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// #d&d — 2015-11-10

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00:00:19 <Steven1> im sure someone has created a 3rd party int based divine caster.
00:00:29 <Avatar> are there any int-based divine casters who also use int to damage
00:00:44 <Avatar> and int to hit and can turn skills from their base skill to int
00:00:50 <Steven1> anyone can do int to damage if they've Focused Shot
00:00:54 <Avatar> also AC to int
00:01:28 <Steven1> you mean int to AC?
00:01:33 <Avatar> yeah int to AC thx
00:01:38 <Steven1> Kensai Magus?
00:01:42 <Avatar> also int to will save actually
00:01:46 <Avatar> high con and dex will be OK
00:02:10 <Avatar> although actually it would be best if I don't need my dex score for hitting and AC anymore, so int to reflex as well
00:02:20 <Avatar> is there a class or feat for that
00:02:28 <Avatar> maybe a trait
00:03:23 <Steven1> yes... its called trait: I'm a fucking Deity bitch!
00:03:32 <Avatar> if it's a trait that's best because then I can use the second trait for something that someone else should take care of and I want to be self sufficient
00:05:37 <Ulzef> man i swear why is precise shot gated so bad
00:06:28 <Steven1> it negates somebody standing directly infront of you
00:07:05 <Steven1> sorry thought you said imp precise shot
00:07:21 <Ulzef> no it doesn't. you still take cover penaltys it removes in melee. ita required feat for every ranged character and is gated by point blank
00:07:35 <Ulzef> nah just precise
00:07:42 <Ulzef> imp precise is about right
00:07:47 <Steven1> precise shot isnt gated hard at all... its Point blank shot that gives you a bonus for firing at short range.
00:08:19 <Ulzef> its 2 feats to make your character work
00:09:03 <Ulzef> i was trying to build a throwing weapon character and its a feat starved madness
00:10:56 <Steven1> how did you get feat starved on a throwing weapon specialist.
00:11:24 <Steven1> quick draw, point blank shot, precist shot, deadly aim, weapon focus, close quarters thrower
00:12:05 <Steven1> done by level 4 with a fighter.
00:12:15 <Ulzef> weapon focus, weapon finesse, slashing grace, point blank, precise shot, quick draw, deadly aim
00:13:10 <Ulzef> then if they are made legal the new style feats from the weapon master book
00:14:59 <Steven1> i dont buy every book... which feat?
00:16:09 <Steven1> is there a feat that says hey when you have slashing grace you can add dex to damage while making a ranged attack with the weapon?
00:16:11 <Ulzef> startoss style, startoss shower and startoss comet
00:16:26 <Ulzef> yeah slashing grace
00:16:34 <Ulzef> it never says melee attack
00:23:48 <Steven1> http://paizo.com/threads/rzs2rcio&page=17?Advanced-Class-Guide-Potential-Errors#808
00:25:54 <Ulzef> thats not a offical FAQ so until they FAQ it RAW is that it does work
00:27:16 <Steven1> a devloper has said no it does not work... sure go ahead and build your character on omething a developer said doesnt do what you want it to do.
00:28:13 <Ulzef> based of the rate paizo gets around to correcting things like that a character can be retired by the time they get around to it
00:28:58 <Ulzef> and since they did a errata to the adv class it will prob take them over a year or more before they fix it
00:31:50 <Avatar> the organised play loophole
00:33:26 <Ulzef> frankly thrown weapons are bad enough that they need all the help they can get
00:36:46 <Steven1> my thrown weapon expert disagrees with you, but sure... enjoy your character you know doesnt actually work.
00:41:19 <Ulzef> i also didnt wanna do it as a fighter
01:11:32 <Steven1> http://paizo.com/paizo/faq/v5748nruor1gw#v5748eaic9tmm
01:11:39 <Steven1> for you ulzef
01:12:10 <Ulzef> cool
01:12:40 <Ulzef> :) that fix's the feat issues
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03:20:54 <Avatar> someone just made a post in the PFS group on facebook saying just "I'm looking for a DM" and nothing else
04:35:53 <Avatar> andrewki never came back did he
04:45:38 <bigboom> Hi there! I was googling around about online PFS games and found my way here. Is this a group of PFS players?
04:50:41 <Mekkis> yes
04:51:22 <Mekkis> I'm off to play some PFS now, I'm sure that Avatar or Steven1 can talk to you in the meantime; otherwise I'll be back in a few hours.
04:58:22 <Steven> iunno.
05:00:05 <bigboom> alrighty, thanks!
05:02:39 <s_gmusic> anyone picked up bestiary 5 yet? how is it?
05:04:31 <Steven> i will in 11 days when it comes out in pdf.
05:04:37 <Avatar> does it have anything else apart from more monsters in it
05:04:48 <Avatar> I imagine it would be quite similar to bestiary 4
05:04:50 <Avatar> and bestiary 3
05:23:33 <Steven1> I will talk... it will likely not be helpful.
05:25:02 <bigboom> haha!
05:25:16 <s_gmusic> not sure. just heard it was released. didn't even know they made it.
05:25:16 <Mekkis> I need to make a new character for Reign of Winter
05:25:26 <bigboom> I'm just wondering what this community is...
05:25:58 <Steven1> it is....
05:26:02 <Steven1> are you ready for this?
05:26:05 <Steven1> a community.
05:26:11 <Steven1> i know, i know... mind blown.
05:26:29 <Steven1> we basically sit around and bullshit.
05:26:38 <Steven1> and occasionally run a game
05:26:57 <Steven1> bitch about some of the ridiculous situations
05:26:59 <Steven1> in pfs.
05:29:43 <bigboom> Ah okay. So when everyone is pausing from the bullshitting and bitching *chuckle* to organize a game, is it pretty ad hoc? Or does someone plan it and post up timings and such a few days beforehand?
05:34:01 <Steven> I think its going to be psychic heavy
05:41:43 <Steven1> well... that sesion of Dark Heresy was completely and totally Fuckered.
05:43:04 <Mekkis> Played PFS today...
05:43:40 <Steven1> the dark pact that was made is now complete... hundreds of people died. The party is now in shambles.
05:45:51 <Steven1> sorry hundreds of people and about 50 children... it was a dark session
05:46:37 <Steven> wardens?
05:50:06 <Mekkis> the new Blakros one
05:51:47 <Avatar> is there more to that story
05:52:07 <Steven> i've not looked at the new blakros story
05:52:17 <Mekkis> are you saying...
05:52:21 <Mekkis> That I should run it here?
05:53:35 <Steven> no.
05:53:46 <Steven> I've an event in 3 weeks where I'll be playing it.
05:58:35 <Avatar> you should run it for that guy who said he wanted us to run a game and never came back
06:03:27 <Steven1> they post it up
06:49:48 <Steven> alrighty, goin to sleep. tomorrow gonna play the Kobold scenario.
06:49:56 <Steven> with Tonya
07:04:23 <Steven> i could not sleep.
07:37:09 <Mekkis> !feat dervish dance
07:37:11 <diebot> Mekkis, error with query
07:37:20 <Mekkis> !feat power attack
07:37:21 <diebot> Mekkis, error with query
07:37:28 <Mekkis> !spell magic missile
07:37:40 <diebot> Mekkis, MAGIC MISSILE evocation ([force]) sorcerer/wizard 1, magus 1, bloodrager 1 1 standard action Range: medium (100 ft. + 10 ft./level) up to five creatures, no two of which can be more than 15 ft. apart Comp: V, S Duration: instantaneous Save: none SR:yesSource: PFRPG Core
07:37:40 <diebot> A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell. For
07:37:40 <diebot> every two caster levels beyond 1st, you gain an additional missile-two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you
07:37:40 <diebot> check for spell resistance or roll damage.
07:57:01 <Mekkis> What is it with clerics being so skill-starved
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08:00:51 <Mekkis> I mean, what I'm looking at needs good dex for attacks with scimitar, sufficient con to survive, 14 int for skills (minimum), wisdom as a spellcasting stat, and charisma to channel.
08:00:57 <Mekkis> !vchargen
08:00:59 <diebot> Mekkis, 11(4,4,3,2), 13(1,4,4,5), 14(2,5,4,5), 10(1,4,2,4), 15(1,5,4,6), 11(5,2,4,2)
08:01:03 <Mekkis> haha
08:01:31 <Mekkis> !vchargen
08:01:32 <diebot> Mekkis, 15(5,3,4,6), 11(3,3,3,5), 12(2,6,2,4), 9(1,2,1,6), 11(6,2,2,3), 14(4,6,4,1)
08:05:02 <Steven1> sounds like you're trying to do to much with it.
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08:26:12 <diebot> Mekkis, STAGGERING FALL transmutation ([]) cleric/oracle 2, sorcerer/wizard 2, witch 2 1 immediate action Range: medium (100 ft. + 10 ft./level) one falling creature Comp: V, S Duration: 1 round/level (see below) Save: Fort. partial (see below) SR:yesSource: Rival Guide
08:26:12 <diebot> This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of this spell causes the creature to hit the ground particularly hard, knocking the wind from it. The creature takes an additional 1d6 points of damage from the fall. In addition, the creature becomes staggered for the duration
08:26:12 <diebot> of the spell unless it makes a Will save. Each round the spell's effects persist, the creature may attempt a new Will save as a free action to end the staggered effect early. A creature under the effects of this spell must take a standard action to stand up.
08:26:37 <Mekkis> !spell Dazzling Blade, Mass
08:26:38 <diebot> Mekkis, DAZZLING BLADE, MASS illusion (pattern[]) sorcerer/wizard 3 1 swift action Range: close (25 ft. + 5 ft./2 levels) One metal weapon/level, no two of which can be more than 30 ft. apart Comp: V, S Duration: 1 minute/level Save: Will negates (see text) SR:yes (harmless, object)Source: Rival Guide
08:26:39 <diebot> This spell functions like dazzling blade, except that it affects multiple weapons. Each wielder of a dazzling blade can discharge the weapon's effect to attempt to blind a foe independently of the others.
08:26:55 <Mekkis> !spell Raven's Flight
08:26:56 <diebot> Mekkis, RAVEN'S FLIGHT transmutation ([]) bard 3, druid 3, inquisitor 3, magus 2, ranger 2, shaman 2, sorcerer/wizard 2, witch 2 1 swift action Range: personal you Comp: V Duration: 1 round Save: SR:Source: Heroes Of The Wild
08:26:56 <diebot> You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. You gain a fly speed of 50 feet with good maneuverability, and apply appropriate size modifiers (though your ability scores don't
08:26:56 <diebot> change). Until the beginning of your next turn, you can take only the 5-foot step, move, run, or withdraw actions. If the spell is dispelled while you are still aloft, the power of flight dissipates slowly; you float downward 60 feet on your next turn, then fall any remaining distance.
08:27:44 <Mekkis> !spell Darting Duplicate
08:27:46 <diebot> Mekkis, DARTING DUPLICATE illusion (figment[]) antipaladin 1, bard 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1 1 swift action Range: 5 ft. Comp: V, S Duration: instantaneous Save: Will negates SR:yesSource: Melee Tactics Toolbox
08:27:46 <diebot> An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence. Any creature that threatens that square must succeed at a Will save or make an attack of opportunity against the image. The image's AC is equal to 10 + 1/2 your caster level, but as a figment, the image is unaffected by
08:27:46 <diebot> any attack.
08:29:50 <Steven> !throw 1d100
08:29:53 <diebot> Steven, 1d100: [1d100=66] 66
08:30:24 <Mekkis> !spell Death Knell Aura, Greater
08:30:25 <diebot> Mekkis, DEATH KNELL AURA, GREATER necromancy ([death, evil]) cleric/oracle 6, inquisitor 6, sorcerer/wizard 6, witch 6 1 standard action Range: 20 ft. Comp: V, S Duration: 1 round/level (D) Save: Will negates SR:yesSource: Horsemen Of The Apocalypse
08:30:25 <diebot> This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8
08:30:25 <diebot> points of damage.
08:30:27 <Steven> great response avatar.
08:38:34 <Mekkis> http://basicinstructions.net/basic-instructions/2006/8/13/how-to-talk-to-your-kid-about-smoking.html
08:43:32 <Avatar> it's a team game mekkis
08:43:43 <Avatar> just do one thing well
08:43:54 <Avatar> maybe two
08:44:02 <Avatar> one of those should be sufficient con to survive
08:50:34 <Mekkis> Steven1, how would you stat out a Dawnflower Dissident
08:51:56 <Mekkis> or Avatar...
08:52:01 <Mekkis> 20 point buy.
08:53:19 <Avatar> hmmm a good question
08:53:25 <Avatar> what's their spellcasting stat
08:54:12 <Steven1> 13/16/14/12/13/12 Human.
08:54:25 <Avatar> perfect
08:54:41 <Avatar> I was going to aim lower than that
08:54:58 <Steven1> 1st level would be Toughness, Bonus feat Fast learner
08:55:43 <Steven1> end up 5 skill points/level
08:56:23 <Steven1> 3rd level Weapon Finesse 5th level Dervish Dance
08:56:42 <Steven> this better be funny!
08:56:56 <Steven1> 7th level Power attack.
08:57:25 <Steven1> IF you dont want to go pure cleric and be more in your face agression
08:57:35 <Steven1> i'd probably throw a level of Fighter.
08:57:43 <Mekkis> 13 wisdom?
08:58:17 <Steven1> yeah... if you're wanting to do all those things you said you wanted to do thats pretty much the stats array you'll need to be mediocre in all of them.
08:59:13 <Steven1> You'll never be a spell casting power house if you want to be skill rank and melee capable.
08:59:30 <Mekkis> hmmm
09:00:11 <Steven1> but that stat array will allow you to cast quite a few decent buff spells
09:00:44 <Steven1> and then wade into melee combat without falling over the first time someone sneezes at you.
09:01:39 <Mekkis> 7/14/14/12/16/12. Gnome. Racials make it 5/14/16/12/16/14; FCB into skill points for the first five levels?
09:02:32 <Mekkis> oh wow....
09:03:36 <Steven1> all i am seeing in that stat array is I would love to die to a shadow in one hit.
09:03:43 <Mekkis> true.
09:05:14 <Steven1> also... you'll be able to wield a scimitar and wear padded armor.
09:05:24 <Mekkis> !spell ant haul
09:05:27 <diebot> Mekkis, ANT HAUL transmutation ([]) alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, summoner 1 1 standard action Range: touch creature touched Comp: V, S, M/DF (a small pulley) Duration: 2 hours/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
09:05:28 <diebot> The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does not affect the creature's actual Strength in any way, merely the amount of material it can carry while benefiting from this spell. It also has no effect on encumbrance due to armor. If the creature wears armor it still takes the
09:05:28 <diebot> normal penalties for doing so regardless of how much weight the spell allows it to carry.
09:05:30 <Steven1> and carry 1lb of stuff without become medium encumbered.
09:06:01 <Steven1> as a GM i would ask you at first level which 2hrs of the day would you like to be ant hauled?
09:06:26 <Mekkis> Steven1, context: this isn't for PFS, and I'm building for eighth level
09:07:05 <Steven1> oh okay... well then that changes the build i recommended since you'll be able to grab some magic items, like belts.
09:10:07 <Avatar> how many shadows are there in PFS
09:10:15 <Avatar> I think I have only seen them once, at 1st level
09:10:21 <Avatar> (lol)
09:10:24 <Steven1> I've seen quite a few.
09:10:31 <Avatar> I was lucky to have not finished that encounter because the group broke up
09:11:24 <Steven1> I know of 4 scenarios that had shadows
09:11:32 <Steven1> because they were memorable encounters
09:12:02 <Steven1> because they completely fucked the party.
09:12:18 <Steven1> mostly because it was like hey here is a shadow... tralalalala
09:12:35 <Steven1> oh you killed it and only took 8 str damage
09:13:13 <Steven1> congradulations... here is a boss who as the firt action hits you with a ray of enfeeblement... suck a big fat cock you're unable to move.
09:13:36 <Steven1> im still bitter about it.
09:15:31 <Steven1> alright, anyways.
09:16:11 <Avatar> seems like just such a shit creature to be in the bestiary
09:16:22 <Avatar> you include it when you want to give your players a bit of a fuck you
09:16:28 <Avatar> not in organised play
09:16:37 <Steven1> mekkis, That gnome is rocking a 5 str... You can go ahead and play him and he may do great, but its been my experience with EVERY table i play with somebody who has a 5 in a stat that they've gotten shit on.
09:16:45 <Avatar> maybe bonekeep
09:16:54 <Mekkis> yeah, I know that 5 str is Not Good
09:17:13 <Steven1> shadows are woefully under CR
09:17:50 <Steven1> Incoporeal creature that directly attacks an attribute... CR3? What the fuck you talkin bout game designers.
09:19:16 <Mekkis> Are there any int-based divine casters?
09:19:23 <Steven1> no.
09:21:46 <Steven1> well, not in paizo content.
09:22:14 <Steven1> im sure someone has created a 3rd party int based divine caster.
09:22:25 <Avatar> are there any int-based divine casters who also use int to damage
09:22:40 <Avatar> and int to hit and can turn skills from their base skill to int
09:22:46 <Steven1> anyone can do int to damage if they've Focused Shot
09:22:50 <Avatar> also AC to int
09:23:24 <Steven1> you mean int to AC?
09:23:29 <Avatar> yeah int to AC thx
09:23:34 <Steven1> Kensai Magus?
09:23:38 <Avatar> also int to will save actually
09:23:41 <Avatar> high con and dex will be OK
09:24:06 <Avatar> although actually it would be best if I don't need my dex score for hitting and AC anymore, so int to reflex as well
09:24:15 <Avatar> is there a class or feat for that
09:24:24 <Avatar> maybe a trait
09:25:19 <Steven1> yes... its called trait: I'm a fucking Deity bitch!
09:25:28 <Avatar> if it's a trait that's best because then I can use the second trait for something that someone else should take care of and I want to be self sufficient
09:27:32 <Ulzef> man i swear why is precise shot gated so bad
09:28:24 <Steven1> it negates somebody standing directly infront of you
09:29:01 <Steven1> sorry thought you said imp precise shot
09:29:16 <Ulzef> no it doesn't. you still take cover penaltys it removes in melee. ita required feat for every ranged character and is gated by point blank
09:29:31 <Ulzef> nah just precise
09:29:37 <Ulzef> imp precise is about right
09:29:43 <Steven1> precise shot isnt gated hard at all... its Point blank shot that gives you a bonus for firing at short range.
09:30:15 <Ulzef> its 2 feats to make your character work
09:30:59 <Ulzef> i was trying to build a throwing weapon character and its a feat starved madness
09:32:51 <Steven1> how did you get feat starved on a throwing weapon specialist.
09:33:20 <Steven1> quick draw, point blank shot, precist shot, deadly aim, weapon focus, close quarters thrower
09:34:01 <Steven1> done by level 4 with a fighter.
09:34:11 <Ulzef> weapon focus, weapon finesse, slashing grace, point blank, precise shot, quick draw, deadly aim
09:35:06 <Ulzef> then if they are made legal the new style feats from the weapon master book
09:36:55 <Steven1> i dont buy every book... which feat?
09:38:05 <Steven1> is there a feat that says hey when you have slashing grace you can add dex to damage while making a ranged attack with the weapon?
09:38:07 <Ulzef> startoss style, startoss shower and startoss comet
09:38:22 <Ulzef> yeah slashing grace
09:38:29 <Ulzef> it never says melee attack
09:45:44 <Steven1> http://paizo.com/threads/rzs2rcio&page=17?Advanced-Class-Guide-Potential-Errors#808
09:47:50 <Ulzef> thats not a offical FAQ so until they FAQ it RAW is that it does work
09:49:12 <Steven1> a devloper has said no it does not work... sure go ahead and build your character on omething a developer said doesnt do what you want it to do.
09:50:09 <Ulzef> based of the rate paizo gets around to correcting things like that a character can be retired by the time they get around to it
09:50:54 <Ulzef> and since they did a errata to the adv class it will prob take them over a year or more before they fix it
09:53:45 <Avatar> the organised play loophole
09:55:22 <Ulzef> frankly thrown weapons are bad enough that they need all the help they can get
09:58:41 <Steven1> my thrown weapon expert disagrees with you, but sure... enjoy your character you know doesnt actually work.
10:03:15 <Ulzef> i also didnt wanna do it as a fighter
10:33:27 <Steven1> http://paizo.com/paizo/faq/v5748nruor1gw#v5748eaic9tmm
10:33:35 <Steven1> for you ulzef
10:34:05 <Ulzef> cool
10:34:36 <Ulzef> :) that fix's the feat issues
12:52:12 <Steven> alrighty, off to play sewer dragons of absolom w/ OP Coordinator Tonya.
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17:16:01 <Mekkis> After playing the Blakros Connection, I've decided that the Pathfinder Society is fucked
17:23:10 <Avatar> is this the continuation of what you were trying to say 2 days ago
17:39:43 <Avatar> you say that like it is such a priviledge
17:39:57 <Avatar> I'm off now to play with The Honourable Queen Tonya
17:40:02 <Avatar> at my Table
17:40:23 <Avatar> we shall be drinking fine wine and cheese as we play
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19:23:41 <bigboom> Hi there! I was googling around about online PFS games and found my way here. Is this a group of PFS players?
19:28:44 <Mekkis> yes
19:29:24 <Mekkis> I'm off to play some PFS now, I'm sure that Avatar or Steven1 can talk to you in the meantime; otherwise I'll be back in a few hours.
23:14:24 <Steven> It was pretty great
23:26:01 Topic for #d&d is: WotW: TBA || PFS: TBA || AEDT (UTC+11:00) || Pathfinder Online http://www.pfrpg.com.au || We're often AFK or at work, so please wait a bit for responses
23:26:01 Topic for #d&d set by ChanOP at Thu Oct 8 01:08:45 2015
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