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// #d&d — 2014-01-25

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00:08:06 Wrothmonk ([email protected]) has joined #d&d
00:12:30 Wrothmonk has quit (Ping timeout: 121 seconds)
00:25:04 <Mekkis> !spell suppress charms and compulsions
00:25:05 <diebot> Mekkis, SUPPRES CHARMS AND COMPULSIONS abjuration ([]) bard 2, cleric 2, paladin 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart Comp: V, S Duration: 10 minutes; see text Save: Will negates (harmless) SR:yes
00:25:05 <diebot> (harmless)Source: Andoran
00:25:05 <diebot> As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.
00:25:36 <Mekkis> !spell emergency force sphere?
00:25:36 <diebot> Mekkis, EMERGENCY FORCE SPHERE evocation ([force]) sorcerer/wizard 4 1 immediate action Range: 5 ft. Comp: V Duration: 1 round/level Save: None SR:NoSource: Cheliax Empire Of Devils
00:25:37 <diebot> As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to
00:25:37 <diebot> tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses. Normally this spell is used to buy time for dealing with
00:25:37 <diebot> avalanches, floods, and rockslides, though it is also handy in dealing with ambushes.
00:26:59 <Mekkis> !spell phantom steed
00:27:00 <diebot> Mekkis, PHANTOM STEED conjuration (creation[]) bard 3, sorcerer/wizard 3, summoner 2, magus 3 10 minutes Range: 0 ft. Comp: V, S Duration: 1 hour/level Save: none SR:noSource: PFRPG Core
00:27:00 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/phantom_steed.html
00:40:53 <Ulzef> mekkis why you no here
00:42:09 <Avatar> printing some pages then I'm on my way
00:42:11 <Mekkis> !spell pilfering hand
00:42:12 <diebot> Mekkis, PILFERING HAND evocation ([force]) bard 2, cleric 2, magus 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object Comp: S Duration: see text Save: none SR:yes (object)Source: Ultimate Combat
00:42:12 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pilfering_hand.html
00:42:14 <Mekkis> Ulzef, I'm on my way
00:42:22 <Mekkis> trains just suck
00:42:33 <Mekkis> Will be there within 20 minutes, assuming checking to accom doesn't take ages
00:45:21 <Ulzef> cool cool
00:46:11 <Mekkis> fyi, business class is massively overrated
00:48:47 <Avatar> on my way in, should be about 20
00:48:48 <Ulzef> yeah figured
00:48:58 <Ulzef> kk
00:51:10 <Mekkis> Avatar, can you pick me up from South Yarra, Toorak Road?
00:51:39 <Brunius> Isn't that pmuch next door to MHS
00:52:42 <Darkkapow> so mekkis
00:52:56 <Darkkapow> I just found out my samurai build is so much more interesting than i thought
00:53:12 <Darkkapow> I can cause everyone in 1 turn within 30 feet to become frightened :/
00:53:17 <Darkkapow> didn't even realise it
00:55:19 <Mekkis> it's about a 800m walk
01:54:53 <dwight> hey guys
01:54:58 <dwight> yup, its me again
01:55:06 <dwight> dont mind me
01:55:13 <dwight> im just getting my daily dose
01:55:29 <dwight> d n ddddddddddddddddddddd dynamiteeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee yo its d n ddddddddddddddddddddddddddddddddddddddddddddddddddd
01:55:37 <dwight> head banger mofossssssssss
01:55:41 <dwight> in da houseeeeeeeeeeeeeeeeee
01:55:44 <dwight> adios
01:55:55 <dwight> oh yeh
01:56:14 <dwight> my psychiatrist said this is good stress relief
01:56:23 <dwight> and said my stress levels are down
01:56:29 <dwight> then said
01:56:42 <dwight> whatevr it is your doing, do it more often
01:56:52 <dwight> so u will see a lot more of me guys
01:56:54 <dwight> thanks guys
01:56:57 <dwight> bye guys
01:57:05 <dwight> d n dddddddddddd
02:14:32 <Mekkis> !feat lookout
02:14:32 <diebot> Mekkis, LOOKOUT [Combat, Teamwork] Your allies help you avoid being surprised.
02:14:33 <diebot> Benefit: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is
02:14:33 <diebot> lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round. Source: APG
02:37:43 <Mekkis> !spell comprehend languages
02:37:43 <diebot> Mekkis, COMPREHEND LANGUAGES divination ([]) bard 1, cleric 1, sorcerer/wizard 1, witch 1, inquisitor 1, alchemist 1 1 standard action Range: personal you Comp: V, S, M/DF (pinch of soot and salt) Duration: 10 min./level Save: SR:Source: PFRPG Core
02:37:44 <diebot> You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it. Written material can be read at the rate of one page (250
02:37:44 <diebot> words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text. Comprehend languages can be made permanent with a permanency spell.
02:47:23 <Mekkis> !spell sift
02:47:24 <diebot> Mekkis, SIFT divination ([]) bard 0, inquisitor 0 1 standard action Range: 30 ft. Comp: V, S Duration: instantaneous Save: none SR:noSource: APG
02:47:24 <diebot> You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area
02:47:24 <diebot> you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.
03:07:37 <GTang> Sup
04:10:04 <Lindsay> Hello
04:12:02 <Avatar> yo
04:12:46 <Lindsay> Just need some advice. I'm working on a character for a high level game. An accident happened in the pre-gameplay and now my anti-pally is permanently mute.
04:13:06 <Avatar> oops
04:14:19 <Lindsay> Yeah...I know some drow sign language, but I don't think that counts. What should I do? They only get 4 spell slots
04:15:17 <Lindsay> Should I go tomb tainted and drop casting as a dead thing for now and just heal every time I blast the battle field?
04:15:40 <Lindsay> Or is there a different way to cast other than silent spell...
04:15:59 <Avatar> are you levelling up now
04:16:16 <Avatar> oh uh, affects your spellcasting
04:16:28 <Avatar> a level of oracle maybe
04:16:56 <Lindsay> Yeah, my oracle saved her soul at level 19 and dropped out. This happened in the final creation steps of the anti-pally
04:18:14 <Avatar> not sure what that means sorry
04:19:42 <Lindsay> We were role-playing while making the character. The character isn't fully done. I failed a save (once I had them) and got convinced to draw from the deck of many things.
04:20:17 <Lindsay> one downfall was I permanently went mute
04:21:36 <Lindsay> I had an oracle previously, they left the party
04:22:12 <Avatar> but a 1st level deaf oracle gets silent spell if I recall
04:22:35 <Lindsay> I'd be deaf and mute?
04:23:01 <Avatar> yeah
04:23:40 <Avatar> I guess you could just take silent spell
04:24:33 <Lindsay> I guess. Is there a feat that drops a level on a meta-magic?
04:24:54 <Avatar> you could get a rod I guess
04:25:12 <Avatar> there might be a spell that can restore your speech
04:25:26 <Avatar> what exactly happened
04:26:53 <Lindsay> A card was drawn saying you loose a sense - sight, hearing or speech. it randomly was speech
04:27:53 <Avatar> regeneration maybe?
04:27:57 <Avatar> !spell regeneration
04:27:59 <diebot> Avatar, REGENERATE conjuration (healing[]) cleric 7, druid 9, witch 7 3 full rounds Range: touch living creature touched Comp: V, S, DF Duration: instantaneous Save: Fortitude negates (harmless) SR:yes (harmless)Source: PFRPG Core
04:27:59 <diebot> The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise. Regenerate also
04:27:59 <diebot> cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).
04:28:14 <Avatar> maybe not
04:28:32 <Avatar> trying to think of an effect that does the same thing
04:36:04 <Steven> yo
04:37:24 <Avatar> yo
04:37:33 <Avatar> steven: good low level alchemical formulae, go!
04:38:16 <Steven> will you call me a douche if i assist you?
04:39:10 <Brunius> probably
04:39:15 <Avatar> what? no
04:39:58 <Steven> i suggest either an enlarge if your melee based, or a reduce person if your gonna go all bomb thrower.
04:40:55 <Avatar> reduce eh
04:41:03 <Lindsay> wow, you really do need a voice to cast. a sign language doesn't work. Looks like it's rods or some high-end magic
04:41:21 <Steven> it lasts longer than rounds
04:41:44 <Steven> and never is a dead spell to have in a formula book
04:41:53 <Avatar> !spell reduce person
04:41:53 <diebot> Avatar, REDUCE PERSON transmutation ([]) sorcerer/wizard 1, alchemist 1, summoner 1, witch 1, magus 1 1 round Range: close (25 ft. + 5 ft./2 levels) one humanoid creature Comp: V, S, M (a pinch of powdered iron) Duration: 1 min./level Save: Fortitude negates SR:yesSource: PFRPG Core
04:41:54 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/reduce_person.html
04:42:25 <Avatar> oh wait I already have reduce person
04:42:37 <Lindsay> could you use a secret language like "drow sign language"
04:42:56 <Brunius> Why not silent spell?
04:43:20 <Avatar> because it eats a spell level
04:43:22 <Steven> drow sign language is a secret language
04:43:35 <Avatar> if sign language doesn't work, drow sign language won't either
04:44:30 <Steven> are you trying to do the whole casting in a different language so no one can identify my spells?
04:44:50 <Avatar> he's mute
04:45:15 <Steven> by what mechanism?
04:46:03 <Avatar> soem magic deck
04:46:07 <Lindsay> The deck of many things
04:46:23 <Lindsay> drawing cards does random things
04:47:08 <Steven> buy a miracle?
04:47:09 <Lindsay> like loosing a sense, owning a demi plane, making copies of yourself, or becoming an object
04:47:41 <Lindsay> That might work
04:47:55 <Steven> being a mute as a spellcaster is a horrible condition, i probably would have went deaf.
04:48:03 <Avatar> heal might work?
04:48:11 <Steven> not according to the deck.
04:48:38 <Lindsay> the 3 conditions were rolled random
04:49:00 <Lindsay> Glad I'm not blind?
04:49:22 <Steven> save that the deck clearly states its a players choice.
04:50:38 <Avatar> which card was it?
04:50:56 <Lindsay> Not hearing anything, especially on a battlefield really does suck
04:51:17 <Steven> the mute hag
04:51:36 <Avatar> I don't see that card
04:52:16 <Steven> The Mute Hag 3 of Spades NE The character permanently loses one of his senses—sight, hearing, or speech—becoming blind, deaf, or mute (player's choice). This affliction cannot be cured by any effect short of a miracle or wish spell.
04:52:16 <Lindsay> I think I'd miracle any of the 3 back, or get a rod for now
04:52:43 <Steven> a casting of miracle would remove the effect for the purchase of spellcasting services.
04:52:59 <Steven> much cheaper than a rod
04:53:08 <Lindsay> Thank you :)
04:54:16 <Steven> so, played me some magic and then some warlord tonight
04:54:22 <Steven> was pretty fun
04:55:14 <Steven> i had my warlord on the frontline for a full 3 rounds with 1 health left and walter was unable to kill it.
04:55:45 <Steven> three times he had an auto hit on it, and 3 times he rolled a nat 1.
04:55:50 <Steven> was glorious
04:57:04 <Proquar> So, you might be wondering why I logged in....
04:57:27 <Proquar> We got the boardgame "Munchkin", and I felt nostalgic for Avatar
04:57:29 <Proquar> :D
04:57:29 <Steven> anyways
04:57:38 <Steven> I've never been a fan of the deck of many things.
04:57:44 <Steven> too many ways to fuck yourself over.
05:00:17 <Avatar> yeah agreed
05:01:12 <Avatar> you're talking about the harrow deck of many things
05:01:21 <Steven> yes
05:02:11 <Avatar> that wasn't mentioned earlier !
05:02:27 <Steven> its the deck of many things... is there a second one?
05:03:14 <Steven> oh wow there is... this thing sucks.
05:03:53 <Avatar> yeah the one you're talking about is an artifact
05:04:36 <Avatar> oh wait they both are
05:04:39 <Avatar> well they are different
05:10:09 <Mekkis> !spell emergency force sphere
05:10:10 <diebot> Mekkis, EMERGENCY FORCE SPHERE evocation ([force]) sorcerer/wizard 4 1 immediate action Range: 5 ft. Comp: V Duration: 1 round/level Save: None SR:NoSource: Cheliax Empire Of Devils
05:10:10 <diebot> As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to
05:10:10 <diebot> tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses. Normally this spell is used to buy time for dealing with
05:10:10 <diebot> avalanches, floods, and rockslides, though it is also handy in dealing with ambushes.
05:49:26 <Steven> gonna hit the hay, see ya guys later!
05:49:31 <Mekkis> !spell bless
05:49:32 <diebot> Mekkis, BLESS enchantment (compulsion[mind-affecting]) cleric 1, paladin 1, inquisitor 1 1 standard action Range: 50 ft. Comp: V, S, DF Duration: 1 min./level Save: none SR:yes (harmless)Source: PFRPG Core
05:49:32 <diebot> Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.
05:49:33 <Brunius> l8rz
06:09:13 <nightdeath> Anyone interested in Silent Tide? Have an onging game now
06:11:10 <nightdeath> Tier 1-5
06:18:56 <Avatar> that was fun
06:29:50 <Avatar> so I got to arcanacon realising I'd left pretty much all the important stuff at home
06:30:02 <Avatar> including the map and the copy of the scenario I was going to use
06:30:23 <Avatar> luckily I accidentally made a paper copy as well forgetting that I was planning to use a PDF
06:44:07 <Mekkis> Brunius_...
06:44:13 <Mekkis> Guess what Deceased just did
06:46:38 <Brunius_> Murdered a schoolbus full of children
06:49:30 <Brunius> I think that was time well spent
07:07:32 <Mekkis> that was great
07:10:30 <Mekkis> The Viscount Otavio is going to be in so much shit now
07:10:52 <Brunius> Sounds fun
07:11:13 <Mekkis> yay for bluff
07:12:37 <Mekkis> "Who are you?" "I am the Viscount Otavio"
07:12:39 Topic for #d&d is: PFS: TBA || SS: Sat 1st 1pm || WotW: Sun 2nd 9am || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
07:12:39 Topic for #d&d set by Avatar at Mon Jan 20 19:09:49 2014
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07:21:58 <Mekkis> so, Brunius....
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08:51:26 <Mekkis> !spell gust of wind
08:51:29 <diebot> Mekkis, GUST OF WIND evocation ([air]) druid 2, sorcerer/wizard 2, magus 2 1 standard action Range: 60 ft. Comp: V, S Duration: 1 round Save: Fortitude negates SR:yesSource: PFRPG Core
08:51:29 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gust_of_wind.html
08:52:41 <Mekkis> !spell scrying
08:52:44 <diebot> Mekkis, SCRYING divination (scrying[]) bard 3, cleric 5, druid 4, sorcerer/wizard 4, witch 4 1 hour Range: see text Comp: V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp) Duration: 1 min./level Save: Will negates SR:yesSource: PFRPG Core
08:52:44 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/scrying.html
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09:09:01 <Mekkis> !spell spider climb
09:09:01 <diebot> Mekkis, SPIDER CLIMB transmutation ([]) druid 2, sorcerer/wizard 2, alchemist 2, summoner 2, magus 2 1 standard action Range: touch creature touched Comp: V, S, M (a live spider) Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
09:09:01 <diebot> The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus on Climb skill checks; furthermore, it need not make Climb checks to traverse a vertical or horizontal
09:09:01 <diebot> surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.
09:16:26 <Mekkis> !feat greater steal
09:16:31 <diebot> Mekkis, GREATER STEAL [Combat]Prereq: Int 13, Combat Expertise, Improved Steal, base attack bonus +6. You have a knack for snatching items from your opponents in combat.
09:16:31 <diebot> Benefit: You receive a +2 bonus on checks made to steal an item from a foe. This bonus stacks with the bonus granted by Improved Steal. If you successfully steal an item from a foe during combat, it does not notice the theft until after combat is over or if it attempts to use the missing item.
09:16:31 <diebot> Normal: Creatures automatically notice items taken from them through the steal combat maneuver. Source: APG
09:23:03 <Mekkis> !spell unholy blight
09:23:04 <diebot> Mekkis, UNHOLY BLIGHT evocation ([evil]) cleric 4, inquisitor 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: instantaneous (1d4 rounds); see text Save: Will partial SR:yesSource: PFRPG Core
09:23:04 <diebot> You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes
09:23:05 <diebot> it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove disease or heal, but remove curse is effective. The spell deals only half damage to creatures who are neither evil nor good, and they are not sickened. Such a creature can reduce the damage by half
09:23:05 <diebot> again (down to one-quarter) with a successful Will save.
09:54:33 <Mekkis> !spell phantasmal killer
09:54:36 <diebot> Mekkis, PHANTASMAL KILLER illusion (phantasm[fear, mind-affecting, emotion]) sorcerer/wizard 4, witch 4, magus 4 1 standard action Range: medium (100 ft. + 10 ft./level) one living creature Comp: V, S Duration: instantaneous Save: Will disbelief, then Fortitude partial; see text SR:yesSource: PFRPG Core
09:54:37 <diebot> You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to
09:54:37 <diebot> recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. If the subject of a phantasmal killer attack succeeds in disbelieving and possesses telepathy or is wearing a helm
09:54:37 <diebot> of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.
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10:35:31 <Mekkis> !spell buring arc
10:35:32 <diebot> Mekkis, BURNING ARC evocation ([fire]) sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target) Comp: V, S Duration: instantaneous Save: Reflex half SR:yesSource: Humans Of Golarion
10:35:32 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/burning_arc.html
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12:28:13 <Mekkis> !spell echolocation
12:28:15 <diebot> Mekkis, ECHOLOCATION transmutation ([sonic]) alchemist 4, bard 4, druid 4, sorcerer/wizard 5 1 standard action Range: personal you Comp: V Duration: 10 minutes/level Save: SR:Source: Ultimate Magic
12:28:15 <diebot> You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. The echo-producing noises are too highpitched to be heard by most creatures, and can only be detected by dragons, other creatures with this ability (such as bats), and creatures with hearing-based blindsense or
12:28:15 <diebot> blindsight. You cannot use this ability if you are deaf, and cannot detect anything in an area of silence.
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13:05:35 <Mekkis> !spell cold ice strike
13:05:36 <diebot> Mekkis, COLD ICE STRIKE evocation ([cold]) cleric/oracle 6, sorcerer/wizard 6 1 swift action Range: 30 ft. Comp: V, S Duration: instantaneous Save: Reflex half SR:yesSource: Ultimate Magic
13:05:36 <diebot> You create a shredding flurry of ice slivers, which blast from your hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6).
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13:57:15 <Mekkis> !spell displacement
13:57:16 <diebot> Mekkis, DISPLACEMENT illusion (glamer[]) bard 3, sorcerer/wizard 3, alchemist 3, summoner 3, magus 3 1 standard action Range: touch creature touched Comp: V, M (a small loop of leather) Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
13:57:17 <diebot> The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. Unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location and negates the miss chance.
17:53:06 <Mekkis> !spell gust of wind
17:53:08 <diebot> Mekkis, GUST OF WIND evocation ([air]) druid 2, sorcerer/wizard 2, magus 2 1 standard action Range: 60 ft. Comp: V, S Duration: 1 round Save: Fortitude negates SR:yesSource: PFRPG Core
17:53:08 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/gust_of_wind.html
17:54:22 <Mekkis> !spell scrying
17:54:23 <diebot> Mekkis, SCRYING divination (scrying[]) bard 3, cleric 5, druid 4, sorcerer/wizard 4, witch 4 1 hour Range: see text Comp: V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp) Duration: 1 min./level Save: Will negates SR:yesSource: PFRPG Core
17:54:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/scrying.html
18:06:29 <Mekkis> !spell spider climb
18:06:30 <diebot> Mekkis, SPIDER CLIMB transmutation ([]) druid 2, sorcerer/wizard 2, alchemist 2, summoner 2, magus 2 1 standard action Range: touch creature touched Comp: V, S, M (a live spider) Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
18:06:30 <diebot> The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus on Climb skill checks; furthermore, it need not make Climb checks to traverse a vertical or horizontal
18:06:30 <diebot> surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.
18:17:10 <***> Buffer Playback...
18:17:12 <***> Playback Complete.
18:18:07 <Mekkis> !feat greater steal
18:18:11 <diebot> Mekkis, GREATER STEAL [Combat]Prereq: Int 13, Combat Expertise, Improved Steal, base attack bonus +6. You have a knack for snatching items from your opponents in combat.
18:18:11 <diebot> Benefit: You receive a +2 bonus on checks made to steal an item from a foe. This bonus stacks with the bonus granted by Improved Steal. If you successfully steal an item from a foe during combat, it does not notice the theft until after combat is over or if it attempts to use the missing item.
18:18:11 <diebot> Normal: Creatures automatically notice items taken from them through the steal combat maneuver. Source: APG
18:24:44 <Mekkis> !spell unholy blight
18:24:44 <diebot> Mekkis, UNHOLY BLIGHT evocation ([evil]) cleric 4, inquisitor 4 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S Duration: instantaneous (1d4 rounds); see text Save: Will partial SR:yesSource: PFRPG Core
18:24:45 <diebot> You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes
18:24:45 <diebot> it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove disease or heal, but remove curse is effective. The spell deals only half damage to creatures who are neither evil nor good, and they are not sickened. Such a creature can reduce the damage by half
18:24:45 <diebot> again (down to one-quarter) with a successful Will save.
18:56:13 <Mekkis> !spell phantasmal killer
18:56:14 <diebot> Mekkis, PHANTASMAL KILLER illusion (phantasm[fear, mind-affecting, emotion]) sorcerer/wizard 4, witch 4, magus 4 1 standard action Range: medium (100 ft. + 10 ft./level) one living creature Comp: V, S Duration: instantaneous Save: Will disbelief, then Fortitude partial; see text SR:yesSource: PFRPG Core
18:56:14 <diebot> You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to
18:56:14 <diebot> recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. If the subject of a phantasmal killer attack succeeds in disbelieving and possesses telepathy or is wearing a helm
18:56:14 <diebot> of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.
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19:08:17 Lindsay ([email protected]) has joined #d&d
19:08:23 <Lindsay> Hello
19:10:21 <Avatar> yo
19:11:05 <Lindsay> Just need some advice. I'm working on a character for a high level game. An accident happened in the pre-gameplay and now my anti-pally is permanently mute.
19:11:25 <Avatar> oops
19:12:39 <Lindsay> Yeah...I know some drow sign language, but I don't think that counts. What should I do? They only get 4 spell slots
19:13:37 <Lindsay> Should I go tomb tainted and drop casting as a dead thing for now and just heal every time I blast the battle field?
19:13:59 <Lindsay> Or is there a different way to cast other than silent spell...
19:14:18 <Avatar> are you levelling up now
19:14:35 <Avatar> oh uh, affects your spellcasting
19:14:49 <Avatar> a level of oracle maybe
19:15:16 <Lindsay> Yeah, my oracle saved her soul at level 19 and dropped out. This happened in the final creation steps of the anti-pally
19:16:33 <Avatar> not sure what that means sorry
19:18:01 <Lindsay> We were role-playing while making the character. The character isn't fully done. I failed a save (once I had them) and got convinced to draw from the deck of many things.
19:18:35 <Lindsay> one downfall was I permanently went mute
19:19:54 <Lindsay> I had an oracle previously, they left the party
19:20:32 <Avatar> but a 1st level deaf oracle gets silent spell if I recall
19:20:53 <Lindsay> I'd be deaf and mute?
19:21:22 <Avatar> yeah
19:22:00 <Avatar> I guess you could just take silent spell
19:22:53 <Lindsay> I guess. Is there a feat that drops a level on a meta-magic?
19:23:14 <Avatar> you could get a rod I guess
19:23:35 <Avatar> there might be a spell that can restore your speech
19:23:45 <Avatar> what exactly happened
19:25:11 <Lindsay> A card was drawn saying you loose a sense - sight, hearing or speech. it randomly was speech
19:26:12 <Avatar> regeneration maybe?
19:26:16 <Avatar> !spell regeneration
19:26:19 <diebot> Avatar, REGENERATE conjuration (healing[]) cleric 7, druid 9, witch 7 3 full rounds Range: touch living creature touched Comp: V, S, DF Duration: instantaneous Save: Fortitude negates (harmless) SR:yes (harmless)Source: PFRPG Core
19:26:19 <diebot> The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise. Regenerate also
19:26:19 <diebot> cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).
19:26:34 <Avatar> maybe not
19:26:51 <Avatar> trying to think of an effect that does the same thing
19:34:19 Steven ([email protected]) has joined #d&d
19:34:23 <Steven> yo
19:35:42 <Avatar> yo
19:35:52 <Avatar> steven: good low level alchemical formulae, go!
19:36:36 <Steven> will you call me a douche if i assist you?
19:37:12 <Mekkis> !spell buring arc
19:37:12 <diebot> Mekkis, BURNING ARC evocation ([fire]) sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target) Comp: V, S Duration: instantaneous Save: Reflex half SR:yesSource: Humans Of Golarion
19:37:13 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/burning_arc.html
19:37:28 <Brunius> probably
19:37:34 <Avatar> what? no
19:38:22 <Steven> i suggest either an enlarge if your melee based, or a reduce person if your gonna go all bomb thrower.
19:39:22 <Avatar> reduce eh
19:39:23 <Lindsay> wow, you really do need a voice to cast. a sign language doesn't work. Looks like it's rods or some high-end magic
19:39:39 <Steven> it lasts longer than rounds
19:40:04 <Steven> and never is a dead spell to have in a formula book
19:40:11 <Avatar> !spell reduce person
19:40:12 <diebot> Avatar, REDUCE PERSON transmutation ([]) sorcerer/wizard 1, alchemist 1, summoner 1, witch 1, magus 1 1 round Range: close (25 ft. + 5 ft./2 levels) one humanoid creature Comp: V, S, M (a pinch of powdered iron) Duration: 1 min./level Save: Fortitude negates SR:yesSource: PFRPG Core
19:40:12 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/reduce_person.html
19:40:43 <Avatar> oh wait I already have reduce person
19:40:55 <Lindsay> could you use a secret language like "drow sign language"
19:41:15 <Brunius> Why not silent spell?
19:41:38 <Avatar> because it eats a spell level
19:41:40 <Steven> drow sign language is a secret language
19:41:54 <Avatar> if sign language doesn't work, drow sign language won't either
19:42:49 <Steven> are you trying to do the whole casting in a different language so no one can identify my spells?
19:43:08 <Avatar> he's mute
19:43:34 <Steven> by what mechanism?
19:44:22 <Avatar> soem magic deck
19:44:25 <Lindsay> The deck of many things
19:44:41 <Lindsay> drawing cards does random things
19:45:27 <Steven> buy a miracle?
19:45:30 <Lindsay> like loosing a sense, owning a demi plane, making copies of yourself, or becoming an object
19:46:00 <Lindsay> That might work
19:46:15 <Steven> being a mute as a spellcaster is a horrible condition, i probably would have went deaf.
19:46:22 <Avatar> heal might work?
19:46:30 <Steven> not according to the deck.
19:46:57 <Lindsay> the 3 conditions were rolled random
19:47:19 <Lindsay> Glad I'm not blind?
19:47:40 <Steven> save that the deck clearly states its a players choice.
19:48:56 <Avatar> which card was it?
19:49:15 <Lindsay> Not hearing anything, especially on a battlefield really does suck
19:49:35 <Steven> the mute hag
19:49:55 <Avatar> I don't see that card
19:50:35 <Steven> The Mute Hag 3 of Spades NE The character permanently loses one of his senses—sight, hearing, or speech—becoming blind, deaf, or mute (player's choice). This affliction cannot be cured by any effect short of a miracle or wish spell.
19:50:36 <Lindsay> I think I'd miracle any of the 3 back, or get a rod for now
19:51:01 <Steven> a casting of miracle would remove the effect for the purchase of spellcasting services.
19:51:17 <Steven> much cheaper than a rod
19:51:26 <Lindsay> Thank you :)
19:51:56 Lindsay has quit (Quit: http://www.mibbit.com ajax IRC Client)
19:52:34 <Steven> so, played me some magic and then some warlord tonight
19:52:40 <Steven> was pretty fun
19:53:35 <Steven> i had my warlord on the frontline for a full 3 rounds with 1 health left and walter was unable to kill it.
19:54:04 <Steven> three times he had an auto hit on it, and 3 times he rolled a nat 1.
19:54:08 <Steven> was glorious
19:55:47 <Steven> anyways
19:55:56 <Steven> I've never been a fan of the deck of many things.
19:56:03 <Steven> too many ways to fuck yourself over.
19:58:36 <Avatar> yeah agreed
19:59:31 <Avatar> you're talking about the harrow deck of many things
19:59:39 <Steven> yes
20:00:29 <Avatar> that wasn't mentioned earlier !
20:00:47 <Steven> its the deck of many things... is there a second one?
20:01:34 <Steven> oh wow there is... this thing sucks.
20:02:13 <Avatar> yeah the one you're talking about is an artifact
20:02:54 <Avatar> oh wait they both are
20:02:59 <Avatar> well they are different
20:08:27 <Mekkis> !spell emergency force sphere
20:08:28 <diebot> Mekkis, EMERGENCY FORCE SPHERE evocation ([force]) sorcerer/wizard 4 1 immediate action Range: 5 ft. Comp: V Duration: 1 round/level Save: None SR:NoSource: Cheliax Empire Of Devils
20:08:28 <diebot> As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to
20:08:29 <diebot> tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses. Normally this spell is used to buy time for dealing with
20:08:29 <diebot> avalanches, floods, and rockslides, though it is also handy in dealing with ambushes.
20:35:27 <VeryAngryArabMan> hi stevie
20:35:36 <Steven> sup
20:35:52 <VeryAngryArabMan> absolutely fuck all, and you?
20:36:13 <Steven> relaxin.
20:36:23 <Steven> thinkin bout getting a PFS game together.
20:36:40 <VeryAngryArabMan> ok i aint into games
20:36:58 <Steven> no games?
20:37:00 <Steven> at all?
20:37:05 <Steven> sounds kinda boring.
20:37:12 <VeryAngryArabMan> none at all
20:37:37 <VeryAngryArabMan> i watch movies in my past time
20:37:54 <VeryAngryArabMan> thts about it
20:38:23 <Steven> i used to watch a lot of movies, but the last like 15 years... most movies pretty much shit.
20:40:00 <VeryAngryArabMan> u might have a point there, ive just seen the internship and some steven seagal new release
20:41:14 <Mekkis> it's a bit early for scotch, isn't it?
20:41:27 <Steven> ...
20:41:31 <Steven> light weight
20:42:27 <Mekkis> what are good 6th level spells
20:42:34 <Mekkis> when fighting devils
20:43:31 <Steven> arcane or divine?
20:44:57 <Mekkis> arcane
20:45:01 <Mekkis> also: 11th level feat
20:45:06 <Mekkis> I'm thinking Quicken Spell
20:47:56 <Mekkis> !hp 5d6m3+6d6m2
20:47:57 <diebot> Mekkis, 73
20:48:49 <Mekkis> !rspell 6
20:48:53 <diebot> Mekkis, ACID FOG conjuration (creation[acid]) sorcerer/wizard 6, magus 6 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (powdered peas and an animal hoof) Duration: 1 round/level Save: none SR:noSource: PFRPG Core
20:48:53 <diebot> Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.
20:48:57 <Mekkis> !rspell 6
20:48:58 <diebot> Mekkis, GETAWAY conjuration (teleportation[]) bard 6, sorcerer/wizard 6 1 minute Range: unlimited you and one willing creature/2 levels, all of which must be within 30 feet of you Comp: V, S, M (a brass doorknob) Duration: 1 hour/level Save: none SR:noSource: APG
20:48:58 <diebot> Getaway teleports you and allies you designate at the time of casting to a predetermined location. You must initially cast the spell at that location-all creatures affected by the spell must be present at that time and within 30 feet of you. At any time before the spell's duration expires, you may trigger the spell as a swift action. At this time,
20:48:58 <diebot> all affected creatures (or their remains and gear) within 30 feet of you are teleported to the location where you first cast the spell. Creatures more than 30 feet away from you are left behind. Selected creatures within 30 feet of you who do not wish to travel with you at that time can simply choose not to go. You can be transported any distance
20:48:58 <diebot> within a plane but cannot travel between planes.
20:50:41 <Mekkis> !spell legend lore
20:50:45 <diebot> Mekkis, LEGEND LORE divination ([]) bard 4, sorcerer/wizard 6, witch 6, inquisitor 6 see text Range: personal you Comp: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each) Duration: see text Save: SR:Source: PFRPG Core
20:50:45 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/legend_lore.html
20:51:17 <Mekkis> !spell Analyze Dweomer
20:51:18 <diebot> Mekkis, ANALYZE DWEOMER divination ([]) bard 6, sorcerer/wizard 6, witch 6, alchemist 6 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object or creature per caster level Comp: V, S, F (a ruby and gold lens worth 1,500 gp) Duration: 1 round/level Save: none or Will negates; see text SR:noSource: PFRPG Core
20:51:19 <diebot> You can observe magical auras. Each round, you may examine a single creature or object that you can see as a free action. In the case of a magic item, you learn its functions (including any curse effects), how to activate its functions (if appropriate), and how many charges are left (if it uses charges). In the case of an object or creature with
20:51:19 <diebot> active spells cast upon it, you learn each spell, its effect, and its caster level. An attended object may attempt a Will save to resist this effect if its holder so desires. If the save succeeds, you learn nothing about the object except what you can discern by looking at it. An object that makes its save cannot be affected by any other analyze
20:51:19 <diebot> dweomer spells for 24 hours. Analyze dweomer does not function when used on an artifact.
20:51:29 <Steven> i like repulsion for defensive purposes, unwilling shield utility, and i guess flesh to stone for offensive.
20:51:46 <Mekkis> I need to start by choosing a Divination spell
20:52:16 <Mekkis> there are four
20:52:33 <Steven> true seeing?
20:52:35 <Mekkis> Legend Lore, True Seeing, Analyse Dwemer, and Named bullet, greater
20:52:42 <Mekkis> !spell true seeing
20:52:43 <diebot> Mekkis, TRUE SEEING divination ([]) cleric 5, druid 7, sorcerer/wizard 6, alchemist 6, summoner 5, witch 6, inquisitor 5, magus 6 1 standard action Range: touch creature touched Comp: V, S, M (an eye ointment that costs 250 gp) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
20:52:43 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/true_seeing.html
20:52:46 <Mekkis> !spell Named bullet, greater
20:52:47 <diebot> Mekkis, NAMED BULLET, GREATER divination ([]) inquisitor 6, ranger 4, sorcerer/wizard 6, witch 6 1 standard action Range: touch one piece of ammunition or one thrown weapon Comp: V, S, M/DF (an item from the selected creature or creature type) Duration: 10 minutes/level or until discharged Save: Will negates (harmless, object) SR:yes
20:52:47 <diebot> (harmless, object)Source: Ultimate Combat
20:52:47 <diebot> This spell functions like named bullet, except it deals 2 extra points of damage per caster level (maximum 40).
20:53:00 <Steven> if you've got a gunslinger or manage to get a firearm named bullet is pretty cool
20:53:09 <Mekkis> I know
20:53:22 <Mekkis> with &abundant ammunition
20:53:38 <diebot> ABUNDANT AMMUNITION conjuration (summoning[]) bard 1, cleric 1, ranger 1, sorcerer/wizard 1 1 standard action Range: one container touched Comp: V, S, M/DF (a single piece of ammunition) Duration: 1 minute/level Save: none SR:no
20:53:38 <diebot> When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell,
20:53:38 <diebot> you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.
20:53:48 <Mekkis> problem is the material component
20:53:59 <Mekkis> Quickened See invis
20:56:43 <VeryAngryArabMan> d n ddddddddddddddd
20:56:48 <VeryAngryArabMan> dynamiteeeeeeeeeeeeeeeeee
20:57:02 <Mekkis> !spell blood money
20:57:02 <diebot> Mekkis, BLOOD MONEY transmutation ([]) magus 1, sorcerer/wizard 1, witch 1 1 swift action Range: 0 ft. Comp: V, S Duration: Instantaneous Save: SR:Source: RotRL-AE-Appendix
20:57:03 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/blood_money.html
20:57:08 <Brunius> Avatar, can I get ops while you're at arc?
20:57:25 <Brunius> Cheers
20:57:32 <Avatar> I'm there tomorrow
20:57:33 <Steven> its too bad you dont have the reduce metamagic thing
20:57:49 <Mekkis> looking at getting a Staff of the Master
20:59:15 <Steven> what would you cast with it?
20:59:34 <Mekkis> quickened spells
20:59:46 <Steven> yeah which necro spell?
20:59:55 <Mekkis> do the need to be necro spells?
20:59:59 <Mekkis> !item staff of the master
21:00:02 <diebot> Mekkis, STAFF OF THE MASTER [moderate necromancy] CL:8 none 30000gp, 5lb
21:00:02 <diebot> Often given as gifts to apprentices upon reaching the rank of master, these staves come in eight different varieties, one for each school of magic. This particular staff is for the school of necromancy. Aside from acting as a +1/+1 quarterstaff, this staff allows use of the following spells: • Ray of enfeeblement (1 charge) • Spectral hand (1
21:00:02 <diebot> charge) • Vampiric touch (2 charges) In addition, this staff can be used to cast spells using any metamagic feats known by the wielder without increasing the spell's level. This consumes a number of charges equal to the number of spell levels increased by the feat. No more than one feat can be applied to a spell cast by the wielder in this way.
21:00:02 <diebot> Using the staff for this purpose does not increase the casting time of the spell. Source: Ultimate Equipment
21:00:25 <Steven> gonna wave a fatigue black tenticles?
21:00:33 <Mekkis> nah
21:00:38 <Mekkis> I'm not a douche
21:00:39 <Steven> cause i've done that a few times, pretty fun.
21:00:46 <Mekkis> cause you're a douche
21:01:11 <Steven> well, i suppose i shoudl kick it up a notch and just not help ya anymore then.
21:01:27 * Steven goes back to watching a movie.
21:01:38 <Mekkis> !spell veil
21:01:39 <diebot> Mekkis, VEIL illusion (glamer[]) bard 6, sorcerer/wizard 6 1 standard action Range: long (400 ft. + 40 ft./level) one or more creatures, no two of which can be more than 30 ft. apart Comp: V, S Duration: concentration + 1 hour/level Save: Will negates; see text SR:yes; see textSource: PFRPG Core
21:01:39 <diebot> You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a
21:01:39 <diebot> Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check. Unwilling targets can negate the spell's effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.
21:01:54 <Mekkis> !spell transformation
21:01:55 <diebot> Mekkis, TRANSFORMATION transmutation ([]) sorcerer/wizard 6, alchemist 6, witch 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects) Duration: 1 round/level Save: SR:Source: PFRPG Core
21:01:55 <diebot> You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat and you can't cast spells, even from magic items. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency
21:01:55 <diebot> with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks). You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.
21:02:08 <Mekkis> !spell Form of the Dragon I
21:02:08 <diebot> Mekkis, FORM OF THE DRAGON I transmutation (polymorph[]) sorcerer/wizard 6, alchemist 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a scale of the dragon type you plan to assume) Duration: 1 min./level Save: see below SR:noSource: PFRPG Core
21:02:09 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/form_of_the_dragon_i.html
21:03:17 <Mekkis> !spell
21:03:17 <diebot> Mekkis, AID enchantment (compulsion[mind-affecting]) cleric 2, inquisitor 2, alchemist 2 1 standard action Range: touch living creature touched Comp: V, S, DF Duration: 1 min./level Save: none SR:yes (harmless)Source: PFRPG Core
21:03:18 <diebot> Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).
21:03:25 <Mekkis> !spell Genius Avaricious
21:03:26 <diebot> Mekkis, GENIUS AVARICIOUS conjuration (creation[evil]) cleric 6, sorcerer/wizard 6 10 minutes Range: touch Comp: V, S, M (valuable offerings; see text), F (one gold coin) Duration: instantaneous (see text) Save: none SR:noSource: AP 30
21:03:26 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/genius_avaricious.html
21:05:17 <Mekkis> !spell acid fog
21:05:18 <diebot> Mekkis, ACID FOG conjuration (creation[acid]) sorcerer/wizard 6, magus 6 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M (powdered peas and an animal hoof) Duration: 1 round/level Save: none SR:noSource: PFRPG Core
21:05:18 <diebot> Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.
21:06:07 <Mekkis> !spell Heroism, Greater
21:06:08 <diebot> Mekkis, HEROISM, GREATER enchantment (compulsion[mind-affecting]) bard 5, sorcerer/wizard 6, summoner 5, witch 6 1 standard action Range: touch creature touched Comp: V, S Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
21:06:08 <diebot> This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
21:06:13 <Mekkis> !spell contingency
21:06:14 <diebot> Mekkis, CONTINGENCY evocation ([]) sorcerer/wizard 6 at least 10 minutes; see text Range: personal you Comp: V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp) Duration: 1 day/level or until discharged Save: SR:Source: PFRPG Core
21:06:14 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/contingency.html
21:07:46 <Mekkis> !spell Path Of The Winds
21:07:47 <diebot> Mekkis, PATH OF THE WINDS evocation ([air]) druid 6, sorcerer/wizard 6 1 standard action Range: 100 ft. Comp: V, S, Duration: concentration + 1 round Save: Fortitude negates SR:yesSource: Advanced Race Guide
21:07:47 <diebot> With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are the equivalent of a windstorm (Core Rulebook 439). During the first round of the spell, the winds sweep the designated area clear of anything of Small or smaller size, blowing it outward to the sides of the spell's effect (50% chance of landing on
21:07:47 <diebot> either side). You may move within the effect without penalty, though all other creatures are subject to the wind's effects. On the second and all later rounds of the spell, the edges of the effect are treated as a wind wall. If the effect includes a body of water or other liquid, the winds create a channel up to 40 feet deep into the surface of the
21:07:47 <diebot> liquid. On your turn as a move action, you can move the effect of this spell, either rotating it at one of its ends up to 45 degrees, or moving it up to 50 feet in line with its current orientation (toward you or away from you).
21:08:47 <Mekkis> !spell Beast Shape IV
21:08:47 <diebot> Mekkis, BEAST SHAPE IV transmutation (polymorph[]) sorcerer/wizard 6, alchemist 6, magus 6 1 standard action Range: personal you Comp: V, S, M (a piece of the creature whose form you plan to assume) Duration: 1 min./level Save: SR:Source: PFRPG Core
21:08:48 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/beast_shape_iv.html
21:17:48 <Mekkis> !feat power attack
21:17:52 <diebot> Mekkis, POWER ATTACK [Combat]Prereq: Str 13, base attack bonus +1. You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
21:17:52 <diebot> Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your
21:17:52 <diebot> Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an
21:17:52 <diebot> attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Source: Core
21:29:54 <Mekkis> !spell echolocation
21:29:55 <diebot> Mekkis, ECHOLOCATION transmutation ([sonic]) alchemist 4, bard 4, druid 4, sorcerer/wizard 5 1 standard action Range: personal you Comp: V Duration: 10 minutes/level Save: SR:Source: Ultimate Magic
21:29:55 <diebot> You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. The echo-producing noises are too highpitched to be heard by most creatures, and can only be detected by dragons, other creatures with this ability (such as bats), and creatures with hearing-based blindsense or
21:29:55 <diebot> blindsight. You cannot use this ability if you are deaf, and cannot detect anything in an area of silence.
21:33:37 <Steven> tasty tasty net split
21:42:15 <***> Buffer Playback...
21:42:15 <***> Playback Complete.
21:42:24 <Mekkis> Brunius_...
21:42:31 <Mekkis> Guess what Deceased just did
21:48:12 <***> Buffer Playback...
21:48:13 <***> Playback Complete.
21:48:18 <Mekkis> worse!
21:49:02 <Mekkis> much, much worse, Brunius_
21:52:26 <Mekkis> what, Brunius_, would be worse than that?
22:07:16 <Mekkis> !spell cold ice strike
22:07:17 <diebot> Mekkis, COLD ICE STRIKE evocation ([cold]) cleric/oracle 6, sorcerer/wizard 6 1 swift action Range: 30 ft. Comp: V, S Duration: instantaneous Save: Reflex half SR:yesSource: Ultimate Magic
22:07:17 <diebot> You create a shredding flurry of ice slivers, which blast from your hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6).
22:24:57 <Avatar> how did you go
22:31:26 <Brunius_> Did he win an out of game challenge against a paladin?
22:32:38 Brunius_ is now known as Brunius
22:32:48 <Mekkis> no...
22:33:08 <Brunius> Did he doom the souls of the entirety of Golarion?
22:34:03 <Mekkis> getting close
22:34:11 <Mekkis> he pulled out his chequebook
22:34:30 <Mekkis> and paid 3000gp, to pay for the atonement of a paladin.
22:35:35 * ChbQ faints
22:36:01 <Avatar> ummm
22:36:05 <Avatar> did you cause it
22:37:20 <Mekkis> no
22:37:49 <Avatar> why'd you have to pay for it then
22:37:54 <Mekkis> I didn't
22:38:08 <Avatar> um?
22:38:41 <Mekkis> I didn't have to pay for it
22:39:10 <Avatar> you're contradicting yourself
22:39:15 <Mekkis> I paid for it
22:39:19 <Mekkis> I didn't have to pay for it
22:39:27 <Avatar> alright so
22:39:30 <Avatar> get to the point of this story
22:40:36 <Mekkis> See, both Deceased and the paladin were in a position...
22:41:08 <Mekkis> where we chose to put other obligations above that of the Society.
22:45:36 <Mekkis> that is not to say that I forgive him for what he did
22:45:44 <Mekkis> just that I understand why he did it
22:58:57 <Mekkis> !spell displacement
22:58:58 <diebot> Mekkis, DISPLACEMENT illusion (glamer[]) bard 3, sorcerer/wizard 3, alchemist 3, summoner 3, magus 3 1 standard action Range: touch creature touched Comp: V, M (a small loop of leather) Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
22:58:58 <diebot> The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. Unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location and negates the miss chance.
23:07:09 <Mekkis> business class. Overrated.
23:17:34 <Avatar> what are you doing
23:23:45 <Mekkis> Brunius, you around?
23:32:40 <Avatar> sounds like he doesn't regret it at all
23:32:54 <Avatar> atonement fails
23:32:57 <Avatar> 3000gp down the drain
23:33:17 <Brunius> nope
23:33:24 <Brunius> well, not around at arc
23:35:15 <Mekkis> did you get the SMS
23:35:22 <Mekkis> Is Bairaq too weak?
23:35:40 <Mekkis> Can he suffer the existence of such people?
23:35:54 <Mekkis> Does he use facebook&twitter to spy?
23:36:06 <Mekkis> Can we call that spying?!!
23:36:26 <Mekkis> Is he qualified to wear the name 'paladin'?
23:38:47 <Mekkis> Also, Brunius, what do you think of the name Unaipon?
23:44:36 <Mekkis> !hp 9d6m3
23:44:36 <diebot> Mekkis, 65
23:45:42 <Mekkis> hmm... Feat for my sorcerer
23:46:35 <Mekkis> Considering: some metamagic feat; point blank shot; weapon focus (ranged touch attack)
23:58:46 <Avatar> what's a good language
23:58:50 <Avatar> not abyssal