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// #d&d — 2014-04-18

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00:03:30 Topic for #d&d is: PFS: TBA || WotW: Sat 26th 12pm || SS:Sun 4th 10am || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
00:03:30 Topic for #d&d set by Avatar at Sat Apr 12 14:25:26 2014
00:03:30 <***> Buffer Playback...
00:03:31 <***> Playback Complete.
00:17:53 <Mekkis> So I'm sitting back, and I get this idea to install Windows NT 3.1.
00:18:04 <Mekkis> While installing, it asks me to configure a printer.
00:18:12 <Mekkis> To my surprise, I actually own - and use - a printer that Windows NT 3.1 (released 1993) has drivers from, out of the box.
00:26:24 stevenn ([email protected]) has joined #d&d
00:32:23 <Mekkis> !feat quicken spell
00:32:25 <diebot> Mekkis, QUICKEN SPELL [Metamagic] You can cast spells in a fraction of the normal time.
00:32:26 <diebot> Benefit: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spell's actual level.
00:32:26 <diebot> Casting a quickened spell doesn't provoke an attack of opportunity.
00:32:26 <diebot> Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time. Source: Core
00:36:52 <Mekkis> !spell ill omen
00:36:53 <diebot> Mekkis, ILL OMEN enchantment (compulsion[mind-affecting, curse]) witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S, M (hair from a black cat) Duration: 1 round/level or until discharged Save: none SR:yesSource: APG
00:36:53 <diebot> You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level). A target who can speak and has at least one free hand and who is aware of the
00:36:53 <diebot> spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.
00:38:17 <Mekkis> !feat spell specialization
00:38:19 <diebot> Mekkis, SPELL SPECIALIZATION []Prereq: Int 13, Spell Focus. Select one spell. You cast that spell with greater than normal power.
00:38:19 <diebot> Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that
00:38:19 <diebot> spell becomes your specialized spell.
00:38:19 <diebot> Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. Source: UM
00:47:16 <Mekkis> !spell geyser
00:47:18 <diebot> Mekkis, GEYSER conjuration (creation[fire, water]) druid 4, sorcerer/wizard 5, magus 5 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M/DF (a piece of lava rock) Duration: concentration + 1 round/level Save: Reflex partial (see below) SR:noSource: APG
00:47:19 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/geyser.html
01:50:24 <s_gmusic> rawrg
01:53:51 <Avatar> hello? nobody here? k thx bye
02:14:21 <s_gmusic> rawrg
02:17:42 Gamera has quit (Quit: )
03:46:23 <Mekkis> hi Avatar
03:51:23 <Mekkis> Avatar, you have a bard?
03:51:30 <Mekkis> How bardlike is he?
03:53:45 <Avatar> he's an archaeologist
03:53:52 <Avatar> !findchar James
03:54:00 <diebot> Avatar, Character: James, number: 413867( http://www.pfrpg.com.au/viewchar.php5?char=413867 )
03:54:01 <Avatar> this brings up two URLs, it's one of those
03:54:13 <Avatar> can you make diebot smart enough to separate two numbers
03:54:21 <Avatar> and give two or more links
03:55:09 <Avatar> even when we get enough for four digits, can it try to guess that a 7 digit number where one of the two numbers starts with a 1 is probably the 4-digit number
03:59:59 <Mekkis> Avatar, I can
04:00:09 <Mekkis> Hell, I'll do it
04:00:22 <Mekkis> either over the next few days, or on the plane to Brisbane
04:00:52 <Mekkis> (for the record, the character number search is a Horrible piece of code)
04:01:07 <Mekkis> the Archaeologist/Lore warden?
04:02:01 <Mekkis> where did you get Scholastic from?
04:04:18 <Mekkis> Wow.
04:04:28 <Mekkis> I get to play my Battering blaster with Matt Goodall!
04:05:47 <Mekkis> Guy who abuses broken spell, meet guy who wrote broken spell.
04:16:53 <Mekkis> Die, bot
04:17:21 <Mekkis> !findchar James
04:17:22 <diebot> Mekkis, Character: , number: 413( http://www.pfrpg.com.au/viewchar.php5?char=413 )Character: , number: 867( http://www.pfrpg.com.au/viewchar.php5?char=867 )Character: , number: ( http://www.pfrpg.com.au/viewchar.php5?char= )
04:17:34 <Mekkis> hmmm
04:21:51 <Mekkis> Die, bot
04:22:10 <Mekkis> !findchar James
04:22:11 <diebot> Mekkis, Character: James. number: 413( http://www.pfrpg.com.au/viewchar.php5?char=413 ) number: 867( http://www.pfrpg.com.au/viewchar.php5?char=867 )
04:22:23 <Mekkis> !findchar Nonexistant
04:22:24 <diebot> Mekkis, Character: Nonexistant.
04:22:37 <Mekkis> Avatar, happy?
04:23:07 <Mekkis> speaking of which, Which James are you playing?
04:26:33 <Mekkis> !hp 9d6m3
04:26:34 <diebot> Mekkis, 65
04:27:43 <Mekkis> This is interesting: All my gnomes are level 9
04:30:43 <Avatar> yeah thx
04:31:04 <Mekkis> no problem. Looks like Itzamna will be meeting James
04:31:14 <Mekkis> Have they met before?
04:31:29 <Avatar> !find James
04:31:30 <dicebot> Avatar, http://www.pfrpg.com.au/viewchar.php5?char=413
04:31:59 <Mekkis> !find nonexistant
04:32:00 <dicebot> Mekkis, no results found. Give me a few minutes to update my database.
04:32:07 <Avatar> !find Snickers
04:32:51 <Mekkis> we broke dicebot
04:32:55 <dicebot> Avatar, http://www.pfrpg.com.au/viewchar.php5?char=261
04:32:55 <dicebot> Avatar, http://www.pfrpg.com.au/viewchar.php5?char=341
04:32:55 <dicebot> Avatar, http://www.pfrpg.com.au/viewchar.php5?char=559
04:34:34 <Avatar> that's actually what I was after
04:34:42 <Avatar> I forgot the command was there
04:34:56 <Mekkis> Avatar, I know.
04:35:42 <Mekkis> When I was writing diebot, I wanted to limit the number of lines he could print to 1 line in, 1 line out. To prevent flooding.
04:35:48 <Mekkis> I've relaxed that a bit, but not that much
04:36:07 <Avatar> the 3 lines is much cleaner
04:36:13 <Mekkis> Hmmm... What feat should I get at level 9
04:36:18 <Mekkis> Agreed.
04:36:21 <Avatar> as long as someone doesn't have 10 characters of the same name, you know
04:36:29 <Avatar> what class
04:36:34 <Mekkis> sorcerer
04:36:42 <Mekkis> I'm thinking of another metamagic feat.
04:36:50 <Mekkis> I currently have Intensify Spell...
04:37:10 <Mekkis> although, Point Blank Shot (or even Spell Focus (Ranged Touch Attack)) might be better.
04:37:21 <Mekkis> I've been missing a bit
04:37:45 <Mekkis> I wonder if my ninth level domain spell is as shit as they normally are
04:38:07 <Mekkis> Poison. Useless
04:38:43 <Mekkis> !spell pilfering hand
04:38:48 <diebot> Mekkis, PILFERING HAND evocation ([force]) bard 2, cleric 2, magus 2, sorcerer/wizard 2 1 standard action Range: close (25 ft. + 5 ft./2 levels) one object Comp: S Duration: see text Save: none SR:yes (object)Source: Ultimate Combat
04:38:48 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/pilfering_hand.html
05:42:25 <Avatar> heighten spell
05:45:56 <Avatar> apparently James still needs levelling :|
05:46:29 <Avatar> what's a good 9th level feat for an archaeologist
05:46:53 <Avatar> got combat expertise, weapon finesse, dervish dance, arcane strike, improved init, butterfly's sting, second chance
05:47:32 <Avatar> maybe toughness
05:50:29 <Avatar> where are you staying mekkis
05:54:45 <Avatar> I'd kind of like to get spring attack
05:55:02 <Avatar> probably need the hp though
06:02:10 <Avatar> glibness was the 3rd spell I added to my 3rd level spells
06:02:14 <Avatar> wonder if that was a wise choice
06:02:22 <Avatar> !spell glibness
06:02:23 <diebot> Avatar, GLIBNESS transmutation ([]) bard 3 1 standard action Range: personal you Comp: S Duration: 10 min./level Save: SR:Source: PFRPG Core
06:02:23 <diebot> Your speech becomes fluent and more believable, causing those who hear you to believe every word you say. You gain a +20 bonus on Bluff checks made to convince another of the truth of your words. This bonus doesn't apply to other uses of the Bluff skill, such as feinting in combat, creating a diversion to hide, or communicating a hidden message via
06:02:23 <diebot> innuendo. If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (1d20 + caster level) against a DC of 15 + your caster level to succeed. Failure means the effect does not detect your lies or force you to speak only the truth.
06:02:38 <Avatar> quite possibly not
06:03:54 <Mekkis> !spell saddle surge
06:03:55 <diebot> Mekkis, SADDLE SURGE transmutation ([]) paladin 2 1 standard action Range: personal you and your mount Comp: V, S, DF Duration: 1 round/level (D); see text Save: SR:Source: APG
06:03:55 <diebot> You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each round. For every 5 feet your mount moves in a given round, you gain a +1 competence bonus on Ride checks and both you and your mount gain a +1 morale bonus on damage rolls made with weapons or natural attacks for 1 round. For
06:03:55 <diebot> instance, if your mount traveled 40 feet in a round, you would gain a +8 bonus on Ride checks and you and your mount would both gain a +8 bonus on damage rolls for 1 round, to a maximum bonus equal to your caster level. You must be mounted to enjoy the benefits of this spell. If you dismount, get knocked off, or take any other action that separates
06:03:55 <diebot> you from your mount, the spell immediately ends.
06:04:49 <Avatar> !spell phantom steed
06:04:50 <diebot> Avatar, PHANTOM STEED conjuration (creation[]) bard 3, sorcerer/wizard 3, summoner 2, magus 3 10 minutes Range: 0 ft. Comp: V, S Duration: 1 hour/level Save: none SR:noSource: PFRPG Core
06:04:51 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/phantom_steed.html
06:06:32 <Avatar> !spell tiny hut
06:06:33 <diebot> Avatar, TINY HUT evocation ([force]) bard 3, sorcerer/wizard 3 1 standard action Range: 20 ft. Comp: V, S, M (a small crystal bead) Duration: 2 hours/level Save: none SR:noSource: PFRPG Core
06:06:33 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/tiny_hut.html
06:18:07 <Avatar> !spell exquisite accompaniment
06:18:08 <diebot> Avatar, EXQUISITE ACCOMPANIMENT illusion (shadow[shadow]) bard 3 1 standard action Range: personal Comp: V, S Duration: 1 round/level (D) Save: none SR:noSource: Ultimate Magic
06:18:08 <diebot> You create a phantom instrument, a glowing construct of magic in the form of a portable musical instrument of your choice. The instrument floats beside you, moving as you move (even if you teleport). It cannot be damaged, but can be dispelled. The instrument plays as you direct, and as long as it plays, you do not have to expend rounds of bardic
06:18:08 <diebot> performance from your daily allotment to maintain an effect. Activating a bardic performance or switching to a new still costs a round of your overall bardic performances per day.
06:19:11 <Avatar> !spell raging rubble
06:19:12 <diebot> Avatar, RAGING RUBBLE transmutation ([earth]) bard 3, cleric 3, druid 3, sorcerer/wizard 3, witch 3 1 round Range: close (25 ft. + 5 ft./2 levels) Comp: V, S, DF Duration: concentration + 2 rounds Save: none SR:yesSource: Advanced Race Guide
06:19:12 <diebot> You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris. The animated rubble has a space of 10 feet and acts like a swarm, damaging (1d6 hit points) and distracting (DC 12) anything within it. As a move action, you can direct the rubble to move up to 10 feet. If the rubble is attacked, treat it as
06:19:12 <diebot> a Medium animated object with the young creature simple template and the swarm subtype.
06:19:43 <Avatar> I think I know why I chose glibness
07:11:37 <Mekkis> !spell heroism
07:11:37 <diebot> Mekkis, HEROISM enchantment (compulsion[mind-affecting]) bard 2, sorcerer/wizard 3, alchemist 3, summoner 3, witch 3, inquisitor 3 1 standard action Range: touch creature touched Comp: V, S Duration: 10 min./level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
07:11:38 <diebot> This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
07:12:45 <Mekkis> !spell magic fang, greater
07:12:45 <diebot> Mekkis, MAGIC FANG, GREATER transmutation ([]) druid 3, ranger 3, summoner 3 1 standard action Range: close (25 ft. + 5 ft./2 levels) one living creature Comp: V, S, DF Duration: 1 hour/level Save: Will negates (harmless) SR:yes (harmless)Source: PFRPG Core
07:12:46 <diebot> This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic. Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus
07:12:46 <diebot> (regardless of your caster level). Greater magic fang can be made permanent with a permanency spell.
07:15:14 <Avatar> yeah a feat that gives +9 hp is sounding pretty damn sweet about now
07:17:38 <Avatar> retraining 3 prestige per hp isn't really sounding terrible either with how easy I am to hit and how few hp I have even with toughness
07:34:44 <Avatar> here we go
07:34:48 <Avatar> !spell arcane concordance
07:34:48 <diebot> Avatar, ARCANE CONCORDANCE evocation ([]) bard 3 1 standard action Range: personal you Comp: V, S, M (a spent wand) Duration: 1 round/level Save: none SR:noSource: APG
07:34:49 <diebot> A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies within its area. Any arcane spell cast by a creature within the area gains a +1 enhancement bonus to the DC of any saving throws against the spell, and can be cast as if one of the following metamagic feats was applied to it (without increasing the spell
07:34:49 <diebot> level or casting time): Enlarge Spell, Extend Spell, Silent Spell, or Still Spell (you choose the metamagic feat when you cast arcane concordance).
07:35:01 <Avatar> I trust you're bringing a spellcaster tomorrow mekkis
07:42:02 <Avatar> for what it's worth I won't be casting it anyway
07:42:06 <Avatar> haste and good hope come first
07:52:30 <***> Buffer Playback...
07:52:30 <***> Playback Complete.
08:11:49 <Mekkis> Avatar, for Port Godless?
08:12:02 <Mekkis> I'll be bringing Itzamna
08:12:18 <Mekkis> although...
08:12:26 <Mekkis> I'm a little worried...
08:14:27 <Avatar> why
08:14:34 <Mekkis> I believe that it's a very sensitive diplomatic mission.
08:14:46 <Avatar> good, James is a diplomat
08:15:03 <Avatar> maybe I should take glibness
08:15:24 <Mekkis> that's not the issue. I get the impression that if Someone says something stupid, it could fuck up the entire mission.
08:15:32 <Avatar> oh
08:15:37 <Mekkis> and we have Thomas at our table.
08:15:42 <Avatar> well I can tell you that as a player I am quite prone to saying something stupid
08:15:48 <Mekkis> that too
08:16:10 <Avatar> I fucked up quite fantastically at fury of the fiend, it was hilarious
08:16:16 <Mekkis> so I implore you to think before you speak.
08:16:24 <Mekkis> As badly as what happened when I played it?
08:16:26 <Avatar> where's the fun in that
08:16:35 <Avatar> I wasn't at your table
08:16:56 <Mekkis> did you go down the shaft?
08:17:14 <Avatar> yeah
08:17:20 <Mekkis> #spoilers
08:28:29 <Mekkis> !item strand of prayer bears
08:28:29 <diebot> Mekkis, STRAND OF PRAYER BEADS, LESSER [faint (many schools)] CL:5 none 9600gp, 0.5lb
08:28:30 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/strand_of_prayer_beads,_lesser.html
08:28:39 <Mekkis> !item strand of prayer beads, standard
08:28:40 <diebot> Mekkis, STRAND OF PRAYER BEADS, STANDARD [moderate (many schools)] CL:9 none 45800gp, 0.5lb
08:28:40 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/items/strand_of_prayer_beads,_standard.html
08:29:12 <Mekkis> Question: can I just buy the bead of Karma?
08:29:48 <Avatar> anyone here who's going to conquest?
08:31:11 <Avatar> steven are you about
09:07:44 <Avatar> yo
09:20:36 <Mekkis> !search divine favor
09:20:37 <diebot> Mekkis, 13 items found and PMed to Mekkis.
10:22:27 <Mekkis> So I'm sitting back, and I get this idea to install Windows NT 3.1.
10:22:38 <Mekkis> While installing, it asks me to configure a printer.
10:22:46 <Mekkis> To my surprise, I actually own - and use - a printer that Windows NT 3.1 (released 1993) has drivers from, out of the box.
10:36:57 <Mekkis> !feat quicken spell
10:36:59 <diebot> Mekkis, QUICKEN SPELL [Metamagic] You can cast spells in a fraction of the normal time.
10:36:59 <diebot> Benefit: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spell's actual level.
10:36:59 <diebot> Casting a quickened spell doesn't provoke an attack of opportunity.
10:36:59 <diebot> Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time. Source: Core
10:42:52 <Mekkis> !feat spell specialization
10:42:52 <diebot> Mekkis, SPELL SPECIALIZATION []Prereq: Int 13, Spell Focus. Select one spell. You cast that spell with greater than normal power.
10:42:53 <diebot> Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that
10:42:53 <diebot> spell becomes your specialized spell.
10:42:53 <diebot> Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. Source: UM
10:51:50 <Mekkis> !spell geyser
10:51:51 <diebot> Mekkis, GEYSER conjuration (creation[fire, water]) druid 4, sorcerer/wizard 5, magus 5 1 standard action Range: long (400 ft. + 40 ft./level) Comp: V, S, M/DF (a piece of lava rock) Duration: concentration + 1 round/level Save: Reflex partial (see below) SR:noSource: APG
10:51:52 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/geyser.html
16:52:05 <***> Buffer Playback...
16:52:05 <***> Playback Complete.
18:34:22 <Avatar> anyone here who's going to conquest?
18:35:45 <Avatar> steven are you about
19:47:03 <andrey> what happened?
19:47:24 <andrey> did your paladin party member flip out or something?
19:47:37 <Mekkis> It entirely removed all the risk associated with the mission
19:48:16 <andrey> so, a typical spell effect?
19:48:39 <Mekkis> what? no
19:49:11 <Mekkis> most spells, at most, can change the outcome of a single combat. This spell removes /all/ risk from the /entire scenario/
19:49:16 <andrey> that's what scouting generally does?
19:49:34 <Mekkis> nope. There's still risk when scouting
19:50:53 <andrey> can you be killed through shadow projection?
19:50:58 <Mekkis> Brunius, FYI: Change your WoT password.
19:51:05 <andrey> can the shadow projection be imprisoned somehow?
19:51:44 <andrey> plus all the standard anti-undead warding stuff should still work
19:52:22 <Mekkis> andrey, even if the projection is destroyed, you're still alive.
19:52:29 <andrey> yeah I get that
19:52:45 <andrey> you're just a clw-quaff away from casting it again
19:53:11 <andrey> but it's undead, there are lots of ways to deal with undead
19:53:26 <andrey> is what I'm saying
19:53:55 <andrey> perhaps the gm simply didn't expect you to use evil spells?
19:54:11 <Mekkis> there are 'lots of ways' to deal with lots of things. Doesn't mean that the scenario is prepared for it.
19:54:47 <Mekkis> I told the GM beforehand. He was fine with it. But I didn't enjoy it, and I'm not sure the other players (or the GM) really enjoyed it either.
19:55:41 <andrey> well, dm's job is to roll with punches and adjust so suddenly the scenario has anti-undead magic
19:55:56 <andrey> can you do that sort of thing in pfs?
19:55:57 <Mekkis> PFS doesn't allow for that
19:56:18 <Mekkis> it's probably one of PFS's biggest weaknesses - and its strengths
19:56:45 <andrey> I'm starting to get the feeling pfs is most fun with iconic characters
19:57:09 <Steven> pfs is most fun with a character you build and enjoy playing.
19:57:39 <andrey> that also doesn't slow the game to a crawl?
19:58:03 <Steven> if somebody wants to slow it to a crawl and the players and GM are okay with it
19:58:12 <Steven> then that is okay.
19:58:29 <Steven> on sunday my group spent an entire hour roleplaying before the game started.
19:58:38 <Steven> before mission briefing was even read
19:58:49 <Steven> no clue what we were going to do.
19:59:23 <andrey> I just generally haven't heard of people enjoying that sort of thing where you suddenly add more characters- through summons etc
19:59:33 <andrey> too many actions
19:59:46 <andrey> oh yeah, slow story is fine
19:59:52 <andrey> slow combat is usually bad
20:00:16 <Steven> we basically had a pot head cleric, a corrupt cop, a russian salesman, one guy who didnt really do anything, and my dr jekyl/Mr Hyde character
20:01:48 <Steven> as long as you dont take ten minutes solely on your turn.... or like an hour and a quarter in a surprise round.
20:02:45 <Steven> i mean, seriously if your shtick is summoning things, while its not your turn you should be looking up what to summon.
20:03:08 <Steven> and have their stats at hand, and then make sure you will have the dice you need
20:03:35 <Steven> so when its your turn and they pop out you can just say hey they do this /roll dice
20:04:02 <Steven> but yeah if you are i start summoning and then spend the entire round talking to your neighbor
20:04:25 <Steven> and then its your turn and you're like oh well let me find something to actually summon
20:04:36 <Steven> then yeah you shouldnt probably play that class.
20:06:47 <Steven> alright, goin down to play some pfs. see ya
20:06:55 <andrey> see ya
20:08:47 <Mekkis> !item robe of powerlessness
20:08:48 <diebot> Mekkis, ROBE OF POWERLESSNESS [strong transmutation] CL:13 body 0gp, 1lb
20:08:48 <diebot> A robe of powerlessness appears to be a magic robe of another sort. As soon as a character dons this garment, she takes a -10 penalty to Strength, as well as to Intelligence, Wisdom, or Charisma, forgetting spells and magic knowledge accordingly. If the character is a spellcaster, the robe targets the character's primary spellcasting score,
20:08:48 <diebot> otherwise it targets Intelligence. The robe can be removed easily, but in order to restore mind and body, the character must receive a remove curse spell followed by heal. Source: PFRPG Core
20:09:06 <Mekkis> ouch
20:12:09 <Mekkis> !search luck bonus
20:12:10 <diebot> Mekkis, 27 items found and PMed to Mekkis.
20:23:11 <Mekkis> !item Vest of Surgery
20:23:12 <diebot> Mekkis, VEST OF SURGERY [faint conjuration] CL:5 chest 3000gp, 4lb
20:23:12 <diebot> This emerald vest has four prominent and bulging pockets along its front. The wearer is always treated as if using a healer's kit when making Heal checks (Core Rulebook 161). Once per day, the wearer can make a DC 20 Heal check as if attempting to treat deadly wounds. If the check is successful, it cures 1d4 points of ability damage instead of hit
20:23:12 <diebot> point damage. Source: Ultimate Equipment
22:02:10 <andrey> what's a better multiclass, sorc/alchemist or sorc/magus
22:02:17 <andrey> leaning towards alchemist
22:03:38 <andrey> can you make a potion of spontaneous immolation
22:04:00 <andrey> with l5 sorc/l1 alchemist
22:54:46 <Mekkis> neither
23:17:35 <***> Buffer Playback...
23:17:36 <***> Playback Complete.
23:17:50 <Mekkis> yo
23:20:19 <Mekkis> !spell evolution surger
23:20:21 <diebot> Mekkis, EVOLUTION SURGE transmutation ([]) summoner 3 1 standard action Range: touch your eidolon Comp: V, S, M (a chameleon scale) Duration: 1 minute/level Save: Will negates (harmless) SR:noSource: APG
23:20:22 <diebot> This spell functions as lesser evolution surge, except that you can grant any evolution whose total cost does not exceed 4 evolution points.
23:33:51 <Mekkis> !hp 1d8m2+1d6m3
23:33:53 <diebot> Mekkis, 17
23:37:16 Sachiru has quit (Quit: Shutting Down )
23:38:18 <Mekkis> Wow. Sachiru?!
23:40:55 <Mekkis> Avatar, suggest a witch patron
23:45:14 <Nanokill> hello?
23:53:34 <Mekkis> !spell Ear-piercing Scream
23:53:35 <diebot> Mekkis, EAR-PIERCING SCREAM evocation ([sonic]) bard 1, inquisitor 1, sorcerer/ wizard 1, witch 1 1 standard action Range: close (25 ft. + 5 ft./2 levels) one creature Comp: V, S Duration: instantaneous; see text Save: Fortitude partial (see text) SR:yesSource: Ultimate Magic
23:53:36 <diebot> You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.
23:53:54 <Avatar> time is the best one
23:53:59 <Avatar> deception is second best I believe
23:54:00 <Mekkis> why?
23:54:14 <Avatar> time has haste among other things
23:54:22 <Avatar> deception has more illusion based stuff if I recall right
23:54:25 <Mekkis> I'm considering Agility
23:54:37 <Avatar> those are the only two I remember
23:54:45 <Avatar> Snickers has time
23:54:57 <Mekkis> it also gets haste
23:55:10 <Avatar> then time must get some other sweet ones that agility doesn't
23:55:36 <Mekkis> This character is strange.
23:56:16 <Avatar> time was a clear winner
23:56:17 <Mekkis> I can spontaneously cast SNA and cure spells. Heaps of times. Unfortunately... they all suck.
23:56:23 <Mekkis> :)
23:58:18 <Mekkis> !search confusion
23:58:19 <diebot> Mekkis, Orb Of Dragonkin,Spirit Planchette, Brass,Spirit Planchette, Cold Iron,Rod Of Wonder,Armor Of Insults,Spirit Planchette, Silver,Chaos Emerald,Dragonmaw Nunchaku,Doomsday Staff
23:59:19 <Mekkis> !spell forced quiet
23:59:21 <diebot> Mekkis, FORCED QUIET transmutation ([sonic]) bard 1, inquisitor 1, sorcerer/wizard 1, witch 1 1 standard action Range: medium (100 ft. + 10 ft./level) one creature Comp: S Duration: 1 round/level Save: Will negates SR:yesSource: Ultimate Magic
23:59:21 <diebot> With a gesture, you muffle sound around the target, making it unable to yell or otherwise make loud noises. This does not affect spellcasting by the target. The target can still use sonic effects, but the DC of these effects decreases by 2. The target gains a +2 bonus on saving throws against sonic effects. The target gains a +4 circumstance bonus
23:59:21 <diebot> on Stealth checks.