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// #d&d — 2014-04-28

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00:33:42 * s_gmusic yawns.
00:33:45 <s_gmusic> yo
01:01:06 <Mekkis> yo?
01:05:58 Gamera has quit (Quit: )
01:06:14 <Mekkis> !spell animal messenger
01:06:15 <diebot> Mekkis, ANIMAL MESSENGER enchantment (compulsion[mind-affecting]) bard 2, druid 2, ranger 1 1 minute Range: close (25 ft. + 5 ft./2 levels) one Tiny animal Comp: V, S, M (a morsel of food the animal likes) Duration: 1 day/level Save: none; see text SR:yesSource: PFRPG Core
01:06:15 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/animal_messenger.html
01:07:42 <Mekkis> hmm.. what's its range?
01:18:45 <Avatar> close
01:20:07 <Mekkis> I mean, how far can the bird travel
01:20:13 <Steven> sup
01:20:19 <Avatar> how far can a bird travel
01:20:38 <Steven> depends on the bird
01:20:42 <Mekkis> good question
01:21:17 <Steven> i believe the tern has the longest flying distance in the world
01:23:44 <Steven> so whats with the bird talk?
01:23:58 <Mekkis> animal messenger
01:26:44 <Steven> i think we should assume 60ft fly speed, so 120ft a round for 8 hours
01:27:10 <Steven> 576k feet per day.
01:27:29 <Mekkis> 100 miles?
01:27:33 <Mekkis> or so...
01:27:41 <Steven> its like just short of 110
01:27:58 <Steven> before requiring con checks.
01:28:23 <Steven> which i dont think i bird would push itself like that, it would go well im tired time to sleep.
01:28:31 <Steven> forage for food and sleep.
01:28:33 <Mekkis> what about birds that can sleep while flying?
01:29:10 <Steven> sure and might go off track?
01:29:20 <Steven> i dont think we should assume that for a base line.
01:30:02 <Mekkis> Grolschmir's slept on the back of Ari at 1000 ft
01:30:31 <Mekkis> if he's in a dangerous situation that calls for it
01:31:56 <Mekkis> Brunius, Kapow, Darkkapow, Ulzef: any of you want to buy me a book?
01:32:44 <Steven> yeah i dont think we should assume they can continue flying while sleeping
01:32:44 <Steven> so we can just have a base number of this bird can fly X miles per day.
01:33:28 <Steven> at 80ft fly speed its like 145 miles per 8 hours of flight.
01:34:22 <Mekkis> seems reasonable
01:35:39 <Steven> so at minimal caster level thats 330miles at 60ft or 435 miles at 80ft a round.
01:35:47 <Steven> seems a pretty good distance.
01:53:02 <Steven> think imma go play some d3
01:53:52 <Steven> steven#1999 if you guys wanna come play
02:06:16 <Avatar> birds can sleep while flying?
02:09:11 <Mekkis> yes. How do you think those migrationary birds manage
02:12:05 <Mekkis> Researches showed in the case of flocks of wild ducks, the birds can take short naps during combining the resting of the whole brain with unilateral eye closure (UEC), when the birds rested one eye and one half of their brains while their other eye and brain hemisphere remained open and active, keeping them semi-alert to danger. Ducks found at the head of the line had half of their brain in UEC one third of the sleep time, while those in the middle of
02:12:06 <Mekkis> the flying line, just 12 % of the sleep time. When the situation is risky, birds were found to have more UEC episodes.
02:13:30 <Brunius> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/10269349_10152419750539884_3636123360203185067_n.jpg
02:13:33 <Brunius> Why am I dancing
02:14:14 <Mekkis> which ones is you?
02:15:05 <Brunius> right, with the sword held up and black helmet
02:15:30 <Mekkis> on your knees?
02:15:44 <Brunius> right
02:16:12 <Brunius> right hand side
02:16:19 <Brunius> perhaps that needs to be clarified
02:40:29 <andrey> can a single action provoke multiple aoos from the same enemy?
02:41:57 <Brunius> I don't know; my gut response is no
02:42:34 <andrey> so triplocking isn't that bad
02:47:22 <s_gmusic> there's a feat that does
02:48:55 <s_gmusic> I can't remember it, though, and will be a few minutes to find.
03:05:37 <Avatar> scenario/tier requests for friday evening/saturday?
03:11:09 <Philderbeast> somehting for my lvl 5 would be awsome
03:11:32 <Avatar> any particular scenario?
03:11:42 <Avatar> or even timeslot preference
03:11:59 <Philderbeast> not really
03:12:22 <Philderbeast> sat morning would work better. i beleive a large amount of alcahol is getting consumed friday night
03:12:41 <Avatar> okay
03:12:51 <Avatar> make sure you've registered what you've played on the site
03:12:57 <Avatar> http://www.pfrpg.com.au/pfs.php5
03:15:14 <Philderbeast> yea mine is well out of date give me a few mins to update it
03:15:50 <Brunius> oh hey
03:17:22 <Philderbeast> played is upto date ill work on gmed later
03:17:33 <Philderbeast> i really should be studying for ccna :S
03:18:58 <Brunius> I probably should, too
03:19:37 <Avatar> everyone forgets unless you obsess about updating it
03:19:49 <Avatar> did you know there's a separate online play one on google drive as well
03:19:56 <Philderbeast> it was less out of date then i thought... only about 4 i was missing
03:19:59 <Avatar> and another for melbourne games
03:20:20 <Philderbeast> well considering i refuse to play in melbourne anymore....
03:20:32 <Philderbeast> there are heaps fo trackers .... i only update the ones i use for me
03:25:29 <Steven> sup
03:25:32 <Steven> eyes p2 finished
03:25:42 <Philderbeast> nice
03:25:59 <Steven> meh... it all got murder hobo'd
03:26:08 <Steven> cause the party has no skills.
03:26:23 <Philderbeast> welcome to PFS?
03:26:29 <Steven> no
03:27:10 <Philderbeast> whats the party your running through with?
03:27:20 <Steven> by level 12 even the dumbest character should evolve past "Oh look theres a group of People, one of em scowled at me... i charge them!"
03:27:44 <Philderbeast> you would think so...
03:27:47 <Steven> this is exactly what happened at least twice now...
03:28:19 <Philderbeast> but then again I have had GM's try to force me to play as a murder hobo regardless of what im trying to do so... meh?
03:29:29 <Steven> Barbarian Dwarf (Lunging enlarged reach weapon) who swings with like a ~25 bonus to hit while power attacking for around 125 damage before any crits.
03:29:39 <Steven> around 200HP
03:29:44 <s_gmusic> If you murder hobo Eyes of Ten, you're going to have a Bad Time.
03:30:53 <Steven> Barbarian Half-Orc... actually he is the best roleplayed character, he doesnt try to fight everything, but if anything attacks his allies he will kill them... even if the ally started it.
03:31:42 <Steven> Chelaxian Cleric of Sarenrae... very very little roleplay... basically one of those "Oh shiney! I WANT!"
03:33:29 <Steven> Cavalier Bardic performance Cleric, gives +7 to hit +6 to damage to everyone... has a few skill points none of which are in any knowledge skills.
03:34:14 <Steven> Summoner who is basically a haste bot that has an eidolon that does non lethal damage in the way of about +25 per hit before rolling dice.
03:34:22 <Lintor> !throw 1d20+2
03:34:23 <diebot> Lintor, 1d20+2: [1d20=10] 12
03:34:29 <Lintor> !throw 1d20+12
03:34:29 <diebot> Lintor, 1d20+12: [1d20=6] 18
03:34:29 <Steven> and has 4-5 attacks
03:34:35 <s_gmusic> .....
03:34:38 <s_gmusic> : |
03:35:25 <Steven> Feinting rogue who tumbles around and provides flanking while making people flat footed.
03:35:34 <Mekkis> !throw 1d20+14
03:35:35 <diebot> Mekkis, 1d20+14: [1d20=6] 20
03:35:38 <Mekkis> !throw 1d8+4
03:35:39 <diebot> Mekkis, 1d8+4: [1d8=8] 12
03:35:39 <s_gmusic> afraid to ask... what's the arcane?
03:35:53 <Steven> has..... no knowledge skills except local.
03:35:55 <Philderbeast> Summoner is my bet
03:36:22 <Steven> summoner is arcane... they pretty much only cast haste.
03:36:31 <s_gmusic> *sigh*
03:36:41 <Lintor> !throw 1d20+2
03:36:42 <diebot> Lintor, 1d20+2: [1d20=17] 19
03:36:46 <Lintor> !throw 1d20+2
03:36:47 <diebot> Lintor, 1d20+2: [1d20=13] 15
03:36:52 <s_gmusic> sounds like a perfect murder hobo group. :/
03:36:55 <Mekkis> !throw 1d20+14
03:36:55 <diebot> Mekkis, 1d20+14: [1d20=14] 28
03:36:57 <Mekkis> !throw 1d8+4
03:36:58 <diebot> Mekkis, 1d8+4: [1d8=1] 5
03:37:15 <Philderbeast> sounds as bad as that group i ran ruby pheonix for :S
03:37:17 <Steven> and the clerics usually throw up blessing of fervor so people can choose to get +2 to hit and +2 dodge ac even when they have haste up.
03:37:35 <Brunius> !spell Blessing of Fervor
03:37:35 <diebot> Brunius, BLESSING OF FERVOR transmutation ([]) cleric 4 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature/level, no two of which can be more than 30 ft. apart Comp: V, S, DF Duration: 1 round/level Save: Fortitude negates (harmless) SR:yes (harmless)Source: APG
03:37:36 <diebot> With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). • Increase its speed by 30 feet. • Stand up as a swift action without
03:37:36 <diebot> provoking an attack of opportunity. • Make one extra attack as part of a full attack action, using its highest base attack bonus. • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. These effects are not
03:37:36 <diebot> cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
03:38:02 <Steven> well its different then that because those people exploited rules loopholes to get more and more bonus's
03:38:04 <Brunius> Blessing of fervor does not stack with haste.?
03:38:14 <Steven> it doesnt stack, but overlaps.
03:38:34 <Steven> so if you have haste you have +1 to hit, +1 reflex, +1 dodge ac and an extra attack.
03:38:39 <Philderbeast> are you running or playing?
03:38:41 <Steven> and if you have blessing of fervor and pick the +2
03:39:04 <Steven> you get +2 to hit +2 Dodge +2 reflex, and 1 extra attack.
03:39:58 <Nephem> !throw 1d20+8 ranged touch
03:39:58 <Steven> and if you get tripped you still get all the benefits of haste for a round and can stand up as a swift.
03:39:59 <diebot> Nephem, ranged touch: [1d20=15] 23
03:40:05 <Steven> I am GMing.
03:40:42 <Nephem> !throw 1d20+7
03:40:42 <diebot> Nephem, 1d20+7: [1d20=8] 15
03:41:11 <Mekkis> !throw 1d20+14
03:41:11 <diebot> Mekkis, 1d20+14: [1d20=1] 15
03:41:37 <Steven> it been challenging to keep my enthusiasm up when its hey roll initiative, the murder hobo barbarian runs in and makes one attack for 50-60 damage.
03:41:44 <Lintor> !throw 1d20+2
03:41:44 <diebot> Lintor, 1d20+2: [1d20=10] 12
03:42:09 <Mekkis> !throw 1d20+14
03:42:09 <diebot> Mekkis, 1d20+14: [1d20=1] 15
03:42:32 <Philderbeast> i can imagine
03:42:33 <Steven> baddies attack and do like 20 damage reduced by the DR the barb has down to 13 or in the case of the half orc down to 7.
03:42:58 <Steven> and then next round i full round attack and do 125-300 depending on if i crit.
03:43:04 <Steven> encounter over.
03:43:16 <Nephem> !throw 1d20+13 Kn:Planes
03:43:16 <diebot> Nephem, Kn:Planes: [1d20=4] 17
03:43:18 <Mekkis> Brunius, http://wrttn.in/04af1a
03:43:30 <Steven> longest fight so far was the first encounter and only because there are so many enemies.
03:43:50 <Mekkis> "My job now was to smuggle these documents back into the company. I would be happy to just hand them over. But that doesn't make any sense to the company. The company officially has these documents (digitally managed!), and officially I don't. In reality, the situation is the reverse, but who wants to hear that? God knows what official process would let me fix that."
03:44:35 <Steven> first combat was about 15-16 rounds of combat, second combat was about 8 rounds, then 8 rounds and then its been 1-2 rounds since then as they have gotten their stride and found out how to work with each other in the group better.
03:45:16 <Steven> and now they get to level up and the half orc's damage output will now double.
03:45:51 <Steven> so now he will also do like 125-250 damage
03:46:00 <Steven> because before he was only doing like 75-125
03:46:24 <Nephem> !throw 1d20+7
03:46:25 <diebot> Nephem, 1d20+7: [1d20=14] 21
03:46:48 <Steven> damn people and their 40 con.
03:46:51 <Nephem> !throw 5d4
03:46:52 <diebot> Nephem, 5d4: [5d4=1,1,2,3,3] 10
03:46:57 <Philderbeast> loland how much hp?
03:47:05 <Steven> hes at like 350 raging.
03:47:26 <Mekkis> !throw 1d20+14
03:47:27 <diebot> Mekkis, 1d20+14: [1d20=5] 19
03:47:28 <Philderbeast> wow cthats just wrong
03:47:29 <Mekkis> !throw 1d8+4
03:47:30 <diebot> Mekkis, 1d8+4: [1d8=4] 8
03:47:49 <Steven> and around 300 hp not raging
03:48:03 <Steven> he can goo negative like 60hit poins.
03:48:10 <Steven> and still be standing.
03:48:29 <Brunius> is this similiar to 'ALWAYS comment your code'
03:48:43 <Philderbeast> ac?
03:49:29 <Steven> he does a bunch of stuff to lower it so usually while raging its around 10
03:49:43 <Steven> maybe lower.
03:49:53 <Steven> at this level if i dont roll a 1 i hit him.
03:50:00 <Philderbeast> at least thats something.... burn there healing.... even if you cant kill him
03:50:09 <Nephem> !throw 1d20+7
03:50:09 <diebot> Nephem, 1d20+7: [1d20=15] 22
03:50:15 <Steven> he carries around wands.
03:50:18 <Nephem> !throw 5d4
03:50:18 <diebot> Nephem, 5d4: [5d4=1,2,3,2,2] 10
03:50:26 <Steven> bunch of CLW Wands.
03:50:29 <Philderbeast> like 5 cyre lights a scenario....
03:50:54 <Steven> depends on if its massive hits or lots of little hits
03:50:58 <Steven> he has DR13
03:51:15 <Philderbeast> *shakes head*
03:51:42 <Philderbeast> int drain... thats what you need... P
03:52:05 <s_gmusic> fudge die rolls and throw crits around? play the enemies smarter with better tactics against their obvious weaknesses?
03:52:20 <Steven> I'm already doing that
03:52:22 <Lintor> !throw 1d20+3
03:52:22 <diebot> Lintor, 1d20+3: [1d20=6] 9
03:52:30 <Lintor> !throw 1d20+6
03:52:30 <Steven> well not the fudging.
03:52:31 <diebot> Lintor, 1d20+6: [1d20=10] 16
03:52:33 <Steven> but the other stuff.
03:52:37 <Mekkis> !spell fear
03:52:38 <diebot> Mekkis, FEAR necromancy ([fear, mind-affecting, emotion]) bard 3, sorcerer/wizard 4, witch 4, inquisitor 4, antipaladin 4 1 standard action Range: 30 ft. Comp: V, S, M (the heart of a hen or a white feather) Duration: 1 round/level or 1 round; see text Save: Will partial SR:yesSource: PFRPG Core
03:52:38 <diebot> An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.
03:52:58 <Mekkis> !throw 1d20+14
03:52:59 <diebot> Mekkis, 1d20+14: [1d20=16] 30
03:53:02 <Philderbeast> im really not a fan of fudging rolls.
03:53:19 <Mekkis> ?panicked
03:53:20 <diebot> Mekkis, A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a 2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and
03:53:20 <diebot> does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. // Panicked is a more extreme state of fear than shaken or frightened.
03:53:29 <Steven> none of them so far have had bad tactics written in them, but when the AC of a creature thats supposed to be a boss is 27 and the dwarf barbarian has a +25 to hit while power attacking.
03:53:56 <Steven> a full round attack is going to kill him
03:55:18 <s_gmusic> I think the bigger thing about fudging rolls is how you fudge them and how often. best to not get into the habit of it, but the occaisional bump shouldn't hurt the experience any.
03:56:02 <Philderbeast> i do it some times in my home game, but not in PFS
03:56:13 <Raine> !throw 1d20+16
03:56:13 <diebot> Raine, 1d20+16: [1d20=4] 20
03:57:09 <Steven> this thing had on it, Anti life shell, righteous might, spell resistance, true seeing, divine power, invisibility purge, desecrate, owl's wisdom, resist energy fire, bless, protection from good, protection from law, shield of faith, and
03:57:42 <Steven> but oh look im a lunging reach weapon dwarf...
03:58:24 <Philderbeast> hmmm i need to look in to lunge for my reach fighter lol
03:59:09 <Steven> it was nasty man... they gave it so much time to buff, and then boom one round death.
03:59:12 <Ulzef> re add me to call
03:59:51 <Ulzef> !throw 1d20+3
03:59:52 <diebot> Ulzef, 1d20+3: [1d20=20] 23
04:00:17 <Steven> it did get to cast harm and hit somebody for 1d8+128 cause they failed will save.
04:00:22 <Steven> dropped them down to half health..
04:00:25 <Ulzef> !throw 1d20+13
04:00:26 <diebot> Ulzef, 1d20+13: [1d20=8] 21
04:00:27 <Steven> MMMMM YEAH!
04:00:42 <Philderbeast> lol
04:01:05 <Nephem> !spell Produce Flame
04:01:05 <diebot> Nephem, PRODUCE FLAME evocation ([fire]) druid 1 1 standard action Range: 0 ft. Comp: V, S Duration: 1 min./level Save: none SR:yesSource: PFRPG Core
04:01:06 <diebot> Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment. In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl
04:01:06 <diebot> the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining
04:01:06 <diebot> duration to 0 minutes or less, the spell ends after the attack resolves. This spell does not function underwater.
04:01:36 <Steven> next we get to play John Carpenter goes to Mars
04:02:14 <Nephem> !throw 1d20+11 Will I pass?
04:02:14 <diebot> Nephem, Will I pass?: [1d20=13] 24
04:02:40 <Nephem> !throw 1d20+11 Will
04:02:41 <diebot> Nephem, Will: [1d20=15] 26
04:03:59 <Nephem> !throw 1d20+8 Ranged Touch; 1d6+5 Damage
04:04:00 <diebot> Nephem, Ranged Touch: [1d20=5] 13; Damage: [1d6=2] 7
04:04:21 <Nephem> !throw 1d20+7 CL
04:04:21 <diebot> Nephem, CL: [1d20=6] 13
04:05:01 <Nephem> !throw 1d20+5
04:05:01 <diebot> Nephem, 1d20+5: [1d20=1] 6
04:05:01 <s_gmusic> I had just finished watching John Carpenter the night before we played that part. Screwed with the other guys at my table because they didn't realize what I was referencing the entire session.
04:05:58 <Steven> ugh sorry its carter
04:06:00 <Steven> i always do that
04:06:05 <s_gmusic> .....
04:06:16 <s_gmusic> AND YOU MADE ME DO IT, TOO!
04:06:22 <Steven> I KNOW IM SORRY!
04:06:27 <s_gmusic> xD
04:06:31 <Steven> its because they are so similar sounding really
04:06:34 <Steven> carpenter carter
04:06:40 <Steven> so many similar letters
04:06:42 <Steven> anyways
04:06:51 <Steven> when we ran through it all but one of us had read the book.
04:07:11 <Raine> !throw 1d20+4 save
04:07:12 <diebot> Raine, save: [1d20=5] 9
04:07:51 <Raine> !throw 1d20+11
04:07:52 <diebot> Raine, 1d20+11: [1d20=10] 21
04:08:03 <s_gmusic> thinking about the leftover product from mtg prerelease weekend and wondering what to do with it.
04:08:15 <Steven> send it to me!
04:08:18 <Steven> lol
04:08:27 <s_gmusic> heh
04:08:36 <Steven> cant you sell it once after the actual release date
04:08:50 <s_gmusic> yeah, but it's waiting to friday that's bugging me.
04:08:55 <Nephem> !throw 1d20+5
04:08:56 <diebot> Nephem, 1d20+5: [1d20=17] 22
04:08:57 <Steven> its a week
04:08:58 <Nephem> !throw 1d20+7 CL
04:08:59 <diebot> Nephem, CL: [1d20=10] 17
04:09:06 <Nephem> !throw 1d6+5
04:09:06 <diebot> Nephem, 1d6+5: [1d6=5] 10
04:09:09 <s_gmusic> but I could open it all to build a singles binder and fill our display case of the new rares.
04:09:18 <Steven> and just stack them somewhere visible to
04:09:24 <Steven> I doubt that will be cost effective.
04:09:39 <Steven> you're going to grab a lot of fluff
04:10:05 <Raine> !throw 1d20+16
04:10:05 <diebot> Raine, 1d20+16: [1d20=7] 23
04:10:07 <Nephem> !throw 1d20+13
04:10:08 <diebot> Nephem, 1d20+13: [1d20=12] 25
04:10:23 <s_gmusic> yeah, but I'm only sitting on 3 intro packs, 5 prerelease kits, and about a dozen boosters left over from the prize support.
04:10:57 <s_gmusic> intros will be fine, but it's the kits and boosters I could see opening. it's not like I'm carrying around an entire sealed booster box of Nyx.
04:11:18 <Raine> !throw 1d20+16
04:11:19 <diebot> Raine, 1d20+16: [1d20=18] 34
04:11:25 <Steven> i'd just sit ont he kits and sell em
04:11:46 <Steven> there are.... i want to say 5 packs int hem.
04:12:02 <Steven> i didnt do the prerelease.
04:12:03 <s_gmusic> 2 theros, 1 born of the gods, 2 journey into nyx, and the seed/promo pack
04:12:32 <s_gmusic> I got to play in the midnight release at another store, then ran two at my store.
04:12:44 <Steven> yeah so throw em up on the shelf for 23 bucks. you'll make more money then you would opening and pricing them out individually over all.
04:12:52 <Mekkis> 1000xp.
04:13:47 <Steven> I mean sure you could pull some of the mythics and end up making more money, but you could also pull absolute shit and end up losing money.
04:13:49 <Ulzef> !throw 1d20+16
04:13:49 <diebot> Ulzef, 1d20+16: [1d20=20] 36
04:14:04 <s_gmusic> yeah.
04:14:08 <Steven> and the latter is more likely the then former.
04:17:32 <Mekkis> !fullattack silver dragon, great wyrm
04:17:34 <diebot> Mekkis, I don't know the monster you speak of.
04:17:43 <Steven> think i'm going to watch john carter now
04:17:59 <Raine> !throw 3#4d6+7
04:18:00 <diebot> Raine, 3#4d6+7: [4d6=1,5,5,5] 23, [4d6=3,2,2,4] 18, [4d6=6,1,3,4] 21
04:18:15 <Raine> 124
04:19:32 <Mekkis> !fullattack Dragon:Silver Dragon, Great wyrm
04:19:33 <diebot> Mekkis, Specify attack type:
04:19:33 <diebot> Mekkis, Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee
04:19:33 <diebot> Mekkis, [0] Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee
04:19:33 <diebot> Mekkis, [1] 1 Crush +48 melee
04:19:33 <diebot> Mekkis, [2] 1 Tail sweep +48 m
04:19:39 <Mekkis> !fullattack Dragon:Silver Dragon, Great wyrm 0
04:19:39 <diebot> Mekkis, I don't know the monster you speak of.
04:19:45 <Mekkis> !fullattack 0 Dragon:Silver Dragon, Great wyrm
04:19:46 <diebot> Mekkis, I don't know the monster you speak of.
04:21:10 <LENA881> engage in L Attaque http://ow.ly/vusCC
04:22:47 <Mekkis> !fullattack 0 Dragon:Silver Dragon, Great wyrm
04:22:47 <diebot> Mekkis, I don't know the monster you speak of.
04:27:30 <Mekkis> Avatar, please schedule WotW for May 10, 1000.
04:31:26 <andrey> easiest way to get blindsight?
04:39:39 <s_gmusic> !feat blindsight
04:39:40 <diebot> s_gmusic, BLIND-FIGHT [Combat] You are skilled at attacking opponents that you cannot clearly perceive.
04:39:41 <diebot> Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for
04:39:41 <diebot> being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks to move at full speed while blinded.
04:39:41 <diebot> Special: The Blind-Fight feat is of no use against a character who is the subject of a blink spell.
04:39:41 <diebot> Normal: Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies. Source: Core
04:40:18 <s_gmusic> huh... thought diebot listed prereqs, too
04:44:35 Steven has quit (Quit: http://www.mibbit.com ajax IRC Client)
05:18:45 <Steven> hmmm
05:18:49 <Steven> what to build what to build
05:19:01 <Steven> 2nd level ifirit.
05:26:45 <Avatar> are you guys still playing
05:26:56 <Nephem> negative
06:21:26 Topic for #d&d is: PFS: TBA || SS:Sun 4th 10am || WotW: Sat 10th 10am || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
06:21:26 Topic for #d&d set by Avatar at Sat Apr 26 19:26:25 2014
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06:28:58 <Mekkis> !spell banishment
06:28:59 <diebot> Mekkis, BANISHMENT abjuration ([]) cleric 6, sorcerer/wizard 7, summoner 5, inquisitor 5 1 standard action Range: close (25 ft. + 5 ft./2 levels) one or more extraplanar creatures, no two of which can be more than 30 ft. apart Comp: V, S, F (see text) Duration: instantaneous Save: Will negates SR:yesSource: PFRPG Core
06:29:00 <diebot> A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished. You can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise
06:29:00 <diebot> opposes. For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target's Spell Resistance (if any), and the saving throw DC increases by 2. Certain rare items might work twice as well as a normal item for the purpose of the bonuses (each providing a +2 bonus on the caster level check against Spell
06:29:00 <diebot> Resistance and increasing the save DC by 4).
06:32:17 <Mekkis> a druid with an inquisition
06:32:41 <Mekkis> and 10 str, 12 dex and 14 wis
07:27:23 <Mekkis> !spell deadly juggernaut
07:27:24 <diebot> Mekkis, DEADLY JUGGERNAUT necromancy ([death]) antipaladin 3, cleric 3, inquisitor 3, paladin 3 1 standard action Range: personal you Comp: V, S Duration: 1 minute/level Save: SR:Source: Ultimate Combat
07:27:24 <diebot> With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/- each time you reduce a qualifying opponent to 0 or few hit points (maximum
07:27:24 <diebot> +5 bonus and DR 10/-) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice -4.
07:41:04 <Brunius> http://www.rockpapershotgun.com/2014/04/14/half-life-speedrun-video/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29
07:59:05 <Mekkis> how fast?
07:59:35 <Brunius> there's stats at the end of the video, if you're after the in-engine stats for speed
08:10:56 <news> |||||| BUY - SWAP -SELL @ @ @ @ @ ((( WWW.SWAPZEE.COM ))) NEW TO AUSTRALIA & FREE TO JOIN & POST! ((( WWW.SWAPZEE.COM ))) @ @ @ @ @ BUY - SWAP - SELL ||||||
08:32:30 <Avatar> wow new to australia that seems cool I will open that link
08:37:45 <Philderbeast> well that was exciting....
08:38:22 <Philderbeast> i forgot the password to my private key to log in to this server :S
08:49:17 <Avatar> you've been logged in for weeks !
09:03:57 <Philderbeast> yea the server hgas been
09:04:02 <Philderbeast> but i havent been connected to it
09:59:46 <Mekkis> Rules trivia: it is a DC20 Dungeoneering check to know your current depth underground. Ask your GM today!
15:56:17 <s_gmusic|Work> and thus begins another Magic prerelease >.<
17:03:24 <Mehmett> EUZUBILLAHIMINEÞÞEYTANIRRACIM BISMILLAHIRRAHMANIRRAHIM
17:03:25 <Mehmett> ALLAHU EKBERRRRR! LA ÝLAHE ÝLLALLAH MUHAMMEDEN RESULULLAH!
17:03:25 <Mehmett> I did the obligatory prayers five times a day to the nation. And I promised myself that, who (beside me) taking care not to make the five daily prayers comes ahead of time, I'll put it to heaven. Who says prayer does not show attention to me I do not have a word for it.! Prophet Muhammad (s.a.v.)
17:03:25 <Mehmett> hell if you did until the needle tip could not remove your head from prostration Prophet Muhammad pbuh
18:35:50 <Avatar> I should be running a 1-5 this weekend
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18:57:58 <Philderbeast> no prereqs for it
18:58:47 <Steven> sup sup?
19:01:25 <Philderbeast> andrey was asking about how to get blind sight
19:03:31 <Mekkis> Steven, what do you know about Emerald Spire?
19:07:26 <Steven> it is a 16 level super dungeon for character 1-13... that is all i can tell you at this time.
19:07:32 <Mekkis> is it out?
19:08:21 <Steven> it is not out. it has been announced for late june.
19:16:54 <Mekkis> okay
19:35:48 <andrey> do you think the fiendish heritage feat is OP?
19:36:25 <andrey> basically it makes a tiefling have +wis +con -cha and pyrotechnics as sla
19:36:31 <andrey> seems very strong
19:37:47 <Avatar> Mekkis: always need context with those stupid checks
19:38:23 <Steven> its been downgraded as a feat since tiefling bloodlines were introduced.
19:38:33 <Avatar> wait no you don't, the rulebook actually says DC 20 for "Determine depth underground"
19:38:45 <andrey> tiefling bloodlines where
19:39:13 <Steven> you now take it so you can get the variant tiefing abilities.
19:39:21 <Steven> but they are not legal in PFS
19:41:27 <Steven> i think they are call fiendish heritages, you have to have blood of fiends to select one of them.
19:42:29 <andrey> the book?
19:42:34 <Steven> yeah
19:42:46 <andrey> anyway, does the see in darkness monster ability let you see through obscuring mist?
19:43:33 <Steven> no
19:43:42 <Steven> its not see through obscuring mist.
19:44:40 <Mekkis> you need the
19:44:44 <Mekkis> !item goz mask
19:44:46 <diebot> Mekkis, GOZ MASK [moderate transmutation] CL:8 head 8000gp, 1lb
19:44:46 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/goz_mask.html
20:06:43 <s_gmusic> there's also a witch revelation that does it.
20:09:00 <s_gmusic> hm... wonder if there's a witch archetype or feat that allows a witch to take revelations from different mysteries.
20:09:20 <Steven> theres another thing that does it as well.
20:21:31 <Steven> well, i think its time to catch some sleep
20:33:33 <Philderbeast> Steven is Emerald spire PFS?
20:34:36 <Philderbeast> or am i missing somethin gbaou it
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