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// #d&d — 2014-01-20

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00:14:26 <Mekkis> Die, bot
00:14:53 <Mekkis> !rspell 4
00:16:09 <Mekkis> Die, bot
00:16:27 <Mekkis> !rspell 4
00:16:33 <diebot> Mekkis, INFERNAL HEALING, GREATER conjuration (healing[evil]) cleric 4, magus 4, sorcerer/wizard 4, summoner 4, witch 4 1 round Range: touch creature touched Comp: V, S, M (1 drop of devil blood or 1 dose of unholy water) Duration: 1 minute Save: Will negates (harmless) SR:yes (harmless)Source: Inner Sea World Guide
00:16:34 <diebot> As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.
00:16:37 <Mekkis> !rspell 4
00:16:37 <diebot> Mekkis, FALSE LIFE, GREATER necromancy ([]) alchemist 4, sorcerer/wizard 4, witch 4 1 standard action Range: personal you Comp: V, S, M (a drop of blood) Duration: 1 hour/level or until discharged; see text Save: SR:Source: Ultimate Magic
00:16:38 <diebot> This spell functions as false life, except you gain temporary hit points equal to 2d10 + 1 point per caster level (maximum +20). The effects of this spell do not stack with those of false life.
00:16:41 <Mekkis> !rspell 6
00:16:42 <diebot> Mekkis, CURSE, MAJOR necromancy ([curse]) cleric 5, sorcerer/wizard 6, witch 5 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: permanent Save: Will negates SR:yesSource: Ultimate Magic
00:16:43 <diebot> This spell functions as bestow curse, except the DC to remove the curse is equal to the save DC + 5.
00:16:56 <Mekkis> wow
00:17:01 <Mekkis> didn't know about that one
00:17:11 <Mekkis> !rspell 6
00:17:11 <diebot> Mekkis, SUMMON MONSTER VI conjuration (summoning[]) bard 6, cleric 6, sorcerer/wizard 6, witch 6 1 round Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, F/DF (a tiny bag and a small candle) Duration: 1 round/level Save: none SR:noSource: PFRPG Core
00:17:12 <diebot> This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
00:17:14 <Mekkis> !rspell 6
00:17:15 <diebot> Mekkis, PROGRAMMED IMAGE illusion (figment[]) bard 6, sorcerer/wizard 6 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M (fleece and jade dust worth 25 gp) Duration: permanent until triggered, then 1 round/level Save: Will disbelief (if interacted with) SR:noSource: PFRPG Core
00:17:15 <diebot> This spell functions like silent image, except that this spell's figment activates when a specific condition occurs. The figment includes visual, auditory, olfactory, and thermal elements, including intelligible speech. You set the triggering condition (which may be a special word) when casting the spell. The event that triggers the illusion can be
00:17:15 <diebot> as general or as specific and detailed as desired but must be based on an audible, tactile, olfactory, or visual trigger. The trigger cannot be based on some quality not normally obvious to the senses, such as alignment. See magic mouth for more details about such triggers.
00:17:19 <Mekkis> !rspell 6
00:17:19 <diebot> Mekkis, SYMBOL OF PERSUASION enchantment (charm[mind-affecting]) cleric 6, sorcerer/wizard 6, witch 6 10 minutes Range: 0 ft.; see text Comp: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp) Duration: see text Save: Will negates SR:yesSource: PFRPG Core
00:17:20 <diebot> This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead become charmed by the caster (as the charm monster spell) for 1 hour per caster level. Unlike symbol of death, symbol of persuasion has no hit point limit; once triggered, a symbol of persuasion simply remains active for 10
00:17:20 <diebot> minutes per caster level. Note: Magic traps such as symbol of persuasion are hard to detect and disable. A rogue (only) can use the Perception skill to find a symbol of persuasion and Disable Device to thwart it. The DC in each case is 25 + spell level, or 31 for symbol of persuasion.
00:17:39 <Mekkis> !rspell 6
00:17:40 <diebot> Mekkis, LEGEND LORE divination ([]) bard 4, sorcerer/wizard 6, witch 6, inquisitor 6 see text Range: personal you Comp: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each) Duration: see text Save: SR:Source: PFRPG Core
00:17:40 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/legend_lore.html
00:17:50 <Steven> so far in the dragons demand game tomorrow we have a rogue, barbarian....
00:17:51 <Mekkis> !rspell 6
00:17:52 <diebot> Mekkis, ICE CRYSTAL TELEPORT conjuration (teleportation[cold]) sorcerer/wizard 6, summoner 5, witch 6 1 standard action Range: long (400 ft. + 40 ft./level) one creature Comp: V Duration: 1d4 rounds and instantaneous Save: Will negates SR:yesSource: Ultimate Magic
00:17:52 <diebot> This spell functions as teleport, except you use it to teleport yourself or one other creature to a safe location you specify (the target can bring along objects as long as their weight doesn't exceed the target's heavy load). You can only send the target to a location with which you are very familiar. The target is first trapped in ice (hardness
00:17:52 <diebot> 0, 3 hit points per inch of thickness, 1 inch thick per caster level) for 1d4 rounds, during which time it is paralyzed, aware but unable to take any physical actions, and begins to fade away as the teleportation aspect takes effect. At the end of the 1d4 rounds, the target teleports to the specified location, and the ice's hit points drop to 0 and
00:17:52 <diebot> it quickly melts away. If the ice is destroyed before the target teleports, the spell ends and the teleport doesn't occur.
00:18:38 <Steven> im thinking i should make a cleric or wizard.
00:19:11 <Mekkis> what would happen if I Ice Crystal Teleported a demon into House Thrune?
00:19:24 <Mekkis> !rspell 6
00:19:25 <diebot> Mekkis, SUMMON MONSTER VI conjuration (summoning[]) bard 6, cleric 6, sorcerer/wizard 6, witch 6 1 round Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, F/DF (a tiny bag and a small candle) Duration: 1 round/level Save: none SR:noSource: PFRPG Core
00:19:25 <diebot> This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
00:19:28 <Mekkis> !rspell 6
00:19:29 <diebot> Mekkis, CONTROL WATER transmutation ([water]) cleric 4, druid 4, sorcerer/wizard 6 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M/DF (a pinch of dust for lower water or a drop of water for raise water) Duration: 10 min./level Save: none; see text SR:noSource: PFRPG Core
00:19:29 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/control_water.html
00:19:35 <Mekkis> !rspell 9
00:19:36 <diebot> Mekkis, REFUGE conjuration (teleportation[]) cleric 7, sorcerer/wizard 9, witch 9 1 standard action Range: touch object touched Comp: V, S, M (a prepared object worth 1,500 gp) Duration: permanent until discharged Save: none SR:noSource: PFRPG Core
00:19:37 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/refuge.html
00:19:44 <Steven> the demon would teleport away.
00:20:02 <Mekkis> !rspell 1
00:20:03 <diebot> Mekkis, PEACEBOND abjuration ([]) inquisitor 1, sorcerer/wizard 1, witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one sheathed or slung weapon Comp: S Duration: 1 minute/level Save: Will negates (object) SR:yes (object)Source: Ultimate Combat
00:20:04 <diebot> You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone who then tries to draw the weapon must spend a standard action and succeed at a Strength check (DC equal to the saving throw DC) to do so, provoking attacks of opportunity whether the attempt succeeds or fails.
00:20:26 <Mekkis> what do you think about the random spell feature?
00:21:03 <Mekkis> http://paizo.com/image/splash/servergoblins.jpg
00:22:01 <Steven> yeah, the power went off in redmond the other day
00:22:17 <Steven> and they have had server problems ever since.
00:22:51 <Mekkis> who's responsible?
00:23:33 <Steven> probably some asshole who lost control of his vehical and smashed an electrical pole or something.
00:23:46 <Steven> brb
00:24:05 <Mekkis> not the sysadmin who didn't get it colocated somewhere with redundancy?
00:24:23 <Mekkis> or having a failover system?
00:36:05 <Damalon01> gnight all
00:36:09 Damalon01 has quit (Quit: )
00:44:14 Tashes has quit (Quit: Leaving)
01:14:22 <Avatar> yo
01:34:28 <Steven> !throw 2d8
01:34:29 <diebot> Steven, 2d8: [2d8=6,2] 8
01:39:01 <Steven> that was fun
01:39:23 <Steven> out chopping wood
01:40:00 <Steven> dog got off the chain, took my legs out and i fell onto the wood pile
01:40:17 <Steven> wish i had driven over to my dads... was a very painful walk back home.
01:48:26 <Steven> there ya go paizo back up
02:11:28 <Steven> playing with two people who are new to pathfinder today.
02:11:34 <Steven> exciting day guys!
02:11:50 <Steven> no clue what they are bringing
02:12:14 <Steven> so im building some back up characters so we dont end up with 2 clerics or barbarians and what not
02:13:13 <Darkkapow> we had 3 on wednesday
02:13:17 <Darkkapow> father and son and another guy
02:21:42 <Avatar> library of the lion is pretty good
02:23:36 <Steven> yup
02:31:35 <Steven> that huge red dragon miniature is looking pretty freakin sweet
02:40:15 <Steven> so....
02:40:17 <Steven> what up peeps
02:41:27 <s_gmusic> I'm thinking about ordering that, steven.
02:42:42 <Steven> im thinking of waiting till paizocon and getting it for free for running games for them.
02:43:13 <Steven> love the paizocon!
02:43:22 <Steven> always such a blasty blast
02:43:33 <s_gmusic> heh nice. I can get it at distributor cost. :D
02:43:54 <Steven> kick ass!
02:44:24 <s_gmusic> yup. US$20.99 vs srp of $39.99 :3
02:46:06 <s_gmusic> blarg. got a new mouthpiece for sparring. feels weird. :(
02:48:40 <Brunius> Mekkis: copying over user data now
02:48:54 <Mekkis> ah
02:48:58 <Steven> I basically pay for food when i go to paizocon which i'd already be eating.
02:49:06 <Steven> so... really its like i get to go for free.
02:49:19 <Steven> and we have a hell of a good time.
02:49:21 <Brunius> I got that partition to cooperate, not sure what was up with it
02:49:36 <Brunius> I might have needed to restart after changing ownership, even though it said I didn't
02:50:03 <Steven> last year we played rivalry's end with VOs and Todd Morgan GM'd
03:15:15 <Mekkis> who's the VC of Perth?
03:16:02 <Mekkis> I think I've emailed every other VC in Australia regarding reporting issues
03:21:36 <Brunius|M> Isn't it in the back of the guide?
03:21:37 <Avatar> check the back of the PFS guide
04:00:43 <s_gmusic> just downloaded a 23.8MB .jpg image. compression issue or just absurd res?
04:01:09 <Steven> maybe both
04:02:22 <SpeEn> high dpi maybe'
04:02:53 <Mekkis> resolution and DPI are related
04:03:00 <SpeEn> aye
04:03:12 <Mekkis> and jpg doesn't have DPI, really
04:03:13 <Steven> maybe its a picture with a ghost in it.
04:03:22 * Steven makes scary haunted noises
04:03:30 <Mekkis> given it doesn't have real-world measurements
04:03:36 <s_gmusic> 4100 x 5300 >.>
04:04:09 <SpeEn> Steven
04:04:15 <SpeEn> I have another question
04:04:17 <SpeEn> =)
04:04:34 <SpeEn> Regarding identifying items
04:05:31 <Steven> suuuuuuuuuuuup
04:05:52 <SpeEn> or it may be more a question regarding detect magic
04:06:22 <SpeEn> how do you relate to the 1st 2nd 3rd round effects of detect magic
04:06:27 <SpeEn> when you are out of combat
04:06:48 <Steven> hand wave
04:06:55 <Steven> unless time is a factor
04:07:15 <SpeEn> yeah, the round issue is just when time is a factor
04:07:33 <SpeEn> so I can just tell the players
04:07:46 <Steven> because if they arent under pressure or trying to detect an alignment on a person.
04:08:19 <SpeEn> yeah
04:08:35 <SpeEn> But to identify it they need to do a spellcraft skill check right?
04:08:45 <SpeEn> with DC 10 + item CL?
04:09:20 <Steven> 15+CL
04:09:23 <SpeEn> ok
04:09:29 <Steven> but yeah
04:09:48 <SpeEn> but a straight up +1 longsword
04:09:54 <SpeEn> does that have CL 0 ?
04:10:02 <SpeEn> or would that just me mwk?
04:10:07 <SpeEn> be
04:11:49 <Steven> sory getting distracted by assisting people.
04:12:17 <SpeEn> np
04:12:26 <Steven> i think +1 weapons are dc 18
04:12:32 <Steven> might be dc 20
04:12:43 <Steven> i dont remember their caster level
04:13:54 <SpeEn> 3 times their enhancement bonus
04:14:00 <SpeEn> so 18
04:31:28 <Mekkis> it's a Ballig
04:33:21 <Steven> i think it might be a false ballig
04:33:38 Andros414 is now known as s_gmusic
04:35:51 <Avatar> if it were a false ballig, I'd ban him
04:35:56 <Avatar> gladly
04:39:52 <Mekkis> how can you verify the Ballig's authenticity?
04:40:16 <Steven> if he says anything it will clearly be a false ballig
04:40:39 <Mekkis> the Ballig says things
04:40:49 <Mekkis> as long as I'm not in the same state or territory as him
05:05:43 <Avatar> I can tell
05:46:57 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
06:08:50 Steven ([email protected]) has joined #d&d
06:55:36 <Avatar> my scenario list on the site was a bit out of date
07:20:30 SpeEn ([email protected]) has joined #d&d
07:24:19 <SpeEn> Yo
07:24:36 <SpeEn> Can Evil Eye hex be casted on more than one monster during an encounter?
07:28:19 <Avatar> yes
07:28:31 <Avatar> be 'used', not 'casted'
07:28:37 <Avatar> it's not a spell, it's a supernatural ability
07:28:48 <SpeEn> aye
07:28:52 <SpeEn> my bad
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09:37:34 <Damalon01> gnight all
10:05:55 Wrothmonk ([email protected]) has joined #d&d
10:35:57 <Steven> !throw 2d8
10:35:57 <diebot> Steven, 2d8: [2d8=6,2] 8
10:59:22 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
11:11:38 Damalon01 ([email protected]) has joined #d&d
11:12:04 <Damalon01> mornin'
11:12:57 <Steven> playing with two people who are new to pathfinder today.
11:13:02 <Steven> exciting day guys!
11:13:18 <Steven> no clue what they are bringing
11:13:33 Wrothmonk has quit (Connection closed)
11:13:43 <Steven> so im building some back up characters so we dont end up with 2 clerics or barbarians and what not
11:13:56 Wrothmonk ([email protected]) has joined #d&d
11:14:42 <Darkkapow> we had 3 on wednesday
11:14:46 <Darkkapow> father and son and another guy
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12:23:58 <Davis13> Hello everyone!
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12:48:53 <Darkkapow> !vchargen
12:48:53 <diebot> Darkkapow, 15(5,5,5,1), 13(5,4,1,4), 5(1,2,1,2), 13(2,1,6,5), 17(6,6,2,5), 11(4,3,4,1)
13:01:27 <Damalon01> hi
13:01:38 Tashes ([email protected]) has joined #d&d
13:02:02 <Damalon01> oh are we rolling stats? :)
13:02:11 <Damalon01> !vchargen
13:02:11 <diebot> Damalon01, 15(3,6,1,6), 13(6,2,4,3), 16(5,6,2,5), 13(4,3,2,6), 14(4,4,6,4), 18(6,6,6,1)
13:02:18 <Damalon01> wow
13:02:46 <Damalon01> those stats are way to good, could play that character
13:03:04 <Damalon01> couldnt
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13:23:25 <Darkkapow> lol
13:23:40 <Darkkapow> trust me you could :P
13:36:51 <Damalon01> no i really couldnt :P
13:37:04 <Damalon01> id get bored
13:42:51 <Mekkis> !vchargen
13:42:53 <diebot> Mekkis, 10(3,3,3,4), 5(1,2,2,1), 13(5,3,5,2), 17(1,6,5,6), 14(5,5,2,4), 16(1,4,6,6)
13:57:12 Topic for #d&d is: PFS: TBA || SS: Sat 1st 1pm || WotW: TBA || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
13:57:12 Topic for #d&d set by Avatar at Fri Jan 17 22:41:17 2014
13:57:12 <***> Buffer Playback...
13:57:12 <***> Playback Complete.
14:02:29 <Damalon01> yeah those stats are crap Brunius. Boring.
14:02:42 <Mekkis> !vchargen
14:02:44 <diebot> Mekkis, 15(6,4,2,5), 16(5,5,6,2), 17(6,4,5,6), 13(5,1,6,2), 9(2,2,2,5), 15(5,4,2,6)
14:11:24 <Damalon01> !vchargen
14:11:24 <diebot> Damalon01, 6(3,1,2,1), 16(6,6,3,4), 15(6,2,5,4), 14(3,1,5,6), 14(5,3,6,2), 15(5,5,3,5)
14:57:50 <Mekkis> !rspell 4
14:57:52 <diebot> Mekkis, DAEMON WARD necromancy ([]) cleric 4, druid 5, paladin 4, sorcerer/wizard 4, witch 4 1 standard action Range: touch living creature touched Comp: V, S, M (50 gp worth of powdered silver) Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: Horsemen Of The Apocalypse
14:57:53 <diebot> This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.
14:58:09 <Mekkis> !spell death ward
14:58:13 <diebot> Mekkis, DEATH WARD necromancy ([]) cleric 4, druid 5, paladin 4, witch 4, inquisitor 4, alchemist 4 1 standard action Range: touch living creature touched Comp: V, S, DF Duration: 1 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
14:58:13 <diebot> The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the
14:58:14 <diebot> subject has already gained, but it does remove the penalties from negative levels for the duration of its effect. Death ward does not protect against other sorts of attacks, even if those attacks might be lethal.
14:58:28 <Mekkis> wtf
14:58:41 <Mekkis> !rspell 4
14:58:42 <diebot> Mekkis, INVISIBILITY, GREATER illusion (glamer[]) bard 4, sorcerer/wizard 4, alchemist 4, summoner 3, inquisitor 4, antipaladin 4 1 standard action Range: personal or touch you or creature touched Comp: V, S Duration: 1 round/level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
14:58:43 <diebot> This spell functions like invisibility, except that it doesn't end if the subject attacks.
14:58:44 <Mekkis> !rspell 4
14:58:45 <diebot> Mekkis, ABSORBING INHALATION transmutation ([air]) alchemist 4, druid 4, sorcerer/wizard 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one cloud-like effect, up to one 10-ft. cube/level Comp: V, S Duration: 1 round/level; see text Save: see text SR:noSource: Advanced Race Guide
14:58:46 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/absorbing_inhalation.html
14:59:34 <Mekkis> !rspell 4
14:59:44 <diebot> Mekkis, DEATH KNELL AURA necromancy ([death, evil]) cleric 4, inquisitor 4, sorcerer/wizard 4, witch 4 1 standard action Range: 20 ft. Comp: V, S Duration: 1 round/level (D) Save: Will negates SR:yesSource: Horsemen Of The Apocalypse
14:59:44 <diebot> You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at -1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.
14:59:56 <Mekkis> !rspell 4
14:59:57 <diebot> Mekkis, GHOST WOLF conjuration (creation[]) sorcerer/wizard 4, summoner 2 10 minutes Range: 0 ft. one quasi-real wolflike creature Comp: V, S, F (dire wolf tooth) Duration: 1 hour/level (D) or 1 round/level; see text Save: none (see description) SR:noSource: Advanced Race Guide
14:59:57 <diebot> This spell conjures a Large, quasi-real, wolflike creature made of roiling black smoke. It functions as phantom steed, except as noted above. In addition, the creature radiates an aura of fear. Any creature with fewer than 6 Hit Dice within 30 feet (except the ghost wolf ‘s rider) must make a Will save or become shaken for 1d4 rounds (this is a
14:59:57 <diebot> mind-affecting fear effect). A creature that makes its Will save is unaffected by the steed's fear aura for 24 hours. The ghost wolf may also be used in combat. Once per round, the rider may direct the ghost wolf to attack in battle as a free action (bite +10, 1d8+6 points of damage); unlike an animal mount, this does not require a Ride check or
14:59:57 <diebot> any training. Once the ghost wolf attacks, it lasts for only 1 round per level thereafter.
15:00:24 <Mekkis> summoner 2/
15:00:26 <Mekkis> !rspell 4
15:00:27 <diebot> Mekkis, ELEMENTAL BODY I transmutation (polymorph[]) sorcerer/wizard 4, alchemist 4, magus 4 1 standard action Range: personal you Comp: V, S, M (the element you plan to assume) Duration: 1 min/level Save: SR:Source: PFRPG Core
15:00:28 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/elemental_body_i.html
15:00:30 <Mekkis> !rspell 4
15:00:31 <diebot> Mekkis, RIDE THE WAVES transmutation ([water]) cleric 4, druid 4, sorcerer/wizard 4, witch 4 1 standard action Range: touch creature touched Comp: V, S Duration: 1 hour/level (D) Save: Will negates (harmless) SR:yes (harmless)Source: Ultimate Magic
15:00:31 <diebot> The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means the target also gains the standard +8 bonus on Swim checks and the ability to take 10 on Swim checks even while distracted or endangered. The target can use the run action while swimming, provided it swims in a straight line. The spell does not make the
15:00:32 <diebot> target unable to breathe air.
15:00:40 <Mekkis> !rspell 4
15:00:40 <diebot> Mekkis, DRAGON'S BREATH evocation ([acid, cold, electricity, or fire]) alchemist 4, sorcerer/wizard 4, magus 4 1 standard action Range: 30 ft. or 60 ft. Comp: V, S, M (a dragon scale) Duration: instantaneous Save: Reflex half SR:yesSource: APG
15:00:41 <diebot> You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy damage per caster level (maximum of 12d6). A successful Reflex save results in half damage. The spell's effect and energy type depend on the type of dragon scale used: Black dragon: 60-foot line of acid. Blue or bronze dragon: 60-foot line of electricity.
15:00:41 <diebot> Green dragon: 30-foot cone of acid. Gold or red dragon: 30-foot cone of fire. Silver or white dragon: 30-foot cone of cold. Brass dragon: 60-foot line of fire. Copper dragon: 60-foot line of acid.
15:00:55 <Mekkis> !rspell 4
15:00:57 <diebot> Mekkis, TERRIBLE REMORSE enchantment (compulsion[emotion, mind-affecting]) bard 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) 1 living creature Comp: V, S Duration: 1 round/level Save: Will partial (see text) SR:yesSource: Ultimate Magic
15:00:57 <diebot> You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks. If the creature saves, it is staggered for 1 round and takes a -2 penalty to Armor Class, after which the spell ends.
15:00:59 <Mekkis> !rspell 4
15:01:00 <diebot> Mekkis, ANIMAL ASPECT, GREATER transmutation (polymorph[]) alchemist 3, magus 3, druid 3, ranger 3, sorcerer/wizard 4 1 standard action Range: personal you Comp: V, S, M/DF (a part of the animal) Duration: 1 minute/level (D) Save: none SR:yes (harmless)Source: Ultimate Combat
15:01:01 <diebot> This spell functions like animal aspect, except you can either gain two aspects at once or one aspect that adds effects to the aspects that animal aspect grants, as described below. Frog: You gain a Swim speed equal to half your normal speed, and all the benefits of having a swim speed. Gorilla: You gain a +2 competence bonus on Perception checks,
15:01:01 <diebot> and a +1 competence bonus on Fortitude saves. Monkey: You gain a +4 competence bonus on Acrobatics checks. Otter: Your swim speed increases to your full normal speed, and you need not make concentration checks to cast spells underwater. Raccoon: Your competence bonuses on Disable Device, Sleight of Hand, and Stealth checks increase to +4. Raptor:
15:01:01 <diebot> Your enhancement bonus to speed increases to +30 feet, and you gain the benefit of the Run feat. Tree Lizard: You gain a +4 competence bonus on Stealth checks.
15:01:23 <Mekkis> !rspell 4
15:01:24 <diebot> Mekkis, SKELETON CREW necromancy ([]) cleric 3, sorcerer/wizard 4, summoner 4, witch 4 1 standard action Range: touch one or more humanoid corpses touched Comp: V, S, M Duration: 1 day/level Save: none SR:noSource: Pirates Of The Inner Sea
15:01:24 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/skeleton_crew.html
15:01:29 <Mekkis> !rspell 4
15:01:30 <diebot> Mekkis, PHANTOM CHARIOT conjuration (creation[]) sorcerer/wizard 4, summoner 3 10 minutes Range: Comp: V, S Duration: 1 hour/level (D) Save: none SR:noSource: Ultimate Combat
15:01:31 <diebot> You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The exact description can be customized as you wish.) The chariot has all the normal qualities of a heavy chariot with metal scythes (see page 182). You or a person you designate while casting the spell must drive the chariot, which can carry up to six
15:01:31 <diebot> passengers (including the driver). The team and chariot make no sound and the team does not fight, although the driver can use the chariot like any normal chariot. The chariot and team are essentially a single entity with an AC of 19 (-2 size, +6 natural armor, +5 Dex), and 10 hit points + 2 hit points per caster level (maximum 50). If the entity
15:01:31 <diebot> loses all its hit points, it disappears, possibly subjecting all aboard to a crash (treat as wrecked). The entity gains certain powers according to caster level, just like a mount does in the phantom steed spell.
15:02:36 <Mekkis> Wow
15:02:45 <Mekkis> that's legit?!
15:20:53 <s_gmusic> friend and I decided to run our lvl 12 society characters up to level 20 just to see what they'd look like. Used a Wealth By Level chart on d20pfsrd to determine gold at cap and stuck with the Prestige Cap (67+ PP is a single item worth 157,500gp). After everything was done, we each still had about 200k-300k gold. >.>
15:27:03 <Mekkis> s_gmusic, got the 20th level characters here?
15:27:49 <Mekkis> I have a short encounter designed for Some 20th level characters I wouldn't mind running
15:28:48 <Brunius> Is this THE encounter Mekkis?
15:29:18 <Mekkis> you mean the one I started running CWHeezy through? yes
15:29:21 <Mekkis> Brunius, tanks?
15:30:02 <s_gmusic> it'd take me a bit to type up, assuming I dont' fall asleep first. >_<
15:30:19 <Mekkis> don't bother typing it up: I trust you
15:34:12 <Damalon01> was Cwheezy the guy with the immortal, 'Invincible' Wizard?
15:35:42 <Mekkis> ja
15:36:00 <Mekkis> who took 45 minutes to deal with a surprise round
15:37:31 <Damalon01> lols
15:37:44 <Wrothmonk> How did that work, did he just stall a bunch or what?
15:38:23 <Mekkis> diviner: so he gets to act in surprise round, even if it doesn't make sense
15:38:26 <Mekkis> so he goes
15:38:28 <Mekkis> Time Stop
15:38:33 <Mekkis> Wish -> Commune
15:38:47 <Mekkis> rules lawyers me to try and play 20 questions with him
15:38:58 <Mekkis> the first being "am I under attack"
15:39:03 <Mekkis> to which the answer is "no"
15:39:50 <Mekkis> then casts a bunch of spells, including Aroden's Spellbane
15:39:51 <Mekkis> etc
15:40:20 <Mekkis> but I DO have the encounter written up as a PDF
15:42:39 <Damalon01> man i really dont get that whole thing, I mean is there anything more pointless than trying to be beyond a GMs reach? or Trying to be invincible? So not the point of the game
15:43:46 <Damalon01> matter of fact I usuallu find your better off giving your GM way to mess with you
15:44:32 <Damalon01> its good to have weaknesses
15:45:46 <Mekkis> it actually came up when I gave him my definition of a "balanced" character
15:48:22 <Damalon01> yeah? what did you tell him?
15:49:13 <Mekkis> "A character, when partied with four characters of similar power-level, can defeat an encounter of EL (character level + 2) while expending around 25% of available resources.
15:50:15 <Mekkis> and he's like "What if your character can defeat such an encounter single-handedly"
15:50:31 <Mekkis> And linked me to http://paizo.com/threads/rzs2q8f3?Standard-Level-20-Wizard
15:50:55 <Mekkis> ultimately, it doesn't prove anything
15:51:56 <Damalon01> i used to find wizards to be a weak class in 3.5 DND. But then 'strong' and 'weak' is so very situational.
15:57:05 <Avatar> my scenario list on the site was a bit out of date
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16:01:47 <Damalon01> but then I once had a GM spring an ecounter on the group that consisted of an entire floor of the enemies castle ebing silenced before we even turned up. we chose a floor at random, flew up to it and broke in and the whole thing was silenced. we had to fly back out or throught the netire floor to find the way down to the next floor to be able to cast spells. gee it was like the baddy Knew no one
16:01:47 <Damalon01> in the party could deal with silence...
16:02:57 <Mekkis> to be fair: not many parties can
16:03:30 <Damalon01> indeed
16:03:56 <Mekkis> I'd think you'd have realised that it was silenced when you tried to, you know, speak
16:04:00 <Damalon01> i remember the GM asking to see our sheets before the game though. I think he checked before he wrote it up.
16:04:39 <Damalon01> Mekkis the way I remember it we didnt know until we came under attack, which didnt take long
16:05:36 <Mekkis> !spell silence
16:05:45 <diebot> Mekkis, SILENCE illusion (glamer[]) bard 2, cleric 2, inquisitor 2, antipaladin 2 1 round Range: long (400 ft. + 40 ft./level) Comp: V, S Duration: 1 round/level Save: Will negates; see text or none (object) SR:yes; see text or no (object)Source: PFRPG Core
16:05:45 <diebot> Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile
16:05:46 <diebot> object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but
16:05:46 <diebot> unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.
16:05:50 <Damalon01> but this is the same GM that sprang a Bear DRuid on us after failing to mention that the 'Bear' was wearinf a necklace. Because 'No one asked if it was wearing anything wierd'
16:06:46 <Damalon01> i belive the necklace was only wmentionaed after we killed the bear and looted its corpse as part of the treasure
16:06:54 <Mekkis> I'd require the players to ask something like "Is there anything special about it" before volunteering that information
16:07:13 <Damalon01> see id ask for a perception check
16:07:24 <Damalon01> then give them the info if they rolled well
16:07:45 <Damalon01> if i think its obvious ill just tell them
16:08:06 <Damalon01> i tend to describe arms and armour before i begin encounters
16:08:38 <Damalon01> eg: this guys is wearinf plate armour and is packing a longsword
16:08:44 <Mekkis> I believe that adventurers, as well as players, can get overconfident and overlook that sort of thing
16:09:41 <Damalon01> i believe adventurers and players have eyes and dont need to ask what they see quite plainly
16:09:46 <Avatar> yo
16:09:51 <Damalon01> yo Avatar
16:10:14 <Mekkis> I would say that plate armour and a longsword are plain, but an amulet around a bear's neck might not be so obvious
16:10:17 <Damalon01> if i describe something and the player doesnt listen then its their own damned fault
16:10:43 <Damalon01> id agree Mekkis but i still thin it rates a perception check
16:10:51 <Mekkis> it does
16:10:58 <Damalon01> that should represent how oblivious the character is
16:11:21 <Mekkis> It'd be a wisdom check to decide whether they even think there might be something strange about the bear
16:11:53 <Damalon01> the problem is that players are so ependant on you as a GM for info, not offering it is akin to saying 'you are deaf and blind unless I say otherwise'
16:11:55 <Mekkis> and I'd ask for one of them, after the bear kicks their arse for 12 seconds
16:12:10 <Damalon01> lols
16:12:44 <s_gmusic> Firefox crashed three times =_=
16:13:21 <Damalon01> after 12 seconds its a bit too late to notice something is wrong with the bear :P
16:13:30 <s_gmusic> however, I do believe it's not missing anything: http://www.pfrpg.com.au/charsheet.php5?id=903
16:14:40 <davis13> Hello everyone!
16:14:46 <Avatar> hello from portugal !!
16:14:54 <Mekkis> s_gmusic, if you want me to run the encounter, I can :P
16:15:12 <s_gmusic> what encounter?
16:15:26 <Mekkis> I have an encounter for 20th level characters
16:15:33 <Mekkis> that I built a while ago
16:16:40 <Mekkis> for "one to six 20th level characters, who believe that they can handle anything"
16:16:45 <s_gmusic> o rly? may have to borrow that, then. my friend did the same with his fighter, and trying to talk another guy into trying the same with his Thassilonian wizard.
16:17:17 <Mekkis> I'd rather run it: it hasn't been tested
16:17:24 <s_gmusic> ah.
16:17:39 <Mekkis> feel free to get your friends in here. I'm available a fair amount
16:18:36 <s_gmusic> may be difficult. they're both usually asleep at this time since they work mornings. we're all GMT-6
16:21:24 <Mekkis> I could run it for just you :S
16:23:04 <Damalon01> Youre really eager to run that encounter
16:23:21 <Mekkis> I spent about eight hours designing and typing it up :)
16:23:22 <Avatar> looks like I'm running library of the lion on friday
16:23:30 <Wrothmonk> He enjoys killing characters.
16:24:16 <Mekkis> after all, after that abortive episode with CHWheezy, I want to get some value out of that encounter
16:24:27 <s_gmusic> heh. I'll have to take you up on it later, don't let me forget. Tomorrow is my day of sleep. I'll sleep somewhere around 10-12 hours after a busy weekend.
16:24:30 <davis13> :O
16:24:57 <s_gmusic> ....?
16:25:48 <SpeEn> Yo
16:26:05 <SpeEn> Can Evil Eye hex be casted on more than one monster during an encounter?
16:27:10 <Damalon01> Cool Avatar ill see you on friday. Im not playing that scenario (least not atm) but ill be playing the shades of ice game
16:28:04 <Damalon01> did CWheezy quit that encounter Mekkis?
16:28:23 <Mekkis> he did
16:28:25 <Avatar> mate I think you will like library of the lion more than shades of ice
16:28:32 <Mekkis> On the plus side, he hasn't been in here since
16:29:30 <Damalon01> scared him off huh? Bad Mekkis :P
16:29:48 <Avatar> yes
16:30:00 <Avatar> be 'used', not 'casted'
16:30:06 <Avatar> it's not a spell, it's a supernatural ability
16:30:14 <Damalon01> You might be right Avatar, i mainly signed up for Shades of Ice cos they were calling for people to play it
16:30:17 <SpeEn> aye
16:30:21 <SpeEn> my bad
16:30:36 <Damalon01> i figure itll be sorted around a bit on the day anyways
16:31:23 <Mekkis> Damalon01, he was a total troll. I don't think we've lost anything due to his disappearance
16:32:45 <Damalon01> your prolly right on both counts there Mekkis
16:33:53 <Avatar> looking over the timetable, running shades of ice seems like a rather large mistake
16:34:07 <Avatar> has aleksia played shades 1?
16:37:53 <Damalon01> no idea
16:38:41 <Damalon01> i signed up for all tree thinking i should get the full experience and help out the 'getting players' situation at the same time
16:39:08 <Damalon01> lol three not tree
16:48:02 <Avatar> the thing is nobody's actually played library of the lion except us from friday
16:48:08 <Avatar> er, sunday
16:48:17 <Avatar> so anyone in that tier should be playing it
16:48:25 <Avatar> shades of ice is the same tier
16:48:43 <Avatar> and then michael can run something else for the other slots
16:50:26 <Damalon01> like I said, lets see what happens. Atm i believe theres only 1 open seat on that game and theres a good chance there will be more players than anticipated.
16:51:49 <Damalon01> even if i switch right now there will still be one player booked for it too mate
16:52:36 <Avatar> yeah I am not saying you should switch
16:52:45 <Avatar> I am saying I might try and talk them out of trying to run it !
16:54:01 <Mekkis> Avatar, while you're at it, talk them into running something for me Sunday evening
16:54:08 <Damalon01> hehehe hey if they do that i will of course switch. I go were im needed.
16:54:16 <Avatar> got a suggestion for a scenario?
16:54:23 <Avatar> I actually made a post in the group asking for suggestions and got 0 replies
16:54:41 <Mekkis> Haunting of Hanoji
16:55:18 <Mekkis> Heresy of man II
16:55:35 <Avatar> shades of ice doesn't actually cross into sunday
16:55:44 <Avatar> keep it coming
16:56:22 <Mekkis> Kortos Envoy
16:56:40 <Mekkis> To Scale the Dragon
16:56:50 <Mekkis> The Disappeared
16:56:55 <Mekkis> The Fabric of Reality
16:57:54 <Avatar> have you seriously not done the disappeared yet?
16:57:59 <Mekkis> yes
16:58:26 <Avatar> are you averse to playing in my games? I have run some of those
16:58:37 <Avatar> it's fine if you are
16:58:39 <Mekkis> I'm adverse to playing The Disappeared online
16:58:48 <Avatar> what about the others
16:59:13 <Mekkis> want to play Kortos in-person
16:59:19 <Mekkis> others I'm not fussed about
17:00:13 <Avatar> yeah I've run haunting of hinojai and fabric of reality
17:00:17 <Avatar> the latter recently
17:00:36 <Avatar> heresy of man 2 I haven't run before, but I've played it
17:00:48 <Avatar> fabric of reality is pretty sweet
17:00:57 <Avatar> I could run that again
17:01:35 <Avatar> sunday is my playing-day though
17:01:39 <Mekkis> heresy of man II and III can be treated as high-priority :S
17:02:29 <Avatar> as in you really want to play them or you need them by x date?
17:02:39 <Mekkis> I really want to play them
17:02:51 <Mekkis> Itzamna is tied up until he plays them
17:03:01 <Avatar> it's not really an amazing series I have to warn you
17:03:57 <Mekkis> I like the idea about people smuggling
17:04:25 <Avatar> did you offer to GM anything?
17:05:00 <Mekkis> just Year of the Shadow lodge
17:05:08 <Mekkis> (which I'll have to withdraw from)
17:05:53 <Avatar> can't do monday or not enough people?
17:06:19 <Avatar> not enough by the look of it
17:06:37 <Avatar> not that requires more GMs, at least
17:07:23 <Mekkis> need to leave by noon
17:07:40 <Mekkis> transport
17:18:32 <Avatar> rgr
17:18:49 <Mekkis> speaking of which: how long would it take from the airport to South Yarra
17:19:07 <Brunius> half an hour, maybe?
17:19:22 <Mekkis> flight lands at 3:10. I'll be first off the plane
17:19:59 <Avatar> over 30 mins
17:20:12 <Avatar> it's 20 mins to take the skybus from the airport, not including waiting time
17:20:21 <Avatar> then you need at least 5 mins from southern cross to flinders st
17:20:31 <Avatar> at least 10 mins from flinders to south yarra
17:20:52 <Avatar> allow an hour
17:22:00 <Mekkis> then I'll be a little late to Arc
17:22:01 <Mekkis> :S
17:22:28 <Avatar> what time late
17:22:33 <Avatar> 9:15 ? lol
17:22:45 <Avatar> the con doesn't really start until 9:45ish
17:22:49 <Avatar> forget 9:00
17:22:57 <Mekkis> I thought it started at 4
17:23:37 <Brunius> and the first roleplaying sessions are from 4:05pm Friday.
17:23:40 <Avatar> oh yeah okay
17:23:42 <Brunius> http://arcanacon.org/general/when
17:24:05 <Avatar> what is a roleplaying session
17:24:16 <Avatar> do you mean the game
17:24:21 <Brunius> yeah
17:24:27 <Avatar> yeah 4:45
17:24:37 <Brunius> nah man
17:24:39 <Avatar> have you guys BEEN to a con
17:24:41 <Brunius> like greased lightning
17:27:37 <Brunius> Philderbeast: Did you make your own armour?
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18:51:11 <Mekkis> Avatar, please schedule WotW for Sunday 2 February, 0900 AEDT
19:08:19 Avatar has changed the topic to: PFS: TBA || SS: Sat 1st 1pm || WotW: Sun 2nd 9am || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
19:10:59 <Mekkis> I want to cast PHANTOM CHARIOT
19:11:08 <Mekkis> it gives you a vehicle. In PFS
19:11:52 <Avatar> what are you going to do with a vehicle
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19:12:12 <Mekkis> pimp it out'
19:21:24 <Avatar> shit
19:21:30 <Avatar> should I reroll a day job of 20
19:21:40 <Avatar> when I have a +9 bonus
19:21:49 <Mekkis> no
19:21:58 <Avatar> you reckon
19:22:02 <Avatar> I could get 50gp
19:22:12 <Avatar> I stand to gain more than I lose
19:23:55 <Mekkis> GM reroll?
19:24:02 <Mekkis> so it becomes a +11?
19:24:03 <Avatar> shirt reroll
19:24:06 <Avatar> yeah
19:24:16 <Avatar> yeah good point Ia lmost forgot
19:24:19 <Avatar> that means it could go up to 75gp !
19:25:33 <Mekkis> may as well
19:25:41 <Avatar> it's a no brainer
19:25:46 <Avatar> !roll 1d20+11
19:25:46 <dicebot> Avatar, 1d20+11: [1d20=3] 14
19:25:48 <Avatar> arg !
19:25:58 <Avatar> so that dropped to 5gp
19:27:26 <Avatar> buying my alchemist who loves fire a headband of int
19:27:36 <Avatar> not really because he needs his int
19:27:46 <Avatar> but so he can throw full ranks onto intimidate
19:27:50 <Avatar> for BLISTERING INVECTIVE
19:27:54 <Avatar> FIRE ! FIRE ! FIRE !
19:36:42 <Avatar> how much does tier 4-5 normally pay
19:36:57 <Avatar> is it meant to be around 1300 or 1800?
19:41:17 <Avatar> I just realised that might not be as good as I thought thanks to dumping my cha
19:51:14 <Mekkis> between those two values, yes
20:05:41 <Brunius> 9am!
20:13:34 <Damalon01> mornin'
20:16:21 <Mekkis> yeah
20:16:24 <Mekkis> 9am!
20:17:02 <Mekkis> yay
20:17:09 <Mekkis> another four corrections
20:17:12 <Mekkis> my poor VC
20:17:51 <Mekkis> Time to level Formless Blob up to level 3
20:19:37 <Mekkis> who is Shaun Nicol?
20:23:19 <Mekkis> !item Eyes of the Dragon
20:23:21 <diebot> Mekkis, EYES OF THE DRAGON [strong transmutation] CL:15 eyes 110000gp, 0lb
20:23:21 <diebot> These tigereye gems fit over and then meld into the eyes, transforming the wearer's eyes into something slitted and draconic. These eyes grant the wearer darkvision 120 ft. and blindsense 60 ft. The wearer sees four times as well as a human in dim light and twice as well in normal light. Source: Ultimate Equipment
20:24:30 <Mekkis> !feat Improved Snap Shot
20:24:31 <diebot> Mekkis, IMPROVED SNAP SHOT [Combat] You can take advantage of your opponent's vulnerabilities from a greater distance, and without exposing yourself. Prerequisites: Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9. Benefit: You threaten an additional 10 feet with Snap Shot. Normal: Making a ranged attack provokes
20:24:31 <diebot> attacks of opportunity.
20:24:32 <diebot> Benefit: Source: UC
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21:25:28 <Davis13> Hello everyone!
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21:50:23 <Darkkapow> !vchargen
21:50:23 <diebot> Darkkapow, 15(5,5,5,1), 13(5,4,1,4), 5(1,2,1,2), 13(2,1,6,5), 17(6,6,2,5), 11(4,3,4,1)
21:53:10 <Darkkapow> 15ft threat range
22:02:57 <Damalon01> hi
22:03:32 <Damalon01> oh are we rolling stats? :)
22:03:41 <Damalon01> !vchargen
22:03:41 <diebot> Damalon01, 15(3,6,1,6), 13(6,2,4,3), 16(5,6,2,5), 13(4,3,2,6), 14(4,4,6,4), 18(6,6,6,1)
22:03:48 <Damalon01> wow
22:04:16 <Damalon01> those stats are way to good, could play that character
22:04:34 <Damalon01> couldnt
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22:24:54 <Darkkapow> lol
22:25:10 <Darkkapow> trust me you could :P
22:38:21 <Damalon01> no i really couldnt :P
22:38:34 <Damalon01> id get bored
22:44:22 <Mekkis> !vchargen
22:44:22 <diebot> Mekkis, 10(3,3,3,4), 5(1,2,2,1), 13(5,3,5,2), 17(1,6,5,6), 14(5,5,2,4), 16(1,4,6,6)
22:45:54 <Brunius> !vchargen
22:45:55 <diebot> Brunius, 11(5,4,2,2), 13(4,3,5,4), 10(4,2,2,4), 8(2,3,3,2), 13(1,1,6,6), 8(2,2,4,1)
22:45:59 <Brunius> bluh
22:54:34 <Mekkis> brunius darkkapow tanks?
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23:23:41 <Damalon01> saayall tomorro
23:23:44 Damalon01 has quit (Quit: )
23:34:02 <Mekkis> no they wouldn't
23:34:11 <Mekkis> I never log into Paizo.com from Australia
23:35:37 <Lwaxsexana> d n ddddddddddddddddddd
23:35:41 <Mekkis> hey
23:35:42 <Lwaxsexana> dynamiteeeeee
23:35:47 <Lwaxsexana> yo yo nigga
23:35:49 <Lwaxsexana> sup?
23:35:49 <Mekkis> I don't need to hack you. Telstra has an abuse department.
23:36:01 <Steven> well thats no fun.
23:36:03 <Lwaxsexana> dude, i never abused anyone
23:39:27 <Steven> suuuuuuuuup
23:39:52 <Damalon01> yo
23:40:23 <Mekkis> yo
23:41:16 <Steven> sup sup
23:45:10 <Steven> so, i built that super sweet werebear shaman.
23:45:17 <Steven> went to save it
23:47:07 <Damalon01> yeah?
23:47:14 <Steven> foxit crashed
23:47:20 <Damalon01> oh noes :P
23:47:21 <Steven> and so now i gotta rebuild
23:47:27 <Steven> annoying fo sho!
23:47:37 <Mekkis> should have used LaTeX
23:47:44 <Damalon01> i kinda wanna play a half-ord Bear Shaman
23:47:49 <Damalon01> orc even
23:49:59 <Mekkis> Brunius, how is your PC performing?