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// #d&d — 2014-08-24

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00:02:46 <Avatar> !throw 3d6
00:02:47 <diebot> Avatar, 3d6: [3d6=6,4,6] 16
00:02:53 <Avatar> !throw 6d6
00:02:53 <diebot> Avatar, 6d6: [6d6=4,6,4,3,6,6] 29
00:03:01 <Avatar> how does it work to use sacred geometry
00:23:06 <Avatar> !feat kirin style
00:23:07 <diebot> Avatar, KIRIN STYLE [Combat, Style] Your study and your grace allows you to exploit your enemies' weaknesses. Prerequisites: Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank. Benefit: While using this style, you can spend a swift action to make a Knowledge check to identify a
00:23:08 <diebot> single creature (DC 15 + the creature's CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature's attacks, as well as a +2 dodge bonus to AC against that creature's attacks of opportunity. These bonuses last for as long as you use this style. If you cease combat with the
00:23:08 <diebot> creature during this time and resume it later, you can attempt the check again.
00:23:08 <diebot> Benefit: Source: UC
00:23:24 <Avatar> bloody improved unarmed strike
00:28:12 <Avatar> !feat kirin strike
00:28:13 <diebot> Avatar, KIRIN STRIKE [Combat] You have read the texts of the perfect way, and know how identify to your enemies' weak spot. Prerequisites: Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks. Benefit: You gain a +2 insight bonus on Knowledge checks made to
00:28:13 <diebot> identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).
00:28:13 <diebot> Benefit: Source: UC
00:28:41 <Mekkis> !rng fire acid cold electric
00:28:42 <diebot> Mekkis, fire
00:28:49 <Mekkis> !throw 8d6
00:28:49 <diebot> Mekkis, 8d6: [8d6=3,5,6,6,6,5,6,3] 40
00:29:24 <Raine> !throw 1d6
00:29:24 <diebot> Raine, 1d6: [1d6=3] 3
00:30:48 <Mekkis> !throw 7#1d20+5
00:30:49 <diebot> Mekkis, 7#1d20+5: [1d20=18] 23, [1d20=19] 24, [1d20=18] 23, [1d20=17] 22, [1d20=10] 15, [1d20=16] 21, [1d20=16] 21
00:30:53 <Mekkis> !throw 7#1d20+1
00:30:54 <diebot> Mekkis, 7#1d20+1: [1d20=8] 9, [1d20=6] 7, [1d20=19] 20, [1d20=12] 13, [1d20=10] 11, [1d20=17] 18, [1d20=12] 13
00:31:00 <Avatar> hint: he's a troll, not a jihadist
00:31:37 <Lintor> !throw 4d8
00:31:37 <diebot> Lintor, 4d8: [4d8=8,8,7,3] 26
00:34:48 <Lintor> !throw 1d4
00:34:48 <diebot> Lintor, 1d4: [1d4=3] 3
00:38:04 <Mekkis> !throw 1d20+3
00:38:05 <diebot> Mekkis, 1d20+3: [1d20=19] 22
00:38:27 <Mekkis> !throw 1d20+3
00:38:28 <diebot> Mekkis, 1d20+3: [1d20=16] 19
00:39:28 <Lintor> !throw 1d20+9
00:39:29 <diebot> Lintor, 1d20+9: [1d20=16] 25
00:40:27 <Lintor> !throw 1d10+9
00:40:28 <diebot> Lintor, 1d10+9: [1d10=10] 19
00:40:50 <Mekkis> !throw 1d20+7
00:40:51 <diebot> Mekkis, 1d20+7: [1d20=19] 26
00:42:07 <Raine> !dist 20 25
00:42:07 <diebot> Raine, Length of hypotenuse: 32.015621
00:43:16 <Raine> !throw 3#1d20+7
00:43:16 <diebot> Raine, 3#1d20+7: [1d20=20] 27, [1d20=3] 10, [1d20=20] 27
00:43:24 <Raine> !throw 2#1d20+7
00:43:25 <diebot> Raine, 2#1d20+7: [1d20=15] 22, [1d20=16] 23
00:44:03 <Raine> !throw 2#3d8+1
00:44:04 <diebot> Raine, 2#3d8+1: [3d8=8,6,2] 17, [3d8=7,5,7] 20
00:45:15 <Raine> !throw 2#1d20+7
00:45:16 <diebot> Raine, 2#1d20+7: [1d20=14] 21, [1d20=7] 14
00:45:58 <Raine> !throw 2#1d20+7
00:45:58 <diebot> Raine, 2#1d20+7: [1d20=18] 25, [1d20=20] 27
00:46:12 <Raine> !throw 1d20+7
00:46:12 <diebot> Raine, 1d20+7: [1d20=10] 17
00:46:42 <Raine> !throw 1d8+
00:46:43 <diebot> Raine, 1d8+: [1d8=8] 8
00:48:33 <Raine> !throw 1d20+11
00:48:34 <diebot> Raine, 1d20+11: [1d20=8] 19
00:48:53 <Mekkis> !throw 2#1d20+2
00:48:53 <diebot> Mekkis, 2#1d20+2: [1d20=11] 13, [1d20=14] 16
00:49:20 <Raine> !throw 5d6+7
00:49:20 <diebot> Raine, 5d6+7: [5d6=6,5,4,3,3] 28
00:49:44 <Mekkis> !throw 3#1d20+5
00:49:46 <diebot> Mekkis, 3#1d20+5: [1d20=10] 15, [1d20=8] 13, [1d20=20] 25
00:49:50 <Mekkis> !throw 4#1d20+5
00:49:50 <diebot> Mekkis, 4#1d20+5: [1d20=14] 19, [1d20=19] 24, [1d20=18] 23, [1d20=13] 18
00:50:31 <Mekkis> !throw 1d20+7
00:50:31 <diebot> Mekkis, 1d20+7: [1d20=11] 18
00:50:32 <diebot> Mekkis, 1d20+7: [1d20=18] 25
00:51:11 <Raine> !throw 1d20+11
00:51:12 <diebot> Raine, 1d20+11: [1d20=9] 20
00:51:22 <Mekkis> !throw 1d20+2
00:51:23 <diebot> Mekkis, 1d20+2: [1d20=5] 7
00:51:24 <Raine> !throw 5d6+7
00:51:24 <diebot> Raine, 5d6+7: [5d6=6,6,5,5,4] 33
00:53:43 <Mekkis> !throw 1d20+17
00:53:44 <diebot> Mekkis, 1d20+17: [1d20=6] 23
00:54:57 <Raine> !throw 1d20+15
00:54:57 <diebot> Raine, 1d20+15: [1d20=10] 25
00:55:13 <Raine> !throw 5d8
00:55:13 <diebot> Raine, 5d8: [5d8=6,8,6,8,4] 32
00:55:37 <Raine> !throw 1d6
00:55:37 <diebot> Raine, 1d6: [1d6=6] 6
00:57:03 <Lintor> !throw 1d20+16
00:57:03 <diebot> Lintor, 1d20+16: [1d20=14] 30
00:57:29 <Lintor> !throw 4d8
00:57:30 <diebot> Lintor, 4d8: [4d8=8,2,8,5] 23
00:57:40 <Mekkis> !throw 1d20+5; 1d20+5; 1d20+5; 1d20+5
00:57:41 <diebot> Mekkis, 1d20+5: [1d20=11] 16; 1d20+5: [1d20=14] 19; 1d20+5: [1d20=8] 13; 1d20+5: [1d20=16] 21
00:59:46 Raine is now known as DarkKapow
01:00:21 <Nephem> !spell breath of life
01:00:22 <diebot> Nephem, BREATH OF LIFE conjuration (healing[]) cleric/oracle 5 1 standard action Range: touch creature touched Comp: V, S Duration: instantaneous Save: Will negates (harmless) or Will half, see text SR:yes (harmless) or yes, see textSource: PFRPG Core
01:00:22 <diebot> This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative
01:00:22 <diebot> amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.
01:00:22 <diebot> Creatures slain by death effects cannot be saved by breath of life. Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.
01:01:58 <Mekkis> !throw 1d20+5; 1d20+11
01:01:59 <diebot> Mekkis, 1d20+5: [1d20=10] 15; 1d20+11: [1d20=17] 28
01:02:07 <Nephem> !throw 9d6 fireball
01:02:07 <diebot> Nephem, fireball: [9d6=5,6,5,4,2,3,5,4,3] 37
01:03:38 <Mekkis> !throw 1d20+11; 1d20+11; 1d20+6
01:03:39 <diebot> Mekkis, 1d20+11: [1d20=17] 28; 1d20+11: [1d20=4] 15; 1d20+6: [1d20=20] 26
01:03:48 <Mekkis> !throw 1d20+6
01:03:49 <diebot> Mekkis, 1d20+6: [1d20=10] 16
01:04:02 <Mekkis> !throw 1d8_13
01:04:02 <diebot> Mekkis, 1d8_13: [1d8=8] 21
01:04:40 <Raine> !throw 1d20+7
01:04:41 <diebot> Raine, 1d20+7: [1d20=15] 22
01:05:03 <Raine> !throw 1d8+1
01:05:03 <diebot> Raine, 1d8+1: [1d8=6] 7
01:05:19 <Mekkis> !rng stay stay stay fall
01:05:20 <diebot> Mekkis, stay
01:05:35 <Raine> !throw 2#1d20+7
01:05:35 <diebot> Raine, 2#1d20+7: [1d20=8] 15, [1d20=19] 26
01:05:48 <Raine> !throw 1d8+1
01:05:48 <diebot> Raine, 1d8+1: [1d8=5] 6
01:06:25 <Raine> !throw 5#1d20+7
01:06:25 <diebot> Raine, 5#1d20+7: [1d20=14] 21, [1d20=19] 26, [1d20=13] 20, [1d20=17] 24, [1d20=20] 27
01:06:34 <Raine> !throw 1d20+7
01:06:34 <diebot> Raine, 1d20+7: [1d20=4] 11
01:06:49 <Raine> !throw 3#1d8+1
01:06:49 <diebot> Raine, 3#1d8+1: [1d8=5] 6, [1d8=6] 7, [1d8=6] 7
01:07:24 <Raine> !throw 1d20+12
01:07:24 <diebot> Raine, 1d20+12: [1d20=19] 31
01:07:44 <Raine> !throw 1d8+2+5d6+7
01:07:44 <diebot> Raine, 1d8+2+5d6+7: [1d8=6; 5d6=5,5,2,5,6] 38
01:09:55 <Lintor> !throw 1d20+10
01:09:55 <diebot> Lintor, 1d20+10: [1d20=7] 17
01:10:16 <Lintor> !throw 5d6
01:10:16 <diebot> Lintor, 5d6: [5d6=4,4,4,4,5] 21
01:10:35 <Mekkis> !throw 1d20+11
01:10:36 <diebot> Mekkis, 1d20+11: [1d20=18] 29
01:13:51 <Raine> !throw 8#1d20+6
01:13:51 <diebot> Raine, 8#1d20+6: [1d20=10] 16, [1d20=6] 12, [1d20=15] 21, [1d20=19] 25, [1d20=12] 18, [1d20=14] 20, [1d20=12] 18, [1d20=9] 15
01:14:06 <Raine> !throw 1d8
01:14:06 <diebot> Raine, 1d8: [1d8=3] 3
01:14:32 <Raine> !throw 1d20+12
01:14:32 <diebot> Raine, 1d20+12: [1d20=16] 28
01:14:39 <Raine> !throw 1d8+2+5d6+7
01:14:40 <diebot> Raine, 1d8+2+5d6+7: [1d8=3; 5d6=5,1,2,6,6] 32
01:16:21 <Mekkis> Combat Gear potion of cure moderate wounds Other Gear +1 lance, longsword, masterwork full plate, masterwork heavy steel shield, silver and sapphire holy symbol of Mitra (250 gp)
01:17:01 <Mekkis> (potion of cure light wounds longsword, lance, dagger, masterwork full plate, heavy steel shield, silver holy symbol of Mitra) *7
01:20:47 <Nephem> !spell banish
01:20:48 <diebot> Nephem, VANISH illusion (glamer[]) bard 1, sorcerer/wizard 1, magus 1 1 standard action Range: touch creature touched Comp: V, S Duration: 1 round/level (up to 5 rounds) (D) Save: Will negates (harmless) SR:yes (harmless)Source: APG
01:20:48 <diebot> This spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invisibility, the spell immediately ends if the subject attacks any creature.
01:20:56 <Nephem> !spell Banishment
01:20:56 <diebot> Nephem, BANISHMENT abjuration ([]) cleric/oracle 6, sorcerer/wizard 7, summoner 5, inquisitor 5 1 standard action Range: close (25 ft. + 5 ft./2 levels) one or more extraplanar creatures, no two of which can be more than 30 ft. apart Comp: V, S, F (see text) Duration: instantaneous Save: Will negates SR:yesSource: PFRPG Core
01:20:56 <diebot> A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished. You can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise
01:20:57 <diebot> opposes. For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target's Spell Resistance (if any), and the saving throw DC increases by 2. Certain rare items might work twice as well as a normal item for the purpose of the bonuses (each providing a +2 bonus on the caster level check against Spell
01:20:57 <diebot> Resistance and increasing the save DC by 4).
01:21:05 <Nephem> !spell Dismissal
01:21:05 <diebot> Nephem, DISMISSAL abjuration ([]) cleric/oracle 4, sorcerer/wizard 5, summoner 4, inquisitor 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one extraplanar creature Comp: V, S, DF Duration: instantaneous Save: Will negates; see text SR:yesSource: PFRPG Core
01:21:05 <diebot> This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.
01:25:40 <Lintor> !throw 1d20+6
01:25:41 <diebot> Lintor, 1d20+6: [1d20=16] 22
01:26:55 <Lintor> !throw 1d20+9
01:26:55 <diebot> Lintor, 1d20+9: [1d20=17] 26
01:27:05 <Mekkis> Okay, I wrote a program to handle Sacred Geometry calculations
01:27:15 <Mekkis> !throw 16d6
01:27:16 <diebot> Mekkis, 16d6: [16d6=4,4,2,2,3,4,3,6,5,3,2,6,6,4,6,5] 65
01:33:18 <Mekkis> But working it out by hand is faster.
01:33:25 <Mekkis> fyi:
01:34:13 <Mekkis> 4*5*5+(6-6)+(6-6)*(4-3)*(4-3)+(4-2-2)+(3-2) = 101.
01:35:28 <Mekkis> !spell animate dead
01:35:29 <diebot> Mekkis, ANIMATE DEAD necromancy ([evil]) cleric/oracle 3, sorcerer/wizard 4, antipaladin 3 1 standard action Range: touch one or more corpses touched Comp: V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead) Duration: instantaneous Save: none SR:noSource: PFRPG Core
01:35:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/animate_dead.html
01:40:26 <Mekkis> !spell create undead
01:40:27 <diebot> Mekkis, CREATE UNDEAD necromancy ([evil]) cleric/oracle 6, sorcerer/wizard 6 1 hour Range: close (25 ft. + 5 ft./2 levels) one corpse Comp: V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created) Duration: instantaneous Save: none SR:noSource: PFRPG Core
01:40:27 <diebot> A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level, as shown on the table below. Caster Level Undead Created 11th or lower Ghoul
01:40:27 <diebot> 12th-14th Ghast 15th-17th Mummy 18th or higher Mohrg You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night.
01:44:35 <Nephem> 24 villagers --> 24 skeletons
01:45:04 <Nephem> costing 600
01:45:28 <Nephem> I'd like a longbow each for them, costing 1800
01:46:23 <Raine> !throw 1d20+3
01:46:23 <diebot> Raine, 1d20+3: [1d20=17] 20
01:46:40 <Nephem> brb
01:50:36 <Nephem> http://www.shapeways.com/shops/Nvenom8?section=Modern+Art+Dice&s=0
01:52:35 <Mekkis> 6400xp.
02:11:18 <Mekkis> Avatar, please schedule WotW for Saturday 30 August at 1000 AEST
02:16:35 <Raine> 1 swinging scythe entrance to C2 from cave entrance and entrace to c5 from c8
02:16:47 <Raine> 1 after the blast glyphs after 1-1
02:17:28 <Raine> 1 in the hallway after the pit trap in 2-1 above the room of 2-4
02:23:35 <Raine> last one in the hallway between C1a and A
02:33:04 <Mekkis> ?horn
02:33:05 <diebot> Mekkis, http://nl.ti4200.info/~mekkis/horn_fortified.svg
02:58:04 Lintor has quit (Quit: )
03:12:29 <Mekkis> http://www.bbspot.com/News/BBloopers/2008/01/3228.php
03:29:19 Gamera has quit (Quit: )
03:44:25 <Brunius> `op
03:44:30 <Brunius> `deop
04:09:50 <Josh-o-Lantern> 'ello
04:12:36 <Mekkis> hi
05:00:17 Andros414|Work ([email protected]) has joined #d&d
05:00:26 Andros414|Work is now known as s_gmusic|Work
05:45:44 <Mekkis> Can anyone suggest a good ninth level feat for my summoner???
05:46:28 <Avatar> extra evolution
05:50:29 <Mekkis> can't
05:52:45 <Avatar> why not
05:53:59 Topic for #d&d is: PFS: TBA || WotW: Sat 23rd 10am || SS: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
05:53:59 Topic for #d&d set by Avatar at Sun Aug 17 06:49:26 2014
05:53:59 <***> Buffer Playback...
05:54:00 <***> Playback Complete.
05:56:44 <Mekkis> taken it already
05:56:58 <Mekkis> Craft Rod doesn't seem that good
05:58:40 <Mekkis> At eleventh it'll be Craft Staff
06:15:11 <Avatar> can't you take it more than once
06:15:23 <Brunius_> !feat extra evolution
06:15:24 <diebot> Brunius_, EXTRA EVOLUTION []Prereq: Eidolon class feature. Your eidolon has more evolutions.
06:15:24 <diebot> Benefit: Your eidolon's evolution pool increases by 1.
06:15:25 <diebot> Special: This evolution can be taken once at 1st level, and again at 5th, 10th, 15th and 20th. Source: UM
06:15:46 <Avatar> isn't that in addition to 1st, 3rd, 5th, 7th, 9th
06:17:21 <Mekkis> Yeah. But I can only have it twice. Regardless, as a Master Summoner, it's not particularly good
06:18:07 <Avatar> mate you said summoner
07:11:09 <Mekkis> Hey hey Mr Jihadist.
07:11:27 <Brunius> Been a while since we've seen you around
07:11:38 <Mekkis> we haven't seen a Jihadist around.
07:12:02 <Aussie_Jihadist> may be, but not for long
07:12:17 <Aussie_Jihadist> im plotting a terrorist attack on a major city
07:12:28 <Aussie_Jihadist> you'll all hear abou tit on the news
07:12:39 <Mekkis> Aussie_Jihadist, I suggest you call 1800 123400
07:13:05 <Aussie_Jihadist> for?
07:13:29 <Mekkis> All your jihadist needs. They can assist you
07:14:27 <Mekkis> awww
07:16:03 <Mekkis> You don't want me to send him to the National Security Hotline?
08:47:23 <Avatar> how long does your program take
08:48:01 andrey has quit (Ping timeout: 121 seconds)
09:02:22 <s_gmusic|Work> Arcanist and Pearl of Power. thoughts?
09:07:46 <Avatar> should work
09:08:00 <Avatar> casts spells like a wizard, don't they
09:35:38 <Mekkis> Avatar, ran out of memory with 16 values
09:42:34 <s_gmusic|Work> arcanists prepare like a wizard, but they cast spontaneously like a sorcerer. pretty much a sorc with a spellbook that can change their spells
09:51:52 <Avatar> what's the sorcerer equivalent
09:59:25 <Mekkis> the overly expensive thingu
09:59:33 <Mekkis> !throw 7d6
09:59:34 <diebot> Mekkis, 7d6: [7d6=6,4,4,6,5,6,6] 37
10:04:27 andrey ([email protected]) has joined #d&d
10:08:00 <s_gmusic|Work> sorcerers are spontaneous casters, so they have a limited list of spells known. their advantage is that they can cast more often than a wizard can per day
10:19:44 <Avatar> yeah there is a sorcerer equivalent item though
10:19:52 <Avatar> not the page of spell knowledge, something else
10:21:09 <Avatar> !item runestone of power
10:21:16 <diebot> Avatar, STAFF OF POWER [strong varies] CL:15 none 235000gp, 5lb
10:21:17 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/staff_of_power.html
10:21:39 <Avatar> http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/runestone-of-power
10:26:11 <Avatar> the argument is stronger that they need runestones
10:36:32 <Mekkis> why?
10:36:50 <Mekkis> !item runestone of power, 1st level
10:36:51 <diebot> Mekkis, RUNESTONE OF POWER, 1ST LEVEL [strong transmutation] CL:17 none 2000gp, 0lb
10:36:51 <diebot> A runestone of power is a small chip of polished stone etched with a rune. Traditionally, this rune is one of many Thassilonian runes for magic, but more recently created runestones of power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual powers. These objects are potent aids to all
10:36:51 <diebot> spellcasters who cast spells spontaneously (bards, inquisitors, oracles, sorcerers, and summoners, but not to spellcasters like clerics who have the option to spontaneously cast certain spells). Once per day, a spontaneous caster can draw upon a runestone of power to cast a spell-doing so is part of the spellcasting action, and expends that
10:36:51 <diebot> runestone's power for the day rather than one of the spellcaster's actual spell slots for the day. An expended runestone of power recharges its capacity after 24 hours. The spell must be of a particular level, depending on the runestone. Source: Pathfinder Society Field Guide
10:38:51 <Mekkis> the advantage of a pearl is that it effectively lets a prepared caster act more spontaneously
10:39:35 <Avatar> hint: he's a troll, not a jihadist
10:40:02 <Mekkis> !spell reveal mirage
10:40:09 <diebot> Mekkis, REVEAL MIRAGE divination ([]) cleric/oracle 3, druid 2, ranger 1, sorcerer/wizard 3, witch 3 1 standard action Range: personal you Comp: V, S, F (a small prism) Duration: 1 round Save: SR:Source: Osirion, Legacy Of Pharaohs
10:40:09 <diebot> You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory. This ability allows you a Will save to disbelieve a terrain-affecting illusion (glamer) effect from range as though you had interacted with it. In addition to affecting such spells as hallucinatory terrain and mirage
10:40:10 <diebot> arcana, this spell also allows you to disbelieve naturally occurring mirages.
10:45:22 Gamera ([email protected]) has joined #d&d
11:08:52 <Avatar> the pearl recovers prepared spells, the runestone recovers spent slots
11:09:06 <Avatar> and the arcanist doesn't expend prepared spells
11:35:41 <Mekkis> Okay, I wrote a program to handle Sacred Geometry calculations
11:35:51 <Mekkis> !throw 16d6
11:35:51 <diebot> Mekkis, 16d6: [16d6=4,4,2,2,3,4,3,6,5,3,2,6,6,4,6,5] 65
11:41:53 <Mekkis> But working it out by hand is faster.
11:42:00 <Mekkis> fyi:
11:42:49 <Mekkis> 4*5*5+(6-6)+(6-6)*(4-3)*(4-3)+(4-2-2)+(3-2) = 101.
11:52:00 <Mekkis> yeah...
11:52:05 <Mekkis> and?
11:52:37 <Mekkis> For a spontaneous caster, the runestone isn't particularly useful, as it provides a lot less potential
11:52:41 <Mekkis> Also, Avatar...
11:53:32 <Mekkis> _______
11:53:32 <Mekkis> /______/|
11:53:32 <Mekkis> | This | |
11:53:32 <Mekkis> | Side | |
11:53:32 <Mekkis> | Up ᛎ | |
11:53:32 <Mekkis> |______|/
11:57:25 <Mekkis> !throw 6d6
11:57:26 <diebot> Mekkis, 6d6: [6d6=5,2,3,6,6,2] 24
12:00:48 <Mekkis> (6, 6, '+', 2, '+', 5, 2, '+', '*', 3, '+') = 101
12:01:45 <Mekkis> (6 + 6 + 2)*(5+2) + 3 = 101
12:07:44 <Mekkis> (6 + 6 + 2)*(5+2) + 3 = 101
12:07:47 <Mekkis> !throw 6d6
12:07:48 <diebot> Mekkis, 6d6: [6d6=5,5,5,5,5,5] 30
12:08:41 <Mekkis> (5/5) + (5+5) * (5+5) = 101
12:08:54 <Mekkis> !throw 6d6
12:08:55 <diebot> Mekkis, 6d6: [6d6=3,5,5,6,6,5] 30
12:11:45 <Mekkis> (5+3+5+6) * 5 + 6 = 101
12:13:07 <Mekkis> !throw 6d6
12:13:08 <diebot> Mekkis, 6d6: [6d6=6,6,5,2,3,6] 28
12:14:54 <Mekkis> ((6-3)+6) * (6+5) + 2 = 101
12:15:45 <Mekkis> !throw 9d6
12:15:46 <diebot> Mekkis, 9d6: [9d6=5,3,6,5,3,6,5,6,3] 42
12:17:12 <Mekkis> (5+5) * (6+5) - 3 - 6 + (6 - 3 -3 ) * (whatever's left) = 101
12:27:31 <Mekkis> !throw 10d6
12:27:32 <diebot> Mekkis, 10d6: [10d6=5,6,2,5,5,5,4,6,5,6] 49
12:28:12 <Mekkis> (5+5) * (5*5) + (5-4) + (6-6) * (whatever's left) = 101
12:30:19 <Mekkis> !throw 10d6
12:30:20 <diebot> Mekkis, 10d6: [10d6=6,4,6,6,6,4,6,6,6,6] 56
12:30:50 <Mekkis> (6+4) * (6+4) + (6 / 6) + (6-6) * (whatever's left) = 101
12:31:07 <Mekkis> Sacred Geometry is broken
12:32:23 <Mekkis> !throw 10d6
12:32:24 <diebot> Mekkis, 10d6: [10d6=4,6,6,4,4,5,5,4,4,4] 46
12:32:59 <Mekkis> (6+4) * (6+4) + (5-4) + (4-4) * (whatever's left) = 101
12:34:12 <Mekkis> !hp 9d8m2
12:34:13 <diebot> Mekkis, 66
18:39:53 Topic for #d&d is: PFS: TBA || WotW: Sat 30th 10am || SS: TBA || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
18:39:53 Topic for #d&d set by Avatar at Sun Aug 24 14:03:47 2014
18:39:53 <***> Buffer Playback...
18:39:53 <***> Playback Complete.
18:40:08 <Mekkis> Avatar, what do you mean?
18:55:58 <Avatar> how long does your program take
19:10:58 <s_gmusic|Work> Arcanist and Pearl of Power. thoughts?
19:16:22 <Avatar> should work
19:16:36 <Avatar> casts spells like a wizard, don't they
19:33:48 <Avatar> how would I use it
19:34:13 <Mekkis> Well.
19:34:44 <Mekkis> Example. As a 10th level wizard, you take Occult Mysteries (Quicken Spell, Heighten Spell).
19:35:37 <Mekkis> You then declare that you're casting, say quickened heightened Fireball, as a 9th level-equivalent spell, using a 3rd level slot.
19:35:45 <Mekkis> you then
19:35:48 <Mekkis> !throw 10d6
19:35:49 <diebot> Mekkis, 10d6: [10d6=5,6,6,5,6,4,5,4,6,5] 52
19:35:54 <Mekkis> and realised that:
19:37:06 <Mekkis> (5+5)*(6+4)+(6-5)+((6-6)*(4+5))
19:37:10 <Mekkis> = 101
19:37:25 <Mekkis> Which is one of the primes associated with 9th-level equivalent spells.
19:37:27 <Mekkis> So you get it off.
19:37:56 <Mekkis> You then cast another heightened fireball (9th)
19:37:59 <Mekkis> !throw 10d6
19:38:01 <diebot> Mekkis, 10d6: [10d6=6,6,4,4,6,6,4,2,5,6] 49
19:38:46 <Mekkis> and that (6+4)*(6+4)+(5-4)+(6-6)*(2+5) = 101
19:38:52 <Mekkis> So Bam, another free metamagic
19:39:40 <Mekkis> It's effectively 2 metamagic feats that can be used without needing to use higher slots, all for the price of a feat
19:44:15 <Mekkis> Avatar, ran out of memory with 16 values
19:51:10 <s_gmusic|Work> arcanists prepare like a wizard, but they cast spontaneously like a sorcerer. pretty much a sorc with a spellbook that can change their spells
20:00:28 <Avatar> what's the sorcerer equivalent
20:08:01 <Mekkis> the overly expensive thingu
20:08:09 <Mekkis> !throw 7d6
20:08:10 <diebot> Mekkis, 7d6: [7d6=6,4,4,6,5,6,6] 37
20:16:36 <s_gmusic|Work> sorcerers are spontaneous casters, so they have a limited list of spells known. their advantage is that they can cast more often than a wizard can per day
20:28:19 <Avatar> yeah there is a sorcerer equivalent item though
20:28:28 <Avatar> not the page of spell knowledge, something else
20:29:45 <Avatar> !item runestone of power
20:29:52 <diebot> Avatar, STAFF OF POWER [strong varies] CL:15 none 235000gp, 5lb
20:29:53 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/staff_of_power.html
20:30:15 <Avatar> http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/runestone-of-power
20:34:47 <Avatar> the argument is stronger that they need runestones
20:45:08 <Mekkis> why?
20:45:26 <Mekkis> !item runestone of power, 1st level
20:45:27 <diebot> Mekkis, RUNESTONE OF POWER, 1ST LEVEL [strong transmutation] CL:17 none 2000gp, 0lb
20:45:27 <diebot> A runestone of power is a small chip of polished stone etched with a rune. Traditionally, this rune is one of many Thassilonian runes for magic, but more recently created runestones of power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual powers. These objects are potent aids to all
20:45:27 <diebot> spellcasters who cast spells spontaneously (bards, inquisitors, oracles, sorcerers, and summoners, but not to spellcasters like clerics who have the option to spontaneously cast certain spells). Once per day, a spontaneous caster can draw upon a runestone of power to cast a spell-doing so is part of the spellcasting action, and expends that
20:45:27 <diebot> runestone's power for the day rather than one of the spellcaster's actual spell slots for the day. An expended runestone of power recharges its capacity after 24 hours. The spell must be of a particular level, depending on the runestone. Source: Pathfinder Society Field Guide
20:46:37 Twinsinner ([email protected]) has joined #d&d
20:47:13 Twinsinner has quit (Quit: http://www.mibbit.com ajax IRC Client)
20:47:28 <Mekkis> the advantage of a pearl is that it effectively lets a prepared caster act more spontaneously
20:48:38 <Mekkis> !spell reveal mirage
20:48:45 <diebot> Mekkis, REVEAL MIRAGE divination ([]) cleric/oracle 3, druid 2, ranger 1, sorcerer/wizard 3, witch 3 1 standard action Range: personal you Comp: V, S, F (a small prism) Duration: 1 round Save: SR:Source: Osirion, Legacy Of Pharaohs
20:48:45 <diebot> You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory. This ability allows you a Will save to disbelieve a terrain-affecting illusion (glamer) effect from range as though you had interacted with it. In addition to affecting such spells as hallucinatory terrain and mirage
20:48:46 <diebot> arcana, this spell also allows you to disbelieve naturally occurring mirages.
20:59:53 <Avatar> no I know how sacred geometry works
20:59:57 <Avatar> how do you use the dice to use it
21:00:25 <Avatar> or aren't you doing that
21:02:44 <Mekkis> Considered writing a program
21:02:50 <Mekkis> I wrote one, actually
21:03:18 <Avatar> well which is it !
21:05:23 <Mekkis> I can do it faster by hand.
21:05:32 <Mekkis> At least when the number of dice > 9
21:06:22 <Mekkis> !throw 10d6
21:06:23 <diebot> Mekkis, 10d6: [10d6=2,4,6,5,5,5,5,6,6,5] 49
21:06:58 <Mekkis> (5+5)*(5*5)+(6-5)+(6-6) * (2*4) = 101
21:14:49 <Mekkis> Would you be interested in it?
21:17:28 <Avatar> the pearl recovers prepared spells, the runestone recovers spent slots
21:17:42 <Avatar> and the arcanist doesn't expend prepared spells
21:18:48 <Avatar> yes
21:19:12 <Avatar> I don't think I'd take sacred geometry, but that would be a very interesting addition
21:19:34 <Avatar> I guess it could be classed as cheating
21:19:38 <Mekkis> how so?
21:19:40 <Avatar> are you supposed to be able to use a computer to help you?
21:20:26 <Mekkis> Are you supposed to be able to use a computer to display your character sheet?
21:20:49 <Mekkis> or calculate your modifiers on-the-fly like herolab does?
21:21:24 <Avatar> that's not really the same thing
21:21:48 <Avatar> if you're standing in a dungeon, you don't have a computer in your backpack to work out the numbers, you just have to work them out
21:21:57 <Avatar> if you're making an attack roll, you hit or you miss and that's that
21:22:21 <Avatar> I'm not sure if that matters in terms of the game
21:22:22 <Mekkis> If you're a wizard with 26 int, you'd be able to make those calculations, right?
21:22:42 <Avatar> but the way the feat works is that you the player have to work them out
21:23:09 <Avatar> the whole thing is kind of unclear I suppose
21:23:24 <Mekkis> (that being said, the program, when the number of dice exceeds 7 or so, is slower than working it out by hand.
21:23:33 <Avatar> I think I said earlier if someone in my game had that feat, they'd have until their turn came around the table to have an answer, otherwise it's spent
21:23:45 <Avatar> that's subjective
21:23:54 <Avatar> unless you're talking minutes to hours
21:24:07 <Mekkis> I tried it with 16 dice last night.
21:24:29 <Mekkis> The following morning, I had "Out of memory error" on the screen.
21:25:17 <Avatar> it's less likely to be an issue if those numbers don't constantly work out in an equation
21:25:42 <Avatar> if it looks like always coming up with an answer is making it overpowered, then the GM is less likely to be alright with it
21:26:39 <Mekkis> Avatar, I would contend that when rolling 10 dice it will be almost always possible to result in a 9th-level prime.
21:27:03 <Mekkis> More to the point, it's almost always possible for someone to work that out.
21:27:21 <Avatar> what are the primes for 9th
21:27:27 <Mekkis> 101, 103, 107
21:27:35 <Avatar> !throw 10d6
21:27:35 <diebot> Avatar, 10d6: [10d6=1,4,6,4,4,6,6,6,6,5] 48
21:28:07 <Mekkis> (6+4) *(6+4) + 1 + (6-6) * everything else
21:28:09 <Mekkis> = 101
21:28:20 <Avatar> how the hell did you work that out so fast
21:28:38 <Mekkis> find two pairs of numbers that equal 10.
21:28:42 <Mekkis> Multiply them
21:28:49 <Mekkis> Find a 1, add it.
21:28:56 <Avatar> ohhhh
21:29:00 <Mekkis> Find a zero, multiply everything else by it.
21:29:02 <Avatar> that is a good trick
21:29:43 <Mekkis> the other way would be
21:30:08 <Mekkis> (6+6)*(4+5)-1+(4-4)* everything else = 107
21:30:26 <Mekkis> aka: find a 12, find a 9, subtract 1
21:30:47 <Mekkis> 12*9 = 108
21:32:19 <Mekkis> In case you were wondering, here's the brute-force code I wrote: http://pastebin.com/bBdxKcbH
21:33:24 <Mekkis> a set of numbers like (1,1,1,1,1,1,1,1,1,1) cannot get there...
21:33:46 <Avatar> make an android app
21:34:33 <Mekkis> the feat's overpowered.
21:46:24 <Mekkis> IF someone was still doing QQ, I'd take it in a heartbeat
22:00:36 <Mekkis> yeah...
22:00:41 <Mekkis> and?
22:01:13 <Mekkis> For a spontaneous caster, the runestone isn't particularly useful, as it provides a lot less potential
22:01:18 <Mekkis> Also, Avatar...
22:02:08 <Mekkis> _______
22:02:08 <Mekkis> /______/|
22:02:08 <Mekkis> | This | |
22:02:08 <Mekkis> | Side | |
22:02:08 <Mekkis> | Up ᛎ | |
22:02:10 <Mekkis> |______|/
22:06:02 <Mekkis> !throw 6d6
22:06:02 <diebot> Mekkis, 6d6: [6d6=5,2,3,6,6,2] 24
22:09:24 <Mekkis> (6, 6, '+', 2, '+', 5, 2, '+', '*', 3, '+') = 101
22:10:21 <Mekkis> (6 + 6 + 2)*(5+2) + 3 = 101
22:16:21 <Mekkis> (6 + 6 + 2)*(5+2) + 3 = 101
22:16:23 <Mekkis> !throw 6d6
22:16:24 <diebot> Mekkis, 6d6: [6d6=5,5,5,5,5,5] 30
22:17:17 <Mekkis> (5/5) + (5+5) * (5+5) = 101
22:17:31 <Mekkis> !throw 6d6
22:17:31 <diebot> Mekkis, 6d6: [6d6=3,5,5,6,6,5] 30
22:20:21 <Mekkis> (5+3+5+6) * 5 + 6 = 101
22:21:43 <Mekkis> !throw 6d6
22:21:44 <diebot> Mekkis, 6d6: [6d6=6,6,5,2,3,6] 28
22:23:31 <Mekkis> ((6-3)+6) * (6+5) + 2 = 101
22:24:21 <Mekkis> !throw 9d6
22:24:22 <diebot> Mekkis, 9d6: [9d6=5,3,6,5,3,6,5,6,3] 42
22:25:49 <Mekkis> (5+5) * (6+5) - 3 - 6 + (6 - 3 -3 ) * (whatever's left) = 101
22:36:07 <Mekkis> !throw 10d6
22:36:08 <diebot> Mekkis, 10d6: [10d6=5,6,2,5,5,5,4,6,5,6] 49
22:36:49 <Mekkis> (5+5) * (5*5) + (5-4) + (6-6) * (whatever's left) = 101
22:38:55 <Mekkis> !throw 10d6
22:38:56 <diebot> Mekkis, 10d6: [10d6=6,4,6,6,6,4,6,6,6,6] 56
22:39:26 <Mekkis> (6+4) * (6+4) + (6 / 6) + (6-6) * (whatever's left) = 101
22:39:44 <Mekkis> Sacred Geometry is broken
22:41:00 <Mekkis> !throw 10d6
22:41:00 <diebot> Mekkis, 10d6: [10d6=4,6,6,4,4,5,5,4,4,4] 46
22:41:35 <Mekkis> (6+4) * (6+4) + (5-4) + (4-4) * (whatever's left) = 101
22:42:49 <Mekkis> !hp 9d8m2
22:42:49 <diebot> Mekkis, 66
23:26:32 <Mekkis> Although they receive little attention, US Army anti-aircraft systems were actually quite competent.[citation needed]