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// #d&d — 2015-02-04

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00:10:55 [XRaven] ([email protected]) has joined #d&d
00:11:05 * [XRaven] passes steven a nice Fat Joint </ / / / / / / / / / / / / / / / / /#~~~~~ ~~~~ ~~ ~~ ~
00:11:07 [XRaven] ([email protected]) has left #d&d
00:20:56 <steven> alright back.
00:21:04 <steven> I was writing up my core character.
00:29:17 <steven> wow this combat is fantastically fun.
00:30:02 <steven> 24 perception check doesnt see a surprise round coming in a 1-2 tier scenario
00:31:03 <steven> two guys step out into flanking my character 21 damage.
00:31:51 <steven> to my level 1... yeah so fun.
00:32:17 <Brunius> why do my eyes hurt
00:32:19 <Brunius> this sucks
00:32:23 <Brunius> I got six hours of sleep
00:32:25 <Brunius> jegus what more do you want
00:39:39 <steven> it wants you to break so that it can laugh at your.
00:40:18 Gamera has quit (Quit: )
00:46:49 <steven> pain
00:47:09 <steven> i say you fling poo at it until it leaves you alone.
01:09:05 <s_gmusic> thinking of making a stealth hjealer. do I want to be cleric/ninja or cleric/rogue?
01:10:00 <steven> go core with the character!
01:11:09 <s_gmusic> that's why I wonder about rogue instead of ninja
01:18:15 <steven> I think im going to find a core game to play online.
01:23:14 <Avatar> the general response in the forums about drag is that it's a no brainer, either use the CM rules or use the move action/carrying capacity rules
01:23:47 <steven> nothing i wanna play there.
01:25:35 <s_gmusic> what kind of character?
01:30:24 <Brunius> http://www.theguardian.com/world/2015/feb/02/iceland-temple-norse-gods-1000-years
01:36:15 <Avatar> did a 24 really not see them
01:36:22 <Avatar> or was the GM a twerp who wouldn't retcon their error
01:37:56 <Philderbeast> afternoon
01:39:23 <steven> http://paizo.com/people/FinniusAldain
01:44:31 <Avatar> phil
01:44:47 <Brunius> av
01:44:52 <Avatar> brun
01:45:00 <Brunius> phil
01:45:08 <Avatar> I did look at that link, but your reputation precedes you
01:45:16 <Philderbeast> ?
01:45:57 <s_gmusic> nice. plan for him?
01:46:59 <Philderbeast> *grumble* so google has deprecated half the code my app was using lol
01:49:47 <Avatar> nice
01:50:32 <Avatar> the "I'm enjoying it" bit was what I was looking for
01:50:36 <Avatar> obviously there is no metric
01:55:45 <Philderbeast> yea really nice... now i have to rewrite it all
01:58:31 <Brunius> `op
01:58:40 Brunius has quit (Changing hosts)
01:58:41 Brunius ([email protected]) has joined #d&d
01:58:47 <Brunius> `op
01:58:47 ChanOP gives channel operator status to Brunius
01:59:23 * ChanOP sets ban on [XRaven]!*@*
02:03:02 <Avatar> that ship vanity is really not very good
02:03:21 <Avatar> +2 to profession (sailor) checks and... here's the kicker.... you may use profession sailor as your day job roll
02:03:27 <Avatar> who wrote this?
02:32:06 Brunius has quit (Ping timeout: 121 seconds)
03:42:52 <steven> hey goya
03:44:14 <steven> I has my schedule for paizocon.
03:44:48 <steven> I will be running 6-07 and 6-20 CORE!
03:45:57 <steven> gonna be exciting!
04:35:39 Brunius ([email protected]) has joined #d&d
04:35:44 * ChanOP removes ban on [XRaven]!*@*
04:55:32 <steven> back.
04:55:59 <steven> sorry i went to get tacos and then forgot to check this when i came back to the table.
04:57:33 <steven> well, they have a +5 modifier in the lower subtier... im going to guess they took 20 on their stealth
05:00:36 <steven> Shit happens ya know. I just dislike any combat where its roll initiative, suprise round, you're out of the fight.
05:02:46 <steven> it was a fairly difficult scenario because we were using core characters and according to the blog... cant use combat maneuvers that arent in the core rule book... no drag, no reposition. no dirty trick.
05:03:16 <steven> so we couldnt drag kalkamedes(sp?)
05:05:02 <steven> and he is already asleep and aparantly immune to nonlethal damage.
05:05:17 <steven> so knocking him out doesnt work.
05:18:20 <Avatar> how will you rule drag
05:57:12 <steven> Hello.
06:59:10 <Mekkis> steven, just a sec...
07:00:13 <Mekkis> So if I'm GMing a Core game, and a PC says: "I'm going to pull him along with me", I'm not allowed to adjudicate that as being a 'drag' or 'reposition' manoeuvre?
07:27:14 <Avatar> Brunius: has starbound gotten better
07:28:42 <Brunius> I haven't played it before like two days ago
07:28:43 <Brunius> so idk
08:11:21 * [XRaven] passes steven a nice Fat Joint </ / / / / / / / / / / / / / / / / /#~~~~~ ~~~~ ~~ ~~ ~
08:34:46 <Avatar> well is it fun now
08:44:42 <steven> i think what brunius was trying to say was that he has no metric for deciding if it is better then what it was.
08:44:58 <Brunius> that is what brunius was saying
08:45:02 <Brunius> I'm enjoying it
08:56:29 <steven> so my core character is super fun.
09:58:48 <Brunius> `op
09:59:04 <Brunius> `op
12:23:44 <Avatar> lol?
12:25:10 <Avatar> I think pre-APG you would adjudicate that as you just succeed on doing it with a move action, or something?
12:25:30 <Avatar> not "there's no such thing as dragging another creature"
13:50:19 <steven> i was sleeping
13:50:22 <steven> Game mechanics outside of the Core Rulebook, such as reposition and dirty trick, are not allowed unless a Chronicle sheet specifically opens it as a character option
13:52:10 <steven> this restriction is only on players. Gms can do whatever the fuck they want "GMs may utilize whatever books a scenario, module, quest, Adventure Path, or other sanctioned adventure utilizes."
13:57:29 <steven> Hello.
13:59:19 <Avatar> but what about dragging an ally
14:04:01 <steven> not possible.
14:04:21 <steven> the mechanics for drag are outlined in APG i believe.
14:17:31 <Avatar> how can dragging not be possible even if there's no mechanic for it
14:18:03 <Avatar> there's no mechanic for lifting either, but you can still do it
15:07:45 <steven> the problem is that there is a mechanic for it in another book. If there was NO mechanic for it, it would be GM adjudication.
15:27:31 <Avatar> Brunius: has starbound gotten better
15:28:58 <Brunius> I haven't played it before like two days ago
15:29:00 <Brunius> so idk
15:31:19 <Mekkis> Avatar, if, pre-APG, someone wanted to drag an enemy, I'd have ruled it a CMB check vs their CMD
15:33:44 <Avatar> did you do that in 3.5
15:34:22 <Mekkis> no. in 3.5 I'd use either an opposed strength check, or an opposed grapple check
15:34:49 <Avatar> steven you can't say there is a mechanic for it in another book so doing it any other way is impossible
15:35:09 <Avatar> in core, there is no mechanic for it, therefore it is GM adjudication, but it's not impossible to drag something
15:35:13 <Avatar> that's ridiculous
15:35:51 <steven> the drag combat manuever is not legal for use by players in Core.
15:36:05 <Avatar> but dragging isn't illegal
15:36:42 <steven> The drag combat manuever is not legal for players to use in core.
15:36:48 <Avatar> that's like saying doing a high five is illegal because there's no mechanic for it in the core rulebook
15:37:10 <steven> Touch attack by both players.
15:37:17 <Avatar> ah but that's not in the core rulebook
15:37:25 <Avatar> you adjucated that
15:37:36 <Mekkis> steven, you'd adjudicate it as 3.5e trip?
15:40:46 <Avatar> I don't think it matters how you'd adjucate it, as long as you don't rule that it's impossible
15:40:59 <Avatar> the same way you wouldn't rule a high five as being impossible
15:41:04 <Avatar> since "no mechanic exists"
15:41:32 <Mekkis> still don't understand why people rule that catching an ally requires a touch attack
15:41:46 <Avatar> catching an ally?
15:41:54 <Mekkis> yeah
15:41:55 <steven> hey, i never said thats how i argued for it to work. I was overruled though because the GM is kind of a pain in the ass when it comes to stuff like that.
15:42:13 <Avatar> man nobody is asking how your pain in the ass GM would rule it, we're asking how you would rule it
15:42:29 <Mekkis> say an ally is falling, and you want to catch them
15:42:31 <Avatar> we don't want to know how your pain in the ass GM would prefer PFS to be when we're talking rules discussion
15:42:49 <steven> hmmmm.... how to say it without aying that i ould totally jut use the drag rules....
15:43:48 <Avatar> I think the APG's combat maneuvers are a corner case, there's no other rules in any book where rules didn't really exist for them before and now they do
15:44:11 <Avatar> maybe some feats that allow you to do something different? I dunno
15:44:51 <Avatar> worth asking in the messageboards in core campaign
15:45:32 <steven> i understand the whole no dirty trick/reposition because those are rarely ever used.
15:46:03 <Avatar> yeah agree on those
15:46:30 <steven> reposition can be simulated with positioning and bullrushing.
15:46:47 <Avatar> not sure about dirty trick if you're in a desert and fighting humans from a prone position
15:47:14 <Avatar> I guess you could rule it as a weapon attack or something
15:47:32 <Avatar> I'm trying to think of it from the standpoint of a new GM
15:47:50 <steven> but the drag combat maneuver requires a grapple check then you have to maintain and choose to move half speed.
15:48:27 <Avatar> isn't that basically what the drag maneuver is
15:51:08 <steven> yeah. Save that the drag combat maneuver takes a standard action and the work around takes two standards making it stupidly inefficient.
15:51:53 <steven> in my area the most common use of drag is to drag people out of a threatened area when they are unconcious
15:52:54 <steven> so now we can spend a standard action to grapple the person, and then next round get the person out of the area
15:53:19 <Mekkis> you're requiring a CMB check on an ally?!
15:54:29 <steven> or we can move action pick them up which provokes an AoO and then pray the person doesnt put you heavily encumbered.
15:54:50 <Mekkis> drag capacity is 4x heavy load
15:57:35 <steven> yeah. but a gnome trying to pick up a dwarf in full plate...
15:58:18 <Mekkis> you'd allow that with a successful drag manouvre?
15:58:53 <steven> I'm a very generous GM when it comes to stuff like that.
15:59:41 <steven> I'd rather have a good time then a rules perfect game.
16:00:48 <steven> like i was at paizocon and i was free for a slot and decided i'd sit to make legal table size.
16:01:11 <steven> and thats where i learned that freedom of movement does not remove the grappled condition.
16:02:26 <steven> it says you automatically succeed at all escape artist and grapple checks made to escape a grapple or pin and all grapple checks automatically fail vs you.
16:02:51 <krillic> [email protected]
16:02:56 <steven> so if you are already grappled and then get hit with FoM, you're still grappled until you take a standard action to remove the condition.
16:03:15 <krillic> sorry trying to recover skype password
16:05:32 <steven> At tables I am GMing. If you get hit with FoM you're no longer grappled because I feel it is stupid that you have to waste a standard action to automatically succeed vs grapple.
16:06:56 <krillic> it's not accepting my login info on skype for some reason
16:07:04 <krillic> even reset the password and can't login.
16:07:05 <Avatar> !spell freedom of movement
16:07:08 <diebot> Avatar, FREEDOM OF MOVEMENT abjuration ([]) bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, alchemist 4, inquisitor 4 1 standard action Range: personal or touch you or creature touched Comp: V, S, M (a leather strip bound to the target), DF Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source:
16:07:09 <diebot> PFRPG Core
16:07:09 <diebot> This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver
16:07:09 <diebot> checks and Escape Artist checks made to escape a grapple or a pin. The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of
16:07:09 <diebot> movement spell does not, however, grant water breathing.
16:07:27 <krillic> I'll figure it out later, thanks for emailing the chronicle sheets
16:07:38 <Dunemous> Hi
16:08:23 <Dunemous> Anybody on here?
16:08:23 <Avatar> that actually does seem fair that it takes a standard to get out
16:08:27 <steven> pretty fucking dumb huh avatar?
16:08:42 <Avatar> otherwise if you lose grapple before you get your turn, the bad guy can fuck you over
16:08:47 <krillic> not too many. just me and avatar i think, but he left/is leaving for work
16:08:56 <Avatar> whereas if you auto break free as a standard, you can get out of the way on your turn
16:09:08 <Dunemous> Howdy!
16:09:14 <Avatar> does that sound right or am I missing something
16:09:17 <Dunemous> I just discovered his site
16:09:19 <Dunemous> This
16:09:26 <Avatar> yo
16:09:31 <Avatar> email send krillic
16:09:33 <Avatar> sent*
16:09:44 <Dunemous> So is this an online version of Pathfinder?
16:09:48 <krillic> thanks man
16:09:48 <Mekkis> blink is better
16:09:56 <steven> i do enjoy a good blink spell.
16:10:10 <krillic> and yes. most players are from australia.
16:10:10 <Avatar> you might need to change your email address in your account settings
16:10:10 <Mekkis> not as good as it was in 3.5
16:10:28 <Dunemous> Woo! I'm in Australia, too. :)
16:10:37 <Avatar> where abouts?
16:10:41 <steven> you know I have never actually cast blink on my wizard... He picked the spell up as soon as he got it, never cast it.
16:11:09 <Dunemous> I haven't read much on the site yet. Does it explain how to join in? I'm in Brisbane.
16:11:33 <Avatar> you join in by rolling up a character
16:11:36 <Avatar> have you played pathfinder society
16:11:37 <Dunemous> I'm definitely interested in trying to get involved in some online RP goodness. :)
16:11:45 <Dunemous> No I havent.
16:11:49 <Avatar> grab this to get started: http://paizo.com/products/btpy84k4
16:12:10 <Avatar> and go through this: pathfindersocietyonline.com/gettingstarted/
16:12:52 <Dunemous> I own the core book and the bestiary, at least. Do I need more than those?
16:13:58 <Dunemous> Ok cool I'll definitely check those sites out.
16:14:31 <steven> Most things that grapple characters in scenarios have it as a secondary effect on an attack. I am refering to the Grab Mechanic.
16:14:32 <Dunemous> Where are you located?
16:15:08 <Mekkis> !spell blink
16:15:09 <diebot> Mekkis, BLINK transmutation ([]) bard 3, sorcerer/wizard 3, magus 3 1 standard action Range: personal you Comp: V, S Duration: 1 round/level (D) Save: SR:Source: PFRPG Core
16:15:10 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/blink.html
16:15:11 <krillic> im out! see you guys
16:15:19 <Dunemous> Peace out!
16:15:49 <Dunemous> I'm on my iPad on my way to work at the moment so I'll leave shortly, too.
16:16:05 <steven> unless a creature has the swallow whole grappling is very rarly maintained at tables due to most GM's ive seen would rather drop the grapple and just full attack again.
16:17:21 <Avatar> you only need the core rulebook and the PFS guide I just linked you
16:25:15 <Mekkis> depends on the intelligence of the creature
16:25:25 <Mekkis> but yes, that's one thing I don't like about Pathfinder grapple rules
16:25:44 <Mekkis> !spell blink, greater
16:25:45 <diebot> Mekkis, BRAND, GREATER transmutation ([curse]) inquisitor 4 1 round Range: touch creature touched Comp: V, S, DF Duration: permanent Save: Fortitude negates SR:yesSource: APG
16:25:45 <diebot> This spell functions like brand, except that it inflicts 1d6 points of damage when applied and cannot be removed, even temporarily. In addition, a greater brand blazes as bright as a torch when brought within 30 feet of a visible symbol of your faith. While the symbol is blazing, the recipient is sickened. Like the effects of bestow curse, a
16:25:45 <diebot> greater brand cannot be dispelled, but it can be removed by any means that removes a mark of justice.
16:25:55 <Mekkis> !spell greater blink
16:25:56 <diebot> Mekkis, CREATE PIT conjuration (creation[]) sorcerer/wizard 2, summoner 2 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, F (miniature shovel costing 10 gp) Duration: 1 round + 1 round/level Save: Reflex negates SR:noSource: APG
16:25:57 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/create_pit.html
16:28:05 <Mekkis> ah, 3.5e
16:35:03 <Avatar> well is it fun now
16:44:59 <steven> i think what brunius was trying to say was that he has no metric for deciding if it is better then what it was.
16:45:15 <Brunius> that is what brunius was saying
16:45:19 <Brunius> I'm enjoying it
16:56:46 <steven> so my core character is super fun.
16:57:54 <steven> and it doesnt hurt that so far I've played with some of the strongest roleplayers in the area.
16:58:31 <steven> yesterday we did a back to back session of before the dawn part 1 and part 2.
17:09:23 <steven> suuuuuuuuuup
17:09:28 <steven> im down at the shop.
18:16:41 Topic for #d&d is: PFS: TBA || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
18:16:41 Topic for #d&d set by Avatar at Thu Jan 1 16:52:13 2015
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19:50:15 <steven> suuuuuuuuuuuuup
20:24:23 <s_gmusic> yo
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