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// #d&d — 2015-07-25

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00:34:59 <mib_rglkp1> Hi
01:01:32 <Mekkis> !item spear of manhunting
01:01:35 <diebot> Mekkis, SPEAR OF MANHUNTING [faint enchantment] CL:3 none 3925gp, 8lb
01:01:35 <diebot> A 2-foot-long blade extends from the heavy crossbar of this +1 boar spearUE. Designed to catch and hold humanoid prey, a spear of manhunting automatically resizes to match the size of its wielder when grasped. Once per day on a successful critical hit, the wielder of a spear of manhunting can cast hold person as an immediate action on the target
01:01:35 <diebot> hit by the attack (Will DC 13 negates). The hold person effect immediately ends if the spear is dropped or withdrawn, such as by making additional attacks with the weapon. Source: AP 67
01:12:40 <Mekkis> !spell icicles
01:12:42 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
01:12:43 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
01:12:47 <Mekkis> !spell icycles
01:12:47 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
01:12:47 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
01:14:02 <Mekkis> !spell icicle
01:14:02 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
01:14:02 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
01:14:17 <Mekkis> !item icicle wand
01:14:18 <diebot> Mekkis, ICICLE WAND [faint conjuration [cold]] CL:5 none 12250gp, 1lb
01:14:18 <diebot> This fragile-looking wand appears to be nothing more than a sharpened icicle nearly a foot in length, though it is as sturdy as any wand and the ice never melts. A combination of arcane tool and weapon, icicle wands find frequent use among the winter witches of Irrisen, and traders have carried them as far south as the mountains of Cheliax,
01:14:18 <diebot> Andoran, and Taldor. An icicle wand functions primarily as a wand of ice spears (see page 72), granting its user the ability to create and turn icy terrain against her enemies. In addition, an icicle wand can also be wielded as a masterwork dagger that deals 1 point of cold damage with a successful attack in addition to normal dagger damage. An
01:14:18 <diebot> icicle wand with a caster level of 7th or higher functions as a +1 frost dagger instead. Source: AP 67
01:14:38 <Mekkis> !spell ice spears
01:14:39 <diebot> Mekkis, ICE SPEARS conjuration ([cold]) druid 3, sorcerer/wizard 3, witch 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (a small stalagmite-shaped crystal) Duration: instantaneous Save: Reflex half and see below SR:noSource: AP 67
01:14:39 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/ice_spears.html
02:17:22 <Mekkis> !item buffering cap
02:17:23 <diebot> Mekkis, BUFFERING CAP [faint conjuration] CL:1 head 2000gp, 1lb
02:17:23 <diebot> This cloth hat is floppy and shapeless. It offers its wearer an unusual amount of protection against particularly devastating blows. Once per day when struck by a critical hit, the wearer can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage. The cap has no effect if the wearer is immune to nonlethal
02:17:23 <diebot> damage. Source: Ultimate Equipment
02:18:42 <Mekkis> !item hushing arrow
02:18:43 <diebot> Mekkis, HUSHING ARROW [faint illusion] CL:5 none 547gp, 0lb
02:18:43 <diebot> This +1 arrow makes no sound on release or as it flies through the air. A creature struck by a hushing arrow must succeed at a DC 13 Will save or be affected by silence (as the spell) for 5 rounds. The silence effect is not triggered by arrows that miss or those that strike an inanimate object. A greater hushing arrow functions just like a normal
02:18:43 <diebot> hushing arrow, except the target must succeed at a DC 16 Will save to avoid being silenced. Hushing bolts and greater hushing bolts can also be made; they share the same statistics as hushing arrows and greater hushing arrows, except they weigh 1/10 of a pound per bolt. Source: Ultimate Equipment
02:19:48 <Mekkis> !item decoy ring
02:19:48 <diebot> Mekkis, DECOY RING [moderate illusion] CL:11 ring 12000gp, 0lb
02:19:49 <diebot> This ring is a thick loop of mirrorlike metal. Whenever the wearer of this ring takes the withdraw action or becomes helpless (including falling unconscious), it instantly makes her invisible for 3 rounds and creates four illusory duplicates that either run off in opposite directions or perform other plausible actions that could draw enemy
02:19:49 <diebot> attention away from her. The duplicates last for 3 rounds before disappearing, but they instantly pop out of existence if struck by an attack (AC 10) and can be disbelieved (Will DC 19). Allies of the wearer always know her true location and can freely provide aid or assistance to her. Source: Ultimate Equipment
02:20:26 <Mekkis> !item rod of thunderous force
02:20:27 <diebot> Mekkis, ROD OF THUNDEROUS FORCE [moderate evocation] CL:9 none 5400gp, 5lb
02:20:27 <diebot> This mahogany rod is etched with the image of whirling storm clouds. Once per day on command, the wielder can slam the rod against the ground, releasing a concussive wave of sonic and force energy. This creates a 20-foot radius burst centered on the wielder. While it causes no damage, those within the burst must succeed at a DC 19 Fortitude save or
02:20:27 <diebot> fall prone and be deafened for 1d4 rounds. The wielder is unaffected by this blast. This effect is a force and sonic effect. Source: Ultimate Equipment
02:21:04 <Mekkis> !item miridian belt
02:21:05 <diebot> Mekkis, MERIDIAN BELT [moderate transmutation] CL:9 belt 1000gp, 1lb
02:21:05 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/meridian_belt.html
02:21:30 <Mekkis> !item minotaur belt
02:21:31 <diebot> Mekkis, MINOTAUR BELT [faint transmutation] CL:4 belt 11000gp, 1lb
02:21:31 <diebot> This belt grants its wearer a +2 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn. Source: Ultimate Equipment
02:23:50 <Mekkis> !item rod of steadfast resolve
02:23:51 <diebot> Mekkis, ROD OF STEADFAST RESOLVE [moderate abjuration] CL:9 none 38305gp, 5lb
02:23:51 <diebot> This rod functions as a +2 light mace. It takes the form of a light mace with a head in the shape of a clenched fist. While a character wields this rod, it grants all his allies within a 20-foot-radius burst a +2 morale bonus on saving throws against fear and emotion effects, or a +4 morale bonus on such saves if the ally has the human subtype.
02:23:51 <diebot> Also, once per day as an immediate action, the wielder can activate the rod to allow himself or a single ally within the rod's aura to reroll a failed saving throw against a spell or effect with the fear or emotion descriptor. The affected creature must take the result of the reroll, even if it is worse. Source: Ultimate Equipment
02:29:09 <Avatar> errata for the ACG is finally out
02:29:15 <Avatar> almost a year later
02:39:51 <Steven1> hello peoples of the interwebs
02:48:01 Steven1 ([email protected]) has joined #d&d
02:48:01 Steven1 is now known as steven
02:50:13 steven is now known as Steven1
02:56:39 <Mekkis> !spell pass without trace
02:56:40 <diebot> Mekkis, PASS WITHOUT TRACE transmutation ([]) druid 1, ranger 1, shaman 1 1 standard action Range: touch one creature/level touched Comp: V, S, DF Duration: 1 hour/level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
02:56:40 <diebot> The subject or subjects of this spell do not leave footprints or a scent trail while moving. Tracking the subjects is impossible by nonmagical means.
02:57:21 <Mekkis> !spell feather step
02:57:22 <diebot> Mekkis, FEATHER STEP transmutation ([]) bard 1, druid 1, ranger 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: 10 minutes/level Save: Fortitude negates (harmless) SR:yesSource: APG
02:57:22 <diebot> For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.
03:02:33 <Mekkis> !spell gaseous form
03:02:34 <diebot> Mekkis, GASEOUS FORM transmutation ([]) bard 3, sorcerer/wizard 3, alchemist 3, magus 3 1 standard action Range: touch willing corporeal creature touched Comp: S, M/DF (a bit of gauze and a wisp of smoke) Duration: 2 min./level (D) Save: none SR:noSource: PFRPG Core
03:02:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gaseous_form.html
03:02:46 <Mekkis> !spell wraith form
03:02:47 <diebot> Mekkis, FLUID FORM transmutation ([water]) alchemist 4, sorcerer/wizard 6 1 standard action Range: personal you Comp: S, M (a mixture of oil and water) Duration: 1 minute/level Save: SR:Source: APG
03:02:47 <diebot> When you cast this spell, your body takes on a slick, oily appearance. For the duration of this spell, your form can stretch and shift with ease and becomes slightly transparent, as if you were composed of liquid. This transparency is not enough to grant concealment. You gain DR 10/slashing and your reach increases by 10 feet. In addition, you can
03:02:47 <diebot> pass through small holes or narrow openings, even mere cracks, with anything you were carrying at the time the spell was cast (except other creatures). Finally, you can move through water with a swim speed of 60 feet and can breathe both water and air for the duration of this effect. You are treated as if you had the water subtype while this spell
03:02:47 <diebot> is in effect.
03:04:22 <Mekkis> !spell tree stride
03:04:22 <diebot> Mekkis, TREE STRIDE conjuration (teleportation[]) druid 5, ranger 4 1 standard action Range: personal you Comp: V, S, DF Duration: 1 hour/level or until expended; see text Save: SR:Source: PFRPG Core
03:04:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/tree_stride.html
03:09:59 <Mekkis> !item elixir of fire breath
03:09:59 <diebot> Mekkis, ELIXIR OF FIRE BREATH [moderate evocation] CL:11 none 1100gp, 0lb
03:10:00 <diebot> This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet away. The target can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed. Source:
03:10:00 <diebot> Ultimate Equipment
03:12:02 <Lintor> ello peps
03:12:28 <Mekkis> !spell wall of ice
03:12:30 <diebot> Mekkis, WALL OF ICE evocation ([cold]) sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (a piece of quartz or rock crystal) Duration: 1 min./level Save: Reflex negates; see text SR:yesSource: PFRPG Core
03:12:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/wall_of_ice.html
03:15:36 <Mekkis> !spell fly
03:15:37 <diebot> Mekkis, FLY transmutation ([]) sorcerer/wizard 3, alchemist 3, summoner 3, witch 3, magus 3, bloodrager 3, shaman 3 1 standard action Range: touch creature touched Comp: V, S, F (a wing feather) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
03:15:37 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/fly.html
03:18:07 <Mekkis> !spell animate objects
03:18:08 <diebot> Mekkis, ANIMATE OBJECTS transmutation ([]) bard 6, cleric/oracle 6, witch 6 1 standard action Range: medium (100 ft. + 10 ft./level) one Small object per caster level; see text Comp: V, S Duration: 1 round/level Save: none SR:noSource: PFRPG Core
03:18:08 <diebot> You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two
03:18:08 <diebot> Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell. See the Pathfinder RPG Bestiary for the statistics of animated objects. This spell cannot affect objects carried or worn
03:18:08 <diebot> by a creature. Animate objects can be made permanent with a permanency spell.
03:18:30 <Lintor> what ya doing other than spamming spells mek
03:18:37 <Mekkis> playing RoW
03:18:50 <Lintor> cool
03:21:21 <Lintor> which is RoW again?
03:21:31 <Mekkis> Reign of Winter
03:21:50 <Lintor> ah yeah cool
03:21:57 <Lintor> completely forgot that one
03:22:03 <Lintor> what you playing in it?
03:22:55 <Mekkis> Shaman
03:23:12 <Lintor> .......
03:23:24 <Lintor> let me guess the confusion hex?
03:23:32 <Mekkis> nope. I don't hate my GM
03:24:52 <Lintor> awwww thats nice
03:44:11 <Lintor> link?
04:06:33 <Mekkis> hi Steven1
04:07:40 <Steven1> yo
04:12:47 <Brunius`> `op
04:13:34 <Brunius> `op
04:28:07 <Mekkis> what's the deal with the name 'relaxer'?
04:33:02 <Mekkis> Also, has your answer for my previous question changed since I last asked it?
04:34:31 <Relaxer> every round in combat i do myself 1d6+2 damage
04:34:48 <Avatar> how many hp do you have
04:35:14 <Relaxer> now i have 72hp
04:35:21 <Relaxer> and I am a frontliner
04:40:44 <Steven1> i dont remember your question.
04:41:00 <Steven1> and its a 'joke' between avatar and I... I'm always relaxing.
04:44:58 <Mekkis> Is there a sequel to Slave Master's Mirror?
04:47:33 <Avatar> it is not a joke
04:47:38 <Avatar> it is your name
04:47:41 <Avatar> your nickname
04:47:42 <Avatar> forget about all that
04:47:49 <Avatar> that's just your origin story
04:47:55 <Avatar> you should be in touch with culture
04:48:05 <Avatar> this is a roleplaying game not a rollplaying game
04:48:18 <Avatar> 65 is enough, you'll only ever be in, what, 3 rounds of combat at a time
04:48:30 <Avatar> and even if you fall over, your comrades will surely pick you up
04:48:33 <Avatar> that's what teamwork is all about
04:48:47 <Avatar> you and your friends will be closer for the experience
04:51:27 <Mekkis> hej hej!
04:53:40 <Relaxer> I was in 22 rounds of combat tonight.
04:53:57 <Relaxer> I know because i ran out of luck
04:54:02 <Mekkis> IDENTIFY
04:54:12 <Mekkis> IDENTIFY
04:54:27 <Steven1> No i dont think there is a sequel to slave master's mirror
04:54:34 <Mekkis> hey guys
04:54:39 <Mekkis> How has your week been?
04:54:57 <Relaxer> and yeah, 7hp makes a lot of difference.
04:55:06 <Relaxer> its a lot like having another HD
04:55:12 <Mekkis> will there be one?
04:55:24 <Mekkis> Skype, Brunius?
04:56:16 <Mekkis> if I were to go to the US next year, Gencon or Paizocon?
04:57:22 <Brunius> false alarm, folks
04:58:00 <Steven1> I'm not a developer of scenarios. I don't know what they have planned.
04:59:56 <Avatar> isn't that the third slave master's scenario
05:00:01 <Avatar> not likely for there to be a 4th
05:00:12 <Avatar> I think blakros is the only theme that's done that
05:00:12 <Mekkis> I thought it was the second
05:00:22 <Mekkis> Amoung the...
05:00:23 <Avatar> no there was uh
05:00:36 <Avatar> slave ships of absalom
05:00:46 <Avatar> what was that one from season 1
05:00:52 <Mekkis> season zero, iirc
05:01:15 <Avatar> slave pits of absalom
05:01:20 <Mekkis> ja
05:01:20 <Avatar> and slave master's mirror
05:01:22 <Avatar> 3
05:01:30 <Avatar> what was the 4th among scenario
05:01:45 <Mekkis> I wouldn't really call Slave pits part 1
05:01:45 <Avatar> I would check the site but I don't think ballig will ever update it again
05:01:50 <Mekkis> the other two are more related
05:01:52 <Avatar> slave pits is part 1
05:01:56 <Avatar> john confirmed it
05:02:04 <Mekkis> have you dialogged with Ballig recently?
05:02:15 <Avatar> I dialog with ballig every now and then
05:02:59 <Mekkis> he seems to have disappeared off the radar
05:04:40 <Relaxer> saved w/ Toughness... time to sit back and relax.
05:06:29 <Brunius> http://www.pfrpg.com.au/charsheet.php5?id=562 levelled
05:06:36 <Mekkis> !findchar Nephem
05:06:44 <diebot> Mekkis, Character: Nephem. number: 562( http://www.pfrpg.com.au/viewchar.php5?char=562 )
05:06:47 <Mekkis> !history 562
05:06:52 <diebot> Mekkis, r637 | vpsirc | 2015-07-11 00:11:20 -0400 (Sat, 11 Jul 2015) | 1 line
05:06:52 <diebot> Mekkis, r620 | vpsirc | 2015-05-30 00:11:21 -0400 (Sat, 30 May 2015) | 1 line
05:06:52 <diebot> Mekkis, r457 | vpsirc | 2014-08-24 00:11:18 -0400 (Sun, 24 Aug 2014) | 1 line
05:06:52 <diebot> Mekkis, r456 | vpsirc | 2014-08-23 00:10:52 -0400 (Sat, 23 Aug 2014) | 1 line
05:06:52 <diebot> Mekkis, r455 | vpsirc | 2014-08-17 00:11:04 -0400 (Sun, 17 Aug 2014) | 1 line
05:06:52 <diebot> Mekkis, r445 | vpsirc | 2014-08-03 00:12:04 -0400 (Sun, 03 Aug 2014) | 1 line
05:06:52 <diebot> Mekkis, r436 | vpsirc | 2014-07-20 00:11:23 -0400 (Sun, 20 Jul 2014) | 1 line
05:06:52 <diebot> Mekkis, r416 | vpsirc | 2014-06-21 00:10:54 -0400 (Sat, 21 Jun 2014) | 1 line
05:06:52 <diebot> Mekkis, r412 | vpsirc | 2014-06-10 00:22:59 -0400 (Tue, 10 Jun 2014) | 1 line
05:06:52 <diebot> Mekkis, r411 | vpsirc | 2014-06-09 00:22:43 -0400 (Mon, 09 Jun 2014) | 1 line
05:06:52 <diebot> Mekkis, r395 | vpsirc | 2014-05-11 00:10:48 -0400 (Sun, 11 May 2014) | 1 line
05:06:52 <diebot> Mekkis, r394 | vpsirc | 2014-05-10 00:11:03 -0400 (Sat, 10 May 2014) | 1 line
05:06:52 <diebot> Mekkis, r389 | vpsirc | 2014-04-27 00:10:23 -0400 (Sun, 27 Apr 2014) | 1 line
05:06:52 <diebot> Mekkis, r384 | vpsirc | 2014-04-12 00:11:13 -0400 (Sat, 12 Apr 2014) | 1 line
05:06:52 <diebot> Mekkis, r379 | vpsirc | 2014-03-30 00:10:25 -0400 (Sun, 30 Mar 2014) | 1 line
05:06:52 <diebot> Mekkis, r371 | vpsirc | 2014-03-16 00:10:14 -0400 (Sun, 16 Mar 2014) | 1 line
05:06:52 <diebot> Mekkis, r364 | vpsirc | 2014-03-02 00:10:34 -0500 (Sun, 02 Mar 2014) | 1 line
05:06:52 <diebot> Mekkis, r351 | vpsirc | 2014-02-09 00:10:37 -0500 (Sun, 09 Feb 2014) | 1 line
05:06:52 <diebot> Mekkis, r346 | vpsirc | 2014-02-02 00:10:30 -0500 (Sun, 02 Feb 2014) | 1 line
05:06:52 <diebot> Mekkis, r310 | vpsirc | 2013-12-15 00:10:31 -0500 (Sun, 15 Dec 2013) | 1 line
05:06:52 <diebot> Mekkis, r297 | vpsirc | 2013-11-24 00:09:59 -0500 (Sun, 24 Nov 2013) | 1 line
05:06:52 <diebot> Mekkis, r296 | vpsirc | 2013-11-23 00:10:04 -0500 (Sat, 23 Nov 2013) | 1 line
05:06:52 <diebot> Mekkis, r293 | vpsirc | 2013-11-18 00:10:08 -0500 (Mon, 18 Nov 2013) | 1 line
05:06:52 <diebot> Mekkis, r292 | vpsirc | 2013-11-17 00:10:09 -0500 (Sun, 17 Nov 2013) | 1 line
05:06:52 <diebot> Mekkis, r291 | vpsirc | 2013-11-10 00:09:59 -0500 (Sun, 10 Nov 2013) | 1 line
05:06:52 <diebot> Mekkis, r284 | vpsirc | 2013-10-27 00:09:54 -0400 (Sun, 27 Oct 2013) | 1 line
05:06:52 <diebot> Mekkis, r283 | vpsirc | 2013-10-26 00:10:01 -0400 (Sat, 26 Oct 2013) | 1 line
05:06:52 <diebot> Mekkis, r280 | vpsirc | 2013-10-21 00:10:00 -0400 (Mon, 21 Oct 2013) | 1 line
05:06:52 <diebot> Mekkis, r279 | vpsirc | 2013-10-20 00:09:42 -0400 (Sun, 20 Oct 2013) | 1 line
05:06:52 <diebot> Mekkis, r245 | vpsirc | 2013-09-08 00:10:47 -0400 (Sun, 08 Sep 2013) | 1 line
05:06:52 <diebot> Mekkis, r244 | vpsirc | 2013-09-07 00:14:30 -0400 (Sat, 07 Sep 2013) | 1 line
05:06:52 <diebot> Mekkis, r233 | vpsirc | 2013-08-25 00:10:31 -0400 (Sun, 25 Aug 2013) | 1 line
05:06:52 <diebot> Mekkis, r208 | vpsirc | 2013-07-21 00:10:12 -0400 (Sun, 21 Jul 2013) | 1 line
05:06:52 <diebot> Mekkis, r184 | vpsirc | 2013-06-23 00:10:42 -0400 (Sun, 23 Jun 2013) | 1 line
05:06:52 <diebot> Mekkis, r170 | vpsirc | 2013-06-09 00:10:09 -0400 (Sun, 09 Jun 2013) | 1 line
05:06:52 <diebot> Mekkis, r158 | vpsirc | 2013-05-26 00:09:31 -0400 (Sun, 26 May 2013) | 1 line
05:06:52 <diebot> Mekkis, r157 | vpsirc | 2013-05-25 00:09:35 -0400 (Sat, 25 May 2013) | 1 line
05:06:52 <diebot> Mekkis, r146 | vpsirc | 2013-05-12 00:09:55 -0400 (Sun, 12 May 2013) | 1 line
05:06:52 <diebot> Mekkis, r141 | vpsirc | 2013-05-04 00:11:00 -0400 (Sat, 04 May 2013) | 1 line
05:06:52 <diebot> Mekkis, r114 | vpsirc | 2013-04-06 00:19:37 -0400 (Sat, 06 Apr 2013) | 1 line
05:06:52 <diebot> Mekkis, r113 | vpsirc | 2013-04-05 00:19:37 -0400 (Fri, 05 Apr 2013) | 1 line
05:06:52 <diebot> Mekkis, r94 | vpsirc | 2013-03-17 00:15:42 -0400 (Sun, 17 Mar 2013) | 1 line
05:06:52 <diebot> Mekkis, r93 | vpsirc | 2013-03-16 00:14:36 -0400 (Sat, 16 Mar 2013) | 1 line
05:06:53 <diebot> Mekkis, r88 | vpsirc | 2013-03-10 00:19:34 -0500 (Sun, 10 Mar 2013) | 1 line
05:06:53 <diebot> Mekkis, r87 | vpsirc | 2013-03-09 00:24:17 -0500 (Sat, 09 Mar 2013) | 1 line
05:06:53 <diebot> Mekkis, r82 | vpsirc | 2013-03-03 00:24:33 -0500 (Sun, 03 Mar 2013) | 1 line
05:06:53 <diebot> Mekkis, r80 | vpsirc | 2013-03-02 00:24:43 -0500 (Sat, 02 Mar 2013) | 1 line
05:06:53 <diebot> Mekkis, r67 | vpsirc | 2013-02-18 02:25:35 -0500 (Mon, 18 Feb 2013) | 1 line
05:07:19 <Mekkis> !findchar Raine
05:07:19 <diebot> Mekkis, Character: Raine. number: 635( http://www.pfrpg.com.au/viewchar.php5?char=635 )
05:07:26 <Mekkis> !history 635
05:07:27 <diebot> Mekkis, r637 | vpsirc | 2015-07-11 00:11:20 -0400 (Sat, 11 Jul 2015) | 1 line
05:07:27 <diebot> Mekkis, r620 | vpsirc | 2015-05-30 00:11:21 -0400 (Sat, 30 May 2015) | 1 line
05:07:27 <diebot> Mekkis, r457 | vpsirc | 2014-08-24 00:11:18 -0400 (Sun, 24 Aug 2014) | 1 line
05:07:27 <diebot> Mekkis, r456 | vpsirc | 2014-08-23 00:10:52 -0400 (Sat, 23 Aug 2014) | 1 line
05:07:27 <diebot> Mekkis, r455 | vpsirc | 2014-08-17 00:11:04 -0400 (Sun, 17 Aug 2014) | 1 line
05:07:27 <diebot> Mekkis, r445 | vpsirc | 2014-08-03 00:12:04 -0400 (Sun, 03 Aug 2014) | 1 line
05:07:27 <diebot> Mekkis, r436 | vpsirc | 2014-07-20 00:11:23 -0400 (Sun, 20 Jul 2014) | 1 line
05:07:27 <diebot> Mekkis, r416 | vpsirc | 2014-06-21 00:10:54 -0400 (Sat, 21 Jun 2014) | 1 line
05:07:27 <diebot> Mekkis, r395 | vpsirc | 2014-05-11 00:10:48 -0400 (Sun, 11 May 2014) | 1 line
05:07:27 <diebot> Mekkis, r389 | vpsirc | 2014-04-27 00:10:23 -0400 (Sun, 27 Apr 2014) | 1 line
05:07:27 <diebot> Mekkis, r384 | vpsirc | 2014-04-12 00:11:13 -0400 (Sat, 12 Apr 2014) | 1 line
05:07:27 <diebot> Mekkis, r379 | vpsirc | 2014-03-30 00:10:25 -0400 (Sun, 30 Mar 2014) | 1 line
05:07:27 <diebot> Mekkis, r364 | vpsirc | 2014-03-02 00:10:34 -0500 (Sun, 02 Mar 2014) | 1 line
05:07:27 <diebot> Mekkis, r351 | vpsirc | 2014-02-09 00:10:37 -0500 (Sun, 09 Feb 2014) | 1 line
05:07:27 <diebot> Mekkis, r310 | vpsirc | 2013-12-15 00:10:31 -0500 (Sun, 15 Dec 2013) | 1 line
05:07:27 <diebot> Mekkis, r297 | vpsirc | 2013-11-24 00:09:59 -0500 (Sun, 24 Nov 2013) | 1 line
05:07:27 <diebot> Mekkis, r293 | vpsirc | 2013-11-18 00:10:08 -0500 (Mon, 18 Nov 2013) | 1 line
05:07:27 <diebot> Mekkis, r292 | vpsirc | 2013-11-17 00:10:09 -0500 (Sun, 17 Nov 2013) | 1 line
05:07:27 <diebot> Mekkis, r291 | vpsirc | 2013-11-10 00:09:59 -0500 (Sun, 10 Nov 2013) | 1 line
05:07:27 <diebot> Mekkis, r273 | vpsirc | 2013-10-12 00:10:04 -0400 (Sat, 12 Oct 2013) | 1 line
05:07:27 <diebot> Mekkis, r208 | vpsirc | 2013-07-21 00:10:12 -0400 (Sun, 21 Jul 2013) | 1 line
05:07:27 <diebot> Mekkis, r207 | vpsirc | 2013-07-20 00:09:26 -0400 (Sat, 20 Jul 2013) | 1 line
05:07:27 <diebot> Mekkis, r157 | vpsirc | 2013-05-25 00:09:35 -0400 (Sat, 25 May 2013) | 1 line
05:07:27 <diebot> Mekkis, r140 | vpsirc | 2013-05-03 00:12:18 -0400 (Fri, 03 May 2013) | 1 line
05:07:27 <diebot> Mekkis, r99 | vpsirc | 2013-03-22 00:24:25 -0400 (Fri, 22 Mar 2013) | 1 line
05:07:27 <diebot> Mekkis, r67 | vpsirc | 2013-02-18 02:25:35 -0500 (Mon, 18 Feb 2013) | 1 line
05:07:45 <Mekkis> !diff 635 r620
05:07:46 <diebot> Mekkis, File saved to http://nl.ti4200.info/vpsirc/sheets/diffs/635r620.txt
05:08:30 <Mekkis> ??staggered
05:12:56 <Relaxer> Hmmm... Looks like I might get to play Skull and Shackles this Thursday.
05:17:56 <Avatar> among only had 3 scenarios you fibster
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05:20:59 <Relaxer> yo gonz
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05:25:55 * Wanda peeks in
05:26:10 <Wanda> Is anyone around?
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05:28:33 <Avatar> Lintor: http://paizo.com/include/PZO1125-Errata-20150722-1.0.zip
05:29:23 <Mekkis> I didn't think slave ships had three
05:29:34 <Avatar> slave pits, slave ships, slave master's mirror
05:29:48 <Mekkis> Also: slave master's mirror left a massive plot hook hanging
05:29:56 <Avatar> wouldn't be the first time
05:50:10 <Steven1> they do like to leave plot hooks.
05:52:43 <Mekkis> hmn
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06:14:20 <Relaxer> gonna go play some PoE
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06:19:32 <Mekkis> Raine,
06:20:31 <Lintor> Avatar you about
06:25:59 <Avatar> yeah
06:30:26 <Lintor> you know of any other places than here to look for online games
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06:33:52 <Mekkis> "Look, as I said to Schrodinger - what happens in the cat box stays in the cat box."
07:02:13 <Avatar> pathfinder society online collective google group
07:02:37 <Avatar> every online game being advertised is being advertised on there
07:06:37 <Lintor> thanks
07:21:08 <Mekkis> Raine?
07:24:59 <steven> suuuuuup
07:49:43 <Lintor> mekkis you happen to get the Jack Harrison, Adventuring Hero mini with your bones stuff?
07:49:51 <Mekkis> ummm....
07:49:57 <Mekkis> link?
07:50:17 <Lintor> http://www.reapermini.com/figurefinder#detail/50008
07:53:09 <Avatar> yell out if you sign up to something and want more
07:53:28 <Avatar> those games fill quickly
07:55:53 <Mekkis> Don't think so
07:56:06 <Mekkis> I think it hasn't been released in Bones yet
07:56:47 <Lintor> will do, i am after a couple of low levels games so i can get my warpriest to level 3 before our next game as its all about undead
07:56:56 <Lintor> i cant do leathal yet?
07:57:10 <Lintor> ops. that is not a question
08:00:07 <Mekkis> Lintor, http://www.reapermini.com/figurefinder#detail/50265
08:03:07 <Lintor> yeah?
08:12:37 <Lintor> thinking the one i sent you for the whip
08:12:50 <Lintor> and http://www.reapermini.com/FigureFinder#detail/14544 for the body
08:13:04 <Mekkis> https://twitter.com/BarackObama/status/277143559801548800/photo/1
10:15:26 <Alynn> hoi all
10:58:30 <Mekkis> yes
11:13:23 <Avatar> too late
11:13:26 <Avatar> you only had about a minute to reply
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14:58:17 <Mekkis> !item spear of manhunting
14:58:31 Topic for #d&d is: PFS: TBA || WotW: 7pm Friday 24th || AEST (UTC+10:00) || Pathfinder Online http://www.pfrpg.com.au
14:58:31 Topic for #d&d set by Mekkis at Fri Jul 10 22:12:33 2015
14:58:31 <***> Buffer Playback...
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14:58:34 <Mekkis> !item spear of manhunting
14:58:38 <diebot> Mekkis, SPEAR OF MANHUNTING [faint enchantment] CL:3 none 3925gp, 8lb
14:58:38 <diebot> A 2-foot-long blade extends from the heavy crossbar of this +1 boar spearUE. Designed to catch and hold humanoid prey, a spear of manhunting automatically resizes to match the size of its wielder when grasped. Once per day on a successful critical hit, the wielder of a spear of manhunting can cast hold person as an immediate action on the target
14:58:38 <diebot> hit by the attack (Will DC 13 negates). The hold person effect immediately ends if the spear is dropped or withdrawn, such as by making additional attacks with the weapon. Source: AP 67
15:09:42 <Mekkis> !spell icicles
15:09:45 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
15:09:46 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
15:09:49 <Mekkis> !spell icycles
15:09:50 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
15:09:51 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
15:11:04 <Mekkis> !spell icicle
15:11:05 <diebot> Mekkis, MIRACLE evocation ([]) cleric/oracle 9 1 standard action Range: see text Comp: V, S; see text Duration: see text Save: see text SR:yesSource: PFRPG Core
15:11:06 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/miracle.html
15:11:19 <Mekkis> !item icicle wand
15:11:20 <diebot> Mekkis, ICICLE WAND [faint conjuration [cold]] CL:5 none 12250gp, 1lb
15:11:21 <diebot> This fragile-looking wand appears to be nothing more than a sharpened icicle nearly a foot in length, though it is as sturdy as any wand and the ice never melts. A combination of arcane tool and weapon, icicle wands find frequent use among the winter witches of Irrisen, and traders have carried them as far south as the mountains of Cheliax,
15:11:21 <diebot> Andoran, and Taldor. An icicle wand functions primarily as a wand of ice spears (see page 72), granting its user the ability to create and turn icy terrain against her enemies. In addition, an icicle wand can also be wielded as a masterwork dagger that deals 1 point of cold damage with a successful attack in addition to normal dagger damage. An
15:11:21 <diebot> icicle wand with a caster level of 7th or higher functions as a +1 frost dagger instead. Source: AP 67
15:11:41 <Mekkis> !spell ice spears
15:11:42 <diebot> Mekkis, ICE SPEARS conjuration ([cold]) druid 3, sorcerer/wizard 3, witch 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, M (a small stalagmite-shaped crystal) Duration: instantaneous Save: Reflex half and see below SR:noSource: AP 67
15:11:42 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/ice_spears.html
15:28:51 * Wanda peeks in
15:29:05 <Wanda> Is anyone around?
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16:14:25 <Mekkis> !item buffering cap
16:14:27 <diebot> Mekkis, BUFFERING CAP [faint conjuration] CL:1 head 2000gp, 1lb
16:14:27 <diebot> This cloth hat is floppy and shapeless. It offers its wearer an unusual amount of protection against particularly devastating blows. Once per day when struck by a critical hit, the wearer can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage. The cap has no effect if the wearer is immune to nonlethal
16:14:27 <diebot> damage. Source: Ultimate Equipment
16:15:46 <Mekkis> !item hushing arrow
16:15:47 <diebot> Mekkis, HUSHING ARROW [faint illusion] CL:5 none 547gp, 0lb
16:15:47 <diebot> This +1 arrow makes no sound on release or as it flies through the air. A creature struck by a hushing arrow must succeed at a DC 13 Will save or be affected by silence (as the spell) for 5 rounds. The silence effect is not triggered by arrows that miss or those that strike an inanimate object. A greater hushing arrow functions just like a normal
16:15:47 <diebot> hushing arrow, except the target must succeed at a DC 16 Will save to avoid being silenced. Hushing bolts and greater hushing bolts can also be made; they share the same statistics as hushing arrows and greater hushing arrows, except they weigh 1/10 of a pound per bolt. Source: Ultimate Equipment
16:16:51 <Mekkis> !item decoy ring
16:16:52 <diebot> Mekkis, DECOY RING [moderate illusion] CL:11 ring 12000gp, 0lb
16:16:53 <diebot> This ring is a thick loop of mirrorlike metal. Whenever the wearer of this ring takes the withdraw action or becomes helpless (including falling unconscious), it instantly makes her invisible for 3 rounds and creates four illusory duplicates that either run off in opposite directions or perform other plausible actions that could draw enemy
16:16:53 <diebot> attention away from her. The duplicates last for 3 rounds before disappearing, but they instantly pop out of existence if struck by an attack (AC 10) and can be disbelieved (Will DC 19). Allies of the wearer always know her true location and can freely provide aid or assistance to her. Source: Ultimate Equipment
16:17:29 <Mekkis> !item rod of thunderous force
16:17:30 <diebot> Mekkis, ROD OF THUNDEROUS FORCE [moderate evocation] CL:9 none 5400gp, 5lb
16:17:31 <diebot> This mahogany rod is etched with the image of whirling storm clouds. Once per day on command, the wielder can slam the rod against the ground, releasing a concussive wave of sonic and force energy. This creates a 20-foot radius burst centered on the wielder. While it causes no damage, those within the burst must succeed at a DC 19 Fortitude save or
16:17:31 <diebot> fall prone and be deafened for 1d4 rounds. The wielder is unaffected by this blast. This effect is a force and sonic effect. Source: Ultimate Equipment
16:18:08 <Mekkis> !item miridian belt
16:18:09 <diebot> Mekkis, MERIDIAN BELT [moderate transmutation] CL:9 belt 1000gp, 1lb
16:18:09 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/meridian_belt.html
16:18:34 <Mekkis> !item minotaur belt
16:18:35 <diebot> Mekkis, MINOTAUR BELT [faint transmutation] CL:4 belt 11000gp, 1lb
16:18:35 <diebot> This belt grants its wearer a +2 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn. Source: Ultimate Equipment
16:20:54 <Mekkis> !item rod of steadfast resolve
16:20:55 <diebot> Mekkis, ROD OF STEADFAST RESOLVE [moderate abjuration] CL:9 none 38305gp, 5lb
16:20:55 <diebot> This rod functions as a +2 light mace. It takes the form of a light mace with a head in the shape of a clenched fist. While a character wields this rod, it grants all his allies within a 20-foot-radius burst a +2 morale bonus on saving throws against fear and emotion effects, or a +4 morale bonus on such saves if the ally has the human subtype.
16:20:55 <diebot> Also, once per day as an immediate action, the wielder can activate the rod to allow himself or a single ally within the rod's aura to reroll a failed saving throw against a spell or effect with the fear or emotion descriptor. The affected creature must take the result of the reroll, even if it is worse. Source: Ultimate Equipment
16:53:42 <Mekkis> !spell pass without trace
16:53:43 <diebot> Mekkis, PASS WITHOUT TRACE transmutation ([]) druid 1, ranger 1, shaman 1 1 standard action Range: touch one creature/level touched Comp: V, S, DF Duration: 1 hour/level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
16:53:44 <diebot> The subject or subjects of this spell do not leave footprints or a scent trail while moving. Tracking the subjects is impossible by nonmagical means.
16:54:24 <Mekkis> !spell feather step
16:54:25 <diebot> Mekkis, FEATHER STEP transmutation ([]) bard 1, druid 1, ranger 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: 10 minutes/level Save: Fortitude negates (harmless) SR:yesSource: APG
16:54:26 <diebot> For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.
16:59:36 <Mekkis> !spell gaseous form
16:59:38 <diebot> Mekkis, GASEOUS FORM transmutation ([]) bard 3, sorcerer/wizard 3, alchemist 3, magus 3 1 standard action Range: touch willing corporeal creature touched Comp: S, M/DF (a bit of gauze and a wisp of smoke) Duration: 2 min./level (D) Save: none SR:noSource: PFRPG Core
16:59:38 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gaseous_form.html
16:59:50 <Mekkis> !spell wraith form
16:59:51 <diebot> Mekkis, FLUID FORM transmutation ([water]) alchemist 4, sorcerer/wizard 6 1 standard action Range: personal you Comp: S, M (a mixture of oil and water) Duration: 1 minute/level Save: SR:Source: APG
16:59:51 <diebot> When you cast this spell, your body takes on a slick, oily appearance. For the duration of this spell, your form can stretch and shift with ease and becomes slightly transparent, as if you were composed of liquid. This transparency is not enough to grant concealment. You gain DR 10/slashing and your reach increases by 10 feet. In addition, you can
16:59:51 <diebot> pass through small holes or narrow openings, even mere cracks, with anything you were carrying at the time the spell was cast (except other creatures). Finally, you can move through water with a swim speed of 60 feet and can breathe both water and air for the duration of this effect. You are treated as if you had the water subtype while this spell
16:59:51 <diebot> is in effect.
17:01:25 <Mekkis> !spell tree stride
17:01:26 <diebot> Mekkis, TREE STRIDE conjuration (teleportation[]) druid 5, ranger 4 1 standard action Range: personal you Comp: V, S, DF Duration: 1 hour/level or until expended; see text Save: SR:Source: PFRPG Core
17:01:26 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/tree_stride.html
17:07:02 <Mekkis> !item elixir of fire breath
17:07:03 <diebot> Mekkis, ELIXIR OF FIRE BREATH [moderate evocation] CL:11 none 1100gp, 0lb
17:07:04 <diebot> This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet away. The target can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed. Source:
17:07:04 <diebot> Ultimate Equipment
17:08:32 Lintor ([email protected]) has joined #d&d
17:09:06 <Lintor> ello peps
17:09:32 <Mekkis> !spell wall of ice
17:09:34 <diebot> Mekkis, WALL OF ICE evocation ([cold]) sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (a piece of quartz or rock crystal) Duration: 1 min./level Save: Reflex negates; see text SR:yesSource: PFRPG Core
17:09:34 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/wall_of_ice.html
17:12:40 <Mekkis> !spell fly
17:12:41 <diebot> Mekkis, FLY transmutation ([]) sorcerer/wizard 3, alchemist 3, summoner 3, witch 3, magus 3, bloodrager 3, shaman 3 1 standard action Range: touch creature touched Comp: V, S, F (a wing feather) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
17:12:41 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/fly.html
17:15:11 <Mekkis> !spell animate objects
17:15:12 <diebot> Mekkis, ANIMATE OBJECTS transmutation ([]) bard 6, cleric/oracle 6, witch 6 1 standard action Range: medium (100 ft. + 10 ft./level) one Small object per caster level; see text Comp: V, S Duration: 1 round/level Save: none SR:noSource: PFRPG Core
17:15:12 <diebot> You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two
17:15:12 <diebot> Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell. See the Pathfinder RPG Bestiary for the statistics of animated objects. This spell cannot affect objects carried or worn
17:15:12 <diebot> by a creature. Animate objects can be made permanent with a permanency spell.
17:15:34 <Lintor> what ya doing other than spamming spells mek
17:15:41 <Mekkis> playing RoW
17:15:54 <Lintor> cool
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17:18:25 <Lintor> which is RoW again?
17:18:35 <Mekkis> Reign of Winter
17:18:53 <Lintor> ah yeah cool
17:19:01 <Lintor> completely forgot that one
17:19:07 <Lintor> what you playing in it?
17:19:58 <Mekkis> Shaman
17:20:16 <Lintor> .......
17:20:27 <Lintor> let me guess the confusion hex?
17:20:36 <Mekkis> nope. I don't hate my GM
17:21:55 <Lintor> awwww thats nice
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20:11:47 <Ulzef2> hey mekkis just confirming that the other people have locked in for the game tomorrow night as people from class want me to goto a dinner
20:46:30 <Ulzef2> Mekkis, check your skype for me :p
20:55:00 <Ulzef2> um gotta go back to class will cgeck in again later
21:01:26 <Mekkis> yes
21:11:12 <Brunius`> I think I vaguely remember something about that Avatar
21:11:19 <Brunius`> but my PFS folder is like, upstairs and stuff
21:11:20 <Brunius`> so I can't check
21:16:19 <Avatar> too late
21:16:22 <Avatar> you only had about a minute to reply
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