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// #d&d — 2015-11-06

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00:04:12 <steven> meh
00:04:28 <steven> scrolls are also pretty good to grab.
00:04:49 <Mekkis> oh yeah, that also is what I used to stay alive
00:05:06 <Mekkis> Having a familiar you can Share and Antimagic Field with allows your to avoid most saves
00:09:53 <Avatar> maps used in PFS scenarios: https://docs.google.com/spreadsheets/d/1aQOLIhcrMKPOEQvqMFDpuEHuqFGNf-hvUkZuabecmms/edit#gid=0
00:20:34 <steven> i suggest the saves
00:21:33 <steven> rock out heroism as well...
00:34:47 <Mekkis> +4 enough?
00:42:17 <steven> depends on your rolls
00:49:49 <Mekkis> Could probably sell the cape: I now have d-door as a SLA
00:52:13 <steven> dimensional agility is a great feat if you spend time ddooring around.
00:52:27 <steven> im goin to sleep
00:54:23 <Mekkis> it's more for Get Out Of Grapple Free
01:03:45 <Steven1> what up peoples
01:05:08 <MetalMaster> hey Steven1
01:10:49 <Steven1> how ya doin?
01:12:17 <MetalMaster> Just got off work eatin taco bell. I found out about this channel on the forum on paizos website.
01:12:24 <MetalMaster> yesterday
01:12:25 <Steven1> welcome
01:12:33 <MetalMaster> thanks
01:17:18 <Steven1> play pfs much?
01:18:00 <MetalMaster> my only experience so far is playing pathfinder games at my buddies house a few times
01:18:25 <Steven1> thats the way it starts
01:18:32 <MetalMaster> I have been looking into running a campagin myself which led me here
01:21:43 <MetalMaster> Got the pathfinder beginner box
01:21:46 <MetalMaster> and a core rule book.
01:26:44 <Steven1> well if you got any questions
01:27:22 <MetalMaster> mmmmmmm
01:28:12 <MetalMaster> I know I had some but I'm drawing a blank now. Though if I can think of any I'll try and bounce them off of oyu
01:29:17 <MetalMaster> I am planning on reading through what came in the beginner box and seeing if I want to try and run that with some of my friends or make my own first.
01:30:49 Topic for #d&d is: WotW: TBA || PFS: TBA || AEDT (UTC+11:00) || Pathfinder Online http://www.pfrpg.com.au || We're often AFK or at work, so please wait a bit for responses
01:30:49 Topic for #d&d set by ChanOP at Thu Oct 8 01:08:45 2015
01:30:49 <***> Buffer Playback...
01:30:49 <***> Playback Complete.
01:33:52 <MetalMaster> Oh do you think its harder to play pf through IRC/
01:41:37 <Steven1> its got a different set of challenges
01:46:07 <MetalMaster> oh
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03:53:06 <Alynn> hello all
03:57:23 <Steven1> yo
03:57:44 <Avatar> did andrew and his mates ever check in again
04:07:34 <Alynn> how are you?
04:24:28 <Steven1> relaxin
04:24:35 <Steven1> eatin some chili verde i made.
04:36:16 <Alynn> fun
04:38:38 <Alynn> I am just trying to find some one who knows there way arund photoshop
04:44:35 <Steven1> well its not me.
04:44:45 <Alynn> XP
04:45:49 <Steven1> i hate photosho[
04:45:53 <Steven1> photoshop
04:46:08 <Steven1> Pecan pie!
04:46:10 <Steven1> woot woot
04:46:50 <Alynn> lol
04:46:59 <Alynn> I just need a banner made X3
04:47:53 <Steven1> well best get to makin it!
04:48:24 <Alynn> I am hopeless at that stuff XD
04:50:47 <Avatar> I am not sure that is an answer
04:53:13 <Steven1> it is the right answer!
04:53:19 <Steven1> PIE IS ALWAYS AN ANSWER!
05:06:25 <Steven1> man, i want some pumpkin pie.
05:06:46 <Alynn> lol
05:07:00 <Alynn> so you liked Teen Wolf right Steven1?
05:07:17 <Alynn> like*
05:07:19 <Steven1> havent watched it yet. i just know of the show
05:07:26 <Alynn> ah
05:07:39 <Steven1> my friends really like it though.
05:07:44 <Steven1> they dont have bad taste.
05:08:02 <Steven1> Its #6 on my shows to watch.
05:21:07 <Steven1> gotta love those splits
05:27:21 <Alynn> heh I recommend it myself
05:31:48 <Alynn> I like it so much I am using the setting for an rp lol
05:41:47 <Steven1> alright alright
05:43:36 <Alynn> X3
05:43:49 <Alynn> said rp I a running still need players actually
05:45:01 <Steven1> well go find some players yo
05:45:16 <Alynn> lol I will eventually
05:46:56 <Steven1> throw some stuff up on the boards.
05:47:10 <Alynn> what boards? XD
05:47:23 <Alynn> note this is a free form one
05:49:18 <Steven1> yeah
05:50:02 <Steven1> you jut go throw up an advertisement on the non pfs board
05:50:24 <Alynn> yeah I know, I will be doing that once I get a banner dne
05:50:27 <Alynn> done*
06:08:26 <Mekkis> !spell animate dead
06:08:31 <diebot> Mekkis, ANIMATE DEAD necromancy ([evil]) cleric/oracle 3, sorcerer/wizard 4, antipaladin 3, shaman 3 1 standard action Range: touch one or more corpses touched Comp: V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead) Duration: instantaneous Save: none SR:noSource: PFRPG Core
06:08:31 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/animate_dead.html
06:08:32 <Steven1> its not done yet?
06:08:48 <Alynn> nope a friend is tinkering with it lol
06:15:20 <Mekkis> !item strand of prayer beads
06:15:26 <diebot> Mekkis, STRAND OF PRAYER BEADS, LESSER [faint (many schools)] CL:5 none 9600gp, 0.5lb
06:15:26 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/strand_of_prayer_beads,_lesser.html
06:15:35 <Mekkis> !item strand of prayer beads, standard
06:15:36 <diebot> Mekkis, STRAND OF PRAYER BEADS, STANDARD [moderate (many schools)] CL:9 none 45800gp, 0.5lb
06:15:36 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/strand_of_prayer_beads,_standard.html
06:15:57 <Andrewki> sweet, bit of a 40K fan myself
06:16:04 <Andrewki> never looked into Dark Heresy tho
06:16:49 <Steven> Hatred, violence, and pain-these are the daily bread for those
06:16:50 <Steven> cursed with the vile taint of mutation. Devotion, strength, and
06:16:50 <Steven> subservience-these are their means for survival.
06:16:50 <Steven> "From this moment on, you are under my protection, but also my watchful
06:16:50 <Steven> eye. Serve me unfailingly and live. Hesitate to act when commanded and
06:16:50 <Steven> suffer boundless, painful wrath."
06:16:50 <Steven> -Inquisitor Aubschmidt, binding a mutant Acolyte into service
06:17:13 <Andrewki> :O
06:17:28 <Steven> balls... cant be mutant.
06:18:49 <Avatar> andrew let me know as soon as you can which saturday you prefer to play over the next few weeks
06:19:18 <Avatar> check in with your crew to make sure they're sorted out and okay to play that day as well
06:19:30 <Avatar> games last about 5 hours
06:19:48 <Avatar> quests take 1 hour don't they?
06:19:58 <Andrewki> Yeah, each quest was about an hour
06:20:10 <Andrewki> some went short, some took too damn long cause of silly party! :D
06:20:18 <Andrewki> but yeah, I'll speak to them when they come online, and let you know.
06:20:20 <Avatar> so each game you normally play is called a 'scenario', and lasts 5-6 hours
06:20:30 <Avatar> a short game will last about 4, a long game can go up to around 8 hours
06:20:51 <Avatar> games at early levels are likely to be shorter than longer though, unless you're all on the cusp of death
06:21:11 <Avatar> allow about 5.5-6 hours and expect it to be around 5-5.5
06:21:41 <Steven> so administratum is the bureaucracy, Arbites is the police, Astra Telepathica is telepaths and psychically active people, mechanicus are engineers, ministorum are the priest-teachers of the god emperor, Imperial guard are basically the cannon fodder for the army.
06:21:48 <Andrewki> On the Colony quest, we had a priest and his two henchmen basically bring the entire party to our knees. Charmed out fighter, who kept getting in the way. Sent the paladin to sleep etc.
06:22:15 <Andrewki> Imperial guard ARE the army
06:22:24 <Steven> meh...
06:22:25 <Andrewki> there's just lots of them and individually they are extremely weak
06:22:31 <Steven> Space marines are the real army.
06:22:33 <Andrewki> <------ 40K nerd
06:23:11 <Andrewki> Space marines are individual pods of themselves. They can make the 'speartip' of an assault, but any major campaign will never just be marines.
06:23:20 <Andrewki> Imperial guard platoons are oP
06:23:22 <Andrewki> OP*
06:23:32 <Steven> yeah, they can rake out a lot of damage.
06:23:37 <Andrewki> ooooh yes
06:23:39 <Steven> but in dark heresy
06:23:59 <Steven> basically the imperial guard are the mop up crews for the space marines.
06:24:09 <Andrewki> They fight there way into the middle of the enemy and decimate on the ground, while the guardsmen mop up the rest with lasfire and heavy ordanance
06:24:46 <Steven> tonight there was a warp convergance in the middle of a hive world after a cult successfully completed a demonic summoning ritual.
06:25:17 <Andrewki> ah... That could be.... problematic to say the least
06:25:36 <Steven> an avatar of slaanesh showed up.
06:26:29 <Andrewki> aaaaah, slaanesh is awesome
06:26:38 <Andrewki> I always thought Korne was just too overdone
06:26:44 <Andrewki> I like to see the other gods get some love
06:26:55 <Steven> the only reason we beat it was because we had a Null Sister of Battle in the group and after having ALL of my attack miss due to reacts and almost killing myself she managed to critical hit with her force spike thing that does 1d10/psi rating of the creature being hit.
06:27:28 <Andrewki> Haha, so lucky dice bullshit then? :P
06:28:07 <Steven> this was AFTER it rampaged through a batallion of space marines and a batallion of sisters of battle.
06:28:46 <Steven> the null sister of battle is specifically designed to kill deamons.
06:29:47 <Steven> but yeah... crits happen.
06:31:01 <Steven> It was fantastic.
06:31:54 <Andrewki> That sounds great
06:32:21 <Andrewki> Always loved 40K, I play Tau, and dabble a little with Grey Knights (although they aren't as good as they used to be)
06:34:19 <Steven> in dark heresy, you play as part of the Inquisition and you go around the system investigating problems that planets have.
06:36:06 <Steven> as you can probably tell... things rarely go well.
06:36:30 <Andrewki> Haha, nothing ever goes well for the Inquisition
06:36:38 <Andrewki> That's kinda their job
06:36:49 <Andrewki> to deal with the bad stuff that doesn't quite need the marines
06:36:58 <Andrewki> or to help the marines with the chaos stuff
06:37:41 <Alynn> and banner done X3
06:39:41 <Steven> the groups success rate is about 66%
06:39:52 <Steven> and the inquisition is pretty happy with the group.
06:41:06 <Steven> I think my backup character will be an Adeptus Astra Telepathica from a forge world.
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06:58:04 <Steven1> cool
07:09:29 <Avatar> is that an american thing
07:09:50 <Steven> !throw 1d10
07:09:51 <diebot> Steven, 1d10: [1d10=6] 6
07:17:49 <Steven1> no, its a delicious thing
08:07:44 <steven> killed 64 Skeletons/Zombies today in a home brew with a barrel of Gunpowder... and a bridge.
08:22:25 <Mekkis> Suggestions for what I should get my sorcerer for Wardens?
08:22:30 <Mekkis> I have 36k
08:24:44 <Steven> !throw 1d100
08:24:44 <diebot> Steven, 1d100: [1d100=74] 74
08:24:51 <Mekkis> I could increase my headband to +6
08:25:46 <Mekkis> I think my three options are: Orange Ioun stone; Increase headband to +6 or get a cloak of resistance
08:36:41 <steven> how are your saves?
08:43:47 <Mekkis> 556
08:43:57 <Mekkis> ummm
08:44:00 <Mekkis> 666
08:44:32 <Mekkis> I don't have a cloak at the moment: I'm using cape of the mountebank
09:12:11 <Alynn> hello all
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09:16:29 <steven> how have you survived to 12 level with +6 being your best save?
09:17:22 <Mekkis> luck, stealth, tactics and empowered battering blast
09:18:10 <steven> yeah, lots and lots of luck.
09:18:27 <Mekkis> generally the whole "not being anywhere near the spell that goes off"
09:20:17 <Mekkis> 36k could get a +4 cloak and push the headband to +6...
09:26:01 <steven> meh
09:26:16 <steven> scrolls are also pretty good to grab.
09:26:39 <Mekkis> oh yeah, that also is what I used to stay alive
09:26:55 <Mekkis> Having a familiar you can Share and Antimagic Field with allows your to avoid most saves
09:42:23 <steven> i suggest the saves
09:43:22 <steven> rock out heroism as well...
09:44:44 <Steven> yo
09:44:59 <Alynn> how are you?
09:45:30 <Steven> good
09:45:34 <Steven> just watchin tv shows
09:47:41 <Alynn> I am well, just working on an rp forum of mine that is based off my favorite tv show XD
09:52:10 <Alynn> so fun and what shows are you watching Steven?
09:52:23 <Steven> izombie
09:52:31 <Alynn> never heard of it
09:54:54 <Alynn> I am a fan of Teen Wolf here though
09:56:36 <Mekkis> +4 enough?
10:04:06 <steven> depends on your rolls
10:04:15 <Alynn> which is the show my rp is set in X3
10:11:38 <Mekkis> Could probably sell the cape: I now have d-door as a SLA
10:13:08 <Steven> thats a good show.
10:13:15 <Steven> sorry i dozed off there for a bit
10:13:24 <Steven> I think im going to go lay down, you have a great day!
10:13:41 <Alynn> nn
10:14:02 <steven> dimensional agility is a great feat if you spend time ddooring around.
10:14:16 <steven> im goin to sleep
10:16:12 <Mekkis> it's more for Get Out Of Grapple Free
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15:20:37 <aidrocsid> I'm going to be running Iron Gods and I want a quick way to calculate gambling over time, any suggestions?
15:20:54 <aidrocsid> instead of turning an entire session into several games of poker or whatever
16:19:21 <Avatar> roll 1d20. if they get a high number, hooray! they win
16:19:44 <Avatar> if they roll a 20, they win big!
16:46:24 <Steven1> Profession Gambler check?
16:46:59 <Steven1> you can earn 1/2 profession check per week of dedicated work.
16:56:58 <Avatar> star wars had a gambling skill and apparently it broke the game
17:36:55 <Mekkis> Is there any way I can give my familiar Quick Draw?
17:56:33 <Avatar> say alakazam! I give you quick draw!
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19:19:48 ChanOP gives channel operator status to Avatar
19:19:55 * Avatar sets ban on *!*@i.am.glasses
19:19:55 Avatar has kicked `o-o` from #d&d (bye)
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19:43:56 <aidrocsid> there's gambling built into the iron gods campaign but it doesn't really do much in the way of telling you how to do it
19:44:03 <aidrocsid> even the gm's guide is kinda lacking in that department
19:44:57 <aidrocsid> i doubt any of my players will take the profession there's just a part where they get certificates to the casino thing
21:14:21 <Lintor> having played book 1 of iron gods it wasnt a huge part anyway
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21:53:50 <Mekkis> Avatar, do you perchance have a portable CD player?
22:40:37 <Mekkis> !hp 12d6m3
22:40:39 <diebot> Mekkis, 86
22:41:08 <Mekkis> !hp 12d6
22:41:10 <diebot> Mekkis, 50
22:41:21 <Mekkis> !hp 12d6m4
22:41:23 <diebot> Mekkis, 98
22:42:52 <Avatar> na
22:42:58 <Avatar> whaffor
22:44:43 <Mekkis> listening to CDs
23:04:00 <Mekkis> !spell Staggering Fall
23:04:21 <diebot> Mekkis, STAGGERING FALL transmutation ([]) cleric/oracle 2, sorcerer/wizard 2, witch 2 1 immediate action Range: medium (100 ft. + 10 ft./level) one falling creature Comp: V, S Duration: 1 round/level (see below) Save: Fort. partial (see below) SR:yesSource: Rival Guide
23:04:22 <diebot> This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of this spell causes the creature to hit the ground particularly hard, knocking the wind from it. The creature takes an additional 1d6 points of damage from the fall. In addition, the creature becomes staggered for the duration
23:04:22 <diebot> of the spell unless it makes a Will save. Each round the spell's effects persist, the creature may attempt a new Will save as a free action to end the staggered effect early. A creature under the effects of this spell must take a standard action to stand up.
23:04:46 <Mekkis> !spell Dazzling Blade, Mass
23:04:48 <diebot> Mekkis, DAZZLING BLADE, MASS illusion (pattern[]) sorcerer/wizard 3 1 swift action Range: close (25 ft. + 5 ft./2 levels) One metal weapon/level, no two of which can be more than 30 ft. apart Comp: V, S Duration: 1 minute/level Save: Will negates (see text) SR:yes (harmless, object)Source: Rival Guide
23:04:49 <diebot> This spell functions like dazzling blade, except that it affects multiple weapons. Each wielder of a dazzling blade can discharge the weapon's effect to attempt to blind a foe independently of the others.
23:05:04 <Mekkis> !spell Raven's Flight
23:05:05 <diebot> Mekkis, RAVEN'S FLIGHT transmutation ([]) bard 3, druid 3, inquisitor 3, magus 2, ranger 2, shaman 2, sorcerer/wizard 2, witch 2 1 swift action Range: personal you Comp: V Duration: 1 round Save: SR:Source: Heroes Of The Wild
23:05:06 <diebot> You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. You gain a fly speed of 50 feet with good maneuverability, and apply appropriate size modifiers (though your ability scores don't
23:05:06 <diebot> change). Until the beginning of your next turn, you can take only the 5-foot step, move, run, or withdraw actions. If the spell is dispelled while you are still aloft, the power of flight dissipates slowly; you float downward 60 feet on your next turn, then fall any remaining distance.
23:05:53 <Mekkis> !spell Darting Duplicate
23:05:55 <diebot> Mekkis, DARTING DUPLICATE illusion (figment[]) antipaladin 1, bard 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1 1 swift action Range: 5 ft. Comp: V, S Duration: instantaneous Save: Will negates SR:yesSource: Melee Tactics Toolbox
23:05:56 <diebot> An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence. Any creature that threatens that square must succeed at a Will save or make an attack of opportunity against the image. The image's AC is equal to 10 + 1/2 your caster level, but as a figment, the image is unaffected by
23:05:56 <diebot> any attack.
23:08:33 <Mekkis> !spell Death Knell Aura, Greater
23:08:34 <diebot> Mekkis, DEATH KNELL AURA, GREATER necromancy ([death, evil]) cleric/oracle 6, inquisitor 6, sorcerer/wizard 6, witch 6 1 standard action Range: 20 ft. Comp: V, S Duration: 1 round/level (D) Save: Will negates SR:yesSource: Horsemen Of The Apocalypse
23:08:35 <diebot> This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8
23:08:35 <diebot> points of damage.