M> Wow
21:59:00 <Brunius|M> Such sense
21:59:42 <Mekkis> Unless of course, he's displaying qualities of a typical Canberra player
22:27:25 Steven ([email protected]) has joined #d&d
22:27:35 <Steven> what up bitches!
22:27:42 <Steven> so.... played rust the last few days.
22:27:53 <Mekkis> So
22:27:57 <Steven> Im in a partnership with 3 other people.
22:28:03 <Mekkis> if there's an upcoming con
22:28:07 <Steven> we're destroying people.
22:28:22 <Steven> we've raided the koreans on the server.
22:28:33 <Mekkis> and someone signs up to run Feast of Sigils on the Saturday, then play it on the Sunday, what's a good response?
22:29:01 <Steven> -no response needed-
22:29:13 <Mekkis> you'd consider that acceptable?
22:29:45 <Steven> if they want to run it before playing it and dispel all the mystery of a new scenario so be it.
22:30:17 <Steven> given the choice i know i prefer playing the scenario before i run it, but its not a perfect world.
22:30:36 <Mekkis> given that the choice is open to them?
22:30:49 <Steven> their choice
22:31:25 <Steven> they have chosen to run the scenario before playing it. I sincerely hope they enjoy playing the scenario.
22:34:29 <Mekkis> if I'm running the Sunday session, it'd be within my rights to instruct them to leave my table?
22:38:54 <Steven> what reason would you have for turning him away?
22:40:02 <Mekkis> I don't feel comfortable running for someone who's previously run the scenario before, as every time I've done it, it's resulted in a poor experience.
22:41:03 <Steven> That is not a good enough reason to turn a player away.
22:42:11 <Steven> if you have concerns about him spoiling plot points or anything, pull him aside and talk to him about where he might need to be careful.
22:42:52 <Steven> but he's there to have fun just like everyone else at the table
22:45:59 <Mekkis> p20 of the guide lists it as an option for the GM
22:46:22 <Steven> yes if they spoil the plot.
22:46:32 <Steven> not if the gm is worried about them spoiling the plot.
22:47:09 <Mekkis> GMs have the right to deny players the opportunity to replay a scenario for any reason
22:47:10 <Steven> what you're effectively doing is putting a guy in jail because of a crime he might commit. That's not any fun.
22:48:59 <Steven> fair enough, so really the question is, do you want to screw this guy who's come to a convention and paid to get inside out of a session because of something that might happen? If the answer is yes then you should contact the event organizer and have him talk to the guy and get him a different table.
22:49:43 <Mekkis> If the person's a VL, he should know better.
22:50:01 <Spaceshot> he isn't replaying the scenario
22:50:05 <Spaceshot> he has yet to play it
22:50:06 <Steven> you're right he should know better than to play a game! lets find him and beat him!
22:50:13 <Spaceshot> GMing a scenario does not mean he has played it
22:50:32 <Mekkis> Spaceshot, read the top of that paragraph
22:50:42 <Steven> spaceshot do you still have that lye from the last time we had to bury a body
22:50:55 <Steven> my bag is empty.
22:50:56 <Spaceshot> I thought I gave it to brun
22:50:59 <Spaceshot> I sware I did
22:51:04 <Steven> fuck... Brunius where you at?
22:51:08 <Steven> we need the lye!
22:51:13 <Spaceshot> I only have the cement mixer from that one time...
22:51:21 <Spaceshot> lead shoes are good for swimmin
22:51:25 <Steven> thats okay we'll need that too.
22:51:40 <Steven> we'll create a patio outside someones house and bury the body
22:51:56 <Steven> underneath it
22:52:07 <Steven> so that it will be years upon years before anyone finds it.
22:52:15 <Steven> hoffa style.
22:52:18 <Spaceshot> but to the point, Mekkis there are people out there who have the ability to differentiate between player knowledge and character knowledge
22:52:32 <Mekkis> Spaceshot, sure, there might be
22:52:40 <Spaceshot> not might be
22:52:41 <Spaceshot> there is
22:53:08 <Spaceshot> because the whole "play it before you GM it" thing that people suggest
22:53:19 <Spaceshot> has to end at some point where someone has to GM it before they get to play it
22:53:23 <Mekkis> but, in my experience, every scenario I've run for people who've previously played or GMed the scenario has not been run well.
22:53:25 <Spaceshot> should they just not play it in that case?
22:53:40 <Steven> I've GM'd every game i can currently play for credit already because i was the only available GM.
22:53:41 <Spaceshot> you are the one running it
22:53:42 <Mekkis> Why risk it
22:54:07 <Spaceshot> it's not the player's fault
22:54:12 <Mekkis> yes it is
22:54:16 <Spaceshot> no
22:54:24 <Spaceshot> if you believe the player is using outside knowledge
22:54:30 <Mekkis> It's being scheduled for Saturday and Sunday
22:54:33 <Spaceshot> then take him aside and talk to him
22:54:47 <Spaceshot> mekkis are you playing it on saturday?
22:54:51 <Mekkis> if he wanted to run it and play it, he could play it on Saturday and run it on Sunday. Simple
22:54:53 <Mekkis> no.
22:55:07 <Spaceshot> would you have wanted to GM it on the saturday?
22:55:07 <Steven> are you the Gm running it on sunday?
22:55:21 <Mekkis> that's potentially the case
22:55:39 <Spaceshot> if that is the case, then tell him that
22:55:47 <Spaceshot> rather than complain about it here
22:56:04 <Spaceshot> and your inability to contain someone spoiling stuff or using metagame knowledge
22:56:12 <Steven> if you're the GM for sunday pull him aside tell him your reservations and work out something so you can both have fun.
22:56:46 <Spaceshot> as a VL he is probably use to being the first to GM a number of scenarios before getting to play them
22:57:09 <Mekkis> not at all
22:57:34 <Mekkis> a) He's been VL for about a month; and b) this is Canberra we're talking about
22:57:57 <Steven> i can get credit for 5-06, 5-09, 5-11, and 5-12
22:58:01 <Spaceshot> no need to be judgemental about a specific location
22:58:07 <Steven> and i've GM'd them all.
22:58:25 <Steven> it just happens that sometimes you end up GMing before you play.
22:59:24 <Steven> and so long as you're paying attention you should be able to play without ruining a scenario for others at the table.
22:59:33 <Spaceshot> is this kapow by any chance?
22:59:40 <Spaceshot> I know he got to his position recently
22:59:48 <Mekkis> no.
22:59:58 <Mekkis> he's been VL for months now
23:00:11 <Spaceshot> I didn't know exactly when
23:00:15 <Spaceshot> besides the point then
23:00:23 <Spaceshot> he's doing what he's doing
23:00:29 <Spaceshot> and unless you talk to him before the con
23:00:32 <Spaceshot> about this
23:00:39 <Spaceshot> seeing as you're quite against it
23:00:56 <Spaceshot> you don't really have any ground to stand on when you want to bar him from the game
23:02:07 <Mekkis> p20 of the guidedoes give me grounds of refusal, if it comes to that
23:02:51 <Steven> yes it does mekkis if you wanna seem like a dick.
23:03:06 <Mekkis> I hope it doesn't come to that
23:03:39 <Steven> I hope you dont kick him off the table because of a few bad experiences previously.
23:04:53 <Mekkis> I hope it doesn't come to that
23:05:14 <Steven> Seriously, pull him aside have a discussion with him about it and see if you can come to an understanding about ways he can play at the table but without spoiling the experience for other people.
23:05:25 <Steven> it wont be hard in that scenario.
23:05:34 <Mekkis> yeah. Consider playing it the previous day?
23:05:57 <Steven> maybe he has people at that table he wants to GM for.
23:06:03 <Mekkis> nope
23:06:10 <Steven> have you asked him?
23:06:16 <Mekkis> noon's signed up for it
23:06:27 <Steven> then why are you even worried about it.
23:07:57 <Steven> because he might have read the scenario? You realize of course that we VO's talk among each other as soon as scenarios come out all the time and ways to make the experience better for people playing.
23:08:49 <Spaceshot> and they also talk about it to give any tips to others that will be running it
23:09:11 <Spaceshot> such as "don't do that, even though the tactics suggest it, it's going to feel like someone is going to be targeted out of the group"
23:09:35 <Spaceshot> or "use the tactics, even if the spell list looks better, the tactics are there to keep the encounter not auto-kill"
23:11:41 <Steven> yeah, when waking rune came out at paizocon all the people who were running it(mostly VOs) all got together and had a long meeting about ways to make the experience better and a few VOs who were not running it jumped in and helped with it.
23:12:16 SexyGuy123 ([email protected]) has joined #d&d
23:12:30 <Steven> I've notes that take the fight from being very basic all the way to absolutely impossible to beat.
23:13:27 <Steven> im wondering where the dnd party fuckers 420 jesus bong hits for life yolo swag is from Sexyguy123
23:14:44 SexyGuy123 ([email protected]) has left #d&d
23:17:22 <Spaceshot> damn, we could have shared our stash with that guy
23:17:40 <Steven> totes could have.
23:40:04 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
23:40:38 Steven ([email protected]) has joined #d&d
23:40:41 <Steven> clicked wrong button
23:40:45 <Spaceshot> hahaha
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