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// #d&d — 2015-02-07

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00:01:40 <steven> went and read devil we know p2 so i can run it on sunday for core campaign character
00:08:54 <steven> man i miss how simple season 0 and season 1 were.
00:17:32 <Mekkis> maybe you should tell Paizo that
00:18:48 <steven> thats just silly talk mekkis
00:20:56 <steven> alright back.
00:21:04 <steven> I was writing up my core character.
00:25:33 <Mekkis> oh?
00:32:17 <Brunius> why do my eyes hurt
00:32:19 <Brunius> this sucks
00:32:23 <Brunius> I got six hours of sleep
00:32:25 <Brunius> jegus what more do you want
00:39:39 <steven> it wants you to break so that it can laugh at your.
00:46:49 <steven> pain
00:47:09 <steven> i say you fling poo at it until it leaves you alone.
00:56:25 Lintor ([email protected]) has joined #d&d
00:58:52 <Lintor> mekkis you about?
00:59:04 <Mekkis> somewhat
01:02:12 <Lintor> um is WotW on tomorrow?
01:02:16 <Mekkis> !spell dispel magic
01:02:18 <Mekkis> nope
01:02:25 <diebot> Mekkis, DISPEL MAGIC abjuration ([]) bard 3, cleric/oracle 3, druid 4, paladin 3, sorcerer/wizard 3, summoner 3, witch 3, inquisitor 3, antipaladin 3, magus 3, shaman 3 1 standard action Range: medium (100 ft. + 10 ft./level) one spellcaster, creature, or object Comp: V, S Duration: instantaneous Save: none SR:noSource: PFRPG Core
01:02:25 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/dispel_magic.html
01:04:54 <Mekkis> !spell pyrotechnics
01:04:55 <diebot> Mekkis, PYROTECHNICS transmutation ([]) bard 2, sorcerer/wizard 2, magus 2, bloodrager 2 1 standard action Range: long (400 ft. + 40 ft./level) one fire source, up to a 20-ft. cube Comp: V, S, M (one fire source) Duration: 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Save: Will negates or Fortitude negates; see
01:04:56 <diebot> text SR:yes or no; see textSource: PFRPG Core
01:04:56 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pyrotechnics.html
01:05:07 <Lintor> kk couldn't remember the date you had mentioned
01:09:05 <s_gmusic> thinking of making a stealth hjealer. do I want to be cleric/ninja or cleric/rogue?
01:10:00 <steven> go core with the character!
01:11:09 <s_gmusic> that's why I wonder about rogue instead of ninja
01:18:15 <steven> I think im going to find a core game to play online.
01:23:14 <Avatar> the general response in the forums about drag is that it's a no brainer, either use the CM rules or use the move action/carrying capacity rules
01:23:47 <steven> nothing i wanna play there.
01:25:35 <s_gmusic> what kind of character?
01:30:24 <Brunius> http://www.theguardian.com/world/2015/feb/02/iceland-temple-norse-gods-1000-years
01:30:30 <steven> hello everybody!
01:33:08 <Mekkis> hi
01:34:39 <steven> ive been playin darkest dungeon for the last couple hours
01:37:56 <Philderbeast> afternoon
01:39:23 <steven> http://paizo.com/people/FinniusAldain
01:44:31 <Avatar> phil
01:44:47 <Brunius> av
01:44:52 <Avatar> brun
01:45:00 <Brunius> phil
01:45:08 <Avatar> I did look at that link, but your reputation precedes you
01:45:16 <Philderbeast> ?
01:45:57 <s_gmusic> nice. plan for him?
01:46:59 <Philderbeast> *grumble* so google has deprecated half the code my app was using lol
01:49:47 <Avatar> nice
01:50:32 <Avatar> the "I'm enjoying it" bit was what I was looking for
01:50:36 <Avatar> obviously there is no metric
01:55:45 <Philderbeast> yea really nice... now i have to rewrite it all
02:17:12 <Avatar> is that good
02:34:21 <steven> sometimes its super fun
02:34:30 <steven> othertimes its frustration to no end.
02:34:53 <steven> like just now... mission level 1 apprentice
02:35:15 <steven> my strongest guy has 42hp
02:35:22 <steven> boss enemy 132hp
02:35:53 <steven> has an attack tht hits everyone in the party for 7-14 damage and has a chance to stun them.
02:36:24 <steven> my healers have 2 different heals, a heal that does 2-2 healing to everyone and a single target heal that does 3-4
02:36:46 <steven> there is no restarting missions
02:36:54 <steven> if a character dies, he stays dead
02:39:07 <steven> probably the most infuriating thing is that a torch costs 75g... you need 8-10 torches to do a short dungeon.
02:39:22 <steven> you need 4-8 food which also costs 75g
02:40:04 <steven> if you buy too much food or torches, you dont recieve a refund on the unused goods.
02:40:27 <steven> when you leave the dungeon your group just tosses them on the floor
02:40:40 <steven> because fuck it... why would you ever want to keep 75gold
02:42:58 <steven> they give a disclaimer about how the game is about hard choices in persuit of a goal.
02:43:19 <steven> and sometimes it just feels like a gotcha game.
03:18:13 <Avatar> sounds like it needs to come out of early access
03:23:15 <steven> i think some of the abilities need balanced.
03:23:35 <steven> stun is entirely too powerful.
03:24:48 Gamera has quit (Quit: )
03:29:23 <steven> hey hey
03:29:55 <steven> ran into 3 new pathfinders to write about after tonights game.
03:41:57 <steven> the first half of the scenario was 3 elves/halfelfs and 3 dwarves talking shit about the other race with me wondering how so many racists joined the society.
03:42:43 <Mekkis> could be worse
03:42:52 <steven> hey goya
03:43:10 <Mekkis> Could have a bunch of 'human-haters' because it makes the best favoured enem
03:43:10 <Mekkis> y
03:44:14 <steven> I has my schedule for paizocon.
03:44:48 <steven> I will be running 6-07 and 6-20 CORE!
03:45:48 <Mekkis> I ran Immortal Conundrum last night. The PCs managed to bypass all but one of the encounters :)
03:45:57 <steven> gonna be exciting!
03:46:58 <steven> heh
03:47:25 <steven> im currently writing up the enteries so i can post them to the character page on paizo
04:24:17 <steven> done
04:25:25 <steven> This foul smelling disagreeable murdering Dwarven miscreant is by far my least favorite companion I've had to travel with. He is constantly shouting. He smells of offal. Keeps company with a mangy feline that at one point during an interrogation tore the throat out of a prisoner! Morgrim claims he was telling the animal not to do it, but I clearly saw through his lies. He had a smug look of satisfaction and pride.
04:25:25 <steven> I am unsure if he truly possesses the wisdom of the wild. Nature as I understand it seeks balance and this mongrel is so tilted he may as well lay down. He is repugnant.
04:40:35 <Mekkis> hehe
04:42:41 <steven> every pathfinder i've played with so far has one!
04:42:57 <steven> well with this core character
04:43:23 <steven> i dont even wanna consider doing this with the rest of my characters... 24 others... ugh.
05:18:20 <Avatar> how will you rule drag
05:46:18 <steven> turkey bacon avacado melt.
05:46:31 <steven> it was sooooo good.
06:28:52 <Mekkis> !spell bl
06:28:59 <Mekkis> !spell blend
06:29:06 <diebot> Mekkis, BLUR illusion (glamer[]) bard 2, sorcerer/wizard 2, summoner 2, alchemist 2, magus 2 1 standard action Range: touch creature touched Comp: V Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
06:29:06 <diebot> The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the blur effect, but a true seeing spell does. Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its
06:29:06 <diebot> own).
06:29:06 <diebot> Mekkis, BLEND illusion (glamer[]) alchemist 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1, witch 1, shaman 1 1 standard action Range: personal you Comp: S Duration: 10 minutes/level Save: SR:Source: Advanced Race Guide
06:29:06 <diebot> You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. This grants you a +4 circumstance bonus on Stealth checks and allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less. If you move more
06:29:06 <diebot> than half your base speed on your turn, you gain no benefit from this spell until the start of your next turn. If you make an attack, this spell ends (as invisibility).
07:06:06 <steven> i am so bored.
07:40:33 <Avatar> I think I made a stealth attack quite using the wrong rules
07:40:40 <Avatar> but it turned out to be quite effective and fair
07:41:06 <Mekkis> was it fun?
07:41:12 <Avatar> 100%
07:41:25 <Mekkis> then there is no problem
07:41:42 <Avatar> basically I made the bad guy make a stealth roll around a corner, then had him come into view and made the guy he was attacking make a perception check vs the stealth roll
07:41:53 <Avatar> and the bad guy moved at full speed
07:42:10 <Avatar> as in, move, then standard to sneak attack
07:42:38 <Avatar> I didn't think it was terribly fair to the bad guy for the whole party to make a perception check
07:42:48 <Avatar> and moving at half speed would never have worked
07:42:58 <Avatar> rogues really get the short end of the stick
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08:01:59 <steven> went and read devil we know p2 so i can run it on sunday for core campaign character
08:09:14 <steven> man i miss how simple season 0 and season 1 were.
08:11:21 * [XRaven] passes steven a nice Fat Joint </ / / / / / / / / / / / / / / / / /#~~~~~ ~~~~ ~~ ~~ ~
08:17:52 <Mekkis> maybe you should tell Paizo that
08:19:07 <steven> thats just silly talk mekkis
08:25:53 <Mekkis> oh?
08:59:12 <Lintor> mekkis you about?
08:59:24 <Mekkis> somewhat
09:02:32 <Lintor> um is WotW on tomorrow?
09:02:36 <Mekkis> !spell dispel magic
09:02:37 <Mekkis> nope
09:02:44 <diebot> Mekkis, DISPEL MAGIC abjuration ([]) bard 3, cleric/oracle 3, druid 4, paladin 3, sorcerer/wizard 3, summoner 3, witch 3, inquisitor 3, antipaladin 3, magus 3, shaman 3 1 standard action Range: medium (100 ft. + 10 ft./level) one spellcaster, creature, or object Comp: V, S Duration: instantaneous Save: none SR:noSource: PFRPG Core
09:02:44 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/dispel_magic.html
09:04:54 steven ([email protected]) has joined #d&d
09:05:14 <Mekkis> !spell pyrotechnics
09:05:15 <diebot> Mekkis, PYROTECHNICS transmutation ([]) bard 2, sorcerer/wizard 2, magus 2, bloodrager 2 1 standard action Range: long (400 ft. + 40 ft./level) one fire source, up to a 20-ft. cube Comp: V, S, M (one fire source) Duration: 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Save: Will negates or Fortitude negates; see
09:05:15 <diebot> text SR:yes or no; see textSource: PFRPG Core
09:05:15 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pyrotechnics.html
09:05:27 <Lintor> kk couldn't remember the date you had mentioned
09:32:59 <Mekkis> !spell feather step
09:33:02 <diebot> Mekkis, FEATHER STEP transmutation ([]) bard 1, druid 1, ranger 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: 10 minutes/level Save: Fortitude negates (harmless) SR:yesSource: APG
09:33:02 <diebot> For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.
09:33:15 <Mekkis> !search feather step
09:33:18 <diebot> Mekkis, Feather Step Slippers,Snowshoes Of Northern Pursuit,Minotaur Belt,Gorgon Belt
09:33:26 <Mekkis> !item Feather Step Slippers
09:33:27 <diebot> Mekkis, FEATHER STEP SLIPPERS [faint transmutation] CL:3 feet 2000gp, 1lb
09:33:28 <diebot> These fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain. Source: Ultimate Equipment
09:33:52 <Mekkis> Feather Step + blade boot would do that?
09:35:51 <Avatar> what date is it
09:37:11 ChanOP gives channel operator status to Avatar
09:58:48 <Brunius> `op
09:59:04 <Brunius> `op
11:46:28 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
11:46:28 Topic for #d&d set by Avatar at Thu Jan 1 16:52:13 2015
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11:46:57 <Mekkis> I mentioned a date, as in an "are you available". In lieu of a reply, I decided not to schedule it
11:54:56 <Avatar> setting up the schedule is the reply
11:55:04 <Avatar> how you get replies
12:01:28 <Mekkis> I'm having a hard time making a character
12:02:26 <Mekkis> Oracles are so annoying
12:02:33 steven has quit (Ping timeout: 121 seconds)
12:07:19 <Mekkis> there are two types of curses: those that are really easy to get around mechanically, and those that are horrible and might overcripple your character.
12:07:43 <Mekkis> There are two types of revelations: those that are Really Powerful, and those that are next-to-useless.
12:08:09 <Avatar> you can say that about anything
12:08:14 <Avatar> except maybe rogue talents
12:08:39 <Mekkis> not really: lots of bloodline arcana are good, but not overpowered
12:08:50 <Mekkis> lots of alchemist discoveries likewise
12:09:02 <Mekkis> the problem is that there are so many 1/day revelations
12:10:41 steven ([email protected]) has joined #d&d
12:11:00 <Mekkis> steven, If a druid worships a deity, can they take a domain that isn't covered by their deity?
12:11:14 <Mekkis> ie. can a druid of Shelyn take the Fire domain?
12:11:42 <Avatar> yeah the alchemist stink bomb isn't overpowered, because it can fuck over your own party, as I demonstrated at arcanacon
12:15:13 <Mekkis> what level do you get it?
12:15:23 <Mekkis> minimum 5, right?
12:22:17 <Mekkis> that's when wizards get it
12:23:48 <Avatar> yeah I think it's 5
12:23:52 <Avatar> wizards don't get it
12:26:34 <Mekkis> they get Stinking Cloud, which is the same, except it doesn't need an attack roll
12:28:02 <Mekkis> powerful, effective. Not broken
12:33:08 <steven> !throw 7d6
12:33:08 <diebot> steven, 7d6: [7d6=6,4,4,3,1,1,2] 21
12:33:25 <Mekkis> steven?
12:54:55 <Avatar> it's not the same
12:55:04 <Avatar> stink bomb does the regular bomb damage as well
12:55:23 <Avatar> you can also precise bomb squares out of it
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13:57:29 <steven> Hello.
14:09:05 Darkkapow ([email protected]) has joined #d&d
14:20:55 <steven> if you dont move at half speed you take a -5 to your stealth check, that is all.
14:25:43 <Avatar> still screws the rogue
14:35:35 <Mekkis> !feat brew potion
14:35:37 <diebot> Mekkis, BREW POTION [Item Creation]Prereq: Caster level 3rd. You can create magic potions.
14:35:38 <diebot> Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price. When you create a potion, you set the caster level, which must be
14:35:38 <diebot> sufficient to cast the spell in question and no higher than your own level. To brew a potion, you must use up raw materials costing one half this base price. See the magic item creation rules in Magic Items for more information. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the
14:35:38 <diebot> potion is the target of the spell. Source: Core
14:35:48 <Mekkis> !feat master craftsman
14:35:49 <diebot> Mekkis, MASTER CRAFTSMAN []Prereq: 5 ranks in any Craft or Profession skill. Your superior crafting skills allow you to create simple magic items.
14:35:50 <diebot> Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats,
14:35:50 <diebot> substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.
14:35:50 <diebot> Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats. Source: Core
15:04:38 <steven> pretty much yeah.
15:05:06 <steven> I am so enjoying core.
15:05:14 <steven> just because i can play again
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15:14:37 <Avatar> you played with us just the other day
15:25:09 <steven> i played for no credit the other day.
15:25:28 <steven> I mean i got to make progress with a character
15:25:34 <steven> it was awesome.
15:27:31 <Avatar> Brunius: has starbound gotten better
15:28:58 <Brunius> I haven't played it before like two days ago
15:29:00 <Brunius> so idk
15:48:27 <Avatar> isn't that basically what the drag maneuver is
15:51:08 <steven> yeah. Save that the drag combat maneuver takes a standard action and the work around takes two standards making it stupidly inefficient.
15:51:53 <steven> in my area the most common use of drag is to drag people out of a threatened area when they are unconcious
15:52:54 <steven> so now we can spend a standard action to grapple the person, and then next round get the person out of the area
15:53:19 <Mekkis> you're requiring a CMB check on an ally?!
15:54:29 <steven> or we can move action pick them up which provokes an AoO and then pray the person doesnt put you heavily encumbered.
15:54:50 <Mekkis> drag capacity is 4x heavy load
15:57:35 <steven> yeah. but a gnome trying to pick up a dwarf in full plate...
15:58:18 <Mekkis> you'd allow that with a successful drag manouvre?
15:58:53 <steven> I'm a very generous GM when it comes to stuff like that.
15:59:41 <steven> I'd rather have a good time then a rules perfect game.
16:00:48 <steven> like i was at paizocon and i was free for a slot and decided i'd sit to make legal table size.
16:01:11 <steven> and thats where i learned that freedom of movement does not remove the grappled condition.
16:02:26 <steven> it says you automatically succeed at all escape artist and grapple checks made to escape a grapple or pin and all grapple checks automatically fail vs you.
16:02:56 <steven> so if you are already grappled and then get hit with FoM, you're still grappled until you take a standard action to remove the condition.
16:05:32 <steven> At tables I am GMing. If you get hit with FoM you're no longer grappled because I feel it is stupid that you have to waste a standard action to automatically succeed vs grapple.
16:07:05 <Avatar> !spell freedom of movement
16:07:08 <diebot> Avatar, FREEDOM OF MOVEMENT abjuration ([]) bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, alchemist 4, inquisitor 4 1 standard action Range: personal or touch you or creature touched Comp: V, S, M (a leather strip bound to the target), DF Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source:
16:07:09 <diebot> PFRPG Core
16:07:09 <diebot> This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver
16:07:09 <diebot> checks and Escape Artist checks made to escape a grapple or a pin. The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of
16:07:09 <diebot> movement spell does not, however, grant water breathing.
16:08:23 <Avatar> that actually does seem fair that it takes a standard to get out
16:08:27 <steven> pretty fucking dumb huh avatar?
16:08:42 <Avatar> otherwise if you lose grapple before you get your turn, the bad guy can fuck you over
16:08:56 <Avatar> whereas if you auto break free as a standard, you can get out of the way on your turn
16:09:14 <Avatar> does that sound right or am I missing something
16:09:48 <Mekkis> blink is better
16:09:56 <steven> i do enjoy a good blink spell.
16:10:10 <Mekkis> not as good as it was in 3.5
16:10:41 <steven> you know I have never actually cast blink on my wizard... He picked the spell up as soon as he got it, never cast it.
16:14:31 <steven> Most things that grapple characters in scenarios have it as a secondary effect on an attack. I am refering to the Grab Mechanic.
16:15:08 <Mekkis> !spell blink
16:15:09 <diebot> Mekkis, BLINK transmutation ([]) bard 3, sorcerer/wizard 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 round/level (D) Save: SR:Source: PFRPG Core
16:15:10 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/blink.html
16:16:05 <steven> unless a creature has the swallow whole grappling is very rarly maintained at tables due to most GM's ive seen would rather drop the grapple and just full attack again.
16:25:15 <Mekkis> depends on the intelligence of the creature
16:25:25 <Mekkis> but yes, that's one thing I don't like about Pathfinder grapple rules
16:25:44 <Mekkis> !spell blink, greater
16:25:45 <diebot> Mekkis, BRAND, GREATER transmutation ([curse]) inquisitor 4 1 round Range: touch creature touched Comp: V, S, DF Duration: permanent Save: Fortitude negates SR:yesSource: APG
16:25:45 <diebot> This spell functions like brand, except that it inflicts 1d6 points of damage when applied and cannot be removed, even temporarily. In addition, a greater brand blazes as bright as a torch when brought within 30 feet of a visible symbol of your faith. While the symbol is blazing, the recipient is sickened. Like the effects of bestow curse, a
16:25:45 <diebot> greater brand cannot be dispelled, but it can be removed by any means that removes a mark of justice.
16:25:55 <Mekkis> !spell greater blink
16:25:56 <diebot> Mekkis, CREATE PIT conjuration (creation[]) sorcerer/wizard 2, summoner 2 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, F (miniature shovel costing 10 gp) Duration: 1 round + 1 round/level Save: Reflex negates SR:noSource: APG
16:25:57 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/create_pit.html
16:28:05 <Mekkis> ah, 3.5e
16:35:03 <Avatar> well is it fun now
16:44:59 <steven> i think what brunius was trying to say was that he has no metric for deciding if it is better then what it was.
16:45:15 <Brunius> that is what brunius was saying
16:45:19 <Brunius> I'm enjoying it
16:56:46 <steven> so my core character is super fun.
16:57:54 <steven> and it doesnt hurt that so far I've played with some of the strongest roleplayers in the area.
16:58:21 <Mekkis> ?dazed
16:58:22 <diebot> Mekkis, The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
16:58:31 <steven> yesterday we did a back to back session of before the dawn part 1 and part 2.
16:58:39 <Mekkis> can a dazed creature perform a 5' step?
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17:34:13 <steven> Common sense.
17:36:11 <Avatar> what date is it
18:00:31 <Mekkis> you can move slightly while avoiding attacks while dazed...
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19:47:18 <Mekkis> I mentioned a date, as in an "are you available". In lieu of a reply, I decided not to schedule it
19:50:15 <steven> suuuuuuuuuuuuup
19:55:16 <Avatar> setting up the schedule is the reply
19:55:23 <Avatar> how you get replies
20:01:48 <Mekkis> I'm having a hard time making a character
20:02:47 <Mekkis> Oracles are so annoying
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20:07:40 <Mekkis> there are two types of curses: those that are really easy to get around mechanically, and those that are horrible and might overcripple your character.
20:08:03 <Mekkis> There are two types of revelations: those that are Really Powerful, and those that are next-to-useless.
20:08:29 <Avatar> you can say that about anything
20:08:34 <Avatar> except maybe rogue talents
20:09:00 <Mekkis> not really: lots of bloodline arcana are good, but not overpowered
20:09:11 <Mekkis> lots of alchemist discoveries likewise
20:09:23 <Mekkis> the problem is that there are so many 1/day revelations
20:11:22 <Mekkis> steven, If a druid worships a deity, can they take a domain that isn't covered by their deity?
20:11:34 <Mekkis> ie. can a druid of Shelyn take the Fire domain?
20:12:02 <Avatar> yeah the alchemist stink bomb isn't overpowered, because it can fuck over your own party, as I demonstrated at arcanacon
20:15:34 <Mekkis> what level do you get it?
20:15:44 <Mekkis> minimum 5, right?
20:22:37 <Mekkis> that's when wizards get it
20:24:08 <Avatar> yeah I think it's 5
20:24:12 <Avatar> wizards don't get it
20:24:23 <s_gmusic> yo
20:26:54 <Mekkis> they get Stinking Cloud, which is the same, except it doesn't need an attack roll
20:28:22 <Mekkis> powerful, effective. Not broken
20:33:27 <steven> !throw 7d6
20:33:28 <diebot> steven, 7d6: [7d6=6,4,4,3,1,1,2] 21
20:33:45 <Mekkis> steven?
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20:55:15 <Avatar> it's not the same
20:55:23 <Avatar> stink bomb does the regular bomb damage as well
20:55:43 <Avatar> you can also precise bomb squares out of it
22:35:56 <Mekkis> !feat brew potion
22:35:57 <diebot> Mekkis, BREW POTION [Item Creation]Prereq: Caster level 3rd. You can create magic potions.
22:35:57 <diebot> Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price. When you create a potion, you set the caster level, which must be
22:35:57 <diebot> sufficient to cast the spell in question and no higher than your own level. To brew a potion, you must use up raw materials costing one half this base price. See the magic item creation rules in Magic Items for more information. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the
22:35:57 <diebot> potion is the target of the spell. Source: Core
22:36:08 <Mekkis> !feat master craftsman
22:36:09 <diebot> Mekkis, MASTER CRAFTSMAN []Prereq: 5 ranks in any Craft or Profession skill. Your superior crafting skills allow you to create simple magic items.
22:36:09 <diebot> Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats,
22:36:09 <diebot> substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.
22:36:09 <diebot> Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats. Source: Core
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22:58:39 <steven> suuuuuuuuuup
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22:59:39 <steven> and he leaves.
22:59:44 <steven> or maybe she leaves
23:02:38 <Avatar> or maybe it leaves
23:09:41 <Brunius> you were too intimidating steven
23:14:27 <Avatar> you pulled off a dazzling display
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