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// #d&d — 2014-02-14

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05:13:36 <Avatar> I've got little to no interest in running those encounters
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07:20:58 <Mekkis> Yay. Compton and Brock have pretty much said they won't be releasing more scenarios
08:16:33 Steven ([email protected]) has joined #d&d
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10:45:54 <Steven> well that was fun.
10:46:11 <Steven> Just GM'd crypt of the ever snore
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11:29:04 <Steven> so....
11:29:05 <Steven> what up
11:29:10 <Steven> anybody wanna play bonekeep? lol
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15:08:01 <Brunius> http://www.reddit.com/r/arma/comments/1xsxw8/the_new_arma_3_dlc_zeusengage_in_online_combat/cfeh2hf
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15:55:45 Steve is now known as Steven
15:56:05 <Steven> so, think i just got my second job.
15:56:50 <Avatar> nice
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15:56:55 <Avatar> doingwhat
15:56:57 <Avatar> not chopping wood I hope
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16:01:33 <Steven> comic book shop
16:01:47 <Steven> also known as where i hang out and play pfs
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16:09:32 <Avatar> sweet
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16:39:06 <Avatar> good on you aulda
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16:45:02 <InsaneClowN> heads up all you party poopers!!!
16:45:06 <InsaneClowN> d n ddddddddddddd
16:45:13 <Steven> sup clown!
16:45:23 <InsaneClowN> fuk all,u?
16:45:28 * dicebot sets ban on InsaneClowN!*@*
16:45:29 dicebot has kicked InsaneClowN from #d&d (Banned: spammer)
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16:45:35 <Steven> excellent!
16:45:48 <Avatar> don't feed the trolls
16:45:48 <Steven> that couldnt have been timed better.
16:46:01 <Brunius> hehe
16:48:56 <Steven> i like feeding the trolls
16:49:04 <Steven> they make me laugh.
16:49:16 <Avatar> let's stop banning him then shall we
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16:49:50 ChanOP gives channel half-operator status to dicebot
16:50:10 <Steven> sounds fine to me.
16:50:45 <Steven> i just ignore people that annoy me... example includes at least one person in this room.
16:51:50 <Ballig> is it me
16:51:51 <Ballig> I bet it's me
16:53:21 <Steven> no, its Ballig_ they are a total douche.
16:54:39 <Ballig> I haven't seen him in forever
16:55:38 <Steven> he's rarely on when you are.
16:55:54 <Steven> usually just a few seconds... luckily you kill command him. which is good.
17:03:52 <Mekkis> Wow
17:04:09 <Mekkis> is Ballig in the ACT at the moment
17:08:19 <s_gmusic> woot. had a good game tonight. tortured my Wrath of the Righteous players.
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17:12:11 <s_gmusic> I played some of the lesser enemies exactly as written instead of adjusting for anything. They almost couldn't handle it.
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17:47:52 <Mekkis> s_gmusic, how many sessions in are you?
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17:52:04 <s_gmusic> we're in book 2, citadel drezen. you?
17:52:33 <Mekkis> not playing or running it
17:52:50 <s_gmusic> ah
17:54:20 <Avatar> diebot pinging out I think
17:58:06 <Avatar> <?nauseated
17:58:07 <diebot> Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
17:58:14 <Avatar> don't conditions work in pm
18:02:09 <Mekkis> IDENTIFY
18:02:12 <Mekkis> try now
18:02:17 <Mekkis> ??nauseated
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18:02:36 <Mekkis> maybe not
18:02:47 <Steven> but maybe so.
18:02:54 <Steven> im playin rust what you guys doin?
18:03:08 <Mekkis> blowing up tanks
18:03:15 <Mekkis> got over 3k XP in my T30
18:03:17 <Steven> nice!
18:03:30 <Steven> I just joined a server and raided somebodies base.
18:04:12 <Steven> cause they were stupid and put a wood door behind a gate thinking that would keep them safe
18:05:40 <Steven> so good day for both of us!
18:06:47 <Steven> damn it... i think i just glitched out...
18:06:56 <Steven> but ya know, whatever... alpha
18:09:20 <Avatar> <?fatigued
18:09:21 <diebot> A fatigued character can neither run nor charge and takes a 2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
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18:35:14 <Mekkis> Avatar, you can get away without the <
18:52:07 <Avatar> !spell magic missile
18:52:08 <diebot> Avatar, MAGIC MISSILE evocation ([force]) sorcerer/wizard 1, magus 1 1 standard action Range: medium (100 ft. + 10 ft./level) up to five creatures, no two of which can be more than 15 ft. apart Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
18:52:08 <diebot> A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell. For
18:52:09 <diebot> every two caster levels beyond 1st, you gain an additional missile-two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you
18:52:09 <diebot> check for spell resistance or roll damage.
19:14:38 <Avatar> ?sickened
19:14:38 <diebot> Avatar, The character takes a 2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
19:28:34 <Avatar> one thing I particularly miss about roll20 vs CA is the templates
19:28:41 <Avatar> you can't do cones
19:42:18 <Mekkis> thanks, Avatar
19:54:35 <Avatar> your welcome
19:54:39 <Avatar> what are you thanking me for
19:55:04 <Avatar> doing up the templates
19:55:30 <Avatar> I got 100gp on the day job for that game
19:56:06 <Avatar> without the 3 starts it would have been 75gp
19:56:17 <Avatar> without a shirt, it would have been 50gp
19:56:25 <Avatar> everyone buy a shirt and GM a lot
20:00:37 <Mekkis> For giving me recognition for doing the templates
20:01:10 <Avatar> gg would buy again
20:01:55 <Avatar> among the living is on next week
20:02:10 <Avatar> signed up players; alchemist 5, wizard 5, cleric 6, bard 1, monk 1
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