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// #d&d — 2015-02-05

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01:32:40 <Mekkis> !spell feather step
01:32:44 <diebot> Mekkis, FEATHER STEP transmutation ([]) bard 1, druid 1, ranger 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: 10 minutes/level Save: Fortitude negates (harmless) SR:yesSource: APG
01:32:45 <diebot> For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.
01:32:57 <Mekkis> !search feather step
01:33:00 <diebot> Mekkis, Feather Step Slippers,Snowshoes Of Northern Pursuit,Minotaur Belt,Gorgon Belt
01:33:08 <Mekkis> !item Feather Step Slippers
01:33:10 <diebot> Mekkis, FEATHER STEP SLIPPERS [faint transmutation] CL:3 feet 2000gp, 1lb
01:33:10 <diebot> These fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain. Source: Ultimate Equipment
01:33:34 <Mekkis> Feather Step + blade boot would do that?
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08:58:03 <Mekkis> ?dazed
08:58:05 <diebot> Mekkis, The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
08:58:21 <Mekkis> can a dazed creature perform a 5' step?
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09:33:55 <steven> Common sense.
10:00:13 <Mekkis> you can move slightly while avoiding attacks while dazed...
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19:29:05 <steven> hey hey
19:29:37 <steven> ran into 3 new pathfinders to write about after tonights game.
19:41:39 <steven> the first half of the scenario was 3 elves/halfelfs and 3 dwarves talking shit about the other race with me wondering how so many racists joined the society.
19:42:25 <Mekkis> could be worse
19:42:51 <Mekkis> Could have a bunch of 'human-haters' because it makes the best favoured enem
19:42:52 <Mekkis> y
19:45:29 <Mekkis> I ran Immortal Conundrum last night. The PCs managed to bypass all but one of the encounters :)
19:46:40 <steven> heh
19:47:07 <steven> im currently writing up the enteries so i can post them to the character page on paizo
20:23:59 <steven> done
20:25:07 <steven> This foul smelling disagreeable murdering Dwarven miscreant is by far my least favorite companion I've had to travel with. He is constantly shouting. He smells of offal. Keeps company with a mangy feline that at one point during an interrogation tore the throat out of a prisoner! Morgrim claims he was telling the animal not to do it, but I clearly saw through his lies. He had a smug look of satisfaction and pride.
20:25:07 <steven> I am unsure if he truly possesses the wisdom of the wild. Nature as I understand it seeks balance and this mongrel is so tilted he may as well lay down. He is repugnant.
20:40:17 <Mekkis> hehe
20:42:23 <steven> every pathfinder i've played with so far has one!
20:42:38 <steven> well with this core character
20:43:05 <steven> i dont even wanna consider doing this with the rest of my characters... 24 others... ugh.
21:46:00 <steven> turkey bacon avacado melt.
21:46:13 <steven> it was sooooo good.
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22:28:34 <Mekkis> !spell bl
22:28:40 <Mekkis> !spell blend
22:28:47 <diebot> Mekkis, BLUR illusion (glamer[]) bard 2, sorcerer/wizard 2, summoner 2, alchemist 2, magus 2 1 standard action Range: touch creature touched Comp: V Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
22:28:48 <diebot> The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the blur effect, but a true seeing spell does. Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its
22:28:48 <diebot> own).
22:28:48 <diebot> Mekkis, BLEND illusion (glamer[]) alchemist 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1, witch 1, shaman 1 1 standard action Range: personal you Comp: S Duration: 10 minutes/level Save: SR:Source: Advanced Race Guide
22:28:48 <diebot> You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. This grants you a +4 circumstance bonus on Stealth checks and allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less. If you move more
22:28:48 <diebot> than half your base speed on your turn, you gain no benefit from this spell until the start of your next turn. If you make an attack, this spell ends (as invisibility).
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23:40:15 <Avatar> I think I made a stealth attack quite using the wrong rules
23:40:21 <Avatar> but it turned out to be quite effective and fair
23:40:47 <Mekkis> was it fun?
23:40:53 <Avatar> 100%
23:41:06 <Mekkis> then there is no problem
23:41:24 <Avatar> basically I made the bad guy make a stealth roll around a corner, then had him come into view and made the guy he was attacking make a perception check vs the stealth roll
23:41:34 <Avatar> and the bad guy moved at full speed
23:41:52 <Avatar> as in, move, then standard to sneak attack
23:42:20 <Avatar> I didn't think it was terribly fair to the bad guy for the whole party to make a perception check
23:42:30 <Avatar> and moving at half speed would never have worked
23:42:40 <Avatar> rogues really get the short end of the stick