// #d&d — 2014-08-19
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06:50:49 <Mekkis> !spell heart of the mammoth
06:50:53 <diebot> Mekkis, WARD OF THE SEASON abjuration ([]) cleric 4, druid 3, ranger 3, witch 3 1 standard action Range: touch one creature Comp: V, S Duration: 1 hour/level Save: Will negates (harmless) SR:noSource: Advanced Race Guide
06:50:53 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/ward_of_the_season.html
06:53:54 <Avatar> close match
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11:44:39 Emperor_Zoron ([email protected]) has joined #d&d
11:44:56 <Emperor_Zoron> Hello.
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15:39:29 angryravi ([email protected]) has joined #d&d
15:39:41 <angryravi> thanks guys
15:39:49 <angryravi> oh hi guys
15:39:52 <angryravi> thanks guys
15:39:55 <angryravi> bye guys
15:39:58 <angryravi> have fun guys
15:40:04 <angryravi> see ya guys
15:40:08 <angryravi> thanks guys
15:41:00 <angryravi> unload your jizz all over me guys
15:41:02 <angryravi> thanks guys
15:41:04 <angryravi> bye guys
15:41:08 <angryravi> ta guys
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17:01:37 * Mekkis sets ban on angryravi!*@*
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18:06:23 <Avatar> I have nothing better to do guys
18:07:56 <Brunius> k
18:08:40 <Avatar> you wouldn't get that
18:08:46 <Brunius> that's true
18:10:13 <Mekkis> what?
18:11:54 <Avatar> mocking him, not you
18:12:23 <Brunius> sure, that's what he WANTS you to think
18:13:37 <Avatar> if I was mocking you, I would just tell you that
18:13:54 <Avatar> I wouldn't make up something quite that bad to pretend I wasn't
18:17:19 <Avatar> think I'm gonna go liberty's edge for my paladin
18:17:39 <Mekkis> Did you know that Andrei is no longer VL?
18:17:43 <Avatar> yeah
18:17:56 <Mekkis> Do you know what happened?
18:17:56 <Avatar> he was forced to announce it after I outed him in the forums
18:18:07 <Avatar> overload I think
18:18:11 <Mekkis> ah
18:18:13 <Avatar> life stuff got in the way
18:18:16 <Avatar> he got a new job recently
18:18:17 <Mekkis> fair enough.
18:18:27 <Avatar> jena is a pretty good replacement though
18:22:39 <Brunius> !roll 1d16
18:22:44 <Brunius> !throw 1d16
18:22:44 <diebot> Brunius, 1d16: [1d16=10] 10
18:22:59 <Brunius> !throw 1d5
18:23:00 <diebot> Brunius, 1d5: [1d5=5] 5
18:23:12 <Brunius> !throw 1d2
18:23:12 <diebot> Brunius, 1d2: [1d2=2] 2
18:30:53 <Avatar> do any of you have low level characters
18:30:56 <Mekkis> yes
18:31:14 <Avatar> did you think to look at the ACG's archetypes to see if any of them fit on top?
18:31:28 <Avatar> assuming you're on a level edge
18:31:31 <Mekkis> no
18:31:45 <Mekkis> I haven't looked at the ACG since the playtest
18:31:59 <Avatar> didn't like ?
18:32:07 <Avatar> or not giving paizo anymore moneyz
18:32:28 <Mekkis> I don't think it's needed.
18:32:36 <Avatar> oh it's needed
18:33:06 <Mekkis> what concept can you produce with the ACG that you couldn't with the other books?
18:33:25 <Avatar> it's not just concepts, it's mechanics
18:33:35 <Avatar> plenty of mechanics you can't produce with the other books
18:33:48 <Avatar> you can produce a barbarian concept with a fighter if you want
18:33:50 <Mekkis> it's a roleplaying game
18:34:19 <Avatar> not even interested in the new spells/feats?
18:34:20 <Mekkis> What concept is more mechanically suited to an option in the ACG than to another book?
18:34:56 <Avatar> there's a gunslinger archetype who uses crossbows
18:35:29 <Mekkis> ...
18:39:06 <Brunius> so you're saying that it's for players and DMs that need a hard ruling for everything?
18:39:33 <Avatar> it has mechanics that makes your characters better
18:39:48 <Avatar> in the same way you would choose a fighter over a commoner
18:50:24 <Brunius> So you're saying that you need it in order to keep up with power creep?
18:51:27 <Avatar> well aren't you mr positivity
18:51:41 <Brunius> that's what you're saying man
18:51:50 <Avatar> that is not what I'm saying at all
18:54:06 <Brunius> are you sure
21:16:01 Steven ([email protected]) has joined #d&d
21:16:15 <Steven> hey hey, back from gencon.
21:16:25 <Steven> I had a blast at every session but bonekeep.
21:17:33 <Steven> where i was supposed to GM but instead like 15 tables didnt launch and so we tried to scrape a table together, and we got 3 VOs and 3 Pregen Players.
21:17:50 <Steven> and our GM was a fucking douche waffle.
21:18:04 <Steven> which is about as polite as i can put it.
21:19:12 <Steven> Ratfolk slayers who magically got the ability to 5ft step through a hard corner, take full attacks, and count me as human even though I'm an Ifirit.
21:19:42 <Steven> then they ALL beat my 26 initative roll and got to take full attacks on me again... total of 32 attacks before i got to attack.
21:19:46 <Steven> or do anything.
21:20:06 <Steven> only reason my character didnt die was because I had Uncanny Dodge and the Imp version.
21:21:18 <Mekkis> So you're saying the Bonekeep 3, like Bonekeep 2, cheats?
21:21:54 <Steven> no i'm saying the GM i had was trying to get his kill count up and broke rules to do it.
21:22:09 <Mekkis> so as written, they don't?
21:22:39 <Steven> Nah, I had it prepped. It was a difficult scenario but completely doable.
21:23:26 <Mekkis> Step 1, Gate in a Solar...
21:23:32 <Steven> until the gm grouped initiatives with one dice roll and only used tactics to kill players rather than make it challenging.
21:25:02 <Steven> like there were some variant mummies... we walk in a room and approach coffins. I KNOW it takes a move action that provokes an attack of opportunity to exit a coffin... I cant be caught flat footed. Walter had combat reflexes and a 15ft reach.
21:25:22 <Steven> we were not allowed to make AoOs on them.
21:26:56 <Steven> and so they exit all on the same initative... Gm: "Make 4 Will saves vs Fear aura"
21:28:44 <Steven> 3/6 players fail, he rolls 1 dice for each mummy and applies it to the players who fail the save for that mummy's fear effect. instead of rolling for each failed save. His rolls were 4, 4, 4, 3
21:29:07 <Mekkis> the three pregens?
21:29:21 <Steven> those people who failed were dead before they got to act because instead of hitting people with melee attacks he decided to use the variant ability of Fire Breathing.
21:30:22 <Steven> 4d10 points of fire damage each breath weapon, that recharges as soon as the mummy would take >10 fire damage(if it werent immune to fire, which it is.)
21:31:33 <Steven> so he would have the mummy's make sure to catch each other in the 30ft breath.
21:32:11 <Steven> so for 4 rounds we took 16d10 damage and 3 people and 1 Animal Companion died before they ever got to act in the fight.
21:33:07 <Mekkis> They knocked off the pregens?
21:34:04 <Steven> yeah, he killed the pregens
21:34:15 <Steven> and then afterwards he did melee attacks.
21:35:01 <Steven> he got walter with mummy rot
21:40:05 <Steven> walter failed the save by 1, and then when the onset period was up he was like you take 6 cha drain on walters Cha 5 character.
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21:40:38 <Mekkis> Will you run it for us?
21:41:14 <Steven1> I cant run it
21:41:23 <Steven1> it is a 70+ table requirement.
21:41:33 <Steven1> I will never get to play it again either.
21:42:15 <Steven1> so my 1 shot at GMing/Playing has been completely fucked by an incompetent piece of shit.
21:43:20 <Steven1> oh sweet... i think i just got Walter's character back to life.
21:43:36 <Steven1> in the scenario mummy's rot does con and cha damage not drain.
21:44:33 <Steven1> you cant die from cha damage
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21:45:47 <Steven1> seriously though, I wish i hadnt played, it was a horrible experience for us, and i dont imagine those newer players had any fun at all since they died before doing anything.
21:47:28 <Mekkis> To be fair, if three new players arrive on a bonekeep table, I will refuse to run it, and find something else to run
21:48:10 <Steven1> they werent brand new players, but they were playing pregens because they didnt have anything higher than a level 4.
21:48:20 <Mekkis> close enough
21:49:40 <Steven1> our party composition was pretty awesome, my rage prophet has an AC of 30 while raging before buffs. with full buffs its like 38.
21:49:56 <Mekkis> three very powerfully-built characters, and three pregens?
21:50:22 <Steven1> walter's character is a bull rush master so he was going to keep people away from kyra, the gunslinger, and the Druid.
21:50:59 <Steven1> and the druid had an Owlbear companion called Mr. Hoots... really funny guy playing him.
21:51:22 <Steven1> so we had Kyra, Gunslinger, and Barbarian premades.
21:51:50 <Steven1> and I have a wand of haste and a UMD of +18
21:52:12 <Mekkis> The character I'm planning on playing it with has a shitton of consumables
21:52:48 <Mekkis> can you suggest some other scrolls I should get and cast before entering?
21:53:08 <Steven1> well its bonekeep so anti toxin and antiplague
21:53:32 <Steven1> and protection from evil is an obvious addition to any delving party
21:53:42 <Mekkis> http://dnd.pastebay.net/1485813
21:53:52 <Mekkis> planning on casting all of that before entering
21:57:47 <Steven1> those should be fine.
21:58:04 <Mekkis> have I missed any
21:58:05 <Mekkis> ?
21:58:29 <Mekkis> I need to check if my UMD is high enough to start looking at noncleric spells
22:00:03 <Steven1> Barkskin?
22:00:13 <Mekkis> is that oracleable?
22:01:33 <Steven1> a potion of it.
22:02:21 <Steven1> also... acg so good
22:04:31 <Mekkis> Forgot about potions
22:04:58 <Mekkis> Wow. My tank's gun is so inaccurate, it's hitting tanks I'm not aiming at!
22:05:18 <Mekkis> is it? Or is it just full of broken shit?
22:06:20 <Steven1> both really.
22:06:29 <Steven1> but it is also a really nice book.
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22:15:01 <Mekkis> I'll judge it when I can obtain a copy
22:15:40 <Steven1> i think it is up on d20
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22:47:23 <diebot> Updating my spells DB. Should have all the broken crap from the ACG in it. Enjoy.
22:49:52 <diebot> Inserting Spell records.
22:53:42 <diebot> Downloaded spells.csv at 10.8 MB/s. Man, some of this stuff is broken.
22:54:51 <diebot> Insertion complete, creating indices and cleaning up.
22:55:13 <diebot> Adding legality flags*. *Not guaranteed to be accurate.
22:56:04 <diebot> All done. Hopefully there aren't any integrity issues. 1812 spells exist in my database.
22:56:37 <Mekkis> !spell spellcrash
22:56:38 <diebot> Mekkis, SPELLSTAFF transmutation ([]) druid 6 10 minutes Range: touch wooden quarterstaff touched Comp: V, S, F (the staff that stores the spell) Duration: permanent until discharged Save: Will negates (object) SR:yes (object)Source: PFRPG Core
22:56:38 <diebot> You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can be stored in a staff at a given time, and you cannot have more than one spellstaff at any given time. You can cast a spell stored within a staff just as though it were among those you had prepared, but it does not count against your normal allotment for
22:56:39 <diebot> a given day. You use up any applicable material components required to cast the spell when you store it in the spellstaff.
22:56:56 <Mekkis> !spell planeslayer's call
22:56:57 <diebot> Mekkis, PLANAR ALLY conjuration (calling[see text for lesser planar ally]) cleric/oracle 6 10 minutes Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (offerings worth 1,250 gp plus payment), DF Duration: instantaneous Save: none SR:noSource: PFRPG Core
22:56:57 <diebot> This spell functions like lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose HD total no more than 12. The creatures agree to help you and request your return payment together.
23:34:14 <Mekkis> !spell beast shape IV
23:34:16 <diebot> Mekkis, BEAST SHAPE IV transmutation (polymorph[]) sorcerer/wizard 6, alchemist 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a piece of the creature whose form you plan to assume) Duration: 1 min./level Save: SR:Source: PFRPG Core
23:34:17 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/beast_shape_iv.html
23:49:45 <Mekkis> !spell Chameleon stride
23:49:46 <diebot> Mekkis, CHAMELEON STRIDE illusion (glamer[]) ranger 2 1 standard action Range: personal you Comp: V, S, DF Duration: 1 minute/level Save: SR:Source: APG
23:49:46 <diebot> You fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent state. While under the effects of this spell, you gain a +4 bonus on Stealth checks and have concealment from creatures more than 5 feet away (attacks have a 20% miss chance).
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