// #d&d — 2015-07-26
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00:16:05 <Steven1> how we have done it in the past up here is we have 2-4 VOs sit in at the table.
00:16:26 <Steven1> and if we cant find that many VOs we grab 4+ Star GMs.
00:19:27 Ballig ([email protected]) has joined #d&d
00:43:30 Ballig has quit (Quit: )
01:01:32 <Mekkis> !item spear of manhunting
01:01:35 <diebot> Mekkis, SPEAR OF MANHUNTING [faint enchantment] CL:3 none 3925gp, 8lb
01:01:35 <diebot> A 2-foot-long blade extends from the heavy crossbar of this +1 boar spearUE. Designed to catch and hold humanoid prey, a spear of manhunting automatically resizes to match the size of its wielder when grasped. Once per day on a successful critical hit, the wielder of a spear of manhunting can cast hold person as an immediate action on the target
01:01:35 <diebot> hit by the attack (Will DC 13 negates). The hold person effect immediately ends if the spear is dropped or withdrawn, such as by making additional attacks with the weapon. Source: AP 67
01:03:47 <Mekkis> Fair enough
01:03:58 <Mekkis> What if the VOs are idiots?
01:09:16 <Mekkis> Steven1, have you met Andrew Christian?
01:12:40 <Mekkis> !spell icicles
01:12:42 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
01:12:43 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
01:12:47 <Mekkis> !spell icycles
01:12:47 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
01:12:47 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
01:14:02 <Mekkis> !spell icicle
01:14:02 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
01:14:02 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
01:14:17 <Mekkis> !item icicle wand
01:14:18 <diebot> Mekkis, ICICLE WAND [faint conjuration [cold]] CL:5 none 12250gp, 1lb
01:14:18 <diebot> This fragile-looking wand appears to be nothing more than a sharpened icicle nearly a foot in length, though it is as sturdy as any wand and the ice never melts. A combination of arcane tool and weapon, icicle wands find frequent use among the winter witches of Irrisen, and traders have carried them as far south as the mountains of Cheliax,
01:14:18 <diebot> Andoran, and Taldor. An icicle wand functions primarily as a wand of ice spears (see page 72), granting its user the ability to create and turn icy terrain against her enemies. In addition, an icicle wand can also be wielded as a masterwork dagger that deals 1 point of cold damage with a successful attack in addition to normal dagger damage. An
01:14:18 <diebot> icicle wand with a caster level of 7th or higher functions as a +1 frost dagger instead. Source: AP 67
01:14:38 <Mekkis> !spell ice spears
01:14:39 <diebot> Mekkis, ICE SPEARS conjuration ([cold]) druid 3, sorcerer/wizard 3, witch 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (a small stalagmite-shaped crystal) Duration: instantaneous Save: Reflex half and see below SR:noSource: AP 67
01:14:39 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/ice_spears.html
01:19:33 <Steven1> yes, i have met andrew christian
01:20:03 <Steven1> thats why we try to have multiple VOs
01:22:49 Ballig ([email protected]) has joined #d&d
01:31:06 <Steven1> goin to sleep... gotta get on a Gencon Schedule
01:40:33 <Avatar> what is andrew like
01:41:26 <Avatar> I think that's what you were getting at mekkis
01:42:40 <Mekkis> exactly
01:43:10 <Avatar> he's quite the character on the boards
01:53:04 <Mekkis> He's exactly they type of person I don't want GMing :P
01:54:54 <Mekkis> maybe he's different in-person
01:55:01 <Avatar> you can only have fun when the rules say you can !
01:55:09 <Mekkis> yeah
01:55:22 <Avatar> but but
01:55:27 <Avatar> I'm sorry the rules are Final
01:55:35 <Mekkis> also: My opinion is Correct. There's no 'grey area'.
01:55:50 <Avatar> maybe he's different in person
01:56:24 <Mekkis> I hope so
02:02:52 <Lintor> hiya gentlemen
02:03:11 <Mekkis> hey!
02:07:46 <Mekkis> So Lintor: regarding my Red Mantis Assassin....
02:07:57 <Mekkis> Still think the level of swashbuckler is a good thing?
02:15:32 <Avatar> matt G's kickstarter is on its last day
02:17:22 <Mekkis> !item buffering cap
02:17:23 <diebot> Mekkis, BUFFERING CAP [faint conjuration] CL:1 head 2000gp, 1lb
02:17:23 <diebot> This cloth hat is floppy and shapeless. It offers its wearer an unusual amount of protection against particularly devastating blows. Once per day when struck by a critical hit, the wearer can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage. The cap has no effect if the wearer is immune to nonlethal
02:17:23 <diebot> damage. Source: Ultimate Equipment
02:18:42 <Mekkis> !item hushing arrow
02:18:43 <diebot> Mekkis, HUSHING ARROW [faint illusion] CL:5 none 547gp, 0lb
02:18:43 <diebot> This +1 arrow makes no sound on release or as it flies through the air. A creature struck by a hushing arrow must succeed at a DC 13 Will save or be affected by silence (as the spell) for 5 rounds. The silence effect is not triggered by arrows that miss or those that strike an inanimate object. A greater hushing arrow functions just like a normal
02:18:43 <diebot> hushing arrow, except the target must succeed at a DC 16 Will save to avoid being silenced. Hushing bolts and greater hushing bolts can also be made; they share the same statistics as hushing arrows and greater hushing arrows, except they weigh 1/10 of a pound per bolt. Source: Ultimate Equipment
02:19:48 <Mekkis> !item decoy ring
02:19:48 <diebot> Mekkis, DECOY RING [moderate illusion] CL:11 ring 12000gp, 0lb
02:19:49 <diebot> This ring is a thick loop of mirrorlike metal. Whenever the wearer of this ring takes the withdraw action or becomes helpless (including falling unconscious), it instantly makes her invisible for 3 rounds and creates four illusory duplicates that either run off in opposite directions or perform other plausible actions that could draw enemy
02:19:49 <diebot> attention away from her. The duplicates last for 3 rounds before disappearing, but they instantly pop out of existence if struck by an attack (AC 10) and can be disbelieved (Will DC 19). Allies of the wearer always know her true location and can freely provide aid or assistance to her. Source: Ultimate Equipment
02:20:26 <Mekkis> !item rod of thunderous force
02:20:27 <diebot> Mekkis, ROD OF THUNDEROUS FORCE [moderate evocation] CL:9 none 5400gp, 5lb
02:20:27 <diebot> This mahogany rod is etched with the image of whirling storm clouds. Once per day on command, the wielder can slam the rod against the ground, releasing a concussive wave of sonic and force energy. This creates a 20-foot radius burst centered on the wielder. While it causes no damage, those within the burst must succeed at a DC 19 Fortitude save or
02:20:27 <diebot> fall prone and be deafened for 1d4 rounds. The wielder is unaffected by this blast. This effect is a force and sonic effect. Source: Ultimate Equipment
02:21:04 <Mekkis> !item miridian belt
02:21:05 <diebot> Mekkis, MERIDIAN BELT [moderate transmutation] CL:9 belt 1000gp, 1lb
02:21:05 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/meridian_belt.html
02:21:30 <Mekkis> !item minotaur belt
02:21:31 <diebot> Mekkis, MINOTAUR BELT [faint transmutation] CL:4 belt 11000gp, 1lb
02:21:31 <diebot> This belt grants its wearer a +2 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn. Source: Ultimate Equipment
02:23:50 <Mekkis> !item rod of steadfast resolve
02:23:51 <diebot> Mekkis, ROD OF STEADFAST RESOLVE [moderate abjuration] CL:9 none 38305gp, 5lb
02:23:51 <diebot> This rod functions as a +2 light mace. It takes the form of a light mace with a head in the shape of a clenched fist. While a character wields this rod, it grants all his allies within a 20-foot-radius burst a +2 morale bonus on saving throws against fear and emotion effects, or a +4 morale bonus on such saves if the ally has the human subtype.
02:23:51 <diebot> Also, once per day as an immediate action, the wielder can activate the rod to allow himself or a single ally within the rod's aura to reroll a failed saving throw against a spell or effect with the fear or emotion descriptor. The affected creature must take the result of the reroll, even if it is worse. Source: Ultimate Equipment
02:26:47 <Mekkis> Can you link me again?
02:43:31 <Mekkis> I should make a character with Profession: Nazi torturer
02:45:01 <Lintor> um cant remember it was kinda wierd
02:45:12 <Lintor> it depends if slashing grace would work
02:45:30 <Mekkis> post-errata, no
02:45:52 <Lintor> they changed slashing grace?
02:46:07 <Mekkis> ja
02:46:35 <Mekkis> now it works with light weapons, but you can't TWF or flurry or wield something in the off-hand
02:46:57 <Mekkis> Want to play Spot the loophole?
02:56:39 <Mekkis> !spell pass without trace
02:56:40 <diebot> Mekkis, PASS WITHOUT TRACE transmutation ([]) druid 1, ranger 1, shaman 1 1 standard action Range: touch one creature/level touched Comp: V, S, DF Duration: 1 hour/level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
02:56:40 <diebot> The subject or subjects of this spell do not leave footprints or a scent trail while moving. Tracking the subjects is impossible by nonmagical means.
02:57:21 <Mekkis> !spell feather step
02:57:22 <diebot> Mekkis, FEATHER STEP transmutation ([]) bard 1, druid 1, ranger 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: 10 minutes/level Save: Fortitude negates (harmless) SR:yesSource: APG
02:57:22 <diebot> For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.
03:02:33 <Mekkis> !spell gaseous form
03:02:34 <diebot> Mekkis, GASEOUS FORM transmutation ([]) bard 3, sorcerer/wizard 3, alchemist 3, magus 3 1 standard action Range: touch willing corporeal creature touched Comp: S, M/DF (a bit of gauze and a wisp of smoke) Duration: 2 min./level (D) Save: none SR:noSource: PFRPG Core
03:02:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gaseous_form.html
03:02:46 <Mekkis> !spell wraith form
03:02:47 <diebot> Mekkis, FLUID FORM transmutation ([water]) alchemist 4, sorcerer/wizard 6 1 standard action Range: personal you Comp: S, M (a mixture of oil and water) Duration: 1 minute/level Save: SR:Source: APG
03:02:47 <diebot> When you cast this spell, your body takes on a slick, oily appearance. For the duration of this spell, your form can stretch and shift with ease and becomes slightly transparent, as if you were composed of liquid. This transparency is not enough to grant concealment. You gain DR 10/slashing and your reach increases by 10 feet. In addition, you can
03:02:47 <diebot> pass through small holes or narrow openings, even mere cracks, with anything you were carrying at the time the spell was cast (except other creatures). Finally, you can move through water with a swim speed of 60 feet and can breathe both water and air for the duration of this effect. You are treated as if you had the water subtype while this spell
03:02:47 <diebot> is in effect.
03:04:22 <Mekkis> !spell tree stride
03:04:22 <diebot> Mekkis, TREE STRIDE conjuration (teleportation[]) druid 5, ranger 4 1 standard action Range: personal you Comp: V, S, DF Duration: 1 hour/level or until expended; see text Save: SR:Source: PFRPG Core
03:04:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/tree_stride.html
03:09:59 <Mekkis> !item elixir of fire breath
03:09:59 <diebot> Mekkis, ELIXIR OF FIRE BREATH [moderate evocation] CL:11 none 1100gp, 0lb
03:10:00 <diebot> This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet away. The target can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed. Source:
03:10:00 <diebot> Ultimate Equipment
03:12:02 <Lintor> ello peps
03:12:28 <Mekkis> !spell wall of ice
03:12:30 <diebot> Mekkis, WALL OF ICE evocation ([cold]) sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (a piece of quartz or rock crystal) Duration: 1 min./level Save: Reflex negates; see text SR:yesSource: PFRPG Core
03:12:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/wall_of_ice.html
03:15:36 <Mekkis> !spell fly
03:15:37 <diebot> Mekkis, FLY transmutation ([]) sorcerer/wizard 3, alchemist 3, summoner 3, witch 3, magus 3, bloodrager 3, shaman 3 1 standard action Range: touch creature touched Comp: V, S, F (a wing feather) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
03:15:37 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/fly.html
03:18:07 <Mekkis> !spell animate objects
03:18:08 <diebot> Mekkis, ANIMATE OBJECTS transmutation ([]) bard 6, cleric/oracle 6, witch 6 1 standard action Range: medium (100 ft. + 10 ft./level) one Small object per caster level; see text Comp: V, S Duration: 1 round/level Save: none SR:noSource: PFRPG Core
03:18:08 <diebot> You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two
03:18:08 <diebot> Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell. See the Pathfinder RPG Bestiary for the statistics of animated objects. This spell cannot affect objects carried or worn
03:18:08 <diebot> by a creature. Animate objects can be made permanent with a permanency spell.
03:18:30 <Lintor> what ya doing other than spamming spells mek
03:18:37 <Mekkis> playing RoW
03:18:50 <Lintor> cool
03:21:21 <Lintor> which is RoW again?
03:21:31 <Mekkis> Reign of Winter
03:21:50 <Lintor> ah yeah cool
03:21:57 <Lintor> completely forgot that one
03:22:03 <Lintor> what you playing in it?
03:22:55 <Mekkis> Shaman
03:23:12 <Lintor> .......
03:23:24 <Lintor> let me guess the confusion hex?
03:23:32 <Mekkis> nope. I don't hate my GM
03:24:52 <Lintor> awwww thats nice
03:48:25 <Lintor> i am re downloading the book so i can look at full text
03:48:39 <Lintor> need to see what i have to do with my warpriest
03:50:06 <Mekkis> Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.
03:50:06 <Mekkis> Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. Y
03:50:06 <Mekkis> ou do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
04:18:00 <Lintor> does buckler count for hand occupied?
04:19:50 <Mekkis> they're currently fighting that out, but it seems the consensus is 'yes'
04:21:22 <Lintor> then do i get to sell my buckler for 100% as they changed my rules to make it no longer valid?
04:22:11 <Lintor> i am in the no camp as you can use the hand with the buckler in it
04:22:33 <Lintor> also swashbuckling is named after the use of a long sword and buckler
04:22:42 <Mekkis> they're releasing new retraining rules on Monday
04:37:21 <Lintor> yeah thats not a retrain thats a they changed my rules i should be able to adjust my character to fit those rules
04:38:02 <Lintor> i am a lvl 2 character with a i think +1 buckler OR mw buckler thats alot of my gold
04:38:30 <Mekkis> That's what I meant
04:38:47 <Mekkis> Did you spot the loophole?
04:40:11 <Lintor> nah
04:40:23 <Lintor> making it work with light weapons is nice though
04:42:34 <Mekkis> Let's just say that a small eidolon is going to have a lot of fun. Mine might even start attacking.
04:43:11 <Lintor> it says weapons so i dont think light naturals count
04:43:31 <Mekkis> All naturals are counted as light handed weapons
04:47:01 <Lintor> we have a dex based druid in our WotR game thats going to have his battle for as a house cat with mythic finesse which does the same thing but for all weapons
04:55:31 <Mekkis> hnm
05:06:40 <Avatar> my eidolon is going to be annoying GMs for a long time coming
05:07:44 <Mekkis> I thought you didn't have a summoner, Avatar
05:08:04 <Avatar> I don't
05:23:01 <Lintor> avatar do you still gm much?
05:38:09 rockyroadlizzy ([email protected]) has joined #d&d
05:38:44 <rockyroadlizzy> when is the next game going to be?
05:39:08 * Steven1 shrugs
05:42:05 <Steven1> Man... that is annoying as shit.
05:43:18 <Steven1> a GM 'ready' to become a 5 cant figure out a way to run an encounter.
05:45:54 <Steven1> somebody just got my no vote.
06:08:17 rockyroadlizzy has quit (Quit: http://www.mibbit.com ajax IRC Client)
06:20:31 <Lintor> Avatar you about
06:25:59 <Avatar> yeah
06:30:26 <Lintor> you know of any other places than here to look for online games
07:02:13 <Avatar> pathfinder society online collective google group
07:02:37 <Avatar> every online game being advertised is being advertised on there
07:06:20 <Avatar> the last game I GM'd was fate of the fiend
07:06:37 <Lintor> thanks
07:16:14 <Mekkis> Do you play much, Avatar?
07:21:08 <Mekkis> Raine?
07:28:54 <Lintor> and am i glad i didnt rebuild my warpriest how i was going to or i would have made a huge mistake with the slashing grace changes
07:34:55 <Mekkis> what were you about to do?
07:49:43 <Lintor> mekkis you happen to get the Jack Harrison, Adventuring Hero mini with your bones stuff?
07:49:51 <Mekkis> ummm....
07:49:57 <Mekkis> link?
07:50:17 <Lintor> http://www.reapermini.com/figurefinder#detail/50008
07:53:09 <Avatar> yell out if you sign up to something and want more
07:53:28 <Avatar> those games fill quickly
07:55:53 <Mekkis> Don't think so
07:56:06 <Mekkis> I think it hasn't been released in Bones yet
07:56:47 <Lintor> will do, i am after a couple of low levels games so i can get my warpriest to level 3 before our next game as its all about undead
07:56:56 <Lintor> i cant do leathal yet?
07:57:10 <Lintor> ops. that is not a question
08:00:07 <Mekkis> Lintor, http://www.reapermini.com/figurefinder#detail/50265
08:03:07 <Lintor> yeah?
08:12:37 <Lintor> thinking the one i sent you for the whip
08:12:50 <Lintor> and http://www.reapermini.com/FigureFinder#detail/14544 for the body
08:13:04 <Mekkis> https://twitter.com/BarackObama/status/277143559801548800/photo/1
08:41:01 <Mekkis> what?
09:06:23 <Mekkis> !spell earthglide
09:06:26 <diebot> Mekkis, EARTH GLIDE transmutation ([earth]) alchemist 4, druid 4, sorcerer/wizard 4, bloodrager 4, shaman 4 1 standard action Range: touch creature touched Comp: V, S Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: Advanced Race Guide
09:06:27 <diebot> The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. If protected against fire damage, it can move through lava. This movement leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. It requires as much
09:06:27 <diebot> concentration as walking, so the subject can attack or cast spells normally, but cannot charge or run. Casting move earth on an area containing the target flings the target back 30 feet, stunning it for 1 round (DC 15 Fortitude negates). This spell does not give the target the ability to breathe underground, so when passing through solid material,
09:06:27 <diebot> the creature must hold its breath.
12:57:59 <Avatar> what is a no vote
12:58:29 <Avatar> I thought there was just specific criteria, I didn't know there was a vote
13:54:28 <Steven1> So when you apply for 5th star you still have to have a game thats watched/played in by a VO or Paizo employee
14:13:08 <Steven1> how we have done it in the past up here is we have 2-4 VOs sit in at the table.
14:13:29 <Steven1> and if we cant find that many VOs we grab 4+ Star GMs.
15:00:48 <Mekkis> Fair enough
15:01:01 <Mekkis> What if the VOs are idiots?
15:06:19 <Mekkis> Steven1, have you met Andrew Christian?
15:16:36 <Steven1> yes, i have met andrew christian
15:17:05 <Steven1> thats why we try to have multiple VOs
15:28:09 <Steven1> goin to sleep... gotta get on a Gencon Schedule
15:28:51 * Wanda peeks in
15:29:05 <Wanda> Is anyone around?
15:37:36 <Avatar> what is andrew like
15:38:29 <Avatar> I think that's what you were getting at mekkis
15:39:42 <Mekkis> exactly
15:40:12 <Avatar> he's quite the character on the boards
15:41:41 <rockyroadlizzy> when is the next game going to be?
15:42:05 * Steven1 shrugs
15:45:01 <Steven1> Man... that is annoying as shit.
15:46:14 <Steven1> a GM 'ready' to become a 5 cant figure out a way to run an encounter.
15:48:51 <Steven1> somebody just got my no vote.
15:50:07 <Mekkis> He's exactly they type of person I don't want GMing :P
15:51:56 <Mekkis> maybe he's different in-person
15:52:04 <Avatar> you can only have fun when the rules say you can !
15:52:11 <Mekkis> yeah
15:52:25 <Avatar> but but
15:52:30 <Avatar> I'm sorry the rules are Final
15:52:37 <Mekkis> also: My opinion is Correct. There's no 'grey area'.
15:52:53 <Avatar> maybe he's different in person
15:53:27 <Mekkis> I hope so
15:59:55 <Lintor> hiya gentlemen
16:00:13 <Mekkis> hey!
16:04:49 <Mekkis> So Lintor: regarding my Red Mantis Assassin....
16:05:00 <Mekkis> Still think the level of swashbuckler is a good thing?
16:12:35 <Avatar> matt G's kickstarter is on its last day
16:23:49 <Mekkis> Can you link me again?
16:40:33 <Mekkis> I should make a character with Profession: Nazi torturer
16:42:04 <Lintor> um cant remember it was kinda wierd
16:42:15 <Lintor> it depends if slashing grace would work
16:42:33 <Mekkis> post-errata, no
16:42:55 <Lintor> they changed slashing grace?
16:43:09 <Mekkis> ja
16:43:38 <Mekkis> now it works with light weapons, but you can't TWF or flurry or wield something in the off-hand
16:44:00 <Mekkis> Want to play Spot the loophole?
17:45:27 <Lintor> i am re downloading the book so i can look at full text
17:45:42 <Lintor> need to see what i have to do with my warpriest
17:47:08 <Mekkis> Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.
17:47:08 <Mekkis> Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. Y
17:47:08 <Mekkis> ou do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
18:15:03 <Lintor> does buckler count for hand occupied?
18:16:52 <Mekkis> they're currently fighting that out, but it seems the consensus is 'yes'
18:18:25 <Lintor> then do i get to sell my buckler for 100% as they changed my rules to make it no longer valid?
18:19:14 <Lintor> i am in the no camp as you can use the hand with the buckler in it
18:19:35 <Lintor> also swashbuckling is named after the use of a long sword and buckler
18:19:44 <Mekkis> they're releasing new retraining rules on Monday
18:34:24 <Lintor> yeah thats not a retrain thats a they changed my rules i should be able to adjust my character to fit those rules
18:35:05 <Lintor> i am a lvl 2 character with a i think +1 buckler OR mw buckler thats alot of my gold
18:35:33 <Mekkis> That's what I meant
18:35:49 <Mekkis> Did you spot the loophole?
18:37:14 <Lintor> nah
18:37:26 <Lintor> making it work with light weapons is nice though
18:39:36 <Mekkis> Let's just say that a small eidolon is going to have a lot of fun. Mine might even start attacking.
18:40:14 <Lintor> it says weapons so i dont think light naturals count
18:40:34 <Mekkis> All naturals are counted as light handed weapons
18:43:58 <Mekkis> what?
18:44:03 <Lintor> we have a dex based druid in our WotR game thats going to have his battle for as a house cat with mythic finesse which does the same thing but for all weapons
18:52:34 <Mekkis> hnm
19:03:43 <Avatar> my eidolon is going to be annoying GMs for a long time coming
19:04:46 <Mekkis> I thought you didn't have a summoner, Avatar
19:05:07 <Avatar> I don't
19:09:20 <Mekkis> !spell earthglide
19:09:23 <diebot> Mekkis, EARTH GLIDE transmutation ([earth]) alchemist 4, druid 4, sorcerer/wizard 4, bloodrager 4, shaman 4 1 standard action Range: touch creature touched Comp: V, S Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: Advanced Race Guide
19:09:23 <diebot> The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. If protected against fire damage, it can move through lava. This movement leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. It requires as much
19:09:23 <diebot> concentration as walking, so the subject can attack or cast spells normally, but cannot charge or run. Casting move earth on an area containing the target flings the target back 30 feet, stunning it for 1 round (DC 15 Fortitude negates). This spell does not give the target the ability to breathe underground, so when passing through solid material,
19:09:23 <diebot> the creature must hold its breath.
19:20:04 <Lintor> avatar do you still gm much?
21:01:26 <Mekkis> yes
21:03:23 <Avatar> the last game I GM'd was fate of the fiend
21:13:16 <Mekkis> Do you play much, Avatar?
21:16:19 <Avatar> too late
21:16:22 <Avatar> you only had about a minute to reply
21:25:57 <Lintor> and am i glad i didnt rebuild my warpriest how i was going to or i would have made a huge mistake with the slashing grace changes
21:31:57 <Mekkis> what were you about to do?
21:51:08 Topic for #d&d is: PFS: TBA || WotW: 7pm Friday 24th || AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au
21:51:08 Topic for #d&d set by Mekkis at Fri Jul 10 22:12:33 2015
21:51:08 <***> Buffer Playback...
21:51:08 <***> Playback Complete.
22:25:13 <Steven1> hey hey.
22:25:37 <Steven1> Andrew is very nice in person
22:25:49 <Steven1> I've never sat down at his table for a game.
22:26:46 <Steven1> so i cant comment on his table manner
22:41:41 <Avatar> before eyes of the ten, I haven't played since conquest
22:43:44 <Mekkis> Steven1, he comes across as a very uncompromising person
22:44:03 <Steven1> a lot of people act differently on the internet
22:44:34 <Mekkis> I know
22:46:34 <Steven1> im just saying he is a very nice guy in person.
23:00:56 <Avatar> what is a no vote
23:01:26 <Avatar> I thought there was just specific criteria, I didn't know there was a vote
23:46:17 bob ([email protected]) has joined #d&d
23:47:45 bob ([email protected]) has left #d&d (Leaving)
23:57:25 <Steven1> So when you apply for 5th star you still have to have a game thats watched/played in by a VO or Paizo employee
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