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// #d&d — 2013-11-23

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03:12:37 Brunius|M- ([email protected]) has joined #d&d
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05:55:56 [Sh4Dz] ([email protected]) has joined #d&d
05:58:56 [Sh4Dz] is now known as filthyABO
05:59:32 filthyABO is now known as junkyicedABO
06:00:06 junkyicedABO is now known as filthyABO
06:06:26 filthyABO is now known as DGSHITABO
06:06:39 DGSHITABO is now known as shads
07:09:12 shads is now known as HELLOIMTOSEXYFORMYMUSCLES
07:21:24 * Avatar sets ban on *!*@chronic.techno.trance.gold.hits
07:21:24 Avatar has kicked HELLOIMTOSEXYFORMYMUSCLES from #d&d (bye)
08:11:37 boris ([email protected]) has joined #d&d
08:44:51 <Mekkis> Good Morning all
08:48:53 <Verloren_GM> Good afternoon
08:48:57 Verloren_GM is now known as Verloren
08:49:12 Verloren is now known as Kuzuha
09:11:05 <Avatar> yo
09:11:21 <Avatar> Kuzuha: do you GM PFS?
09:35:57 <Kuzuha> nope
09:36:11 <Kuzuha> I run a small thing for two friends, mostly came here to learn how to do better
09:45:14 FV ([email protected]) has joined #d&d
09:46:03 <FV> Anyone up for a pickup game?
09:54:20 FV has quit (Quit: http://www.mibbit.com ajax IRC Client)
09:56:03 <CWheezy> yes
09:56:04 <CWheezy> damn
09:56:08 <CWheezy> 10 minutes too slow
10:17:24 Steven ([email protected]) has joined #d&d
10:25:46 Yiroep ([email protected]) has left #d&d
10:47:56 <Steven> sup
10:49:39 <Kuzuha> hi
10:54:23 Gamera ([email protected]) has joined #d&d
10:57:28 <Steven> new to channel? i dont recognize the name.
11:02:11 <Kuzuha> yep
11:02:22 <Steven> welcome to the channel then.
11:06:00 <Brunius_> Can I offer you a complimentary cookie?
11:06:05 * Brunius_ holds out a plate of cookies
11:06:46 * Mekkis suspiciously wonders why Brunius_ is calling them cookies, rather than biscuits....
11:09:24 <Kuzuha> mmmm
11:09:27 <Kuzuha> I like cookies :3
11:12:32 <Steven> because he doesnt know where kuzuha is from
11:13:23 <Steven> and while cookies are known in most english speaking places to be a sweet item thats tasty, biscuits are known in some places to be something served with dinner as a substitute for bread
11:13:39 <Steven> so he was being cautious
11:15:19 Brunius_ is now known as Brunius
11:34:38 <Ulzef> mornin
11:39:11 <Ulzef> people almost ready to get wicked?
11:39:48 <Kuzuha> ?
11:41:40 <Brunius> https://www.youtube.com/watch?v=yLUosB8s3us
11:48:13 Mekkis has changed the topic to: yepPFS: TBA || WotW: Sat 23rd 1pm || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au .
11:48:20 Mekkis has changed the topic to: PFS: TBA || WotW: Sat 23rd 1pm || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au .
11:48:25 <Mekkis> yep
11:49:11 <Ulzef> spam is having issues getting into IRC anyone know any clients that are good other than mIRC?
11:49:20 <Kuzuha> uh
11:49:36 <Kuzuha> Xchat seemed okayish
11:50:41 <Brunius> I use xchat 2
11:50:48 <Brunius> icechat is also okay
11:51:56 <Ulzef> hey is trying xchat
11:52:16 <Mekkis> I use xchat and irssi
11:52:19 <Mekkis> suggest xchat
11:52:28 <Darkkapow> xchat was nice for awhile
11:53:45 <Darkkapow> brb need coffee or this is going to be painful
11:53:50 <Mekkis> heh
11:54:13 Brunius_ ([email protected]) has joined #d&d
11:54:33 <Ulzef> is it sad that tomorrow's melbourne game the pop up glass river rescue that andrea was worried it would not get the numbers has a 4 player game were the have what you hold that they have 3 gm's has only 3 players?
11:54:35 <Darkkapow> you know i only ever get out of bed 10 minutes before a game pretty much
11:57:28 Brunius has quit (Ping timeout: 121 seconds)
11:57:34 Brunius_ is now known as Brunius
11:58:16 <Mekkis> Ulzef, read that sentence aloud.
11:58:20 <Mekkis> it's painful.
11:58:41 <Ulzef> then feel the pain
11:58:43 Spam ([email protected]) has joined #d&d
11:59:25 <Steven> pain so good
11:59:59 <Kuzuha> 2_@
12:00:02 <Kuzuha> @_@*
12:00:52 <Brunius> Kuzuha
12:01:02 <Kuzuha> Brutus
12:01:04 <Brunius> We're about to play a game of an ongoing campaign
12:01:09 <Mekkis> 180.220.171.72 port 4000
12:01:14 <Brunius> It will look to you like a wall of dice rolls
12:01:17 <Kuzuha> lol
12:01:18 <Brunius> Do not be alarmed.
12:01:21 Mekkis gives voice to Brunius Darkkapow Spam Ulzef
12:01:23 <Kuzuha> #panic
12:01:26 Ulzef is now known as Lintor
12:01:39 <Steven> its okay kuzuha,,,
12:02:09 <Steven> ya just go lurk mode
12:02:12 <Spam> testing
12:03:25 Spam is now known as Niknik
12:03:26 Brunius is now known as Nephem
12:04:13 Darkkapow is now known as Raine
12:04:21 <Lintor> current total is 34724. so 276 to lvl up
12:04:38 <Nephem> 30100
12:04:51 <Kuzuha> (can I watch)
12:05:03 <Nephem> If you really want to
12:05:11 <Mekkis> no problem
12:05:11 <Nephem> We're on skype though so watching in here won't be too exciting
12:05:26 <Kuzuha> aww
12:05:28 <Mekkis> if you want, I can invite you into the skype call, if you mute yourself
12:05:37 <Kuzuha> no mic anyway
12:05:43 <Kuzuha> but yeah
12:05:48 <Kuzuha> don't let me bother you
12:05:52 <Mekkis> PM me your skype name
12:07:25 <Raine> sorry missed the call door
12:08:25 <Mekkis> !find Raine
12:08:26 <dicebot> Mekkis, http://www.pfrpg.com.au/viewchar.php5?char=635
12:08:36 <Mekkis> !history 635
12:08:42 <diebot> Mekkis, r293 | vpsirc | 2013-11-18 00:10:08 -0500 (Mon, 18 Nov 2013) | 1 line
12:08:42 <diebot> Mekkis, r292 | vpsirc | 2013-11-17 00:10:09 -0500 (Sun, 17 Nov 2013) | 1 line
12:08:42 <diebot> Mekkis, r291 | vpsirc | 2013-11-10 00:09:59 -0500 (Sun, 10 Nov 2013) | 1 line
12:08:42 <diebot> Mekkis, r273 | vpsirc | 2013-10-12 00:10:04 -0400 (Sat, 12 Oct 2013) | 1 line
12:08:42 <diebot> Mekkis, r208 | vpsirc | 2013-07-21 00:10:12 -0400 (Sun, 21 Jul 2013) | 1 line
12:08:42 <diebot> Mekkis, r207 | vpsirc | 2013-07-20 00:09:26 -0400 (Sat, 20 Jul 2013) | 1 line
12:08:42 <diebot> Mekkis, r157 | vpsirc | 2013-05-25 00:09:35 -0400 (Sat, 25 May 2013) | 1 line
12:08:42 <diebot> Mekkis, r140 | vpsirc | 2013-05-03 00:12:18 -0400 (Fri, 03 May 2013) | 1 line
12:08:42 <diebot> Mekkis, r99 | vpsirc | 2013-03-22 00:24:25 -0400 (Fri, 22 Mar 2013) | 1 line
12:08:42 <diebot> Mekkis, r67 | vpsirc | 2013-02-18 02:25:35 -0500 (Mon, 18 Feb 2013) | 1 line
12:08:54 <Raine> 31574
12:09:06 <Mekkis> !diff 635 r291
12:09:07 <diebot> Mekkis, File saved to http://nl.ti4200.info/vpsirc/sheets/diffs/635r291.txt
12:12:36 <Nephem> !throw 1d20+4 Perc
12:12:37 <diebot> Nephem, Perc: [1d20=7] 11
12:12:54 <Raine> !throw 1d20+11
12:12:54 <diebot> Raine, 1d20+11: [1d20=7] 18
12:13:03 <Lintor> !throw 1d20+9
12:13:04 <diebot> Lintor, 1d20+9: [1d20=1] 10
12:13:16 <Niknik> !throw 1d20+15 perception
12:13:16 <diebot> Niknik, perception: [1d20=9] 24
12:13:23 <Kuzuha> >throw
12:13:25 <Kuzuha> lol
12:17:00 <Raine> call drop?
12:17:08 <Raine> or just my net?
12:17:17 <Lintor> just you
12:17:17 <Nephem> just your net I think
12:19:35 <Niknik> ! 1d20+7 Reflex
12:19:50 <Niknik> !throw 1d20+7 Reflex
12:19:50 <diebot> Niknik, Reflex: [1d20=14] 21
12:22:39 <Mekkis> !throw 1d100
12:22:40 <diebot> Mekkis, 1d100: [1d100=47] 47
12:25:12 <Lintor> hey Raine with extracts if they have a longer casting time like enlarge person do they still take that time or is it a standard?
12:25:17 <Niknik> !throw 1d20+15 perception
12:25:17 <diebot> Niknik, perception: [1d20=7] 22
12:25:45 <Mekkis> !throw 1d100
12:25:46 <diebot> Mekkis, 1d100: [1d100=66] 66
12:27:56 <Niknik> !thr0w 1d20+15 perception
12:28:04 <Mekkis> !throw 1d100
12:28:05 <diebot> Mekkis, 1d100: [1d100=71] 71
12:28:19 <Niknik> !throw 1d20+15 perception
12:28:19 <diebot> Niknik, perception: [1d20=1] 16
12:28:59 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
12:30:03 <Mekkis> !spell reincarnate
12:30:13 <diebot> Mekkis, REINCARNATE transmutation ([]) druid 4, witch 5 10 minutes Range: touch dead creature touched Comp: V, S, M, DF (oils worth 1,000 gp) Duration: instantaneous Save: none; see text SR:yes (harmless)Source: PFRPG Core
12:30:13 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/reincarnate.html
12:31:41 <Niknik> !throw 1d20+15 perception
12:31:42 <diebot> Niknik, perception: [1d20=19] 34
12:31:59 <Mekkis> !throw 1d100
12:32:00 <diebot> Mekkis, 1d100: [1d100=100] 100
12:32:01 <Mekkis> !throw 1d100
12:32:02 <diebot> Mekkis, 1d100: [1d100=82] 82
12:34:35 <Mekkis> !throw 1d100
12:34:36 <diebot> Mekkis, 1d100: [1d100=9] 9
12:38:21 <Mekkis> "Što je tvoj posao ovdje?"
12:38:34 <Mekkis> <What is thy business here?>
12:38:54 <Raine> "To summon vetrakali eats eyes back to this world"
12:40:34 <Mekkis> "Zašto ste dostaviti Hexor? Jeste li ne kažete svoje plemenite svrhe da ga?"
12:40:42 <Mekkis> <Why did you dispatch Hexor? Did you not state your noble purpose to him?>
12:41:03 <Raine> "Yes we did but he said he had to destroy and eat us."
12:41:03 <Mekkis> he turns to Raine at this point
12:41:04 <Lintor> "he attacked before we could"
12:41:54 <Mekkis> "Hexor is always... hasty.
12:42:41 <Mekkis> "When can we expect Vetra-Kali's return?"
12:43:10 <Lintor> "when we find the ingreediants and deal wioth the storm we will begine the ritual"
12:43:16 <Raine> "It will take us a long period of time to perform the ritual and we have yet to clear the room and obtain some of the materials required."
12:43:32 <Raine> "Do you know of any of the cultists that served vetrakali or where they may be?"
12:43:50 <Raine> "We need one to begin the ritual."
12:45:17 Steven ([email protected]) has joined #d&d
12:45:20 <Mekkis> "We have been keeping the Spiral safe from intruders."
12:45:40 <Raine> "Is there a way we can bring hexor back?"
12:45:40 <Mekkis> "I was absent, it seems, when Hexor was... Delayed."
12:46:10 <Mekkis> "Hexor is simply... delayed. He will return. Likely angry."
12:46:19 <Mekkis> "Remember this, Mortals."
12:46:45 <Nephem> "How long until we can expect is return?"
12:46:50 <Nephem> his*
12:46:58 <Raine> "So you have no idea where any of vetrakali's previous mortal servants went when he was banished?"
12:48:06 <Mekkis> "On the day when we failed our charge, we were delayed, early on. We only saw the aftermath."
12:49:22 <Raine> !throw 1d20+13
12:49:22 <diebot> Raine, 1d20+13: [1d20=8] 21
12:49:47 <Niknik> !throw 1d20+5
12:49:47 <diebot> Niknik, 1d20+5: [1d20=11] 16
12:50:34 <Raine> "Can you tell hexor that we're really here to help?"
12:51:45 <Mekkis> "Of course I can. But you exert no control over me. Nor I over Hexor...."
12:51:46 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
12:52:24 <Nephem> "The way I see it, it's in bother of our interests to complete this ritual"
12:52:25 <Raine> "Will you then? Of your own accord?"
12:52:27 <Nephem> "Is that not the case?"
12:53:35 <Mekkis> "I think it's best you explain your own interests to him. When he returns."
12:53:48 <Raine> "When will he return so we may do so?"
12:53:58 <Raine> "And how can we tell you two apart you look very similar."
12:54:35 <Mekkis> he points to the amulet around his neck. "I am Vexor, as these runes state..."
12:54:40 <Raine> "Also how rude of me to do ask you your name."
12:55:07 <Mekkis> "Now, perhaps, we have talked too long. I must return to the Spiral. My charge."
12:58:15 <Niknik> i got dced
12:58:31 <Mekkis> I'm trying to reconnect you
12:59:00 <Raine> !throw 1d20+11 percep
12:59:00 <diebot> Raine, percep: [1d20=7] 18
13:00:22 <Niknik> !throw 1d20+15 perception
13:00:23 <diebot> Niknik, perception: [1d20=3] 18
13:01:57 <Raine> !throw d120+11
13:01:57 <diebot> Raine, d120+11: [] 131
13:02:05 <Raine> !throw d20+11
13:02:05 <diebot> Raine, d20+11: [] 31
13:02:08 <Niknik> !throw 1d20+15
13:02:08 <diebot> Niknik, 1d20+15: [1d20=3] 18
13:02:11 <Raine> !throw 1d20+11
13:02:11 <diebot> Raine, 1d20+11: [1d20=10] 21
13:04:51 <Niknik> !throw 1d20+15 perception
13:04:51 <diebot> Niknik, perception: [1d20=18] 33
13:05:02 <Mekkis> !throw 1d100
13:05:03 <diebot> Mekkis, 1d100: [1d100=5] 5
13:05:04 <Mekkis> !throw 1d20
13:05:05 <diebot> Mekkis, 1d20: [1d20=19] 19
13:09:10 <Raine> !throw d120+4 will
13:09:11 <diebot> Raine, will: [] 124
13:09:19 <Raine> !throw 1d20+4
13:09:19 <diebot> Raine, 1d20+4: [1d20=13] 17
13:09:24 <Niknik> !throw 1d20 +10 will
13:09:25 <diebot> Niknik, +10 will: [1d20=7] 7
13:10:16 <Nephem> !throw 1d20+10
13:10:16 <diebot> Nephem, 1d20+10: [1d20=3] 13
13:10:28 <Mekkis> !spell fear
13:10:28 <diebot> Mekkis, FEAR necromancy ([fear, mind-affecting, emotion]) bard 3, sorcerer/wizard 4, witch 4, inquisitor 4, antipaladin 4 1 standard action Range: 30 ft. Comp: V, S, M (the heart of a hen or a white feather) Duration: 1 round/level or 1 round; see text Save: Will partial SR:yesSource: PFRPG Core
13:10:29 <diebot> An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.
13:10:59 <Lintor> !throw 1d20+5
13:11:00 <diebot> Lintor, 1d20+5: [1d20=4] 9
13:11:26 <Raine> !throw 1d20+4 will
13:11:26 <diebot> Raine, will: [1d20=3] 7
13:12:02 <Lintor> !throw 1d20+5
13:12:02 <diebot> Lintor, 1d20+5: [1d20=4] 9
13:13:32 <Niknik> !throw 1d20+10 will
13:13:32 <diebot> Niknik, will: [1d20=13] 23
13:14:51 <Niknik> !throw 1d20+2
13:14:52 <diebot> Niknik, 1d20+2: [1d20=8] 10
13:15:36 <Niknik> !throw 1d20+2 Ling
13:15:36 <diebot> Niknik, Ling: [1d20=6] 8
13:17:59 <Raine> !throw 1d20+11 perception
13:17:59 <diebot> Raine, perception: [1d20=2] 13
13:19:30 <Mekkis> !spell detect secret doors
13:19:31 <diebot> Mekkis, DETECT SECRET DOORS divination ([]) alchemist 1, bard 1, sorcerer/wizard 1, witch 1 1 standard action Range: 60 ft. Comp: V, S Duration: concentration, up to 1 min./level Save: none SR:noSource: PFRPG Core
13:19:31 <diebot> You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell. The amount of information revealed depends on how long you study a particular area or subject. 1st Round: Presence or absence of secret doors. 2nd Round: Number of
13:19:31 <diebot> secret doors and the location of each. If an aura is outside your line of sight, then you discern its direction but not its exact location. Each Additional Round: The mechanism or trigger for one particular secret portal closely examined by you. Each round, you can turn to detect secret doors in a new area. The spell can penetrate barriers, but 1
13:19:31 <diebot> foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
13:20:44 <Raine> !throw 1d20+4 will
13:20:45 <diebot> Raine, will: [1d20=14] 18
13:24:00 <Lintor> !apwll make whole
13:24:10 <Lintor> !spell make whole
13:24:10 <diebot> Lintor, MAKE WHOLE transmutation ([]) cleric 2, sorcerer/wizard 2 10 minutes Range: close (25 ft. + 5 ft./2 levels) one object of up to 10 cu. ft./level or one construct creature of any size Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
13:24:11 <diebot> This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on a construct creature (maximum 5d6). Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and
13:24:11 <diebot> single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
13:24:52 <Lintor> !spell mend
13:24:52 <diebot> Lintor, BLEND illusion (glamer[]) alchemist 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1, witch 1 1 standard action Range: personal you Comp: S Duration: 10 minutes/level Save: SR:Source: Advanced Race Guide
13:24:53 <diebot> You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. This grants you a +4 circumstance bonus on Stealth checks and allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less. If you move more
13:24:53 <diebot> than half your base speed on your turn, you gain no benefit from this spell until the start of your next turn. If you make an attack, this spell ends (as invisibility).
13:25:16 <Raine> !spell mend
13:25:16 <diebot> Raine, BLEND illusion (glamer[]) alchemist 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1, witch 1 1 standard action Range: personal you Comp: S Duration: 10 minutes/level Save: SR:Source: Advanced Race Guide
13:25:17 <diebot> You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. This grants you a +4 circumstance bonus on Stealth checks and allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less. If you move more
13:25:17 <diebot> than half your base speed on your turn, you gain no benefit from this spell until the start of your next turn. If you make an attack, this spell ends (as invisibility).
13:27:44 <Mekkis> !spell mending
13:27:45 <diebot> Mekkis, MENDING transmutation ([]) bard 0, cleric 0, druid 0, sorcerer/wizard 0, summoner 0, witch 0, summoner 0, witch 0 10 minutes Range: 10 ft. one object of up to 1 lb./level Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
13:27:45 <diebot> This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a
13:27:45 <diebot> caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but
13:27:45 <diebot> it can still repair damage done to such items.
13:30:38 <Niknik> !throw 1d20+15
13:30:38 <diebot> Niknik, 1d20+15: [1d20=17] 32
13:31:18 <Niknik> !throw 1d20=15 perception
13:31:18 <diebot> Niknik, perception: [1d20=17] 32
13:35:36 <Nephem> !throw 1d20+4
13:35:36 <diebot> Nephem, 1d20+4: [1d20=11] 15
13:35:37 <Lintor> !throw 1d20+4
13:35:37 <diebot> Lintor, 1d20+4: [1d20=11] 15
13:35:42 <Niknik> !throw 1d20+15 perception
13:35:42 <diebot> Niknik, perception: [1d20=17] 32
13:38:54 <Nephem> !dist 50 50
13:38:54 <diebot> Nephem, Length of hypotenuse: 70.710678
13:42:20 <Niknik> !throw 1d20-1 performe dance
13:42:21 <diebot> Niknik, performe dance: [1d20=9] 8
13:51:10 <Lintor> !throw 1d20+4
13:51:10 <diebot> Lintor, 1d20+4: [1d20=4] 8
13:52:19 <Niknik> !throw 1d20+15 perception
13:52:19 <diebot> Niknik, perception: [1d20=18] 33
13:52:37 <Niknik> !throw 1d20+15 perception
13:52:37 <diebot> Niknik, perception: [1d20=8] 23
13:53:57 <Mekkis> "Evacuate now... get to the throne... upper levels lost... stairs a deathtrap... only way out... Yah."
13:54:43 <Mekkis> "Evakuacija sada ... doći do trona ... višim nivoima izgubili ... stepenice smrtnu zamku ... Jedini izlaz ... Yah."
14:01:04 <Raine> !throw 1d20+11
14:01:04 <diebot> Raine, 1d20+11: [1d20=6] 17
14:01:50 <Raine> !throw 1d20+9 fort
14:01:50 <diebot> Raine, fort: [1d20=18] 27
14:02:16 <Nephem> Detect Magic!
14:03:02 <Niknik> !throw 1d20+15 Perception
14:03:02 <diebot> Niknik, Perception: [1d20=18] 33
14:03:15 <Nephem> !throw 1d20+12 KnARcana
14:03:15 <diebot> Nephem, KnARcana: [1d20=2] 14
14:03:21 <Nephem> !throw 1d20+12 KnARcana
14:03:21 <diebot> Nephem, KnARcana: [1d20=9] 21
14:04:32 <Raine> !throw 1d20+11 spellcraft
14:04:32 <diebot> Raine, spellcraft: [1d20=14] 25
14:04:56 <Nephem> !throw 1d20+10 Spellcraft
14:05:00 <diebot> Nephem, Spellcraft: [1d20=4] 14
14:05:38 <Mekkis> !item cloak of the hedge wizard
14:05:39 <diebot> Mekkis, CLOAK OF THE HEDGE WIZARD [faint, school based on cloak type] CL:1 shoulders 2500gp, 1lb
14:05:39 <diebot> This cloak comes in eight varieties-one for each school of magic. The cloak grants its wearer the ability to use a certain number of spells on command (caster level 1st) based on its school of magic. It also grants the wearer the ability to use prestidigitation on command and at will. Abjuration: at will-resistance; 1/day-endure elements, shield
14:05:39 <diebot> Conjuration: at will-acid splash; 1/day-mage armor, unseen servant Divination: at will-detect magic; 1/day-detect secret doors, true strike Enchantment: at will-daze; 1/day-charm person, sleep Evocation: at will-light; 1/day-floating disk, magic missile Illusion: at will-ghost sound; 1/day-color spray, silent image Necromancy: at will-touch of
14:05:39 <diebot> fatigue; 1/day-cause fear, ray of enfeeblement Transmutation: at will-mage hand; 1/day-enlarge person, expeditious retreat Source: Ultimate Equipment
14:06:53 <Lintor> !throw 1d20+13
14:06:54 <diebot> Lintor, 1d20+13: [1d20=11] 24
14:06:57 <Niknik> !throw 1d20+11 spellcraft
14:06:57 <diebot> Niknik, spellcraft: [1d20=11] 22
14:07:09 <Lintor> !throw 1d20+13
14:07:11 <diebot> Lintor, 1d20+13: [1d20=14] 27
14:07:44 <Niknik> throw 1d20=15 perception
14:08:07 <Mekkis> !save see: 1d20+15 perception
14:08:08 <diebot> Mekkis, 1d20+15 perception saved as @see
14:08:10 <Niknik> !throw 1d20+15 perception
14:08:11 <diebot> Niknik, perception: [1d20=18] 33
14:09:05 <Niknik> ! save see: 1d20+15 perception
14:09:10 <Niknik> @see
14:09:40 <Niknik> !save see: 1d20+15 Perception
14:09:40 <diebot> Niknik, 1d20+15 Perception saved as @see
14:09:46 <Niknik> @see
14:09:47 <diebot> Niknik, Perception: [1d20=11] 26
14:10:05 <Mekkis> Looking through the remains of the statues, you notice one surprising distinctions. There is one stone head that is.. odd
14:10:49 <Mekkis> It has no corresponding body. Every other statue either has its head intact, or a head can be matched to it.
14:11:08 <Mekkis> The head has, however, clearly been hewn from a statue.
14:13:26 <Mekkis> !capacity 15
14:13:26 <diebot> Mekkis, 66 if medium, 49.5 if small.
14:14:10 Nephem has quit (Ping timeout: 134 seconds)
14:14:14 Brunius ([email protected]) has joined #d&d
14:14:38 Brunius is now known as Nephem
14:14:53 Mekkis gives voice to Nephem
14:16:38 <Nephem> !throw 1d20+4
14:16:38 <diebot> Nephem, 1d20+4: [1d20=16] 20
14:17:11 <Niknik> @see
14:17:11 <diebot> Niknik, Perception: [1d20=19] 34
14:19:01 <Nephem> !throw 1d20+12 KnARcana
14:19:01 <diebot> Nephem, KnARcana: [1d20=6] 18
14:19:05 <Raine> !throw 1d20+14 arcana
14:19:06 <diebot> Raine, arcana: [1d20=17] 31
14:19:12 <Lintor> !throw 1d20+12
14:19:12 <diebot> Lintor, 1d20+12: [1d20=20] 32
14:22:12 <Niknik> @see
14:22:12 <diebot> Niknik, Perception: [1d20=20] 35
14:26:07 <Niknik> @see
14:26:07 <diebot> Niknik, Perception: [1d20=18] 33
14:27:18 <Niknik> !throw 1d20+10 Will
14:27:18 <diebot> Niknik, Will: [1d20=16] 26
14:27:33 <Niknik> !throw 1d20+10 will
14:27:33 <diebot> Niknik, will: [1d20=5] 15
14:28:23 <Raine> !throw 1d20+4
14:28:23 <diebot> Raine, 1d20+4: [1d20=4] 8
14:28:37 <Nephem> !throw 1d20+5
14:28:37 <diebot> Nephem, 1d20+5: [1d20=3] 8
14:28:38 <Lintor> !throw 1d20+5
14:28:38 <diebot> Lintor, 1d20+5: [1d20=1] 6
14:28:44 <Mekkis> !throw 2#1d20-5
14:28:45 <diebot> Mekkis, 2#1d20-5: [1d20=17] 12, [1d20=6] 1
14:28:49 <Niknik> !throw 1d20+4 Int
14:28:49 <diebot> Niknik, Int: [1d20=2] 6
14:30:45 <Mekkis> !throw 1d20+9
14:30:45 <diebot> Mekkis, 1d20+9: [1d20=6] 15
14:30:58 <Mekkis> !throw 1d6+4+1d6
14:30:59 <diebot> Mekkis, 1d6+4+1d6: [1d6=5; 1d6=4] 13
14:31:56 <Mekkis> !throw 1d20+13
14:31:57 <diebot> Mekkis, 1d20+13: [1d20=6] 19
14:32:05 <Mekkis> !throw 1d20+18
14:32:05 <diebot> Mekkis, 1d20+18: [1d20=16] 34
14:32:19 <Mekkis> !throw 1d6+4+1d6
14:32:20 <diebot> Mekkis, 1d6+4+1d6: [1d6=1; 1d6=1] 6
14:32:23 <Mekkis> !throw 1d6+4+1d6
14:32:24 <diebot> Mekkis, 1d6+4+1d6: [1d6=6; 1d6=2] 12
14:33:21 <Nephem> 5ft SW, searing light on the ooze directly north
14:33:37 <Nephem> !throw 1d20+7 Ranged Touch
14:33:37 <diebot> Nephem, Ranged Touch: [1d20=1] 8
14:34:11 <Raine> !throw 1d20+6
14:34:11 <diebot> Raine, 1d20+6: [1d20=2] 8
14:34:43 <Raine> !throw 1d20+11
14:34:44 <diebot> Raine, 1d20+11: [1d20=11] 22
14:35:10 <Raine> !throw 1d8+3+3d6+5
14:35:11 <diebot> Raine, 1d8+3+3d6+5: [1d8=3; 3d6=1,5,4] 21
14:35:26 <Raine> 6/15
14:36:08 <Lintor> !throw 1d20+5 knw dun
14:36:08 <diebot> Lintor, knw dun: [1d20=15] 20
14:37:41 <Lintor> !throw 1d20+7
14:37:42 <diebot> Lintor, 1d20+7: [1d20=20] 27
14:37:48 <Lintor> !throw 1d20+7
14:37:48 <diebot> Lintor, 1d20+7: [1d20=3] 10
14:37:57 <Mekkis> !throw 1d20+9
14:37:58 <diebot> Mekkis, 1d20+9: [1d20=4] 13
14:38:02 <Lintor> !throw 10d6
14:38:02 <diebot> Lintor, 10d6: [10d6=5,5,1,5,6,3,3,2,4,2] 36
14:38:43 <Niknik> !throw 1d20+7 reflex
14:38:44 <diebot> Niknik, reflex: [1d20=6] 13
14:40:31 <Raine> !throw 1d20+4
14:40:31 <diebot> Raine, 1d20+4: [1d20=8] 12
14:40:32 <Nephem> !throw 1d20+10 Will!
14:40:32 <diebot> Nephem, Will!: [1d20=11] 21
14:40:50 <Mekkis> !throw 1d20+9
14:40:51 <diebot> Mekkis, 1d20+9: [1d20=15] 24
14:41:05 <Mekkis> !throw 1d6+4+1d6
14:41:06 <diebot> Mekkis, 1d6+4+1d6: [1d6=5; 1d6=4] 13
14:41:34 <Mekkis> !throw 1d20+13
14:41:34 <diebot> Mekkis, 1d20+13: [1d20=7] 20
14:41:57 <Mekkis> !throw 1d20+18
14:41:58 <diebot> Mekkis, 1d20+18: [1d20=4] 22
14:42:06 <Mekkis> !throw 1d6+4+1d6
14:42:08 <diebot> Mekkis, 1d6+4+1d6: [1d6=3; 1d6=5] 12
14:42:16 <Mekkis> !throw 1d6+4+1d6
14:42:16 <diebot> Mekkis, 1d6+4+1d6: [1d6=6; 1d6=2] 12
14:44:22 <Nephem> !throw 1d20 attack
14:44:23 <diebot> Nephem, attack: [1d20=7] 7
14:44:58 <Nephem> !throw 1d8
14:44:59 <diebot> Nephem, 1d8: [1d8=4] 4
14:46:23 <Lintor> !throw 1d20+6
14:46:24 <diebot> Lintor, 1d20+6: [1d20=20] 26
14:46:31 <Lintor> !throw 1d20+6
14:46:32 <diebot> Lintor, 1d20+6: [1d20=6] 12
14:47:00 <Lintor> !throw 2d6
14:47:00 <diebot> Lintor, 2d6: [2d6=2,3] 5
14:49:18 <Niknik> !throw 1d20+6
14:49:19 <diebot> Niknik, 1d20+6: [1d20=20] 26
14:49:31 <Niknik> !throw 1d8+5
14:49:31 <diebot> Niknik, 1d8+5: [1d8=5] 10
14:50:04 <Mekkis> !throw 1d20+5
14:50:04 <diebot> Mekkis, 1d20+5: [1d20=2] 7
14:50:13 <Mekkis> !throw 1d20+18
14:50:13 <diebot> Mekkis, 1d20+18: [1d20=1] 19
14:50:25 <Mekkis> Nephem's turn
14:50:37 <Nephem> !throw 1d20 attack
14:50:37 <diebot> Nephem, attack: [1d20=19] 19
14:50:39 <Nephem> !throw 1d8
14:50:39 <diebot> Nephem, 1d8: [1d8=8] 8
14:51:23 <Lintor> !throw 1d20+7
14:51:23 <diebot> Lintor, 1d20+7: [1d20=14] 21
14:51:40 <Lintor> !throw 5d6
14:51:40 <diebot> Lintor, 5d6: [5d6=4,4,1,6,6] 21
14:53:05 <Niknik> !throw 1d20+6 CMB
14:53:05 <diebot> Niknik, CMB: [1d20=20] 26
14:53:46 <Niknik> !throw 1d20+8 attack
14:53:47 <diebot> Niknik, attack: [1d20=19] 27
14:53:59 <Mekkis> !throw 1d20+9
14:53:59 <diebot> Mekkis, 1d20+9: [1d20=7] 16
14:54:03 <Niknik> !throw 1d4+3
14:54:03 <diebot> Niknik, 1d4+3: [1d4=2] 5
14:54:48 <Niknik> !throw 1d20+7 Reflex
14:54:48 <diebot> Niknik, Reflex: [1d20=15] 22
14:55:15 <Mekkis> !throw 1d20+9
14:55:15 <diebot> Mekkis, 1d20+9: [1d20=12] 21
14:55:27 <Mekkis> !throw 1d6+4+1d6
14:55:27 <diebot> Mekkis, 1d6+4+1d6: [1d6=3; 1d6=4] 11
14:55:33 <Mekkis> !throw 1d20+13
14:55:33 <diebot> Mekkis, 1d20+13: [1d20=4] 17
14:56:17 <Mekkis> !throw 1d20+5
14:56:17 <diebot> Mekkis, 1d20+5: [1d20=18] 23
14:56:20 <Mekkis> !throw 1d6+4+1d6
14:56:21 <diebot> Mekkis, 1d6+4+1d6: [1d6=4; 1d6=6] 14
14:56:55 <Nephem> !throw 3d6
14:56:56 <diebot> Nephem, 3d6: [3d6=2,6,3] 11
14:56:59 <Mekkis> !throw 2#1d20-2
14:57:00 <diebot> Mekkis, 2#1d20-2: [1d20=10] 8, [1d20=15] 13
14:58:05 <Lintor> !throw 1d20+7
14:58:05 <diebot> Lintor, 1d20+7: [1d20=4] 11
14:58:10 <Lintor> !throw 5d6
14:58:10 <diebot> Lintor, 5d6: [5d6=3,2,1,4,4] 14
14:58:24 <Mekkis> !throw 1d20+9
14:58:25 <diebot> Mekkis, 1d20+9: [1d20=10] 19
15:00:15 <Mekkis> !throw 1d20+18
15:00:15 <diebot> Mekkis, 1d20+18: [1d20=8] 26
15:00:20 <Mekkis> !throw 1d6+4+1d6
15:00:21 <diebot> Mekkis, 1d6+4+1d6: [1d6=2; 1d6=2] 8
15:00:26 <Mekkis> !throw 1d6+4
15:00:27 <diebot> Mekkis, 1d6+4: [1d6=2] 6
15:01:46 <Nephem> !throw 1d20+1-2
15:01:46 <diebot> Nephem, 1d20+1-2: [1d20=14] 13
15:02:38 <Raine> !throw 1d20+11 blunt
15:02:39 <diebot> Raine, blunt: [1d20=10] 21
15:02:47 <Raine> !throw 1d8+3
15:02:47 <diebot> Raine, 1d8+3: [1d8=8] 11
15:03:27 <Lintor> !throw 1d20+7
15:03:27 <diebot> Lintor, 1d20+7: [1d20=5] 12
15:03:31 <Lintor> !throw 5d6
15:03:31 <diebot> Lintor, 5d6: [5d6=6,1,6,3,3] 19
15:03:32 <Mekkis> !throw 1d20+9
15:03:32 <diebot> Mekkis, 1d20+9: [1d20=7] 16
15:04:24 <Mekkis> !spell hydraulic push
15:04:25 <diebot> Mekkis, HYDRAULIC PUSH evocation ([water]) druid 1, sorcerer/wizard 1, magus 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature or object Comp: V, S Duration: instantaneous Save: none SR:yesSource: APG
15:04:25 <diebot> You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of water to make a bull rush against any one creature or object. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush does not provoke an
15:04:25 <diebot> attack of opportunity. Hydraulic push extinguishes any normal fires on a creature, object, or in a single 5-foot square which it is targeted against. Magical fires are unaffected.
15:05:04 <Niknik> !throw 1d20+11 CMB
15:05:05 <diebot> Niknik, CMB: [1d20=20] 31
15:05:57 <Raine> !throw 1d20+9
15:05:57 <diebot> Raine, 1d20+9: [1d20=7] 16
15:06:05 <Raine> !throw 1d8+7
15:06:05 <diebot> Raine, 1d8+7: [1d8=1] 8
15:06:58 <Lintor> !throw 1d20+7
15:06:59 <diebot> Lintor, 1d20+7: [1d20=14] 21
15:07:01 <Lintor> !throw 5d6
15:07:02 <diebot> Lintor, 5d6: [5d6=2,4,1,3,6] 16
15:08:35 <Mekkis> !throw 1d20+3
15:08:36 <diebot> Mekkis, 1d20+3: [1d20=3] 6
15:09:01 <Lintor> !throw 1d8+5
15:09:02 <diebot> Lintor, 1d8+5: [1d8=6] 11
15:09:17 <Mekkis> !throw 1d20+3
15:09:18 <diebot> Mekkis, 1d20+3: [1d20=8] 11
15:09:51 <Mekkis> !throw 1d20+3
15:09:52 <diebot> Mekkis, 1d20+3: [1d20=15] 18
15:10:04 <Nephem> !throw 1d20
15:10:04 <diebot> Nephem, 1d20: [1d20=18] 18
15:10:08 <Nephem> !throw 1d8
15:10:08 <diebot> Nephem, 1d8: [1d8=4] 4
15:11:42 <Nephem> !throw 3d8+6
15:11:43 <diebot> Nephem, 3d8+6: [3d8=2,1,3] 12
15:13:08 <Niknik> @see
15:13:09 <diebot> Niknik, Perception: [1d20=10] 25
15:13:33 <Raine> !throw 1d20+11 see more?
15:13:34 <diebot> Raine, see more?: [1d20=9] 20
15:14:56 <Nephem> !throw 1d20+10 spellcraft
15:14:56 <diebot> Nephem, spellcraft: [1d20=19] 29
15:15:24 <Nephem> !item polymorphic puch
15:15:25 <diebot> Nephem, POLYMORPHIC POUCH [moderate transmutation] CL:9 none 5000gp, 1lb
15:15:25 <diebot> This leather pouch is usually decorated with a druidic motif. Within is an extradimensional space that can hold 4 cubic feet or 40 pounds worth of items and otherwise functions as a small bag of holding. If the bearer uses a polymorph effect or wild shape to transform into an animal, dragon, elemental, magical beast, plant, or vermin, the pouch
15:15:25 <diebot> never merges with her body. It automatically relocates to an easily-accessible place on her body (such as on a belt or a cord around her neck), allowing her to access the pouch and items within it while she is transformed. Source: Ultimate Equipment
15:15:55 <Nephem> !throw 1d20+10 spellcraft
15:15:55 <diebot> Nephem, spellcraft: [1d20=20] 30
15:16:15 <Nephem> I GRAB IT
15:16:18 <Nephem> IMMEDIATELY
15:17:40 <Kuzuha> not if I grab it first
15:18:53 <Niknik> @see
15:18:54 <diebot> Niknik, Perception: [1d20=20] 35
15:19:23 <Niknik> @see
15:19:23 <diebot> Niknik, Perception: [1d20=2] 17
15:20:21 <Niknik> @see
15:20:21 <diebot> Niknik, Perception: [1d20=2] 17
15:20:58 <Niknik> @see
15:20:58 <diebot> Niknik, Perception: [1d20=8] 23
15:27:22 <Niknik> @see
15:27:22 <diebot> Niknik, Perception: [1d20=2] 17
15:30:58 <Lintor> !throw 1d20+15
15:30:58 <diebot> Lintor, 1d20+15: [1d20=12] 27
15:31:07 <Raine> !throw 1d20+21 spellcraft
15:31:07 <diebot> Raine, spellcraft: [1d20=6] 27
15:31:16 <Niknik> !throw 1d20+11 spellcraft
15:31:16 <diebot> Niknik, spellcraft: [1d20=13] 24
15:31:39 <Lintor> !throw 1d20+15
15:31:40 <diebot> Lintor, 1d20+15: [1d20=15] 30
15:33:08 <Niknik> @see
15:33:08 <diebot> Niknik, Perception: [1d20=19] 34
15:34:14 <Nephem> !spell make whole
15:34:14 <diebot> Nephem, MAKE WHOLE transmutation ([]) cleric 2, sorcerer/wizard 2 10 minutes Range: close (25 ft. + 5 ft./2 levels) one object of up to 10 cu. ft./level or one construct creature of any size Comp: V, S Duration: instantaneous Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
15:34:14 <diebot> This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on a construct creature (maximum 5d6). Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and
15:34:14 <diebot> single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
15:34:27 <Nephem> !spell stone to flesh
15:34:27 <diebot> Nephem, STONE TO FLESH transmutation ([]) sorcerer/wizard 6, witch 6, magus 6 1 standard action Range: medium (100 ft. + 10 ft./level) one petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long Comp: V, S, M (a drop of blood mixed with earth) Duration: instantaneous Save: Fortitude negates (object); see
15:34:27 <diebot> text SR:yesSource: PFRPG Core
15:34:27 <diebot> This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored. The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a
15:34:27 <diebot> life force or magical energy is available. For example, this spell would turn an animated stone statue into an animated flesh statue, but an ordinary statue would become a mass of inert flesh in the shape of the statue. You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up
15:34:27 <diebot> to those dimensions in a larger mass of stone.
15:37:26 <Nephem> !spell inflict moderate
15:37:26 <diebot> Nephem, INFLICT MODERATE WOUNDS necromancy ([]) cleric 2, witch 2, inquisitor 2, antipaladin 3 1 standard action Range: touch creature touched Comp: V, S Duration: instantaneous Save: Will half SR:yesSource: PFRPG Core
15:37:26 <diebot> This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).
15:37:38 <Nephem> !throw 2#2d8+6
15:37:39 <diebot> Nephem, 2#2d8+6: [2d8=7,3] 16, [2d8=8,7] 21
15:37:44 <Mekkis> 1800XP each
15:37:50 <Nephem> (Inflict)
15:38:22 <Lintor> !throw 1d8+5
15:38:22 <diebot> Lintor, 1d8+5: [1d8=8] 13
15:49:16 Niknik has quit (Quit: Leaving)
16:23:14 <Mekkis> http://nl.ti4200.info/vpsirc/items/sphere_of_annihilation.html
16:23:47 <Mekkis> !item talisman of the sphere
16:23:48 <diebot> Mekkis, TALISMAN OF THE SPHERE [strong transmutation] CL:16 none 0gp, 1lb
16:23:48 <diebot> This small adamantine loop and handle is typically fitted with a fine adamantine chain so that it can be worn about as a necklace. A talisman of the sphere is worse than useless to those unable to cast arcane spells. Characters who cannot cast arcane spells take 5d6 points of damage merely from picking up and holding a talisman of this sort.
16:23:48 <diebot> However, when held by an arcane spellcaster who is concentrating on control of a sphere of annihilation, a talisman of the sphere doubles the character's modifier on his control check (doubling both his Intelligence bonus and his character level for this purpose). If the wielder of a talisman establishes control, he need check for maintaining
16:23:48 <diebot> control only every other round thereafter. If control is not established, the sphere moves toward him. Note that while many spells and effects of cancellation have no effect upon a sphere of annihilation, the talisman's power of control can be suppressed or canceled. Source: PFRPG Core
16:25:52 <Mekkis> !item brazen egg
16:25:52 <diebot> Mekkis, BRAZEN EGG [overwhelming conjuration] CL:25 none 0gp, 4000lb
16:25:53 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/brazen_egg.html
16:28:17 <Mekkis> !item celestial full flate
16:28:17 <diebot> Mekkis, CELESTIAL LENS [strong evocation] CL:20 none 0gp, 2400lb
16:28:18 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/celestial_lens.html
16:28:22 <Mekkis> !item celestial fullplate
16:28:22 <diebot> Mekkis, CELESTIAL LENS [strong evocation] CL:20 none 0gp, 2400lb
16:28:23 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/celestial_lens.html
16:28:45 <Mekkis> !item celestial armour
16:28:46 <diebot> Mekkis, CELESTIAL ARMOR [faint transmutation [good]] CL:5 armor 22400gp, 20lb
16:28:46 <diebot> This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of -2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day. Source: Ultimate
16:28:46 <diebot> Equipment
16:35:56 knadyy ([email protected]) has joined #d&d
16:36:52 <knadyy> dam this girl has a fine pussy http://instaflurt.com/alejandra_/
16:36:55 knadyy has quit (Quit: )
16:42:27 <Raine> !throw 2d4
16:42:27 <diebot> Raine, 2d4: [2d4=1,2] 3
16:42:33 Nephem is now known as Brunius
16:42:33 Raine is now known as Darkkapow
16:42:39 <Darkkapow> !throw 1d3
16:42:39 <diebot> Darkkapow, 1d3: [1d3=1] 1
16:43:04 <Darkkapow> !throw 2d4
16:43:05 <diebot> Darkkapow, 2d4: [2d4=2,3] 5
16:43:08 <Darkkapow> !throw 1d3
16:43:09 <diebot> Darkkapow, 1d3: [1d3=2] 2
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16:59:21 <Darkkapow> All specific magic weapons on pages 150–163, except bastard's sting, blade of the rising sun, blade of the sword-saint, cutthroat's apprentice, dagger of doubling, dragoncatch guisarme, earthenflail, hellscourge, lash of the howler, nine lives stealer, pistol of the infinite sky, polarity hammer, spider's fang, and ten-ring sword, are legal
17:01:39 <Mekkis> !search wish
17:01:39 <diebot> Mekkis, 116 items found and PMed to Mekkis.
17:07:12 <Darkkapow> fucking skype :/
17:07:22 <Darkkapow> dominate wish crafter
17:07:32 <Darkkapow> ask guy deepest desire get the bonuses and negatives to dc
17:07:43 <Darkkapow> and then do the horriblest thing you cna
17:08:31 <Darkkapow> lost the call
17:10:31 <Mekkis> !item robe of runes
17:10:32 <diebot> Mekkis, ROBE OF RUNES [strong transmutation] CL:13 body 44000gp, 1lb
17:10:32 <diebot> This robe is made of crimson silk and emblazoned with dozens of spindly Thassilonian runes, each symbolizing a different type of magical effect or syllable of power. Though favored by wizards, this robe can provide some benefit to any spellcasting creature. While worn, it grants a +4 enhancement bonus to Intelligence and allows the wearer to
17:10:32 <diebot> recall, as a free action, up to four levels of spells per day that he had prepared and then cast. Each time a spell is recalled and prepared again in this manner, the sudden rush of magical energy infuses the wearer with power. For 1 round after recalling a spell, the wearer's spell save DCs and attack rolls made with spells gain a +2 enhancement
17:10:32 <diebot> bonus. Source: RotRL-AE-Appendix
17:14:36 <Darkkapow> skype is being shit again
17:36:09 <Darkkapow> !throw 16d6
17:36:09 <diebot> Darkkapow, 16d6: [16d6=6,6,6,2,5,6,2,6,2,5,1,6,1,2,1,1] 58
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17:37:49 <Damalon01> hi all
17:50:20 <Mekkis> !spell warp wave
17:50:23 <diebot> Mekkis, WARP WOOD transmutation ([]) druid 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) 1 Small wooden object/level, all within a 20-ft. radius Comp: V, S Duration: instantaneous Save: Will negates (object) SR:yes (object)Source: PFRPG Core
17:50:23 <diebot> You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a Strength check to open, at your option). A boat or ship springs a leak. Warped ranged weapons are useless. A warped melee weapon causes a -4 penalty on attack rolls. You may warp one Small or
17:50:23 <diebot> smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp wood (effectively warping it back to normal) with this spell. Make whole, on the other hand, does no good in repairing a
17:50:23 <diebot> warped item. You can combine multiple consecutive warp wood spells to warp (or unwarp) an object that is too large for you to warp with a single spell. Until the object is completely warped, it suffers no ill effects.
17:54:41 <Mekkis> http://www.svalanderaudio.com/solidtech/coseng.php
17:59:39 <Darkkapow> !spell warpwave
17:59:43 <diebot> Darkkapow, WARP WOOD transmutation ([]) druid 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) 1 Small wooden object/level, all within a 20-ft. radius Comp: V, S Duration: instantaneous Save: Will negates (object) SR:yes (object)Source: PFRPG Core
17:59:43 <diebot> You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a Strength check to open, at your option). A boat or ship springs a leak. Warped ranged weapons are useless. A warped melee weapon causes a -4 penalty on attack rolls. You may warp one Small or
17:59:43 <diebot> smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp wood (effectively warping it back to normal) with this spell. Make whole, on the other hand, does no good in repairing a
17:59:43 <diebot> warped item. You can combine multiple consecutive warp wood spells to warp (or unwarp) an object that is too large for you to warp with a single spell. Until the object is completely warped, it suffers no ill effects.
18:10:21 <Mekkis> !spell abundant ammunition
18:10:22 <diebot> Mekkis, ABUNDANT AMMUNITION conjuration (summoning[]) bard 1, cleric 1, ranger 1, sorcerer/wizard 1 1 standard action Range: one container touched Comp: V, S, M/DF (a single piece of ammunition) Duration: 1 minute/level Save: none SR:noSource: Ultimate Combat
18:10:22 <diebot> When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell,
18:10:22 <diebot> you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.
18:11:59 * Avatar removes voice from Brunius Darkkapow Lintor
18:15:21 <Mekkis> Avatar, please schedule WotW for Sun 8 December 1000 .
18:25:03 <Avatar> soitanly
18:25:13 <Avatar> pm'ing is still better than noticing
18:25:20 <Avatar> once it's off-screen BAM it's gone
18:25:23 <Avatar> not so with a pm
18:25:54 Avatar has changed the topic to: PFS: TBA || WotW: Sun 8th 10am || All topic times are AEDT (UTC+11:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au .
19:23:45 <Mekkis> !spell create undead
19:23:47 <diebot> Mekkis, CREATE UNDEAD necromancy ([evil]) cleric 6, sorcerer/wizard 6 1 hour Range: close (25 ft. + 5 ft./2 levels) one corpse Comp: V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created) Duration: instantaneous Save: none SR:noSource: PFRPG Core
19:23:47 <diebot> A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level, as shown on the table below. Caster Level Undead Created 11th or lower Ghoul
19:23:47 <diebot> 12th-14th Ghast 15th-17th Mummy 18th or higher Mohrg You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night.
19:25:00 <Damalon01> dont cast that spell, its evil
19:40:48 <Avatar> so is infernal healing
19:48:55 <Damalon01> agreed
19:49:17 <Damalon01> thats why my cleric is totally against infernal healing
19:49:23 <Damalon01> being LG and all
19:53:05 <Avatar> I like infernal healing a lot
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20:06:50 <Mekkis> my cleric has better reasons to be against infernal healing
20:10:28 <Avatar> cuz he is scared
20:11:31 <Steven> yo
20:18:06 Avatar has quit (Quit: Spend social security on games.)
20:21:16 <Darkkapow> hey mekkis
20:21:17 <Darkkapow> can we get a copy of the stat block for the boggard chieftan if we plan to raise him?
20:21:17 <Darkkapow> as a skeleton or zombie
20:21:17 <Darkkapow> so we can be prepared and give it to you in advance so to get a yes no and approve prices etc?
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20:24:22 <Steven> so what up peeps
20:24:41 <Brunius> Steeeveeennnn
20:24:53 <Steven> they have been known to call me that
20:31:42 <Steven> what u
20:31:44 <Steven> p
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20:32:46 ChanOP gives channel operator status to Avatar
20:34:38 <Brunius> Avatar
20:34:44 <Brunius> There's this new spammer in channel
20:34:45 <Avatar> Brunius
20:34:45 <Brunius> Steven
20:34:49 <Brunius> You should ban him
20:34:52 <Steven> Mekkis
20:34:59 <Avatar> yeah I thought you meant mekkis
20:35:02 <CWheezy> hey avatar how is being EEEEVVVVIIILLL
20:35:06 <Avatar> but that is nothing new !
20:35:14 <Avatar> I don't play way of the wicked anymore :P
20:35:24 * Steven is still evil.
20:35:27 <CWheezy> you live it?
20:35:34 <Avatar> yes I've ascended
20:35:46 <Brunius> !rng Payday DayZ
20:35:47 <diebot> Brunius, DayZ
20:35:57 <Avatar> hey how do you get lots of dosh in payday
20:36:04 <Brunius> Framing Frames
20:36:11 <Steven> we should get someone to run a game.
20:36:11 <Avatar> what is framing frames
20:36:12 <Steven> nose goes
20:36:16 * Steven touches his nose
20:36:20 <Avatar> yeah you
20:36:21 <Brunius> It's a mission
20:36:28 <Avatar> ok
20:36:30 <Avatar> anything special about it
20:36:45 <Brunius> It gets you a bunch of cash
20:36:55 <Brunius> Especially if you stealth the WHOLE way through
20:37:13 <Avatar> ok cool
20:37:15 <Steven> i think ulzef should run it... that way he can finally figure out my build
20:37:18 <Avatar> I need some cash bad
20:37:39 <Brunius> C'mon let's do it then
20:37:58 <Avatar> alright
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20:38:37 <Avatar> hang on my machine is losing its shit
20:39:53 <CWheezy> we are playing some pathfinder
20:40:04 <CWheezy> shit yes I hope you have level 8-10
20:40:08 <CWheezy> we are doing the harrowing RIGHT NOW
20:40:21 <Steven> i played the harrowing just last week.
20:40:43 <CWheezy> how did it go
20:40:49 <CWheezy> took two days probably?
20:40:51 <CWheezy> it is pretty long
20:41:02 <Steven> took 3 sessions actually.
20:41:19 <CWheezy> hmmm, that makes sense
20:43:02 <Steven> i'm wanting to play in the Cult of the Ebon destroyers
20:43:25 <CWheezy> I would like to run that
20:43:25 <CWheezy> BUT
20:43:32 <CWheezy> there is a weird ending that makes it hard
20:44:00 <CWheezy> there are 2 ways you can do it, and the author only says what happens for one of them
20:44:01 <Steven> i'd want to run my Rage prophet through it because jalmaray is where she is from
20:44:07 <CWheezy> the one way is really cool though
20:48:27 <Steven> could do, doom comes to dustpawn
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21:15:01 <Steven> i think im going to veg out.
21:51:58 <Steven> i decided to make myself a pancake.
21:52:02 <Steven> was pretty tasty
22:20:32 <Brunius|M> Solid
22:34:21 <Steven> yup
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22:55:00 <Mekkis> CWheezy, why don't you ask the author? That's what I'd do...
22:55:22 <CWheezy> there was a thread on it
22:55:41 <CWheezy> and his response was along the lines of I dunno do whatever you want
22:57:06 <Darkkapow> mekkis
22:57:19 <Mekkis> I use the telephone
22:57:19 <Darkkapow> did you see message earlier
22:57:37 <Mekkis> no
22:58:05 <Darkkapow> 20:20 <Darkkapow> hey mekkis
22:58:05 <Darkkapow> 20:20 <Darkkapow> can we get a copy of the stat block for the boggard chieftan if we plan to raise him?
22:58:05 <Darkkapow> 20:20 <Darkkapow> as a skeleton or zombie
22:58:05 <Darkkapow> 20:21 <Darkkapow> so we can be prepared and give it to you in advance so to get a yes no and approve prices etc?
23:14:04 <Mekkis> you can't tell the HD of a creature, no
23:14:19 <Mekkis> you can try and get an idea, but I won't give you the actual HD
23:14:51 <Mekkis> if you don't use enough onyx, the spell will fail, but the onyx will remain intact
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23:30:55 <Steven> so kapow, just include enough onyx for your level +3 or so and you should be safe if you really wanna raise a zombie up.
23:31:31 <CWheezy> that is a weird guy to raise
23:31:48 <CWheezy> why not the mprhh mprhh mprhhh
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