// #d&d — 2014-01-24
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00:25:04 <Mekkis> !spell suppress charms and compulsions
00:25:05 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless) SR:yes
00:25:05 <diebot> (harmless)Source: Andoran
00:25:05 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
00:25:36 <Mekkis> !spell emergency force sphere?
00:25:36 <diebot> Mekkis, EMERGENCY FORCE SPHERE evocation ([force]) sorcerer/wizard 4 1 immediate action Range: 5 ft. Comp: V Duration: 1 round/level Save: None SR:NoSource: Cheliax Empire Of Devils
00:25:37 <diebot> As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to
00:25:37 <diebot> tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses. Normally this spell is used to buy time for dealing with
00:25:37 <diebot> avalanches, floods, and rockslides, though it is also handy in dealing with ambushes.
00:26:59 <Mekkis> !spell phantom steed
00:27:00 <diebot> Mekkis, PHANTOM STEED conjuration (creation[]) bard 3, sorcerer/wizard 3, summoner 2, magus 3 10 minutes Range: 0 ft. Comp: V, S Duration: 1 hour/level Save: none SR:noSource: PFRPG Core
00:27:00 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/phantom_steed.html
00:34:09 Yiroep ([email protected]) has joined #d&d
00:40:53 <Ulzef> mekkis why you no here
00:42:09 <Avatar> printing some pages then I'm on my way
00:42:11 <Mekkis> !spell pilfering hand
00:42:12 <diebot> Mekkis, PILFERING HAND evocation ([force]) bard 2, cleric 2, magus 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object Comp: S Duration: see text Save: none SR:yes (object)Source: Ultimate Combat
00:42:12 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pilfering_hand.html
00:42:14 <Mekkis> Ulzef, I'm on my way
00:42:22 <Mekkis> trains just suck
00:42:33 <Mekkis> Will be there within 20 minutes, assuming checking to accom doesn't take ages
00:45:21 <Ulzef> cool cool
00:46:11 <Mekkis> fyi, business class is massively overrated
00:48:47 <Avatar> on my way in, should be about 20
00:48:48 <Ulzef> yeah figured
00:48:58 <Ulzef> kk
00:51:10 <Mekkis> Avatar, can you pick me up from South Yarra, Toorak Road?
00:51:39 <Brunius> Isn't that pmuch next door to MHS
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00:55:19 <Mekkis> it's about a 800m walk
00:56:01 Brunius|M has quit (Ping timeout: 121 seconds)
01:54:53 <dwight> hey guys
01:54:58 <dwight> yup, its me again
01:55:06 <dwight> dont mind me
01:55:13 <dwight> im just getting my daily dose
01:55:29 <dwight> d n ddddddddddddddddddddd dynamiteeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee yo its d n ddddddddddddddddddddddddddddddddddddddddddddddddddd
01:55:37 <dwight> head banger mofossssssssss
01:55:41 <dwight> in da houseeeeeeeeeeeeeeeeee
01:55:44 <dwight> adios
01:55:55 <dwight> oh yeh
01:56:14 <dwight> my psychiatrist said this is good stress relief
01:56:23 <dwight> and said my stress levels are down
01:56:29 <dwight> then said
01:56:42 <dwight> whatevr it is your doing, do it more often
01:56:52 <dwight> so u will see a lot more of me guys
01:56:54 <dwight> thanks guys
01:56:57 <dwight> bye guys
01:57:05 <dwight> d n dddddddddddd
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02:14:32 <Mekkis> !feat lookout
02:14:32 <diebot> Mekkis, LOOKOUT [Combat, Teamwork] Your allies help you avoid being surprised.
02:14:33 <diebot> Benefit: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is
02:14:33 <diebot> lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round. Source: APG
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02:28:19 Steven ([email protected]) has joined #d&d
02:35:09 <Steven> so im fairly happy about the change to Crane wing.
02:35:37 Brunius|M has quit (Quit: Bye)
02:35:49 Brunius|M ([email protected]) has joined #d&d
02:36:05 <Steven> I am not enthused that while fixing the crane wing stupidity we were experiencing they broke crane reposit
02:37:01 <Steven> so now they need to fix crane reposte so it still works.
02:37:43 <Mekkis> !spell comprehend languages
02:37:43 <diebot> Mekkis, COMPREHEND LANGUAGES divination ([]) bard 1, cleric 1, sorcerer/wizard 1, witch 1, inquisitor 1, alchemist 1 1 standard action Range: personal you Comp: V, S, M/DF (pinch of soot and salt) Duration: 10 min./level Save: SR:Source: PFRPG Core
02:37:44 <diebot> You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it. Written material can be read at the rate of one page (250
02:37:44 <diebot> words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text. Comprehend languages can be made permanent with a permanency spell.
02:47:23 <Mekkis> !spell sift
02:47:24 <diebot> Mekkis, SIFT divination ([]) bard 0, inquisitor 0 1 standard action Range: 30 ft. Comp: V, S Duration: instantaneous Save: none SR:noSource: APG
02:47:24 <diebot> You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area
02:47:24 <diebot> you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.
03:07:37 <GTang> Sup
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04:00:30 <Avatar> I know I've forgotten something
04:00:49 <Brunius> Character sheets?
04:00:53 <Brunius> Pencil?
04:00:56 <Brunius> Scrap paper?
04:00:58 <Brunius> Whiteboard?
04:01:00 <Brunius> Mini?
04:01:03 <Brunius> Physical dice?
04:01:46 <Avatar> mini whiteboard maybe
04:01:52 <Avatar> what do I need scrap paper for
04:02:41 <Brunius> To scribble down the names you always forget
04:02:53 <Avatar> I will have a laptop
04:03:02 <Avatar> actually come to think of it, I probably didn't need to print out the scenario
04:09:53 <CQ> i think the guys i played with might've ruined D&D for me... because their rules were very relaxed
04:10:14 <CQ> like, needing things to cast spells, how much you could carry, etc
04:10:22 <CQ> that was never really "focused on"
04:10:26 <CQ> sleep
04:10:32 <barnabay> yo guys
04:10:34 <CQ> paying for some things
04:10:44 <CQ> hi barnabay
04:10:46 <barnabay> is the partay starting in here soon?
04:10:55 <Brunius> yeah
04:11:05 <barnabay> i could do with some head bangin
04:11:13 * Brunius starts the music
04:11:17 <barnabay> my psychiatrist recommends it
04:11:43 <barnabay> we need more than just music bruny boy
04:11:57 <barnabay> get the hookers, drugs and bikers in here
04:12:15 <barnabay> now were pumping
04:12:22 <barnabay> d n ddddddddddddddddd
04:17:43 <Mekkis> Steven, I'm hoping that they haven't already sent the document to the printers
04:18:21 <Steven> meh, i dont use it so it effects me not at all
04:18:54 <Mekkis> they only issue errata when they do a new print run, which IMO is stupid.
04:21:12 <Mekkis> it's a SOCIETY, Steven. What affects your players, affects you
04:21:28 <Steven> commy
04:21:40 <Mekkis> libertarian
04:22:28 <Yiroep> Lmao.
04:23:13 <Steven> what affects my players doesnt affect me, I get a chronicle sheet no matter what lol.
04:23:14 <Yiroep> I have a Crane style chain character. I always found it too good, so I agree with the change. But yes, it's dumb that they probably started printing it with Riposte being broken.
04:24:12 <Mekkis> Steven, until one of your players brings one to your table, which will definitely affect how she feels during the session
04:25:25 <Steven> you greatly overestimate my ability to care.
04:26:36 <Mekkis> perhaps my views of the responsibilities of a Venture-Officer are misjudged.
04:26:42 <Steven> oh no your ridiculously overpowered feat coupled with your AC in the mid 30s low 40s has been nerfed... let me feel bad for you.
04:27:15 <Mekkis> it's the Riposte that I was referring to
04:27:20 <Steven> alright so i ran into my new level of cant keep my mouth shut.
04:27:30 <Steven> in walmart.
04:27:32 <Steven> two dudes
04:27:33 <Steven> making out
04:27:46 <Steven> im like meh whatever
04:27:53 <Steven> meh, i would go with specific trumps general, so riposte would still let you make an AoO.
04:28:00 <Steven> i get in line behind them
04:28:06 <Steven> on a deflected attack.
04:28:06 <Mekkis> under what condition?
04:28:15 <Steven> RAI
04:28:18 <Mekkis> while you're in full-defence?
04:28:27 <Steven> a hand goes down the pants and a handjob commences
04:28:51 <Steven> until they clarify the intention of how its supposed to work thats how i would rule it.
04:29:22 <Steven> and im like... Seriously? We're in a store!
04:29:57 <Steven> I kinda wanna buy the game Rust
04:30:33 <s_gmusic> Should've embarrassed them and asked to join in. if it's awkward for you, make it awkward for them.
04:30:51 <Wrothmonk> The problem with that is they might have agreed.
04:31:10 <s_gmusic> only a problem if you didn't have any pocket sand.
04:31:26 <Steven> it wasnt awkward for me, it was just woefully inappropriate.
04:32:23 <Steven> like if a parent and their child had walked up and seen that. kids shouldnt be witness to a handy.
04:35:47 <Brunius> Is this standard america
04:35:57 <Steven> no... that isnt.
04:36:01 <s_gmusic> so... I liked the way a werewolf mini I did for a friend came out, so I went and bought one for myself. Got a ghost, too, but not sure about colors for it. :(
04:39:46 <Wrothmonk> Got a picture of it or another of the same kind?
04:40:27 <s_gmusic> werewolf: http://www.reapermini.com/OnlineStore/werewolf/latest/77009
04:40:29 <s_gmusic> ghost: http://www.reapermini.com/OnlineStore/ghost/sku-down/77007
04:41:18 <Wrothmonk> I'd say make the ghost black except for the hands/face, grey for the tombstone, and a dark brown for the dirt.
04:41:34 <Steven> make the robe pink
04:41:39 <Wrothmonk> lol
04:41:42 <s_gmusic> heh
04:41:49 <Steven> nobody is afraid of a white ghost
04:41:56 <Steven> everyone has seen casper the friendly ghost
04:41:56 <Mekkis> avatar, get a whiteboard for the back of it
04:42:09 <Avatar> might be too late for that
04:42:09 <Brunius> I haven't
04:42:15 <Steven> but a pink ghost... fuck that shit gonna be scary
04:42:21 <Wrothmonk> I kinda doubt they would be very afraid of a pink ghost.
04:42:27 <Mekkis> do you want me to bring my self-adhesive whiteboard vinyl?
04:42:29 <Wrothmonk> except for the homophobes, they might be a bit afraid.
04:42:29 <Avatar> I could go back to officeworks now but I've already been twice this afternoon
04:42:35 <Avatar> sure
04:43:07 <Avatar> might try get out of work early tomorrow
04:43:18 <Avatar> andrei is aiming to start his game at 6pm, I might do the same
04:43:23 <Mekkis> do you have a chunk of metal? perhaps a tin, or a computer case?
04:43:32 <Avatar> no?
04:43:46 <Mekkis> no?
04:44:01 <Brunius> Everyone has a chunk of metal
04:44:07 <Brunius> You aren't using your microwave are you
04:44:11 <Brunius> take the casing off that
04:44:14 <Brunius> she'll be right mate
04:44:18 <Mekkis> side panel of a cheap computer case
04:44:26 <Steven> i have several chunks of metal... got about 200lbs of iron outside in a pile by my shed.
04:44:35 <Mekkis> side panel of an expensive computer case
04:44:49 <Mekkis> side panel of a car door
04:45:11 <Mekkis> car roof
04:45:25 <Mekkis> use your neighbour's
04:47:13 <Avatar> I won't be dismantling my microwave
04:56:50 <s_gmusic> dammit steven
04:56:54 <s_gmusic> dammit dammit dammit
04:57:01 <s_gmusic> >__<
04:57:04 <Proquar> So, you might be wondering why I logged in....
04:57:27 <Proquar> We got the boardgame "Munchkin", and I felt nostalgic for Avatar
04:57:29 <Proquar> :D
04:59:31 <Steven> sup.
04:59:33 <Steven> what i do?
04:59:44 <s_gmusic> pink ghost.
05:00:02 <Steven> kinda wanna do it huh?
05:00:26 <Steven> plus if you're playing a game
05:00:33 <s_gmusic> got the image of a ghost floating up behind the big dumb fighter guy and going "OOOOH.... look at you scrumptious fleshlings. I can't wait to drain your CON!" in a gay lisp.
05:00:47 <Steven> you can play with it
05:00:56 <Steven> and someone will be like, this combat is so gay
05:01:16 <Steven> and you can be like yeah well it bad touches you... 10d6 corrupting touch.
05:01:23 <s_gmusic> xD
05:01:39 <Steven> awesome... am i right?
05:02:04 <Steven> im gonna have to do dishes tomorrow, i have a leaning tower of plates in the kitchen.
05:02:40 <s_gmusic> I purposefully don't have many dishes, that way I have to do them sooner or not have anything to cook/eat with
05:03:13 <Steven> i was just being lazy today and its my day to do them, so if i dont we wont have any dishes
05:49:31 <Mekkis> !spell bless
05:49:32 <diebot> Mekkis, BLESS enchantment (compulsion[mind-affecting]) cleric 1, paladin 1, inquisitor 1 1 standard action Range: 50 ft. Comp: V, S, DF Duration: 1 min./level Save: none SR:yes (harmless)Source: PFRPG Core
05:49:32 <diebot> Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.
05:51:12 <Avatar> Tashes!
05:57:59 <Avatar> well that's rude
05:59:46 <Steven> came on too strong
06:00:11 <CQ> Steven: what walmart were you in? like what state?
06:01:01 <Steven> washington
06:01:08 <Avatar> maybe I will drop the exclamation next time
06:01:08 <CQ> did you say anything to them?
06:01:17 <Avatar> it's true I usually don't use it
06:01:56 <CQ> i live in alabama >_> that definitely wouldn't have happened without somebody saying something lol
06:02:38 <Steven> yeah i said some stuff about having some decency, i dont think it sunk in.
06:03:09 <s_gmusic> so CQ knows what I mean if I were to say that if it happened in NC, some white sheets would be flying.
06:03:42 <CQ> lol yea
06:04:05 <CQ> even if it were a man and a woman, somebody would've still said something here too
06:04:30 <CQ> indecency usually doesn't fly too well here
06:04:41 <CQ> but especially so for gay people
06:05:18 <s_gmusic> yup yup.
06:06:26 <CQ> it's like.. look, you want to be accepted, fine... but that's no license to be disrespectful and lewd
06:08:19 <Steven> alright, goin to sleep, have fun guys!
06:08:35 <Steven> tired of bein awake with this migraine.
06:09:13 <nightdeath> Anyone interested in Silent Tide? Have an onging game now
06:11:10 <nightdeath> Tier 1-5
06:16:19 <CQ> nite
06:18:56 <Avatar> that was fun
06:29:50 <Avatar> so I got to arcanacon realising I'd left pretty much all the important stuff at home
06:30:02 <Avatar> including the map and the copy of the scenario I was going to use
06:30:23 <Avatar> luckily I accidentally made a paper copy as well forgetting that I was planning to use a PDF
06:30:35 <Avatar> ryan GMing library of the lion on sunday
06:34:01 <Damalon01> Argh
06:45:23 <Damalon01> i dont know yet if im gonna be able to make it to sunday, depends how much money i spend friday and saturday
06:49:30 <Brunius> I think that was time well spent
07:07:32 <Mekkis> that was great
07:10:30 <Mekkis> The Viscount Otavio is going to be in so much shit now
07:10:52 <Brunius> Sounds fun
07:11:13 <Mekkis> yay for bluff
07:12:37 <Mekkis> "Who are you?" "I am the Viscount Otavio"
07:16:01 <Damalon01> seeya tomorro
07:16:11 <Damalon01> if your at Arcanacon :P
07:21:58 <Mekkis> so, Brunius....
11:34:09 Topic for #d&d is: PFS: TBA || SS: Sat 1st 1pm || WotW: Sun 2nd 9am || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
11:34:09 Topic for #d&d set by Avatar at Mon Jan 20 19:09:49 2014
11:34:09 <***> Buffer Playback...
11:34:10 <***> Playback Complete.
11:34:20 <Mekkis> So
11:34:28 <Mekkis> I have about 90 minutes with free booze
11:35:32 <Steven> scotch
11:35:37 <Steven> do it up
11:36:47 <Steven> so im fairly happy about the change to Crane wing.
11:37:43 <Steven> I am not enthused that while fixing the crane wing stupidity we were experiencing they broke crane reposit
11:38:39 <Steven> so now they need to fix crane reposte so it still works.
11:39:36 <Mekkis> it's a bit early for scotch, isn't it?
11:39:49 <Steven> ...
11:39:53 <Steven> light weight
11:40:48 <Mekkis> what are good 6th level spells
11:40:55 <Mekkis> when fighting devils
11:41:52 <Steven> arcane or divine?
11:43:18 <Mekkis> arcane
11:43:22 <Mekkis> also: 11th level feat
11:43:27 <Mekkis> I'm thinking Quicken Spell
11:46:17 <Mekkis> !hp 5d6m3+6d6m2
11:46:18 <diebot> Mekkis, 73
11:47:10 <Mekkis> !rspell 6
11:47:15 <diebot> Mekkis, ACID FOG conjuration (creation[acid]) sorcerer/wizard 6, magus 6 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (powdered peas and an animal hoof) Duration: 1 round/level Save: none SR:noSource: PFRPG Core
11:47:15 <diebot> Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.
11:47:18 <Mekkis> !rspell 6
11:47:19 <diebot> Mekkis, GETAWAY conjuration (teleportation[]) bard 6, sorcerer/wizard 6 1 minute Range: unlimited you and one willing creature/2 levels, all of which must be within 30 feet of you Comp: V, S, M (a brass doorknob) Duration: 1 hour/level Save: none SR:noSource: APG
11:47:20 <diebot> Getaway teleports you and allies you designate at the time of casting to a predetermined location. You must initially cast the spell at that location-all creatures affected by the spell must be present at that time and within 30 feet of you. At any time before the spell's duration expires, you may trigger the spell as a swift action. At this time,
11:47:20 <diebot> all affected creatures (or their remains and gear) within 30 feet of you are teleported to the location where you first cast the spell. Creatures more than 30 feet away from you are left behind. Selected creatures within 30 feet of you who do not wish to travel with you at that time can simply choose not to go. You can be transported any distance
11:47:20 <diebot> within a plane but cannot travel between planes.
11:49:02 <Mekkis> !spell legend lore
11:49:07 <diebot> Mekkis, LEGEND LORE divination ([]) bard 4, sorcerer/wizard 6, witch 6, inquisitor 6 see text Range: personal you Comp: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each) Duration: see text Save: SR:Source: PFRPG Core
11:49:07 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/legend_lore.html
11:49:39 <Mekkis> !spell Analyze Dweomer
11:49:40 <diebot> Mekkis, ANALYZE DWEOMER divination ([]) bard 6, sorcerer/wizard 6, witch 6, alchemist 6 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object or creature per caster level Comp: V, S, F (a ruby and gold lens worth 1,500 gp) Duration: 1 round/level Save: none or Will negates; see text SR:noSource: PFRPG Core
11:49:40 <diebot> You can observe magical auras. Each round, you may examine a single creature or object that you can see as a free action. In the case of a magic item, you learn its functions (including any curse effects), how to activate its functions (if appropriate), and how many charges are left (if it uses charges). In the case of an object or creature with
11:49:40 <diebot> active spells cast upon it, you learn each spell, its effect, and its caster level. An attended object may attempt a Will save to resist this effect if its holder so desires. If the save succeeds, you learn nothing about the object except what you can discern by looking at it. An object that makes its save cannot be affected by any other analyze
11:49:40 <diebot> dweomer spells for 24 hours. Analyze dweomer does not function when used on an artifact.
11:49:51 <Steven> i like repulsion for defensive purposes, unwilling shield utility, and i guess flesh to stone for offensive.
11:50:07 <Mekkis> I need to start by choosing a Divination spell
11:50:37 <Mekkis> there are four
11:50:55 <Steven> true seeing?
11:50:56 <Mekkis> Legend Lore, True Seeing, Analyse Dwemer, and Named bullet, greater
11:51:03 <Mekkis> !spell true seeing
11:51:05 <diebot> Mekkis, TRUE SEEING divination ([]) cleric 5, druid 7, sorcerer/wizard 6, alchemist 6, summoner 5, witch 6, inquisitor 5, magus 6 1 standard action Range: touch creature touched Comp: V, S, M (an eye ointment that costs 250 gp) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
11:51:05 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/true_seeing.html
11:51:07 <Mekkis> !spell Named bullet, greater
11:51:09 <diebot> Mekkis, NAMED BULLET, GREATER divination ([]) inquisitor 6, ranger 4, sorcerer/wizard 6, witch 6 1 standard action Range: touch one piece of ammunition or one thrown weapon Comp: V, S, M/DF (an item from the selected creature or creature type) Duration: 10 minutes/level or until discharged Save: Will negates (harmless, object) SR:yes
11:51:09 <diebot> (harmless, object)Source: Ultimate Combat
11:51:09 <diebot> This spell functions like named bullet, except it deals 2 extra points of damage per caster level (maximum 40).
11:51:22 <Steven> if you've got a gunslinger or manage to get a firearm named bullet is pretty cool
11:51:30 <Mekkis> I know
11:51:43 <Mekkis> with &abundant ammunition
11:52:00 <diebot> ABUNDANT AMMUNITION conjuration (summoning[]) bard 1, cleric 1, ranger 1, sorcerer/wizard 1 1 standard action Range: one container touched Comp: V, S, M/DF (a single piece of ammunition) Duration: 1 minute/level Save: none SR:no
11:52:00 <diebot> When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell,
11:52:00 <diebot> you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.
11:52:10 <Mekkis> problem is the material component
11:52:20 <Mekkis> Quickened See invis
11:55:23 <Mekkis> !spell blood money
11:55:24 <diebot> Mekkis, BLOOD MONEY transmutation ([]) magus 1, sorcerer/wizard 1, witch 1 1 swift action Range: 0 ft. Comp: V, S Duration: Instantaneous Save: SR:Source: RotRL-AE-Appendix
11:55:24 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/blood_money.html
11:55:55 <Steven> its too bad you dont have the reduce metamagic thing
11:56:10 <Mekkis> looking at getting a Staff of the Master
11:57:37 <Steven> what would you cast with it?
11:57:55 <Mekkis> quickened spells
11:58:08 <Steven> yeah which necro spell?
11:58:16 <Mekkis> do the need to be necro spells?
11:58:21 <Mekkis> !item staff of the master
11:58:23 <diebot> Mekkis, STAFF OF THE MASTER [moderate necromancy] CL:8 none 30000gp, 5lb
11:58:24 <diebot> Often given as gifts to apprentices upon reaching the rank of master, these staves come in eight different varieties, one for each school of magic. This particular staff is for the school of necromancy. Aside from acting as a +1/+1 quarterstaff, this staff allows use of the following spells: • Ray of enfeeblement (1 charge) • Spectral hand (1
11:58:24 <diebot> charge) • Vampiric touch (2 charges) In addition, this staff can be used to cast spells using any metamagic feats known by the wielder without increasing the spell's level. This consumes a number of charges equal to the number of spell levels increased by the feat. No more than one feat can be applied to a spell cast by the wielder in this way.
11:58:24 <diebot> Using the staff for this purpose does not increase the casting time of the spell. Source: Ultimate Equipment
11:58:47 <Steven> gonna wave a fatigue black tenticles?
11:58:54 <Mekkis> nah
11:59:00 <Mekkis> I'm not a douche
11:59:00 <Steven> cause i've done that a few times, pretty fun.
11:59:07 <Mekkis> cause you're a douche
11:59:33 <Steven> well, i suppose i shoudl kick it up a notch and just not help ya anymore then.
11:59:49 * Steven goes back to watching a movie.
11:59:59 <Mekkis> !spell veil
12:00:00 <diebot> Mekkis, VEIL illusion (glamer[]) bard 6, sorcerer/wizard 6 1 standard action Range: long (400 ft. + 40 ft./level) one or more creatures, no two of which can be more than 30 ft. apart Comp: V, S Duration: concentration + 1 hour/level Save: Will negates; see text SR:yes; see textSource: PFRPG Core
12:00:00 <diebot> You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a
12:00:01 <diebot> Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check. Unwilling targets can negate the spell's effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.
12:00:15 <Mekkis> !spell transformation
12:00:16 <diebot> Mekkis, TRANSFORMATION transmutation ([]) sorcerer/wizard 6, alchemist 6, witch 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects) Duration: 1 round/level Save: SR:Source: PFRPG Core
12:00:17 <diebot> You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat and you can't cast spells, even from magic items. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency
12:00:17 <diebot> with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks). You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.
12:00:29 <Mekkis> !spell Form of the Dragon I
12:00:30 <diebot> Mekkis, FORM OF THE DRAGON I transmutation (polymorph[]) sorcerer/wizard 6, alchemist 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a scale of the dragon type you plan to assume) Duration: 1 min./level Save: see below SR:noSource: PFRPG Core
12:00:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/form_of_the_dragon_i.html
12:01:38 <Mekkis> !spell
12:01:39 <diebot> Mekkis, AID enchantment (compulsion[mind-affecting]) cleric 2, inquisitor 2, alchemist 2 1 standard action Range: touch living creature touched Comp: V, S, DF Duration: 1 min./level Save: none SR:yes (harmless)Source: PFRPG Core
12:01:39 <diebot> Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).
12:01:46 <Mekkis> !spell Genius Avaricious
12:01:47 <diebot> Mekkis, GENIUS AVARICIOUS conjuration (creation[evil]) cleric 6, sorcerer/wizard 6 10 minutes Range: touch Comp: V, S, M (valuable offerings; see text), F (one gold coin) Duration: instantaneous (see text) Save: none SR:noSource: AP 30
12:01:48 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/genius_avaricious.html
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12:02:51 <Mekkis> !spell acid fog
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12:03:34 <Mekkis> !spell acid fog
12:03:40 <diebot> Mekkis, ACID FOG conjuration (creation[acid]) sorcerer/wizard 6, magus 6 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (powdered peas and an animal hoof) Duration: 1 round/level Save: none SR:noSource: PFRPG Core
12:03:40 <diebot> Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.
12:04:29 <Mekkis> !spell Heroism, Greater
12:04:30 <diebot> Mekkis, HEROISM, GREATER enchantment (compulsion[mind-affecting]) bard 5, sorcerer/wizard 6, summoner 5, witch 6 1 standard action Range: touch creature touched Comp: V, S Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
12:04:30 <diebot> This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
12:04:35 <Mekkis> !spell contingency
12:04:36 <diebot> Mekkis, CONTINGENCY evocation ([]) sorcerer/wizard 6 at least 10 minutes; see text Range: personal you Comp: V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp) Duration: 1 day/level or until discharged Save: SR:Source: PFRPG Core
12:04:36 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/contingency.html
12:06:07 <Mekkis> !spell Path Of The Winds
12:06:08 <diebot> Mekkis, PATH OF THE WINDS evocation ([air]) druid 6, sorcerer/wizard 6 1 standard action Range: 100 ft. Comp: V, S, Duration: concentration + 1 round Save: Fortitude negates SR:yesSource: Advanced Race Guide
12:06:09 <diebot> With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are the equivalent of a windstorm (Core Rulebook 439). During the first round of the spell, the winds sweep the designated area clear of anything of Small or smaller size, blowing it outward to the sides of the spell's effect (50% chance of landing on
12:06:09 <diebot> either side). You may move within the effect without penalty, though all other creatures are subject to the wind's effects. On the second and all later rounds of the spell, the edges of the effect are treated as a wind wall. If the effect includes a body of water or other liquid, the winds create a channel up to 40 feet deep into the surface of the
12:06:09 <diebot> liquid. On your turn as a move action, you can move the effect of this spell, either rotating it at one of its ends up to 45 degrees, or moving it up to 50 feet in line with its current orientation (toward you or away from you).
12:07:08 <Mekkis> !spell Beast Shape IV
12:07:09 <diebot> Mekkis, BEAST SHAPE IV transmutation (polymorph[]) sorcerer/wizard 6, alchemist 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a piece of the creature whose form you plan to assume) Duration: 1 min./level Save: SR:Source: PFRPG Core
12:07:09 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/beast_shape_iv.html
12:16:10 <Mekkis> !feat power attack
12:16:13 <diebot> Mekkis, POWER ATTACK [Combat]Prereq: Str 13, base attack bonus +1. You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
12:16:13 <diebot> Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your
12:16:14 <diebot> Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an
12:16:14 <diebot> attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Source: Core
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12:31:58 <Steven> tasty tasty net split
13:19:22 <Mekkis> Steven, I'm hoping that they haven't already sent the document to the printers
13:19:59 <Steven> meh, i dont use it so it effects me not at all
13:20:33 <Mekkis> they only issue errata when they do a new print run, which IMO is stupid.
13:22:51 <Mekkis> it's a SOCIETY, Steven. What affects your players, affects you
13:23:06 <Steven> commy
13:23:19 <Mekkis> libertarian
13:24:06 <Yiroep> Lmao.
13:24:51 <Steven> what affects my players doesnt affect me, I get a chronicle sheet no matter what lol.
13:24:52 <Yiroep> I have a Crane style chain character. I always found it too good, so I agree with the change. But yes, it's dumb that they probably started printing it with Riposte being broken.
13:25:50 <Mekkis> Steven, until one of your players brings one to your table, which will definitely affect how she feels during the session
13:27:03 <Steven> you greatly overestimate my ability to care.
13:28:15 <Mekkis> perhaps my views of the responsibilities of a Venture-Officer are misjudged.
13:28:20 <Steven> oh no your ridiculously overpowered feat coupled with your AC in the mid 30s low 40s has been nerfed... let me feel bad for you.
13:28:53 <Mekkis> it's the Riposte that I was referring to
13:29:31 <Steven> meh, i would go with specific trumps general, so riposte would still let you make an AoO.
13:29:43 <Steven> on a deflected attack.
13:29:44 <Mekkis> under what condition?
13:29:53 <Steven> RAI
13:29:57 <Mekkis> while you're in full-defence?
13:30:29 <Steven> until they clarify the intention of how its supposed to work thats how i would rule it.
13:31:35 <Steven> I kinda wanna buy the game Rust
13:55:29 <Theta> Meh. I can make a fighter that has an AC of 30+ by level 3.
13:59:31 <Steven> but can you make a fighter that has an AC of 30 by level 3 and can deflect an attack each round.
13:59:46 <Steven> thats why cranewing was given the boot.
13:59:56 <Steven> or rather nerfed significantly
14:15:02 <Theta> yes. actually. shield feats
14:18:15 <Theta> Missile Shield.
14:18:31 <Theta> not sure how to make the bot pop out feat descriptors
14:18:52 <Steven> !missile Shield
14:18:57 <Steven> !feat missile shield
14:18:57 <diebot> Steven, MISSILE SHIELD [Combat]Prereq: Dex 13, Shield Focus. You are skilled at deflecting ranged attacks with your shield.
14:18:58 <diebot> Benefit: You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. You must be aware of the
14:18:58 <diebot> attack and not flat-footed. Source: APG
14:19:14 <Steven> thats not crazy
14:20:15 <Theta> or just the deflect arrows feat
14:21:40 <Theta> I've got a Fighter that if I ever use him would have 32 AC at level 3. His only purpose is to stand next to someone and antagonize them into fighting him.
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14:22:06 <Mekkis> Brunius, you around?
14:22:20 <Theta> Just because it amuses me to use Monty Python insults while making the diplomacy check
14:31:38 <Brunius> nope
14:31:46 <Brunius> well, not around at arc
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14:33:34 <Mekkis> did you get the SMS
14:33:43 <Mekkis> Is Bairaq too weak?
14:34:01 <Mekkis> Can he suffer the existence of such people?
14:34:15 <Mekkis> Does he use facebook&twitter to spy?
14:34:26 <Mekkis> Can we call that spying?!!
14:34:46 <Mekkis> Is he qualified to wear the name 'paladin'?
14:37:08 <Mekkis> Also, Brunius, what do you think of the name Unaipon?
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14:42:56 <Mekkis> !hp 9d6m3
14:42:58 <diebot> Mekkis, 65
14:44:03 <Mekkis> hmm... Feat for my sorcerer
14:44:56 <Mekkis> Considering: some metamagic feat; point blank shot; weapon focus (ranged touch attack)
14:50:42 <Mekkis> hmm... Can Varisian Tattoo be taken multiple times?
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15:23:24 <Mekkis> !spell suppress charms and compulsions
15:23:25 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless) SR:yes
15:23:26 <diebot> (harmless)Source: Andoran
15:23:26 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
15:23:56 <Mekkis> !spell emergency force sphere?
15:23:57 <diebot> Mekkis, EMERGENCY FORCE SPHERE evocation ([force]) sorcerer/wizard 4 1 immediate action Range: 5 ft. Comp: V Duration: 1 round/level Save: None SR:NoSource: Cheliax Empire Of Devils
15:23:58 <diebot> As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to
15:23:58 <diebot> tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses. Normally this spell is used to buy time for dealing with
15:23:58 <diebot> avalanches, floods, and rockslides, though it is also handy in dealing with ambushes.
15:25:19 <Mekkis> !spell phantom steed
15:25:21 <diebot> Mekkis, PHANTOM STEED conjuration (creation[]) bard 3, sorcerer/wizard 3, summoner 2, magus 3 10 minutes Range: 0 ft. Comp: V, S Duration: 1 hour/level Save: none SR:noSource: PFRPG Core
15:25:21 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/phantom_steed.html
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15:40:25 <Mekkis> !spell pilfering hand
15:40:31 <Mekkis> Ulzef, I'm on my way
15:40:32 <Avatar> printing some pages then I'm on my way
15:40:33 <diebot> Mekkis, PILFERING HAND evocation ([force]) bard 2, cleric 2, magus 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object Comp: S Duration: see text Save: none SR:yes (object)Source: Ultimate Combat
15:40:33 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pilfering_hand.html
15:40:38 <Mekkis> trains just suck
15:40:52 <Mekkis> Will be there within 20 minutes, assuming checking to accom doesn't take ages
15:44:13 <Ulzef> cool cool
15:44:31 <Mekkis> fyi, business class is massively overrated
15:47:45 <Avatar> on my way in, should be about 20
15:47:46 <Ulzef> yeah figured
15:47:46 <Ulzef> kk
15:48:29 <Mekkis> Avatar, can you pick me up from South Yarra, Toorak Road?
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15:53:38 <Mekkis> it's about a 800m walk
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15:59:26 <Avatar> crane wing was way overdue for a nerf
15:59:35 <Brunius> Ja
16:00:11 <Yiroep> I think most people agree on that.
16:00:18 <Yiroep> It's just...they didn't change riposte at all.
16:10:37 <Avatar> not yet
16:10:43 <Avatar> they made a mistake, big deal
16:10:46 <Avatar> they will get onto it
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16:22:26 <Steven> yeah some hard ass GMs will be like no you dont get to make an AoO off of it, because you total defenced.
16:22:52 <Steven> actively trying to sabotage their players
16:23:24 <Steven> some people will think you can only reposte a deflected attack while doing the +4AC thing
16:23:40 <Steven> which is decent
16:24:14 <Steven> and then there will be people like me who think, fuck it, you total defensed i dont mind you taking an AoO on a deflected attack
16:24:39 <Steven> YMMV ya know
16:25:59 <Steven> i got into a discussion with a GM about softballing encounters.
16:26:29 <Steven> cause i threw a table of 3 brand new players at him.
16:26:32 <Steven> and told him to softball
16:26:41 <Yiroep> I've been called a softball GM for following tactics.
16:26:48 <Steven> me too!
16:27:10 <Steven> i followed tactics exactly, because they didnt create an invalidation of them.
16:27:27 <Steven> and then after the game they were like that could have been much worse if steve didnt softball
16:27:35 <Steven> and i was like... followed to the letter.
16:28:17 <Yiroep> "You didn't icy prison everyone? Softball."
16:28:25 <Yiroep> Not to mention the tactics only say to icy prison one person...
16:29:11 <Steven> yeah
16:30:00 <Steven> mine was she only casts a spell once, then tries to summon, then uses a dagger if she gets backed into a corner
16:30:36 <Steven> so they disrupted the casting spell, dispelled the summon midcast, and surrounded her so she pulled her dagger
16:30:49 <Steven> where she fought to the death...
16:30:52 <Steven> in one round
16:31:13 <Steven> she raced to that negative hp.
16:34:41 <Steven> SO... go figure
16:34:46 <Steven> i made another broken as fuck character
16:36:19 <Avatar> why
16:36:27 <Steven> i was bored.
16:37:07 <Steven> i should make a summoner thats absolutely horrible.
16:37:31 <Steven> since they are largely considered to be the most broken of characters.
16:44:39 <Yiroep> I thought of making a summoner where the eidolon DOESN'T melee.
16:44:50 <Yiroep> Maybe a UMD monkey or archer.
16:45:15 <Yiroep> If I do UMD monkey, I would probably go first worlder, though, to have summons and eidolon out, Yeahyah.
16:48:24 <Yiroep> Although the eidolon does have less HP, but that's fine. #firstworlderproblems
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16:53:14 <dwight> hey guys
16:53:19 <dwight> yup, its me again
16:53:28 <dwight> dont mind me
16:53:36 <dwight> im just getting my daily dose
16:53:50 <dwight> d n ddddddddddddddddddddd dynamiteeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee yo its d n ddddddddddddddddddddddddddddddddddddddddddddddddddd
16:53:58 <dwight> head banger mofossssssssss
16:54:11 <dwight> in da houseeeeeeeeeeeeeeeeee
16:54:11 <dwight> adios
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16:54:16 <dwight> oh yeh
16:54:35 <dwight> my psychiatrist said this is good stress relief
16:54:44 <dwight> and said my stress levels are down
16:54:49 <dwight> then said
16:55:03 <dwight> whatevr it is your doing, do it more often
16:55:17 <dwight> so u will see a lot more of me guys
16:55:17 <dwight> thanks guys
16:55:18 <dwight> bye guys
16:55:25 <dwight> d n dddddddddddd
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17:36:03 <Mekkis> !spell comprehend languages
17:36:06 <diebot> Mekkis, COMPREHEND LANGUAGES divination ([]) bard 1, cleric 1, sorcerer/wizard 1, witch 1, inquisitor 1, alchemist 1 1 standard action Range: personal you Comp: V, S, M/DF (pinch of soot and salt) Duration: 10 min./level Save: SR:Source: PFRPG Core
17:36:07 <diebot> You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it. Written material can be read at the rate of one page (250
17:36:07 <diebot> words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text. Comprehend languages can be made permanent with a permanency spell.
17:45:44 <Mekkis> !spell sift
17:45:53 <diebot> Mekkis, SIFT divination ([]) bard 0, inquisitor 0 1 standard action Range: 30 ft. Comp: V, S Duration: instantaneous Save: none SR:noSource: APG
17:45:53 <diebot> You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area
17:45:53 <diebot> you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.
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18:05:58 <GTang> Sup
18:06:56 GTang has quit (Quit: http://www.mibbit.com ajax IRC Client)
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18:59:19 <Steven> QUICK! a name thats demonic sounding for an evil plant creature go!
20:36:00 <Mekkis> So
20:36:08 <Mekkis> I have about 90 minutes with free booze
20:37:10 <Steven> scotch
20:37:15 <Steven> do it up
20:41:14 <Mekkis> it's a bit early for scotch, isn't it?
20:41:27 <Steven> ...
20:41:31 <Steven> light weight
20:42:27 <Mekkis> what are good 6th level spells
20:42:34 <Mekkis> when fighting devils
20:43:31 <Steven> arcane or divine?
20:44:57 <Mekkis> arcane
20:45:01 <Mekkis> also: 11th level feat
20:45:06 <Mekkis> I'm thinking Quicken Spell
20:47:56 <Mekkis> !hp 5d6m3+6d6m2
20:47:57 <diebot> Mekkis, 73
20:48:49 <Mekkis> !rspell 6
20:48:53 <diebot> Mekkis, ACID FOG conjuration (creation[acid]) sorcerer/wizard 6, magus 6 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (powdered peas and an animal hoof) Duration: 1 round/level Save: none SR:noSource: PFRPG Core
20:48:53 <diebot> Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.
20:48:57 <Mekkis> !rspell 6
20:48:58 <diebot> Mekkis, GETAWAY conjuration (teleportation[]) bard 6, sorcerer/wizard 6 1 minute Range: unlimited you and one willing creature/2 levels, all of which must be within 30 feet of you Comp: V, S, M (a brass doorknob) Duration: 1 hour/level Save: none SR:noSource: APG
20:48:58 <diebot> Getaway teleports you and allies you designate at the time of casting to a predetermined location. You must initially cast the spell at that location-all creatures affected by the spell must be present at that time and within 30 feet of you. At any time before the spell's duration expires, you may trigger the spell as a swift action. At this time,
20:48:58 <diebot> all affected creatures (or their remains and gear) within 30 feet of you are teleported to the location where you first cast the spell. Creatures more than 30 feet away from you are left behind. Selected creatures within 30 feet of you who do not wish to travel with you at that time can simply choose not to go. You can be transported any distance
20:48:58 <diebot> within a plane but cannot travel between planes.
20:50:41 <Mekkis> !spell legend lore
20:50:45 <diebot> Mekkis, LEGEND LORE divination ([]) bard 4, sorcerer/wizard 6, witch 6, inquisitor 6 see text Range: personal you Comp: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each) Duration: see text Save: SR:Source: PFRPG Core
20:50:45 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/legend_lore.html
20:51:17 <Mekkis> !spell Analyze Dweomer
20:51:18 <diebot> Mekkis, ANALYZE DWEOMER divination ([]) bard 6, sorcerer/wizard 6, witch 6, alchemist 6 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object or creature per caster level Comp: V, S, F (a ruby and gold lens worth 1,500 gp) Duration: 1 round/level Save: none or Will negates; see text SR:noSource: PFRPG Core
20:51:19 <diebot> You can observe magical auras. Each round, you may examine a single creature or object that you can see as a free action. In the case of a magic item, you learn its functions (including any curse effects), how to activate its functions (if appropriate), and how many charges are left (if it uses charges). In the case of an object or creature with
20:51:19 <diebot> active spells cast upon it, you learn each spell, its effect, and its caster level. An attended object may attempt a Will save to resist this effect if its holder so desires. If the save succeeds, you learn nothing about the object except what you can discern by looking at it. An object that makes its save cannot be affected by any other analyze
20:51:19 <diebot> dweomer spells for 24 hours. Analyze dweomer does not function when used on an artifact.
20:51:29 <Steven> i like repulsion for defensive purposes, unwilling shield utility, and i guess flesh to stone for offensive.
20:51:46 <Mekkis> I need to start by choosing a Divination spell
20:52:16 <Mekkis> there are four
20:52:33 <Steven> true seeing?
20:52:35 <Mekkis> Legend Lore, True Seeing, Analyse Dwemer, and Named bullet, greater
20:52:42 <Mekkis> !spell true seeing
20:52:43 <diebot> Mekkis, TRUE SEEING divination ([]) cleric 5, druid 7, sorcerer/wizard 6, alchemist 6, summoner 5, witch 6, inquisitor 5, magus 6 1 standard action Range: touch creature touched Comp: V, S, M (an eye ointment that costs 250 gp) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
20:52:43 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/true_seeing.html
20:52:46 <Mekkis> !spell Named bullet, greater
20:52:47 <diebot> Mekkis, NAMED BULLET, GREATER divination ([]) inquisitor 6, ranger 4, sorcerer/wizard 6, witch 6 1 standard action Range: touch one piece of ammunition or one thrown weapon Comp: V, S, M/DF (an item from the selected creature or creature type) Duration: 10 minutes/level or until discharged Save: Will negates (harmless, object) SR:yes
20:52:47 <diebot> (harmless, object)Source: Ultimate Combat
20:52:47 <diebot> This spell functions like named bullet, except it deals 2 extra points of damage per caster level (maximum 40).
20:53:00 <Steven> if you've got a gunslinger or manage to get a firearm named bullet is pretty cool
20:53:09 <Mekkis> I know
20:53:22 <Mekkis> with &abundant ammunition
20:53:38 <diebot> ABUNDANT AMMUNITION conjuration (summoning[]) bard 1, cleric 1, ranger 1, sorcerer/wizard 1 1 standard action Range: one container touched Comp: V, S, M/DF (a single piece of ammunition) Duration: 1 minute/level Save: none SR:no
20:53:38 <diebot> When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell,
20:53:38 <diebot> you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.
20:53:48 <Mekkis> problem is the material component
20:53:59 <Mekkis> Quickened See invis
20:57:02 <Mekkis> !spell blood money
20:57:02 <diebot> Mekkis, BLOOD MONEY transmutation ([]) magus 1, sorcerer/wizard 1, witch 1 1 swift action Range: 0 ft. Comp: V, S Duration: Instantaneous Save: SR:Source: RotRL-AE-Appendix
20:57:03 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/blood_money.html
20:57:33 <Steven> its too bad you dont have the reduce metamagic thing
20:57:49 <Mekkis> looking at getting a Staff of the Master
20:59:15 <Steven> what would you cast with it?
20:59:34 <Mekkis> quickened spells
20:59:46 <Steven> yeah which necro spell?
20:59:55 <Mekkis> do the need to be necro spells?
20:59:59 <Mekkis> !item staff of the master
21:00:02 <diebot> Mekkis, STAFF OF THE MASTER [moderate necromancy] CL:8 none 30000gp, 5lb
21:00:02 <diebot> Often given as gifts to apprentices upon reaching the rank of master, these staves come in eight different varieties, one for each school of magic. This particular staff is for the school of necromancy. Aside from acting as a +1/+1 quarterstaff, this staff allows use of the following spells: • Ray of enfeeblement (1 charge) • Spectral hand (1
21:00:02 <diebot> charge) • Vampiric touch (2 charges) In addition, this staff can be used to cast spells using any metamagic feats known by the wielder without increasing the spell's level. This consumes a number of charges equal to the number of spell levels increased by the feat. No more than one feat can be applied to a spell cast by the wielder in this way.
21:00:02 <diebot> Using the staff for this purpose does not increase the casting time of the spell. Source: Ultimate Equipment
21:00:25 <Steven> gonna wave a fatigue black tenticles?
21:00:33 <Mekkis> nah
21:00:38 <Mekkis> I'm not a douche
21:00:39 <Steven> cause i've done that a few times, pretty fun.
21:00:46 <Mekkis> cause you're a douche
21:01:11 <Steven> well, i suppose i shoudl kick it up a notch and just not help ya anymore then.
21:01:27 * Steven goes back to watching a movie.
21:01:38 <Mekkis> !spell veil
21:01:39 <diebot> Mekkis, VEIL illusion (glamer[]) bard 6, sorcerer/wizard 6 1 standard action Range: long (400 ft. + 40 ft./level) one or more creatures, no two of which can be more than 30 ft. apart Comp: V, S Duration: concentration + 1 hour/level Save: Will negates; see text SR:yes; see textSource: PFRPG Core
21:01:39 <diebot> You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a
21:01:39 <diebot> Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check. Unwilling targets can negate the spell's effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.
21:01:54 <Mekkis> !spell transformation
21:01:55 <diebot> Mekkis, TRANSFORMATION transmutation ([]) sorcerer/wizard 6, alchemist 6, witch 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects) Duration: 1 round/level Save: SR:Source: PFRPG Core
21:01:55 <diebot> You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat and you can't cast spells, even from magic items. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency
21:01:55 <diebot> with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks). You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.
21:02:08 <Mekkis> !spell Form of the Dragon I
21:02:08 <diebot> Mekkis, FORM OF THE DRAGON I transmutation (polymorph[]) sorcerer/wizard 6, alchemist 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a scale of the dragon type you plan to assume) Duration: 1 min./level Save: see below SR:noSource: PFRPG Core
21:02:09 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/form_of_the_dragon_i.html
21:03:17 <Mekkis> !spell
21:03:17 <diebot> Mekkis, AID enchantment (compulsion[mind-affecting]) cleric 2, inquisitor 2, alchemist 2 1 standard action Range: touch living creature touched Comp: V, S, DF Duration: 1 min./level Save: none SR:yes (harmless)Source: PFRPG Core
21:03:18 <diebot> Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).
21:03:25 <Mekkis> !spell Genius Avaricious
21:03:26 <diebot> Mekkis, GENIUS AVARICIOUS conjuration (creation[evil]) cleric 6, sorcerer/wizard 6 10 minutes Range: touch Comp: V, S, M (valuable offerings; see text), F (one gold coin) Duration: instantaneous (see text) Save: none SR:noSource: AP 30
21:03:26 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/genius_avaricious.html
21:05:17 <Mekkis> !spell acid fog
21:05:18 <diebot> Mekkis, ACID FOG conjuration (creation[acid]) sorcerer/wizard 6, magus 6 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (powdered peas and an animal hoof) Duration: 1 round/level Save: none SR:noSource: PFRPG Core
21:05:18 <diebot> Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.
21:06:07 <Mekkis> !spell Heroism, Greater
21:06:08 <diebot> Mekkis, HEROISM, GREATER enchantment (compulsion[mind-affecting]) bard 5, sorcerer/wizard 6, summoner 5, witch 6 1 standard action Range: touch creature touched Comp: V, S Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
21:06:08 <diebot> This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
21:06:13 <Mekkis> !spell contingency
21:06:14 <diebot> Mekkis, CONTINGENCY evocation ([]) sorcerer/wizard 6 at least 10 minutes; see text Range: personal you Comp: V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp) Duration: 1 day/level or until discharged Save: SR:Source: PFRPG Core
21:06:14 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/contingency.html
21:07:46 <Mekkis> !spell Path Of The Winds
21:07:47 <diebot> Mekkis, PATH OF THE WINDS evocation ([air]) druid 6, sorcerer/wizard 6 1 standard action Range: 100 ft. Comp: V, S, Duration: concentration + 1 round Save: Fortitude negates SR:yesSource: Advanced Race Guide
21:07:47 <diebot> With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are the equivalent of a windstorm (Core Rulebook 439). During the first round of the spell, the winds sweep the designated area clear of anything of Small or smaller size, blowing it outward to the sides of the spell's effect (50% chance of landing on
21:07:47 <diebot> either side). You may move within the effect without penalty, though all other creatures are subject to the wind's effects. On the second and all later rounds of the spell, the edges of the effect are treated as a wind wall. If the effect includes a body of water or other liquid, the winds create a channel up to 40 feet deep into the surface of the
21:07:47 <diebot> liquid. On your turn as a move action, you can move the effect of this spell, either rotating it at one of its ends up to 45 degrees, or moving it up to 50 feet in line with its current orientation (toward you or away from you).
21:08:47 <Mekkis> !spell Beast Shape IV
21:08:47 <diebot> Mekkis, BEAST SHAPE IV transmutation (polymorph[]) sorcerer/wizard 6, alchemist 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a piece of the creature whose form you plan to assume) Duration: 1 min./level Save: SR:Source: PFRPG Core
21:08:48 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/beast_shape_iv.html
21:17:48 <Mekkis> !feat power attack
21:17:52 <diebot> Mekkis, POWER ATTACK [Combat]Prereq: Str 13, base attack bonus +1. You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
21:17:52 <diebot> Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your
21:17:52 <diebot> Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an
21:17:52 <diebot> attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Source: Core
21:33:37 <Steven> tasty tasty net split
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22:05:50 <Mekkis> that was great
22:08:09 <Mekkis> The Viscount Otavio is going to be in so much shit now
22:09:16 <Brunius> Sounds fun
22:09:33 <Mekkis> yay for bluff
22:10:57 <Mekkis> "Who are you?" "I am the Viscount Otavio"
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22:20:16 <Mekkis> so, Brunius....
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23:07:09 <Mekkis> business class. Overrated.
23:23:45 <Mekkis> Brunius, you around?
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23:33:17 <Brunius> nope
23:33:24 <Brunius> well, not around at arc
23:35:15 <Mekkis> did you get the SMS
23:35:22 <Mekkis> Is Bairaq too weak?
23:35:40 <Mekkis> Can he suffer the existence of such people?
23:35:54 <Mekkis> Does he use facebook&twitter to spy?
23:36:06 <Mekkis> Can we call that spying?!!
23:36:26 <Mekkis> Is he qualified to wear the name 'paladin'?
23:38:47 <Mekkis> Also, Brunius, what do you think of the name Unaipon?
23:44:36 <Mekkis> !hp 9d6m3
23:44:36 <diebot> Mekkis, 65
23:45:42 <Mekkis> hmm... Feat for my sorcerer
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23:46:35 <Mekkis> Considering: some metamagic feat; point blank shot; weapon focus (ranged touch attack)
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