// #d&d — 2014-01-28
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
00:41:27 Yiroep ([email protected]) has joined #d&d
00:50:09 Prev34 ([email protected]) has joined #d&d
01:06:48 Wrothmonk ([email protected]) has joined #d&d
01:10:50 Wrothmonk has quit (Ping timeout: 121 seconds)
02:54:53 Wrothmonk ([email protected]) has joined #d&d
02:58:55 Wrothmonk has quit (Ping timeout: 121 seconds)
03:33:56 Wrothmonk ([email protected]) has joined #d&d
03:38:10 Wrothmonk has quit (Ping timeout: 169 seconds)
04:10:27 Spaceshot has quit (EOF from client)
05:33:10 Haksoldier ([email protected]) has joined #d&d
05:33:19 <Haksoldier> EUZUBILLAHIMINEÞÞEYTANIRRACIM BISMILLAHIRRAHMANIRRAHIM
05:33:19 <Haksoldier> ALLAHU EKBERRRRR! LA ÝLAHE ÝLLALLAH MUHAMMEDEN RESULULLAH!
05:33:20 Haksoldier ([email protected]) has left #d&d
07:47:27 Brunius|M ([email protected]) has joined #d&d
07:52:54 Prev34 has quit (Quit: http://www.mibbit.com ajax IRC Client)
07:54:49 Brunius|M- ([email protected]) has joined #d&d
07:56:22 Brunius|M has quit (Ping timeout: 121 seconds)
07:59:22 Brunius|M- has quit (Ping timeout: 121 seconds)
08:04:47 <Mekkis> !spell telepathic bond
08:04:52 <diebot> Mekkis, TELEPATHIC BOND divination ([]) sorcerer/wizard 5, witch 5, inquisitor 5 1 standard action Range: close (25 ft. + 5 ft./2 levels) you plus one willing creature per three levels, no two of which can be more than 30 ft. apart Comp: V, S, M (two eggshells from two different creatures) Duration: 10 min./level Save: none SR:noSource: PFRPG
08:04:52 <diebot> Core
08:04:53 <diebot> You forge a telepathic bond among yourself and a number of willing creatures, each of which must have an Intelligence score of 3 or higher. Each creature included in the link is linked to all the others. The creatures can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of
08:04:53 <diebot> the bond. Once the bond is formed, it works over any distance (although not from one plane to another). If desired, you may leave yourself out of the telepathic bond forged. This decision must be made at the time of casting. Telepathic bond can be made permanent with a permanency spell, though it only bonds two creatures per casting of permanency.
08:09:22 Brunius|M ([email protected]) has joined #d&d
08:38:55 Yiroep ([email protected]) has left #d&d
10:31:45 Brunius|M- ([email protected]) has joined #d&d
10:34:25 Brunius|M has quit (Ping timeout: 121 seconds)
12:06:27 Brunius|M ([email protected]) has joined #d&d
12:09:11 <Steven> !guide
12:09:13 Brunius|M- has quit (Ping timeout: 121 seconds)
12:10:04 <Steven> ?guide
12:10:05 <diebot> Steven, Guide to the Pathfinder Society Organised Play, available at http://paizo.com/products/btpy84k4
12:12:36 Brunius|M has quit (Ping timeout: 121 seconds)
12:22:26 Brunius|M ([email protected]) has joined #d&d
12:28:13 Damalon01 ([email protected]) has joined #d&d
12:28:27 <Damalon01> morning all
12:29:33 <Steven> hey
12:32:01 <Damalon01> wats happening man?
12:35:58 <Steven> migraine... kinda a bad one.
12:36:04 <Steven> but shit happens.
12:36:21 <Damalon01> :(
12:54:41 Wrothmonk ([email protected]) has joined #d&d
13:10:11 Wrothmon_ ([email protected]) has joined #d&d
13:10:12 Wrothmonk has quit (austnet.org!NickOP (Kill requested by Wrothmon_))
13:19:26 <Damalon01> hmmm how bad would it be to be a Paladin in the Qadira faction?
13:51:17 <Avatar> not bad at all
13:51:30 <Avatar> I have a paladin rolled up for the sczarni faction
13:55:28 <Damalon01> wow i wouldve thought that would be difficult
13:55:59 <Steven> I have a Chelaxian Paladin!
13:56:05 <Avatar> !feat snake style
13:56:08 <diebot> Avatar, SNAKE STYLE [Combat, Style] You watch your foe's every movement and then punch through its defense. Prerequisites: Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks. Benefit: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an
13:56:08 <diebot> opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed. Normal: An unarmed strike deals bludgeoning damage.
13:56:08 <diebot> Benefit: Source: UC
13:56:36 <Damalon01> see im thinking that eventually ill have one character of every Faction
13:56:44 <Avatar> man don't do it
13:56:51 <Avatar> that was my thinking and now I have a primary character using a faction I hate
13:57:06 <Avatar> that I can't change from without burning all my prestige
13:57:18 <Damalon01> argh, which faction do you hate?
13:57:25 <Avatar> silver crusade
13:57:29 <Damalon01> aahhh
13:57:31 <Avatar> and lantern lodge, but thank god they don't exist anymore
13:57:54 <Avatar> I had an andoran, but luckily mekkis killed him
13:58:09 <Damalon01> lol i like Andoran
13:58:17 <Damalon01> and Silver Crusade
13:58:18 <Avatar> I like andorans more than I like silver crusade
13:58:42 <Avatar> the character is a pyromaniac and I put him onto silver crusade, what was I thinking
13:58:54 <Damalon01> yeah thats a bit of a mistake
13:59:06 <Damalon01> see my Crusader is a cleric of Iomedae
13:59:14 <Avatar> you want a deity
13:59:17 <Avatar> cayden cailean
13:59:19 <Avatar> look him up
13:59:36 <Damalon01> i know a liwttle about Cayden, hes cool
13:59:47 <Avatar> he is the only cool cat in the immortal realm
13:59:55 <Avatar> by a long shot
13:59:59 <Damalon01> i went with Iomedae for the weapon and the domains
14:00:35 <Avatar> ok mechanical reasons, fair enough
14:00:48 <Damalon01> mostly
14:01:16 <Damalon01> thematics had something to do wiwth it too
14:01:42 Tashes ([email protected]) has joined #d&d
14:09:19 <Steven> I have a character in every faction.
14:09:33 <Steven> even shadow lodge and lantern lodge
14:09:46 <Steven> because i havent played them since they were retired.
14:12:19 <Avatar> I am not happy they got rid of shadow lodge
14:12:28 <Avatar> that was quickly becoming my favourite
14:12:35 <Steven> i am.
14:13:15 <Avatar> don't you like me
14:13:24 <Steven> im on the fence
14:13:25 <Steven> lol
14:14:56 <Avatar> i'll knock you off the fence
14:15:02 <Avatar> you just look out
14:15:25 <Steven> i dont need a look out
14:18:29 <Damalon01> ill never know about Lantern Lodge and Shadow Lodge, they got removed before I got around to making characters for them
14:18:35 <Damalon01> ah well
14:19:04 <Steven> my lore warden/shadow dancer was shadow lodge
14:19:10 <Steven> now i think he is osirion.
14:22:42 <Avatar> lantern lodge had nothing going for it
14:25:54 <Damalon01> i only wanted lantern lodge on my ninja for the sake of thematics
14:26:08 <Damalon01> dont really miss it
14:26:57 <Avatar> yeah I actually rolled up a ninja and gave him lantern lodge I think
14:27:04 <Avatar> but then I realised I didn't like ninja and rebuilt him into a wizard
14:27:05 <Damalon01> :)
14:27:09 <Damalon01> i debated Samurai
14:27:20 <Damalon01> maybe i shoulda but i do like my Ninja
14:27:34 <Steven> ninja better than rogue
14:27:46 <Damalon01> yeah but i still like rogue
14:27:53 <Avatar> the rogue has trapfinding going for it
14:28:03 <Avatar> does the ninja get evasion
14:28:07 <Damalon01> nope
14:28:13 <Steven> wands trump traps
14:28:26 <Avatar> how do wands trump traps
14:28:26 <Damalon01> i think he might be able to get evasion as a tirck but im not sure
14:29:41 <Avatar> yeah, master trick
14:29:53 <Avatar> level 10+
14:29:58 <Damalon01> aahhh
14:32:05 Spaceshot ([email protected]) has joined #d&d
14:37:53 <Steven> okies back
14:38:11 <Avatar> WB
14:38:26 <Steven> had to help my brother with some video recording stuffs
14:38:45 <Spaceshot> anything interesting happening this fine afternoon
14:38:59 <Steven> I am in the middle of a wicked migraine.
14:39:02 <Steven> thats happening
14:39:14 <Spaceshot> aren't you always?
14:39:25 <Steven> no... last week i even had a day with no headache.
14:39:30 <Steven> it was freakin awesome
14:39:33 <Steven> i built a fence.
14:39:41 <Spaceshot> to cage the wee ones?
14:39:53 <Steven> for my dads dogs.
14:39:58 <Spaceshot> ahh
14:40:00 <Spaceshot> close enough
14:40:21 <Steven> i signed up for paizocon GMing
14:40:42 <Spaceshot> now I don't exactly remember where you are, USA or AUS?
14:41:07 <Steven> USA
14:41:18 <Spaceshot> ah
14:41:24 <Avatar> spaceshot you should get back into playing
14:41:28 <Spaceshot> well that must be a very long line
14:41:32 <Spaceshot> I should avatar, I should
14:41:32 <Avatar> what levels you got?
14:41:50 <Spaceshot> ava is 4.x or even 5 now
14:41:57 <Spaceshot> and I've got a 2 and a couple 1s
14:42:02 <Steven> nah, I've a VL and im almost 5 stars. I'll likely get picked to GM
14:42:26 <Spaceshot> nice then
14:42:53 <Spaceshot> hope you bring fun to the new players and wreck havok to the munchkins
14:44:10 <Steven> why would i bring havok to my own kind?
14:44:35 <Spaceshot> because, unless the table is all munchkin, they usually ruin something, if not all the mod
14:44:37 <Spaceshot> for others
14:44:50 <Steven> no, muchkins dont do that
14:44:58 <Steven> people who dont care to let other people have fun do that
14:45:31 <Avatar> if I'm GMing for a table of munchkins I'd be inclined to let them win on a cakewalk
14:45:48 <Avatar> if they want to do it and they have fun with it, fair enough
14:46:34 <Spaceshot> maybe it's just certain munchkin/min-maxers that ruin it for people
14:46:41 <Spaceshot> *cough* Matt Goodall *cough*
14:48:05 <Avatar> I never had a problem with any of matt's characters?
14:48:51 <Spaceshot> I did in fangwood keep
14:49:24 <Spaceshot> he has/had a level 5, GMed up to start with this module
14:49:32 <Spaceshot> that I do not mind (do what you wish with GM credit)
14:49:44 <Steven> like, even my worst characters are still mechanically sound and have the potential to be exceptionally OP, but i dont go balls out all the time cause its not any fun to steal the entire show.
14:49:45 <Spaceshot> who was a summoner, with +27 to perception
14:49:57 <Spaceshot> and a bullshitly OP quadroped
14:50:11 <Spaceshot> who I think they both also had something like +15 or more to stealth
14:50:12 <Avatar> how in the hell do you get +27 to perception on a summoner
14:50:21 <Steven> spaceshot... that is a summoner
14:50:29 <Spaceshot> yea fuck knows either, he didn't even say it to the others
14:50:33 <Avatar> it's not even a class skill
14:50:34 <Steven> they are rediculously powerful.
14:50:39 <Avatar> oh wait
14:50:40 <Avatar> synthesist?
14:50:44 <Spaceshot> he specifically only showed the GM his perception when asked
14:50:46 <Avatar> no, quadruped
14:50:52 <Spaceshot> not synth
14:51:06 <Spaceshot> he was god awful at everything else
14:51:27 <Spaceshot> had no use besides his shadow panther (thats what he described it as)
14:52:22 <Spaceshot> the worst part, wasn't even his character
14:52:25 <Spaceshot> just his attitude
14:52:41 <Spaceshot> he was like "you're deaf, so why put ranks into perception?"
14:52:55 <Spaceshot> and also "this is a stealth mission, why aren't you all stealthy characters?"
14:53:01 <Steven> cause i wanna see shit bitch!
14:53:08 <Avatar> elixir of stealth
14:53:18 <Avatar> I just discovered this amazing spell that lets you re-use potions and elixirs
14:53:22 <Avatar> if you're an alchemist
14:53:28 <Spaceshot> isn't it level 3 or 4 spell?
14:53:31 <Steven> yeah, thats been around for a while.
14:53:33 <Avatar> level 2
14:53:36 <Steven> alchemical allocation.
14:53:39 <Avatar> I didn't know about it
14:53:45 <Avatar> I have burnt quite a bit of cash on elxirs recently
14:53:49 <Avatar> very underrated items
14:53:53 <Spaceshot> you have an alch?
14:53:58 <Avatar> yeah, level 5 now
14:54:04 <Spaceshot> cool
14:54:11 <Avatar> just picked up stink bombs
14:54:15 <Spaceshot> I'm thinking about making an investigator
14:54:20 <Spaceshot> mainly because I don't like bombs
14:54:23 <Steven> why would you pick stink bombs?
14:54:31 <Spaceshot> will be sad about no mutagen though
14:54:35 <Avatar> nauseated is the best condition in the game to inflict on enemies
14:54:48 <Spaceshot> mainly because it's hard for someone to be immune to it
14:55:13 <Avatar> you say that, but in the first game I played, the enemies were immune to it
14:55:18 <Avatar> also immune to fire
14:55:24 <Avatar> which left me at a rather large disadvantage
14:55:45 <Spaceshot> quick Q, 12xp is level 5 right?
14:56:06 <Avatar> yeah
14:56:12 <Steven> lots of things season 5 are immune to poison sadly
14:56:21 <Avatar> oh really
14:56:31 <Spaceshot> it's as if demons/devils are immune to poison
14:56:33 <Avatar> I've only just started playing season 5, so I didn't know this
14:56:52 <Steven> ah, yeah, lots of stuff in season 5 is demons, devils, and the like.
14:57:04 <Steven> and most of them are immune to poison effects.
14:57:24 <Spaceshot> outsiders, non-native ones
14:57:27 <Spaceshot> are immune to poison
14:57:33 <Steven> and at higher levels the most common enemies are extraplanar creatures.
14:57:38 <Spaceshot> and gas effects
14:58:16 <Spaceshot> many people assume that if a gas effect is around, everyone in it is effected
14:58:20 <Spaceshot> even if they do not need to breath
14:59:20 <Spaceshot> which does make me a little sad I basically traded Energy Body for a familiar
14:59:48 <Spaceshot> on my oracle
15:00:12 <Avatar> I might steer away from season 5
15:00:18 <Avatar> with that character at least
15:00:25 <Spaceshot> with your alch?
15:00:31 <Avatar> he's my only 3-7 character
15:00:43 <Avatar> almost enough GM credit on my wizard to put him on 3
15:00:57 <Spaceshot> mmm
15:01:13 <Spaceshot> I'm very tempted to steer away from shitty group comp with Ava
15:01:36 <Spaceshot> already died once to it with ava (rezed) and died once with my level 1 to it as well
15:01:37 <Steven> i like shitty group comps
15:01:46 <Spaceshot> that's cause you munchkin
15:01:51 <Steven> means crazy things happen more often as creative solutions must be employed
15:02:19 <Spaceshot> shitty group comp isn't just the characters at the table, some people are just prone to death
15:02:58 <Spaceshot> if you're trying to be sneaky
15:03:04 <Spaceshot> never shout constantly
15:03:13 <Steven> avatar, have you considered not taking sticky bomb and hitting up a cognoton?
15:03:28 <Steven> cognatogen?
15:03:41 <Steven> i think thats right
15:03:50 <Steven> it increases mental stats instead of physical ones
15:04:29 <Steven> and at the end you get hit for 2 points of ability damage in the stat you penalize
15:04:51 <Spaceshot> it's mutagen for mental
15:05:04 <Avatar> not taking stink bomb you mean
15:05:05 <Avatar> what is a cognoton
15:05:22 <Spaceshot> cognatogen = mutatgen for mental stats
15:05:27 <Spaceshot> works in the same way
15:05:31 <Avatar> is that a feat or what
15:05:32 Brunius|M has quit (Ping timeout: 121 seconds)
15:05:38 <Steven> its a discovery
15:05:48 <Avatar> I'd have to retrain it now
15:06:02 <Steven> sad pandas
15:06:03 <Spaceshot> you have played since you leveled?
15:06:14 <Avatar> yeah I levelled up in the middle of the day at the con
15:06:20 <Spaceshot> ah
15:06:34 <Avatar> I didn't know demons were fucking immune to poison until after I tried it
15:06:47 <Avatar> I didn't even consider that it was a poison effect
15:06:49 <Spaceshot> isn't that extraplanar 101?
15:06:57 <Steven> best bomb to use vs demons, is a force bomb or electricity.
15:07:08 <Spaceshot> or positive if you can
15:07:11 <Avatar> I don't know man I don't memorise the bestiary
15:07:12 <Spaceshot> which I don't think is possible
15:07:21 <Avatar> but apparently I should.
15:07:23 <Steven> no wait they are immune electricity
15:07:23 <Spaceshot> it's not a bestiary thing, it's an adventurer thing
15:07:29 <Steven> its acid they only have resistance to usually
15:07:31 <Avatar> it is a bestiary thing
15:07:36 <Spaceshot> technically
15:07:47 <Spaceshot> but your character should know what is immune to poison
15:07:54 <Avatar> this is actually the second time this kind of thing has come up
15:07:57 <Spaceshot> level 4 alchemist (going into 5), it's in their nature
15:08:10 <Avatar> did you know vermin are immune to sleep effects
15:08:15 <Steven> yes
15:08:15 <Spaceshot> sure did
15:08:20 <Avatar> I sure didn't
15:08:21 <Spaceshot> I wasted a spell to it
15:08:26 <Spaceshot> that's how I know now
15:08:29 <Avatar> doesn't even make sense to me
15:08:37 <Spaceshot> they're not immune to sleep persay
15:08:41 <Spaceshot> they're immune to mind effects
15:08:48 <Spaceshot> which most, if not all, sleep effects are
15:08:56 <Avatar> why would they even be immune to mind affecting
15:09:03 <Spaceshot> well not all vermin
15:09:04 <Steven> no int scores
15:09:06 <Spaceshot> just the general ones
15:09:07 <Avatar> they're not undead
15:09:35 <Avatar> I wouldn't think vermin to be a whole lot different to animals
15:09:54 <Spaceshot> well I know do scorpions are immune to colour spray
15:09:58 <Spaceshot> because it's mind effecting
15:10:37 <Avatar> I wouldn't have even thought of that
15:10:48 <Avatar> isn't colour spray pattern/illusion
15:11:09 <Avatar> illusion (pattern[mind-affecting])
15:11:11 <Avatar> cmon
15:11:30 <Spaceshot> yup
15:11:32 <Spaceshot> mind-affecting
15:11:39 <Spaceshot> a lot of shit are immune to that besides just undead
15:11:40 <Avatar> every time I've tried to be a little creative, it backfires somehow
15:11:51 <Avatar> from now on I will just be a damage dealer
15:12:20 <Spaceshot> it is good to know when your spells will be useful
15:12:21 <Spaceshot> damage or not
15:12:45 <Steven> your poison bombs will do decent against the mooks.
15:13:28 <Avatar> the first time I went to use a stink bomb, I second guessed myself thinking, hang on, I could do an enormous amount of damage here instead of nauseating, shouldn't I just do damage
15:13:38 <Avatar> and against my better judgement, I used a stink bomb because it was new
15:13:55 <Avatar> oh hello, you're immune, and so is almost everyone in the area that I'm going to be fighting in all season
15:14:02 <Spaceshot> and even if you are a damage dealer, you also need to know how feats/spells work too
15:14:04 <Avatar> I'm glad I took that
15:14:20 <Spaceshot> such as spell specialization
15:14:25 <Spaceshot> !feat spell specialization
15:14:25 <diebot> Spaceshot, SPELL SPECIALIZATION []Prereq: Int 13, Spell Focus. Select one spell. You cast that spell with greater than normal power.
15:14:25 <diebot> Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that
15:14:26 <diebot> spell becomes your specialized spell.
15:14:26 <diebot> Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. Source: UM
15:14:34 <Avatar> I needed to take smoke bombs first before I could take stink bombs, so I've actually been waiting for 2 levels to take it
15:14:37 <Spaceshot> !spell magic missile
15:14:37 <diebot> Spaceshot, MAGIC MISSILE evocation ([force]) sorcerer/wizard 1, magus 1 1 standard action Range: medium (100 ft. + 10 ft./level) up to five creatures, no two of which can be more than 15 ft. apart Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
15:14:38 <diebot> A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell. For
15:14:38 <diebot> every two caster levels beyond 1st, you gain an additional missile-two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you
15:14:38 <diebot> check for spell resistance or roll damage.
15:14:41 <Steven> um.... stink bomb does damage methinks.
15:14:48 <Avatar> stink bomb doesn't damage
15:14:54 <Avatar> it's just like casting uh
15:14:56 <Avatar> stinking cloud
15:15:11 <Steven> no....
15:15:21 <Steven> you create a bomb and it does an additional effect when it detonates
15:15:21 <Spaceshot> !discovery stink bomb
15:15:30 <Spaceshot> I thought he'd have done those by now
15:15:48 <Avatar> seriously?
15:15:53 <Avatar> why would you ever cast a normal bomb ever again
15:16:06 <Spaceshot> because it does less daamge
15:16:08 <Spaceshot> damage*
15:16:11 <Spaceshot> to my knowledge
15:16:20 <Steven> there is no decrease to bomb damage.
15:16:33 <Avatar> where does it say any of this
15:16:45 <Steven> http://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9nvc
15:16:53 <Spaceshot> Stink bomb*: The effects of the smoke created by an
15:16:53 <Spaceshot> alchemist’s bomb can duplicate the effects of stinking
15:16:53 <Spaceshot> cloud instead of fog cloud, filling an area equal to twice
15:16:53 <Spaceshot> the bomb’s splash radius for 1 round. An alchemist
15:16:53 <Spaceshot> must possess the smoke bomb discovery before
15:16:54 <Spaceshot> selecting this discovery
15:17:00 <Spaceshot> copied from the pdf itself
15:17:10 <Avatar> right
15:17:14 <Spaceshot> Smoke bomb*: When the alchemist creates a bomb, he
15:17:14 <Spaceshot> can choose to have it create a cloud of thick smoke when
15:17:14 <Spaceshot> it detonates. The cloud functions as fog cloud, filling an
15:17:15 <Spaceshot> area equal to twice the bomb’s splash radius for 1 round
15:17:15 <Spaceshot> per level.
15:17:16 <Avatar> that doesn't say it also deals the damage
15:17:18 <Spaceshot> and that is smoke bomb
15:17:31 <Steven> oh my god... click the fuckin link i posted.
15:17:49 <Avatar> holy hell
15:17:51 <Spaceshot> neither does this avatar
15:17:52 <Spaceshot> Acid bomb*: When the alchemist creates a bomb, he can
15:17:52 <Spaceshot> choose to have it inflict acid damage. Creatures that take a
15:17:52 <Spaceshot> direct hit from an acid bomb take an additional 1d6 points
15:17:52 <Spaceshot> of acid damage 1 round later
15:17:58 <Avatar> fire damage?
15:18:12 <Steven> it would do the base damage type of the bomb
15:18:19 <Steven> plus the additional effect.
15:18:22 <Spaceshot> if acid bomb doesn't state it does initial damage, even though it clearly would
15:18:27 <Spaceshot> why wouldn't smoke/stink bomb
15:18:44 <Steven> so it would do xd6+int and apply a stinking cloud
15:18:48 <Spaceshot> yup
15:18:55 <Spaceshot> and do you have smoke bomb avatar?
15:19:33 <Avatar> yes
15:19:41 <Avatar> [16:14] <Avatar> I needed to take smoke bombs first before I could take stink bombs, so I've actually been waiting for 2 levels to take it
15:19:51 <Spaceshot> I must have missed that
15:20:07 <Spaceshot> probably when I was trying to point out how spell spec doesn't work with magic missile in the way people want it to
15:20:10 <Steven> most of the reason people dont use smoke/stink bomb is the creation of the cloud which hampers people's ability to damage the baddies
15:20:47 <Avatar> everyone else can go jump in a river
15:21:15 <Avatar> they can find the nearest body of water and jump right in
15:21:22 <Steven> well thats not nice.
15:21:28 <Spaceshot> you're in a team
15:21:31 <Spaceshot> it's a team game
15:21:47 <Avatar> then they can team up with me and hit whatever's in the damn smoke cloud
15:21:48 <Steven> its winter here... i dont want to jump in the river... i would get hypothermia man
15:22:07 <Spaceshot> isn't smoke cloud concealment in and out?
15:23:05 <Spaceshot> also, I think there is a thread somewhere, probably old-ish now
15:23:25 <Spaceshot> that stated which bombs are most effective generalised (as in you don't know what you're facing) and which bombs are best vs certain creatures
15:23:50 <Steven> force bombs... damage everything equally.. best bomb out there.
15:23:59 <Spaceshot> best general damage bomb for sure
15:24:25 <Steven> i should create an alchemist.
15:24:58 <Spaceshot> I could, but I hate bombs
15:25:02 <Steven> gettin late int he month...
15:25:11 <Spaceshot> even though I believe I know how to use them
15:25:25 <Steven> wonder when they are going to announce sanction for the super module
15:25:33 <Steven> wanna play it so bads.
15:25:47 <Spaceshot> I hope ACG has more archetypes for the previous classes
15:26:27 <Spaceshot> I only want 2, one that makes the alchemist trade their bombs for something besides sneak attack (which is banned)
15:26:31 <Steven> im thinkin that will be the gencon book i get.
15:26:53 <Steven> what else do you think they could trade it for?
15:26:59 <Spaceshot> and an archetype that allows oracles to dip into other mysteries for their revelations
15:27:11 <Steven> i would not want that one.
15:27:11 <Spaceshot> probably not getting the free list of spells amongst other things
15:27:30 <Spaceshot> either a dip, or a duel mystery one
15:27:38 <Spaceshot> dual*
15:27:41 <Steven> no... never no thank you.
15:27:42 <Spaceshot> I can see dual mystery
15:27:55 <Spaceshot> why not? as a munchkin I thought you'd be cheering for the idea
15:28:02 <Spaceshot> though I wouldn't really use it munchkinly
15:28:10 <Steven> no, it makes no sense
15:28:33 <Spaceshot> neither does wandering spirit for shaman, or even calling the shaman part witch
15:28:35 <Spaceshot> but they've done it
15:28:59 <Avatar> do you reckon it's safe to use druid as a synergy rebuild for shaman
15:29:26 <Steven> not to mention the check they would have to put on it to balance the archetype
15:29:35 <Steven> -2 will saves would just not be enough.
15:31:11 <Avatar> I think even after shaman comes out they won't even consider rebuild synergies
15:32:38 <Avatar> oh yeah, I now have a second race boon that I don't want
15:32:55 <Steven> whatcha get?
15:33:21 <Steven> an undine?
15:33:31 <Spaceshot> what race?
15:33:37 <Avatar> yeah, undine
15:33:46 <Spaceshot> water one right?
15:33:50 <Avatar> yeah
15:33:53 <Avatar> +dex/wis -str
15:33:56 <Spaceshot> interesting...
15:34:07 <Avatar> do you want it
15:34:08 <Steven> dex based brawler... go go
15:34:13 <Avatar> no no more characters
15:34:16 <Avatar> I can't keep up with the ones I have
15:34:22 <Steven> how many you got?
15:34:26 <Avatar> 9
15:34:29 <Steven> pffft
15:34:30 <Steven> man up
15:34:33 <Avatar> f off
15:34:36 <Steven> im sittin at 22
15:34:48 <Avatar> that whole argument I had with phil last night was thanks to too many characters to track
15:35:01 <Spaceshot> ok, both of you, how many characters above level 1 do you have
15:35:04 <Spaceshot> as in, 2 and higher
15:35:16 <Steven> I have 21 characters above level 2
15:35:24 <Spaceshot> wow...
15:35:26 <Spaceshot> why?
15:35:28 <Avatar> I think all of mine are above level 2 now thanks to first steps GM credit
15:35:44 <Avatar> er, above level 1
15:35:48 <Steven> because i've played everything but the last 2 scenarios they've put out.
15:35:51 <Avatar> I haven't played some of them
15:36:08 <Spaceshot> I have played fuck all
15:36:21 <Spaceshot> but then again, that's what life does to one :P
15:37:02 <Spaceshot> and the fact that I have way too many hobbies
15:39:44 <Avatar> it's very time consuming
15:39:56 <Avatar> I was reminded a while ago that our games used to be only 3 hours long, up to 4 hours
15:39:57 <Spaceshot> what, pathfinder, life or other hobbies?
15:40:06 <Avatar> playing scenarios
15:40:09 <Spaceshot> ah
15:40:21 <Avatar> when we played d&d, it was 3 hour sessions
15:40:30 <Avatar> that was fantastic
15:40:32 <Spaceshot> not to my recolection
15:40:38 <Avatar> before your time I think
15:40:43 <Spaceshot> to my memory any of the ones I joined were like 5-6hrs
15:40:45 <Avatar> were you here for WLD?
15:40:57 <Avatar> or LSK
15:41:07 <Spaceshot> those are the pre-made ones right?
15:41:10 <Avatar> yeah
15:41:18 <Spaceshot> nope, do not believe I participated in those
15:41:55 <Avatar> yeah 6 hours eats me alive, especially if I play frequently
15:42:07 <Spaceshot> I don't mind 6hrs in person
15:42:24 <Spaceshot> if the people there are fun to play with (usually most are, but there are some shitty days)
15:42:28 <Avatar> yeah playing in person on sunday broke me
15:42:37 <Avatar> I think something happened where I felt like I was about to pass out
15:42:43 <Avatar> just due to fatigue
15:42:46 <Spaceshot> mmm
15:42:57 <Spaceshot> yea that's why I didn't end up playing the last day last year
15:42:57 <Avatar> and I pushed through it and yesterday and today I've felt a bit garbage
15:42:58 <Steven> Played a PFS game the other day was 2.5 hours long.
15:43:03 <Steven> no deaths.
15:43:09 <Avatar> that's an exception to the rule
15:43:12 <Spaceshot> munchkin all the way?
15:43:33 <Avatar> playing library of the lion for me was 4 hours
15:43:39 <Avatar> we weren't rushing it either
15:43:53 <Avatar> I think it was similar when I ran it on friday
15:43:57 <Steven> you're entirely too fixated on munchkins space.
15:44:12 <Spaceshot> meh, if something is out of the norm due to speed or ease
15:44:17 <Spaceshot> I believe munchkining is to blame
15:44:20 <Spaceshot> be it good or bad
15:44:59 <Spaceshot> though avatar, I think I didn't go to the sunday at whatever it was last year (seriously forgot that weekend con's name)
15:45:09 <Avatar> unicon
15:45:12 <Steven> exactly, fixated. you should try to not be a hater of others preferred method of playing unless it specifically interacts with your ability to have fun.
15:45:21 <Spaceshot> because I did fangwood keep, with Matt Goodall (just ticks me off) in one day
15:45:23 <Avatar> you missed a world of death
15:45:28 <Avatar> be grateful
15:45:33 <Spaceshot> steven, so far it has
15:45:37 <Avatar> I don't think I'm playing a special ever again
15:45:40 <Spaceshot> thus my distaste for them
15:46:00 <Avatar> I like the design, but the difficulty is off the charts
15:46:18 <Steven> well, we're fighting demons now...
15:46:20 <Spaceshot> though it isn't always the munckined character that ticks me off, but the player behind it can be pompus/elitist
15:46:28 <Avatar> what were they thinking not putting in 4 player scaling
15:46:35 <Avatar> and adding mythics
15:46:49 <Spaceshot> wait what? mythics?
15:46:58 <Steven> probably thought no one would sit down to a table of 4 at a special.
15:47:08 <Steven> i know i wouldnt have seated that.
15:47:14 <Avatar> well obviously that's wrong
15:47:32 <Spaceshot> not every con has enough players to play 6 a table for specials
15:47:58 <Steven> my table at gencon had serious troubles with a Mythic Vrock.
15:48:08 <Steven> because only one person was smart enough to have a means of flying.
15:48:18 <Spaceshot> what level bracket?
15:48:36 <Steven> i think it was 8-9 or 10-11, dont really recall.
15:48:51 <Spaceshot> don't most people have a means of flight by then?
15:48:58 <Spaceshot> or at least extremely long ranged attack otherwise?
15:49:18 <Steven> most people are smart enough to have a means of flight by level 5-7
15:49:46 <Avatar> in australia it's quite common not to get 6 player tables
15:49:46 <Spaceshot> just because someone does not, does not make them not smart
15:49:54 <Avatar> other regions must have it the same way
15:50:07 <Avatar> we certainly didn't get told there was no scaling in it
15:50:23 <Avatar> I don't know how I would have reacted to that news because it's unheard of
15:50:44 <Steven> no... they were dumb
15:50:45 <Avatar> I probably would have mistakenly put my faith that paizo would have thought that through
15:50:51 <Steven> cause i dropped hints.
15:51:20 <Spaceshot> having the ability to buy flight or similar abilities and knowing it's coming
15:51:29 <Spaceshot> and not having it to start with because you've not needed it yet
15:51:31 <Spaceshot> are 2 different things
15:52:06 <Steven> well, i can see why they didnt put in 4 player scaling in a special
15:52:37 <Steven> cause they would need 7 different scalings.
15:52:47 <Steven> per fight
15:52:52 Brunius|M ([email protected]) has joined #d&d
15:53:13 <Steven> thats a lot of additional material that would need printing
15:54:01 <Steven> so they would have to cut pages from the special.
15:55:06 Brunius|M- ([email protected]) has joined #d&d
15:56:56 Brunius|M has quit (Ping timeout: 121 seconds)
15:58:35 <Spaceshot> all the hunter needs is the ability to gain favoured terrain, and it can go so smoothly into nature warden
15:58:58 <Avatar> how have they handled it in the past
15:59:04 <Avatar> to go from 4 to 6 players?
15:59:17 <Spaceshot> because otherwise it needs to take a dip into Horizon walker (since it can't dip ranger) to go warden
15:59:24 <Brunius> Oh jesus
15:59:28 <Brunius> Who invited this joker back
15:59:30 <Brunius> :P
15:59:35 <Avatar> you mean you
15:59:38 <Spaceshot> I know, who did invite the Brunius kid back in
15:59:48 <Avatar> someone get this joker out of here
16:00:00 <Steven> my fault
16:00:52 <Spaceshot> just curious, but if my familiar is hidden away on someone (under their cloak or whatever) and that person is hit by an area attack
16:00:59 <Spaceshot> is the familar also caught?
16:01:01 <Spaceshot> if so, what happens
16:01:37 <Steven> yes familiar also caught
16:01:48 <Steven> they roll their save
16:01:50 <Spaceshot> mmk
16:02:03 <Steven> if its reflex they get to apply familiars evasion ability
16:02:10 <Spaceshot> yea thought so
16:02:27 <Spaceshot> just wondering about what I should look out for with my Life Oracle's Familiar
16:04:43 <Steven> how ya get your familiar?
16:04:53 <Spaceshot> 2 feats
16:05:13 <Spaceshot> skill focus (knowledge(religion)) and eldrtich heritage(arcane)
16:05:14 <Steven> from the faiths and philosophies?
16:05:25 <Spaceshot> from either APG or UM
16:05:35 <Steven> oh im thinking animal companion
16:05:37 <Steven> blah....
16:05:50 <Spaceshot> I could have gotten an animal companion the same way
16:06:00 <Spaceshot> but my level would have been character level -3 for it
16:06:06 <Spaceshot> and I don't need a companion
16:06:42 <Steven> i dont think there is an animal companion i'd want for an oracle really.
16:07:07 <Spaceshot> exactly
16:07:20 <Spaceshot> unless I was being cheesy and made a lame nature oracle
16:07:42 <Spaceshot> + when I hit 7 (currently 5) I can take imp familiar
16:10:48 <Spaceshot> damn, what was that website that is like d20pfsrd.com but it started with an A, had a black background and had a symbol next to something if it was PFS legal?
16:13:37 <Steven> i think im going to make a Nature Oracle/Mammoth Rider
16:14:05 <Spaceshot> don't they need a good BAB as a prereq?
16:14:39 <Steven> nah, 6 bab 9 ranks
16:14:47 <Steven> which oracle gets at level 9
16:14:54 <Spaceshot> ah mmk
16:14:58 <Spaceshot> thought the BAB was higher
16:19:29 <Steven> im thinking gnome.
16:19:37 <Spaceshot> ...
16:23:02 <Steven> 14/14/12/10/10/16
16:23:35 <Spaceshot> 12 con for a frontline d8HD?
16:23:50 <Brunius> what could go wrong?
16:24:53 <Steven> who said im going frontline
16:25:02 <Steven> that is just insane.
16:25:54 <Steven> ranged all day man.
16:26:02 <Spaceshot> so you're abusing the prestige?
16:26:07 <Spaceshot> just to get a massive mammoth
16:26:08 <Steven> no
16:26:40 <Steven> why would it be abusive to throw javalins at people from the top of a huge sized wolf?
16:26:52 <Spaceshot> that's not the abusive part
16:27:10 <Spaceshot> the abusive part would be you doing your ranged attacks whilst huge wolf charges in
16:27:40 <Steven> thats just stupid... that would take my 12con gnome into melee combat
16:28:01 <Spaceshot> you don't get the abusive part, you wouldn't be on said wolf
16:28:31 <Steven> then how exactly would i be able to run away from things that get close to me?
16:28:37 <Spaceshot> nvm
16:29:16 <Steven> see... you're way too fixated on munchkins.
16:29:49 <Spaceshot> what? munchkins, min-maxers and abusers are all different things
16:29:54 <Spaceshot> people just think they're all the same
16:30:53 <Avatar> I have recently tried to get all my characters onto 16 con, minimum 14
16:31:00 <Avatar> rather than 14, minimum 12
16:31:01 <Spaceshot> haha, so paranoid
16:31:11 <Avatar> I don't value dex as much anymore
16:31:27 <Avatar> I used to drink up all the dex
16:31:44 <Avatar> AC, initiative, reflex, good skills
16:31:50 <Avatar> ranged attacks, all great stuff
16:31:54 <Spaceshot> dex is only good in the low levels unless you wish to utilize it as either damage output (attacks) or defense
16:31:55 <Avatar> but oh the con
16:32:09 <Avatar> yeah con is always useful, and dex becomes a little redundant
16:32:27 <Avatar> at higher levels that extra con becomes better, arguably
16:32:47 <Steven> walter has a character with an effective hp of like 289
16:32:47 <Avatar> reflex isn't an argument for dex anymore after you consider fort saves for con
16:32:55 <Avatar> no he doesn't
16:33:04 <Avatar> unless he is like level 15
16:33:09 <Avatar> or 20
16:33:16 <Steven> nope, level 11 now i think
16:33:20 <Avatar> where is walter anyway
16:33:28 <Avatar> he said he wanted to play online and he wanted your help
16:33:30 <Avatar> but he is not here
16:33:32 <Steven> sleeping.
16:33:36 <Steven> he works in the morning
16:33:37 <Avatar> but he is never here
16:33:44 <Avatar> he came in once and then did a runner
16:33:55 <Steven> probably because we havent had any games scheduled
16:33:57 <Avatar> if I didn't know better I would say he doesn't even like pathfinder
16:34:12 <Spaceshot> effective meh, I don't count mutagen and/or rage as HP
16:34:15 <Avatar> we have had games scheduled
16:34:21 <Spaceshot> you'll die once it's over if it gets that bad
16:34:22 <Avatar> I ran storming the diamond gate
16:34:32 <Steven> which we've already both played and GM'd
16:34:33 <Avatar> in roll20 no less to try and get more people on board
16:34:50 <Avatar> he can't be choosy if he's not going to hang about
16:37:29 Tashes has quit (EOF from client)
16:41:00 <Steven> i know rukk has like 190hp before raging and without using diehard and what not to stay concious
16:41:15 <Brunius> uh oh
16:41:21 <Brunius> four fire engines just rushed down my road
16:41:33 <Brunius> and I can hear more sirens in the distance
16:41:33 <Steven> hes got a con of around 35
16:41:49 <Spaceshot> and I'm guessing level 8 at least, so at least 20 base con (before or after con bonuses due to level) + 4 for belt
16:41:58 <Steven> a boon that increases that by 7
16:42:08 <Spaceshot> what boon?
16:42:21 <Steven> and then rages for +8
16:42:26 <Spaceshot> and how do you get 35 con?
16:42:40 <Steven> you wouldnt like hearing about it, its janky
16:42:49 <Spaceshot> if I do not hear how it is done
16:42:52 <Spaceshot> I do not believe
16:42:57 <Steven> so yeah around 250hp
16:43:24 <Steven> walter was playing a new character the other day, and got hit for 11 hp and he was like okay no problem
16:43:44 <Steven> and then he was like "Oh shit im bloodied... fuck i've been spoiled by Rukk!"
16:43:58 <Spaceshot> I doubt there is a boon that gives +7 con
16:44:02 <Steven> it was fantastic
16:44:03 <Spaceshot> that would be stupid
16:44:08 <Steven> it doesnt give 7 con
16:44:47 <Steven> i didnt put it properly, +7 con to determine when you die when unconcious
16:44:54 <Spaceshot> ah
16:45:04 <Spaceshot> and bloodied... hahaha 4th ed player
16:45:34 <Spaceshot> now I can understand more about the roots of the munchkin/min-maxer
16:45:42 <Steven> we say stuff like that instead of telling people i'm 7/28 hit points.
16:46:09 <Spaceshot> I know why people say it
16:46:25 <Spaceshot> I'm just saying the notion, at least that specific one to express that you're bellow half
16:46:27 <Spaceshot> came from 4th ed
16:46:53 <Steven> his character is just fantastic
16:47:05 <Spaceshot> cheesy isn't exactly fantastic
16:47:07 <Steven> we have such great table interactions
16:47:42 <Spaceshot> I am surprised people can see the fun in cake walking
16:48:09 <Steven> his character rukk and my character Ahtuz bonded over a meal of dwarf when we both went evil...
16:48:11 <Steven> fun times.
16:48:49 <Steven> and then rukk married our friend Trone's Stripper rogue
16:49:06 <Spaceshot> I am doubt this is pfs
16:49:23 <Steven> and got divorced in the same scenario when trone tried to seduce some information out of an NPC
16:49:56 <Steven> rukk got depressed and tried to kill himself
16:50:11 <Steven> took a piece of wood and stabbed it through his neck
16:50:42 <Steven> did like 12 damage after damage reduction and didnt roll a natural 1
16:50:56 <Steven> so he just pulled the wood out
16:51:05 <Steven> and went on a drinkin binge for the rest of the scenario
16:51:44 <Steven> and no this is all PFS, this is pfs in Pullman.
16:51:58 <Steven> we've got some amazing roleplayers
16:52:20 <Spaceshot> roleplaying is one thing
16:52:28 <Spaceshot> taking things completely of course to do so is another
16:52:48 <Spaceshot> + the group of people I would like to play with regularly, do not play regularly
16:53:27 <Spaceshot> so in a pug it's quite harder to have good roleplaying situations
16:53:51 <Steven> solution, come play in pullman, you will has fun.
16:54:32 <Spaceshot> I'd prefer not to play with munchkins/min-maxers/whatnot, I just do not enjoy making characters that way
16:54:38 <Spaceshot> or at least playing those characters that I do make
16:56:33 <Steven> alright, well if you wanna pass judgement on people without ever playing with them you can be a negative nancy where you are... cause thats all im hearing from you.
16:56:37 <Spaceshot> + you know, the whole having to live in america thing isn't that easy for me atm :P
16:56:56 <Spaceshot> I am not being judgemental, I am working from experience
16:57:18 <Spaceshot> and experience says that munchkins do not make for good gameplay unless all are so
16:58:09 <Steven> a black guy stole my wallet and beat the shit out of me when i was five through fourteen... so all black guys beat children and are thieves...
16:58:32 <Spaceshot> not saying that
16:58:33 <Steven> im just working from experience here.
16:58:40 <Spaceshot> I'm just being weery
16:58:47 <Spaceshot> as you would too
16:59:21 <Spaceshot> you'd be cautious, and maybe even racistly suspicious of them (though justified)
16:59:28 <Spaceshot> but wouldn't just outright hate them all
16:59:51 <Spaceshot> neither do I about those who like to squeeze out as much efficiency as they can from their character
17:16:12 Brunius|M- has quit (Ping timeout: 121 seconds)
17:17:17 Brunius has quit (Ping timeout: 121 seconds)
17:25:43 <Steven> prejudice is prejudice, and your dislike for past munchkins you've run into is coloring your experience of those people you dont even know.
17:33:16 Wrothmon_ has quit (Ping timeout: 121 seconds)
17:33:44 <Spaceshot> I know that I wish to have fun
17:34:13 <Spaceshot> and if someone, or multiple people are quashing my fun, be it annoying people, munchkins, rule-nazis or something else
17:34:21 <Spaceshot> I do not wish to be a part of it
17:38:42 <Spaceshot> !feat Eldritch Claws
17:38:43 <diebot> Spaceshot, ELDRITCH CLAWS [Combat]Prereq: Str 15, natural weapons, base attack bonus +6. Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.
17:38:43 <diebot> Benefit: You natural weapons are considered both magic and silver for purpose of overcoming damage reduction. Source: APG
17:39:00 <Spaceshot> !feat Multiattack
17:39:00 <diebot> Spaceshot, PACK ATTACK [Combat, Teamwork] You are skilled at surrounding your enemies. Prerequisite: Base attack bonus +1. Benefit: When you are adjacent to an ally with this feat, the first time you melee attack an opponent, you can spend an immediate action to take a 5-foot step, even if you have otherwise moved this round. Normal: You can take a
17:39:00 <diebot> 5-foot step only if you have not otherwise moved in a round.
17:39:01 <diebot> Benefit: Source: UC
17:49:39 <Spaceshot> wow teamwork feats are lack luster
17:50:17 <Steven> there are a few that are pretty good
17:50:24 <Spaceshot> such as?
17:50:30 <Steven> amplified rage
17:50:52 <Spaceshot> anything good for a hunter?
17:51:30 <Steven> target of opportunity
17:51:50 <Steven> in PFS they are lackluster because you wont always play with a person unless great pains are taken
17:51:50 <Spaceshot> how does that help?
17:52:01 <Spaceshot> !feat target of opportunity
17:52:01 <diebot> Spaceshot, TARGET OF OPPORTUNITY [Combat, Teamwork] You and your allies pelt your enemies with a deadly barrage of missiles. Prerequisites: Point-Blank Shot, base attack bonus +6. Benefit: When an ally who also has this feat makes a ranged attack and hits an opponent within 30 feet of you, you can spend an immediate action to make a single ranged
17:52:02 <diebot> attack against that opponent. Your ranged weapon must be in hand, loaded, and ready to be fired or thrown for you to make the ranged attack.
17:52:02 <diebot> Benefit: Source: UC
17:52:19 <Spaceshot> hunters get free teamwork feats and share them with their compainion
17:52:53 <Steven> get a camel animal companion
17:52:59 <Steven> it has a spit attack
17:53:34 <Spaceshot> that is just awful
17:54:05 <Spaceshot> a few of these are good if you're intending to play your hunter melee
17:56:36 <Spaceshot> at least the teamwork feat option allows you change the feat a number of times a day
17:56:58 <Spaceshot> I get the feeling the hunter is best played as a support character to the companion
17:57:09 <Spaceshot> but more so than just spell casting, supporting with melee and ranged attacks as well
17:57:31 <Steven> alright!
17:57:40 <Spaceshot> ?
17:57:41 <Steven> got my character idea for warden of the reborn forge
18:22:22 <Avatar> that feat is pretty alright
18:22:38 <Avatar> oh wait, teamwork
18:22:40 <Avatar> do you both need it
18:22:52 <Steven> yes, you both need it... unless you are an inquisitor
18:23:02 <Steven> then only you need it.
18:23:05 <Avatar> my gunslinger is also an inquisitor
18:23:10 <Steven> so is mine
18:23:21 <Avatar> I haven't quite worked out how the teamwork feat thing works yet though
18:23:53 <Steven> except mine is a preacher
18:24:04 <Steven> so i can reroll misses.
18:34:09 <Avatar> mine is a spellbreak
18:34:11 <Avatar> er
18:34:13 <Avatar> so I can break spells
18:34:23 <Steven> that is a good archetype as well
18:35:01 <Avatar> I want to work out how much a proper emergency kit would cost
18:35:11 <Avatar> something to get past darkness, grapples, etc
18:35:15 <Avatar> flight
18:35:40 <Steven> lots of items can help with that stuff
18:35:52 <Avatar> yeah but there's no good comparison anywhere
18:36:08 <Avatar> a bag of the cheapest stuff
18:36:10 <Avatar> the best value stuff
18:36:23 <Avatar> an oil of daylight at 300gp can be hefty in the early levels
18:36:47 <Avatar> what % do you dedicate to consumables
18:37:17 * Steven shrugs
18:39:03 <Steven> hmmmm... cant decide if i wanna do animal ally or just get the bonded animal
18:46:39 <Steven> hmmm prolly just gonna go with bonded animal
18:51:06 <Mekkis> who mentioned my name?
18:51:59 * Steven shrugs
18:52:34 <Mekkis> it was Avatar
18:53:38 <Mekkis> getting past grapples is expensive
18:53:46 <Mekkis> I think the cheapest is around 8k
18:55:54 <Mekkis> !item Corset Of The Vishkanya
18:55:55 <diebot> Mekkis, CORSET OF THE VISHKANYA [faint transmutation] CL:3 body 3000gp, 1lb
18:55:56 <diebot> This black corset fits neatly beneath armor. As a free action, the wearer can compress herself to fit through tight spaces as though affected by a squeeze spell (Advanced Race Guide) for up to 10 rounds per day. While using the corset's magic, she gains a +5 bonus on Escape Artist checks. Source: Ultimate Equipment
18:56:14 <Mekkis> !item Vest Of Escape
18:56:15 <diebot> Mekkis, VEST OF ESCAPE [faint conjuration and transmutation] CL:4 chest 5200gp, 0lb
18:56:15 <diebot> This simple silk vest looks nondescript, but is actually studded with numerous secret pockets sewn into its lining. Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks. Source: Ultimate Equipment
18:56:57 <Mekkis> !item Highwayman's Cape
18:56:58 <diebot> Mekkis, HIGHWAYMAN'S CAPE [faint transmutation] CL:5 shoulders 32500gp, 1lb
18:56:58 <diebot> This reversible multicolored cape marks the wearer's flamboyant audacity when turned with its bright colors outward, granting a +5 competence bonus on Bluff checks. Reversible as a move action, the dappled camouflage of its other side grants a +5 competence bonus on Stealth checks. Furthermore, the wearer is subject to a constant effect like that
18:56:58 <diebot> of the spell liberating command (Ultimate Combat) regardless of the cape's current facing. Source: Ultimate Equipment
18:57:52 <Mekkis> that's really good or completely useless
18:58:20 <Steven> probably the best way is an unfettered shirt
18:58:29 <Mekkis> !item unfettered shirt
18:58:31 <diebot> Mekkis, UNFETTERED SHIRT [moderate abjuration and transmutation] CL:7 chest 10000gp, 0lb
18:58:31 <diebot> This loose, often ruffled, shirt is cut in a style designed to avoid hindering its wearer's movement. Once per day on command, the wearer can gain the benefits of freedom of movement for 10 minutes. Source: Ultimate Equipment
18:59:35 <Mekkis> Boots of escape is cheaper
19:02:27 <Spaceshot> avatar, hunters get their teamwork feat/s shared with their companion
19:02:45 <Steven> i like my spider climb boots
19:03:06 <Steven> or shoes of the lightning leeper
19:03:24 <Steven> get out of grapple and do damage... sure that sounds good
19:04:12 <Spaceshot> Teamwork Feat: At 3rd level and every three levels
19:04:12 <Spaceshot> thereafter, the hunter gains a bonus teamwork feat in
19:04:12 <Spaceshot> addition to those gained from normal advancement. The
19:04:12 <Spaceshot> hunter must meet the prerequisites of the selected bonus
19:04:12 <Spaceshot> feat.
19:04:13 <Spaceshot> As a standard action, the hunter can choose to learn
19:04:15 <Spaceshot> a new bonus teamwork feat in place of the most recent
19:04:17 <Spaceshot> bonus teamwork feat she has already learned. In effect,
19:04:19 <Spaceshot> the hunter loses the bonus feat in exchange for the new
19:04:21 <Spaceshot> one. She can only change the most recent teamwork
19:04:23 <Spaceshot> feat gained, and must meet the prerequisites for the
19:04:25 <Spaceshot> newly selected feat. A hunter can change her most recent
19:04:27 <Spaceshot> teamwork feat a number of times per day equal to her
19:04:29 <Spaceshot> Wisdom modifier. Whenever she gains a new teamwork
19:04:31 <Spaceshot> feat, the previous teamwork feat becomes permanent.
19:04:54 <Spaceshot> good ability, but so many teamwork feats require either both melee or both ranged
19:09:16 <Mekkis> would Inquisitor's Bastion Vambraces grant double the bonus to CMD?
19:15:33 <Steven> no, why would it?
19:15:43 <Mekkis> !item Inquisitor's Bastion Vambrac
19:15:44 <diebot> Mekkis, INQUISITOR'S BASTION VAMBRACES [faint abjuration] CL:5 wrists 4000gp, 3lb
19:15:45 <diebot> Constructed of blackened steel, these vambraces augment the protection granted to the inquisitor by the protection judgment. While under that judgment's effects, the inquisitor gains a sacred bonus both to CMD and on checks made to cast spells defensively. This bonus is equal to the sacred bonus the judgement grants to AC. Source: Ultimate
19:15:45 <diebot> Equipment
19:16:03 <Mekkis> because the protection judgement grants a bonus to AC
19:16:10 <Mekkis> which would also go to CMD
19:19:05 <Steven> its the same source, so why would it stack?
19:19:28 <Mekkis> if it doesn't, the item seems pretty useless
19:19:52 <Steven> not all items are created equal
19:21:05 <Mekkis> if it doesn't, why mention the bonus to CMD at all
19:21:29 <Steven> well...
19:21:36 <Steven> if you're an evil inquisitor
19:21:52 <Steven> nope still shit
19:22:04 <Mekkis> so it stacks if you're evil?
19:22:24 <Steven> maybe the inquisitor sacred bonus was not originally intended to increase CMD
19:22:59 Wrothmonk ([email protected]) has joined #d&d
19:31:54 Wrothmon_ ([email protected]) has joined #d&d
19:31:55 Wrothmonk has quit (austnet.org!NickOP (Kill requested by Wrothmon_))
19:32:02 Wrothmon_ is now known as Wrothmonk
19:33:36 Spaceshot has quit (Ping timeout: 121 seconds)
19:33:59 Spaceshot ([email protected]) has joined #d&d
19:36:06 Spaceshot has quit (EOF from client)
19:36:11 Spaceshot_ ([email protected]) has joined #d&d
20:51:18 <Steven> playing me some banner saga
21:49:02 <Damalon01> im thinking about getting that game, any goodd?
21:53:22 Brunius ([email protected]) has joined #d&d
22:20:05 ChanOP has quit (*.net *.split)
22:20:05 s_gmusic has quit (*.net *.split)
22:20:05 diebot has quit (*.net *.split)
22:20:05 bendog has quit (*.net *.split)
22:20:05 Darkkapow has quit (*.net *.split)
22:20:05 Avatar has quit (*.net *.split)
22:20:05 MekkisScreen has quit (*.net *.split)
22:20:05 Ziria has quit (*.net *.split)
22:20:05 Brunius has quit (*.net *.split)
22:20:05 Ballig has quit (*.net *.split)
22:20:05 Spaceshot_ has quit (*.net *.split)
22:20:05 dicebot has quit (*.net *.split)
22:20:05 Steven has quit (*.net *.split)
22:20:05 Damalon01 has quit (*.net *.split)
22:31:37 Wrothmonk has quit (Ping timeout: 121 seconds)
Search this day's buffer:
