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// #d&d — 2014-02-09

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00:28:01 <Nephem> did I forget to change my name back after the game
00:28:05 <Brunius> I probably did
01:13:44 Spaceshot has quit (EOF from client)
01:52:22 <conjaR> hey guys i got good news
01:52:33 <conjaR> im gonna open up my own dnd channel
01:52:40 <conjaR> all u headbangers are welcome
01:52:49 <conjaR> lots of drugs, sex n headbanging
01:52:59 <conjaR> im on my own to start with tho
01:53:08 <conjaR> its now open
01:53:25 <conjaR> free entry for the first 50 people
01:54:35 <conjaR> anyone here alive?
01:54:35 <conjaR> did u just read what i typed?
01:54:48 <conjaR> this is the biggest thing since colour tv
01:55:47 <conjaR> ok dorks, find dont come
01:55:54 <conjaR> u dont know what your missing
01:55:57 <conjaR> fine
01:55:58 <Brunius> Sounds amazing
01:56:12 <conjaR> im the only memeber so far
02:30:06 <s_gmusic> so...
02:30:11 <s_gmusic> that happened.
02:30:19 <s_gmusic> :\
03:31:56 <Mekkis> Avatar is playing Civ V
03:32:07 <Mekkis> what an horrible person
03:32:09 <Damalon01> ooooo
03:32:25 <Damalon01> that is horrible
03:32:32 <Lintor> nope how much?
03:32:58 <Mekkis> 3k
03:33:27 <Mekkis> was it Lintor who was staying back and torturing the boggards, or Raine?
03:33:54 <Lintor> raine
03:34:30 <Mekkis> great, I'll just fry a steak or two, then we'll get started. Things are happening in Farholde
03:38:55 <Damalon01> how do we change nicknames again?
03:39:31 <Mekkis> /nick
03:39:38 <Damalon01> lol
03:40:10 <Mekkis> Brunius?
03:42:45 <Lintor> add me to call again was getting beverage
03:45:54 <Nephem> !throw 1d20+4
03:45:55 <diebot> Nephem, 1d20+4: [1d20=4] 8
03:46:29 <Lintor> !throw 1d20+4
03:46:29 <diebot> Lintor, 1d20+4: [1d20=16] 20
03:47:21 <Mekkis> Baron: "So she's to join the others? What is this ritual anyway? It seems like there's already a lot of trouble going on around town. Will things get worse?"
03:48:01 <Mekkis> Tiadora: "Everything you're doing is fine. Everything will be great, once the task is performed. Continue your work, baron."
03:48:05 <Lintor> #aklo who is join what
03:51:09 <Darkkapow> sorry
03:51:14 <Darkkapow> add to call please
03:51:50 <Mekkis> Evelina, get on skype
03:52:09 <Evelina> im on skype
03:52:17 <Raine> omg we have a new person?
03:52:27 <Evelina> yes, you have me
03:55:08 <Lintor> !throw 1d20+17
03:55:08 <diebot> Lintor, 1d20+17: [1d20=4] 21
03:58:49 <Lintor> @avatar it was -8 and taldor
04:09:07 <Avatar> what?
04:09:58 <Lintor> thesius is -8 and taldor
04:10:43 <Avatar> -8 what
04:10:48 <Avatar> oh, PFS#
04:11:19 <Evelina> !throw 1d20+1, Perception
04:11:19 <diebot> Evelina, Perception: [1d20=3] 4
04:11:23 <Lintor> 6906
04:11:32 <Lintor> yup
04:12:06 <Avatar> I'll fix the reporting later
04:12:26 <Lintor> np
04:23:15 <Mekkis> Lintor, pm
04:24:40 <Nephem> Scroll of Endure Elements
04:24:40 <Nephem> Scroll of Calm Emotions
04:24:40 <Nephem> Scroll of Darkness
04:24:40 <Nephem> Scroll of Daylight
04:24:40 <Nephem> Scroll of Delay Poison
04:24:42 <Nephem> Scroll of Find Traps
04:24:46 <Nephem> Scroll of Resist Energy
04:24:48 <Nephem> Scroll of Remove Paralysis
04:24:50 <Nephem> Scroll of Speak with Dead
04:24:52 <Nephem> Scroll of Stone Shape
04:24:54 <Nephem> Scroll of Water Breathing
04:24:56 <Nephem> Scroll of Water Walk
04:24:58 <Nephem> Scroll of Remove Blindness/Deafness
04:25:00 <Nephem> Scroll of Air Walk
04:25:02 <Nephem> Scroll of Lesser Restoration (x4)
04:25:04 <Nephem> uh
04:25:06 <Nephem> whoops
04:26:54 <Avatar> Lintor: paizo still thinks that's the wrong number
04:31:12 <Mekkis> Sir Valin Darian
04:40:48 <Raine> !throw 1d20+5 int
04:40:48 <diebot> Raine, int: [1d20=12] 17
04:41:03 <Raine> !throw 1d20+16 DD
04:41:03 <diebot> Raine, DD: [1d20=2] 18
04:41:29 <Raine> !throw 1d20-2 cha
04:41:29 <diebot> Raine, cha: [1d20=4] 2
04:49:26 <Raine> !throw 1d20+6 eng
04:49:26 <diebot> Raine, eng: [1d20=8] 14
04:54:41 <Gadzooks> Heya
04:56:25 <Nephem> hey
04:56:36 <Mekkis> !spell planar ally, lesser
04:56:43 <diebot> Mekkis, PLANAR ALLY, LESSER conjuration (calling[see text]) cleric 4 10 minutes Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (offerings worth 500 gp plus payment, see text), DF Duration: instantaneous Save: none SR:noSource: PFRPG Core
04:56:43 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/planar_ally,_lesser.html
04:58:01 <Gadzooks> anyone know of an online game tonight?
05:04:11 <Raine> !throw 1d20+10 appraise
05:04:12 <diebot> Raine, appraise: [1d20=7] 17
05:04:12 <Nephem> !spell planar ally, greater
05:04:13 <diebot> Nephem, PLANAR ALLY, GREATER conjuration (calling[see text for lesser planar ally]) cleric 8 10 minutes Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (offerings worth 2,500 gp plus payment), DF Duration: instantaneous Save: none SR:noSource: PFRPG Core
05:04:13 <diebot> This spell functions like lesser planar ally, except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18. The creatures agree to help you and request your return payment together.
05:06:42 <Mekkis> http://nl.ti4200.info/~mekkis/tower-full-hidden.jpg
05:12:39 <Mekkis> http://nl.ti4200.info/~mekkis/Talingarde.png
05:14:03 <Raine> !throw 1d20+11 torturer
05:14:03 <diebot> Raine, torturer: [1d20=9] 20
05:17:35 <Lintor> !throw 1d20+15 full of shit roll
05:17:36 <diebot> Lintor, full of shit roll: [1d20=10] 25
05:28:02 <Nephem> !spell Make whole
05:28:02 <diebot> Nephem, MAKE WHOLE transmutation ([]) cleric 2, sorcerer/wizard 2 10 minutes Range: close (25 ft. + 5 ft./2 levels) one object of up to 10 cu. ft./level or one construct creature of any size Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
05:28:02 <diebot> This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on a construct creature (maximum 5d6). Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and
05:28:02 <diebot> single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
05:31:16 <Lintor> !throw 1d20+15 talk nice
05:31:16 <diebot> Lintor, talk nice: [1d20=17] 32
05:33:54 Wrothmonk ([email protected]) has joined #d&d
05:35:40 <Nephem> !spell Break Enchantment
05:35:41 <diebot> Nephem, BREAK ENCHANTMENT abjuration ([]) bard 4, cleric 5, paladin 4, sorcerer/wizard 5, witch 5, inquisitor 5 1 minute Range: close (25 ft. + 5 ft./2 levels) up to one creature per level, all within 30 ft. of each other Comp: V, S Duration: instantaneous Save: see text SR:noSource: PFRPG Core
05:35:42 <diebot> This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a
05:35:42 <diebot> cursed magic item, the DC is equal to the DC of the curse. If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower. If the effect comes from a permanent magic item, break enchantment does not remove the curse from the item, but it does free the victim from the item's effects.
05:37:07 <Nephem> !throw 1d20+7
05:37:07 <diebot> Nephem, 1d20+7: [1d20=11] 18
05:44:08 <Lintor> !throw 1d20+15 talk nice
05:44:08 <diebot> Lintor, talk nice: [1d20=13] 28
05:52:43 <Raine> !throw 1d20+15 arcana
05:52:44 <diebot> Raine, arcana: [1d20=1] 16
05:52:54 <Raine> !throw 1d20+25
05:52:55 <diebot> Raine, 1d20+25: [1d20=13] 38
05:53:04 <Lintor> !throw 1d20+16 s[ell craft
05:53:04 <diebot> Lintor, s[ell craft: [1d20=13] 29
05:53:26 <Mekkis> The Withering Eye (the Third Eye of Vetra-Kali)
05:53:27 <Mekkis> Aura strong evocation (evil); CL 15th
05:53:27 <Mekkis> Slot none; Weight –
05:53:27 <Mekkis> DESCRIPTION
05:53:27 <Mekkis> This jewel at first appears to be nothing more than an exquisite
05:53:27 <Mekkis> emerald worth at least 20,000 gp. Only if the jewel is steeped
05:53:27 <Raine> !throw 1d20+25
05:53:28 <diebot> Raine, 1d20+25: [1d20=20] 45
05:53:29 <Mekkis> in the blood of a sentient creature does it reveal its true na-
05:53:31 <Mekkis> ture. The Withering Eye was the magical focus used to first
05:53:33 <Mekkis> summon Vetra-Kali from the lower planes to the prime ma-
05:53:35 <Mekkis> terial. It is thus attuned to Vetra-Kali and a powerful channel
05:53:37 <Mekkis> for daemonic energy. The Withering Eye when placed in the
05:53:39 <Mekkis> statue of Vetra-Kali descrecates (as the spell except it affects
05:53:41 <Mekkis> both undead and daemons) the entire Horn of Abaddon. The
05:53:45 <Mekkis> DC to resist negative channeled energy within this area gains
05:53:47 <Mekkis> a +6 profane bonus. Every undead or daemonic creature gains
05:53:49 <Mekkis> a +2 profane bonus on all attack rolls, damage rolls, and sav-
05:53:51 <Mekkis> ing throws. An undead or daemonic creature created within
05:53:53 <Mekkis> or summoned into such an area gains +2 hit points per HD.
05:53:55 <Mekkis> Furthermore, anyone who casts animate dead within this area
05:53:57 <Mekkis> may create as many as double the normal amount of undead.
05:53:59 <Mekkis> The Eye is also a critical component of the ritual to destroy the
05:54:01 <Mekkis> Silver Seal and return Vetra-Kali to the prime material plane.
05:54:03 <Mekkis> If all three of the Eyes of Vetra-Kali are united in the statue of
05:54:05 <Mekkis> Vetra-Kali in the Sanctum, then the Withering Eye not only
05:54:07 <Mekkis> desecrates the Horn but also grants all daemons within fast
05:54:09 <Mekkis> healing 1.
05:56:15 <Mekkis> The Eye of Vigilance (the First Eye of Vetra-Kali)
05:56:16 <Mekkis> Aura strong divination (evil); CL 15th
05:56:16 <Mekkis> Slot none; Weight –
05:56:16 <Mekkis> DESCRIPTION
05:56:16 <Mekkis> This jewel at first appears to be nothing more than an exquisite
05:56:16 <Mekkis> emerald worth at least 20,000 gp. Only if the jewel is steeped
05:56:18 <Mekkis> in the blood of a sentient creature does it reveal its true na-
05:56:20 <Mekkis> ture. The Eye of Vigilance was the magical focus used to create
05:56:22 <Mekkis> the Horn of Abaddon in the first place and so it is connected
05:56:24 <Mekkis> to every square inch of the structure. The bearer of this jewel
05:56:26 <Mekkis> may scry the Horn of Abaddon just as if he possessed a crystal
05:56:28 <Mekkis> ball. The Eye is also a critical component of the ritual to de-
05:56:30 <Mekkis> stroy the Silver Seal and return Vetra-Kali to the prime mate-
05:56:32 <Mekkis> rial plane.
05:56:34 <Mekkis> If all three of the Eyes of Vetra-Kali are united in the statue of Ve-
05:56:36 <Mekkis> tra-Kali in the Sanctum, then the Eye of Vigilance functions as
05:56:38 <Mekkis> a crystal ball with true seeing again limited to the confines of
05:56:40 <Mekkis> the Horn itself.
05:59:37 <Lintor> !throw 1d20+5
05:59:38 <diebot> Lintor, 1d20+5: [1d20=3] 8
06:08:52 <Evelina> how many wraiths are there?
06:08:56 <Raine> !throw 1d20+25
06:08:57 <diebot> Raine, 1d20+25: [1d20=14] 39
06:09:58 <Mekkis> The Eye of Hatred (the Second Eye of Vetra-Kali)
06:10:00 <Mekkis> Aura strong divination (evil); CL 15th
06:10:02 <Mekkis> Slot none; Weight –
06:10:04 <Mekkis> DESCRIPTION
06:10:06 <Mekkis> This jewel at first appears to be nothing more than an exquisite
06:10:08 <Mekkis> emerald worth at least 20,000 gp. Only if the jewel is steeped
06:10:10 <Mekkis> in the blood of a sentient creature does it reveal its true na-
06:10:12 <Mekkis> ture. The Eye of Hatred was the magical focus used to dedicate
06:10:16 <Mekkis> the Horn of Abaddon to the Four Horsemen. It is thus sensitive
06:10:18 <Mekkis> to any outside interference. The Eye of Hatred pulses when-
06:10:20 <Mekkis> ever any divine magic of Mitran origin is used within the Horn
06:10:22 <Mekkis> of Abaddon. The Eye is also a critical component of the ritual
06:10:24 <Mekkis> to destroy the Silver Seal and return Vetra-Kali to the prime
06:10:26 <Mekkis> material plane.
06:10:28 <Mekkis> If all three of the Eyes of Vetra-Kali are united in the statue of Vet-
06:10:30 <Mekkis> ra-Kali in the Sanctum, then the Eye of Hatred not only pulses
06:10:32 <Mekkis> when such magic is used but immediately directs the Eye of
06:10:34 <Mekkis> Vigilance to show that magic being used .
06:12:22 <Evelina> !throw 1d20+10, Religion check
06:12:23 <diebot> Evelina, Religion check: [1d20=18] 28
06:32:41 <Mekkis> !item headband of vast intellect +2
06:32:42 <diebot> Mekkis, HEADBAND OF VAST INTELLIGENCE +2 [moderate transmutation] CL:8 headband 4000gp, 1lb
06:32:43 <diebot> This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it
06:32:43 <diebot> grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly
06:32:43 <diebot> determined Knowledge skills. Source: Ultimate Equipment
06:39:00 <Mekkis> !feat improved critical
06:39:02 <diebot> Mekkis, IMPROVED CRITICAL [Combat]Prereq: Proficient with weapon, base attack bonus +8. Attacks made with your chosen weapon are quite deadly.
06:39:02 <diebot> Benefit: When using the weapon you selected, your threat range is doubled.
06:39:02 <diebot> Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. This effect doesn't stack with any other effect that expands the threat range of a weapon. Source: Core
06:40:38 <Mekkis> !feat death from above
06:40:38 <diebot> Mekkis, DEATH FROM ABOVE [Combat] You allow gravity to add extra force to your charges. Benefit: Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
06:40:39 <diebot> Benefit: Source: UC
07:05:10 <Mekkis> http://nl.ti4200.info/~mekkis/horn.svg
07:15:31 <Mekkis> Sean K Reynolds wrote:
07:15:31 <Mekkis> Because the game has an unwritten rule which essentially states the following:
07:15:31 <Mekkis> 'Unwritten rule', eh? Think about how that sounds to the people who buy your rulebooks in order to learn how to play the game.
07:22:04 <s_gmusic> cool map, but where's the quote from?
07:22:24 <Mekkis> the boards
07:22:42 <Mekkis> again showing that SKR's not exactly a meticulous designer
07:28:57 <s_gmusic> just found that post. considering what was said and the topic, it's not a thread I want to read through. :|
07:47:22 <Mekkis> why the hell Paizo hired SKR I don't know
07:48:01 <Mekkis> !hp 1d10m1+8d8m2
07:48:02 <diebot> Mekkis, 67
08:14:10 <Damalon01> seeya guys
09:18:06 Topic for #d&d is: PFS: TBA || WotW: Sat 8th 7.30pm || SS: Sun 23rd 12pm || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
09:18:06 Topic for #d&d set by Avatar at Fri Feb 7 21:08:09 2014
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09:18:34 <Mekkis> !spell invogorate
09:18:44 <diebot> Mekkis, INVIGORATE illusion ([figment]) bard 1 1 standard action Range: touch creature touched Comp: V Duration: 10 minutes/level (D) Save: Will negates (harmless) SR:yes (harmless)Source: APG
09:18:45 <diebot> This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted conditions. The effect of invigorate is merely an illusion, however, not a substitute for actual rest or respite. When the spell ends, the subject takes 1d6 points of nonlethal damage, along with the return of the original
09:18:45 <diebot> condition(s). A creature can be under the effects of only one invigorate spell at a time; if it is cast a second time on that creature, the first immediately ends.
09:33:21 <Mekkis> !spell suppress charms and compulsion
09:33:22 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless) SR:yes
09:33:23 <diebot> (harmless)Source: Andoran
09:33:23 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
09:35:47 <Mekkis> !spell touch of bloodletting
09:35:48 <diebot> Mekkis, TOUCH OF BLOODLETTING necromancy ([]) antipaladin 2, cleric 1, druid 1, sorcerer/wizard 2, witch 2 1 standard action Range: touch creature touched Comp: V, S Duration: 1 round/level Save: Will negates SR:yesSource: Faiths Of Corruption
09:35:48 <diebot> This spell causes any existing wounds that the target possesses to bleed profusely. If the creature's current total hit points are less than its maximum, this spell causes the creature to take 1 point of bleed damage each round and become exhausted for the duration of the spell. A successful DC 15 Heal check or any spell that cures hit point damage
09:35:48 <diebot> negates the effects of this spell.
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09:49:50 <Mekkis> !spell blur
09:49:51 <diebot> Mekkis, BLUR illusion (glamer[]) bard 2, sorcerer/wizard 2, summoner 2, alchemist 2, magus 2 1 standard action Range: touch creature touched Comp: V Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
09:49:51 <diebot> The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the blur effect, but a true seeing spell does. Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its
09:49:51 <diebot> own).
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10:41:37 Topic for #d&d set by Avatar at Fri Feb 7 21:05:53 2014
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15:25:45 <Nephem> did I forget to change my name back after the game
15:25:47 Nephem is now known as Brunius
15:25:49 <Brunius> I probably did
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16:49:56 conjaR ([email protected]) has joined #d&d
16:50:06 <conjaR> hey guys i got good news
16:50:17 <conjaR> im gonna open up my own dnd channel
16:50:24 <conjaR> all u headbangers are welcome
16:50:33 <conjaR> lots of drugs, sex n headbanging
16:50:43 <conjaR> im on my own to start with tho
16:50:53 <conjaR> its now open
16:51:11 <conjaR> free entry for the first 50 people
16:52:19 <conjaR> anyone here alive?
16:52:19 <conjaR> did u just read what i typed?
16:52:32 <conjaR> this is the biggest thing since colour tv
16:53:31 <conjaR> ok dorks, find dont come
16:53:38 <conjaR> u dont know what your missing
16:53:41 <conjaR> fine
16:53:42 <Brunius> Sounds amazing
16:53:56 <conjaR> im the only memeber so far
16:57:07 * Avatar sets ban on *!*@9698d36a.bigpond.net.au
16:57:07 Avatar has kicked conjaR from #d&d (bye)
16:57:42 Avatar gives channel operator status to Brunius
17:02:26 birdbutts ([email protected]) has joined #d&d
17:02:41 birdbutts has quit (Quit: )
17:27:50 <s_gmusic> so...
17:27:55 <s_gmusic> that happened.
17:28:03 <s_gmusic> :\
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17:47:25 <Mekkis> Hey guys, good news!
17:47:43 <s_gmusic> ....?
17:47:50 <Mekkis> I'm not going to open my own dnd channel, with no sex, drugs and headbanging
17:48:05 <Mekkis> you're not welcome.
17:48:08 <Mekkis> Brunius, you around?
17:48:13 <Brunius> yes
17:53:14 <Brunius> I am, Mekkis
17:53:33 <Mekkis> Do you think that I'm playing the Mitrans too intelligently?
17:54:10 <Brunius> I haven't seen any indication they're chasing us with arrows nocked, other than the elven group, who imo were a bit silly
17:54:46 <Mekkis> that's mainly because you've largely managed to maintain stealth
17:55:14 <Brunius> say, there isn't any mention of like, pulsing light going into the sky or something, when the ritual is started, is there?
17:55:23 <Brunius> That would kinda ruin this whole stealth thing
17:55:40 <Mekkis> not that you're aware of
17:58:35 <Mekkis> Tanks, Brunius?
17:58:46 <Brunius> Gotta write up a paragraph on this transcript
17:58:46 <s_gmusic> anyone running around with an overpowered melee build?
17:59:22 <Mekkis> yes
17:59:26 <Mekkis> there are people who are?
17:59:28 <Mekkis> why?
17:59:43 <s_gmusic> I'm looking for one for a friend's homebrew.
18:00:04 <Mekkis> does he want you to bring one?
18:01:21 <s_gmusic> he wants me to help straighten out his other players. I promised him no Ranged characters (because otherwise I'd roll a Gunslinger), but I don't know casters too well (still reading on them). Leaves OP Melee
18:01:51 <Mekkis> why is OP a requirement>
18:02:20 <s_gmusic> 20pt buy, starting level 6, 10kgp spending money. +1 items readily available
18:03:09 <s_gmusic> to show up the other people and otherwise be a dick. for some reason, my characters all come out somewhat "balanced" and not high-powered at all. :\
18:04:19 <Mekkis> he wants you to be a dick?
18:05:35 <s_gmusic> he gave me free reign, and he knows what I normally do. fortunately, what I normally do never screws up the story/mission, but my target will be his players.
18:06:09 <s_gmusic> I'mma gonna be a secret bad guy trying to get in with the good guys to sabotage them.
18:06:10 <s_gmusic> :D
18:06:26 <Mekkis> s_gmusic, PM
18:08:09 <s_gmusic> hm?
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18:17:23 <Spaceshot> song of the sea witch was cakewalked
18:20:50 <Mekkis> !spell invogorate
18:21:00 <diebot> Mekkis, INVIGORATE illusion ([figment]) bard 1 1 standard action Range: touch creature touched Comp: V Duration: 10 minutes/level (D) Save: Will negates (harmless) SR:yes (harmless)Source: APG
18:21:01 <diebot> This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted conditions. The effect of invigorate is merely an illusion, however, not a substitute for actual rest or respite. When the spell ends, the subject takes 1d6 points of nonlethal damage, along with the return of the original
18:21:01 <diebot> condition(s). A creature can be under the effects of only one invigorate spell at a time; if it is cast a second time on that creature, the first immediately ends.
18:32:05 <Mekkis> Today we demonstrated how great &spike stones is when the enemy consists of 30 apemen charging at you
18:32:19 <diebot> SPIKE STONES transmutation ([earth]) druid 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, DF Duration: 1 hour/level Save: Reflex partial SR:yes
18:32:19 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/spike_stones.html
18:35:14 <Spaceshot> well the half-orc fighter almost broke the puzzle
18:35:22 <Spaceshot> by smashing into granite stone and breaking shit
18:35:37 <Mekkis> !spell suppress charms and compulsion
18:35:38 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless) SR:yes
18:35:39 <diebot> (harmless)Source: Andoran
18:35:39 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
18:38:03 <Mekkis> !spell touch of bloodletting
18:38:04 <diebot> Mekkis, TOUCH OF BLOODLETTING necromancy ([]) antipaladin 2, cleric 1, druid 1, sorcerer/wizard 2, witch 2 1 standard action Range: touch creature touched Comp: V, S Duration: 1 round/level Save: Will negates SR:yesSource: Faiths Of Corruption
18:38:04 <diebot> This spell causes any existing wounds that the target possesses to bleed profusely. If the creature's current total hit points are less than its maximum, this spell causes the creature to take 1 point of bleed damage each round and become exhausted for the duration of the spell. A successful DC 15 Heal check or any spell that cures hit point damage
18:38:04 <diebot> negates the effects of this spell.
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18:52:06 <Mekkis> !spell blur
18:52:07 <diebot> Mekkis, BLUR illusion (glamer[]) bard 2, sorcerer/wizard 2, summoner 2, alchemist 2, magus 2 1 standard action Range: touch creature touched Comp: V Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
18:52:07 <diebot> The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the blur effect, but a true seeing spell does. Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its
18:52:07 <diebot> own).
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20:30:34 <Mekkis> I must have done over 2000 damage
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21:32:26 <Avatar> probably closer to 1000
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