// #d&d — 2015-11-21
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00:00:49 <Mekkis> !spell Chains Of Fire
00:00:50 <diebot> Mekkis, CHAINS OF FIRE evocation ([fire]) magus 6, sorcerer/wizard 6 1 standard action Range: medium (100 ft. + 10 ft./level) one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) Comp: V, S, F (a drop of oil and a small piece of flint) Duration: instantaneous Save: Reflex half
00:00:50 <diebot> SR:yesSource: Advanced Race Guide
00:00:50 <diebot> This spell functions like chain lightning, except as noted above, and the spell deals fire damage instead of electricity damage.
00:01:17 <Mekkis> !spell Serenity
00:01:19 <diebot> Mekkis, SERENITY enchantment (compulsion[emotion, mind-affecting]) bard 4, cleric/oracle 5, sorcerer/wizard 6 1 standard action Range: medium (100 ft. + 10 ft./level) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S Duration: 1 round/level Save: Will negates SR:yesSource: Ultimate Magic
00:01:20 <diebot> You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking pain and take 3d6 points of nonlethal damage each round they attempt to harm another creature. If attacked, affected individuals can defend themselves and may participate in combat by using Combat Expertise, fighting
00:01:20 <diebot> defensively, or taking the total defense action without triggering the spell's nonlethal damage.
00:02:55 <Mekkis> !spell Leashed Shackles
00:02:56 <diebot> Mekkis, LEASHED SHACKLES evocation ([force]) inquisitor 4, sorcerer/wizard 6 1 standard action Range: medium (100 ft. +10 ft./level) one creature Comp: V, S Duration: 1 minute/level Save: Reflex negates SR:yesSource: Ultimate Magic
00:02:56 <diebot> You create shackles of force that attach to the target's limbs. You designate an object or location within 30 feet of the target for the shackles to anchor themselves to; this must be the ground, a wall, or a sturdy structure for the anchoring to occur. The target is entangled, and cannot move more than 30 feet from the anchor point of the spell.
00:02:56 <diebot> The shackle itself cannot be attacked (though it can be dispelled), but if the object or area it is attached to is broken, the target is free to move away (though it is still entangled).
00:03:45 <Mekkis> !spell Sonic Form
00:03:46 <diebot> Mekkis, SONIC FORM transmutation (polymorph[sonic]) alchemist 6, bard 6, sorcerer/wizard 6 1 standard action Range: gravestone or a sacred shrine) Range personal you Comp: V, S, M (a pinch of dust gathered from a Duration: 1 round/level Save: SR:Source: Advanced Class Guide
00:03:47 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/sonic_form.html
00:26:51 Kalachar ([email protected]) has joined #d&d
03:07:20 <Avatar> who wants some interesting news
03:09:09 <Avatar> I am coming from Pathfinder Online, where I am somewhat a key member of the community, and one of only a hundred-or-so Alpha backers (I've spent more than $1600 on that game, I believe... actually, probably a bit more). My alpha account alone was $1000 from its kickstarter, plus my wife's account, add-ons, etc. And yet, the game is failing badly right now. The CEO left, they fired all but 3 devs,
03:09:09 <Avatar> and they are hemorrhaging players. A "few" dedicated players are sticking around, and Paizo is in talks with a few potential investors and/or new development companies that would hopefully swoop in and finish the game. But it's not looking very promising. If it does succeed, finds funding or whatnot, these events will still push them back years.
03:32:27 <aidrocsid> woot DMed the first part of fires of creation tonight
03:57:07 <s_gmusic> What.
03:57:16 <s_gmusic> hory sheet. where'd that get posted?
03:59:58 <Avatar> in the shroud of the avatar forums
04:00:11 <Avatar> a guy there is asking if sota is going to be the same story, basically
04:00:37 <Avatar> https://www.shroudoftheavatar.com/forum/index.php?threads/convince-me.41126/
04:00:42 <Avatar> dunno if you can get to it
04:11:50 <s_gmusic> yeah, just read op.
04:12:06 <s_gmusic> damn. guess that's why I haven't heard much about PFO lately
04:48:01 <Steven> !throw 20d20
04:48:01 <diebot> Steven, 20d20: [20d20=2,18,19,14,6,18,1,10,3,11,17,10,16,2,5,8,7,7,8,1] 183
04:48:10 <Steven> !throw 22d20
04:48:10 <diebot> Steven, 22d20: [22d20=6,6,10,15,1,4,2,18,1,9,14,8,20,16,19,16,17,17,17,10,1,20] 247
05:25:15 <Steven1> yo
05:27:37 <Avatar> arcanacon 2016 got cancelled
05:28:01 <Steven1> make a new con!
05:35:25 <Avatar> that's what the geelong thing is about
05:35:32 <Avatar> trying to set up a mini con
05:35:55 <Avatar> they couldn't get enough melbourne people, so they're letting people play by video conference in adelaide
05:50:46 <Avatar`> da fuq
05:53:53 <Avatar> I don't understand how pathfinder online is taking subscription fees for an unfinished game
05:53:56 <Avatar> from backers!
05:54:10 <Avatar> I guess they might not be backers actually
06:25:50 <Mekkis> Is the sleuth archetype of the investigator really weak?
06:25:59 <Mekkis> it seems something that Avatar would take
06:30:50 <Avatar> where have you been brun
06:36:36 <mekkiss> Hey hey
06:52:01 <Steven1> yah bro
06:52:40 <Steven1> where you been
06:55:28 <Alynn> hey
06:55:43 <Alynn> lurking about trying to avoid the heat here x_x
06:57:21 <Steven1> snowed here today.
06:58:01 <Alynn> dced
06:58:36 <Alynn> how are you Steven1?
06:59:25 <Steven> im pretty good.
06:59:36 <Alynn> good to hear
06:59:39 <Steven> got to play a bit today
06:59:44 <Alynn> fun
06:59:52 <Alynn> my forum is slowly coming to life
06:59:59 <Steven> good good
07:00:13 <Alynn> if you want the link I can link you if you want
07:00:33 <Steven> hell no!
07:00:41 <Steven> just playin go ahead and throw it up
07:01:45 <Steven> Convinced the GM to let me take Orator on my alchemist.
07:02:03 <Alynn> oh?
07:02:09 <Steven> yeah it a nice feat.
07:02:25 <Steven> http://www.d20pfsrd.com/feats/general-feats/orator
07:06:14 <Alynn> very nice
07:07:12 <Steven> yeah, it give my character a +10 off of 3 skill ranks instead of having to pend 9 ranks for a +4 bonus.
07:07:37 <Alynn> nice
07:07:54 <Steven> so wheres that forum link yo.
07:08:00 <Alynn> last character I messed around with pathfnder wise was my sea elf mystic theruge
07:08:16 <Alynn> http://crying-for-the-moon.digibase.ca/index.php
07:08:23 <Alynn> thought you dd not want it XD
07:08:29 <Alynn> did*
07:08:44 <Steven> you will learn... i talk a lot of shit.
07:08:51 <Alynn> I am actually thinking of expanding it a bit
07:09:34 <Alynn> well thats the link
07:09:48 <Avatar> mate
07:09:52 <Steven> well that feat is for a character in a pathfinder conversion for Iron Kingdoms
07:11:17 <Steven> Its pretty fun.
07:16:34 <Steven> https://drive.google.com/file/d/0BwFtjAun89SiVm5weFpTQWw2Zms/view?usp=sharing
07:17:38 <Mekkis> mate
07:19:54 <Steven> I'm basically a kn monkey.
07:20:16 <Alynn> nice
07:20:51 <Avatar> okay it actually does look like something I'd take!
07:21:02 <Steven> and 7/day i can attack for 2d6+4.
07:21:12 <Alynn> nice
07:21:25 <Avatar> that was a good pick mekkis
07:22:31 Ulzef2 ([email protected]) has joined #d&d
07:23:08 <Steven> I was doing the most damage for quite a while which was horrible.
07:23:18 <Alynn> ah
07:24:05 <Alynn> https://docs.google.com/document/d/1-Drle1EkbW_rwa1MPzeBhmnp4NWXi-Gu-90Th7Y_LyU/edit?usp=drive_web
07:24:13 <Ulzef2> hey Steven1 do you know were the faq for the scorpion whip is. i have had it pointed out to me at cons you use aa rules but cant find it myself at present
07:24:13 <Alynn> the sea elf character I made for the fun of it
07:24:18 <Steven> so today i sat down with them before the game for about an hour and with the gm okaying the changes we helped them optimize them a bit.
07:24:40 <Steven> and today... both the barbarian and the paladin mangaged to out damage me... it was a good day.
07:24:46 <Alynn> nice
07:27:05 <Steven> i dunno what an archavist is.
07:27:30 <Alynn> its an int based divine caster
07:28:00 <Steven> ah okay.
07:35:18 <Steven> I find the more i play the more i like skill points.
07:35:32 <Alynn> I like magic X3
07:36:12 <Mekkis> I know
07:36:42 <Steven> my high level int based caster has almost 300 skill points.
07:36:53 <Alynn> ah
07:37:03 <Mekkis> It's also a class that you'd take, play for a few levels, then wonder why you keep going down
07:38:10 <Steven> 288 at the momment.
07:41:11 <Steven> 2 games away from level 20 where i will have 320 skill points.
07:41:21 <Steven> I get to be involved in a lot of things i otherwise would not.
07:41:35 <Mekkis> hmn
07:42:50 <Mekkis> Steven, my starting statblock ended up being 9/16/12/12/15/12; adding Gnome brought it to 7/16/14/12/15/14
07:43:11 <Steven> seems fine.
07:43:33 <Mekkis> (my GM let me have 22 points)
07:43:57 <Steven> nice gm.
07:45:10 <Steven> its an alright stat block.
07:47:39 <Mekkis> One of the issues is that we've had no time to buy or build anything
07:49:29 <Steven> my players in legacy of fire have had the same difficulty. the buy limit they're saddled with is 150gp
07:49:47 <Steven> which is pretty horrible since they're level 3 right now.
07:50:03 <Mekkis> Do the encounters compensate for it?
07:51:08 <Mekkis> For instance, we're level 9 now, and half of us don't have magic weapons - and we haven't been able to find even cold iron - except for a single longsword
07:51:17 <Mekkis> Did I mention that this is Reign of Winter?
07:55:17 <Avatar> glad we got that investigator business settled
08:13:10 <Avatar> we're lucky if you mention any context at all ever
08:19:50 <Avatar> I wish they had never invented that infernal scorpion whip
08:19:54 <Avatar> it's caused nothing, but, disaster
08:23:15 <Mekkis> heh
08:25:56 <Steven1> meh...
08:27:38 <Ulzef2> i am 1 game off pretending it never was invented but for that 1 game i need the ruling
08:28:27 <Avatar> what does that mean, 1 game off
08:28:31 <Avatar> level 1?
08:28:42 <Avatar> about to be level 2?
08:29:13 <Ulzef2> i get whip mastery after i level but until then need it for lethal damage
08:29:19 <Avatar> gotcha
08:29:35 <Avatar> how do you think it's meant to work
08:30:11 mib_8vmt3t ([email protected]) has joined #d&d
08:30:16 mib_8vmt3t has quit (Quit: http://www.mibbit.com ajax IRC Client)
08:30:51 <Ulzef2> no idea its a messed up item but if you use aa rules at least it gets reach
08:31:14 <Avatar> http://paizo.com/paizo/faq/v5748nruor1g1#v5748eaic9t9r
08:31:38 <Avatar> second last faq on that page
08:31:58 <Avatar> sounds like it does what you want
08:32:39 <Avatar> that actually sounds really bad ass
08:32:49 <Avatar> why would you ever get a whip? for core?
08:34:09 <Ulzef2> to avoide arguments
08:35:43 <Avatar> ha
08:35:50 <Ulzef2> there is also supposed to be a faq sonewhere that says for pfs use the aa rules but for the life of me i cant find it. people have shiwn me it at cons
08:36:04 <Avatar> that is absurd
08:36:37 <Ulzef2> think mike was one of them for his whip fighter
08:38:42 <Ulzef2> i did find a message board topic discusing the change back to useing aa in a faq but could not find the faq itself and they did not link
08:40:16 <Mekkis> Additional Resources, Ulzef2
08:40:28 <Mekkis> The scorpion whip found in this book is no longer legal. Please refer to the Adventurer's Armory for the legal version.
08:41:09 <Ulzef2> which one was that under i looked there first
08:41:18 <Ulzef2> ue had no mention
08:41:42 <Mekkis> Under Special Materials
08:41:46 <Mekkis> (in UE)
08:42:00 <Mekkis> Special Materials: All special materials, except angel skin, living steel and wyroot, are legal for play. The scorpion whip found in this book is no longer legal. Please refer to the Adventurer's Armory for the legal version.
08:42:25 <Ulzef2> ah awesome thanks mekkis
09:11:36 <Mekkis> !item mnemonic vestment
09:11:39 <diebot> Mekkis, MNEMONIC VESTMENT [strong transmutation] CL:17 body 5000gp, 1lb
09:11:39 <diebot> The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or
09:11:39 <diebot> lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing
09:11:39 <diebot> components or foci, and so on. Using a mnemonic vestment's properties does not consume the written source. Source: Ultimate Equipment
09:19:20 <Mekkis> !spell Path Of The Winds
09:19:22 <diebot> Mekkis, PATH OF THE WINDS evocation ([air]) druid 6, sorcerer/wizard 6 1 standard action Range: 100 ft. Comp: V, S, Duration: concentration + 1 round Save: Fortitude negates SR:yesSource: Advanced Race Guide
09:19:23 <diebot> With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are the equivalent of a windstorm (Core Rulebook 439). During the first round of the spell, the winds sweep the designated area clear of anything of Small or smaller size, blowing it outward to the sides of the spell's effect (50% chance of landing on
09:19:23 <diebot> either side). You may move within the effect without penalty, though all other creatures are subject to the wind's effects. On the second and all later rounds of the spell, the edges of the effect are treated as a wind wall. If the effect includes a body of water or other liquid, the winds create a channel up to 40 feet deep into the surface of the
09:19:23 <diebot> liquid. On your turn as a move action, you can move the effect of this spell, either rotating it at one of its ends up to 45 degrees, or moving it up to 50 feet in line with its current orientation (toward you or away from you).
09:23:04 <Mekkis> !spell Chains Of Fire
09:23:05 <diebot> Mekkis, CHAINS OF FIRE evocation ([fire]) magus 6, sorcerer/wizard 6 1 standard action Range: medium (100 ft. + 10 ft./level) one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) Comp: V, S, F (a drop of oil and a small piece of flint) Duration: instantaneous Save: Reflex half
09:23:05 <diebot> SR:yesSource: Advanced Race Guide
09:23:05 <diebot> This spell functions like chain lightning, except as noted above, and the spell deals fire damage instead of electricity damage.
09:23:33 <Mekkis> !spell Serenity
09:23:34 <diebot> Mekkis, SERENITY enchantment (compulsion[emotion, mind-affecting]) bard 4, cleric/oracle 5, sorcerer/wizard 6 1 standard action Range: medium (100 ft. + 10 ft./level) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S Duration: 1 round/level Save: Will negates SR:yesSource: Ultimate Magic
09:23:35 <diebot> You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking pain and take 3d6 points of nonlethal damage each round they attempt to harm another creature. If attacked, affected individuals can defend themselves and may participate in combat by using Combat Expertise, fighting
09:23:35 <diebot> defensively, or taking the total defense action without triggering the spell's nonlethal damage.
09:25:10 <Mekkis> !spell Leashed Shackles
09:25:11 <diebot> Mekkis, LEASHED SHACKLES evocation ([force]) inquisitor 4, sorcerer/wizard 6 1 standard action Range: medium (100 ft. +10 ft./level) one creature Comp: V, S Duration: 1 minute/level Save: Reflex negates SR:yesSource: Ultimate Magic
09:25:11 <diebot> You create shackles of force that attach to the target's limbs. You designate an object or location within 30 feet of the target for the shackles to anchor themselves to; this must be the ground, a wall, or a sturdy structure for the anchoring to occur. The target is entangled, and cannot move more than 30 feet from the anchor point of the spell.
09:25:11 <diebot> The shackle itself cannot be attacked (though it can be dispelled), but if the object or area it is attached to is broken, the target is free to move away (though it is still entangled).
09:26:01 <Mekkis> !spell Sonic Form
09:26:01 <diebot> Mekkis, SONIC FORM transmutation (polymorph[sonic]) alchemist 6, bard 6, sorcerer/wizard 6 1 standard action Range: gravestone or a sacred shrine) Range personal you Comp: V, S, M (a pinch of dust gathered from a Duration: 1 round/level Save: SR:Source: Advanced Class Guide
09:26:02 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/sonic_form.html
09:53:22 <Mekkis> !soell greater magic weapon
09:53:26 <Mekkis> !spell greater magic weapon
09:53:31 <diebot> Mekkis, MAGIC WEAPON transmutation ([]) cleric/oracle 1, paladin 1, sorcerer/wizard 1, inquisitor 1, antipaladin 1, magus 1, bloodrager 1, shaman 1 1 standard action Range: touch weapon touched Comp: V, S, DF Duration: 1 min./level Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
09:53:31 <diebot> Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by
09:53:31 <diebot> this spell.
09:53:42 <Mekkis> !spell magic weapon, greater
09:53:43 <diebot> Mekkis, MAGIC WEAPON, GREATER transmutation ([]) cleric/oracle 4, paladin 3, sorcerer/wizard 3, inquisitor 3, antipaladin 3, magus 3, bloodrager 3, shaman 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one weapon or 50 projectiles (all of which must be together at the time of casting) Comp: V, S, M/DF (powdered lime and carbon)
09:53:43 <diebot> Duration: 1 hour/level Save: Will negates (harmless, object) SR:yes (harmless, object)Source: PFRPG Core
09:53:43 <diebot> This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic. Alternatively, you can affect as many as 50 arrows, bolts, or bullets. The projectiles must be of the same
09:53:43 <diebot> kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation after they are used. Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.
10:03:08 <Alynn> hello all
10:48:52 <mib_69vhgt> hi
11:25:50 <Steven> arent you in the dancing hut?
11:28:51 <Steven> and werent you given character wealth based on your level?
12:10:15 <s_gmusic> so... I think I managed to aggravate the GM of a game I wasn't even in yesterday.
12:10:36 <s_gmusic> someone wanted to know what all you could do with Perception checks.
12:10:46 <s_gmusic> so I told them that you can use perception to identify potions.
12:10:58 <s_gmusic> and one player kept running around licking everything.
14:26:38 <Steven1> yo
16:46:28 <Ulzef2> hey Steven1 do you know were the faq for the scorpion whip is. i have had it pointed out to me at cons you use aa rules but cant find it myself at present
17:32:02 <Mekkis> There are two sorts of details:
17:32:02 <Mekkis> The sort that PCs don't notice.*
17:32:02 <Mekkis> The sort that PCs notice and spend an inordinate amount of time obsessing over.†
17:32:02 <Mekkis> * a.k.a "the important ones".
17:32:02 <Mekkis> † a.k.a. "the unimportant ones".
17:34:33 <Mekkis> Steven, we've visited the hut, but the curse seems to prevent us from spending any downtime.
17:34:45 <Mekkis> have I missed something about the capabilities of the Investigator?
17:42:05 <Avatar> I wish they had never invented that infernal scorpion whip
17:42:10 <Avatar> it's caused nothing, but, disaster
17:48:11 <Steven1> meh...
17:49:53 <Ulzef2> i am 1 game off pretending it never was invented but for that 1 game i need the ruling
17:50:43 <Avatar> what does that mean, 1 game off
17:50:47 <Avatar> level 1?
17:50:58 <Avatar> about to be level 2?
17:51:28 <Ulzef2> i get whip mastery after i level but until then need it for lethal damage
17:51:35 <Avatar> gotcha
17:51:51 <Avatar> how do you think it's meant to work
17:53:07 <Ulzef2> no idea its a messed up item but if you use aa rules at least it gets reach
17:53:30 <Avatar> http://paizo.com/paizo/faq/v5748nruor1g1#v5748eaic9t9r
17:53:53 <Avatar> second last faq on that page
17:54:14 <Avatar> sounds like it does what you want
17:54:55 <Avatar> that actually sounds really bad ass
17:55:05 <Avatar> why would you ever get a whip? for core?
17:56:24 <Ulzef2> to avoide arguments
17:57:58 <Avatar> ha
17:58:06 <Ulzef2> there is also supposed to be a faq sonewhere that says for pfs use the aa rules but for the life of me i cant find it. people have shiwn me it at cons
17:58:20 <Avatar> that is absurd
17:58:53 <Ulzef2> think mike was one of them for his whip fighter
18:00:57 <Ulzef2> i did find a message board topic discusing the change back to useing aa in a faq but could not find the faq itself and they did not link
18:02:32 <Mekkis> Additional Resources, Ulzef2
18:02:44 <Mekkis> The scorpion whip found in this book is no longer legal. Please refer to the Adventurer's Armory for the legal version.
18:03:25 <Ulzef2> which one was that under i looked there first
18:03:34 <Ulzef2> ue had no mention
18:03:58 <Mekkis> Under Special Materials
18:04:02 <Mekkis> (in UE)
18:04:16 <Mekkis> Special Materials: All special materials, except angel skin, living steel and wyroot, are legal for play. The scorpion whip found in this book is no longer legal. Please refer to the Adventurer's Armory for the legal version.
18:04:40 <Ulzef2> ah awesome thanks mekkis
18:06:49 <Avatar> does that mean you're fucked?
18:07:30 <Ulzef2> nah aa rules were better from memory
18:08:09 <Avatar> no
18:10:28 <Ulzef2> thanks guys
18:11:39 <Ulzef2> getting this guy to level 3 before multi table so i didnt have to go through this then the gm for my last game started
18:15:32 <Ulzef2> well i best be off surprised my phone stayed on irc so long
18:15:41 <Ulzef2> later all
18:37:33 <Avatar> not sure if I am going to that geelong game
18:37:41 <Avatar> I was going to but then I actually made the drive the other day
18:37:48 <Avatar> it felt a lot longer than I thought it would
20:11:51 Topic for #d&d is: AEDT (UTC+11:00) || Pathfinder Online http://www.pfrpg.com.au || https://groups.google.com/forum/#!forum/pathfinder-society-online-collective
20:11:51 Topic for #d&d set by Avatar at Sun Nov 15 12:41:25 2015
20:11:51 <***> Buffer Playback...
20:11:51 <***> Playback Complete.
20:41:57 <Avatar> maybe we need to modernise a bit
20:58:38 <steven> *gasp*
20:58:48 <steven> how dare you evolve your methods infront of me!
20:59:20 <Avatar> think about it
21:04:00 <steven> i refuse... that will take effort.
21:10:25 <***> Buffer Playback...
21:10:25 <***> Playback Complete.
21:12:17 <Mekkis> Avatar, it did :(
21:12:39 <Mekkis> You should come to the Brisbane con they're organising - or to CanCon
21:17:34 <Mekkis> Is it bad to reply to http://paizo.com/threads/rzs2t4vy?Ruling-Requested-Sources-X-and-Y-with#6 with:
21:17:39 <Mekkis> With all due respect, I would hope that Paizo is constantly aware of the stuff it publishes.
21:19:32 Kalachar has quit (Quit: http://www.mibbit.com ajax IRC Client)
22:13:51 <Avatar> no I don't travel for cons
22:13:59 <Avatar> geelong I'd consider because it's a one hour drive
22:14:09 <Avatar> but I don't think I am even going to that after actually making the drive
22:19:53 <Mekkis> Could you pick me up at Avalon on the way?
22:24:52 <Steven1> hey
22:36:15 <Avatar> I'm not going
23:45:48 <Mekkis> hey Steven1
23:46:08 <Steven1> yo
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