// #d&d — 2014-04-26
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00:43:36 HazardousKing ([email protected]) has joined #d&d
00:44:17 HazardousKing has quit (Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...)
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04:14:45 <Brunius> yo
04:16:41 <Rough> test?
04:17:04 <Brunius> sup
04:17:26 <Rough> hey there =)
04:21:04 <Rough> hmmm is everyone here in Aussie or are there some Americans?
04:21:55 <Brunius> Couple Americans
04:22:04 <Brunius> Steven, who isn't currently around
04:22:13 <Yiroep> I am as well.
04:22:21 <Brunius> s_gmusic
04:22:29 <Brunius> Mostly Aussies though
04:22:43 <Yiroep> Had some European people in here from time to time, too.
04:24:48 <Rough> I'm still looking through the site, but just to double-check, is this pathfinder society organizd play or just normal pathfinder?
04:25:00 <Brunius> Both
04:25:01 <Yiroep> It's both.
04:25:05 <Rough> cool
04:25:16 <Yiroep> There are some APs run here as well as PFS games.
04:25:23 <Brunius> DMs will probably want you to hang around for a bit before letting you into a normal PF game though
04:25:48 <Brunius> and PFS games are good for familiarising yourself with the system or with the way we do things online
04:26:14 <Rough> cool
04:26:32 <Rough> yeah I'm familiar with the system, but never played pathfinder online
04:27:14 <Yiroep> Familiar with Pathfinder, or Pathfinder Society?
04:28:45 <Rough> with pathfinder, but I have played in the society twice now
04:29:08 <Rough> still getting a lot of things straight, but at least I know the rules and all from additional resources
04:29:41 <Yiroep> Awesome.
04:30:13 <Rough> sorry, I'm kinda in and out at the moment...gotta go do dishes =/
04:31:41 <Yiroep> No problem.
04:31:48 <Yiroep> What character did you make for PFS?
04:32:31 <Rough> I have an aberrant (wildblood--warped) sorc
04:32:49 <Rough> and a drunken barbarian that I'm not too fond of
04:32:52 <Rough> they're both lvl 1
04:33:14 <Rough> and a couple other chars theorycrafted
04:34:58 <Rough> bbl
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06:35:22 <Yiroep> WB.
06:35:51 <Yiroep> By the way, going back to that barbarian you said you didn't like...did you know in PFS that you can rebuild your characters before they hit level 2?
06:36:10 <Rough> well
06:36:15 <Yiroep> Actually, the rule is before you "play" then at level 2.
06:36:22 <Rough> I thought I had to actually hit 2 before I could rebuild?
06:36:28 <Yiroep> Nope.
06:36:32 <Rough> ah lovely
06:36:44 <Yiroep> You can rebuild as much as you want before then. But once you PLAY it at level 2, you're stuck.
06:36:52 <Rough> so...we use the standard sheets and all here, right?
06:37:19 <Rough> and do I need to prove (how would I??) that I have the source material I use?
06:41:48 <Yiroep> For your first question, I'm not the best person to ask. I hang around here but haven't had a chance to play. For the second question...there's not much you CAN do to check a source on an online game. That's actually a big contention of online play.
06:42:01 <Yiroep> I think there are specific sheets that you can enter your character on the website, though.
06:43:03 <Rough> ic, thanks
06:51:38 Kureyslii ([email protected]) has joined #d&d
06:51:44 <Kureyslii> EUZUBILLAHIMINEÞÞEYTANIRRACIM BISMILLAHIRRAHMANIRRAHIM
06:51:44 <Kureyslii> ALLAHU EKBERRRRR! LA ÝLAHE ÝLLALLAH MUHAMMEDEN RESULULLAH!
06:51:45 <Kureyslii> I did the obligatory prayers five times a day to the nation. And I promised myself that, who (beside me) taking care not to make the five daily prayers comes ahead of time, I'll put it to heaven. Who says prayer does not show attention to me I do not have a word for it.! Prophet Muhammad (s.a.v.)
06:51:45 <Kureyslii> hell if you did until the needle tip could not remove your head from prostration Prophet Muhammad pbuh
06:51:45 Kureyslii ([email protected]) has left #d&d
06:54:09 <Rough> o.o
06:54:21 <Rough> ...is that person a regular? or some troll?
07:01:12 <Yiroep> Oh yeah, one of those comes in here every day about this time.
07:01:27 <Yiroep> This is actually later than usual. It's usually an hour earlier.
07:02:00 <Yiroep> Says the exact same thing every day.
07:02:06 <Rough> >.> I'm not even sure what he said
07:02:19 <Rough> jihadist or muslim-hater? hard to tell
09:17:33 <Avatar> the trolls are to be ignored, not analysed
09:37:15 <Mekkis> !search laughter
09:37:17 <diebot> Mekkis, Orb Of Dragonshape,Cackling Hag's Blouse,Staff Of Enchantment
09:37:29 <Mekkis> !item Cackling Hag's Blouse
09:37:30 <diebot> Mekkis, CACKLING HAG'S BLOUSE [faint enchantment] CL:3 chest 6000gp, 2lb
09:37:31 <diebot> This loose-fitting blouse is adorned with grotesque fetishes and trophies, granting the wearer a +2 competence bonus on Intimidate checks. If the wearer is a witch, she gains the cackle hex. If the wearer already has the cackle hex, twice per day she can use her cackle ability as a swift action instead of a move action. Source: Ultimate Equipment
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10:08:32 I_HATE_ANZACS_AND_AUSTRALIA is now known as DONT-CARE-ABOUT-ANZAC-SCUM
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12:33:55 * Avatar sets ban on *!*@101.114.9AB7D7.EADC5D
12:33:55 Avatar has kicked I_HATE_ANZACS_AND_AUSTRALIA from #d&d (bye)
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13:28:33 <Brunius> `deop
13:28:40 * ChanOP removes channel operator status from Brunius
13:55:24 <Mekkis> moin
13:56:59 <DarkKapow> not exactly moin anymore
14:01:53 <Mekkis> what do you mean
14:02:16 <Mekkis> do we have an Ulzef1 and a Brunius?
14:03:36 <DarkKapow> I am just finishing up cooking lunch
14:03:47 <Mekkis> how is your back?
14:04:21 Gamera ([email protected]) has joined #d&d
14:05:55 <DarkKapow> good enough i'll be able to st in the chair instead of laying down to play
14:06:26 <DarkKapow> still painful though, saved my painkillers till half an hour ago XP
14:08:03 <Ulzef1> q swcv
14:09:02 <Mekkis> q swcv fta
14:15:14 <Mekkis> !spell create undea
14:15:15 <diebot> Mekkis, CREATE UNDEAD necromancy ([evil]) cleric 6, sorcerer/wizard 6 1 hour Range: close (25 ft. + 5 ft./2 levels) one corpse Comp: V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created) Duration: instantaneous Save: none SR:noSource: PFRPG Core
14:15:16 <diebot> A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level, as shown on the table below. Caster Level Undead Created 11th or lower Ghoul
14:15:16 <diebot> 12th-14th Ghast 15th-17th Mummy 18th or higher Mohrg You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night.
14:21:40 <Brunius> call dropped
14:23:36 <Mekkis> http://nl.ti4200.info/~mekkis/Leadership-crop.pdf
14:29:06 <Mekkis> http://nl.ti4200.info/~mekkis/horn_fortified.svg
14:30:58 <DarkKapow> my skype call is being stupid
14:36:10 <DarkKapow> my call is dropping in and out
14:36:21 <Brunius> !spell Wall of Stone
14:36:22 <diebot> Brunius, WALL OF STONE conjuration (creation[earth]) cleric 5, druid 6, sorcerer/wizard 5, summoner 4, magus 5 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, M/DF (a small block of granite) Duration: instantaneous Save: see text SR:noSource: PFRPG Core
14:36:22 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/wall_of_stone.html
14:38:34 <DarkKapow> okay skype is sucking balls
14:39:12 <Brunius> !feat Leadership
14:39:13 <diebot> Brunius, LEADERSHIP []Prereq: Character level 7th. You attract followers to your cause and a companion to join you on your adventures.
14:39:13 <diebot> Benefit: Source: Core
14:42:51 <Ulzef1> 2 connections 2 secrecy 1 loyalty
14:43:08 <Mekkis> Ulzef1, create a character sheet for this
14:43:18 <Ulzef1> am doing
14:43:28 <Ulzef1> just thought i would let you knpw
14:43:39 Ulzef1 is now known as Lintor
14:44:40 <Mekkis> !find Nephem
14:44:41 <dicebot> Mekkis, http://www.pfrpg.com.au/viewchar.php5?char=562
14:45:02 <Brunius> I should probably repair my chainshirt at some point
14:45:28 Brunius is now known as Nephem
14:45:51 ChanOP gives voice to Nephem DarkKapow Lintor
14:46:32 <Mekkis> !find Raine
14:46:33 <dicebot> Mekkis, http://www.pfrpg.com.au/viewchar.php5?char=635
14:50:21 <Lintor> did you wish to re add me to call
14:50:40 DarkKapow is now known as Raine
14:51:24 <Raine> we don't exactly have empty flasks laying around
14:51:51 <Nephem> !spell Stone
14:51:52 <diebot> Nephem, CLONE necromancy ([]) sorcerer/wizard 8, witch 8 10 minutes Range: 0 ft. Comp: V, S, M (laboratory supplies worth 1,000 gp), F (special laboratory equipment costing 500 gp) Duration: instantaneous Save: none SR:noSource: PFRPG Core
14:51:52 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/clone.html
14:52:04 <Nephem> !search Stone
14:52:04 <diebot> Nephem, 239 items found and PMed to Nephem.
14:52:15 <Nephem> probably not what I was after
14:52:16 <Nephem> oh well
14:53:13 <Mekkis> hmmm
14:53:14 <Mekkis> O
14:53:21 <Mekkis> I'm dropped from all of your calls
14:53:24 <Mekkis> :'(
14:53:33 <Nephem> I just dropped
14:55:17 <Mekkis> !spell Summon Ancestral Guardian
14:55:18 <diebot> Mekkis, SUMMON ANCESTRAL GUARDIAN conjuration (summoning[]) bard 3, cleric 3 1 standard action Range: medium (100 ft. + 10 ft./level) Comp: V, S, F/DF (stone or metal image of your ancestor) Duration: 1 round/level Save: none SR:yesSource: DwarvesOfGolarion
14:55:18 <diebot> You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparent image of a powerful, wise dwarf armed with a traditional dwarven weapon of your choice. These spirits move and attack at your direction, each having the abilities of a spiritual weapon, except they can attack different
14:55:19 <diebot> targets and deal physical damage (bludgeoning, piercing, or slashing, according to the weapon the spirit wields) instead of force damage. Like creatures conjured with a summon monster spell, your ancestors are not harmed if these manifestations are destroyed.
15:00:58 <Mekkis> Mar 29 16:33:53 <Mekkis> Call Forth the Hounds: If three guard dogs (25 gp
15:00:58 <Mekkis> Mar 29 16:33:53 <Mekkis> each) are poisoned with a very specific preparation (cost-
15:00:58 <Mekkis> Mar 29 16:33:53 <Mekkis> ing 2400 gp in total) and then ritually slaughtered, they
15:00:58 <Mekkis> Mar 29 16:33:53 <Mekkis> will rise as hell hounds in life-long service to whoever cut
15:00:58 <Mekkis> Mar 29 16:33:53 <Mekkis> the guard dog’s throat.
15:00:58 <Mekkis> Mar 29 16:34:08 <Mekkis>
15:00:58 <Mekkis> Mar 29 16:34:15 <Mekkis> Cauldron of the Earth: This ritual must be performed
15:00:58 <Mekkis> Mar 29 16:34:15 <Mekkis> over a pit of boiling mud. A specially pre-
15:00:58 <Mekkis> Mar 29 16:34:15 <Mekkis> pared concotion of rare earths and powered obsidian
15:00:58 <Mekkis> Mar 29 16:34:15 <Mekkis> (worth 1200 gp) must be poured into the boiling mud
15:00:58 <Mekkis> Mar 29 16:34:15 <Mekkis> while reciting a prayer to the Lord of Evil Earth Elemen-
15:00:58 <Mekkis> Mar 29 16:34:15 <Mekkis> tals. This calls forth four mudmen.
15:00:58 <Mekkis> Mar 29 16:34:20 <Mekkis>
15:00:58 <Mekkis> Mar 29 16:34:37 <Mekkis> Call Forth the Steed: If a fine heavy warhorse (worth
15:00:58 <Mekkis> Mar 29 16:34:37 <Mekkis> 300 gp) is slain and then set aflame with a very specific
15:00:58 <Mekkis> Mar 29 16:34:37 <Mekkis> and exotic mixture of incense, powered gemstones and
15:00:58 <Mekkis> Mar 29 16:34:37 <Mekkis> prayer strips (costing 3000 gp) then from the flame will
15:00:58 <Mekkis> Mar 29 16:34:37 <Mekkis> emerge a nightmare who will serve whoever lit the pyre.
15:03:43 <Raine> Camoflaged pit trap CR 3 costs 750gp
15:08:27 <Lintor> so 1 hunt beast and 1 build trap
15:17:14 <Mekkis> http://nl.ti4200.info/~mekkis/horn_postritual-000.jpg
15:20:53 <Nephem> !spell stone shape
15:20:53 <diebot> Nephem, STONE SHAPE transmutation ([earth]) cleric 3, druid 3, sorcerer/wizard 4 1 standard action Range: touch stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level Comp: V, S, M/DF (soft clay) Duration: instantaneous Save: none SR:noSource: PFRPG Core
15:20:54 <diebot> You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work.
15:21:43 <Raine> 2000g worth of trap making materials
15:24:09 <Lintor> !throw 1d20+4
15:24:10 <diebot> Lintor, 1d20+4: [1d20=18] 22
15:26:40 <Lintor> !throw 1d20+1
15:26:40 <diebot> Lintor, 1d20+1: [1d20=11] 12
15:27:59 <Lintor> !throw 1d20
15:27:59 <diebot> Lintor, 1d20: [1d20=4] 4
15:28:40 <Lintor> !throw 1d20+2
15:28:40 <diebot> Lintor, 1d20+2: [1d20=18] 20
15:30:46 Avatar gives channel operator status to Mekkis
15:33:24 Mekkis gives channel half-operator status to diebot
15:35:34 <Raine> !throw 1d20+16 poison hunt
15:35:34 <diebot> Raine, poison hunt: [1d20=10] 26
15:49:17 <Raine> !throw 1d20+16 poison hunt
15:49:17 <diebot> Raine, poison hunt: [1d20=6] 22
15:50:59 <Mekkis> !spell Lissalan Snake Sigil
15:51:00 <diebot> Mekkis, LISSALAN SNAKE SIGIL see text ([]) cleric 3, sorcerer/wizard 3 10 minutes Range: touch one touched book or written work Comp: V, S, M (powdered amber worth 500 gp and a snake scale) Duration: permanent until discharged; 1 day/level; see text Save: Reflex negates SR:noSource: AP 65
15:51:00 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/lissalan_snake_sigil.html
15:51:17 <Nephem> !spell explosive rune
15:51:17 <diebot> Nephem, EXPLOSIVE RUNES abjuration ([force]) sorcerer/wizard 3 1 standard action Range: touch one touched object weighing no more than 10 lbs. Comp: V, S Duration: permanent until discharged Save: see text SR:yesSource: PFRPG Core
15:51:17 <diebot> The description is too long to send over IRC. View http://nl.ti4200.info/vpsirc/spells/explosive_runes.html
15:58:50 <Nephem> 4 Glyphs in 1-1
15:58:52 <Nephem> 4 in 2-1
15:59:04 <Nephem> 2 in the secret stairwell
15:59:06 <Nephem> 2 in C1
15:59:16 <Nephem> 1 in 2-12
15:59:20 <Nephem> and stoneshape 2-12
15:59:33 <Nephem> Blast Glyphs, triggered on intelligent non-evil
16:00:09 <Lintor> !throw 1d20
16:00:10 <diebot> Lintor, 1d20: [1d20=4] 4
16:03:19 <Raine> skype started to derp again
16:05:39 <Mekkis> Raine, you find about 400gp worth of trapmaking supplies.
16:07:07 <Mekkis> "Is the Ninth here?"
16:09:50 <Mekkis> “New adventurers in town calling them-
16:09:50 <Mekkis> selves ‘Brendam’s Breaker’. They have been broken. No fur-
16:09:50 <Mekkis> ther difficulties. -- Z”
16:11:50 <Mekkis> !throw 1d100
16:11:51 <diebot> Mekkis, 1d100: [1d100=97] 97
16:27:21 <Lintor> !throw 1d20
16:27:21 <diebot> Lintor, 1d20: [1d20=7] 7
16:30:05 <Lintor> !throw 1d20
16:30:05 <diebot> Lintor, 1d20: [1d20=17] 17
16:30:28 <Lintor> !throw 2d6
16:30:28 <diebot> Lintor, 2d6: [2d6=6,1] 7
16:30:41 <Lintor> !throw 1d20
16:30:42 <diebot> Lintor, 1d20: [1d20=3] 3
16:31:01 <Lintor> !throw 1d20+2
16:31:02 <diebot> Lintor, 1d20+2: [1d20=1] 3
16:34:52 <Raine> 20 boggarts
16:41:11 <Mekkis> 1667sp
16:41:38 <Raine> !throw 1d20+16
16:41:39 <diebot> Raine, 1d20+16: [1d20=19] 35
16:44:08 <Nephem> !throw 1d20+3 Intimidating
16:44:08 <diebot> Nephem, Intimidating: [1d20=13] 16
16:46:46 <Nephem> !throw 1d20+5 Diplo
16:46:46 <diebot> Nephem, Diplo: [1d20=10] 15
16:49:23 <Lintor> !throw 1d20+2
16:49:23 <diebot> Lintor, 1d20+2: [1d20=4] 6
16:49:43 <Lintor> !throw 1d20+12
16:49:44 <diebot> Lintor, 1d20+12: [1d20=10] 22
16:53:10 <Mekkis> !throw 4#1d20+7
16:53:11 <diebot> Mekkis, 4#1d20+7: [1d20=2] 9, [1d20=18] 25, [1d20=4] 11, [1d20=6] 13
16:53:22 <Mekkis> !throw 4d6
16:53:23 <diebot> Mekkis, 4d6: [4d6=4,6,1,2] 13
16:55:07 dicebot has quit (Connection closed)
16:59:59 <Nephem> brb
17:00:18 <Mekkis> !throw 7#1d10
17:00:19 <diebot> Mekkis, 7#1d10: [1d10=8] 8, [1d10=1] 1, [1d10=7] 7, [1d10=9] 9, [1d10=7] 7, [1d10=4] 4, [1d10=3] 3
17:05:56 <Lintor> !throw 1d20+2
17:05:56 <diebot> Lintor, 1d20+2: [1d20=4] 6
17:06:04 <Lintor> !throw 1d20+12
17:06:04 <diebot> Lintor, 1d20+12: [1d20=1] 13
17:06:41 <Raine> !throw 1d20+11 percep
17:06:41 <diebot> Raine, percep: [1d20=12] 23
17:06:42 <Nephem> !throw 1d20+5 See things
17:06:43 <diebot> Nephem, See things: [1d20=14] 19
17:15:55 <Nephem> !throw 1d20+13 Spellcraft
17:15:56 <diebot> Nephem, Spellcraft: [1d20=5] 18
17:23:58 <Mekkis> diebot.ti4200.info
17:24:01 <Mekkis> CA,
17:25:49 <Nephem> !throw 1d20+5 init
17:25:49 <diebot> Nephem, init: [1d20=14] 19
17:26:02 <Lintor> !throw 1d20+5
17:26:02 <diebot> Lintor, 1d20+5: [1d20=17] 22
17:26:21 <Raine> !throw 1d20+5
17:26:21 <diebot> Raine, 1d20+5: [1d20=17] 22
17:27:02 <Mekkis> !throw 2#1d20+6
17:27:03 <diebot> Mekkis, 2#1d20+6: [1d20=12] 18, [1d20=17] 23
17:27:24 <Lintor> !throw 1d20+6
17:27:24 <diebot> Lintor, 1d20+6: [1d20=3] 9
17:27:26 <Raine> !throw 1d20+5
17:27:26 <diebot> Raine, 1d20+5: [1d20=7] 12
17:27:39 <Lintor> !throw 1d20+5
17:27:40 <diebot> Lintor, 1d20+5: [1d20=12] 17
17:28:40 <Mekkis> http://nl.ti4200.info/~mekkis/Golem.png
17:28:55 <Raine> !throw 1d20+4
17:28:55 <diebot> Raine, 1d20+4: [1d20=19] 23
17:28:59 <Mekkis> !throw 1d20+14
17:29:00 <diebot> Mekkis, 1d20+14: [1d20=10] 24
17:29:09 <Mekkis> !throw 1d8+4
17:29:10 <diebot> Mekkis, 1d8+4: [1d8=5] 9
17:29:33 <Lintor> !throw 1d20+2
17:29:33 <diebot> Lintor, 1d20+2: [1d20=10] 12
17:29:39 <Lintor> !throw 1d20+12
17:29:39 <diebot> Lintor, 1d20+12: [1d20=6] 18
17:30:44 <Mekkis> !throw 1d20+14
17:30:45 <diebot> Mekkis, 1d20+14: [1d20=6] 20
17:30:48 <Mekkis> !throw 1d8+4
17:30:49 <diebot> Mekkis, 1d8+4: [1d8=8] 12
17:31:51 <Lintor> !throw 1d20+2
17:31:52 <diebot> Lintor, 1d20+2: [1d20=17] 19
17:31:56 <Lintor> !throw 1d20+2
17:31:57 <diebot> Lintor, 1d20+2: [1d20=13] 15
17:32:04 <Mekkis> !throw 1d20+14
17:32:05 <diebot> Mekkis, 1d20+14: [1d20=14] 28
17:32:07 <Mekkis> !throw 1d8+4
17:32:08 <diebot> Mekkis, 1d8+4: [1d8=1] 5
17:35:08 <Nephem> !throw 1d20+8 ranged touch
17:35:09 <diebot> Nephem, ranged touch: [1d20=15] 23
17:35:52 <Nephem> !throw 1d20+7
17:35:52 <diebot> Nephem, 1d20+7: [1d20=8] 15
17:36:20 <Mekkis> !throw 1d20+14
17:36:21 <diebot> Mekkis, 1d20+14: [1d20=1] 15
17:36:54 <Lintor> !throw 1d20+2
17:36:54 <diebot> Lintor, 1d20+2: [1d20=10] 12
17:37:18 <Mekkis> !throw 1d20+14
17:37:19 <diebot> Mekkis, 1d20+14: [1d20=1] 15
17:38:26 <Nephem> !throw 1d20+13 Kn:Planes
17:38:26 <diebot> Nephem, Kn:Planes: [1d20=4] 17
17:41:34 <Nephem> !throw 1d20+7
17:41:35 <diebot> Nephem, 1d20+7: [1d20=14] 21
17:42:01 <Nephem> !throw 5d4
17:42:02 <diebot> Nephem, 5d4: [5d4=1,1,2,3,3] 10
17:42:35 <Mekkis> !throw 1d20+14
17:42:37 <diebot> Mekkis, 1d20+14: [1d20=5] 19
17:42:39 <Mekkis> !throw 1d8+4
17:42:40 <diebot> Mekkis, 1d8+4: [1d8=4] 8
17:45:19 <Nephem> !throw 1d20+7
17:45:19 <diebot> Nephem, 1d20+7: [1d20=15] 22
17:45:28 <Nephem> !throw 5d4
17:45:28 <diebot> Nephem, 5d4: [5d4=1,2,3,2,2] 10
17:47:32 <Lintor> !throw 1d20+3
17:47:32 <diebot> Lintor, 1d20+3: [1d20=6] 9
17:47:40 <Lintor> !throw 1d20+6
17:47:41 <diebot> Lintor, 1d20+6: [1d20=10] 16
17:47:46 <Mekkis> !spell fear
17:47:48 <diebot> Mekkis, FEAR necromancy ([fear, mind-affecting, emotion]) bard 3, sorcerer/wizard 4, witch 4, inquisitor 4, antipaladin 4 1 standard action Range: 30 ft. Comp: V, S, M (the heart of a hen or a white feather) Duration: 1 round/level or 1 round; see text Save: Will partial SR:yesSource: PFRPG Core
17:47:48 <diebot> An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.
17:48:08 <Mekkis> !throw 1d20+14
17:48:09 <diebot> Mekkis, 1d20+14: [1d20=16] 30
17:48:29 <Mekkis> ?panicked
17:48:30 <diebot> Mekkis, A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a 2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and
17:48:30 <diebot> does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. // Panicked is a more extreme state of fear than shaken or frightened.
17:51:23 <Raine> !throw 1d20+16
17:51:23 <diebot> Raine, 1d20+16: [1d20=4] 20
17:51:38 Lintor has quit (EOF from client)
17:51:54 Ulzef ([email protected]) has joined #d&d
17:52:12 ChanOP gives voice to Ulzef
17:54:22 <Ulzef> re add me to call
17:55:01 <Ulzef> !throw 1d20+3
17:55:02 <diebot> Ulzef, 1d20+3: [1d20=20] 23
17:55:35 <Ulzef> !throw 1d20+13
17:55:35 <diebot> Ulzef, 1d20+13: [1d20=8] 21
17:56:15 <Nephem> !spell Produce Flame
17:56:15 <diebot> Nephem, PRODUCE FLAME evocation ([fire]) druid 1 1 standard action Range: 0 ft. Comp: V, S Duration: 1 min./level Save: none SR:yesSource: PFRPG Core
17:56:16 <diebot> Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment. In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl
17:56:16 <diebot> the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining
17:56:16 <diebot> duration to 0 minutes or less, the spell ends after the attack resolves. This spell does not function underwater.
17:57:24 <Nephem> !throw 1d20+11 Will I pass?
17:57:24 <diebot> Nephem, Will I pass?: [1d20=13] 24
17:57:50 <Nephem> !throw 1d20+11 Will
17:57:51 <diebot> Nephem, Will: [1d20=15] 26
17:59:09 <Nephem> !throw 1d20+8 Ranged Touch; 1d6+5 Damage
17:59:09 <diebot> Nephem, Ranged Touch: [1d20=5] 13; Damage: [1d6=2] 7
17:59:30 <Nephem> !throw 1d20+7 CL
17:59:31 <diebot> Nephem, CL: [1d20=6] 13
18:00:11 <Nephem> !throw 1d20+5
18:00:11 <diebot> Nephem, 1d20+5: [1d20=1] 6
18:02:21 <Raine> !throw 1d20+4 save
18:02:22 <diebot> Raine, save: [1d20=5] 9
18:03:01 <Raine> !throw 1d20+11
18:03:02 <diebot> Raine, 1d20+11: [1d20=10] 21
18:04:05 <Nephem> !throw 1d20+5
18:04:06 <diebot> Nephem, 1d20+5: [1d20=17] 22
18:04:08 <Nephem> !throw 1d20+7 CL
18:04:09 <diebot> Nephem, CL: [1d20=10] 17
18:04:16 <Nephem> !throw 1d6+5
18:04:16 <diebot> Nephem, 1d6+5: [1d6=5] 10
18:05:15 <Raine> !throw 1d20+16
18:05:15 <diebot> Raine, 1d20+16: [1d20=7] 23
18:05:17 <Nephem> !throw 1d20+13
18:05:18 <diebot> Nephem, 1d20+13: [1d20=12] 25
18:06:28 <Raine> !throw 1d20+16
18:06:28 <diebot> Raine, 1d20+16: [1d20=18] 34
18:08:02 <Mekkis> 1000xp.
18:08:59 <Ulzef> !throw 1d20+16
18:08:59 <diebot> Ulzef, 1d20+16: [1d20=20] 36
18:12:42 <Mekkis> !fullattack silver dragon, great wyrm
18:12:44 <diebot> Mekkis, I don't know the monster you speak of.
18:13:09 <Raine> !throw 3#4d6+7
18:13:10 <diebot> Raine, 3#4d6+7: [4d6=1,5,5,5] 23, [4d6=3,2,2,4] 18, [4d6=6,1,3,4] 21
18:13:25 <Raine> 124
18:14:41 <Mekkis> !fullattack Dragon:Silver Dragon, Great wyrm
18:14:42 <diebot> Mekkis, Specify attack type:
18:14:43 <diebot> Mekkis, Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee
18:14:43 <diebot> Mekkis, [0] Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee
18:14:43 <diebot> Mekkis, [1] 1 Crush +48 melee
18:14:43 <diebot> Mekkis, [2] 1 Tail sweep +48 m
18:14:48 <Mekkis> !fullattack Dragon:Silver Dragon, Great wyrm 0
18:14:49 <diebot> Mekkis, I don't know the monster you speak of.
18:14:55 <Mekkis> !fullattack 0 Dragon:Silver Dragon, Great wyrm
18:14:56 <diebot> Mekkis, I don't know the monster you speak of.
18:17:56 <Mekkis> !fullattack 0 Dragon:Silver Dragon, Great wyrm
18:17:57 <diebot> Mekkis, I don't know the monster you speak of.
18:22:39 <Mekkis> Avatar, please schedule WotW for May 10, 1000.
19:21:35 Avatar has changed the topic to: PFS: TBA || SS:Sun 4th 10am || WotW: Sat 10th 10am || All topic times are AEST (UTC+10:00); set your timezone on the site to see your local times in the Schedule! | Pathfinder Online http://www.pfrpg.com.au
19:21:55 <Avatar> are you guys still playing
19:22:05 <Nephem> negative
19:22:07 Raine is now known as DarkKapow
19:22:08 Nephem is now known as Brunius
19:22:13 * Avatar removes voice from Brunius DarkKapow Ulzef
19:22:17 * Avatar removes channel operator status from Mekkis
19:22:26 ChanOP gives voice to Brunius
19:24:16 Brunius has quit (EOF from client)
19:40:36 Brunius ([email protected]) has joined #d&d
20:24:08 <Mekkis> !spell banishment
20:24:09 <diebot> Mekkis, BANISHMENT abjuration ([]) cleric 6, sorcerer/wizard 7, summoner 5, inquisitor 5 1 standard action Range: close (25 ft. + 5 ft./2 levels) one or more extraplanar creatures, no two of which can be more than 30 ft. apart Comp: V, S, F (see text) Duration: instantaneous Save: Will negates SR:yesSource: PFRPG Core
20:24:09 <diebot> A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished. You can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise
20:24:09 <diebot> opposes. For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target's Spell Resistance (if any), and the saving throw DC increases by 2. Certain rare items might work twice as well as a normal item for the purpose of the bonuses (each providing a +2 bonus on the caster level check against Spell
20:24:09 <diebot> Resistance and increasing the save DC by 4).
21:22:32 <Mekkis> !spell deadly juggernaut
21:22:33 <diebot> Mekkis, DEADLY JUGGERNAUT necromancy ([death]) antipaladin 3, cleric 3, inquisitor 3, paladin 3 1 standard action Range: personal you Comp: V, S Duration: 1 minute/level Save: SR:Source: Ultimate Combat
21:22:34 <diebot> With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/- each time you reduce a qualifying opponent to 0 or few hit points (maximum
21:22:34 <diebot> +5 bonus and DR 10/-) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice -4.
21:36:14 <Brunius> http://www.rockpapershotgun.com/2014/04/14/half-life-speedrun-video/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29
21:54:14 <Mekkis> how fast?
21:54:45 <Brunius> there's stats at the end of the video, if you're after the in-engine stats for speed
23:40:46 Ulzef has quit (Ping timeout: 121 seconds)
23:54:55 <Mekkis> Rules trivia: it is a DC20 Dungeoneering check to know your current depth underground. Ask your GM today!
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