AustNet AustNet Archive Project — IRC Logs
« All channels | Contribute a log »

// #d&d — 2011-12-19

1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
02:56:18 Mort has quit (Ping timeout: 121 seconds)
04:09:13 Mort ([email protected]) has joined #d&d
05:46:18 <Ballig> oh it's mort
05:54:36 S711 ([email protected]) has joined #d&d
06:16:22 Mort has quit (Ping timeout: 121 seconds)
07:44:01 Topic for #d&d is: PFS: Sat 10am (Mekkis) | CoTE: Sun 10am || All times AEDT (UTC+11:00), CONFIRM YOUR ATTENDANCE | http://dnd.ballig.net/newbie_guide.htm
07:44:01 Topic for #d&d set by Ballig at Thu Dec 15 00:36:20 2011
08:04:16 Mort ([email protected]) has joined #d&d
08:07:19 <Mekkis> Thelen, seems to have changed
08:07:27 <Mekkis> I'm no longer getting "no route to host"
08:07:36 <Mekkis> now I'm getting "Administratively prohibited"
08:16:35 <Mekkis> root@fr:~# ssh -v nl.ti4200.info -6
08:16:35 <Mekkis> OpenSSH_5.5p1 Debian-6, OpenSSL 0.9.8o 01 Jun 2010
08:16:35 <Mekkis> debug1: Reading configuration data /etc/ssh/ssh_config
08:16:35 <Mekkis> debug1: Applying options for *
08:16:35 <Mekkis> debug1: Connecting to nl.ti4200.info [2a00:dd0:0:11:80a6:4fff:fec7:d456] port 22.
08:16:35 <Mekkis> debug1: connect to address 2a00:dd0:0:11:80a6:4fff:fec7:d456 port 22: Permission denied
08:16:35 <Mekkis> ssh: connect to host nl.ti4200.info port 22: Permission denied
08:19:38 <Mekkis> Thelen, look at ip6tables -L on the host machine
08:22:45 Spaceshot_tm2_ ([email protected]) has joined #d&d
08:47:18 <Mekkis> some guy's casting pointers to unsigned ints
08:47:20 <Mekkis> yay
08:54:03 <Spaceshot_tm2_> tis what the pros do
09:01:31 <Mekkis> Spaceshot_tm2_, so tell me what's wrong with it
09:13:41 <Spaceshot_tm2_> sorry I didn't invoke the sarcasm maccro
09:13:44 <Spaceshot_tm2_> macro*
09:16:18 <Spaceshot_tm2_> though to my understanding, the pointer might fail if the int isn't assigned before the pointer calls the int
09:42:40 <Thelen> Mekkis nice, half working ://
09:42:51 <Thelen> ipv6 isn't even working on the host :/
09:43:34 <Thelen> Mekkis http://pastie.org/3038309
09:43:58 <Thelen> so im guessing line 12 needs to be fixed
09:45:29 Mort has quit (Quit: )
09:53:19 <Mekkis> Thelen, you seem to be rejecting everything from me :S
09:53:25 <Thelen> sorry :(
09:53:29 <Thelen> i love u still
09:54:59 <Mekkis> ip6tables -F FORWARD
09:55:01 <Mekkis> try that
09:55:08 <Mekkis> then do ip6tables -L
09:56:44 <Thelen> refresh pastie
09:59:58 <Mekkis> can you ssh from that box?
10:00:04 <Thelen> yea
10:00:24 <Mekkis> over ipv6?
10:00:31 <Mekkis> (de.ti4200.info is ipv6-only)
10:00:40 <Thelen> not sure how to do that
10:00:47 <Mekkis> ssh -6 -v de.ti4200.info
10:01:33 <Thelen> 1 sec
10:01:44 <Thelen> wtf
10:01:48 <Thelen> ssh: command not fo
10:02:25 <Mekkis> if you don't mind me asking, what's the ipv6 address of the host?
10:02:37 <Thelen> :2 it should be
10:02:45 <Thelen> 2a02:2658:101b::2/64
10:03:10 <Mekkis> really?
10:03:20 <Mekkis> that's the same address that my machine has
10:05:04 <Thelen> :/
10:05:14 <Thelen> that might be part of the problem then :D
10:06:59 <Thelen> changing and restarting networking
10:10:46 <Thelen> From 2a02:2658:101b::1 icmp_seq=1 Destination unreachable: No route
10:12:49 <MekkisScreen> well, I've for the first hop working!
10:13:01 <Thelen> cool
10:18:37 <Thelen> wtf is ssh
10:18:41 <Thelen> fucking centos
10:19:11 <Thelen> openssh
10:19:15 <Thelen> ffs virtual package asshats!
10:19:54 <MekkisScreen> ah centos
10:20:19 <MekkisScreen> I got annoyed with it when I found that it didn't include ip6tables as default
10:20:26 <Thelen> yea
10:20:33 <Thelen> im only using cos openvz/solusvm prefered
10:20:39 <Thelen> all the guides (as shit as they are)
10:20:42 <Thelen> are for centos
10:20:45 <Thelen> i fucking hate it though
10:21:09 <MekkisScreen> not as bad as ubuntu
10:21:11 <MekkisScreen> :S
10:21:14 <Thelen> :(
10:24:10 <MekkisScreen> I believe the host machine is 2a02:2658:101b::5 ?
10:24:15 <MekkisScreen> would that be correct?
10:24:22 <MekkisScreen> (it's the first hop)
10:24:35 <Thelen> yea
10:24:58 <Thelen> what do u tihnk the chances are the gateway isn't ::0001 but FFFF:FFFF:FFFF :/
10:25:24 <MekkisScreen> what's the output of ip -6 route ?
10:25:50 <Thelen> refreshed
10:27:57 <MekkisScreen> to find the router, ping6 -Ieth0 ff02::1 might show something
10:27:58 Avatar- ([email protected]) has joined #d&d
10:28:10 <Thelen> shhh, he's here
10:28:42 <Spaceshot_tm2_> so about those bunnies
10:28:54 <Thelen> you bring em around, the blender is setup
10:29:41 <Spaceshot_tm2_> blender? I prefer slow cooker
10:29:52 <MekkisScreen> was talking about running a sanctioned module on the 27th-28th
10:29:59 <MekkisScreen> let's get burnt out!
10:30:16 <Spaceshot_tm2_> why only 1?
10:31:21 <MekkisScreen> because in my experience, with players including myself, John, Myra and killer Matt, with Darkwhite DMing, it took a day and a half
10:31:38 <MekkisScreen> in person
10:31:55 <Spaceshot_tm2_> sanctioned module as in one of those pfs 4hr senarios?
10:32:00 <Spaceshot_tm2_> scenarios*
10:32:16 <MekkisScreen> no
10:33:04 <MekkisScreen> they're the modules
10:33:17 <MekkisScreen> like Crypt of the Everflame
10:33:18 <Spaceshot_tm2_> elaborate
10:33:43 <Thelen> ah
10:33:47 <MekkisScreen> generally enough to get a character from $level to halfway between $level+1 and $level +2
10:34:00 <Spaceshot_tm2_> oh
10:34:15 <Spaceshot_tm2_> you mean a whole story arc
10:34:29 <MekkisScreen> you might call it that
10:35:03 <MekkisScreen> Thelen: any useful resonse from the pin6?
10:35:08 <MekkisScreen> ping6?
10:35:37 <Thelen> From 2a02:2658:101b::1 icmp_seq=2 Destination unreachable: No route
10:35:41 <Thelen> i rekon its their end
10:35:59 <MekkisScreen> from the ping6 -Ieth0 ff02::1
10:36:01 <MekkisScreen> ?
10:36:14 <Thelen> ipv6.google.com
10:36:33 <Thelen> PING ff02::1(ff02::1) from fe80::7a2b:cbff:fe5e:d568 eth0: 56 data bytes
10:36:33 <Thelen> 64 bytes from fe80::7a2b:cbff:fe5e:d568: icmp_seq=1 ttl=64 time=0.042 ms
10:36:33 <Thelen> 64 bytes from fe80::c671:feff:feb3:33da: icmp_seq=1 ttl=64 time=0.530 ms (DUP!)
10:36:37 <Thelen> and so on
10:38:54 <Avatar-> a module won't take only 2 days
10:39:26 <Avatar-> we've played one session of cote, ask ballig how far in we are there
10:39:49 <Avatar-> not a quarter of the way, I think
10:40:52 <MekkisScreen> Thelen: can you ping 2a02:2658:101b::c671:feff:feb3:33da
10:41:15 <Thelen> From 2a02:2658:101b::5 icmp_seq=2 Destination unreachable: Address unreachable
10:41:47 <Avatar-> does the pfs guide mention sanctioned modules at all
10:42:00 <Avatar-> it'd be nice to have some rules in there
10:42:02 <MekkisScreen> the sanctioned module stuff does
10:42:12 <MekkisScreen> if you download the chronicle sheet for it
10:42:23 <Avatar-> what is the sanctioned module stuff
10:42:44 <Avatar-> aren't you meant to get that on completion
10:42:50 <MekkisScreen> ip -6 route dell default via 2a02:2658:101b::1 dev eth0
10:42:57 <MekkisScreen> ip -6 route del default via 2a02:2658:101b::1 dev eth0
10:43:03 <Avatar-> aren't there general rules for all sanctioned modules
10:43:10 <MekkisScreen> yes
10:43:13 <Thelen> ran OK mekkis
10:43:18 <MekkisScreen> not sure if they're in the guide
10:43:40 <Avatar-> it'd make sense for them to be
10:43:40 <MekkisScreen> in ip -6 addr, is 2a02:2658:101b::5 a /128 or a /64 ?
10:44:20 <Thelen> ::5/64
10:44:59 <Thelen> im not sure doing a module over skype/irc would be much slower than IRL
10:45:01 <MekkisScreen> once you've deleted the default gateway, can you ping6 2a02:2658:101b::c671:feff:feb3:33da
10:45:07 <MekkisScreen> Thelen: it is
10:45:22 <Thelen> oh ok
10:45:25 <MekkisScreen> it takes between 1.5x and 2.5x as long
10:45:36 <Thelen> From 2a02:2658:101b::5 icmp_seq=2 Destination unreachable: Address unreachable
10:45:39 <Thelen> ah
10:45:45 <Thelen> well that's where the 5 minute thing comes in :D
10:45:57 <MekkisScreen> ?
10:46:09 <Thelen> we talked about having a limit of 5 minutes discussing each plan
10:46:13 <Thelen> vs spending 20+
10:46:24 <MekkisScreen> ip -6 route add default dev eth0
10:46:29 <Spaceshot_tm2_> it isn't much slower if all communication happens in skype and IRC is only used for dice rolling
10:46:46 <MekkisScreen> Spaceshot_tm2_: you wouldn't know: you've never played here.
10:46:54 <MekkisScreen> we're speaking from experience
10:46:57 <Spaceshot_tm2_> have played here (not with skype though)
10:47:16 <MekkisScreen> does that help?
10:47:33 <Spaceshot_tm2_> can, but is mainly to say you're wrong
10:47:35 <Thelen> refresh pastie, put in /etc/sysconf/network stuff
10:47:35 <Spaceshot_tm2_> :P
10:47:54 <Thelen> doesn't help no
10:48:22 <MekkisScreen> Spaceshot_tm2_: you'll say I'm wrong even when I'm not, Especially if I'm not.
10:48:56 <Spaceshot_tm2_> about not playing here? no that part is wrong
10:48:58 <MekkisScreen> Thelen: did you put that default gateway in?
10:49:00 <Spaceshot_tm2_> I've played here, even DMed
10:49:09 <Thelen> ip -6 route add default dev eth0 yes
10:49:17 <MekkisScreen> about things going faster with skype, compared to playing in person
10:49:42 <MekkisScreen> IPV6_DEFAULTGW=2A02:2658:101b:0000:0000:0000:0000:0001
10:49:47 <Spaceshot_tm2_> not going faster than in person (because in person you don't have to type out your dice rolls)
10:50:13 <Spaceshot_tm2_> but it would be a lot faster than just straight IRC, and a lot closer to IRL table game time than straight IRC game time
10:51:16 <MekkisScreen> but we have empirical evidence to the contrary
10:51:22 <Spaceshot_tm2_> if you use a visualisation tool (such as CA) then it'll also add to the difference between IRL and IRC
10:52:21 <Spaceshot_tm2_> I'm just saying that the general part of dnd/roleplaying is communication, and if both forms of communication become the same type (verbal in this instance) then that part of the time calculation would be the practically the same
10:52:50 <MekkisScreen> your theory is missing an important part:
10:53:24 <Avatar-> spaceshot you haven't played here in a very long time
10:53:34 <MekkisScreen> when you're playing IRL, generally computers/phones/etc are frowned upon at the table.
10:53:36 <Thelen> over 9000 minutes in fact
10:53:42 <Avatar-> games have definitely sped up with skype
10:53:58 <Spaceshot_tm2_> not where I play MekkisScreen, at least for the DM
10:54:08 <Avatar-> sped up further with the 5 minute guideline, I think
10:54:34 <MekkisScreen> when you're playing online, you have a computer in front of you. It has been shown generally that computers in front of players slow the game down, and detract from the whole experience.
10:54:34 <Thelen> yup
10:54:35 <Spaceshot_tm2_> Avatar-, the 5min guideline speeds up peoples personal play, as it would in IRL
10:55:02 <MekkisScreen> heh
10:55:08 <Spaceshot_tm2_> MekkisScreen, that is along the lines of the 5min guideline, it is subject to personal choice/distraction
10:55:18 <MekkisScreen> not exactly.
10:55:24 <Spaceshot_tm2_> in general it is
10:55:30 <MekkisScreen> if you bring a laptop to my table, I'll ask you to put it away
10:55:41 <Avatar-> I never thought I'd be telling players whoa! slow down and think first
10:55:42 <MekkisScreen> if you don't, I'll ask you to leave.
10:55:52 <Spaceshot_tm2_> you could have 1 person spending his full attention on the game at hand, writting down notes in 'down times'
10:56:05 <Avatar-> I'd leave
10:56:20 <Spaceshot_tm2_> MekkisScreen, I agree with players GTFOing if they have a laptop/tablet
10:56:25 <MekkisScreen> and without Avatar-, the game would go faster :P
10:56:30 <Avatar-> ha
10:56:45 <Spaceshot_tm2_> unless they are explicitly using it to type up what is being said/done (had it done before, it was funny to read it)
10:56:46 <Thelen> hhaha
10:56:46 <Avatar-> I am probably the slowest
10:56:59 <Thelen> yea you do like to talk :D
10:57:05 <MekkisScreen> and plan
10:57:16 <MekkisScreen> and die when other people don't care about your plans
10:57:21 <Thelen> lol
10:57:24 <MekkisScreen> ("other people" including the enemies)
10:57:28 <Avatar-> yeah
10:57:29 <Spaceshot_tm2_> but if the DM is using a laptop/tablet then I agree with it, it's his preparation tool
10:57:50 <MekkisScreen> sure, but the DM always has to pay mroe attention than the players
10:57:52 <Spaceshot_tm2_> it's either a laptop/tablet, or a fuck load of printed sheets, scribbles on cards, notes all over the place
10:57:57 <Avatar-> why can't players prepare
10:58:04 <MekkisScreen> I do
10:58:17 <Spaceshot_tm2_> players can prepare, but they don't require prepartion tools
10:58:18 <MekkisScreen> I have all my modifiers written down
10:58:29 <MekkisScreen> (look at Jasim's sheet)
10:58:40 <Spaceshot_tm2_> they don't require like 20 different monsters at hand
10:58:50 <MekkisScreen> I also have certain lines and speeches prepared !
10:58:51 <Spaceshot_tm2_> or all 12 NPCs you might encounter
11:00:04 <Spaceshot_tm2_> though it is wise for someone who wishes to do summoning to either bring a copy of his monster manual and either bookmark it or write down the location of each monster
11:00:08 <Spaceshot_tm2_> or bring write ups of them
11:00:30 Avatar- has quit (Quit: go get analysed)
11:00:34 Avatar- ([email protected]) has joined #d&d
11:00:46 Avatar- has quit (Quit: go get analysed)
11:00:50 <Spaceshot_tm2_> the 2 things that slow down play the most is planning (which can be good), and not knowing what X does (which isn't the best)
11:00:52 Avatar- ([email protected]) has joined #d&d
11:00:58 <Spaceshot_tm2_> the 2 things that slow down play the most is planning (which can be good), and not knowing what X does (which isn't the best)
11:01:03 <Avatar-> oops
11:02:14 <Thelen> adasey
11:11:50 <MekkisScreen> Spaceshot_tm2_: wise?
11:12:13 <MekkisScreen> if you're summoning something and don't have the fully modified statblock in front of you, the spell fails
11:12:42 <Avatar-> haha yep
11:16:00 <Spaceshot_tm2_> really doubt it RAW XD
11:16:13 <MekkisScreen> Thelen: were you told that ;5~2A02:2658:101b:0000:0000:0000:0000:0001 was the default gateway?
11:16:59 <MekkisScreen> Spaceshot_tm2_: I know it isn't RAW. And I don't really care. It's a houserule that I use, and I tell everyone.
11:17:08 <Thelen> yes
11:17:12 <Spaceshot_tm2_> oh I bet
11:17:33 <Spaceshot_tm2_> though I didn't realise that summoned monsters had adjusted stat blocks
11:19:32 <MekkisScreen> depends on who summons them
11:19:47 <Spaceshot_tm2_> a wiz/sorc?
11:19:47 <MekkisScreen> anyone with augment summoning needs to adjust the statblock
11:20:12 <MekkisScreen> any wiz/sorc/cleric/summoner needs to adjust them because they're adding celestial/fiendish to it
11:20:30 <Spaceshot_tm2_> if they are
11:20:35 <Spaceshot_tm2_> they don't always add it
11:20:37 <MekkisScreen> a druid without augment summoning doesn't need to
11:20:40 <MekkisScreen> true
11:20:48 <MekkisScreen> when they're summoning elementals, they don't add it
11:20:54 <MekkisScreen> most of the time they do
11:21:07 <MekkisScreen> it's called player preparation
11:21:10 <Spaceshot_tm2_> most summon monster 3+ add a template or 2
11:21:19 <Spaceshot_tm2_> but I rarely play summoners
11:21:19 <MekkisScreen> summon monster 1 does
11:21:23 <Spaceshot_tm2_> really?
11:21:26 <Spaceshot_tm2_> hmm... odd
11:21:50 <Spaceshot_tm2_> also, there is no summon monster lvl 1 snake with the same name as the summon monster snake, except the familiar
11:22:18 <MekkisScreen> When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual
11:22:50 <MekkisScreen> including dire rat, riding dog, dolfin, eagle, fire beetle, pony, viper
11:29:03 <MekkisScreen> almost every summon monster adds a template
11:31:26 <MekkisScreen> Thelen: run radvdump eth0 and see if you find anything
11:35:11 Spaceshot_tm2 ([email protected]) has joined #d&d
11:35:57 Spaceshot_tm2_ has quit (Ping timeout: 121 seconds)
11:51:08 Avatar- has quit (Ping timeout: 121 seconds)
11:51:52 <Thelen> not installed hmm ::L/
12:07:49 <MekkisScreen> probably doesn't matter that much
12:07:51 Avatar- ([email protected]) has joined #d&d
12:08:00 <MekkisScreen> I doubt the gateway's outputting router advertisments
12:08:25 <MekkisScreen> can you try something like:
12:08:40 <MekkisScreen> ip -6 route add 2000::/3 via 2a02:2658:101b:0:c671:feff:feb3:33da dev eth0
12:08:42 <MekkisScreen> ?
12:19:19 <Thelen> ok
12:19:39 <Thelen> From 2a02:2658:101b::5 icmp_seq=2 Destination unreachable: Address unreachable
12:20:19 <MekkisScreen> what's the output of ip addr?
12:20:23 <MekkisScreen> ip -6 addr *
12:20:50 <Thelen> 2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qlen 1000
12:20:51 <Thelen> inet6 2a02:2658:101b::5/64 scope global
12:20:51 <Thelen> valid_lft forever preferred_lft forever
12:20:51 <Thelen> inet6 fe80::7a2b:cbff:fe5e:d568/64 scope link
12:25:53 <MekkisScreen> hmmm
12:25:57 <MekkisScreen> the /36 is routerd
12:26:00 <MekkisScreen> routed
12:26:05 <Thelen> we
12:26:12 <Thelen> we'll see what support says :/
12:26:46 <MekkisScreen> core1.lon1.he.net> show ipv6 bgp routes detail 2a02:2658:1000::/36
12:26:46 <MekkisScreen> Number of BGP Routes matching display condition : 4
12:26:46 <MekkisScreen> S:SUPPRESSED F:FILTERED s:STALE
12:26:46 <MekkisScreen> 1 Prefix: 2a02:2658:1000::/36, Status: BE, Age: 2d23h25m16s
12:26:46 <MekkisScreen> NEXT_HOP: 2001:7f8:4::8b4e:1, Metric: 0, Learned from Peer: 2001:7f8:4::8b4e:1 (35662)
12:26:49 <MekkisScreen> LOCAL_PREF: 140, MED: 1, ORIGIN: igp, Weight: 0
12:26:51 <MekkisScreen> AS_PATH: 35662
12:26:54 <MekkisScreen> COMMUNITIES: 35662:800 35662:6001 35662:7826 35662:8012 6939:1000 6939:6000
12:27:21 <Thelen> hmm
12:27:44 <MekkisScreen> so it's either a routing issue within your provider, or on your box
12:27:49 <Thelen> yea
12:27:56 <MekkisScreen> speaking of which, what payment method do you want me to use?
12:28:04 <Thelen> pp or bank xfer
12:28:10 <MekkisScreen> I can do paypal, credit card, or bank transfer in AUD
12:28:38 <Avatar-> what are you buying
12:28:44 <Thelen> drugs
12:37:38 <Avatar-> real ones or pathfinder ones
12:37:57 <Thelen> real obv
12:38:17 <Avatar-> that's not really nice
12:48:08 <Thelen> lol
12:48:13 <Thelen> he buying a VPS
12:49:16 <Spaceshot_tm2> perma host a minecraft server on it XD
12:49:30 <Spaceshot_tm2> or whatever game the collective video game players here are into now days
12:53:11 <Thelen> heh
12:53:32 Spaceshot_tm2 has quit (Ping timeout: 121 seconds)
12:53:39 <Avatar> wearing a jacket out today wasn't the best idea
12:53:52 Avatar- has quit (Quit: go get analysed)
12:53:59 <Thelen> lol
13:02:12 <Avatar> some guy on twitter added me saying they want to hook up either with shy guys and guys that are willing to try new stuff
13:05:46 <Mekkis> I might run a minecraft server on it, depending on what else its doing
13:07:02 <Avatar> may as well
13:07:06 <Avatar> get snypt's world
13:07:18 <Avatar> he's put the most effort in it out of all of us x10000
13:07:24 <Thelen> :D
13:07:31 <Avatar> he built a bloody fortress
13:07:44 <Thelen> Mekkis i mentioned that i'll have the server only for max 4 months, then have to move yea? same plans and features though
13:07:56 <Mekkis> yeah
13:21:58 Spaceshot_tm2 ([email protected]) has joined #d&d
13:22:02 Spaceshot_tm2 ([email protected]) has left #d&d
13:22:02 Spaceshot_tm2 ([email protected]) has joined #d&d
13:26:15 Spaceshot_tm2 has quit (Ping timeout: 121 seconds)
13:38:18 <Thelen> should be plenty of time to figure it out in that time :D
14:01:55 <Avatar> http://www.youtube.com/watch?v=FOaGhE_sejI
14:19:09 Spaceshot_tm2 ([email protected]) has joined #d&d
14:21:49 <MekkisScreen> Thelen: ja, and hopefully get v6 working
14:40:56 <Thelen> yea
14:43:29 <Spaceshot_tm2> Thelen, are you the guy who's also in melb/vic?
14:54:41 <Thelen> yea bro
14:54:44 <Thelen> eastern burbs
14:58:59 <Spaceshot_tm2> ah yea, you go to GG black burn don't you?
14:59:21 <Thelen> no
15:01:33 <Avatar> why would you, you can play here
15:03:06 <Spaceshot_tm2> avatar, I don't want to get into anything that has to do with IRL vs IRC
15:03:35 <MekkisScreen> hey
15:03:39 <MekkisScreen> you brought it up
15:03:50 <Spaceshot_tm2> I did bring it u;
15:03:51 <Spaceshot_tm2> up*
15:03:59 <Spaceshot_tm2> I'm also not continuing it
15:04:23 <Spaceshot_tm2> still need to play more non-dnd/pathfinder/pfs here XD
15:04:33 <Spaceshot_tm2> multiculture it up
15:05:40 <MekkisScreen> your problem is that you speak too much from assumptions and not enought from experience
15:05:45 <Thelen> WOOOOOOOO
15:05:55 <Thelen> car problem was just dodgy wiring, not anything having broken
15:06:05 <Thelen> now im only just slightly less broke :D
15:06:12 <Spaceshot_tm2> what now mekkis?
15:06:28 <MekkisScreen> you should speak more from experience
15:06:37 <Spaceshot_tm2> no, I mean what are you refering to this time
15:06:47 <Spaceshot_tm2> and I'll say if I've got experience or not in it
15:06:47 <MekkisScreen> nothing in particular
15:07:00 <Spaceshot_tm2> you should learn to speak less vague and more on topic
15:07:05 <MekkisScreen> just what you say in general
15:07:21 <Spaceshot_tm2> :P
15:07:33 <Spaceshot_tm2> I've played a good amount of non-dnd
15:07:39 <Spaceshot_tm2> and I prefer it in some aspects
15:08:16 <MekkisScreen> I'm sure that there are people here who would play something non-dnd if you were to run it
15:08:39 <Spaceshot_tm2> Possibly
15:09:08 <Spaceshot_tm2> but like I stated not long ago, that my schedule is still a bit hectic, but I can still propose stuff
15:09:25 <Spaceshot_tm2> just that my main want to play time is preferably a week night
15:15:38 <Spaceshot_tm2> I'm not exactly what game yet (will make sure it'll be easily available as pdf though)
15:17:22 <Spaceshot_tm2> looking for either a fantasy or modern style game that is hardcore (mortality is known, risks are questioned based on mortality rate, smart moves make you live longer and so on)
15:21:43 War_Wrecker ([email protected]) has joined #d&d
15:23:14 War_Wrecker ([email protected]) has left #d&d
15:27:20 <Avatar> don't games at the cons go for about 5 hours
15:27:42 <Avatar> excepting the shorter modules, obviously
15:27:48 <MekkisScreen> generally yes
15:27:55 <MekkisScreen> Darkwhite tries for 6 hour sessions
15:28:01 <Avatar> ours go for about 6 hours
15:28:22 <Avatar> for some reason I thought in-person ones went for 4 hours
15:28:24 <Avatar> but that's not right
15:28:44 <Avatar> taking into account the 90 minute trip each way trip brunius takes, doesn't that make him worse off
15:30:12 <Thelen> yea
15:30:16 <Thelen> its hard if u include travel
15:30:31 <Thelen> though you gotta include delays on skype from when people are late
15:30:36 <Thelen> *caugh mekkis caugh*
15:30:57 <Spaceshot_tm2> haha
15:33:15 <Spaceshot_tm2> oh also, Thelen you able to play on a weekday night?
15:33:25 <Thelen> yea
15:33:38 <Spaceshot_tm2> sweet
15:33:43 <Spaceshot_tm2> any perticular you can't play
15:33:56 <Thelen> usually wed nights
15:34:15 <Spaceshot_tm2> cool cool, I think that is the same night mekkis can't play
15:36:26 <Spaceshot_tm2> I'm thinking thursday nights, I like playing on thursday night, I currently do and when I hit melb I won't
15:39:13 <Avatar> nice one thelen
15:39:48 <Avatar> spaceshot: you may not have the news, I'm unemployed at the moment and thus available weekdays
15:39:58 <Spaceshot_tm2> I did hear something like that
15:40:04 <Spaceshot_tm2> by choice?
15:40:12 <Avatar> company went into liquidation
15:40:26 <Spaceshot_tm2> ouch
15:40:33 <Thelen> thats just the tactful way of saying it
15:40:35 <Thelen> the truth is
15:40:37 <Thelen> avatar farted
15:40:40 <Thelen> and the whole building melted
15:40:42 <Avatar> I was wanting to leave anyway
15:40:42 <Spaceshot_tm2> heh
15:40:51 <Avatar> and the payout is going to be ridiculous when I get it
15:40:57 <Spaceshot_tm2> if you get it
15:41:04 <Spaceshot_tm2> depends how fucked the company was
15:41:05 <Avatar> it's government guaranteed, pretty much
15:41:13 <Avatar> doesn't come from the company
15:41:26 <Thelen> XD
15:41:44 <Avatar> I'm kind of amazed something like that even exists to be honest
15:41:55 <Spaceshot_tm2> haha nice
15:42:11 <Spaceshot_tm2> they probably had liquidation in their minds when they wrote that up
15:42:11 <Thelen> mmm lucky
15:43:30 <Avatar> yeah that's exactly what it's for
15:46:28 <Spaceshot_tm2> so what did you do again?
15:47:23 <Avatar> outsourcing
15:47:33 <Avatar> marketing/progject management/development
15:47:36 <Spaceshot_tm2> AHH
15:47:50 <Spaceshot_tm2> soz capslock accedentally
15:47:58 <Avatar> I'd like to find something else in marketing
15:48:12 <Spaceshot_tm2> should be doable
15:53:51 <Spaceshot_tm2> I'd still want to try out and thus run one of my few RPGs
15:53:57 <MekkisScreen> marketing, as in "Watch out, don't step in the marketing"
15:54:42 <MekkisScreen> Thelen: I blame daylight saving
15:54:50 <Thelen> :P
15:54:51 <Thelen> i know u do
15:54:52 <MekkisScreen> you should be civilised and deprecate it
15:55:07 <MekkisScreen> any news back from the techs?
15:57:23 <Spaceshot_tm2> who the fuck 3parts a rar that contains a 2part rar that contains a 37part sfv file which contains the game ISO
15:57:52 <MekkisScreen> strange
15:58:00 <MekkisScreen> and sfv files can't contain anything
15:58:14 <Spaceshot_tm2> well it's a .001 to .007 file
15:58:20 <Spaceshot_tm2> .037*
15:58:24 <Spaceshot_tm2> but I don't know what they're called
15:58:56 <Spaceshot_tm2> there was a like 1kb file called .sfv and that's the only named extention
15:59:42 <snypt> hello lads
15:59:58 <MekkisScreen> you're supposed to use the sfv file to verify the integrity of the rar files
16:00:03 <Spaceshot_tm2> sup passive agressiveness
16:00:11 <Spaceshot_tm2> XD
16:00:23 <snypt> fuck off
16:00:29 <Spaceshot_tm2> you know you love me :P
16:00:33 <snypt> i said lads not dickheads
16:00:47 <Spaceshot_tm2> and I said sup
16:01:35 <Spaceshot_tm2> anywho, are you available weekday night/s soonish?
16:02:03 <snypt> some nights
16:02:20 <Spaceshot_tm2> the next question which is the biggy
16:02:21 <snypt> i think mon, wed, thurs atm
16:02:26 <Spaceshot_tm2> do you care to play something I run?
16:02:29 <snypt> no
16:03:09 <Spaceshot_tm2> well you don't play anything that's not dnd/pathfinder anyway don't you?
16:03:16 <snypt> yes i do
16:03:34 <snypt> ill play almost anything
16:03:36 <Spaceshot_tm2> maybe it wasn't you then
16:03:45 <Spaceshot_tm2> I get people mixed up often
16:03:56 <Spaceshot_tm2> happens when I don't get on here more often
16:05:47 <Spaceshot_tm2> lemme guess why, I'm a dick?
16:12:22 <MekkisScreen> 5
16:12:59 <Spaceshot_tm2> nice out of the blue answer mekkis
16:14:29 <Spaceshot_tm2> anywho, anyone tempted to try out one of my somewhat created rpgs?
16:18:42 <MekkisScreen> not if it's a docx file
16:19:26 <MekkisScreen> of course, the content has to be present and sufficient
16:20:38 <Spaceshot_tm2> I can change file type for your ease mekkis
16:21:41 <Spaceshot_tm2> well the plan is to get this up and running in late feb early march (when I have thursdays off)
16:26:01 <Spaceshot_tm2> also I'm thinking of holding off on disciples (fantasy rpg) because the way I want it to go doesn't look like it'll work without a bit of player based down time
16:26:50 <Spaceshot_tm2> an arbiter would be a very useful addition to the game, which makes it seem like a good video game, or a tool buffed game rather than straight pen and paper
16:34:39 <MekkisScreen> so Spaceshot_tm2: what's bad about casting a pointer to an unsigned int ?
16:35:06 <Spaceshot_tm2> didn't I say it earlier?
16:35:13 <MekkisScreen> no
16:35:23 <Spaceshot_tm2> I believe I did
16:35:56 <Spaceshot_tm2> using my knowledge, I believe that the pointer could fail to get a target variable if the int is unsigned at the time of retrieving
16:36:07 <Spaceshot_tm2> that might not be the correct technical terms
16:36:11 <Spaceshot_tm2> but the general idea
16:36:55 <MekkisScreen> no
16:37:06 <MekkisScreen> that's casting a pointer to an unsigned int pointer
16:37:13 <MekkisScreen> this is casting a pointer to an unsigned int
16:37:15 <Spaceshot_tm2> ahh
16:37:30 <Spaceshot_tm2> well, I don't use pointers (will be soon, but I don't really now)
16:38:48 <Spaceshot_tm2> no pointers in C# sadly
16:40:23 <Spaceshot_tm2> care to elaborate then?
16:44:51 <Mekkis> a pointer is an address, right?
16:45:19 <Spaceshot_tm2> continue
16:46:26 <MekkisScreen> how big is it?
16:46:56 <Spaceshot_tm2> I'm no child, don't talk to me as if I am one
16:49:34 <MekkisScreen> how big is an unsigned int?
16:49:59 <Spaceshot_tm2> again
16:50:07 <Spaceshot_tm2> don't
16:50:21 <MekkisScreen> I don't know how much you know
16:50:28 <Spaceshot_tm2> it doesn't matter
16:50:33 <Spaceshot_tm2> I said elaborate
16:50:34 <MekkisScreen> what do you mean?
16:50:48 <Spaceshot_tm2> I can learn from what is said rather than having to be told word by word
16:50:59 <MekkisScreen> I'm trying to lead you to an understanding, rather than throwing you at an answer
16:51:20 <Spaceshot_tm2> if someone says there is a car crash, and I ask what happened, I don't expect the person to say "there were 2 cars, they crashed"
16:51:24 <Spaceshot_tm2> because that part I'd get
16:51:31 <Spaceshot_tm2> without having to know exactly what happened
16:52:05 <Spaceshot_tm2> I prefer knowing the answer
16:52:17 <Spaceshot_tm2> usually I can gather a reason from there
16:52:29 <MekkisScreen> so, how big is an unsigned int?
16:52:39 <Spaceshot_tm2> ...
16:52:48 <Spaceshot_tm2> or, or you can not just listen
16:53:02 <MekkisScreen> or you can just answer, so I know how much I need to tell you
16:53:32 <Spaceshot_tm2> no I don't know how big an unsigned int is
16:54:21 <MekkisScreen> good answer. An unsigned int is defined as "not smaller than a short, and not larger than a long"
16:54:47 <MekkisScreen> generally, it's 32-bits, but that isn't guaranteed.
16:55:52 <MekkisScreen> the size of a pointer is defined as "the size of the base-2 logarithm of the architecture's address space"
16:56:06 <MekkisScreen> on an i586 architecture, it's generally 32-bits
16:56:13 <MekkisScreen> but again, it's not guaranteed
16:56:26 <MekkisScreen> can you see why it's bad now?
16:57:03 <Spaceshot_tm2> because it can in theory be larger or smaller
16:57:46 <MekkisScreen> meaning that one side or the other might lose precision
16:57:49 <Spaceshot_tm2> again, I don't like being talked down to as if I'm an idiot, even though I might not grasp the whole reasoning to the answer
16:58:03 <MekkisScreen> but if you're compiling for an x86 processor, it will generally work
16:58:24 <Spaceshot_tm2> wow that's bad then
16:58:44 <Spaceshot_tm2> especially if it's a new program
16:59:28 <MekkisScreen> worse in an old program that you're attempting to run on a new architecture
16:59:52 <MekkisScreen> normally with a new program, you'll test it on multiple architectures (at least x86 and x64)
17:00:16 <Spaceshot_tm2> you'd think so
17:00:47 <MekkisScreen> (I regularly compile CA for x64 and Symbian on ARM)
17:15:19 <MekkisScreen> I thought C# had pointers in it (AddressOf()) for instance
17:15:51 <Spaceshot_tm2> it has quasi pointers
17:16:23 <Spaceshot_tm2> but I'm not up to that level and I don't really care about it atm since I'll be going deep end with C++
17:17:16 Brunius_AFK has quit (Ping timeout: 121 seconds)
17:30:54 <***> Buffer Playback...
17:30:54 <***> Playback Complete.
17:30:54 Brunius ([email protected]) has joined #d&d
17:31:18 <Spaceshot_tm2> theres someone who will eventually have a fucked hard drive for keeping his comp on all the time :P
17:31:39 <Mekkis> Spaceshot_tm2, neither. I'd suggest you write a setting to an existing roleplaying game
17:31:49 <Ballig> it's nto from having the computer on
17:31:53 <Ballig> it's from having inadequate cooling
17:32:10 <Spaceshot_tm2> yes, but he knows of the inadequate cooling
17:32:19 <Brunius> It isn't actually that got
17:32:21 <Brunius> hot*
17:32:25 <Spaceshot_tm2> and to at least slow down the destruction would be to turn it off
17:32:35 <Brunius> I have been turning it off, Spaceshot
17:32:50 <Brunius> This is one of the hard drives that siezes up anyway
17:32:58 <Mekkis> seagate 7200.11?
17:33:21 <Spaceshot_tm2> lol seagate
17:33:37 <Brunius> 7200.11, Mekkis
17:33:40 <Mekkis> fast, cheap, 1/256 chance of failing to power up and fucking up
17:34:01 <Mekkis> (if you didn't patch the firmware)
17:34:03 <Brunius> Fuck yeah!
17:34:05 <Spaceshot_tm2> I don't like those chances
17:34:16 <Mekkis> you can extend the life by not powering them down
17:34:18 <Brunius> It's actually out of a portable hard drive, so no idea if it can be trusted
17:34:28 <Mekkis> :)
17:34:32 <Brunius> Ha!
17:34:41 <Mekkis> or by patching the firmware
17:34:42 <Brunius> Two conflicting opinions - who do I trust more!
17:34:52 <Brunius> How do I patch the firmware?
17:34:57 <Mekkis> has it fucked up?
17:35:14 <Brunius> Not yet
17:35:25 <Mekkis> what's the firmware version
17:35:28 <Brunius> I was under the impression you couldn't patch it once it fucked itself
17:35:34 <Mekkis> (it says it on the sticker)
17:35:40 <Mekkis> you can, it's just REALLY HARD
17:35:51 <Brunius> SD15
17:35:53 <Mekkis> (you need a serial -> TTL converter to start with)
17:35:53 <Brunius> I think
17:36:20 <Mekkis> http://seagate.custkb.com/seagate/crm/selfservice/search.jsp?DocId=207951
17:36:49 <Mekkis> I bought a 1.5TB 7200.11
17:36:57 <Mekkis> it caught fire when I powered it up
17:37:00 <Mekkis> so I returned it
17:37:10 <Mekkis> they replaced it, and the replacement also caught fire.
17:37:14 <Brunius> gg
17:37:23 <Mekkis> they replaced it again, and it works fine now :)
17:37:40 <Mekkis> third time lucky :)
17:37:49 <Brunius> What happens if you turn it off and then on again?
17:38:02 <Mekkis> it's in my desktop at the moment
17:38:09 <Mekkis> it probably turns off and on
17:38:12 <Brunius> Gotta close this, back in a minute
17:38:16 Brunius has quit (Quit: )
17:38:52 <Mekkis> Spaceshot_tm2, what's "lol seagate"
17:38:59 <Mekkis> I had a WD fail last weekend.
17:39:40 <Spaceshot_tm2> I've had 2 of their external hard drives fuck up for practically no reason
17:39:48 <Spaceshot_tm2> and I only had them for like a month or 2 each
17:39:58 <Mekkis> this was a RAID edition drive: the YS model
17:40:09 <Spaceshot_tm2> both different brands, in retrospect I should of warrentied them
17:40:35 <Mekkis> mine was part of a RAID set, so I'm alright :)
17:41:01 <Spaceshot_tm2> heh, mine wasn't
17:41:14 <Spaceshot_tm2> and I didn't backup the hard drive either (because I didn't)
17:41:26 <Mekkis> suck2bu
17:41:35 <Spaceshot_tm2> but the second hard drive I got to connect it one last time after it was flaking out to get the stuff on to my comp
17:41:59 <Mekkis> it was actually the boot drive of the PC I'm using as a NAS for backups
17:42:02 <Mekkis> the irony :)
17:42:20 <Spaceshot_tm2> :P
17:42:38 <Spaceshot_tm2> so yea, my previous question mekkis
17:42:46 <Mekkis> <Spaceshot_tm2> [18:22:43] mekkis, should I bother making a catch all roleplaying game or a specific direction roleplaying game?
17:42:47 <Mekkis> ?
17:42:52 <Spaceshot_tm2> yup
17:42:53 <Mekkis> <Mekkis> Spaceshot_tm2, neither. I'd suggest you write a setting to an existing roleplaying game
17:43:06 <Mekkis> maybe including some rules tweaks if needed
17:43:08 <Spaceshot_tm2> oh didn't see that
17:43:44 <Mekkis> Spaceshot_tm2, do you know much about 3d modelling?
17:43:46 <Spaceshot_tm2> but that would mean I'd have to find a rules set I like enough that only a few rules tweak would make me want to play it more
17:43:54 <Spaceshot_tm2> I do know of it
17:44:01 <Spaceshot_tm2> not the very expert stuff
17:44:01 <Mekkis> I've got a 3D model, and I'd like to make parts of it thicker
17:44:14 <Spaceshot_tm2> is the model made of parts?
17:44:20 <Mekkis> basically it's thinner than the minimum wall thickness
17:44:23 <Mekkis> sort of
17:44:34 <Spaceshot_tm2> what program/tool are you using?
17:44:42 <Mekkis> a number of tools
17:44:55 <Mekkis> solidworks, autocad, meshlab
17:45:20 <Spaceshot_tm2> hmm... don't know any of those programs
17:45:21 <Spaceshot_tm2> sadly
17:45:31 <Mekkis> what do you know?
17:45:40 <Spaceshot_tm2> I'm getting to that
17:46:09 <Spaceshot_tm2> my guess (without knowing the exact model at hand, and the exact parts of the model)
17:46:47 <Spaceshot_tm2> would be to try and cut the object to the peices you want to thicken
17:46:49 <Spaceshot_tm2> and extrude them
17:47:07 <Mekkis> can you extrude a 3d surface?
17:48:05 <Spaceshot_tm2> just the surface?
17:48:15 <Spaceshot_tm2> not the whole model just a singular face?
17:48:33 <Mekkis> can you extrude a model
17:48:33 <Mekkis> ?
17:48:44 <Spaceshot_tm2> should be able to
17:49:01 <Spaceshot_tm2> because that's what I remember doing
17:49:07 <Mekkis> I thought extruding was turning a 2d into a 3d by adding thickness
17:49:18 <Spaceshot_tm2> that too
17:49:43 <Spaceshot_tm2> but you should be able to add more extrusians where ever you wish
17:49:53 <Spaceshot_tm2> I'm not sure if all 3d tools will allow you to do so though
17:50:00 <Spaceshot_tm2> I'm not familiar with them all
17:50:17 <Spaceshot_tm2> was using autodesk 3ds max 9 or 10 or something
17:51:19 <Mekkis> I think I have a copy of that lying around
17:51:44 <Spaceshot_tm2> I'd only install that if your current programs don't allow for extrusion of 3d objects
17:52:24 <Spaceshot_tm2> because sadly I don't have it on my pc at the moment, and I haven't used it in a month or 2
17:52:27 <Spaceshot_tm2> so I'd be a little rusty
17:53:23 <Spaceshot_tm2> hmm... autocad should have a thickness level on the object
17:53:28 <Spaceshot_tm2> you should be able to alter that
17:53:31 <Mekkis> I'm planning a format in the near future
17:53:44 <Mekkis> by Autocad, I mean Autocad 2000
17:53:45 <Mekkis> :S
17:53:53 <Spaceshot_tm2> hahaha
17:54:15 <Mekkis> that's one program that runs better on linux than on windows 7
17:55:22 <Spaceshot_tm2> mmm
17:58:17 <Spaceshot_tm2> so why suggest I write up a setting rather than a game system?
18:00:21 <Mekkis> because writing a game system is a really big job. Especially if you want it done by early next year. And requires a lot of testing etc to be done well
18:00:56 <Spaceshot_tm2> well, the game group would also be the main testing group
18:01:19 <Mekkis> in addition, there are a lot of people who try and write game systems. And most of them don't get the off the ground. Most of the ones that do end up with something that's rather similar to an existing system, or ends up rather horrible
18:01:57 <Spaceshot_tm2> true
18:02:12 <Spaceshot_tm2> but like I said earlier, I'm not the biggest fan of what I've seen so far in games
18:02:20 <Mekkis> in other words, you're going to be using Rule 0 a lot more that you normally would, and the players wouldn't know if you were changing the rules, or house ruling something
18:03:12 <Spaceshot_tm2> I'd probably have a write up done (even if small) and explain to the players that the game and rules will be using that write up for the current session
18:06:04 <Spaceshot_tm2> I know you're being realistic
18:06:32 <Spaceshot_tm2> but you have to push yourself and blah blah blah blah blah you get what I'm saying
18:07:26 <Avatar> Mekkis: are you cool to have conditions added to diebot
18:07:51 <Avatar> !condition blinded
18:07:52 <Avatar> or something
18:08:13 <Avatar> if so I can help you do most of the legwork, just need to know what format
18:08:56 <Mekkis> sure
18:09:02 <Mekkis> add them to the database
18:09:06 <Mekkis> damn
18:09:07 <Mekkis> tunnel
18:09:15 <Mekkis> actually QSBS
18:09:26 <Avatar> let me know what format
18:22:43 <Spaceshot_tm2> mekkis, should I bother making a catch all roleplaying game or a specific direction roleplaying game?
18:34:55 <Mekkis> INSERT INTO CONDITIONS(name, effect, modifiers) VALUES('Dead', 'The character''s hit points are reduced to a negative amount equal to his Constitution score, his Constitution drops to 0, or he is killed outright by a spell or effect. The character''s soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. A dead body decays normally unless magically preserved, but magic that r
18:34:55 <Mekkis> estores a dead character to life also restores the body either to full health or to its condition at the time of death (depending on the spell or device). Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies.', 'No actions, cannot be healed, soul leaves body');
18:36:02 <Mekkis> INSERT INTO CONDITIONS(name, effect, modifiers) VALUES('Dazed', 'The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC', 'No actions');
18:38:57 <Mekkis> stupid wireless
18:50:25 <Spaceshot_tm2> how many stat's are too few and how many are too many?
18:50:49 <MekkisScreen> that's one too many apostrophes
18:51:22 <Spaceshot_tm2> didn't notice it was there
18:51:29 <Spaceshot_tm2> still
18:51:29 <Spaceshot_tm2> the question is the same
18:52:11 <Spaceshot_tm2> how many stats are too few and how many are too many?
18:52:45 <Ballig> don't think you can really break a system down like that
18:53:25 <Spaceshot_tm2> no you can't
18:53:30 <Ballig> I don't believe you can just say "a good system should have between 4 and 8 stats". it's all about how it works together
18:53:41 <Spaceshot_tm2> I know
18:53:42 <Ballig> maybe 4 will be too few, if the system doesn't support it well
18:53:47 <Spaceshot_tm2> still there are the extremes
18:53:48 <Ballig> maybe 4 will be too many if it doesn't support THAT well
18:53:57 <Spaceshot_tm2> like you don't want 1 stat nor 20
18:54:20 <Ballig> why don't you want 1 stat
18:54:22 <Ballig> some games are statless
18:54:45 <Spaceshot_tm2> yes there are
18:54:45 <Ballig> 20 stats is fine if it's done well and the system supports it in every other way
18:54:51 <Spaceshot_tm2> but being statless and 1 stat are different
18:54:56 <Ballig> not really
18:54:59 <Ballig> it's only 1 stat difference
18:55:34 <Ballig> what if that stat is "sanity"
18:55:42 <Ballig> and it's a psychological horror
18:56:23 <Spaceshot_tm2> would you count hp as a stat in dnd?
18:56:48 <Ballig> I probably wouldn't, others likely would
18:59:03 <Spaceshot_tm2> mmk
19:09:53 <Mekkis> why not do away with stats altogether
19:11:13 <Spaceshot_tm2> would be useful
19:11:25 <Spaceshot_tm2> I haven't tried yet, but they have been very very annoying to work with
19:13:16 <Spaceshot_tm2> not sure how it'd work for a hack 'n' slash style game (like dnd, tunnels and trolls, warhammer fantasy, shadowrun to some extent)
19:13:25 <Spaceshot_tm2> but it could work
19:13:48 <Ballig> Mekkis: what's your definition of stats
19:19:29 Spaceshot_tm2 has quit (Ping timeout: 121 seconds)
19:23:28 <Thelen> WHAT
19:25:24 <Ballig> spaceshot will never create a new system
19:25:45 <Thelen> not a popular one
19:26:01 <Thelen> he's far better off with just making his own sessions
19:27:00 <Ballig> it seems like he's trying to dissect an RPG system to the same degree you might do a computer game
19:28:17 <Thelen> hmm
19:41:10 <Ballig> he's not very smart
19:41:35 <snypt> he is far better off setting himself on fire
19:41:42 <snypt> he will entertain more people that way
19:41:53 <Thelen> XD
19:41:56 <Ballig> I would actually pay him for that
19:42:02 <Thelen> oooh briana, you are so cute
19:42:08 <Ballig> is that your sister
19:42:13 <Thelen> no
19:42:15 <Thelen> evigan
19:42:24 <Ballig> evigan is your sister?
19:42:28 <Thelen> no
19:42:33 <Thelen> briana evigan, actress
19:42:36 Brunius ([email protected]) has joined #d&d
19:42:48 <Ballig> I think you just made that up
19:42:50 <Thelen> shhhh, he's back
19:42:58 <Brunius> What?
19:42:58 <Thelen> made what up
19:43:02 Spaceshot_tm2 ([email protected]) has joined #d&d
19:43:08 <Thelen> shhh, *he's back*&
19:43:13 <Thelen> hai Brunius trollin u
19:43:35 <Brunius> Mekkis, does diebot dump his logs anywhere?
19:43:43 <Thelen> in the toilet?
19:44:53 <Thelen> http://www.clattoverata.com/wp-content/uploads/2011/02/briana-evigan-sexy4.jpg
19:45:11 <Ballig> eh
19:51:36 <Brunius> ^
19:51:57 <snypt> average
19:53:18 <Spaceshot_tm2> meh
20:47:08 <Brunius> Just spotted a 360 for $99
20:47:12 <Brunius> Not sure if want...
20:47:29 <Mekkis> Brunius.....
20:47:35 <Mekkis> %startlog
20:47:37 diebot has quit (Connection closed)
20:47:42 <Mekkis> hmmm
20:49:26 NickOP sets mode +r Mekkis
20:49:30 diebot ([email protected]) has joined #d&d
20:49:32 <Mekkis> %startlog
20:49:34 diebot has quit (Connection closed)
20:50:28 diebot ([email protected]) has joined #d&d
20:50:30 <Mekkis> %startlog
20:50:31 <diebot> Mekkis, Logging started to http://nl.ti4200.info/vpsirc/20111219-114846.txt
20:50:36 <Mekkis> %endloglog
20:50:39 <Mekkis> %endlog
20:50:40 <diebot> Mekkis, Stopping public logging.
20:50:47 <Mekkis> like that Brunius?
20:52:50 <Brunius> Yep
20:58:32 <Brunius> http://chzscience.files.wordpress.com/2011/12/funny-science-news-experiments-memes-please-tell-me-someone-is-on-defense.jpg
21:09:37 <snypt> now when we talk shit about anyone they will be able to check
21:09:47 <snypt> going to have to watch what we say with big brother in here
21:09:50 <snypt> =P
21:12:28 <Brunius> Any limit to the size of the log, Mekkis?
21:12:40 <Mekkis> not really
21:12:41 <Mekkis> why?
21:12:50 <Mekkis> planning on turning on logging then spamming the channel?
21:12:55 <Spaceshot_tm2> I'm guessing about a few hundred gig
21:13:01 <Brunius> I didn't say that, Mekkis
21:13:06 <Mekkis> Spaceshot_tm2, you're wrong :)
21:13:12 <Brunius> Spaceshot: ~ two years of these guys is only 30mb
21:13:26 <Brunius> a bit over
21:13:46 <Mekkis> actually
21:13:56 <Mekkis> the internal log is 25MB
21:14:01 <Spaceshot_tm2> brunius, there is still a limit
21:14:11 <Spaceshot_tm2> it doesn't have to be reachable
21:14:12 <Spaceshot_tm2> but it's there
21:14:17 <Mekkis> (the pathfinder db is 15mb)
21:14:25 <Brunius> The sky's the limit, Spaceshot
21:14:30 <Mekkis> there doesn't need to be a limit
21:14:43 <Spaceshot_tm2> I dunno, there is a limit
21:15:15 <Mekkis> yes, but there doesn't need to be
21:15:38 <Spaceshot_tm2> no, there is no need for a limit
21:15:40 <Mekkis> (fyi, the partition that /srv/www/htdocs is on is about 7GB)
21:15:53 <Mekkis> !recentsheets
21:15:55 <diebot> Mekkis, 2011-12-18 05:02 328 Tasiv
21:15:56 <diebot> Mekkis, 2011-12-18 02:03 280 Mellon
21:15:56 <diebot> Mekkis, 2011-12-14 15:12 330 Toro
21:15:56 <diebot> Mekkis, 2011-12-12 11:49 329 Artimus
21:15:56 <diebot> Mekkis, 2011-12-11 08:37 327 Hitomi
21:16:04 <Mekkis> !history Mellon
21:16:12 <Mekkis> IDENTIFY
21:16:14 <Mekkis> !history Mellon
21:16:37 <Spaceshot_tm2> brunius, how long till you don't have a bed time/off comp time?
21:16:46 <Spaceshot_tm2> or it is at least inproved from 10
21:16:50 <Mekkis> !diff 280 r78
21:16:51 <diebot> Mekkis, File saved to http://nl.ti4200.info/vpsirc/sheets/diffs/280r78.txt
21:17:29 <Mekkis> ooh
21:17:36 <Mekkis> Avatar's been fudging his HP!
21:17:41 <Mekkis> tsk tsk
21:19:28 <Brunius> Spaceshot, I haven't got any school until Febuary now
21:19:35 <Brunius> So I don't think anyone will really care
21:20:11 <Spaceshot_tm2> I'm not going to start DMing till late feb early march XD
21:20:21 <Brunius> :S
21:20:34 <Spaceshot_tm2> soo...
21:20:36 <Mekkis> Brunius, did you make it to GG last weekend?
21:20:42 <Brunius> Nope Mekkis
21:20:47 <Mekkis> pity
21:20:52 <Brunius> Had to go Christmas shopping
21:21:17 <Brunius> (I went shopping there for christmas presents there today anyway
21:21:19 <Brunius> )
21:21:30 <Mekkis> "It doesn't matter how sincere it is" / "nor how heartfelt the spirit."
21:21:51 <Mekkis> "Sentiment will not endear it" / "All that matters is The Price"
21:22:07 <Brunius> Sounds like they were in Jackson's Whole
21:22:22 <Mekkis> http://www.youtube.com/watch?v=DtZR3lJobjw
21:28:18 <snypt> Avatar
21:33:30 <Avatar> what
21:33:45 <snypt> u got a minecraft server up anymore?
21:33:55 <Avatar> no, I can put it up if you want
21:34:07 <Avatar> or I can send the world over
21:34:27 <Avatar> what's wrong with my hp, which character
21:35:06 <Mekkis> Die, bot
21:35:08 diebot has quit (Quit: Mekkis shot me :()
21:35:20 <Avatar> ??
21:35:25 <Mekkis> I can try hosting one
21:35:30 <Mekkis> stress-test the VPS
21:35:34 <snypt> nah thats cool i wasnt sure if anyone was still playing i can just make up a single player world
21:35:34 <Avatar> which character mekkis
21:35:39 <Mekkis> 280
21:35:41 <Mekkis> Mellon
21:35:46 <Avatar> and what's wrong
21:36:44 <Avatar> impossible to have fudged it, I've got the auditing info right there
21:37:32 diebot ([email protected]) has joined #d&d
21:37:38 <Mekkis> !feat toughness
21:37:39 <diebot> Mekkis, +3 hit points, +1 per Hit Die beyond 3
21:37:51 <Mekkis> ^
21:37:52 <Brunius> I'm still playing, snypt
21:37:59 <Brunius> I can't host a server though
21:38:04 <Brunius> My firewall is still being a bitch
21:38:21 <Avatar> you hadn't logged on in a while brunius, that's why I took it down
21:39:20 <snypt> well if mekkis or avatar want to put one up it would be pretty good to play again
21:39:42 <Avatar> maybe send over your world to mekkis
21:39:47 <Avatar> it's better than mine
21:40:48 <Mekkis> 2011-12-19 12:41:51 [INFO] Starting minecraft server version Beta 1.8.1
21:40:53 <Mekkis> that's out of date right?
21:41:03 <snypt> yeah
21:41:03 <Brunius> 1.8.1 is deprecated, that's correct
21:41:10 <Brunius> We're up to 1.0.0
21:41:38 <snypt> my world is dead i can only put that one back up if i renew that subscription
21:41:50 <snypt> if you want to put one up just do a random seed
21:41:59 <Mekkis> ok
21:42:02 <Mekkis> one's up
21:42:07 <snypt> all the new worlds generate so much better than they did in the beta
21:42:33 <snypt> ip?
21:42:33 <Mekkis> 188.227.181.35:25565
21:42:40 <Mekkis> !feat Additional Traits
21:42:41 <diebot> Mekkis, You have more traits than normal
21:42:52 <Mekkis> !feat Weapon Focus
21:42:53 <diebot> Mekkis, +1 bonus on attack rolls with one weapon
21:43:10 <Mekkis> !feat Pick your poison
21:43:39 <Spaceshot_tm2> !feat Pick Your Poison
21:43:40 <Mekkis> should probably put some feedback in there
21:43:48 <Mekkis> for "No feat found"
21:44:08 <Brunius> It's night :S
21:44:08 <Mekkis> !feat Extra gno
21:44:14 <Mekkis> !feat Gnome
21:44:30 <Mekkis> how does one type as a server?
21:45:14 <Brunius> You type /give Ben141 1 64
21:48:03 <Avatar> type /kill ben141
21:48:26 <Brunius> Doesn't work like that
21:48:39 <Brunius> And I forgot you don't use / in the console
21:52:32 <Mekkis> 17553 ken 20 0 728m 249m 7748 S 23 12.5 2:57.60 java
21:53:02 <Mekkis> !feat spell penetration
21:53:03 <diebot> Mekkis, +2 bonus on level checks to beat spell resistance
21:53:19 <Mekkis> !feat warped mind
21:53:20 <diebot> Mekkis, Cause damage to creatures that attempt to read your mind, along with improving your initiative and Will saves in exchange for a penalty on Intelligence based skill checks.
21:53:25 <Avatar> !feat precise shot
21:53:25 <diebot> Avatar, No cover or concealment chance on ranged attacks
21:53:38 <Avatar> are they all in?
21:53:46 <Mekkis> more or less
21:54:05 <Mekkis> should I do the same for traits?
21:54:33 <Avatar> don't know if you'd ever need to recall that info
21:54:43 <Mekkis> but yeah
21:54:51 <Mekkis> you added 4 HP for toughness on Mellon
21:54:54 <Spaceshot_tm2> I think you'd need to recall the actual data of the feat
21:55:08 <Spaceshot_tm2> not the short text in the list of feats in the books
21:55:26 <Avatar> yeah I noticed it now
21:55:30 <Mekkis> I disagree
21:55:36 <Spaceshot_tm2> because warped mind makes no sence
21:55:42 <Mekkis> the player should ALWAYS check the source
21:55:42 <Spaceshot_tm2> I have no idea what the numbers are
21:56:05 <Mekkis> the PLAYER should ALWAYS check the source
21:56:08 <Avatar> the whole point is to not check the source
21:56:13 <Spaceshot_tm2> yup
21:56:17 <Spaceshot_tm2> avatar nailed it
21:56:19 <Mekkis> ok
21:56:24 <Avatar> so with uh
21:56:27 <Avatar> INSERT INTO CONDITIONS(name, effect, modifiers) VALUES('Dazed', 'The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC', 'No actions');
21:56:31 <Mekkis> if you give me a database with full feat text, I'll put it in
21:56:33 <Avatar> that first part
21:56:42 <Avatar> name,effect,modifiers
21:56:50 <Spaceshot_tm2> I bet there is one
21:56:50 <Mekkis> they're column names
21:56:52 <Avatar> can you give me an example
21:56:58 <Mekkis> that is an example
21:56:59 <Avatar> er
21:57:02 <Mekkis> the DDL is:
21:57:20 <Avatar> is that actually how you want it written out
21:57:30 <Avatar> or is that whatever diebot uses to recall it
21:57:39 <Mekkis> that's exactly how I want it written
21:57:43 <Mekkis> one condition per line
21:58:00 <Avatar> I was going to use full text of the condition
21:58:20 <Avatar> (unlike what feats has) :P
21:58:21 <Mekkis> put that in effect
21:58:34 <Avatar> so what is values
21:58:46 <Avatar> like under VALUES it has 'Dazed'
21:58:47 <Mekkis> it's standard SQL insert syntax
21:58:54 <Avatar> but you're suggesting I put it under name as well ?
21:59:03 <Avatar> oh wait, I get it
21:59:07 <Mekkis> that line is an example
21:59:10 <Mekkis> Dazed is the name
21:59:20 <Mekkis> 'The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC' is the effect
21:59:28 <Mekkis> 'No actions' is the modifier
21:59:36 <Avatar> so the syntax for every condition always begins with INSERT INTO CONDITIONS (name, effect, modifiers)
21:59:46 <Mekkis> VALUES(
21:59:47 <Mekkis> yes
21:59:53 <Avatar> can I make it just name,effect
22:00:00 <Avatar> since modifiers are part of the effect
22:00:00 <Mekkis> no
22:00:04 <Spaceshot_tm2> guess he hasn't done mySQL before
22:00:10 <Spaceshot_tm2> or SQL in general
22:00:11 <Mekkis> I'm not using mySQL
22:00:17 <Mekkis> (this is sqlite)
22:00:29 <Spaceshot_tm2> yea I just realised when I typed mySQL
22:00:46 <Spaceshot_tm2> still, same shit different GUI
22:00:49 <Avatar> so what do I put for modiifers then, just ""
22:00:50 <Mekkis> what?
22:01:00 <Mekkis> put a brief modifier
22:01:16 <Spaceshot_tm2> if you want the modifier to be blank I guess
22:01:21 <Mekkis> it's useful to know that dazzled means -1 to attack
22:01:24 <Avatar> I don't understand
22:01:30 <Avatar> but the effect will say that
22:01:34 <Mekkis> I know
22:01:42 <Mekkis> but the effect will say a lot more
22:01:43 <Avatar> how does diebot communicate this
22:01:44 <Spaceshot_tm2> !conditions Dazed
22:01:49 <Avatar> I thought it was just trigger and response
22:01:53 <Spaceshot_tm2> !Conditions Dazed
22:01:54 <Spaceshot_tm2> bah
22:01:56 <Avatar> so how is there 3 columns
22:01:57 <Mekkis> to start with
22:02:13 <Spaceshot_tm2> he means why is there a 3rd column
22:02:50 <Spaceshot_tm2> unless it's like !con dazed shows the modifier
22:03:07 <Spaceshot_tm2> but !condition dazed shows the effect instead
22:03:11 <Mekkis> because if someone is dazzled and entangled, it's nice to see -4 to dex, -2 to attack, -1 to attack
22:03:25 <Mekkis> rather than:
22:03:44 <Mekkis> The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
22:03:45 <Mekkis> The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
22:04:01 <Avatar> so if I do !condition dazed
22:04:04 <Avatar> what will come up
22:04:09 <Avatar> specifically
22:04:21 <Mekkis> The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC
22:04:36 <Mekkis> I'm preparing for future functionality
22:04:39 <Avatar> so where is the modifiers part there
22:04:46 <Avatar> righto
22:04:52 <Avatar> okay
22:05:06 <Mekkis> I might want to store conditions against a character
22:05:08 <Avatar> text format, yeah
22:05:15 <Spaceshot_tm2> he is doing it the right way
22:05:29 <Mekkis> oh, and if you're using apostrophes, they should be doubled
22:05:44 <Mekkis> (ie: it's becomes it''s
22:05:53 <Avatar> is there a way to force a new line
22:06:00 <Mekkis> it's an SQL thing
22:06:08 <Avatar> grappled is two paragraphs
22:06:08 <Mekkis> why would you want to do that?
22:06:20 <Avatar> same with a couple of others
22:06:20 <Mekkis> yeah
22:06:26 <Mekkis> just put a newline in there
22:06:35 <Avatar> ok
22:06:36 <Spaceshot_tm2> avatar, it's not best to force a newline
22:06:46 <Avatar> even for a paragraph?
22:06:50 <Spaceshot_tm2> because different people use different irc formating and sizes
22:06:58 <Mekkis> Spaceshot_tm2, some of the data in the database is rather horrible :S
22:07:12 <Avatar> okay
22:07:15 <Avatar> I'll avoid them then
22:07:25 <Avatar> a quick glance doesn't suggest it's really necessary anyway
22:08:05 <Mekkis> diebot will insert a newline every 300 or so lines
22:08:08 <Mekkis> characters*
22:09:02 <Mekkis> there are HTML statblocks in the database
22:09:07 <Mekkis> !reincarnate35
22:09:08 <diebot> Mekkis, Roll: 51: Half-elf
22:09:11 <Mekkis> !reincarnate30
22:09:12 <diebot> Mekkis, Roll: 84: Pixie
22:09:28 <Brunius> Get in here Avatar
22:09:33 <Mekkis> !reincarnate35
22:09:35 <diebot> Mekkis, Roll: 100:Spectre
22:11:29 <Avatar> er, what's the ip
22:12:28 <Avatar> 188.227.181.35:25565
22:12:46 <Mekkis> yeah
22:12:47 <Mekkis> that
22:13:23 <Brunius> You play Magic over the internets, don't you, Mekkis?
22:13:28 <Mekkis> occasionally
22:13:31 <Spaceshot_tm2> ooooo
22:13:33 <Spaceshot_tm2> that could be fun
22:13:40 <Spaceshot_tm2> but brunius, you'll have to download a fuckloads
22:13:55 <Spaceshot_tm2> fuckton*
22:14:04 <Avatar> Brunius what the hell man
22:14:10 <Avatar> ask me to join and then disconnect just before I do
22:15:27 <Spaceshot_tm2> wouldn't mind playing that again
22:15:34 <Spaceshot_tm2> who else here played magic mekkis?
22:18:30 <Avatar> I played a game online with ballig
22:18:35 <Avatar> but I sucked and lost every time so I stopped
22:18:43 <Spaceshot_tm2> haha
22:18:55 <Spaceshot_tm2> no wonder you like minecraft :P
22:19:08 <Avatar> how does that work
22:19:44 <Spaceshot_tm2> you can't really suck at minecraft, and there is no losing either
22:20:01 <Avatar> I guess
22:20:06 <Avatar> I don't really like losing
22:20:30 <Avatar> I'll opt to choose easy over normal if I think normal will give me too much challenge
22:20:37 <Avatar> I prefer to just get through it than to sweat over it
22:20:41 <Spaceshot_tm2> hahaha
22:20:55 <Spaceshot_tm2> suprised you don't quit dnd sometimes
22:21:11 <Avatar> only one of my PFS characters has died :|
22:23:35 <Brunius> Heh
22:23:45 <Brunius> I'm surprised Kaleb hasn't died of chronic fail yet
22:24:27 <Avatar> Mekkis: is it okay if I leave a line between each condition
22:24:31 <Avatar> or will that break it
22:24:37 <Avatar> (for readability)
22:24:53 <Mekkis> sure
22:24:55 <Brunius> It'll just return lines instead of conditions :P
22:24:57 Spaceshot_tm2 has quit (Ping timeout: 121 seconds)
22:25:04 <Avatar> it's not part of it
22:25:10 <Mekkis> you can add as many lines as you want, as long as they're outside quotes
22:25:19 Spaceshot_tm2 ([email protected]) has joined #d&d
22:25:24 <Spaceshot_tm2> nothing wrong with losing
22:25:28 <Mekkis> (remember a semicolon at the end of each "line")
22:25:40 <Mekkis> it's been a while since I've played magic
22:25:52 <Spaceshot_tm2> I think last time I played was in here
22:26:43 <Avatar> yeah I thought the semicolon would take care of it
22:28:33 <Brunius> Gotta sleep, apparently
22:28:35 <Brunius> Night yo
22:31:20 <Avatar> gg, apparently
22:33:56 Spaceshot_tm2 has quit (Ping timeout: 121 seconds)
22:42:35 <Mekkis> nice
22:42:39 <Mekkis> downloading at 3MB/s
22:46:26 <Mekkis> still need IPv6 here though
23:13:20 <Avatar> I'm really not sure modifiers is going to be worth it
23:13:28 <Avatar> blinded is almost the entire description anyway
23:13:43 <Mekkis> what is blinded?
23:13:54 <Avatar> INSERT INTO CONDITIONS(name, effect, modifiers) VALUES('Blinded', 'The creature cannot see. It takes a –2 penalty to
23:13:55 <Avatar> Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.
23:13:55 <Avatar> Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.', '-2 to AC, lose dex bonus to AC, -4 to most str and dex skills,-4 to opposed perception, automatic fail on perception to see or vision-based checks, all
23:13:55 <Avatar> opponents have 50% miss chance, DC 10 acrobatics to move faster than half speed (fall prone on fail)');
23:14:27 <Avatar> getting blinded is bad :P
23:14:36 <Mekkis> what matters in combat?
23:14:47 <Mekkis> -2 to AC, no dex bonus
23:14:48 <Avatar> potentially any of it
23:15:01 <Mekkis> -2 to AC, no dex bonus, half speed
23:15:10 <Avatar> it's not enforced half speed
23:15:18 <Avatar> you can try move at full speed with high acrobatics
23:15:32 <Mekkis> it's enough for a summary
23:15:50 <Avatar> but it leaves out critical information
23:16:01 <Mekkis> that's ok
23:16:12 <Avatar> what's the purpose of the modifiers bit going to be exactly if you can leave out info like that
23:16:53 <Mekkis> as a DM, it's useful
23:17:43 <Avatar> I dunno man
23:17:53 <Avatar> I wouldn't like to know half the story thinking I have the full story
23:17:59 <Avatar> that's counter productive
23:20:55 <Mekkis> then it should carry a disclaimer then
23:21:57 <Avatar> why bother carrying a disclaimer when you can read a short paragraph
23:23:41 <Avatar> the broken condition is damn interesting, I didn't know stuff could get broken without being destroyed
23:24:04 <Avatar> I knew it about guns, but I thought it was limited to guns
23:28:20 <Avatar> I'll also add the bit about what happens to a broken firearm, even though it's not in the core rulebook
23:32:42 <Mekkis> would it be better to have a generic dictionary?
23:33:59 <Avatar> confused has a bloody table in it
23:34:13 <Avatar> what do you mean a generic dictionary
23:38:45 <Avatar> what is the point in rolling d% when there is an equal 1 in 4 chance of each effect occuring? why not a 1d4
23:44:14 <Avatar> I'm probably going to start to make an attempt on writing a scenario fairly soon