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// #d&d — 2012-09-05

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11:11:03 <Oren> #Help
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11:12:30 <Oren> anybody here?
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11:13:44 <MekkisScreen> .yes
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12:17:30 <mamoulianfh> It's Hokubi turn
12:18:25 <Mort-> Might be hard hydra
12:18:26 <mamoulianfh> .
12:18:37 <Hokubi> I assume the defensive shell of Turtle Style as a swift action, and ready a standard action to grapple this chump Ankheg as soon as it gets within range.
12:18:38 <Hokubi> Done.
12:18:54 <Mort-> He got a grabbie
12:19:12 <Hokubi> Eh. I don't really care win or lose. But hes gonna learn some stuff.
12:19:20 Ballig is now known as Ballig1
12:19:38 <Mort-> Hi ballig
12:19:39 <mamoulianfh> Ankheg moves closely to Hakubi and attempts to bite.
12:19:49 <Hokubi> readied action goes off first, agree?
12:19:49 <Mort-> Roll to hit
12:19:57 <Mort-> Yes
12:20:01 <Mort-> Doh
12:20:04 <Mort-> I'm rusty
12:20:16 <mamoulianfh> !roll 1d20+5 bite
12:20:16 <dicebot> mamoulianfh, bite: [1d20=4] 9
12:20:41 <Hokubi> Not really familiar with readied actions, are you?
12:20:44 <Mort-> Anyway we know his bite missed anyway
12:20:53 <Mort-> Me?
12:20:56 <Hokubi> A readied action is basically a if/then statement for a turn.
12:20:56 <mamoulianfh> nope not realy :(
12:20:59 <Mort-> Not at low tier
12:21:15 <Mort-> No ones been readying actions on me
12:21:25 <Hokubi> For example, its perfectly legal to have a bow in your hand and ready an action to shoot a spellcaster 'if he starts casting a spell'
12:21:37 <Mort-> Yeah its called counter spell
12:21:45 <Mort-> Usually i do it with magic missiles
12:22:04 <Hokubi> So, I made my if/then, that if your ankheg gets within range, I grapple it.
12:22:17 <Hokubi> This means I get my grapple right after your move.
12:22:25 <Hokubi> Aslong as you come within range.
12:22:25 <mamoulianfh> ok, that rules we have not tried yet with friends :(
12:22:50 <Hokubi> The way to defeat a readied action, is to not do whatever the condition is. Then the person readying just wasted a turn.
12:23:18 <Hokubi> So, if the ankheg went after Mort instead, not only would I look stupid, I'd be wasting time aswell.
12:23:21 <mamoulianfh> soo if ankheg does not move, you wasted your turn right;
12:23:36 <Mort-> Id ask you for perception check
12:23:50 <Mort-> I'm stealthed in a bush ffs :p
12:24:05 <Hokubi> You can ready only standard actions, with an optional 5 ft step if you haven't moved that round.
12:24:17 <mamoulianfh> Ok, but Ankheg has Int 1 so he runs towards the first spotted target :Ž
12:24:26 <Hokubi> So, readied action is met?
12:24:30 <mamoulianfh> :)
12:24:35 <mamoulianfh> yup
12:24:43 * Hokubi grapples at the Ankheg when it gets close.
12:25:04 <Hokubi> Now, normally you would have an AoO from this, but Hokubi is a grappling specialist and he has improved grapple, so you don't.
12:25:16 <Hokubi> !roll 1d20+9 grapple
12:25:17 <dicebot> Hokubi, grapple: [1d20=14] 23
12:25:20 <mamoulianfh> Ok
12:25:27 <Hokubi> Does this beat CMD?
12:25:59 <mamoulianfh> CMD 17 (25 vs grip)
12:26:05 <mamoulianfh> so it beats right?
12:26:30 <Hokubi> Yes. 23>17
12:26:47 <Hokubi> So, heres where you would tell me that the Ankheg is grappled.
12:27:00 <Mort-> No?
12:27:05 <mamoulianfh> Hokubi succesfully grapples Ankheg
12:27:09 <Mort-> 25 vs grip?
12:27:30 <mamoulianfh> grip and grapple is the same? my english lacks little bit in this :/
12:27:32 <Mort-> Or was it trip
12:27:37 <Mort-> Check!
12:27:47 <mamoulianfh> 25 vs Trip sorry
12:27:51 <Mort-> There isn't any combat maneuver called grip :p
12:27:54 <Mort-> Fair enough
12:28:33 <Mort-> Yes you grabbed a nasty beastie. Again hydra
12:28:40 * Mort- sighs from the bush
12:29:53 <Hokubi> Now, since it was done as a readied action, the Ankheg can finish its turn.
12:30:11 <Hokubi> Keeping in mind that it now suffers the grappled condition.
12:30:40 <mamoulianfh> ok give me a second
12:31:20 <Mort-> He can escape artist. Use cmb to control the grapple
12:31:42 <Mort-> Or attack with grapple penalties with one attack less
12:31:53 <mamoulianfh> yup just found it in the book :)
12:32:07 <Mort-> Uh hydra what happens if the creature only has 1 attack?
12:32:28 <Hokubi> He can attempt it at -2.
12:32:38 <Mort-> I know with a magus i can slash with a one handed weapon
12:32:58 <Mort-> Though the moment i saw you it would be grease
12:33:02 <Mort-> Tons of it :p
12:33:46 <mamoulianfh> Ankheg tries to break the grapple.
12:34:23 <Mort-> Roll cmb break?
12:34:41 <mamoulianfh> !roll 1d20+11 combat maneuvre check
12:34:42 <dicebot> mamoulianfh, combat maneuvre check: [1d20=3] 14
12:35:03 <Mort-> That won't help
12:35:03 <Hokubi> Hokubi boasts a grapple CMD of 23.
12:35:14 <Mort-> I know his cmd is up the roof
12:35:22 <Mort-> Continue...
12:35:46 <mamoulianfh> Ankheg is unsuccessful and stayd grappled.
12:35:54 <mamoulianfh> stays*
12:36:08 <Mort-> You watch what happens next
12:36:49 <Hokubi> So, the second round of a controlling grappler.
12:36:55 <Hokubi> I have several options.
12:37:10 * Mort- unstealths and perks her ears up while peeking out of the bush
12:37:27 <Hokubi> Well, firstly I have to decide if I want to maintain the grapple or break it. Since I started it, and I want to be in a grapple, I am going to keep it.
12:37:46 <Hokubi> So if I succeed in a roll to maintain the grapple, I can do a couple of things.
12:38:24 <Hokubi> I can move both of us up to half my movement, and stick you in any adjacent square I want.
12:38:34 <Hokubi> I can beat the stuffing out of you, without needing to roll an attack.
12:38:46 <Hokubi> Or I can pin my target.
12:39:13 <mamoulianfh> oko
12:39:17 <mamoulianfh> ok*
12:39:20 <Hokubi> Think of pinning like a very effective submission hold. Face to the ground and completely useless.
12:39:59 <Hokubi> So I roll to maintain the grapple, and pin this Ankheg. Stick his nose on the floor and call him a silly.
12:40:00 <Hokubi> sissy.
12:40:01 <mamoulianfh> yeah
12:40:18 <Hokubi> !roll 1d20+12 grapple to pin
12:40:18 <dicebot> Hokubi, grapple to pin: [1d20=6] 18
12:40:42 <mamoulianfh> Hokubi maintains the grapple.
12:40:50 * Mort- giggles from the bush at the thought of a monster being called a sissy
12:41:04 <Hokubi> Oh, the +12 is a combination of the +5 to follow up grapple actions as a controlling grappler, and the -2 to dex from grappling. Hokubi uses his dex and not str to grapple.
12:41:06 <mamoulianfh> and pins Akgheg head first into the dirt.
12:41:23 <Hokubi> It is the Ankheg's turn, and.. hes pinned. Which is bad.
12:41:39 <Mort-> Ah i was wondering why you didnt get +14
12:41:47 <Mort-> Thanks for explaining
12:41:53 <Hokubi> Pinned cannot move, no dex bonus, -4 ac, cannot cast spells with somatics.
12:42:51 <Hokubi> Or attack.
12:43:30 <MekkisScreen> dimension door
12:43:36 <MekkisScreen> using a wand
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12:43:53 <Brunius> http://i17.photobucket.com/albums/b76/DigitsDavid/40k2/CIMG1569.jpg
12:43:53 <mamoulianfh> can pinned creatures make special attack, like spit acid in the case of ankheg?
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12:45:11 <Hokubi> No.
12:45:24 <mamoulianfh> ok
12:46:16 <Hokubi> If its held down in such a way that it can't even try to bite, it can't even try to acid spit.
12:46:56 <Hokubi> The most viable options for a pinned person are trying to get out, magic, if they can do it without somatic components, and begging for mercy.
12:47:02 <mamoulianfh> so the only thing he can do now, is to lie down and wait to get his ass kicked?
12:47:14 <Hokubi> You can still try and get out.
12:47:33 <mamoulianfh> same check as versus grapple in the first round?
12:47:44 <Hokubi> With a -4 penalty to dexterity, yes.
12:47:53 <Hokubi> If that affects it.
12:49:37 <mamoulianfh> CMB +7 (+11 grapple)
12:49:53 <mamoulianfh> CMB is not affected by DEX right? only CMD
12:50:05 <Hokubi> Correct. Unless you're me.
12:50:11 <Hokubi> I use dex for both.
12:50:33 <mamoulianfh> sooo
12:50:42 <Hokubi> Try and get out!
12:50:52 <Hokubi> If you make it, I might actually lose this fight.
12:51:02 <mamoulianfh> !roll 1d20+11 combat maneuver check vs grapple
12:51:02 <dicebot> mamoulianfh, combat maneuver check vs grapple: [1d20=7] 18
12:51:37 <Hokubi> But not if you roll like crap.
12:52:00 <mamoulianfh> blame the dice bot, he clearly does not like bugs :P
12:52:25 <Hokubi> Like real dice, you get good days and bad days.
12:52:27 <Hokubi> My turn then?
12:52:29 * Mort- climbs up a used
12:52:32 <Mort-> Tree
12:52:35 <mamoulianfh> yes
12:52:45 <mamoulianfh> at least i think so
12:52:57 <mamoulianfh> fail against pin = helpless?
12:52:58 <Hokubi> Well, you can't really take any movement actions, agree?
12:53:04 <Mort-> !roll 1d20+2 climb mortimur!
12:53:04 <dicebot> Mort-, climb mortimur!: [1d20=9] 11
12:53:07 <Hokubi> Not quite helpless yet, but not far from it.
12:53:08 <Mort-> Doh
12:53:38 <mamoulianfh> ok
12:53:49 <Hokubi> If I had friends to beat you up, you'd be at no dex to AC, -4 more.
12:53:56 <MekkisScreen> you can escape artist
12:54:02 <Hokubi> Which means they'd probably very effectively kick the stuffing out of you.
12:54:29 <Hokubi> Well, you're at no dex to ac and -4 now, its just theres nobody else to capitalize on it.
12:54:35 <mamoulianfh> if i used CMB check, as a standard action, i cant use escape artist anymore right?
12:54:40 <Hokubi> correct.
12:54:56 <Mort-> I don't think that thing has escape artist
12:55:02 <Hokubi> This enemy is actually a pretty strong grappler, Mekkis. It makes sense it would go for the escape by grapple and not escape artist.
12:55:23 <Mort-> Yeah would have tried to reverse grapple on hokubi
12:55:26 <Mort-> As the monster
12:55:29 <mamoulianfh> nope ankheg lacks Escape artist
12:55:35 <mamoulianfh> skill
12:55:48 <Mort-> Then keep dealing the bite damage
12:56:00 <Hokubi> I know you're not a spellcaster, but I'm going to take a moment to illustrate how dangerous grappling can be to a spellcaster.
12:56:02 <Mort-> You can use escape artist untrained
12:56:14 <Mort-> Are you grabbing me,
12:56:14 <Mort-> ?
12:56:23 * Mort- sulks
12:57:00 <Hokubi> Its hard to cast spells while grappling. You have to make a concentration check of 10+grappler's CMB+spell level.
12:57:18 <Hokubi> So even a level 1 spell, you're looking at DC 20.
12:57:22 <Mort-> I've seen people do it ><
12:57:38 <Mort-> But i think that persons cmb wasn't that good
12:58:14 <Hokubi> And the mods for the roll would be caster level+casting stat mod.
12:58:38 <mamoulianfh> natural 20 in this case does not mean automatic success right?
12:59:34 <Hokubi> So if your gnome got grappled and wanted to use speak with animals in the hopes you could convince something to save you from this monk, it would be DC 20 with a +1 to the roll. Bad odds.
13:00:18 <Hokubi> No, natural 20=success only applies to attack rolls.
13:00:31 <Hokubi> For everything else, you have to be able to actually roll that high with a 20.
13:00:37 <mamoulianfh> ok
13:00:59 <Hokubi> So with a +1 mod, nomatter what you roll, you can't accomplish a DC 22 skill check.
13:01:43 <mamoulianfh> right
13:02:43 <Hokubi> Its my turn, yes?
13:02:57 <mamoulianfh> yes
13:03:16 <Hokubi> I tie up the Ankheg as a standard action.
13:03:17 <mamoulianfh> Ankheg failed his check
13:03:21 <Hokubi> Notice theres no rolling here.
13:03:49 <Hokubi> If you already got them pinned, you just do it.
13:03:58 <mamoulianfh> ok
13:04:09 <Hokubi> The escape DC from being tied up by a grappler is 20+ my CMB. So, 29.
13:04:31 <Hokubi> If this thing can't beat a 29 escape artist, or break it on sheer strength.. Hes pretty screwed.
13:04:53 <mamoulianfh> chance is pretty low :P
13:05:06 <Hokubi> Now, a tied up creature DOES have the helpless condition.
13:05:17 <MekkisScreen> so
13:05:25 <MekkisScreen> use dimension door while tied
13:05:50 <MekkisScreen> thewand away your ropes
13:06:15 <Hokubi> This means melee attacks hit at +9, he can be hit with a coup de grace, rouges can sneak attack.. Its a bad spot to be in.
13:06:43 <mamoulianfh> i see
13:07:28 <Hokubi> Because the dexterity is effectively 0, for a -5 penalty, and prone in melee, which gives a +4 to the attacker.
13:08:37 <Hokubi> I think, if Hoku proceeds on, Mort, I will get the rope trick.
13:09:07 <Hokubi> So now I think we're pretty much done. Your next turn is something like struggle and wimper, and mine is coup de grace.
13:09:10 <Hokubi> And thats about it.
13:09:40 <mamoulianfh> yup, but if i roll 18 and more i am free :P
13:10:35 <Hokubi> How so?
13:10:40 <Hokubi> Its escape artist now, not grapple.
13:10:54 <Hokubi> Grappling out is no longer an option.
13:11:03 <mamoulianfh> oh
13:11:13 <mamoulianfh> ok
13:11:27 <Hokubi> you grapple or escape artist people. You can't grapple the ropes.
13:12:34 <mamoulianfh> then the only option is to summon Ancient Imperial Sky Dragon to the rescue :D
13:13:13 <Hokubi> So. Now you see some of how grappling works.
13:13:17 Hokubi is now known as Hydrazine
13:13:48 <Hydrazine> Let me know if you think of something specific you need a little practice on.
13:14:00 <mamoulianfh> anyway thank you for all the info and help today, but I'll have to go for today :/ hopefully i will remember most of it :)
13:14:45 <mamoulianfh> i bet sooner or later I will find something interesting or confusing :P
13:14:52 <Hydrazine> Most likely.
13:15:01 <mamoulianfh> see you soon and have a nice day
13:15:07 <Hydrazine> Later man.
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14:32:32 <Hydrazine> A US politician actively proclaims that live breastfeeding can cure an adult male of homosexuality.
14:32:36 <Hydrazine> ...
14:34:10 <Mort-> Oh hydra
14:34:14 <Mort-> i promised you photosp
14:34:17 <Mort-> Will send
14:35:13 <Mort-> Sent
14:39:44 * Mort- camps for ballig/avatar
14:41:59 <MekkisScreen> you should exercise your right to bear arms against a foreign aggressor (a stupid politician)
14:45:24 <Hydrazine> Unfortunately, even if hes a retard, hes still not a foreign aggressor.
14:46:11 <Hydrazine> But I don't think I really need to do anything about him. Hes already shot his own career in the foot. And hes supposed to have a big science debate with Bill Nye soon.
14:46:47 <Hydrazine> Oh, he also says hurricane Isaac is God's way of punishing Bill Nye for his monkey-loving Darwinism ways.
14:48:01 <Mort-> Us people are nuts
14:48:06 <MekkisScreen> yeah
14:48:19 <Mort-> They drink more coke then water because its cheaper
14:48:28 <Hydrazine> Did you guys get Bill Nye over there when you were kids?
14:48:43 <MekkisScreen> if democracy worked, and people didn't want the bastards in, why are the bastards in?
14:48:47 <MekkisScreen> no...
14:48:56 <MekkisScreen> (who's Bill Nye?)
14:49:22 <Hydrazine> Bill Nye the Science Guy. He used to do a TV show about science for kids.
14:50:57 <Mort-> Sounds familiar the name
14:57:47 <MekkisScreen> celebrety scientist?
14:57:59 <MekkisScreen> a dumb person's idea of a smart person?
15:00:33 <Mort-> I think its just an excuse to blow things up and get an audience at it
15:00:37 <Mort-> Funding too!
15:02:41 <Hydrazine> Its getting heated. Nye spoke out publicly against teaching creationism in schools, a politician blames a whole HURRICANE on him because of it..
15:02:53 <Hydrazine> tl;dr, Americans like drama.
15:03:34 <MekkisScreen> link?
15:03:43 <Hydrazine> But I can say I think a discussion on science with a politician who thinks women's bodies 'can just shut the whole thing down' when it comes to rape and pregnancy, could be amusing.
15:04:39 <Mort-> I think he's nuts
15:05:00 <Mort-> Btw tell me when ballig or avatar show up
15:05:51 * Mort- sets up camping gear and takes out fishing poles
15:08:26 <MekkisScreen> http://www.isi.org/quiz.aspx?q=FE5C3B47-9675-41E0-9CF3-072BB31E2692&AspxAutoDetectCookieSupport=1
15:08:36 <MekkisScreen> I got 75% and I'm not even a citizen
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15:21:54 * Mort- sighs. This is a long wait
15:22:21 <Hydrazine> So I guess Hoku isn't really fair to equal CR grapplers at the moment.
15:22:42 <Mort-> That guy had +11 on grab
15:22:51 <Hydrazine> Better than my +9.
15:22:54 <Mort-> If he didn't fk up that bad you get bit
15:23:04 <Mort-> And the grab with acid ability
15:23:23 <Hydrazine> Using the readied action for grappling is so amazing its a wonder its not illegal.
15:23:27 <Mort-> I really wanted to strangle the rogue who couldn't even ea from a monster
15:23:35 <Mort-> With grease on
15:23:40 <Mort-> I was like wtf
15:24:06 <Mort-> You're a fekking rogue!
15:24:40 <Mort-> As i said how are you supposed to hit any shit if you roll less then 10 all session lol hydra
15:24:55 <Mort-> I think i need lessons in dice rolling
15:25:05 <Hydrazine> You gotta cup and shake.
15:35:00 <Mort-> I just threw the dice on the table!
15:36:50 <MekkisScreen> Mort-...
15:36:53 <MekkisScreen> !throw 10#1d6
15:36:53 <diebot> MekkisScreen, 10#1d6: [1d6=1] 1, [1d6=4] 4, [1d6=5] 5, [1d6=4] 4, [1d6=4] 4, [1d6=1] 1, [1d6=4] 4, [1d6=3] 3, [1d6=6] 6, [1d6=6] 6
15:36:55 <MekkisScreen> add them up
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15:38:57 <MekkisScreen> it's a zero!
15:50:24 <Mort-> 38
15:50:47 <Mort-> Mek please no maths
15:50:57 <Mort-> It turns my brain into mush
15:51:41 <Mort-> If i must. I can briefly use those mur brain devouring things called maths
15:51:44 <Mort-> But i rather not
15:51:58 <Mort-> No maths. Its bad for murs
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16:29:52 <MekkisScreen> you should learn maths
16:30:00 <MekkisScreen> you might need to polymorph yourslef
16:50:38 <Mort-> I will shape shift soon
16:50:44 <Mort-> 1 level for xyn!
16:56:22 <MekkisScreen> what level is Hoku?
16:56:25 <MekkisScreen> !findchar Hoku
16:56:27 <diebot> MekkisScreen, Character: Hoku, number: 371( http://www.pfrpg.com.au/viewchar.php5?char=371 )
17:10:43 <Avatar> yo
17:11:12 <MekkisScreen> yo
17:12:11 <MekkisScreen> I blame Avatar for my overreliance on companions
17:12:35 <MekkisScreen> my Next character won't have a companion
17:12:54 <Avatar> what
17:13:02 <Avatar> why would I be to blame
17:13:05 <Avatar> I don't like companions
17:14:08 <Mort-> Check pms avatar
17:18:48 <MekkisScreen> that's why, you see
17:19:21 <Avatar> oh I see what you're doing, you bastard
17:20:00 <Avatar> was your table limited to 6 people mekkis
17:20:12 <Avatar> apparently there might be a 7th
17:20:18 <MekkisScreen> I'll take 7, but no more
17:20:19 <Avatar> assuming everyone shows of course
17:21:22 <MekkisScreen> what tier are you looking at for Sunday, Avatar?
17:21:51 <Avatar> whatever people want
17:23:22 <Mort-> Avatar - throaty mermaid didn't work for you on map tools?
17:23:40 <Mort-> Usually catprog is technical details free on runs
17:23:54 <Mort-> But well sometimes he draws his maps
17:25:59 <Avatar> it did work
17:26:20 <Mort-> So what's the map tools issue
17:26:20 <Avatar> connection dramas aside, it was maptools
17:26:25 <Avatar> vs getting to try roll20
17:26:45 <Avatar> that is like taking the prize of a half-broken BMX bike over a ferrari two weeks later
17:26:49 <Mort-> Btw can my friend now register for games on site?
17:27:02 <Mort-> Why do you dislike map tools
17:27:03 <Avatar> I told you twice he is already registered and already invited
17:27:05 <Mort-> I'm ok any where
17:27:08 <MekkisScreen> what's roll20?
17:27:11 <Mort-> I didn't hear
17:27:14 <Avatar> http;//roll20.net
17:27:20 <Avatar> oh
17:27:23 <Avatar> my bad
17:27:25 <Mort-> Conversation never got through
17:27:26 <Mort-> Dude
17:27:33 <Mort-> How do you expect me to know
17:27:40 <Avatar> I've been having a big conversation with you and it sounded like you were responding
17:27:42 * Mort- sighs
17:27:43 <Avatar> LOL
17:27:46 <Mort-> No
17:27:49 <Mort-> I never heard you
17:27:57 <Avatar> yeah he is registered and invited
17:27:59 <Mort-> I was trying to be polite and ask a few more times
17:28:01 <Avatar> why does he think he can't sign up
17:28:02 <Mort-> Ok thanks
17:28:07 <Mort-> Because this morning
17:28:13 <Mort-> He tried and couldn't
17:28:18 <Mort-> He created this morning
17:28:21 <Avatar> yeah he is invited now
17:28:21 <MekkisScreen> looks interesting
17:28:25 <Mort-> Ok
17:28:28 <Mort-> I have a cleric
17:28:41 <Avatar> Mekkis: I've been meaning to try it for months, but I can't figure out how to resize the grid
17:28:42 * MekkisScreen runs SQL Injectme
17:28:43 <Mort-> Ill officially state my class now
17:28:56 <Mort-> Then say i can't channel energy ^^
17:29:06 <Avatar> so I've been waiting for another GM to run it and now a GM is running throaty mermaid on it, which I played two weeks ago using maptools
17:30:44 <Mort-> I can't even play period
17:36:25 <MekkisScreen> If I'm running First Steps on the 15th, I'll try using that
17:36:34 <MekkisScreen> if you want
17:37:22 <Avatar> yeah okay
17:37:38 <Avatar> are you coming down for unicon?
18:17:28 <Mekkis> yes
18:17:40 <Mekkis> what do you want me to run there?
19:42:20 <Avatar> darkest vengeance
19:42:58 <Ballig1> do it
19:43:28 <MekkisScreen> really?
19:43:41 Ballig1 is now known as Ballig
19:43:43 <MekkisScreen> should get Goodall to run it
19:47:28 <Mort-> What level is darkest vengeance
19:48:40 <Mort-> Oh yeah job done
19:48:53 * Mort- poofs
19:48:56 Mort- ([email protected]) has left #d&d (Leaving)
19:50:01 <Avatar> goodall did run it a few weeks ago
20:03:24 <Avatar> shit I need to buy some lego
20:03:30 <Avatar> I keep forgetting
20:03:36 <Avatar> where is a good place to buy lego man
20:15:14 mib_y6jyuf ([email protected]) has joined #d&d
20:21:52 Graky ([email protected]) has joined #d&d
20:21:59 mib_y6jyuf has quit (Quit: http://www.mibbit.com ajax IRC Client)
20:22:06 <Avatar> Graky
20:22:12 <Graky> hi
20:22:22 <Avatar> sup
20:22:35 <Graky> not much, just looked at the site was interested in getting into playing
20:26:31 <Avatar> have you played pathfinder society before
20:26:38 <Avatar> or pathfinder
20:27:10 <Graky> nah, I haven't even played d&d really
20:27:14 <Graky> no-one here really plays
20:27:38 <Graky> thats why im looking at playing online
20:29:17 <Graky> do you mainly play with people who are veterans ?
20:29:54 <Avatar> vets and newbies
20:30:08 <Avatar> join in, set up a character
20:30:34 <Avatar> http://www.pfrpg.com.au/newbie_guide.htm
20:31:22 <Graky> yeah i'm looking at the page rigth now
20:31:24 <Graky> right*
20:31:55 <Graky> so do you guys use skype or just irc + combat assistant?
20:33:01 <Avatar> all three
20:33:20 <Avatar> irc is where most of the story happens
20:33:37 <Avatar> skype for a bit of banter and clarifying some stuff that goes on, either story-based or rules-based
20:33:43 <Avatar> CA for mapping everything
20:33:59 <Graky> ah k
20:34:35 <Graky> so pathfinder is very similar to d&d rules?
20:34:44 <Avatar> yeah similar to 3rd ed
20:34:51 <Avatar> how much d&d have you played
20:35:06 <Graky> i've never played a game of d&d
20:35:08 <Graky> haha
20:35:24 <Graky> always been interested though just as I said no-one where I live plays
20:35:46 <Graky> I've read a bit of the d&d starter manual etc
20:35:51 <Avatar> where are you located
20:36:08 <Graky> near Canberra
20:36:21 <Avatar> ballig is near canberra
20:36:24 <Avatar> are you ballig
20:36:31 <Graky> no?
20:36:37 <Avatar> are you a spy
20:36:40 <Graky> no :<
20:36:45 <Avatar> maybe ballig is spying on you
20:36:51 <Graky> lol
20:37:19 <Graky> but yeah
20:37:25 <Graky> even rolling a char im pretty clueless
20:37:28 <Avatar> let me know when you've got the books
20:37:31 <Avatar> I'll run through it with you
20:38:24 <Avatar> the important one you have to go via paizo.com to get it and add it to your cart
20:38:32 <Avatar> it's free, so add it and download it
20:38:37 <Avatar> then open it to chapter 2
20:38:39 <Graky> alright
20:39:58 <Graky> pathfinder SRD?
20:40:49 <Avatar> yep
20:41:21 <Graky> i got the one from the newbie guide
20:47:42 <Avatar> yep cool
20:47:48 <Avatar> did you get the one from paizo.com
20:47:50 <Avatar> the PFS guide
20:50:38 <Ballig> Avatar: I'm in Canberra
20:51:04 <Ballig> Graky's probably in Cooma :O
20:53:02 <Graky> i added it to my cart now I can download a bunch of things
20:53:25 <Graky> core rulebook 4.0 is what i need?
20:53:39 <Avatar> you need a core rulebook or the srd
20:53:45 <Avatar> can you get a free core rulebook?
20:53:54 <Avatar> or are you just going to buy one
20:54:31 <Graky> i have Pathfinder Roleplaying Game Core Reference Document which is like 581 pages
20:54:38 <Graky> and the free one i just downloaded
20:56:08 <Graky> I have a 577 page core rulebook now >.>
20:58:49 <Avatar> that sounds like the real one
20:58:55 <Avatar> shit they are doing it for fre enow
21:00:26 <MekkisScreen> they are!?
21:03:22 <Graky> the free document you're talking about is 45 pages?
21:03:43 <Avatar> yeah, the PFS guide
21:03:44 <Graky> i have like 5 pdf files, i hope one of them is the right one
21:03:50 <Avatar> but the core rulebook is about 500 odd pages
21:04:42 <Graky> first chapter is pathfinder society basics
21:04:48 <Graky> this the correct one
21:04:50 <Graky> ?
21:04:59 <Avatar> YEP
21:05:02 <Avatar> go to the chapter 2
21:05:19 <Avatar> there is really nothing in chapter 1 that you need to know I think
21:06:02 <Graky> alright
21:06:06 <Avatar> it tells you you have to register the character you create but there is a link on that page I gave you that directs you there
21:06:39 <Graky> yeah i saw that
21:06:44 <Graky> i have to make the char first though?
21:07:06 <Avatar> yeah
21:07:23 <Graky> ok
21:08:36 <Avatar> step 1 says choose abilities and race
21:08:38 <Avatar> but
21:08:41 <Avatar> choose a class first
21:09:33 <Avatar> then base your abilities and race on your class
21:09:42 <Graky> alright
21:10:11 <Graky> so does it matter what i pick for a first character or is there a combination that would be good for someone new to the game
21:10:28 <Graky> i assume a melee char would be easier than a spellcaster for a first char?
21:10:42 <Mekkis> I would suggest a sorcerer
21:10:52 <Mekkis> melee can be difficult
21:11:59 <Graky> alright sorc sounds fine
21:12:50 <Avatar> no pick one you like man
21:13:01 <Avatar> magic can be more difficult
21:13:18 <Graky> i was thinking monk, are they hard to play?
21:13:53 <Mekkis> avoid it for your first character
21:13:56 <Avatar> what kind of class do you want to play, melee, ranged or magic?
21:14:01 <Mekkis> they are very hard to play well
21:14:14 <Graky> melee
21:14:52 <Graky> but not a rogue sort of character
21:14:58 <Graky> barb?
21:15:05 <Avatar> barb is good
21:15:47 <Avatar> fighter, barbarian or paladin probably for melee
21:16:06 <Mekkis> ranger is good too
21:16:25 <Mekkis> (although if you're sticking with core only, I'd avoid it)
21:16:39 <Graky> i think barb looks fine
21:16:48 <Avatar> ok so go back to step 1 now
21:16:53 <Avatar> do you have a character sheet template open
21:17:29 <Graky> i do now
21:17:41 <Avatar> which one
21:17:50 <Graky> .txt file
21:17:56 <Avatar> only the best, well done
21:17:59 <Graky> haha
21:18:06 <Avatar> so put in barbarian as your class
21:18:10 <Avatar> then go back to step 1
21:18:25 <Avatar> you start with all of them at 10
21:18:29 <Avatar> 10 +0
21:18:41 <Avatar> the +0 bit is your ability mod, that's the important part
21:18:51 <Avatar> but you buy points by upping or dropping the 10
21:19:06 <Avatar> there's a table there that shows you how many of your 20 points you have to spend to change the 10 into something else
21:19:07 <Mekkis> shouldn't you choose race before adding abilities/
21:19:15 <Avatar> why
21:19:48 <Avatar> easiest way to get 20 points to begin with is to pick 4 abilities you want higher, and make them 14
21:19:54 <Avatar> so you 4 14's and 2 10's
21:20:01 <Avatar> and then adjust accordingly to fine-tune it
21:20:09 <Avatar> you can pick race around the same time
21:20:20 <Graky> so you have to look at the core book for the abilities?
21:20:32 <Graky> i only see a small section about abilities no actual skills etc
21:20:32 <Avatar> it's in step 1 of chapter 2 of the PFS guide
21:20:51 <Avatar> er, step 2 of chapter 2
21:20:54 <Avatar> there's a table there
21:21:39 <Graky> only table I see is a cost table
21:21:45 <Graky> :/
21:21:57 <Graky> i was looking up the classes in the core rulebook i downloaded
21:22:08 <Avatar> yeah ability score costs
21:22:48 <Avatar> so uh
21:23:00 <Avatar> str is your hitting power for to-hit and damage
21:23:04 <Avatar> chance to-hit
21:23:09 <Avatar> for MELEE
21:23:20 <Avatar> dex is your chance to-hit and damage for ranged attacks
21:23:24 <Avatar> your dodging AC
21:23:40 <Avatar> con is your hp
21:23:42 <Mekkis> for you, STR is the most important ability
21:23:45 <Avatar> int is your skills
21:23:53 <Avatar> wis is your perception and a few of your skills
21:24:01 <Avatar> cha is what a sweet talker you are
21:24:14 <Avatar> you will probably want to focus on the first 4
21:24:29 <Graky> so dwarf barb
21:24:39 <Graky> I should have high str
21:24:44 <Graky> and con
21:24:52 <Avatar> con, dex and wis are important for your saves as well, which lets you do things like resist poison, dodge traps and fireballs, resist mind control
21:24:54 <Graky> not worry as much about int/wis/char?
21:25:02 <Graky> hmm
21:25:13 <Avatar> also
21:25:20 <Avatar> your ability mod only changes on even numbers
21:25:24 <Avatar> so 10,11 is +0
21:25:26 <Avatar> 12,13 is +1
21:25:32 <Avatar> and so forth up till 18,19 is +4
21:25:41 <Avatar> if you want to go down, 8,9 is -1 and 6,7 is -2
21:26:00 <Avatar> the way most of your dice rolls work is you roll a dice + your ability mod
21:26:21 <Avatar> so your chance to hit in melee with a 14 (+2) str might be 1d20+2
21:26:24 <Graky> so what would you suggest
21:26:32 <Avatar> does that make sense
21:26:37 <Graky> yeah i understand
21:26:38 <Mekkis> depending on your race
21:26:44 <Avatar> so what do you want to be able to do
21:26:55 <Graky> smash faces and take damage =)
21:27:00 <Graky> i dont really care about cha
21:27:08 <Avatar> okay well str will help you smash faces
21:27:13 <Avatar> dex and con will help you take damage
21:27:13 <Mekkis> I would suggest 16 str, 14 dex, 14 con, 12 int, 10 wis, 8 cha
21:27:36 <Avatar> that would be solid
21:27:40 <Graky> alright sounds good
21:27:49 <Avatar> so chuck those on your sheet
21:27:56 <Graky> the mods are from dwarf i assume?
21:28:01 <Mekkis> if you're playing a dwarf, I'd do something else
21:28:07 <Mekkis> sorry, didn't see dwarf
21:28:11 <Avatar> 16 is 10 points, 14 is 5 points, 14 is 5 points, 12 is 2 points, 8 gives you 2 points back
21:28:23 <Graky> yeah id want to go dwarf
21:28:26 <Mekkis> for dwarf, you might want to swap wisdom and cha around
21:28:39 <Mekkis> depends on exactly how social you see yourself
21:28:52 <Mekkis> (6 cha is pretty timid, and very ugly
21:29:06 <Avatar> skills is not just how good you look
21:29:16 <Graky> aye
21:29:19 <Avatar> intimidate is a charisma skill
21:29:25 <Mekkis> yes
21:29:27 <Graky> id be playing a gruff soldier sort of dwarf
21:29:27 <Avatar> diplomacy, bluff
21:29:37 <Graky> rather be in combat than trying to be diplomatic
21:29:46 <Avatar> sometimes you'll need to be diplomatic though
21:29:51 <Mekkis> it's difficult to intimidate people if they don't notice you
21:29:58 <Graky> hmm
21:30:04 <Mekkis> I mean, there's nothing really WRONG with having 6 charisma
21:30:10 <Graky> intimidation is based off char?
21:30:13 <Mekkis> yes
21:30:15 <Avatar> yeah
21:30:20 <Avatar> wisdom is important too though
21:30:20 <Graky> ah
21:30:36 <Avatar> resisting charms is very important and will be tough for the life of your character to improve
21:30:53 <Avatar> you need it for perception (the most common skill in the game), sense motive
21:30:54 <Graky> well, im happy to do what will be easier to play as i said its going to be my first character
21:30:56 <Mekkis> (and with practise, you can get results through intimidation even with low charisma)
21:31:15 <Mekkis> (if I were you, I'd just keep it like that
21:31:21 <Mekkis> 16 14 14 12 10 8
21:31:41 <Graky> alright
21:31:42 <Avatar> it just means if you want to intimidate someone, as a barbarian, you'll be doing -2 with it based on your abilities
21:31:58 <Avatar> that could sting
21:32:07 <Avatar> you can come back to it
21:32:20 <Graky> so
21:32:20 <Graky> 16 str, 14 dex, 14 con, 12 int, 8 wis, 10 cha
21:32:22 <Graky> ?
21:32:27 <Avatar> it's up to you man
21:32:29 <Graky> are mods based on race?
21:32:30 <Avatar> what do you want
21:32:37 <Avatar> your race changes your mods a bit
21:32:53 <Graky> id like a char thats easy to play kinda
21:32:55 <Graky> so i can learn the game
21:33:01 <Graky> then make a new character when I know what im doing
21:33:02 <Avatar> dwarves get +2 con, +2 wis and -2 cha after you apply the 20 point buy
21:33:02 <Graky> heh
21:33:15 <Avatar> if you're happy with it, stick wtih it
21:33:19 <Mekkis> dwarf will make it 16 14 16 12 12 6
21:33:21 <Avatar> you can rebuild your character through level 1 in between games
21:33:28 <Graky> well that sounds fine then
21:33:38 <Avatar> that con is pretty damn high
21:33:48 <Graky> isnt that good
21:33:50 <Mekkis> commendable
21:33:51 <Graky> for a melee
21:33:51 <Avatar> as a barbarian, you've already got the most hp in the game
21:34:06 <Mekkis> I say Go For IT!
21:34:11 <Graky> haha
21:34:21 <Avatar> there have been games where you get stuck because you have only combat skills and no people skills
21:34:38 <Graky> there will be others in the party though?
21:34:40 <Graky> lol
21:34:47 <Avatar> yeah and imagine if they all think like this
21:34:56 <Avatar> LOL I just want to smash people lolz
21:35:00 <Mekkis> Put it this way, with a statline like that, you'll very rarely feel /useless/ in combat.
21:35:07 <Graky> =(
21:35:12 <Mekkis> (that's why I'm recommending it)
21:35:17 <Graky> lol
21:35:21 <Avatar> you'll rarely feel useless in combat ever
21:35:24 <Avatar> you're a barbarian
21:35:36 <Avatar> unless you manage to drop your str and dex to 8
21:35:40 <Avatar> that could be a problem
21:35:42 <Mekkis> (out-of-combat, you can always roleplay around the skills you lack)
21:35:55 <Avatar> you can't always roleplay around it
21:36:06 <Graky> so
21:36:07 <Avatar> sometimes you need to meet a number and you'll screw yourself and/or your party if you can't
21:36:08 <Graky> under mod
21:36:12 <Graky> so I add +2 and -2
21:36:28 <Graky> ?
21:36:34 <Avatar> no, the race adjustments go t your ability score, not your ability mod
21:36:56 <Avatar> so your 14 con becomes 16 con
21:36:57 <Graky> so i just set the stats with the racial bonuses
21:37:06 * Mekkis fondly remembers a game of Red Harvest where David Astley's Darvesh kept talking continuously to an NPC. When the DM asked him for a check, he said "I'm not trying to be diplomatic, I'm just going to keep talking until he understands"
21:37:07 <Avatar> +2 becomes +3 on your con
21:37:49 <Graky> hokay
21:38:09 <Mekkis> under mod, you put stat / 2 - 5
21:38:20 <Mekkis> so the 16 str becomes +3
21:38:30 <Mekkis> and the 14 dex becomes +2
21:38:30 <Avatar> what
21:38:36 <Graky> not sure i undersand
21:38:44 <Graky> Str: 16 +X
21:38:44 <Graky> Dex: 14 +X
21:38:45 <Graky> Con: 16 +X
21:38:45 <Graky> Int: 12 +X
21:38:45 <Graky> Wis: 12 +X
21:38:45 <Graky> Cha: 6 +X
21:38:48 <Graky> is what i have at the moment
21:38:57 <Avatar> remember what I said before, 10 or 11 is +0
21:39:00 <Avatar> 12 or 13 is +1
21:39:02 <Avatar> etc
21:39:06 <Mekkis> so str will be +3
21:39:09 <Mekkis> dex will be +2
21:40:05 <Graky> so is 6 is
21:40:09 <Graky> -3?
21:40:14 <Graky> or 2
21:40:37 <Avatar> 10 11 is +1
21:40:42 <Avatar> er
21:40:42 <Avatar> +0
21:40:46 <Avatar> 8 9 is -1
21:40:50 <Avatar> 6 7 is -2
21:41:01 <Graky> so Str: 16 +3
21:41:01 <Graky> Dex: 14 +2
21:41:01 <Graky> Con: 16 +3
21:41:01 <Graky> Int: 12 +1
21:41:01 <Graky> Wis: 12 +1
21:41:01 <Graky> Cha: 6 -2
21:41:04 <Graky> would be correct
21:41:26 <Avatar> yep
21:41:28 <Graky> hokay
21:41:39 <Avatar> you can chuck in some of the dwarf bonuses in the book
21:41:42 <Avatar> under MISC BONUSES on the sheet
21:41:51 <Avatar> put down anything you want to use that you think you'll forget
21:42:18 <Avatar> then move onto stop 3
21:42:23 <Avatar> step* 3
21:43:45 <Graky> languages?
21:44:07 <Avatar> yeah
21:44:16 <Mekkis> you get Taldan, Dwarf and one other
21:44:28 <Avatar> where does it say you get talden
21:44:32 <Mekkis> (Taldan is Common)
21:44:34 <Graky> what would be a good choice
21:44:40 <Avatar> taldane
21:44:50 <Avatar> there is no 'good choice'
21:44:52 <Mekkis> Giant, Gnome, Goblin, Orc, Terran, and Undercommon are your options
21:44:52 <Avatar> pick what you like
21:45:04 <Mekkis> I would suggest Terran or Goblin
21:45:45 <Avatar> I would avoid giant like the plague
21:45:48 <Mekkis> hehe
21:45:50 <Avatar> any of the others are fine
21:46:12 <Avatar> can't dwarves take golarion modern languages
21:46:15 <Avatar> I'm pretty sure they can
21:46:17 <Mekkis> no
21:46:39 <Graky> Dwarves with high Intelligence
21:46:40 <Graky> scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
21:46:42 <Avatar> where does it say they can't
21:46:50 <Avatar> yeah they aren't core languages
21:46:53 <Mekkis> where does it say that they can
21:47:02 <Avatar> in the PFS guide
21:47:11 <Avatar> it doesn't specify dwarves, but it doesn't say they are an exception
21:49:09 <Graky> goblin looks fine
21:49:38 <Avatar> yep step 4
21:49:58 <Avatar> this is probably the toughest part of the sheet, but it's not that hard
21:50:16 <Avatar> open up the core rulebook under barbarian
21:50:21 <Avatar> and go to where it talks about your class skills
21:51:05 <Graky> ok
21:51:29 <Avatar> so you get a certain amount of skill points to spend plus whatever your int mod is, per level
21:51:41 <Avatar> what does that work out to
21:51:43 <Mekkis> so 3
21:51:52 <Avatar> thanks mekkis
21:51:57 <Graky> hahaha
21:52:19 <Avatar> go to skills on your character sheet and fill in that top bit
21:53:10 <Graky> hokay
21:54:22 <Avatar> take a break and upload your sheet to the site once you've done that
21:54:36 <Avatar> register if you haven't already done so
21:55:08 <Graky> k
21:57:23 <Graky> so just fill in the boxes with info from the .txt?
21:57:30 <Graky> there is no actual way to upload the file i assume
22:00:14 <Graky> is there a particular faction I should be picking
22:00:57 <Mekkis> as a suggestion (one that you don't need to follow, I would suggest either Andoran, Cheliax, Osirion, Taldor or Qadira)
22:01:36 <Mekkis> simply because the newer factions give you older factions' missions when you're playing the older scenarios
22:03:00 <Graky> where do i find the class bonuses for barb?
22:03:12 <Mekkis> in the rulebook
22:03:14 <Mekkis> chapter 3
22:04:10 <Avatar> yeah upload the file to the site
22:04:19 <Avatar> www.pfrpg.com.au, hit register on the top right if you haven't already
22:04:28 <Avatar> then you can upload it
22:05:13 <Graky> ah, my bad i thought you ment upload char to paizo.com
22:05:33 <Avatar> no
22:05:49 <Avatar> you need to get a PFS number from paizo.com but you can get that later
22:06:35 <Avatar> pick any faction you want, don't just stick to those 5
22:07:30 <Mekkis> as I said: it's a suggestion
22:07:47 <Avatar> you're making too many suggestions for him
22:07:52 <Avatar> let him be his own character
22:08:39 <Mekkis> if the guide says "pick your faction" and he asks "what faction do I pick?" and you say "pick any one", you're not being helpful at all
22:09:10 <Avatar> it is very helpful if the right way to do it is to read it and pick what you like rather than asking other people for recommendations
22:09:18 <Graky> its uploaded
22:09:33 <Mekkis> no, you're telling him what he already knows
22:09:41 <Avatar> most new players will just get vets to make choices for them instead of helping them learn to do it themselves
22:10:00 <Avatar> he may as well use a pregen if you're just going to make recommendations
22:10:10 <Avatar> that's not teaching the game
22:10:49 <Mekkis> when I first created my character, I asked "What faction should I play", and Girble said "play Qadira", and I looked at Girble, and thought "well... not Qadira then..."
22:11:25 <Avatar> completely not relevant
22:11:52 <Graky> i fixed a couple of things and reuploaded
22:12:03 <Graky> so barb bonuses are the things you gain as you level?
22:12:04 <Avatar> link it to us
22:12:24 <Avatar> you get all sorts of funky stuff when you level up
22:12:35 <Graky> http://www.pfrpg.com.au/viewchar.php5?char=514
22:13:09 <Avatar> up the top, put in your character name and ditch domains (you don't get them since you're not a cleric)
22:13:16 <Avatar> as a dwarf you're medium sized
22:13:29 <Avatar> most of the rest you can make up there
22:14:12 <Avatar> go back down to skills when you're done with that
22:14:20 <Graky> so for skills, id goto barb in the rulebook and find what things apply to a level 1
22:14:26 <Graky> and add them
22:14:30 <Avatar> in that top bit
22:14:41 <Avatar> you need 3 = 2(class) + 1(int) + 0(human)
22:15:00 <Avatar> because you get 2 points for being a barbarian, 1 point for a 12 int and 0 points because you're not a human and don't get that bonus
22:15:07 <Graky> alright
22:15:19 <Avatar> so what you do under that
22:15:34 <Avatar> look at your class skills, and copy/paste each of the skills under class or cross class
22:15:40 <Avatar> if it's a class skill, keep it in the top section
22:15:44 <Avatar> if not, keep it in the bottom section
22:15:59 <Avatar> this will be a huge help when you level up later
22:16:37 <Avatar> all of the numbers that are on the sheet to begin with are just examples of how the thing is meant to be set out
22:16:43 <Avatar> you'll end up putting your own there
22:17:35 <Graky> so
22:17:49 <Avatar> have you done that
22:17:59 <Graky> not yet was doing discription >.>
22:18:02 <Graky> Climb str* 0 = +0
22:18:17 <Avatar> is climb a class skill for you
22:18:22 <Graky> would be +3
22:18:24 <Graky> yeah
22:18:27 <Avatar> forget the numbers for now
22:18:34 <Avatar> keep that line up the top
22:18:39 <Avatar> go down the list of all your class skills
22:18:48 <Graky> and just move them
22:18:49 <Graky> ok
22:18:51 <Avatar> yeah
22:21:30 <Graky> hokay
22:21:32 <Graky> done
22:21:35 <Avatar> awesome
22:21:42 <Avatar> now look at each of the columns
22:21:52 <Avatar> this is a bit confusing
22:21:58 <Avatar> ranks is your 3 points per level that you get to spend
22:22:03 <Avatar> abil is your ability mod
22:22:10 <Avatar> you can fill in the ability mod for all of your skills now
22:22:19 <Avatar> climb is your +3 str
22:22:23 <Avatar> etc
22:22:25 <Graky> yep
22:22:29 <Avatar> intimidate is your -2 cha
22:22:34 <Graky> =/
22:22:36 <Graky> lol
22:22:38 <Avatar> YEP
22:22:41 <Avatar> now you're feeling it
22:22:52 <Graky> least scary dwarf ever
22:23:05 <Avatar> some good news coming up when you've done that though
22:23:26 <Graky> so
22:23:34 <Graky> things like craft and handle animal have no formula
22:23:40 <Graky> do i not add anything for those
22:23:50 <Avatar> yeah uh
22:24:02 <Avatar> if there's nothing next to it, that means you have to put 1 rank into it to use it
22:24:08 <Graky> oh ok
22:24:16 <Avatar> like all the knowledge skills
22:24:18 <Avatar> craft, profession
22:24:29 <Avatar> spellcraft, linguistics
22:25:19 <Graky> ok so done
22:25:29 <Avatar> alright
22:25:39 <Avatar> so those 3 points you have, you can spend them in your ranks section
22:25:55 <Avatar> you can only a max of 1 rank into any skill, since you're level 1
22:26:05 <Avatar> but putting a rank into it means you have "trained" it
22:26:19 <Avatar> and if it's a class skill, that also means you get a +3 "class" bonus
22:26:24 <Graky> so you have to have 1 point at least to use it?
22:26:32 <Graky> IE can i climb something
22:26:35 <Graky> with no ranks of climb
22:26:40 <Avatar> you need at least 1 point in some of those skills I mentioned above
22:26:50 <Avatar> the ones that have nothing next to it
22:26:50 <Graky> but things like climb etc?
22:26:55 <Avatar> climb you can use untrained
22:26:58 <Graky> alright
22:27:01 <Avatar> just from your str alone
22:27:05 <Avatar> but if you put 1 rank in it
22:27:09 <Avatar> you get a +3 class bonus
22:27:13 <Graky> ah
22:27:15 <Graky> so
22:27:16 <Avatar> so what's your climb now, +3
22:27:18 <Graky> its probably worth it
22:27:21 <Avatar> you can make it +7
22:27:24 <Avatar> with just 1 point
22:27:36 <Graky> so
22:27:38 <Avatar> you can do that with any of your class skills
22:27:46 <Graky> with cross class things with formulas
22:27:48 <Graky> i can use
22:27:52 <Graky> with no skill
22:27:59 <Graky> ie bluff
22:28:00 <Graky> etc
22:28:00 <Avatar> so your intimidate, which is a class skill for you, can be boosted from -2 to +2
22:28:10 <Avatar> cross class is the same deal, except no +3 class bonus
22:28:15 <Graky> alright
22:28:29 <Avatar> that's pretty much everything you need to know about skills
22:28:38 <Graky> yeah that seems pretty easy really
22:28:39 <Avatar> the number on the left is the total, so add it all up
22:28:57 <Avatar> and upload it again when you're done
22:29:37 <Graky> so if i put a point in climb it makes it 3 mod 3 class 1 rank
22:29:40 <Graky> so 7 goes in abil
22:30:22 <Avatar> right
22:30:32 <Avatar> 7 goes in mod
22:30:43 <Graky> oh?
22:30:51 <Avatar> yeah it's a bit of a dumb column name
22:30:54 <Avatar> it means skill mod
22:30:55 <Graky> haha
22:31:16 <Avatar> in other words, your skill mod for climb is 1d20 ... +3
22:31:18 <Avatar> or +7
22:31:27 <Graky> ya
22:34:46 <Graky> http://www.pfrpg.com.au/viewchar.php5?char=514
22:34:51 <Graky> ok so hopefully that is correct so far
22:35:12 <Avatar> yep looks good
22:35:26 <Avatar> except you can't add up for acrobatics
22:35:30 <Graky> LOL
22:35:31 <Graky> oops
22:35:34 <Graky> haha
22:35:54 <Avatar> ok so that's the hard part done
22:36:01 <Avatar> step 5 is FEATS
22:36:16 <Mekkis> feats is easy
22:36:22 <Mekkis> Power Attack :)
22:36:31 <Avatar> yeah instead of taking a recommendation
22:36:51 <Avatar> you should be aware creating your first character can be the best part of your gaming experience
22:37:03 <Mekkis> it should
22:37:09 <Graky> looking at feasts section now
22:37:10 <Avatar> and taking a recommendation of your feats and traits sort of destroys part of that
22:37:11 <Graky> >.>
22:37:27 Sachiru ([email protected]) has joined #d&d
22:37:28 <Avatar> at a minimum, pick a bunch of feats you think you might like and create a shortlist
22:37:47 <Avatar> then either pick one of those out yourself or then get a recommendation
22:37:53 <Mekkis> it's a rite of passage to create a crappy character to start with, and play it for at least 30 hours before you realise this, and create a playable one
22:38:06 <Graky> lol
22:38:19 <Avatar> that's not how it is
22:38:33 <Mekkis> and "because it happened to me, that's how it should happen to everyone"
22:38:37 <Avatar> if you min max your character that's how you might look at regular feats
22:39:09 <Avatar> you can skip feats for now and move on to the next bit
22:39:20 <Avatar> feats and traits can really come last
22:39:38 <Avatar> under step 6: faction, it gives you a quick summary of each faction
22:39:48 <Avatar> this is the best spot to pick a faction if you don't want to read the full factions section
22:40:15 <Avatar> the only reason you might find a faction that you want to pick is because a trait you like requires you to be part of that faction
22:40:36 <Avatar> but you get a better experience if you can relate to the faction, even if you're not that much of a roleplayer
22:41:44 <Graky> Osirion seems fine
22:42:18 <Mekkis> sounds good to me
22:42:36 <Avatar> faction goes at the top of your sheet
22:42:40 <Graky> yep
22:43:20 <Avatar> to pick your traits, go back here: http://www.pfrpg.com.au/newbie_guide.htm
22:43:28 <Avatar> and pathfinder traits is down the bottom
22:43:55 <Avatar> make sure whatever 2 traits you pick, they're two different 'types'
22:44:16 <Avatar> like feats, you can skip this and do it later
22:44:38 <Avatar> do you know how alignment works?
22:44:57 <Graky> i get the gist of what they mean i dont know how they will effect my character in this game
22:45:12 <Avatar> there's 9 different alignments
22:45:20 <Mekkis> can you describe your character's attitude to life?
22:45:22 <Avatar> lawful good, lawful netural, lawful evil
22:45:35 <Avatar> neutral good, true neutral, neutral evil
22:45:37 <Graky> aye
22:45:42 <Avatar> chaotic good, chaotic neutral, chaotic evil
22:45:48 <Avatar> you're a barbarian, so you can't be lawful anything
22:45:55 <Avatar> and PFS doesn't allow anyone to be evil
22:46:09 <Avatar> so you can be NG, TN, CG or CN
22:46:25 <Avatar> based on your character's attitude to life
22:46:40 <Graky> hmm
22:46:51 <Avatar> some GMs will actually ask you a bit about your character
22:46:58 <Avatar> so have a bit of a think about it
22:47:08 <Avatar> not important, you can come back to it
22:47:23 <Avatar> hit points is next
22:47:29 <Avatar> hit points is near the top of the page
22:47:43 <Graky> ye
22:47:49 <Avatar> there's a table in step 9 of the PFS guide
22:47:59 <Avatar> at first level you get 12 hit points as a barbarian
22:48:06 <Avatar> you add your con mod each level
22:48:28 <Graky> so
22:48:30 <Avatar> at every other level you add 7+con mod
22:48:35 <Graky> you start with 7 for level 1?
22:48:44 <Avatar> no, you get at least 12
22:48:46 <Graky> +barb starting
22:48:48 <Avatar> what was your con mod
22:48:58 <Graky> +3 con
22:49:02 <Avatar> so 15
22:49:22 <Avatar> next level you get 10 (7+3)
22:49:28 <Graky> so
22:49:29 <Avatar> and 10 for every other level
22:49:38 <Graky> what is the hit dice part
22:49:46 <Avatar> your 'hit dice' is d12
22:49:59 <Graky> not sure what that means
22:50:01 <Avatar> the way it works is you take the maximum at first level
22:50:05 <Graky> ah
22:50:05 <Avatar> on a 12-sided dice
22:50:06 <Graky> and roll
22:50:07 <Graky> for the bonus
22:50:10 <Graky> after
22:50:15 <Avatar> then at every other level, you halve that and round up
22:50:22 <Graky> oh
22:50:34 <Avatar> that is annoying to remember, so just remember 12+7+7+7+7+7
22:50:40 <Avatar> plus your con mod each level
22:50:46 <Avatar> this is why a high con is good
22:50:56 <Graky> heh
22:51:17 <Avatar> if people have a con of anything less than 12, I warn them to rethink their stats
22:51:32 <Avatar> 14 is ideal if they can afford it
22:51:34 jackstevensa ([email protected]) has joined #d&d
22:51:56 <Avatar> so now you know how hp and skills work, there's thing called a FAVOURED CLASS point
22:52:06 <Mekkis> unless it's my character, in which you kill him
22:52:12 <Mekkis> (no hard feelings, Avatar)
22:52:21 <Avatar> where you get to pick a bonus hp or skill point every level
22:52:35 <Avatar> (assuming you don't multiclass away from barbarian)
22:52:45 <Graky> probably not
22:52:51 <Graky> considering im just starting out
22:52:54 <Graky> heh
22:53:20 <Avatar> pick what you like there, add it on
22:53:32 jackstevensa ([email protected]) has left #d&d
22:53:39 <Graky> so
22:53:41 <Graky> is it just 1 hp
22:53:44 <Avatar> yeah
22:53:46 <Graky> vs 1 skill point
22:53:50 <Avatar> 1 hit point or 1 skill point
22:54:07 <Avatar> mekkis likes putting it in hp all the time I think, I like putting it where it's needed more
22:54:14 <Mekkis> I almost always recommend HP, but with a barbarian with 16 con, it's a different matter...
22:54:27 <Graky> heh
22:54:34 <Avatar> you're screaming a bit for skills
22:55:33 <Graky> survival seems like it would be useful
22:55:59 <Graky> i assume its best to pick class bonus skills starting out?
22:56:19 <Avatar> yeah
22:56:19 <Mekkis> unless you have an idea of what your character's skilled at, that you want to reinforce
22:56:23 <Avatar> or untrained skills
22:56:40 <Avatar> if you have a specific character concept in mind and want to stick to that, then stick to it
22:57:33 <Mekkis> Craft (Human leg roast)
22:57:34 <Avatar> after you've done that, you get to pick your weapons and armor and shizzit
22:57:52 <Avatar> oh uh
22:58:05 <Avatar> there's this thing in PFS called a day job
22:58:16 <Avatar> where you roll a dice against your craft, profession or perform skill
22:58:19 <Avatar> if you have a rank in it
22:58:25 <Avatar> and you get a bit of extra gold
22:58:37 <Mekkis> !dayjob +4
22:58:37 <Graky> idt i picked any of those
22:58:38 <diebot> Mekkis, Roll: 13 5gp
22:58:58 <Avatar> yeah you might want to consider it before your first game
22:59:05 <Graky> hmm
22:59:22 <Avatar> there's a table that tells you how much you get
22:59:29 <Graky> so
22:59:32 <Graky> if i put 1 in craft
22:59:38 <Avatar> p22
22:59:39 <Graky> i dont get a class bonus or anything
22:59:42 <Graky> i can just use that skill
22:59:46 <Avatar> craft is a class skill for you
22:59:51 <Avatar> so is profession
22:59:58 <Avatar> what's highest out of your int wis and cha?
23:00:18 <Graky> +1
23:00:18 <Graky> lol
23:00:24 <Avatar> yeah which ability is that
23:00:29 <Avatar> int?
23:00:31 <Graky> int or wis
23:00:32 <Graky> are the same
23:00:41 <Avatar> either craft or profession then
23:00:47 <Avatar> craft is int, profession is wis
23:00:54 <Avatar> you don't have to
23:00:56 <Avatar> it's not much money
23:01:11 <Avatar> a roll of 20 will get you 20gp
23:01:24 <Avatar> a total of 20, should I say
23:01:47 <Graky> i prob wont bother with that
23:01:48 <Avatar> so if you have 4 in craft (whatever) then you'll need to roll a 16 or higher to get 20gp
23:01:58 <Avatar> alright
23:02:06 <Avatar> well open up the equipment chapter and pick out a weapon and some armor
23:02:22 <Avatar> in fact before you even do that
23:02:35 <Avatar> open up the class chapter in the core rulebook
23:02:38 <Avatar> where the big table is
23:02:51 <Avatar> you can fill out some other stuff you've missed that will make your character start to make some real sense
23:03:07 <Avatar> go to where it has SAVES and ATTACKS
23:03:13 <Avatar> on your sheet
23:03:26 <Graky> ok
23:03:36 <Avatar> say when you've got those open
23:03:43 <Graky> yeah
23:03:52 <Avatar> alright your saves
23:03:54 <Graky> table with atk bonus etc
23:04:00 <Avatar> your base save and your base attack are listed in that table
23:04:03 <Avatar> first row for level 1
23:04:18 <Avatar> fill those in next to the saves and attacks section where it says (base)
23:04:31 <Avatar> and fill in the mods as well next to your saves
23:04:35 <Graky> melee and ranged are both +1?
23:04:43 <Avatar> yeah, for your base attack bonus (BAB)
23:05:10 <Avatar> but for melee you add your str mod, for ranged you add your dex mod
23:05:20 <Avatar> you're medium, so your size mod is 0
23:05:23 <Graky> the mod or my stat
23:05:29 <Avatar> mod
23:05:46 <Graky> aight
23:05:47 <Avatar> you hardly ever deal with your ability score, with about two small exceptions
23:06:06 <Graky> so
23:06:12 <Graky> what are CMB and CMD
23:06:12 <Avatar> so what've you got
23:06:18 <Graky> HP: 15/15 (12/class + 3/con, per level after 1st)
23:06:21 <Graky> er
23:06:25 <Graky> Melee: x = x(1) +x(3) +x(0)
23:06:25 <Graky> Ranged: x = x(1) +x(2) +x(0)
23:06:33 <Avatar> replace the x's
23:06:36 <Avatar> not the words
23:06:43 <Avatar> they're meant to tell you what the number is
23:06:46 <Avatar> LOL
23:06:47 <Graky> >.>
23:06:58 <Avatar> Melee: x = x(base) +x(str) +x(size)
23:06:59 <Avatar> Ranged: x = x(base) +x(dex) +x(size)
23:07:38 <Graky> hokay
23:07:39 <Graky> Melee: x = 1(base) +3(str) +0(size)
23:07:39 <Graky> Ranged: x = 1(base) +2(dex) +0(size)
23:08:49 <Avatar> yep
23:08:54 <Avatar> the x on the left is the total
23:09:15 <Graky> k
23:09:22 <Avatar> CMB and CMD are for things like tripping, disarming and other combat maneuvers
23:09:29 <Avatar> combat maneuver bonus and defence
23:09:41 <Graky> so
23:09:41 <Avatar> you can fill all of that in, it's straightforward once you know that much
23:09:51 <Graky> its just base atk again?
23:10:04 <Avatar> yeah, base attack and base save are always the same according to your class table
23:10:09 <Avatar> that class table is your new best friend
23:10:40 <Graky> heh
23:11:01 <Graky> so i add fast movement and rage
23:11:03 <Graky> to skills
23:11:04 <Graky> i guess
23:11:17 <Graky> er
23:11:18 <Graky> bonuses
23:11:42 <Avatar> to MISC BONUSES
23:12:09 <Avatar> the text sheet is good for adding a short description so you know what those things actually do
23:12:17 <Graky> yeah
23:12:19 <Avatar> instead of having to look it up in the rulebook mid-game
23:12:21 <Graky> thats what i was adding them for
23:12:22 <Graky> heh
23:12:40 <Avatar> did you do SAVES
23:13:02 <Graky> nop
23:13:08 <Graky> so
23:13:22 <Graky> base would be +2 then +3 con
23:13:27 <Graky> for fort
23:13:33 <Avatar> sounds right
23:13:55 <Avatar> these sections are about the time you might want to rethink what abilities you chose right at the beginning of this
23:14:08 <Avatar> because you can fine tune them further to change these numbers a bit
23:14:16 <Avatar> you have a different perspective now
23:14:37 <Graky> Fortitude: 5 = +2(base) +3 (con)
23:14:38 <Graky> Reflex: 2 = +0(base) +2 (dex)
23:14:38 <Graky> Will: 1 = +0(base) +1 (wis)
23:14:44 <Avatar> looks good
23:15:18 <Avatar> so go down to AC
23:15:32 <Avatar> you haven't picked armour or a shield yet
23:15:38 <Avatar> size is 0, misc is 0
23:15:38 <Graky> change dex and size
23:15:39 <Graky> i guess
23:15:42 <Avatar> yep
23:15:53 <Avatar> this is where you can go back to equipment and suit up
23:16:03 <Avatar> the way combat works
23:16:13 <Avatar> is your attack roll has to hit their AC, and vice versa
23:16:24 <Graky> so
23:16:29 <Graky> if they have 3ac you do 5 dmg
23:16:30 <Graky> you do 2
23:16:32 <Avatar> so your 1d20+melee has to match their AC or go higher
23:16:34 <Graky> for exacmple
23:16:36 <Graky> -c
23:16:53 <Avatar> say they have an AC of 17
23:17:11 <Avatar> that's maybe a dex of 16 and a chain shirt
23:17:23 <Avatar> if you have a melee attack of +3
23:17:27 <Avatar> !roll 1d20+3
23:17:28 <dicebot> Avatar, 1d20+3: [1d20=18] 21
23:17:34 <Avatar> that's a hit, because 21 > 17
23:17:38 <Graky> ah
23:17:48 <Avatar> then you roll damage based on what weapon you brought to the fun
23:18:02 <Avatar> !roll 1d8
23:18:02 <dicebot> Avatar, 1d8: [1d8=5] 5
23:18:10 <Avatar> plus whatever your str score is
23:18:19 <Graky> hokay
23:18:21 <Avatar> two handed weapons will deal more damage, but a shield will raise your AC
23:18:40 <Avatar> make sure you take both a melee weapon and a ranged weapon
23:18:52 <Graky> having a high con means 2h is viable though
23:18:54 <Graky> ?
23:18:57 <Mekkis> yep
23:19:04 <Avatar> 2h is always viable
23:19:07 <Mekkis> at first level, your "ranged Weapon" can be a rock you throw at someone
23:19:12 <Graky> haha
23:19:24 <Avatar> dealing 1d3 damage
23:19:27 <Avatar> if rocks are around
23:19:29 <Mekkis> 2h is generally more viable than sword and shield
23:19:43 <Avatar> pick what you like
23:19:46 <Graky> 2h it is
23:21:51 <Graky> so buying starting equipment
23:21:55 <Graky> Barbarian 3d6 × 10 gp 105 gp
23:22:02 <Avatar> no, you start out with 150gp
23:22:09 <Graky> hokay
23:22:10 <Avatar> everyone is on a level playing field for PFS with gold
23:22:47 <Avatar> in the first set of scenarios you play, you'll get about 500gp per scenario/session
23:23:06 * Mekkis recalls his first character - a monk. His 4d4gp he started with allowed him to begin play with a whole EIGHT shurikin!
23:23:09 <Avatar> it'll be like that for about the first 3 levels
23:23:17 <Graky> lol
23:23:23 <Graky> so
23:23:29 <Graky> barb should be in medium armor?
23:23:36 <Avatar> whatever you like
23:23:44 <Mekkis> if you can afford it - which you probably can't
23:23:51 <Avatar> you're proficient only in light and medium armor
23:24:17 <Graky> aye
23:24:27 <Avatar> those weapon, shield and armour proficiencies are actually considered feats as well, so it's plenty fine to list them on your sheet as feats
23:24:57 <Avatar> technically you only get 1 "real" feat though
23:25:35 <Graky> so
23:25:42 <Graky> if I buy a greatsword for 50g
23:25:47 <Graky> how do i work out the bonus i get
23:26:14 <Avatar> alright going from left to right
23:26:33 <Avatar> overwrite the morningstar example that's there piece by piece
23:26:49 <Avatar> you only get one attack, not two
23:26:52 <Avatar> it's your melee attack
23:27:17 <Avatar> so you should have Greatsword +?
23:27:23 <Avatar> with ? being whatever your melee bonus is
23:27:40 <Graky> so
23:27:41 <Graky> +4?
23:27:54 <Avatar> is it +4
23:27:56 <Avatar> you tell em
23:27:57 <Avatar> me
23:27:58 <Graky> Melee: 4 = 1(base) +3(str) +0(size)
23:28:07 <Avatar> yeah
23:28:09 <Graky> i assume it is
23:28:14 <Graky> not going to throw it
23:28:15 <Graky> =/
23:28:45 <Graky> so
23:28:52 <Avatar> what's the damage on a greatsword
23:28:53 <Graky> +4 isnt a bonus to the greatsword its melee bonus
23:29:04 <Avatar> it's your chance to hit
23:29:09 <Avatar> "total attack bonus"
23:29:16 <Graky> 1d10S 2d6M
23:29:29 <Graky> 19–20/×2 critical
23:29:29 <Avatar> you have your BAB which is your base attack bonus, and your TAB which is your total attack bonus
23:29:45 <Avatar> ok, you're a medium creature, so you'll need a medium sized greatsword which does 2d6
23:30:00 <Avatar> it's a two-handed weapon, so you also do 1.5x your str mod on top of that
23:30:07 <Avatar> what's your str mod again
23:30:12 <Graky> 3
23:30:26 <Avatar> x1.5 = 4.5, you round that down to 4
23:30:30 <Avatar> so 2d6+4
23:30:43 <Avatar> not bad at all for a 1st level character
23:31:00 <Graky> so
23:31:02 <Graky> crit x2
23:31:06 <Avatar> (pretty much always round everything down)
23:31:09 <Graky> and no type?
23:31:16 <Avatar> type is listed in the weapons table
23:31:26 <Graky> ah
23:31:27 <Graky> S
23:31:35 <Graky> slashing?
23:31:36 <Avatar> greatsword isn't x2
23:31:41 <Mekkis> yes it is
23:31:44 <Avatar> you said before 19-20/x2
23:31:46 <Mekkis> it's 19-20/x2
23:31:53 <Graky> says here 19–20/×2
23:32:06 <Avatar> so what's <Graky> crit x2
23:32:39 <Avatar> the way critical hits work
23:32:59 <Avatar> if you roll a 20 on the attack roll, without any bonuses, that's a critical hit
23:33:11 <Avatar> you have to roll again to confirm that it's a critical hit
23:33:23 <Avatar> if your second roll beats their AC (or is a 20 again), then it's a critical
23:33:26 <Avatar> otherwise it's a regular hit
23:33:39 <Avatar> if your critical is 19-20/x2, then you can roll either a 19 or 20 on the dice
23:34:00 <Avatar> x2 could really be called 20/x2
23:34:11 <Avatar> does that make sense
23:34:14 <Graky> um
23:34:15 <Graky> kinda
23:34:27 <Graky> you roll a 20 to get a crit
23:34:32 <Graky> then you have to match or beat ac
23:34:37 <Avatar> yeah
23:34:46 <Avatar> but with your greatsword, you can roll a 19 or 20 to get a crit
23:34:50 <Graky> ah
23:34:51 <Graky> ok
23:35:11 <Avatar> a couple of weapons allow 18-20/x2 or just x3 or x4
23:35:36 <Avatar> x2 means you roll 2d6 twice when you do damage on a critical hit
23:36:11 <Graky> i see
23:36:43 <Graky> so
23:36:45 <Graky> a scale mail
23:36:51 <Graky> is considered a full suit of armor
23:36:58 <Mekkis> any of them are
23:36:58 <Graky> there is no gloves/bp/leggings etc
23:37:18 <Avatar> the AC score is the most important part of armour you want to look at
23:37:33 <Avatar> it's all just "armour"
23:37:34 <Mekkis> keep in mind that you will be replacing your weapons/armour after your first one or two scenarios, so your decision here doesn't matter that much
23:37:46 <Avatar> there's no full sets or whatnot, except between half plate and full plate
23:38:19 <Graky> do you need to purchase food/bedding etc or do you start out with some
23:38:30 <Avatar> don't worry about it
23:38:34 <Avatar> have some rations on you
23:38:48 <Graky> so
23:38:53 <Graky> scale mail is 50g also
23:38:55 <Avatar> there's a chance to buy some gear at the beginning of every scenario
23:38:56 <Graky> so i have 50 left
23:39:03 <Graky> I should just hang onto that ?
23:39:10 <Avatar> get a crossbow or something
23:39:21 <Mekkis> go down the equipment list and say "I'll take 1 of everything"
23:39:24 <Avatar> did you keep any of the stuff that was on your sheet
23:39:31 <Graky> so
23:39:35 <Graky> i assumed it was all template
23:39:39 <Graky> no*
23:39:45 <Avatar> only your first outfit is free
23:39:49 <Avatar> everything else you pay for
23:39:53 <Avatar> even your backpack
23:40:14 <Avatar> normally you have to consider weight, but you're strong enough to ignore that for now
23:40:14 <Graky> so in armor
23:40:22 <Graky> max dex is just my dex mod?
23:40:35 <Graky> ah
23:40:35 <Graky> nm
23:40:37 <Graky> i see now
23:40:48 <Avatar> max dex is the most benefit you get to your AC out of your dex
23:40:54 <Avatar> while wearing that armor
23:41:03 <Avatar> so if you have a dex of 20, which gives you a +5 mod
23:41:11 <Avatar> and you're wearing full plate, which has a +1 max dex bonus
23:41:16 <Avatar> you can only benefit from +1 of your dex
23:41:18 <Avatar> to your AC
23:41:25 <Avatar> the rest is wasted
23:41:42 <Graky> so
23:41:43 <Graky> speed
23:41:47 <Mekkis> 20'
23:41:48 <Graky> not sure what that is
23:41:52 <Avatar> your speed as a medium creature is 30ft
23:41:56 <Mekkis> you're a dwarf. It's always 20'
23:42:03 <Graky> >.>
23:42:07 <Graky> which is it
23:42:15 <Mekkis> 30' :)
23:42:24 <Graky> lol
23:42:25 <Mekkis> 20' for being a dwarf, 10' for being a barbarian
23:42:35 <Avatar> yeah, woops
23:42:44 <Graky> so
23:42:46 <Graky> going back to ac
23:42:53 <Graky> it just add in the scale mail attributes
23:42:55 <Graky> obviously
23:42:57 <Graky> and add
23:43:14 <Avatar> yeah
23:43:20 <Avatar> and did you notice the armor check penalty
23:43:26 <Graky> yeah
23:43:28 <Graky> -4
23:43:29 <Avatar> a bunch of your skills get stung by that penalty
23:43:33 <Avatar> like acrobatics and climb
23:43:44 <Graky> so
23:43:44 <Avatar> chuck that in your misc section of your skills when you put on that armor
23:43:52 <Graky> i have to go back to skills
23:43:54 <Graky> and change them
23:43:56 <Graky> due to ac
23:44:05 <Graky> wait
23:44:06 <Graky> so
23:44:08 <Avatar> yeah just any skill that has (AC penalty) next to it
23:44:09 <Graky> cant i get naked
23:44:10 <Graky> to climb stuff
23:44:12 <Graky> lol
23:44:15 <Avatar> yeah sure you can
23:44:22 <Avatar> but what about in battle....?
23:44:25 <Graky> haha
23:44:26 <Graky> yeah
23:44:40 <Avatar> hell if it was me, I'd attack you while you were going up a mountain
23:44:45 <Avatar> leaving your scale mail down the bottom there
23:44:50 <Graky> rofl
23:44:53 <Avatar> you'd get your barbarian ass wooped
23:45:03 <Mekkis> you'd just shoot him
23:45:13 <Mekkis> with your boomstick
23:45:14 <Avatar> good times
23:45:24 <Graky> so
23:45:24 <Graky> Climb str* 3 = +3 1 +3(class) -4(AC penalty)
23:45:32 <Avatar> yeah
23:45:33 <Graky> seems easy enough
23:45:39 <Graky> once you know what all the numbers are for
23:45:45 <Avatar> another good time to rethink where you put those 3 or 4 skill points
23:45:58 <Graky> so
23:46:03 <Graky> if someone in plate goes in the water
23:46:05 <Avatar> or to boost your intelligence
23:46:07 <Graky> do you just wave goodbye at them
23:46:22 <Avatar> well your ACP affects swim as well
23:46:27 <Graky> ya
23:46:32 <Graky> thats what im looking at now
23:46:33 <Graky> lol
23:46:34 <Avatar> it's a str based skill, so that helps
23:46:44 <Avatar> you can probably find a trait that helps you swim better
23:46:57 <Avatar> when you get to picking traits, very useful tip:
23:47:07 <Avatar> there's a trait for pretty much every skill to make it into a class skill
23:47:28 <Graky> oh really
23:47:42 <Avatar> yeah
23:47:49 <Avatar> but there's a lot of good traits, so look over them all
23:48:04 <Avatar> traits are considered to be worth "half a feat"
23:48:10 <Graky> ill upload what ive got so far
23:48:40 <Graky> http://www.pfrpg.com.au/viewchar.php5?char=514
23:48:59 <Graky> so
23:49:02 <Graky> speed is 30ft
23:49:05 <Graky> with armor also?
23:49:51 <Avatar> your base speed is affected
23:49:54 <Graky> sword should be
23:49:54 <Graky> +3
23:49:57 <Graky> before you say it
23:49:58 <Avatar> 20ft drops to 15ft with medium armor
23:49:58 <Graky> >.>
23:50:11 <Avatar> +10ft with your fast movement
23:50:17 <Graky> so
23:50:21 <Graky> 25?
23:50:23 <Graky> with armor
23:50:30 <Avatar> yeah
23:51:17 <Avatar> you might want a gander at this post: http://paizo.com/forums/dmtz31cv?Character-Creation-What-do-you-wish-you-knew#0
23:51:46 <Avatar> not sure how much of that will make sense
23:52:43 <Avatar> you know how before you were saying someone else in the party can have the social skills
23:52:52 <Avatar> they might have diplomacy but not the intimidate
23:53:01 <Avatar> and you're the barbarian, so that is probably actually your job
23:53:04 <Graky> ya
23:53:07 <Graky> i actually took it
23:53:09 <Graky> >.>
23:53:12 <Avatar> :P
23:53:28 <Avatar> you probably wouldn't have taken it
23:53:31 <Avatar> !
23:53:38 <Graky> sif
23:53:38 <Avatar> that would have been funny
23:53:43 <Graky> have to be angry dwarf
23:53:50 <Graky> who plays a happy dwar
23:53:50 <Graky> f
23:54:45 <Graky> so for light crossbow
23:54:56 <Graky> +3 for dex
23:55:13 <Graky> piercing
23:55:17 <Graky> ranged
23:55:32 <Graky> crit is still x2
23:56:03 <Graky> i use a small one
23:56:05 <Graky> due to dwarf?
23:56:15 <Avatar> you're a medium creature
23:56:30 <Graky> so medium
23:56:30 <Avatar> who just happens to have short legs for movement, I suppose !
23:56:35 <Graky> ll
23:56:36 <Graky> +o
23:57:30 <Graky> so its 1d6 +2(dex)
23:57:31 <Graky> ?
23:57:45 <Avatar> no, ranged weapons don't get a bonus like that
23:57:49 <Graky> oh
23:57:57 <Avatar> only on attack
23:58:00 <Avatar> your TAB
23:58:15 <Avatar> you don't fire a crossbow harder by being more agile with it
23:58:30 <Avatar> unlike swinging a sword harder by being stronger with it
23:58:46 <Graky> so what goes the the TAB row for a ranged weapon
23:59:08 <Avatar> your ranged attack
23:59:16 <Avatar> do you get what TAB is
23:59:22 <Avatar> it's your BAB + melee or ranged
23:59:36 <Graky> so
23:59:42 <Avatar> er
23:59:43 <Avatar> sorry
23:59:54 <Avatar> your melee is BAB + str = TAB
23:59:59 <Avatar> your ranged is BAB + dex = TAB